2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
37 #include "intel_batchbuffer.h"
39 #include "brw_defines.h"
40 #include "brw_context.h"
47 * Determine the vert_result corresponding to the given half of the given
48 * register. half=0 means the first half of a register, half=1 means the
51 static inline int vert_reg_to_vert_result(struct brw_sf_compile
*c
, GLuint reg
,
54 int vue_slot
= (reg
+ c
->urb_entry_read_offset
) * 2 + half
;
55 return c
->vue_map
.slot_to_vert_result
[vue_slot
];
59 * Determine the register corresponding to the given vert_result.
61 static struct brw_reg
get_vert_result(struct brw_sf_compile
*c
,
65 int vue_slot
= c
->vue_map
.vert_result_to_slot
[vert_result
];
66 assert (vue_slot
>= c
->urb_entry_read_offset
);
67 GLuint off
= vue_slot
/ 2 - c
->urb_entry_read_offset
;
68 GLuint sub
= vue_slot
% 2;
70 return brw_vec4_grf(vert
.nr
+ off
, sub
* 4);
74 have_attr(struct brw_sf_compile
*c
, GLuint attr
)
76 return (c
->key
.attrs
& BITFIELD64_BIT(attr
)) ? 1 : 0;
79 /***********************************************************************
82 static void copy_bfc( struct brw_sf_compile
*c
,
85 struct brw_compile
*p
= &c
->func
;
88 for (i
= 0; i
< 2; i
++) {
89 if (have_attr(c
, VARYING_SLOT_COL0
+i
) &&
90 have_attr(c
, VARYING_SLOT_BFC0
+i
))
92 get_vert_result(c
, vert
, VARYING_SLOT_COL0
+i
),
93 get_vert_result(c
, vert
, VARYING_SLOT_BFC0
+i
));
98 static void do_twoside_color( struct brw_sf_compile
*c
)
100 struct brw_compile
*p
= &c
->func
;
101 GLuint backface_conditional
= c
->key
.frontface_ccw
? BRW_CONDITIONAL_G
: BRW_CONDITIONAL_L
;
103 /* Already done in clip program:
105 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
108 /* XXX: What happens if BFC isn't present? This could only happen
109 * for user-supplied vertex programs, as t_vp_build.c always does
112 if (!(have_attr(c
, VARYING_SLOT_COL0
) && have_attr(c
, VARYING_SLOT_BFC0
)) &&
113 !(have_attr(c
, VARYING_SLOT_COL1
) && have_attr(c
, VARYING_SLOT_BFC1
)))
116 /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
117 * to get all channels active inside the IF. In the clipping code
118 * we run with NoMask, so it's not an option and we can use
119 * BRW_EXECUTE_1 for all comparisions.
121 brw_push_insn_state(p
);
122 brw_CMP(p
, vec4(brw_null_reg()), backface_conditional
, c
->det
, brw_imm_f(0));
123 brw_IF(p
, BRW_EXECUTE_4
);
125 switch (c
->nr_verts
) {
126 case 3: copy_bfc(c
, c
->vert
[2]);
127 case 2: copy_bfc(c
, c
->vert
[1]);
128 case 1: copy_bfc(c
, c
->vert
[0]);
132 brw_pop_insn_state(p
);
137 /***********************************************************************
141 #define VARYING_SLOT_COLOR_BITS (BITFIELD64_BIT(VARYING_SLOT_COL0) | \
142 BITFIELD64_BIT(VARYING_SLOT_COL1))
144 static void copy_colors( struct brw_sf_compile
*c
,
148 struct brw_compile
*p
= &c
->func
;
151 for (i
= VARYING_SLOT_COL0
; i
<= VARYING_SLOT_COL1
; i
++) {
154 get_vert_result(c
, dst
, i
),
155 get_vert_result(c
, src
, i
));
161 /* Need to use a computed jump to copy flatshaded attributes as the
162 * vertices are ordered according to y-coordinate before reaching this
163 * point, so the PV could be anywhere.
165 static void do_flatshade_triangle( struct brw_sf_compile
*c
)
167 struct brw_compile
*p
= &c
->func
;
168 struct intel_context
*intel
= &p
->brw
->intel
;
169 struct brw_reg ip
= brw_ip_reg();
170 GLuint nr
= _mesa_bitcount_64(c
->key
.attrs
& VARYING_SLOT_COLOR_BITS
);
176 /* Already done in clip program:
178 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
184 brw_push_insn_state(p
);
186 brw_MUL(p
, c
->pv
, c
->pv
, brw_imm_d(jmpi
*(nr
*2+1)));
187 brw_JMPI(p
, ip
, ip
, c
->pv
);
189 copy_colors(c
, c
->vert
[1], c
->vert
[0]);
190 copy_colors(c
, c
->vert
[2], c
->vert
[0]);
191 brw_JMPI(p
, ip
, ip
, brw_imm_d(jmpi
*(nr
*4+1)));
193 copy_colors(c
, c
->vert
[0], c
->vert
[1]);
194 copy_colors(c
, c
->vert
[2], c
->vert
[1]);
195 brw_JMPI(p
, ip
, ip
, brw_imm_d(jmpi
*nr
*2));
197 copy_colors(c
, c
->vert
[0], c
->vert
[2]);
198 copy_colors(c
, c
->vert
[1], c
->vert
[2]);
200 brw_pop_insn_state(p
);
204 static void do_flatshade_line( struct brw_sf_compile
*c
)
206 struct brw_compile
*p
= &c
->func
;
207 struct intel_context
*intel
= &p
->brw
->intel
;
208 struct brw_reg ip
= brw_ip_reg();
209 GLuint nr
= _mesa_bitcount_64(c
->key
.attrs
& VARYING_SLOT_COLOR_BITS
);
215 /* Already done in clip program:
217 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
223 brw_push_insn_state(p
);
225 brw_MUL(p
, c
->pv
, c
->pv
, brw_imm_d(jmpi
*(nr
+1)));
226 brw_JMPI(p
, ip
, ip
, c
->pv
);
227 copy_colors(c
, c
->vert
[1], c
->vert
[0]);
229 brw_JMPI(p
, ip
, ip
, brw_imm_ud(jmpi
*nr
));
230 copy_colors(c
, c
->vert
[0], c
->vert
[1]);
232 brw_pop_insn_state(p
);
237 /***********************************************************************
242 static void alloc_regs( struct brw_sf_compile
*c
)
246 /* Values computed by fixed function unit:
248 c
->pv
= retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_D
);
249 c
->det
= brw_vec1_grf(1, 2);
250 c
->dx0
= brw_vec1_grf(1, 3);
251 c
->dx2
= brw_vec1_grf(1, 4);
252 c
->dy0
= brw_vec1_grf(1, 5);
253 c
->dy2
= brw_vec1_grf(1, 6);
255 /* z and 1/w passed in seperately:
257 c
->z
[0] = brw_vec1_grf(2, 0);
258 c
->inv_w
[0] = brw_vec1_grf(2, 1);
259 c
->z
[1] = brw_vec1_grf(2, 2);
260 c
->inv_w
[1] = brw_vec1_grf(2, 3);
261 c
->z
[2] = brw_vec1_grf(2, 4);
262 c
->inv_w
[2] = brw_vec1_grf(2, 5);
267 for (i
= 0; i
< c
->nr_verts
; i
++) {
268 c
->vert
[i
] = brw_vec8_grf(reg
, 0);
269 reg
+= c
->nr_attr_regs
;
272 /* Temporaries, allocated after last vertex reg.
274 c
->inv_det
= brw_vec1_grf(reg
, 0); reg
++;
275 c
->a1_sub_a0
= brw_vec8_grf(reg
, 0); reg
++;
276 c
->a2_sub_a0
= brw_vec8_grf(reg
, 0); reg
++;
277 c
->tmp
= brw_vec8_grf(reg
, 0); reg
++;
279 /* Note grf allocation:
281 c
->prog_data
.total_grf
= reg
;
284 /* Outputs of this program - interpolation coefficients for
287 c
->m1Cx
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 1, 0);
288 c
->m2Cy
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 2, 0);
289 c
->m3C0
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 3, 0);
293 static void copy_z_inv_w( struct brw_sf_compile
*c
)
295 struct brw_compile
*p
= &c
->func
;
298 brw_push_insn_state(p
);
300 /* Copy both scalars with a single MOV:
302 for (i
= 0; i
< c
->nr_verts
; i
++)
303 brw_MOV(p
, vec2(suboffset(c
->vert
[i
], 2)), vec2(c
->z
[i
]));
305 brw_pop_insn_state(p
);
309 static void invert_det( struct brw_sf_compile
*c
)
311 /* Looks like we invert all 8 elements just to get 1/det in
316 BRW_MATH_FUNCTION_INV
,
319 BRW_MATH_DATA_SCALAR
,
320 BRW_MATH_PRECISION_FULL
);
326 calculate_masks(struct brw_sf_compile
*c
,
332 bool is_last_attr
= (reg
== c
->nr_setup_regs
- 1);
333 GLbitfield64 persp_mask
;
334 GLbitfield64 linear_mask
;
336 if (c
->key
.do_flat_shading
)
337 persp_mask
= c
->key
.attrs
& ~(BITFIELD64_BIT(VARYING_SLOT_POS
) |
338 BITFIELD64_BIT(VARYING_SLOT_COL0
) |
339 BITFIELD64_BIT(VARYING_SLOT_COL1
));
341 persp_mask
= c
->key
.attrs
& ~(BITFIELD64_BIT(VARYING_SLOT_POS
));
343 if (c
->key
.do_flat_shading
)
344 linear_mask
= c
->key
.attrs
& ~(BITFIELD64_BIT(VARYING_SLOT_COL0
) |
345 BITFIELD64_BIT(VARYING_SLOT_COL1
));
347 linear_mask
= c
->key
.attrs
;
353 if (persp_mask
& BITFIELD64_BIT(vert_reg_to_vert_result(c
, reg
, 0)))
356 if (linear_mask
& BITFIELD64_BIT(vert_reg_to_vert_result(c
, reg
, 0)))
359 /* Maybe only processs one attribute on the final round:
361 if (vert_reg_to_vert_result(c
, reg
, 1) != BRW_VARYING_SLOT_MAX
) {
364 if (persp_mask
& BITFIELD64_BIT(vert_reg_to_vert_result(c
, reg
, 1)))
367 if (linear_mask
& BITFIELD64_BIT(vert_reg_to_vert_result(c
, reg
, 1)))
374 /* Calculates the predicate control for which channels of a reg
375 * (containing 2 attrs) to do point sprite coordinate replacement on.
378 calculate_point_sprite_mask(struct brw_sf_compile
*c
, GLuint reg
)
380 int vert_result1
, vert_result2
;
383 vert_result1
= vert_reg_to_vert_result(c
, reg
, 0);
384 if (vert_result1
>= VARYING_SLOT_TEX0
&& vert_result1
<= VARYING_SLOT_TEX7
) {
385 if (c
->key
.point_sprite_coord_replace
& (1 << (vert_result1
- VARYING_SLOT_TEX0
)))
388 if (vert_result1
== BRW_VARYING_SLOT_PNTC
)
391 vert_result2
= vert_reg_to_vert_result(c
, reg
, 1);
392 if (vert_result2
>= VARYING_SLOT_TEX0
&& vert_result2
<= VARYING_SLOT_TEX7
) {
393 if (c
->key
.point_sprite_coord_replace
& (1 << (vert_result2
-
397 if (vert_result2
== BRW_VARYING_SLOT_PNTC
)
405 void brw_emit_tri_setup(struct brw_sf_compile
*c
, bool allocate
)
407 struct brw_compile
*p
= &c
->func
;
418 if (c
->key
.do_twoside_color
)
421 if (c
->key
.do_flat_shading
)
422 do_flatshade_triangle(c
);
425 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
427 /* Pair of incoming attributes:
429 struct brw_reg a0
= offset(c
->vert
[0], i
);
430 struct brw_reg a1
= offset(c
->vert
[1], i
);
431 struct brw_reg a2
= offset(c
->vert
[2], i
);
432 GLushort pc
, pc_persp
, pc_linear
;
433 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
437 brw_set_predicate_control_flag_value(p
, pc_persp
);
438 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
439 brw_MUL(p
, a1
, a1
, c
->inv_w
[1]);
440 brw_MUL(p
, a2
, a2
, c
->inv_w
[2]);
444 /* Calculate coefficients for interpolated values:
448 brw_set_predicate_control_flag_value(p
, pc_linear
);
450 brw_ADD(p
, c
->a1_sub_a0
, a1
, negate(a0
));
451 brw_ADD(p
, c
->a2_sub_a0
, a2
, negate(a0
));
455 brw_MUL(p
, brw_null_reg(), c
->a1_sub_a0
, c
->dy2
);
456 brw_MAC(p
, c
->tmp
, c
->a2_sub_a0
, negate(c
->dy0
));
457 brw_MUL(p
, c
->m1Cx
, c
->tmp
, c
->inv_det
);
461 brw_MUL(p
, brw_null_reg(), c
->a2_sub_a0
, c
->dx0
);
462 brw_MAC(p
, c
->tmp
, c
->a1_sub_a0
, negate(c
->dx2
));
463 brw_MUL(p
, c
->m2Cy
, c
->tmp
, c
->inv_det
);
467 brw_set_predicate_control_flag_value(p
, pc
);
468 /* start point for interpolation
470 brw_MOV(p
, c
->m3C0
, a0
);
472 /* Copy m0..m3 to URB. m0 is implicitly copied from r0 in
473 * the send instruction:
478 brw_vec8_grf(0, 0), /* r0, will be copied to m0 */
482 0, /* response len */
484 last
, /* writes complete */
486 BRW_URB_SWIZZLE_TRANSPOSE
); /* XXX: Swizzle control "SF to windower" */
493 void brw_emit_line_setup(struct brw_sf_compile
*c
, bool allocate
)
495 struct brw_compile
*p
= &c
->func
;
507 if (c
->key
.do_flat_shading
)
508 do_flatshade_line(c
);
510 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
512 /* Pair of incoming attributes:
514 struct brw_reg a0
= offset(c
->vert
[0], i
);
515 struct brw_reg a1
= offset(c
->vert
[1], i
);
516 GLushort pc
, pc_persp
, pc_linear
;
517 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
521 brw_set_predicate_control_flag_value(p
, pc_persp
);
522 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
523 brw_MUL(p
, a1
, a1
, c
->inv_w
[1]);
526 /* Calculate coefficients for position, color:
529 brw_set_predicate_control_flag_value(p
, pc_linear
);
531 brw_ADD(p
, c
->a1_sub_a0
, a1
, negate(a0
));
533 brw_MUL(p
, c
->tmp
, c
->a1_sub_a0
, c
->dx0
);
534 brw_MUL(p
, c
->m1Cx
, c
->tmp
, c
->inv_det
);
536 brw_MUL(p
, c
->tmp
, c
->a1_sub_a0
, c
->dy0
);
537 brw_MUL(p
, c
->m2Cy
, c
->tmp
, c
->inv_det
);
541 brw_set_predicate_control_flag_value(p
, pc
);
543 /* start point for interpolation
545 brw_MOV(p
, c
->m3C0
, a0
);
547 /* Copy m0..m3 to URB.
556 0, /* response len */
558 last
, /* writes complete */
559 i
*4, /* urb destination offset */
560 BRW_URB_SWIZZLE_TRANSPOSE
);
565 void brw_emit_point_sprite_setup(struct brw_sf_compile
*c
, bool allocate
)
567 struct brw_compile
*p
= &c
->func
;
576 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
578 struct brw_reg a0
= offset(c
->vert
[0], i
);
579 GLushort pc
, pc_persp
, pc_linear
, pc_coord_replace
;
580 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
582 pc_coord_replace
= calculate_point_sprite_mask(c
, i
);
583 pc_persp
&= ~pc_coord_replace
;
586 brw_set_predicate_control_flag_value(p
, pc_persp
);
587 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
590 /* Point sprite coordinate replacement: A texcoord with this
591 * enabled gets replaced with the value (x, y, 0, 1) where x and
592 * y vary from 0 to 1 across the horizontal and vertical of the
595 if (pc_coord_replace
) {
596 brw_set_predicate_control_flag_value(p
, pc_coord_replace
);
597 /* Caculate 1.0/PointWidth */
600 BRW_MATH_FUNCTION_INV
,
603 BRW_MATH_DATA_SCALAR
,
604 BRW_MATH_PRECISION_FULL
);
606 brw_set_access_mode(p
, BRW_ALIGN_16
);
609 brw_MOV(p
, c
->m1Cx
, brw_imm_f(0.0));
610 brw_MOV(p
, c
->m2Cy
, brw_imm_f(0.0));
611 brw_MOV(p
, brw_writemask(c
->m1Cx
, WRITEMASK_X
), c
->tmp
);
612 if (c
->key
.sprite_origin_lower_left
) {
613 brw_MOV(p
, brw_writemask(c
->m2Cy
, WRITEMASK_Y
), negate(c
->tmp
));
615 brw_MOV(p
, brw_writemask(c
->m2Cy
, WRITEMASK_Y
), c
->tmp
);
618 /* attribute constant offset */
619 brw_MOV(p
, c
->m3C0
, brw_imm_f(0.0));
620 if (c
->key
.sprite_origin_lower_left
) {
621 brw_MOV(p
, brw_writemask(c
->m3C0
, WRITEMASK_YW
), brw_imm_f(1.0));
623 brw_MOV(p
, brw_writemask(c
->m3C0
, WRITEMASK_W
), brw_imm_f(1.0));
626 brw_set_access_mode(p
, BRW_ALIGN_1
);
629 if (pc
& ~pc_coord_replace
) {
630 brw_set_predicate_control_flag_value(p
, pc
& ~pc_coord_replace
);
631 brw_MOV(p
, c
->m1Cx
, brw_imm_ud(0));
632 brw_MOV(p
, c
->m2Cy
, brw_imm_ud(0));
633 brw_MOV(p
, c
->m3C0
, a0
); /* constant value */
637 brw_set_predicate_control_flag_value(p
, pc
);
638 /* Copy m0..m3 to URB. */
646 0, /* response len */
648 last
, /* writes complete */
649 i
*4, /* urb destination offset */
650 BRW_URB_SWIZZLE_TRANSPOSE
);
654 /* Points setup - several simplifications as all attributes are
655 * constant across the face of the point (point sprites excluded!)
657 void brw_emit_point_setup(struct brw_sf_compile
*c
, bool allocate
)
659 struct brw_compile
*p
= &c
->func
;
669 brw_MOV(p
, c
->m1Cx
, brw_imm_ud(0)); /* zero - move out of loop */
670 brw_MOV(p
, c
->m2Cy
, brw_imm_ud(0)); /* zero - move out of loop */
672 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
674 struct brw_reg a0
= offset(c
->vert
[0], i
);
675 GLushort pc
, pc_persp
, pc_linear
;
676 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
680 /* This seems odd as the values are all constant, but the
681 * fragment shader will be expecting it:
683 brw_set_predicate_control_flag_value(p
, pc_persp
);
684 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
688 /* The delta values are always zero, just send the starting
689 * coordinate. Again, this is to fit in with the interpolation
690 * code in the fragment shader.
693 brw_set_predicate_control_flag_value(p
, pc
);
695 brw_MOV(p
, c
->m3C0
, a0
); /* constant value */
697 /* Copy m0..m3 to URB.
706 0, /* response len */
708 last
, /* writes complete */
709 i
*4, /* urb destination offset */
710 BRW_URB_SWIZZLE_TRANSPOSE
);
715 void brw_emit_anyprim_setup( struct brw_sf_compile
*c
)
717 struct brw_compile
*p
= &c
->func
;
718 struct brw_reg ip
= brw_ip_reg();
719 struct brw_reg payload_prim
= brw_uw1_reg(BRW_GENERAL_REGISTER_FILE
, 1, 0);
720 struct brw_reg payload_attr
= get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE
, 1, 0), 0);
721 struct brw_reg primmask
;
723 struct brw_reg v1_null_ud
= vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD
));
730 primmask
= retype(get_element(c
->tmp
, 0), BRW_REGISTER_TYPE_UD
);
732 brw_MOV(p
, primmask
, brw_imm_ud(1));
733 brw_SHL(p
, primmask
, primmask
, payload_prim
);
735 brw_set_conditionalmod(p
, BRW_CONDITIONAL_Z
);
736 brw_AND(p
, v1_null_ud
, primmask
, brw_imm_ud((1<<_3DPRIM_TRILIST
) |
737 (1<<_3DPRIM_TRISTRIP
) |
738 (1<<_3DPRIM_TRIFAN
) |
739 (1<<_3DPRIM_TRISTRIP_REVERSE
) |
740 (1<<_3DPRIM_POLYGON
) |
741 (1<<_3DPRIM_RECTLIST
) |
742 (1<<_3DPRIM_TRIFAN_NOSTIPPLE
)));
743 jmp
= brw_JMPI(p
, ip
, ip
, brw_imm_d(0)) - p
->store
;
745 saveflag
= p
->flag_value
;
746 brw_push_insn_state(p
);
747 brw_emit_tri_setup( c
, false );
748 brw_pop_insn_state(p
);
749 p
->flag_value
= saveflag
;
750 /* note - thread killed in subroutine, so must
751 * restore the flag which is changed when building
752 * the subroutine. fix #13240
755 brw_land_fwd_jump(p
, jmp
);
757 brw_set_conditionalmod(p
, BRW_CONDITIONAL_Z
);
758 brw_AND(p
, v1_null_ud
, primmask
, brw_imm_ud((1<<_3DPRIM_LINELIST
) |
759 (1<<_3DPRIM_LINESTRIP
) |
760 (1<<_3DPRIM_LINELOOP
) |
761 (1<<_3DPRIM_LINESTRIP_CONT
) |
762 (1<<_3DPRIM_LINESTRIP_BF
) |
763 (1<<_3DPRIM_LINESTRIP_CONT_BF
)));
764 jmp
= brw_JMPI(p
, ip
, ip
, brw_imm_d(0)) - p
->store
;
766 saveflag
= p
->flag_value
;
767 brw_push_insn_state(p
);
768 brw_emit_line_setup( c
, false );
769 brw_pop_insn_state(p
);
770 p
->flag_value
= saveflag
;
771 /* note - thread killed in subroutine */
773 brw_land_fwd_jump(p
, jmp
);
775 brw_set_conditionalmod(p
, BRW_CONDITIONAL_Z
);
776 brw_AND(p
, v1_null_ud
, payload_attr
, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE
));
777 jmp
= brw_JMPI(p
, ip
, ip
, brw_imm_d(0)) - p
->store
;
779 saveflag
= p
->flag_value
;
780 brw_push_insn_state(p
);
781 brw_emit_point_sprite_setup( c
, false );
782 brw_pop_insn_state(p
);
783 p
->flag_value
= saveflag
;
785 brw_land_fwd_jump(p
, jmp
);
787 brw_emit_point_setup( c
, false );