2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
37 #include "intel_batchbuffer.h"
39 #include "brw_defines.h"
40 #include "brw_context.h"
47 * Determine the vue slot corresponding to the given half of the given register.
49 static inline int vert_reg_to_vue_slot(struct brw_sf_compile
*c
, GLuint reg
,
52 return (reg
+ c
->urb_entry_read_offset
) * 2 + half
;
56 * Determine the varying corresponding to the given half of the given
57 * register. half=0 means the first half of a register, half=1 means the
60 static inline int vert_reg_to_varying(struct brw_sf_compile
*c
, GLuint reg
,
63 int vue_slot
= vert_reg_to_vue_slot(c
, reg
, half
);
64 return c
->vue_map
.slot_to_varying
[vue_slot
];
68 * Determine the register corresponding to the given vue slot
70 static struct brw_reg
get_vue_slot(struct brw_sf_compile
*c
,
74 GLuint off
= vue_slot
/ 2 - c
->urb_entry_read_offset
;
75 GLuint sub
= vue_slot
% 2;
77 return brw_vec4_grf(vert
.nr
+ off
, sub
* 4);
81 * Determine the register corresponding to the given varying.
83 static struct brw_reg
get_varying(struct brw_sf_compile
*c
,
87 int vue_slot
= c
->vue_map
.varying_to_slot
[varying
];
88 assert (vue_slot
>= c
->urb_entry_read_offset
);
89 return get_vue_slot(c
, vert
, vue_slot
);
93 have_attr(struct brw_sf_compile
*c
, GLuint attr
)
95 return (c
->key
.attrs
& BITFIELD64_BIT(attr
)) ? 1 : 0;
98 /***********************************************************************
101 static void copy_bfc( struct brw_sf_compile
*c
,
102 struct brw_reg vert
)
104 struct brw_compile
*p
= &c
->func
;
107 for (i
= 0; i
< 2; i
++) {
108 if (have_attr(c
, VARYING_SLOT_COL0
+i
) &&
109 have_attr(c
, VARYING_SLOT_BFC0
+i
))
111 get_varying(c
, vert
, VARYING_SLOT_COL0
+i
),
112 get_varying(c
, vert
, VARYING_SLOT_BFC0
+i
));
117 static void do_twoside_color( struct brw_sf_compile
*c
)
119 struct brw_compile
*p
= &c
->func
;
120 GLuint backface_conditional
= c
->key
.frontface_ccw
? BRW_CONDITIONAL_G
: BRW_CONDITIONAL_L
;
122 /* Already done in clip program:
124 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
127 /* If the vertex shader provides backface color, do the selection. The VS
128 * promises to set up the front color if the backface color is provided, but
129 * it may contain junk if never written to.
131 if (!(have_attr(c
, VARYING_SLOT_COL0
) && have_attr(c
, VARYING_SLOT_BFC0
)) &&
132 !(have_attr(c
, VARYING_SLOT_COL1
) && have_attr(c
, VARYING_SLOT_BFC1
)))
135 /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
136 * to get all channels active inside the IF. In the clipping code
137 * we run with NoMask, so it's not an option and we can use
138 * BRW_EXECUTE_1 for all comparisions.
140 brw_CMP(p
, vec4(brw_null_reg()), backface_conditional
, c
->det
, brw_imm_f(0));
141 brw_IF(p
, BRW_EXECUTE_4
);
143 switch (c
->nr_verts
) {
144 case 3: copy_bfc(c
, c
->vert
[2]);
145 case 2: copy_bfc(c
, c
->vert
[1]);
146 case 1: copy_bfc(c
, c
->vert
[0]);
154 /***********************************************************************
158 static void copy_flatshaded_attributes(struct brw_sf_compile
*c
,
162 struct brw_compile
*p
= &c
->func
;
165 for (i
= 0; i
< c
->vue_map
.num_slots
; i
++) {
166 if (c
->key
.interpolation_mode
.mode
[i
] == INTERP_QUALIFIER_FLAT
) {
168 get_vue_slot(c
, dst
, i
),
169 get_vue_slot(c
, src
, i
));
174 static int count_flatshaded_attributes(struct brw_sf_compile
*c
)
179 for (i
= 0; i
< c
->vue_map
.num_slots
; i
++)
180 if (c
->key
.interpolation_mode
.mode
[i
] == INTERP_QUALIFIER_FLAT
)
188 /* Need to use a computed jump to copy flatshaded attributes as the
189 * vertices are ordered according to y-coordinate before reaching this
190 * point, so the PV could be anywhere.
192 static void do_flatshade_triangle( struct brw_sf_compile
*c
)
194 struct brw_compile
*p
= &c
->func
;
195 struct brw_context
*brw
= p
->brw
;
199 /* Already done in clip program:
201 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
207 nr
= count_flatshaded_attributes(c
);
209 brw_MUL(p
, c
->pv
, c
->pv
, brw_imm_d(jmpi
*(nr
*2+1)));
210 brw_JMPI(p
, c
->pv
, BRW_PREDICATE_NONE
);
212 copy_flatshaded_attributes(c
, c
->vert
[1], c
->vert
[0]);
213 copy_flatshaded_attributes(c
, c
->vert
[2], c
->vert
[0]);
214 brw_JMPI(p
, brw_imm_d(jmpi
*(nr
*4+1)), BRW_PREDICATE_NONE
);
216 copy_flatshaded_attributes(c
, c
->vert
[0], c
->vert
[1]);
217 copy_flatshaded_attributes(c
, c
->vert
[2], c
->vert
[1]);
218 brw_JMPI(p
, brw_imm_d(jmpi
*nr
*2), BRW_PREDICATE_NONE
);
220 copy_flatshaded_attributes(c
, c
->vert
[0], c
->vert
[2]);
221 copy_flatshaded_attributes(c
, c
->vert
[1], c
->vert
[2]);
225 static void do_flatshade_line( struct brw_sf_compile
*c
)
227 struct brw_compile
*p
= &c
->func
;
228 struct brw_context
*brw
= p
->brw
;
232 /* Already done in clip program:
234 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
240 nr
= count_flatshaded_attributes(c
);
242 brw_MUL(p
, c
->pv
, c
->pv
, brw_imm_d(jmpi
*(nr
+1)));
243 brw_JMPI(p
, c
->pv
, BRW_PREDICATE_NONE
);
244 copy_flatshaded_attributes(c
, c
->vert
[1], c
->vert
[0]);
246 brw_JMPI(p
, brw_imm_ud(jmpi
*nr
), BRW_PREDICATE_NONE
);
247 copy_flatshaded_attributes(c
, c
->vert
[0], c
->vert
[1]);
252 /***********************************************************************
257 static void alloc_regs( struct brw_sf_compile
*c
)
261 /* Values computed by fixed function unit:
263 c
->pv
= retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_D
);
264 c
->det
= brw_vec1_grf(1, 2);
265 c
->dx0
= brw_vec1_grf(1, 3);
266 c
->dx2
= brw_vec1_grf(1, 4);
267 c
->dy0
= brw_vec1_grf(1, 5);
268 c
->dy2
= brw_vec1_grf(1, 6);
270 /* z and 1/w passed in seperately:
272 c
->z
[0] = brw_vec1_grf(2, 0);
273 c
->inv_w
[0] = brw_vec1_grf(2, 1);
274 c
->z
[1] = brw_vec1_grf(2, 2);
275 c
->inv_w
[1] = brw_vec1_grf(2, 3);
276 c
->z
[2] = brw_vec1_grf(2, 4);
277 c
->inv_w
[2] = brw_vec1_grf(2, 5);
282 for (i
= 0; i
< c
->nr_verts
; i
++) {
283 c
->vert
[i
] = brw_vec8_grf(reg
, 0);
284 reg
+= c
->nr_attr_regs
;
287 /* Temporaries, allocated after last vertex reg.
289 c
->inv_det
= brw_vec1_grf(reg
, 0); reg
++;
290 c
->a1_sub_a0
= brw_vec8_grf(reg
, 0); reg
++;
291 c
->a2_sub_a0
= brw_vec8_grf(reg
, 0); reg
++;
292 c
->tmp
= brw_vec8_grf(reg
, 0); reg
++;
294 /* Note grf allocation:
296 c
->prog_data
.total_grf
= reg
;
299 /* Outputs of this program - interpolation coefficients for
302 c
->m1Cx
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 1, 0);
303 c
->m2Cy
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 2, 0);
304 c
->m3C0
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 3, 0);
308 static void copy_z_inv_w( struct brw_sf_compile
*c
)
310 struct brw_compile
*p
= &c
->func
;
313 /* Copy both scalars with a single MOV:
315 for (i
= 0; i
< c
->nr_verts
; i
++)
316 brw_MOV(p
, vec2(suboffset(c
->vert
[i
], 2)), vec2(c
->z
[i
]));
320 static void invert_det( struct brw_sf_compile
*c
)
322 /* Looks like we invert all 8 elements just to get 1/det in
327 BRW_MATH_FUNCTION_INV
,
330 BRW_MATH_PRECISION_FULL
);
336 calculate_masks(struct brw_sf_compile
*c
,
342 bool is_last_attr
= (reg
== c
->nr_setup_regs
- 1);
343 enum glsl_interp_qualifier interp
;
349 interp
= c
->key
.interpolation_mode
.mode
[vert_reg_to_vue_slot(c
, reg
, 0)];
350 if (interp
== INTERP_QUALIFIER_SMOOTH
) {
353 } else if (interp
== INTERP_QUALIFIER_NOPERSPECTIVE
)
356 /* Maybe only processs one attribute on the final round:
358 if (vert_reg_to_varying(c
, reg
, 1) != BRW_VARYING_SLOT_COUNT
) {
361 interp
= c
->key
.interpolation_mode
.mode
[vert_reg_to_vue_slot(c
, reg
, 1)];
362 if (interp
== INTERP_QUALIFIER_SMOOTH
) {
365 } else if (interp
== INTERP_QUALIFIER_NOPERSPECTIVE
)
372 /* Calculates the predicate control for which channels of a reg
373 * (containing 2 attrs) to do point sprite coordinate replacement on.
376 calculate_point_sprite_mask(struct brw_sf_compile
*c
, GLuint reg
)
378 int varying1
, varying2
;
381 varying1
= vert_reg_to_varying(c
, reg
, 0);
382 if (varying1
>= VARYING_SLOT_TEX0
&& varying1
<= VARYING_SLOT_TEX7
) {
383 if (c
->key
.point_sprite_coord_replace
& (1 << (varying1
- VARYING_SLOT_TEX0
)))
386 if (varying1
== BRW_VARYING_SLOT_PNTC
)
389 varying2
= vert_reg_to_varying(c
, reg
, 1);
390 if (varying2
>= VARYING_SLOT_TEX0
&& varying2
<= VARYING_SLOT_TEX7
) {
391 if (c
->key
.point_sprite_coord_replace
& (1 << (varying2
-
395 if (varying2
== BRW_VARYING_SLOT_PNTC
)
402 set_predicate_control_flag_value(struct brw_compile
*p
,
403 struct brw_sf_compile
*c
,
406 brw_set_default_predicate_control(p
, BRW_PREDICATE_NONE
);
409 if (value
!= c
->flag_value
) {
410 brw_MOV(p
, brw_flag_reg(0, 0), brw_imm_uw(value
));
411 c
->flag_value
= value
;
414 brw_set_default_predicate_control(p
, BRW_PREDICATE_NORMAL
);
418 void brw_emit_tri_setup(struct brw_sf_compile
*c
, bool allocate
)
420 struct brw_compile
*p
= &c
->func
;
423 c
->flag_value
= 0xff;
432 if (c
->key
.do_twoside_color
)
435 if (c
->has_flat_shading
)
436 do_flatshade_triangle(c
);
439 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
441 /* Pair of incoming attributes:
443 struct brw_reg a0
= offset(c
->vert
[0], i
);
444 struct brw_reg a1
= offset(c
->vert
[1], i
);
445 struct brw_reg a2
= offset(c
->vert
[2], i
);
446 GLushort pc
, pc_persp
, pc_linear
;
447 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
451 set_predicate_control_flag_value(p
, c
, pc_persp
);
452 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
453 brw_MUL(p
, a1
, a1
, c
->inv_w
[1]);
454 brw_MUL(p
, a2
, a2
, c
->inv_w
[2]);
458 /* Calculate coefficients for interpolated values:
462 set_predicate_control_flag_value(p
, c
, pc_linear
);
464 brw_ADD(p
, c
->a1_sub_a0
, a1
, negate(a0
));
465 brw_ADD(p
, c
->a2_sub_a0
, a2
, negate(a0
));
469 brw_MUL(p
, brw_null_reg(), c
->a1_sub_a0
, c
->dy2
);
470 brw_MAC(p
, c
->tmp
, c
->a2_sub_a0
, negate(c
->dy0
));
471 brw_MUL(p
, c
->m1Cx
, c
->tmp
, c
->inv_det
);
475 brw_MUL(p
, brw_null_reg(), c
->a2_sub_a0
, c
->dx0
);
476 brw_MAC(p
, c
->tmp
, c
->a1_sub_a0
, negate(c
->dx2
));
477 brw_MUL(p
, c
->m2Cy
, c
->tmp
, c
->inv_det
);
481 set_predicate_control_flag_value(p
, c
, pc
);
482 /* start point for interpolation
484 brw_MOV(p
, c
->m3C0
, a0
);
486 /* Copy m0..m3 to URB. m0 is implicitly copied from r0 in
487 * the send instruction:
492 brw_vec8_grf(0, 0), /* r0, will be copied to m0 */
493 last
? BRW_URB_WRITE_EOT_COMPLETE
494 : BRW_URB_WRITE_NO_FLAGS
,
496 0, /* response len */
498 BRW_URB_SWIZZLE_TRANSPOSE
); /* XXX: Swizzle control "SF to windower" */
502 brw_set_default_predicate_control(p
, BRW_PREDICATE_NONE
);
507 void brw_emit_line_setup(struct brw_sf_compile
*c
, bool allocate
)
509 struct brw_compile
*p
= &c
->func
;
512 c
->flag_value
= 0xff;
521 if (c
->has_flat_shading
)
522 do_flatshade_line(c
);
524 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
526 /* Pair of incoming attributes:
528 struct brw_reg a0
= offset(c
->vert
[0], i
);
529 struct brw_reg a1
= offset(c
->vert
[1], i
);
530 GLushort pc
, pc_persp
, pc_linear
;
531 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
535 set_predicate_control_flag_value(p
, c
, pc_persp
);
536 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
537 brw_MUL(p
, a1
, a1
, c
->inv_w
[1]);
540 /* Calculate coefficients for position, color:
543 set_predicate_control_flag_value(p
, c
, pc_linear
);
545 brw_ADD(p
, c
->a1_sub_a0
, a1
, negate(a0
));
547 brw_MUL(p
, c
->tmp
, c
->a1_sub_a0
, c
->dx0
);
548 brw_MUL(p
, c
->m1Cx
, c
->tmp
, c
->inv_det
);
550 brw_MUL(p
, c
->tmp
, c
->a1_sub_a0
, c
->dy0
);
551 brw_MUL(p
, c
->m2Cy
, c
->tmp
, c
->inv_det
);
555 set_predicate_control_flag_value(p
, c
, pc
);
557 /* start point for interpolation
559 brw_MOV(p
, c
->m3C0
, a0
);
561 /* Copy m0..m3 to URB.
567 last
? BRW_URB_WRITE_EOT_COMPLETE
568 : BRW_URB_WRITE_NO_FLAGS
,
570 0, /* response len */
571 i
*4, /* urb destination offset */
572 BRW_URB_SWIZZLE_TRANSPOSE
);
576 brw_set_default_predicate_control(p
, BRW_PREDICATE_NONE
);
579 void brw_emit_point_sprite_setup(struct brw_sf_compile
*c
, bool allocate
)
581 struct brw_compile
*p
= &c
->func
;
584 c
->flag_value
= 0xff;
591 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
593 struct brw_reg a0
= offset(c
->vert
[0], i
);
594 GLushort pc
, pc_persp
, pc_linear
, pc_coord_replace
;
595 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
597 pc_coord_replace
= calculate_point_sprite_mask(c
, i
);
598 pc_persp
&= ~pc_coord_replace
;
601 set_predicate_control_flag_value(p
, c
, pc_persp
);
602 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
605 /* Point sprite coordinate replacement: A texcoord with this
606 * enabled gets replaced with the value (x, y, 0, 1) where x and
607 * y vary from 0 to 1 across the horizontal and vertical of the
610 if (pc_coord_replace
) {
611 set_predicate_control_flag_value(p
, c
, pc_coord_replace
);
612 /* Caculate 1.0/PointWidth */
615 BRW_MATH_FUNCTION_INV
,
618 BRW_MATH_PRECISION_FULL
);
620 brw_set_default_access_mode(p
, BRW_ALIGN_16
);
623 brw_MOV(p
, c
->m1Cx
, brw_imm_f(0.0));
624 brw_MOV(p
, c
->m2Cy
, brw_imm_f(0.0));
625 brw_MOV(p
, brw_writemask(c
->m1Cx
, WRITEMASK_X
), c
->tmp
);
626 if (c
->key
.sprite_origin_lower_left
) {
627 brw_MOV(p
, brw_writemask(c
->m2Cy
, WRITEMASK_Y
), negate(c
->tmp
));
629 brw_MOV(p
, brw_writemask(c
->m2Cy
, WRITEMASK_Y
), c
->tmp
);
632 /* attribute constant offset */
633 brw_MOV(p
, c
->m3C0
, brw_imm_f(0.0));
634 if (c
->key
.sprite_origin_lower_left
) {
635 brw_MOV(p
, brw_writemask(c
->m3C0
, WRITEMASK_YW
), brw_imm_f(1.0));
637 brw_MOV(p
, brw_writemask(c
->m3C0
, WRITEMASK_W
), brw_imm_f(1.0));
640 brw_set_default_access_mode(p
, BRW_ALIGN_1
);
643 if (pc
& ~pc_coord_replace
) {
644 set_predicate_control_flag_value(p
, c
, pc
& ~pc_coord_replace
);
645 brw_MOV(p
, c
->m1Cx
, brw_imm_ud(0));
646 brw_MOV(p
, c
->m2Cy
, brw_imm_ud(0));
647 brw_MOV(p
, c
->m3C0
, a0
); /* constant value */
651 set_predicate_control_flag_value(p
, c
, pc
);
652 /* Copy m0..m3 to URB. */
657 last
? BRW_URB_WRITE_EOT_COMPLETE
658 : BRW_URB_WRITE_NO_FLAGS
,
660 0, /* response len */
661 i
*4, /* urb destination offset */
662 BRW_URB_SWIZZLE_TRANSPOSE
);
665 brw_set_default_predicate_control(p
, BRW_PREDICATE_NONE
);
668 /* Points setup - several simplifications as all attributes are
669 * constant across the face of the point (point sprites excluded!)
671 void brw_emit_point_setup(struct brw_sf_compile
*c
, bool allocate
)
673 struct brw_compile
*p
= &c
->func
;
676 c
->flag_value
= 0xff;
684 brw_MOV(p
, c
->m1Cx
, brw_imm_ud(0)); /* zero - move out of loop */
685 brw_MOV(p
, c
->m2Cy
, brw_imm_ud(0)); /* zero - move out of loop */
687 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
689 struct brw_reg a0
= offset(c
->vert
[0], i
);
690 GLushort pc
, pc_persp
, pc_linear
;
691 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
695 /* This seems odd as the values are all constant, but the
696 * fragment shader will be expecting it:
698 set_predicate_control_flag_value(p
, c
, pc_persp
);
699 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
703 /* The delta values are always zero, just send the starting
704 * coordinate. Again, this is to fit in with the interpolation
705 * code in the fragment shader.
708 set_predicate_control_flag_value(p
, c
, pc
);
710 brw_MOV(p
, c
->m3C0
, a0
); /* constant value */
712 /* Copy m0..m3 to URB.
718 last
? BRW_URB_WRITE_EOT_COMPLETE
719 : BRW_URB_WRITE_NO_FLAGS
,
721 0, /* response len */
722 i
*4, /* urb destination offset */
723 BRW_URB_SWIZZLE_TRANSPOSE
);
727 brw_set_default_predicate_control(p
, BRW_PREDICATE_NONE
);
730 void brw_emit_anyprim_setup( struct brw_sf_compile
*c
)
732 struct brw_compile
*p
= &c
->func
;
733 struct brw_context
*brw
= p
->brw
;
734 struct brw_reg payload_prim
= brw_uw1_reg(BRW_GENERAL_REGISTER_FILE
, 1, 0);
735 struct brw_reg payload_attr
= get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE
, 1, 0), 0);
736 struct brw_reg primmask
;
738 struct brw_reg v1_null_ud
= vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD
));
743 primmask
= retype(get_element(c
->tmp
, 0), BRW_REGISTER_TYPE_UD
);
745 brw_MOV(p
, primmask
, brw_imm_ud(1));
746 brw_SHL(p
, primmask
, primmask
, payload_prim
);
748 brw_AND(p
, v1_null_ud
, primmask
, brw_imm_ud((1<<_3DPRIM_TRILIST
) |
749 (1<<_3DPRIM_TRISTRIP
) |
750 (1<<_3DPRIM_TRIFAN
) |
751 (1<<_3DPRIM_TRISTRIP_REVERSE
) |
752 (1<<_3DPRIM_POLYGON
) |
753 (1<<_3DPRIM_RECTLIST
) |
754 (1<<_3DPRIM_TRIFAN_NOSTIPPLE
)));
755 brw_inst_set_cond_modifier(brw
, brw_last_inst
, BRW_CONDITIONAL_Z
);
756 jmp
= brw_JMPI(p
, brw_imm_d(0), BRW_PREDICATE_NORMAL
) - p
->store
;
757 brw_emit_tri_setup(c
, false);
758 brw_land_fwd_jump(p
, jmp
);
760 brw_AND(p
, v1_null_ud
, primmask
, brw_imm_ud((1<<_3DPRIM_LINELIST
) |
761 (1<<_3DPRIM_LINESTRIP
) |
762 (1<<_3DPRIM_LINELOOP
) |
763 (1<<_3DPRIM_LINESTRIP_CONT
) |
764 (1<<_3DPRIM_LINESTRIP_BF
) |
765 (1<<_3DPRIM_LINESTRIP_CONT_BF
)));
766 brw_inst_set_cond_modifier(brw
, brw_last_inst
, BRW_CONDITIONAL_Z
);
767 jmp
= brw_JMPI(p
, brw_imm_d(0), BRW_PREDICATE_NORMAL
) - p
->store
;
768 brw_emit_line_setup(c
, false);
769 brw_land_fwd_jump(p
, jmp
);
771 brw_AND(p
, v1_null_ud
, payload_attr
, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE
));
772 brw_inst_set_cond_modifier(brw
, brw_last_inst
, BRW_CONDITIONAL_Z
);
773 jmp
= brw_JMPI(p
, brw_imm_d(0), BRW_PREDICATE_NORMAL
) - p
->store
;
774 brw_emit_point_sprite_setup(c
, false);
775 brw_land_fwd_jump(p
, jmp
);
777 brw_emit_point_setup( c
, false );