2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
37 #include "intel_batchbuffer.h"
39 #include "brw_defines.h"
40 #include "brw_context.h"
47 * Determine the vert_result corresponding to the given half of the given
48 * register. half=0 means the first half of a register, half=1 means the
51 static inline int vert_reg_to_vert_result(struct brw_sf_compile
*c
, GLuint reg
,
54 int vue_slot
= (reg
+ c
->urb_entry_read_offset
) * 2 + half
;
55 return c
->vue_map
.slot_to_vert_result
[vue_slot
];
59 * Determine the register corresponding to the given vert_result.
61 static struct brw_reg
get_vert_result(struct brw_sf_compile
*c
,
65 int vue_slot
= c
->vue_map
.vert_result_to_slot
[vert_result
];
66 assert (vue_slot
>= c
->urb_entry_read_offset
);
67 GLuint off
= vue_slot
/ 2 - c
->urb_entry_read_offset
;
68 GLuint sub
= vue_slot
% 2;
70 return brw_vec4_grf(vert
.nr
+ off
, sub
* 4);
73 static GLboolean
have_attr(struct brw_sf_compile
*c
,
76 return (c
->key
.attrs
& BITFIELD64_BIT(attr
)) ? 1 : 0;
79 /***********************************************************************
82 static void copy_bfc( struct brw_sf_compile
*c
,
85 struct brw_compile
*p
= &c
->func
;
88 for (i
= 0; i
< 2; i
++) {
89 if (have_attr(c
, VERT_RESULT_COL0
+i
) &&
90 have_attr(c
, VERT_RESULT_BFC0
+i
))
92 get_vert_result(c
, vert
, VERT_RESULT_COL0
+i
),
93 get_vert_result(c
, vert
, VERT_RESULT_BFC0
+i
));
98 static void do_twoside_color( struct brw_sf_compile
*c
)
100 struct brw_compile
*p
= &c
->func
;
101 GLuint backface_conditional
= c
->key
.frontface_ccw
? BRW_CONDITIONAL_G
: BRW_CONDITIONAL_L
;
103 /* Already done in clip program:
105 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
108 /* XXX: What happens if BFC isn't present? This could only happen
109 * for user-supplied vertex programs, as t_vp_build.c always does
112 if (!(have_attr(c
, VERT_RESULT_COL0
) && have_attr(c
, VERT_RESULT_BFC0
)) &&
113 !(have_attr(c
, VERT_RESULT_COL1
) && have_attr(c
, VERT_RESULT_BFC1
)))
116 /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
117 * to get all channels active inside the IF. In the clipping code
118 * we run with NoMask, so it's not an option and we can use
119 * BRW_EXECUTE_1 for all comparisions.
121 brw_push_insn_state(p
);
122 brw_CMP(p
, vec4(brw_null_reg()), backface_conditional
, c
->det
, brw_imm_f(0));
123 brw_IF(p
, BRW_EXECUTE_4
);
125 switch (c
->nr_verts
) {
126 case 3: copy_bfc(c
, c
->vert
[2]);
127 case 2: copy_bfc(c
, c
->vert
[1]);
128 case 1: copy_bfc(c
, c
->vert
[0]);
132 brw_pop_insn_state(p
);
137 /***********************************************************************
141 #define VERT_RESULT_COLOR_BITS (BITFIELD64_BIT(VERT_RESULT_COL0) | \
142 BITFIELD64_BIT(VERT_RESULT_COL1))
144 static void copy_colors( struct brw_sf_compile
*c
,
148 struct brw_compile
*p
= &c
->func
;
151 for (i
= VERT_RESULT_COL0
; i
<= VERT_RESULT_COL1
; i
++) {
154 get_vert_result(c
, dst
, i
),
155 get_vert_result(c
, src
, i
));
161 /* Need to use a computed jump to copy flatshaded attributes as the
162 * vertices are ordered according to y-coordinate before reaching this
163 * point, so the PV could be anywhere.
165 static void do_flatshade_triangle( struct brw_sf_compile
*c
)
167 struct brw_compile
*p
= &c
->func
;
168 struct intel_context
*intel
= &p
->brw
->intel
;
169 struct brw_reg ip
= brw_ip_reg();
170 GLuint nr
= brw_count_bits(c
->key
.attrs
& VERT_RESULT_COLOR_BITS
);
176 /* Already done in clip program:
178 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
184 brw_push_insn_state(p
);
186 brw_MUL(p
, c
->pv
, c
->pv
, brw_imm_d(jmpi
*(nr
*2+1)));
187 brw_JMPI(p
, ip
, ip
, c
->pv
);
189 copy_colors(c
, c
->vert
[1], c
->vert
[0]);
190 copy_colors(c
, c
->vert
[2], c
->vert
[0]);
191 brw_JMPI(p
, ip
, ip
, brw_imm_d(jmpi
*(nr
*4+1)));
193 copy_colors(c
, c
->vert
[0], c
->vert
[1]);
194 copy_colors(c
, c
->vert
[2], c
->vert
[1]);
195 brw_JMPI(p
, ip
, ip
, brw_imm_d(jmpi
*nr
*2));
197 copy_colors(c
, c
->vert
[0], c
->vert
[2]);
198 copy_colors(c
, c
->vert
[1], c
->vert
[2]);
200 brw_pop_insn_state(p
);
204 static void do_flatshade_line( struct brw_sf_compile
*c
)
206 struct brw_compile
*p
= &c
->func
;
207 struct intel_context
*intel
= &p
->brw
->intel
;
208 struct brw_reg ip
= brw_ip_reg();
209 GLuint nr
= brw_count_bits(c
->key
.attrs
& VERT_RESULT_COLOR_BITS
);
215 /* Already done in clip program:
217 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
223 brw_push_insn_state(p
);
225 brw_MUL(p
, c
->pv
, c
->pv
, brw_imm_d(jmpi
*(nr
+1)));
226 brw_JMPI(p
, ip
, ip
, c
->pv
);
227 copy_colors(c
, c
->vert
[1], c
->vert
[0]);
229 brw_JMPI(p
, ip
, ip
, brw_imm_ud(jmpi
*nr
));
230 copy_colors(c
, c
->vert
[0], c
->vert
[1]);
232 brw_pop_insn_state(p
);
237 /***********************************************************************
242 static void alloc_regs( struct brw_sf_compile
*c
)
246 /* Values computed by fixed function unit:
248 c
->pv
= retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_D
);
249 c
->det
= brw_vec1_grf(1, 2);
250 c
->dx0
= brw_vec1_grf(1, 3);
251 c
->dx2
= brw_vec1_grf(1, 4);
252 c
->dy0
= brw_vec1_grf(1, 5);
253 c
->dy2
= brw_vec1_grf(1, 6);
255 /* z and 1/w passed in seperately:
257 c
->z
[0] = brw_vec1_grf(2, 0);
258 c
->inv_w
[0] = brw_vec1_grf(2, 1);
259 c
->z
[1] = brw_vec1_grf(2, 2);
260 c
->inv_w
[1] = brw_vec1_grf(2, 3);
261 c
->z
[2] = brw_vec1_grf(2, 4);
262 c
->inv_w
[2] = brw_vec1_grf(2, 5);
267 for (i
= 0; i
< c
->nr_verts
; i
++) {
268 c
->vert
[i
] = brw_vec8_grf(reg
, 0);
269 reg
+= c
->nr_attr_regs
;
272 /* Temporaries, allocated after last vertex reg.
274 c
->inv_det
= brw_vec1_grf(reg
, 0); reg
++;
275 c
->a1_sub_a0
= brw_vec8_grf(reg
, 0); reg
++;
276 c
->a2_sub_a0
= brw_vec8_grf(reg
, 0); reg
++;
277 c
->tmp
= brw_vec8_grf(reg
, 0); reg
++;
279 /* Note grf allocation:
281 c
->prog_data
.total_grf
= reg
;
284 /* Outputs of this program - interpolation coefficients for
287 c
->m1Cx
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 1, 0);
288 c
->m2Cy
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 2, 0);
289 c
->m3C0
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 3, 0);
293 static void copy_z_inv_w( struct brw_sf_compile
*c
)
295 struct brw_compile
*p
= &c
->func
;
298 brw_push_insn_state(p
);
300 /* Copy both scalars with a single MOV:
302 for (i
= 0; i
< c
->nr_verts
; i
++)
303 brw_MOV(p
, vec2(suboffset(c
->vert
[i
], 2)), vec2(c
->z
[i
]));
305 brw_pop_insn_state(p
);
309 static void invert_det( struct brw_sf_compile
*c
)
311 /* Looks like we invert all 8 elements just to get 1/det in
316 BRW_MATH_FUNCTION_INV
,
317 BRW_MATH_SATURATE_NONE
,
320 BRW_MATH_DATA_SCALAR
,
321 BRW_MATH_PRECISION_FULL
);
326 static GLboolean
calculate_masks( struct brw_sf_compile
*c
,
332 GLboolean is_last_attr
= (reg
== c
->nr_setup_regs
- 1);
333 GLbitfield64 persp_mask
;
334 GLbitfield64 linear_mask
;
336 if (c
->key
.do_flat_shading
)
337 persp_mask
= c
->key
.attrs
& ~(FRAG_BIT_WPOS
|
341 persp_mask
= c
->key
.attrs
& ~(FRAG_BIT_WPOS
);
343 if (c
->key
.do_flat_shading
)
344 linear_mask
= c
->key
.attrs
& ~(FRAG_BIT_COL0
|FRAG_BIT_COL1
);
346 linear_mask
= c
->key
.attrs
;
352 if (persp_mask
& BITFIELD64_BIT(c
->idx_to_attr
[reg
*2]))
355 if (linear_mask
& BITFIELD64_BIT(c
->idx_to_attr
[reg
*2]))
358 /* Maybe only processs one attribute on the final round:
360 if (reg
*2+1 < c
->nr_setup_attrs
) {
363 if (persp_mask
& BITFIELD64_BIT(c
->idx_to_attr
[reg
*2+1]))
366 if (linear_mask
& BITFIELD64_BIT(c
->idx_to_attr
[reg
*2+1]))
373 /* Calculates the predicate control for which channels of a reg
374 * (containing 2 attrs) to do point sprite coordinate replacement on.
377 calculate_point_sprite_mask(struct brw_sf_compile
*c
, GLuint reg
)
379 int vert_result1
, vert_result2
;
382 vert_result1
= vert_reg_to_vert_result(c
, reg
, 0);
383 if (vert_result1
>= VERT_RESULT_TEX0
&& vert_result1
<= VERT_RESULT_TEX7
) {
384 if (c
->key
.point_sprite_coord_replace
& (1 << (vert_result1
- VERT_RESULT_TEX0
)))
388 vert_result2
= vert_reg_to_vert_result(c
, reg
, 1);
389 if (vert_result2
>= VERT_RESULT_TEX0
&& vert_result2
<= VERT_RESULT_TEX7
) {
390 if (c
->key
.point_sprite_coord_replace
& (1 << (vert_result2
-
400 void brw_emit_tri_setup( struct brw_sf_compile
*c
, GLboolean allocate
)
402 struct brw_compile
*p
= &c
->func
;
413 if (c
->key
.do_twoside_color
)
416 if (c
->key
.do_flat_shading
)
417 do_flatshade_triangle(c
);
420 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
422 /* Pair of incoming attributes:
424 struct brw_reg a0
= offset(c
->vert
[0], i
);
425 struct brw_reg a1
= offset(c
->vert
[1], i
);
426 struct brw_reg a2
= offset(c
->vert
[2], i
);
427 GLushort pc
, pc_persp
, pc_linear
;
428 GLboolean last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
432 brw_set_predicate_control_flag_value(p
, pc_persp
);
433 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
434 brw_MUL(p
, a1
, a1
, c
->inv_w
[1]);
435 brw_MUL(p
, a2
, a2
, c
->inv_w
[2]);
439 /* Calculate coefficients for interpolated values:
443 brw_set_predicate_control_flag_value(p
, pc_linear
);
445 brw_ADD(p
, c
->a1_sub_a0
, a1
, negate(a0
));
446 brw_ADD(p
, c
->a2_sub_a0
, a2
, negate(a0
));
450 brw_MUL(p
, brw_null_reg(), c
->a1_sub_a0
, c
->dy2
);
451 brw_MAC(p
, c
->tmp
, c
->a2_sub_a0
, negate(c
->dy0
));
452 brw_MUL(p
, c
->m1Cx
, c
->tmp
, c
->inv_det
);
456 brw_MUL(p
, brw_null_reg(), c
->a2_sub_a0
, c
->dx0
);
457 brw_MAC(p
, c
->tmp
, c
->a1_sub_a0
, negate(c
->dx2
));
458 brw_MUL(p
, c
->m2Cy
, c
->tmp
, c
->inv_det
);
462 brw_set_predicate_control_flag_value(p
, pc
);
463 /* start point for interpolation
465 brw_MOV(p
, c
->m3C0
, a0
);
467 /* Copy m0..m3 to URB. m0 is implicitly copied from r0 in
468 * the send instruction:
473 brw_vec8_grf(0, 0), /* r0, will be copied to m0 */
477 0, /* response len */
479 last
, /* writes complete */
481 BRW_URB_SWIZZLE_TRANSPOSE
); /* XXX: Swizzle control "SF to windower" */
488 void brw_emit_line_setup( struct brw_sf_compile
*c
, GLboolean allocate
)
490 struct brw_compile
*p
= &c
->func
;
502 if (c
->key
.do_flat_shading
)
503 do_flatshade_line(c
);
505 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
507 /* Pair of incoming attributes:
509 struct brw_reg a0
= offset(c
->vert
[0], i
);
510 struct brw_reg a1
= offset(c
->vert
[1], i
);
511 GLushort pc
, pc_persp
, pc_linear
;
512 GLboolean last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
516 brw_set_predicate_control_flag_value(p
, pc_persp
);
517 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
518 brw_MUL(p
, a1
, a1
, c
->inv_w
[1]);
521 /* Calculate coefficients for position, color:
524 brw_set_predicate_control_flag_value(p
, pc_linear
);
526 brw_ADD(p
, c
->a1_sub_a0
, a1
, negate(a0
));
528 brw_MUL(p
, c
->tmp
, c
->a1_sub_a0
, c
->dx0
);
529 brw_MUL(p
, c
->m1Cx
, c
->tmp
, c
->inv_det
);
531 brw_MUL(p
, c
->tmp
, c
->a1_sub_a0
, c
->dy0
);
532 brw_MUL(p
, c
->m2Cy
, c
->tmp
, c
->inv_det
);
536 brw_set_predicate_control_flag_value(p
, pc
);
538 /* start point for interpolation
540 brw_MOV(p
, c
->m3C0
, a0
);
542 /* Copy m0..m3 to URB.
551 0, /* response len */
553 last
, /* writes complete */
554 i
*4, /* urb destination offset */
555 BRW_URB_SWIZZLE_TRANSPOSE
);
560 void brw_emit_point_sprite_setup( struct brw_sf_compile
*c
, GLboolean allocate
)
562 struct brw_compile
*p
= &c
->func
;
571 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
573 struct brw_reg a0
= offset(c
->vert
[0], i
);
574 GLushort pc
, pc_persp
, pc_linear
, pc_coord_replace
;
575 GLboolean last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
577 pc_coord_replace
= calculate_point_sprite_mask(c
, i
);
578 pc_persp
&= ~pc_coord_replace
;
581 brw_set_predicate_control_flag_value(p
, pc_persp
);
582 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
585 /* Point sprite coordinate replacement: A texcoord with this
586 * enabled gets replaced with the value (x, y, 0, 1) where x and
587 * y vary from 0 to 1 across the horizontal and vertical of the
590 if (pc_coord_replace
) {
591 brw_set_predicate_control_flag_value(p
, pc_coord_replace
);
592 /* Caculate 1.0/PointWidth */
595 BRW_MATH_FUNCTION_INV
,
596 BRW_MATH_SATURATE_NONE
,
599 BRW_MATH_DATA_SCALAR
,
600 BRW_MATH_PRECISION_FULL
);
602 brw_set_access_mode(p
, BRW_ALIGN_16
);
605 brw_MOV(p
, c
->m1Cx
, brw_imm_f(0.0));
606 brw_MOV(p
, c
->m2Cy
, brw_imm_f(0.0));
607 brw_MOV(p
, brw_writemask(c
->m1Cx
, WRITEMASK_X
), c
->tmp
);
608 if (c
->key
.sprite_origin_lower_left
) {
609 brw_MOV(p
, brw_writemask(c
->m2Cy
, WRITEMASK_Y
), negate(c
->tmp
));
611 brw_MOV(p
, brw_writemask(c
->m2Cy
, WRITEMASK_Y
), c
->tmp
);
614 /* attribute constant offset */
615 brw_MOV(p
, c
->m3C0
, brw_imm_f(0.0));
616 if (c
->key
.sprite_origin_lower_left
) {
617 brw_MOV(p
, brw_writemask(c
->m3C0
, WRITEMASK_YW
), brw_imm_f(1.0));
619 brw_MOV(p
, brw_writemask(c
->m3C0
, WRITEMASK_W
), brw_imm_f(1.0));
622 brw_set_access_mode(p
, BRW_ALIGN_1
);
625 if (pc
& ~pc_coord_replace
) {
626 brw_set_predicate_control_flag_value(p
, pc
& ~pc_coord_replace
);
627 brw_MOV(p
, c
->m1Cx
, brw_imm_ud(0));
628 brw_MOV(p
, c
->m2Cy
, brw_imm_ud(0));
629 brw_MOV(p
, c
->m3C0
, a0
); /* constant value */
633 brw_set_predicate_control_flag_value(p
, pc
);
634 /* Copy m0..m3 to URB. */
642 0, /* response len */
644 last
, /* writes complete */
645 i
*4, /* urb destination offset */
646 BRW_URB_SWIZZLE_TRANSPOSE
);
650 /* Points setup - several simplifications as all attributes are
651 * constant across the face of the point (point sprites excluded!)
653 void brw_emit_point_setup( struct brw_sf_compile
*c
, GLboolean allocate
)
655 struct brw_compile
*p
= &c
->func
;
665 brw_MOV(p
, c
->m1Cx
, brw_imm_ud(0)); /* zero - move out of loop */
666 brw_MOV(p
, c
->m2Cy
, brw_imm_ud(0)); /* zero - move out of loop */
668 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
670 struct brw_reg a0
= offset(c
->vert
[0], i
);
671 GLushort pc
, pc_persp
, pc_linear
;
672 GLboolean last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
676 /* This seems odd as the values are all constant, but the
677 * fragment shader will be expecting it:
679 brw_set_predicate_control_flag_value(p
, pc_persp
);
680 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
684 /* The delta values are always zero, just send the starting
685 * coordinate. Again, this is to fit in with the interpolation
686 * code in the fragment shader.
689 brw_set_predicate_control_flag_value(p
, pc
);
691 brw_MOV(p
, c
->m3C0
, a0
); /* constant value */
693 /* Copy m0..m3 to URB.
702 0, /* response len */
704 last
, /* writes complete */
705 i
*4, /* urb destination offset */
706 BRW_URB_SWIZZLE_TRANSPOSE
);
711 void brw_emit_anyprim_setup( struct brw_sf_compile
*c
)
713 struct brw_compile
*p
= &c
->func
;
714 struct brw_reg ip
= brw_ip_reg();
715 struct brw_reg payload_prim
= brw_uw1_reg(BRW_GENERAL_REGISTER_FILE
, 1, 0);
716 struct brw_reg payload_attr
= get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE
, 1, 0), 0);
717 struct brw_reg primmask
;
718 struct brw_instruction
*jmp
;
719 struct brw_reg v1_null_ud
= vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD
));
726 primmask
= retype(get_element(c
->tmp
, 0), BRW_REGISTER_TYPE_UD
);
728 brw_MOV(p
, primmask
, brw_imm_ud(1));
729 brw_SHL(p
, primmask
, primmask
, payload_prim
);
731 brw_set_conditionalmod(p
, BRW_CONDITIONAL_Z
);
732 brw_AND(p
, v1_null_ud
, primmask
, brw_imm_ud((1<<_3DPRIM_TRILIST
) |
733 (1<<_3DPRIM_TRISTRIP
) |
734 (1<<_3DPRIM_TRIFAN
) |
735 (1<<_3DPRIM_TRISTRIP_REVERSE
) |
736 (1<<_3DPRIM_POLYGON
) |
737 (1<<_3DPRIM_RECTLIST
) |
738 (1<<_3DPRIM_TRIFAN_NOSTIPPLE
)));
739 jmp
= brw_JMPI(p
, ip
, ip
, brw_imm_d(0));
741 saveflag
= p
->flag_value
;
742 brw_push_insn_state(p
);
743 brw_emit_tri_setup( c
, GL_FALSE
);
744 brw_pop_insn_state(p
);
745 p
->flag_value
= saveflag
;
746 /* note - thread killed in subroutine, so must
747 * restore the flag which is changed when building
748 * the subroutine. fix #13240
751 brw_land_fwd_jump(p
, jmp
);
753 brw_set_conditionalmod(p
, BRW_CONDITIONAL_Z
);
754 brw_AND(p
, v1_null_ud
, primmask
, brw_imm_ud((1<<_3DPRIM_LINELIST
) |
755 (1<<_3DPRIM_LINESTRIP
) |
756 (1<<_3DPRIM_LINELOOP
) |
757 (1<<_3DPRIM_LINESTRIP_CONT
) |
758 (1<<_3DPRIM_LINESTRIP_BF
) |
759 (1<<_3DPRIM_LINESTRIP_CONT_BF
)));
760 jmp
= brw_JMPI(p
, ip
, ip
, brw_imm_d(0));
762 saveflag
= p
->flag_value
;
763 brw_push_insn_state(p
);
764 brw_emit_line_setup( c
, GL_FALSE
);
765 brw_pop_insn_state(p
);
766 p
->flag_value
= saveflag
;
767 /* note - thread killed in subroutine */
769 brw_land_fwd_jump(p
, jmp
);
771 brw_set_conditionalmod(p
, BRW_CONDITIONAL_Z
);
772 brw_AND(p
, v1_null_ud
, payload_attr
, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE
));
773 jmp
= brw_JMPI(p
, ip
, ip
, brw_imm_d(0));
775 saveflag
= p
->flag_value
;
776 brw_push_insn_state(p
);
777 brw_emit_point_sprite_setup( c
, GL_FALSE
);
778 brw_pop_insn_state(p
);
779 p
->flag_value
= saveflag
;
781 brw_land_fwd_jump(p
, jmp
);
783 brw_emit_point_setup( c
, GL_FALSE
);