2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
37 #include "intel_batchbuffer.h"
39 #include "brw_defines.h"
40 #include "brw_context.h"
47 * Determine the vert_result corresponding to the given half of the given
48 * register. half=0 means the first half of a register, half=1 means the
51 static inline int vert_reg_to_vert_result(struct brw_sf_compile
*c
, GLuint reg
,
54 int vue_slot
= (reg
+ c
->urb_entry_read_offset
) * 2 + half
;
55 return c
->vue_map
.slot_to_vert_result
[vue_slot
];
59 * Determine the register corresponding to the given vert_result.
61 static struct brw_reg
get_vert_result(struct brw_sf_compile
*c
,
65 int vue_slot
= c
->vue_map
.vert_result_to_slot
[vert_result
];
66 assert (vue_slot
>= c
->urb_entry_read_offset
);
67 GLuint off
= vue_slot
/ 2 - c
->urb_entry_read_offset
;
68 GLuint sub
= vue_slot
% 2;
70 return brw_vec4_grf(vert
.nr
+ off
, sub
* 4);
74 have_attr(struct brw_sf_compile
*c
, GLuint attr
)
76 return (c
->key
.attrs
& BITFIELD64_BIT(attr
)) ? 1 : 0;
79 /***********************************************************************
82 static void copy_bfc( struct brw_sf_compile
*c
,
85 struct brw_compile
*p
= &c
->func
;
88 for (i
= 0; i
< 2; i
++) {
89 if (have_attr(c
, VERT_RESULT_COL0
+i
) &&
90 have_attr(c
, VERT_RESULT_BFC0
+i
))
92 get_vert_result(c
, vert
, VERT_RESULT_COL0
+i
),
93 get_vert_result(c
, vert
, VERT_RESULT_BFC0
+i
));
98 static void do_twoside_color( struct brw_sf_compile
*c
)
100 struct brw_compile
*p
= &c
->func
;
101 GLuint backface_conditional
= c
->key
.frontface_ccw
? BRW_CONDITIONAL_G
: BRW_CONDITIONAL_L
;
103 /* Already done in clip program:
105 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
108 /* XXX: What happens if BFC isn't present? This could only happen
109 * for user-supplied vertex programs, as t_vp_build.c always does
112 if (!(have_attr(c
, VERT_RESULT_COL0
) && have_attr(c
, VERT_RESULT_BFC0
)) &&
113 !(have_attr(c
, VERT_RESULT_COL1
) && have_attr(c
, VERT_RESULT_BFC1
)))
116 /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
117 * to get all channels active inside the IF. In the clipping code
118 * we run with NoMask, so it's not an option and we can use
119 * BRW_EXECUTE_1 for all comparisions.
121 brw_push_insn_state(p
);
122 brw_CMP(p
, vec4(brw_null_reg()), backface_conditional
, c
->det
, brw_imm_f(0));
123 brw_IF(p
, BRW_EXECUTE_4
);
125 switch (c
->nr_verts
) {
126 case 3: copy_bfc(c
, c
->vert
[2]);
127 case 2: copy_bfc(c
, c
->vert
[1]);
128 case 1: copy_bfc(c
, c
->vert
[0]);
132 brw_pop_insn_state(p
);
137 /***********************************************************************
141 #define VERT_RESULT_COLOR_BITS (BITFIELD64_BIT(VERT_RESULT_COL0) | \
142 BITFIELD64_BIT(VERT_RESULT_COL1))
144 static void copy_colors( struct brw_sf_compile
*c
,
148 struct brw_compile
*p
= &c
->func
;
151 for (i
= VERT_RESULT_COL0
; i
<= VERT_RESULT_COL1
; i
++) {
154 get_vert_result(c
, dst
, i
),
155 get_vert_result(c
, src
, i
));
161 /* Need to use a computed jump to copy flatshaded attributes as the
162 * vertices are ordered according to y-coordinate before reaching this
163 * point, so the PV could be anywhere.
165 static void do_flatshade_triangle( struct brw_sf_compile
*c
)
167 struct brw_compile
*p
= &c
->func
;
168 struct intel_context
*intel
= &p
->brw
->intel
;
169 struct brw_reg ip
= brw_ip_reg();
170 GLuint nr
= _mesa_bitcount_64(c
->key
.attrs
& VERT_RESULT_COLOR_BITS
);
176 /* Already done in clip program:
178 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
184 brw_push_insn_state(p
);
186 brw_MUL(p
, c
->pv
, c
->pv
, brw_imm_d(jmpi
*(nr
*2+1)));
187 brw_JMPI(p
, ip
, ip
, c
->pv
);
189 copy_colors(c
, c
->vert
[1], c
->vert
[0]);
190 copy_colors(c
, c
->vert
[2], c
->vert
[0]);
191 brw_JMPI(p
, ip
, ip
, brw_imm_d(jmpi
*(nr
*4+1)));
193 copy_colors(c
, c
->vert
[0], c
->vert
[1]);
194 copy_colors(c
, c
->vert
[2], c
->vert
[1]);
195 brw_JMPI(p
, ip
, ip
, brw_imm_d(jmpi
*nr
*2));
197 copy_colors(c
, c
->vert
[0], c
->vert
[2]);
198 copy_colors(c
, c
->vert
[1], c
->vert
[2]);
200 brw_pop_insn_state(p
);
204 static void do_flatshade_line( struct brw_sf_compile
*c
)
206 struct brw_compile
*p
= &c
->func
;
207 struct intel_context
*intel
= &p
->brw
->intel
;
208 struct brw_reg ip
= brw_ip_reg();
209 GLuint nr
= _mesa_bitcount_64(c
->key
.attrs
& VERT_RESULT_COLOR_BITS
);
215 /* Already done in clip program:
217 if (c
->key
.primitive
== SF_UNFILLED_TRIS
)
223 brw_push_insn_state(p
);
225 brw_MUL(p
, c
->pv
, c
->pv
, brw_imm_d(jmpi
*(nr
+1)));
226 brw_JMPI(p
, ip
, ip
, c
->pv
);
227 copy_colors(c
, c
->vert
[1], c
->vert
[0]);
229 brw_JMPI(p
, ip
, ip
, brw_imm_ud(jmpi
*nr
));
230 copy_colors(c
, c
->vert
[0], c
->vert
[1]);
232 brw_pop_insn_state(p
);
237 /***********************************************************************
242 static void alloc_regs( struct brw_sf_compile
*c
)
246 /* Values computed by fixed function unit:
248 c
->pv
= retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_D
);
249 c
->det
= brw_vec1_grf(1, 2);
250 c
->dx0
= brw_vec1_grf(1, 3);
251 c
->dx2
= brw_vec1_grf(1, 4);
252 c
->dy0
= brw_vec1_grf(1, 5);
253 c
->dy2
= brw_vec1_grf(1, 6);
255 /* z and 1/w passed in seperately:
257 c
->z
[0] = brw_vec1_grf(2, 0);
258 c
->inv_w
[0] = brw_vec1_grf(2, 1);
259 c
->z
[1] = brw_vec1_grf(2, 2);
260 c
->inv_w
[1] = brw_vec1_grf(2, 3);
261 c
->z
[2] = brw_vec1_grf(2, 4);
262 c
->inv_w
[2] = brw_vec1_grf(2, 5);
267 for (i
= 0; i
< c
->nr_verts
; i
++) {
268 c
->vert
[i
] = brw_vec8_grf(reg
, 0);
269 reg
+= c
->nr_attr_regs
;
272 /* Temporaries, allocated after last vertex reg.
274 c
->inv_det
= brw_vec1_grf(reg
, 0); reg
++;
275 c
->a1_sub_a0
= brw_vec8_grf(reg
, 0); reg
++;
276 c
->a2_sub_a0
= brw_vec8_grf(reg
, 0); reg
++;
277 c
->tmp
= brw_vec8_grf(reg
, 0); reg
++;
279 /* Note grf allocation:
281 c
->prog_data
.total_grf
= reg
;
284 /* Outputs of this program - interpolation coefficients for
287 c
->m1Cx
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 1, 0);
288 c
->m2Cy
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 2, 0);
289 c
->m3C0
= brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE
, 3, 0);
293 static void copy_z_inv_w( struct brw_sf_compile
*c
)
295 struct brw_compile
*p
= &c
->func
;
298 brw_push_insn_state(p
);
300 /* Copy both scalars with a single MOV:
302 for (i
= 0; i
< c
->nr_verts
; i
++)
303 brw_MOV(p
, vec2(suboffset(c
->vert
[i
], 2)), vec2(c
->z
[i
]));
305 brw_pop_insn_state(p
);
309 static void invert_det( struct brw_sf_compile
*c
)
311 /* Looks like we invert all 8 elements just to get 1/det in
316 BRW_MATH_FUNCTION_INV
,
317 BRW_MATH_SATURATE_NONE
,
320 BRW_MATH_DATA_SCALAR
,
321 BRW_MATH_PRECISION_FULL
);
327 calculate_masks(struct brw_sf_compile
*c
,
333 bool is_last_attr
= (reg
== c
->nr_setup_regs
- 1);
334 GLbitfield64 persp_mask
;
335 GLbitfield64 linear_mask
;
337 if (c
->key
.do_flat_shading
)
338 persp_mask
= c
->key
.attrs
& ~(BITFIELD64_BIT(VERT_RESULT_HPOS
) |
339 BITFIELD64_BIT(VERT_RESULT_COL0
) |
340 BITFIELD64_BIT(VERT_RESULT_COL1
));
342 persp_mask
= c
->key
.attrs
& ~(BITFIELD64_BIT(VERT_RESULT_HPOS
));
344 if (c
->key
.do_flat_shading
)
345 linear_mask
= c
->key
.attrs
& ~(BITFIELD64_BIT(VERT_RESULT_COL0
) |
346 BITFIELD64_BIT(VERT_RESULT_COL1
));
348 linear_mask
= c
->key
.attrs
;
354 if (persp_mask
& BITFIELD64_BIT(vert_reg_to_vert_result(c
, reg
, 0)))
357 if (linear_mask
& BITFIELD64_BIT(vert_reg_to_vert_result(c
, reg
, 0)))
360 /* Maybe only processs one attribute on the final round:
362 if (vert_reg_to_vert_result(c
, reg
, 1) != BRW_VERT_RESULT_MAX
) {
365 if (persp_mask
& BITFIELD64_BIT(vert_reg_to_vert_result(c
, reg
, 1)))
368 if (linear_mask
& BITFIELD64_BIT(vert_reg_to_vert_result(c
, reg
, 1)))
375 /* Calculates the predicate control for which channels of a reg
376 * (containing 2 attrs) to do point sprite coordinate replacement on.
379 calculate_point_sprite_mask(struct brw_sf_compile
*c
, GLuint reg
)
381 int vert_result1
, vert_result2
;
384 vert_result1
= vert_reg_to_vert_result(c
, reg
, 0);
385 if (vert_result1
>= VERT_RESULT_TEX0
&& vert_result1
<= VERT_RESULT_TEX7
) {
386 if (c
->key
.point_sprite_coord_replace
& (1 << (vert_result1
- VERT_RESULT_TEX0
)))
389 if (vert_result1
== BRW_VERT_RESULT_PNTC
)
392 vert_result2
= vert_reg_to_vert_result(c
, reg
, 1);
393 if (vert_result2
>= VERT_RESULT_TEX0
&& vert_result2
<= VERT_RESULT_TEX7
) {
394 if (c
->key
.point_sprite_coord_replace
& (1 << (vert_result2
-
398 if (vert_result2
== BRW_VERT_RESULT_PNTC
)
406 void brw_emit_tri_setup(struct brw_sf_compile
*c
, bool allocate
)
408 struct brw_compile
*p
= &c
->func
;
419 if (c
->key
.do_twoside_color
)
422 if (c
->key
.do_flat_shading
)
423 do_flatshade_triangle(c
);
426 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
428 /* Pair of incoming attributes:
430 struct brw_reg a0
= offset(c
->vert
[0], i
);
431 struct brw_reg a1
= offset(c
->vert
[1], i
);
432 struct brw_reg a2
= offset(c
->vert
[2], i
);
433 GLushort pc
, pc_persp
, pc_linear
;
434 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
438 brw_set_predicate_control_flag_value(p
, pc_persp
);
439 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
440 brw_MUL(p
, a1
, a1
, c
->inv_w
[1]);
441 brw_MUL(p
, a2
, a2
, c
->inv_w
[2]);
445 /* Calculate coefficients for interpolated values:
449 brw_set_predicate_control_flag_value(p
, pc_linear
);
451 brw_ADD(p
, c
->a1_sub_a0
, a1
, negate(a0
));
452 brw_ADD(p
, c
->a2_sub_a0
, a2
, negate(a0
));
456 brw_MUL(p
, brw_null_reg(), c
->a1_sub_a0
, c
->dy2
);
457 brw_MAC(p
, c
->tmp
, c
->a2_sub_a0
, negate(c
->dy0
));
458 brw_MUL(p
, c
->m1Cx
, c
->tmp
, c
->inv_det
);
462 brw_MUL(p
, brw_null_reg(), c
->a2_sub_a0
, c
->dx0
);
463 brw_MAC(p
, c
->tmp
, c
->a1_sub_a0
, negate(c
->dx2
));
464 brw_MUL(p
, c
->m2Cy
, c
->tmp
, c
->inv_det
);
468 brw_set_predicate_control_flag_value(p
, pc
);
469 /* start point for interpolation
471 brw_MOV(p
, c
->m3C0
, a0
);
473 /* Copy m0..m3 to URB. m0 is implicitly copied from r0 in
474 * the send instruction:
479 brw_vec8_grf(0, 0), /* r0, will be copied to m0 */
483 0, /* response len */
485 last
, /* writes complete */
487 BRW_URB_SWIZZLE_TRANSPOSE
); /* XXX: Swizzle control "SF to windower" */
494 void brw_emit_line_setup(struct brw_sf_compile
*c
, bool allocate
)
496 struct brw_compile
*p
= &c
->func
;
508 if (c
->key
.do_flat_shading
)
509 do_flatshade_line(c
);
511 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
513 /* Pair of incoming attributes:
515 struct brw_reg a0
= offset(c
->vert
[0], i
);
516 struct brw_reg a1
= offset(c
->vert
[1], i
);
517 GLushort pc
, pc_persp
, pc_linear
;
518 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
522 brw_set_predicate_control_flag_value(p
, pc_persp
);
523 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
524 brw_MUL(p
, a1
, a1
, c
->inv_w
[1]);
527 /* Calculate coefficients for position, color:
530 brw_set_predicate_control_flag_value(p
, pc_linear
);
532 brw_ADD(p
, c
->a1_sub_a0
, a1
, negate(a0
));
534 brw_MUL(p
, c
->tmp
, c
->a1_sub_a0
, c
->dx0
);
535 brw_MUL(p
, c
->m1Cx
, c
->tmp
, c
->inv_det
);
537 brw_MUL(p
, c
->tmp
, c
->a1_sub_a0
, c
->dy0
);
538 brw_MUL(p
, c
->m2Cy
, c
->tmp
, c
->inv_det
);
542 brw_set_predicate_control_flag_value(p
, pc
);
544 /* start point for interpolation
546 brw_MOV(p
, c
->m3C0
, a0
);
548 /* Copy m0..m3 to URB.
557 0, /* response len */
559 last
, /* writes complete */
560 i
*4, /* urb destination offset */
561 BRW_URB_SWIZZLE_TRANSPOSE
);
566 void brw_emit_point_sprite_setup(struct brw_sf_compile
*c
, bool allocate
)
568 struct brw_compile
*p
= &c
->func
;
577 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
579 struct brw_reg a0
= offset(c
->vert
[0], i
);
580 GLushort pc
, pc_persp
, pc_linear
, pc_coord_replace
;
581 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
583 pc_coord_replace
= calculate_point_sprite_mask(c
, i
);
584 pc_persp
&= ~pc_coord_replace
;
587 brw_set_predicate_control_flag_value(p
, pc_persp
);
588 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
591 /* Point sprite coordinate replacement: A texcoord with this
592 * enabled gets replaced with the value (x, y, 0, 1) where x and
593 * y vary from 0 to 1 across the horizontal and vertical of the
596 if (pc_coord_replace
) {
597 brw_set_predicate_control_flag_value(p
, pc_coord_replace
);
598 /* Caculate 1.0/PointWidth */
601 BRW_MATH_FUNCTION_INV
,
602 BRW_MATH_SATURATE_NONE
,
605 BRW_MATH_DATA_SCALAR
,
606 BRW_MATH_PRECISION_FULL
);
608 brw_set_access_mode(p
, BRW_ALIGN_16
);
611 brw_MOV(p
, c
->m1Cx
, brw_imm_f(0.0));
612 brw_MOV(p
, c
->m2Cy
, brw_imm_f(0.0));
613 brw_MOV(p
, brw_writemask(c
->m1Cx
, WRITEMASK_X
), c
->tmp
);
614 if (c
->key
.sprite_origin_lower_left
) {
615 brw_MOV(p
, brw_writemask(c
->m2Cy
, WRITEMASK_Y
), negate(c
->tmp
));
617 brw_MOV(p
, brw_writemask(c
->m2Cy
, WRITEMASK_Y
), c
->tmp
);
620 /* attribute constant offset */
621 brw_MOV(p
, c
->m3C0
, brw_imm_f(0.0));
622 if (c
->key
.sprite_origin_lower_left
) {
623 brw_MOV(p
, brw_writemask(c
->m3C0
, WRITEMASK_YW
), brw_imm_f(1.0));
625 brw_MOV(p
, brw_writemask(c
->m3C0
, WRITEMASK_W
), brw_imm_f(1.0));
628 brw_set_access_mode(p
, BRW_ALIGN_1
);
631 if (pc
& ~pc_coord_replace
) {
632 brw_set_predicate_control_flag_value(p
, pc
& ~pc_coord_replace
);
633 brw_MOV(p
, c
->m1Cx
, brw_imm_ud(0));
634 brw_MOV(p
, c
->m2Cy
, brw_imm_ud(0));
635 brw_MOV(p
, c
->m3C0
, a0
); /* constant value */
639 brw_set_predicate_control_flag_value(p
, pc
);
640 /* Copy m0..m3 to URB. */
648 0, /* response len */
650 last
, /* writes complete */
651 i
*4, /* urb destination offset */
652 BRW_URB_SWIZZLE_TRANSPOSE
);
656 /* Points setup - several simplifications as all attributes are
657 * constant across the face of the point (point sprites excluded!)
659 void brw_emit_point_setup(struct brw_sf_compile
*c
, bool allocate
)
661 struct brw_compile
*p
= &c
->func
;
671 brw_MOV(p
, c
->m1Cx
, brw_imm_ud(0)); /* zero - move out of loop */
672 brw_MOV(p
, c
->m2Cy
, brw_imm_ud(0)); /* zero - move out of loop */
674 for (i
= 0; i
< c
->nr_setup_regs
; i
++)
676 struct brw_reg a0
= offset(c
->vert
[0], i
);
677 GLushort pc
, pc_persp
, pc_linear
;
678 bool last
= calculate_masks(c
, i
, &pc
, &pc_persp
, &pc_linear
);
682 /* This seems odd as the values are all constant, but the
683 * fragment shader will be expecting it:
685 brw_set_predicate_control_flag_value(p
, pc_persp
);
686 brw_MUL(p
, a0
, a0
, c
->inv_w
[0]);
690 /* The delta values are always zero, just send the starting
691 * coordinate. Again, this is to fit in with the interpolation
692 * code in the fragment shader.
695 brw_set_predicate_control_flag_value(p
, pc
);
697 brw_MOV(p
, c
->m3C0
, a0
); /* constant value */
699 /* Copy m0..m3 to URB.
708 0, /* response len */
710 last
, /* writes complete */
711 i
*4, /* urb destination offset */
712 BRW_URB_SWIZZLE_TRANSPOSE
);
717 void brw_emit_anyprim_setup( struct brw_sf_compile
*c
)
719 struct brw_compile
*p
= &c
->func
;
720 struct brw_reg ip
= brw_ip_reg();
721 struct brw_reg payload_prim
= brw_uw1_reg(BRW_GENERAL_REGISTER_FILE
, 1, 0);
722 struct brw_reg payload_attr
= get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE
, 1, 0), 0);
723 struct brw_reg primmask
;
725 struct brw_reg v1_null_ud
= vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD
));
732 primmask
= retype(get_element(c
->tmp
, 0), BRW_REGISTER_TYPE_UD
);
734 brw_MOV(p
, primmask
, brw_imm_ud(1));
735 brw_SHL(p
, primmask
, primmask
, payload_prim
);
737 brw_set_conditionalmod(p
, BRW_CONDITIONAL_Z
);
738 brw_AND(p
, v1_null_ud
, primmask
, brw_imm_ud((1<<_3DPRIM_TRILIST
) |
739 (1<<_3DPRIM_TRISTRIP
) |
740 (1<<_3DPRIM_TRIFAN
) |
741 (1<<_3DPRIM_TRISTRIP_REVERSE
) |
742 (1<<_3DPRIM_POLYGON
) |
743 (1<<_3DPRIM_RECTLIST
) |
744 (1<<_3DPRIM_TRIFAN_NOSTIPPLE
)));
745 jmp
= brw_JMPI(p
, ip
, ip
, brw_imm_d(0)) - p
->store
;
747 saveflag
= p
->flag_value
;
748 brw_push_insn_state(p
);
749 brw_emit_tri_setup( c
, false );
750 brw_pop_insn_state(p
);
751 p
->flag_value
= saveflag
;
752 /* note - thread killed in subroutine, so must
753 * restore the flag which is changed when building
754 * the subroutine. fix #13240
757 brw_land_fwd_jump(p
, jmp
);
759 brw_set_conditionalmod(p
, BRW_CONDITIONAL_Z
);
760 brw_AND(p
, v1_null_ud
, primmask
, brw_imm_ud((1<<_3DPRIM_LINELIST
) |
761 (1<<_3DPRIM_LINESTRIP
) |
762 (1<<_3DPRIM_LINELOOP
) |
763 (1<<_3DPRIM_LINESTRIP_CONT
) |
764 (1<<_3DPRIM_LINESTRIP_BF
) |
765 (1<<_3DPRIM_LINESTRIP_CONT_BF
)));
766 jmp
= brw_JMPI(p
, ip
, ip
, brw_imm_d(0)) - p
->store
;
768 saveflag
= p
->flag_value
;
769 brw_push_insn_state(p
);
770 brw_emit_line_setup( c
, false );
771 brw_pop_insn_state(p
);
772 p
->flag_value
= saveflag
;
773 /* note - thread killed in subroutine */
775 brw_land_fwd_jump(p
, jmp
);
777 brw_set_conditionalmod(p
, BRW_CONDITIONAL_Z
);
778 brw_AND(p
, v1_null_ud
, payload_attr
, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE
));
779 jmp
= brw_JMPI(p
, ip
, ip
, brw_imm_d(0)) - p
->store
;
781 saveflag
= p
->flag_value
;
782 brw_push_insn_state(p
);
783 brw_emit_point_sprite_setup( c
, false );
784 brw_pop_insn_state(p
);
785 p
->flag_value
= saveflag
;
787 brw_land_fwd_jump(p
, jmp
);
789 brw_emit_point_setup( c
, false );