2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
40 static void upload_sf_vp(struct brw_context
*brw
)
42 struct intel_context
*intel
= &brw
->intel
;
43 struct gl_context
*ctx
= &intel
->ctx
;
44 const GLfloat depth_scale
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
45 struct brw_sf_viewport
*sfv
;
46 GLfloat y_scale
, y_bias
;
47 const bool render_to_fbo
= (ctx
->DrawBuffer
->Name
!= 0);
48 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
50 sfv
= brw_state_batch(brw
, AUB_TRACE_SF_VP_STATE
,
51 sizeof(*sfv
), 32, &brw
->sf
.vp_offset
);
52 memset(sfv
, 0, sizeof(*sfv
));
60 y_bias
= ctx
->DrawBuffer
->Height
;
65 sfv
->viewport
.m00
= v
[MAT_SX
];
66 sfv
->viewport
.m11
= v
[MAT_SY
] * y_scale
;
67 sfv
->viewport
.m22
= v
[MAT_SZ
] * depth_scale
;
68 sfv
->viewport
.m30
= v
[MAT_TX
];
69 sfv
->viewport
.m31
= v
[MAT_TY
] * y_scale
+ y_bias
;
70 sfv
->viewport
.m32
= v
[MAT_TZ
] * depth_scale
;
72 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
73 * for DrawBuffer->_[XY]{min,max}
76 /* The scissor only needs to handle the intersection of drawable
77 * and scissor rect, since there are no longer cliprects for shared
80 * Note that the hardware's coordinates are inclusive, while Mesa's min is
81 * inclusive but max is exclusive.
84 if (ctx
->DrawBuffer
->_Xmin
== ctx
->DrawBuffer
->_Xmax
||
85 ctx
->DrawBuffer
->_Ymin
== ctx
->DrawBuffer
->_Ymax
) {
86 /* If the scissor was out of bounds and got clamped to 0
87 * width/height at the bounds, the subtraction of 1 from
88 * maximums could produce a negative number and thus not clip
89 * anything. Instead, just provide a min > max scissor inside
90 * the bounds, which produces the expected no rendering.
92 sfv
->scissor
.xmin
= 1;
93 sfv
->scissor
.xmax
= 0;
94 sfv
->scissor
.ymin
= 1;
95 sfv
->scissor
.ymax
= 0;
96 } else if (render_to_fbo
) {
97 /* texmemory: Y=0=bottom */
98 sfv
->scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
99 sfv
->scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
100 sfv
->scissor
.ymin
= ctx
->DrawBuffer
->_Ymin
;
101 sfv
->scissor
.ymax
= ctx
->DrawBuffer
->_Ymax
- 1;
104 /* memory: Y=0=top */
105 sfv
->scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
106 sfv
->scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
107 sfv
->scissor
.ymin
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymax
;
108 sfv
->scissor
.ymax
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymin
- 1;
111 brw
->state
.dirty
.cache
|= CACHE_NEW_SF_VP
;
114 const struct brw_tracked_state brw_sf_vp
= {
116 .mesa
= (_NEW_VIEWPORT
|
119 .brw
= BRW_NEW_BATCH
,
126 * Compute the offset within the URB (expressed in 256-bit register
127 * increments) that should be used to read the VUE in th efragment shader.
130 brw_sf_compute_urb_entry_read_offset(struct intel_context
*intel
)
138 static void upload_sf_unit( struct brw_context
*brw
)
140 struct intel_context
*intel
= &brw
->intel
;
141 struct gl_context
*ctx
= &intel
->ctx
;
142 struct brw_sf_unit_state
*sf
;
143 drm_intel_bo
*bo
= intel
->batch
.bo
;
144 int chipset_max_threads
;
145 bool render_to_fbo
= brw
->intel
.ctx
.DrawBuffer
->Name
!= 0;
147 sf
= brw_state_batch(brw
, AUB_TRACE_SF_STATE
,
148 sizeof(*sf
), 64, &brw
->sf
.state_offset
);
150 memset(sf
, 0, sizeof(*sf
));
152 /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_SF_PROG */
153 sf
->thread0
.grf_reg_count
= ALIGN(brw
->sf
.prog_data
->total_grf
, 16) / 16 - 1;
154 sf
->thread0
.kernel_start_pointer
=
155 brw_program_reloc(brw
,
156 brw
->sf
.state_offset
+
157 offsetof(struct brw_sf_unit_state
, thread0
),
158 brw
->sf
.prog_offset
+
159 (sf
->thread0
.grf_reg_count
<< 1)) >> 6;
161 sf
->thread1
.floating_point_mode
= BRW_FLOATING_POINT_NON_IEEE_754
;
163 sf
->thread3
.dispatch_grf_start_reg
= 3;
165 sf
->thread3
.urb_entry_read_offset
=
166 brw_sf_compute_urb_entry_read_offset(intel
);
168 /* CACHE_NEW_SF_PROG */
169 sf
->thread3
.urb_entry_read_length
= brw
->sf
.prog_data
->urb_read_length
;
171 /* BRW_NEW_URB_FENCE */
172 sf
->thread4
.nr_urb_entries
= brw
->urb
.nr_sf_entries
;
173 sf
->thread4
.urb_entry_allocation_size
= brw
->urb
.sfsize
- 1;
175 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
176 * 48 (Ironlake) threads.
179 chipset_max_threads
= 48;
181 chipset_max_threads
= 24;
183 /* BRW_NEW_URB_FENCE */
184 sf
->thread4
.max_threads
= MIN2(chipset_max_threads
,
185 brw
->urb
.nr_sf_entries
) - 1;
187 if (unlikely(INTEL_DEBUG
& DEBUG_STATS
))
188 sf
->thread4
.stats_enable
= 1;
190 /* CACHE_NEW_SF_VP */
191 sf
->sf5
.sf_viewport_state_offset
= (intel
->batch
.bo
->offset
+
192 brw
->sf
.vp_offset
) >> 5; /* reloc */
194 sf
->sf5
.viewport_transform
= 1;
197 if (ctx
->Scissor
.Enabled
)
201 if (ctx
->Polygon
.FrontFace
== GL_CCW
)
202 sf
->sf5
.front_winding
= BRW_FRONTWINDING_CCW
;
204 sf
->sf5
.front_winding
= BRW_FRONTWINDING_CW
;
207 * The viewport is inverted for rendering to a FBO, and that inverts
208 * polygon front/back orientation.
210 sf
->sf5
.front_winding
^= render_to_fbo
;
213 switch (ctx
->Polygon
.CullFlag
? ctx
->Polygon
.CullFaceMode
: GL_NONE
) {
215 sf
->sf6
.cull_mode
= BRW_CULLMODE_FRONT
;
218 sf
->sf6
.cull_mode
= BRW_CULLMODE_BACK
;
220 case GL_FRONT_AND_BACK
:
221 sf
->sf6
.cull_mode
= BRW_CULLMODE_BOTH
;
224 sf
->sf6
.cull_mode
= BRW_CULLMODE_NONE
;
232 /* XXX use ctx->Const.Min/MaxLineWidth here */
233 sf
->sf6
.line_width
= CLAMP(ctx
->Line
.Width
, 1.0, 5.0) * (1<<1);
235 sf
->sf6
.line_endcap_aa_region_width
= 1;
236 if (ctx
->Line
.SmoothFlag
)
237 sf
->sf6
.aa_enable
= 1;
238 else if (sf
->sf6
.line_width
<= 0x2)
239 sf
->sf6
.line_width
= 0;
242 if (!render_to_fbo
) {
243 /* Rendering to an OpenGL window */
244 sf
->sf6
.point_rast_rule
= BRW_RASTRULE_UPPER_RIGHT
;
247 /* If rendering to an FBO, the pixel coordinate system is
248 * inverted with respect to the normal OpenGL coordinate
249 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
250 * But this value is listed as "Reserved, but not seen as useful"
251 * in Intel documentation (page 212, "Point Rasterization Rule",
252 * section 7.4 "SF Pipeline State Summary", of document
253 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
254 * Chipset Graphics Controller Programmer's Reference Manual,
255 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
257 * http://intellinuxgraphics.org/documentation.html
258 * at the time of this writing).
260 * It does work on at least some devices, if not all;
261 * if devices that don't support it can be identified,
262 * the likely failure case is that points are rasterized
263 * incorrectly, which is no worse than occurs without
264 * the value, so we're using it here.
266 sf
->sf6
.point_rast_rule
= BRW_RASTRULE_LOWER_RIGHT
;
268 /* XXX clamp max depends on AA vs. non-AA */
271 sf
->sf7
.sprite_point
= ctx
->Point
.PointSprite
;
272 sf
->sf7
.point_size
= CLAMP(rint(CLAMP(ctx
->Point
.Size
,
274 ctx
->Point
.MaxSize
)), 1, 255) * (1<<3);
275 sf
->sf7
.use_point_size_state
= !(ctx
->VertexProgram
.PointSizeEnabled
||
276 ctx
->Point
._Attenuated
);
277 sf
->sf7
.aa_line_distance_mode
= 0;
279 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
282 if (ctx
->Light
.ProvokingVertex
!= GL_FIRST_VERTEX_CONVENTION
) {
283 sf
->sf7
.trifan_pv
= 2;
284 sf
->sf7
.linestrip_pv
= 1;
285 sf
->sf7
.tristrip_pv
= 2;
287 sf
->sf7
.trifan_pv
= 1;
288 sf
->sf7
.linestrip_pv
= 0;
289 sf
->sf7
.tristrip_pv
= 0;
291 sf
->sf7
.line_last_pixel_enable
= 0;
293 /* Set bias for OpenGL rasterization rules:
295 sf
->sf6
.dest_org_vbias
= 0x8;
296 sf
->sf6
.dest_org_hbias
= 0x8;
298 /* STATE_PREFETCH command description describes this state as being
299 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
302 /* Emit SF viewport relocation */
303 drm_intel_bo_emit_reloc(bo
, (brw
->sf
.state_offset
+
304 offsetof(struct brw_sf_unit_state
, sf5
)),
305 intel
->batch
.bo
, (brw
->sf
.vp_offset
|
306 sf
->sf5
.front_winding
|
307 (sf
->sf5
.viewport_transform
<< 1)),
308 I915_GEM_DOMAIN_INSTRUCTION
, 0);
310 brw
->state
.dirty
.cache
|= CACHE_NEW_SF_UNIT
;
313 const struct brw_tracked_state brw_sf_unit
= {
315 .mesa
= (_NEW_POLYGON
|
321 .brw
= (BRW_NEW_BATCH
|
322 BRW_NEW_PROGRAM_CACHE
|
324 .cache
= (CACHE_NEW_SF_VP
|
327 .emit
= upload_sf_unit
,