i965: fix bugs in projective texture coordinates
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
38 #include "intel_fbo.h"
39
40 static void upload_sf_vp(struct brw_context *brw)
41 {
42 GLcontext *ctx = &brw->intel.ctx;
43 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
44 struct brw_sf_viewport sfv;
45 GLfloat y_scale, y_bias;
46 const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
47 const GLfloat *v = ctx->Viewport._WindowMap.m;
48
49 memset(&sfv, 0, sizeof(sfv));
50
51 if (render_to_fbo) {
52 y_scale = 1.0;
53 y_bias = 0;
54 }
55 else {
56 y_scale = -1.0;
57 y_bias = ctx->DrawBuffer->Height;
58 }
59
60 /* _NEW_VIEWPORT */
61
62 sfv.viewport.m00 = v[MAT_SX];
63 sfv.viewport.m11 = v[MAT_SY] * y_scale;
64 sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
65 sfv.viewport.m30 = v[MAT_TX];
66 sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
67 sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
68
69 /* _NEW_SCISSOR */
70
71 /* The scissor only needs to handle the intersection of drawable and
72 * scissor rect. Clipping to the boundaries of static shared buffers
73 * for front/back/depth is covered by looping over cliprects in brw_draw.c.
74 *
75 * Note that the hardware's coordinates are inclusive, while Mesa's min is
76 * inclusive but max is exclusive.
77 */
78 if (render_to_fbo) {
79 /* texmemory: Y=0=bottom */
80 sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
81 sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
82 sfv.scissor.ymin = ctx->DrawBuffer->_Ymin;
83 sfv.scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
84 }
85 else {
86 /* memory: Y=0=top */
87 sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
88 sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
89 sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
90 sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
91 }
92
93 dri_bo_unreference(brw->sf.vp_bo);
94 brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 );
95 }
96
97 const struct brw_tracked_state brw_sf_vp = {
98 .dirty = {
99 .mesa = (_NEW_VIEWPORT |
100 _NEW_SCISSOR),
101 .brw = 0,
102 .cache = 0
103 },
104 .prepare = upload_sf_vp
105 };
106
107 struct brw_sf_unit_key {
108 unsigned int total_grf;
109 unsigned int urb_entry_read_length;
110
111 unsigned int nr_urb_entries, urb_size, sfsize;
112
113 GLenum front_face, cull_face;
114 unsigned scissor:1;
115 unsigned line_smooth:1;
116 unsigned point_sprite:1;
117 unsigned point_attenuated:1;
118 unsigned render_to_fbo:1;
119 float line_width;
120 float point_size;
121 };
122
123 static void
124 sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
125 {
126 GLcontext *ctx = &brw->intel.ctx;
127 memset(key, 0, sizeof(*key));
128
129 /* CACHE_NEW_SF_PROG */
130 key->total_grf = brw->sf.prog_data->total_grf;
131 key->urb_entry_read_length = brw->sf.prog_data->urb_read_length;
132
133 /* BRW_NEW_URB_FENCE */
134 key->nr_urb_entries = brw->urb.nr_sf_entries;
135 key->urb_size = brw->urb.vsize;
136 key->sfsize = brw->urb.sfsize;
137
138 key->scissor = ctx->Scissor.Enabled;
139 key->front_face = ctx->Polygon.FrontFace;
140
141 if (ctx->Polygon.CullFlag)
142 key->cull_face = ctx->Polygon.CullFaceMode;
143 else
144 key->cull_face = GL_NONE;
145
146 key->line_width = ctx->Line.Width;
147 key->line_smooth = ctx->Line.SmoothFlag;
148
149 key->point_sprite = ctx->Point.PointSprite;
150 key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
151 key->point_attenuated = ctx->Point._Attenuated;
152
153 key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
154 }
155
156 static dri_bo *
157 sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
158 dri_bo **reloc_bufs)
159 {
160 struct brw_sf_unit_state sf;
161 dri_bo *bo;
162
163 memset(&sf, 0, sizeof(sf));
164
165 sf.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
166 sf.thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */
167
168 sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
169
170 sf.thread3.dispatch_grf_start_reg = 3;
171 sf.thread3.urb_entry_read_offset = 1;
172 sf.thread3.urb_entry_read_length = key->urb_entry_read_length;
173
174 sf.thread4.nr_urb_entries = key->nr_urb_entries;
175 sf.thread4.urb_entry_allocation_size = key->sfsize - 1;
176 /* Each SF thread produces 1 PUE, and there can be up to 24 threads */
177 sf.thread4.max_threads = MIN2(24, key->nr_urb_entries) - 1;
178
179 if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
180 sf.thread4.max_threads = 0;
181
182 if (INTEL_DEBUG & DEBUG_STATS)
183 sf.thread4.stats_enable = 1;
184
185 /* CACHE_NEW_SF_VP */
186 sf.sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */
187
188 sf.sf5.viewport_transform = 1;
189
190 /* _NEW_SCISSOR */
191 if (key->scissor)
192 sf.sf6.scissor = 1;
193
194 /* _NEW_POLYGON */
195 if (key->front_face == GL_CCW)
196 sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
197 else
198 sf.sf5.front_winding = BRW_FRONTWINDING_CW;
199
200 /* The viewport is inverted for rendering to a FBO, and that inverts
201 * polygon front/back orientation.
202 */
203 sf.sf5.front_winding ^= key->render_to_fbo;
204
205 switch (key->cull_face) {
206 case GL_FRONT:
207 sf.sf6.cull_mode = BRW_CULLMODE_FRONT;
208 break;
209 case GL_BACK:
210 sf.sf6.cull_mode = BRW_CULLMODE_BACK;
211 break;
212 case GL_FRONT_AND_BACK:
213 sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
214 break;
215 case GL_NONE:
216 sf.sf6.cull_mode = BRW_CULLMODE_NONE;
217 break;
218 default:
219 assert(0);
220 break;
221 }
222
223 /* _NEW_LINE */
224 /* XXX use ctx->Const.Min/MaxLineWidth here */
225 sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1);
226
227 sf.sf6.line_endcap_aa_region_width = 1;
228 if (key->line_smooth)
229 sf.sf6.aa_enable = 1;
230 else if (sf.sf6.line_width <= 0x2)
231 sf.sf6.line_width = 0;
232
233 /* _NEW_POINT */
234 key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
235 if (!key->render_to_fbo) {
236 /* Rendering to an OpenGL window */
237 sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
238 }
239 else {
240 /* If rendering to an FBO, the pixel coordinate system is
241 * inverted with respect to the normal OpenGL coordinate
242 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
243 * But this value is listed as "Reserved, but not seen as useful"
244 * in Intel documentation (page 212, "Point Rasterization Rule",
245 * section 7.4 "SF Pipeline State Summary", of document
246 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
247 * Chipset Graphics Controller Programmer's Reference Manual,
248 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
249 * available at
250 * http://intellinuxgraphics.org/documentation.html
251 * at the time of this writing).
252 *
253 * It does work on at least some devices, if not all;
254 * if devices that don't support it can be identified,
255 * the likely failure case is that points are rasterized
256 * incorrectly, which is no worse than occurs without
257 * the value, so we're using it here.
258 */
259 sf.sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
260 }
261 /* XXX clamp max depends on AA vs. non-AA */
262
263 sf.sf7.sprite_point = key->point_sprite;
264 sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
265 sf.sf7.use_point_size_state = !key->point_attenuated;
266 sf.sf7.aa_line_distance_mode = 0;
267
268 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
269 */
270 sf.sf7.trifan_pv = 2;
271 sf.sf7.linestrip_pv = 1;
272 sf.sf7.tristrip_pv = 2;
273 sf.sf7.line_last_pixel_enable = 0;
274
275 /* Set bias for OpenGL rasterization rules:
276 */
277 sf.sf6.dest_org_vbias = 0x8;
278 sf.sf6.dest_org_hbias = 0x8;
279
280 bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT,
281 key, sizeof(*key),
282 reloc_bufs, 2,
283 &sf, sizeof(sf),
284 NULL, NULL);
285
286 /* Emit SF program relocation */
287 dri_bo_emit_reloc(bo,
288 I915_GEM_DOMAIN_INSTRUCTION, 0,
289 sf.thread0.grf_reg_count << 1,
290 offsetof(struct brw_sf_unit_state, thread0),
291 brw->sf.prog_bo);
292
293 /* Emit SF viewport relocation */
294 dri_bo_emit_reloc(bo,
295 I915_GEM_DOMAIN_INSTRUCTION, 0,
296 sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
297 offsetof(struct brw_sf_unit_state, sf5),
298 brw->sf.vp_bo);
299
300 return bo;
301 }
302
303 static void upload_sf_unit( struct brw_context *brw )
304 {
305 struct brw_sf_unit_key key;
306 dri_bo *reloc_bufs[2];
307
308 sf_unit_populate_key(brw, &key);
309
310 reloc_bufs[0] = brw->sf.prog_bo;
311 reloc_bufs[1] = brw->sf.vp_bo;
312
313 dri_bo_unreference(brw->sf.state_bo);
314 brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT,
315 &key, sizeof(key),
316 reloc_bufs, 2,
317 NULL);
318 if (brw->sf.state_bo == NULL) {
319 brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs);
320 }
321 }
322
323 const struct brw_tracked_state brw_sf_unit = {
324 .dirty = {
325 .mesa = (_NEW_POLYGON |
326 _NEW_LINE |
327 _NEW_POINT |
328 _NEW_SCISSOR),
329 .brw = BRW_NEW_URB_FENCE,
330 .cache = (CACHE_NEW_SF_VP |
331 CACHE_NEW_SF_PROG)
332 },
333 .prepare = upload_sf_unit,
334 };