i965/nir/vec4: Implement load_const intrinsic
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "main/mtypes.h"
35 #include "main/macros.h"
36 #include "main/fbobject.h"
37 #include "main/viewport.h"
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_defines.h"
41 #include "brw_sf.h"
42
43 static void upload_sf_vp(struct brw_context *brw)
44 {
45 struct gl_context *ctx = &brw->ctx;
46 struct brw_sf_viewport *sfv;
47 GLfloat y_scale, y_bias;
48 float scale[3], translate[3];
49 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
50
51 sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
52 sizeof(*sfv), 32, &brw->sf.vp_offset);
53 memset(sfv, 0, sizeof(*sfv));
54
55 /* Accessing the fields Width and Height of gl_framebuffer to produce the
56 * values to program the viewport and scissor is fine as long as the
57 * gl_framebuffer has atleast one attachment.
58 */
59 assert(ctx->DrawBuffer->_HasAttachments);
60
61 if (render_to_fbo) {
62 y_scale = 1.0;
63 y_bias = 0;
64 }
65 else {
66 y_scale = -1.0;
67 y_bias = ctx->DrawBuffer->Height;
68 }
69
70 /* _NEW_VIEWPORT */
71
72 _mesa_get_viewport_xform(ctx, 0, scale, translate);
73 sfv->viewport.m00 = scale[0];
74 sfv->viewport.m11 = scale[1] * y_scale;
75 sfv->viewport.m22 = scale[2];
76 sfv->viewport.m30 = translate[0];
77 sfv->viewport.m31 = translate[1] * y_scale + y_bias;
78 sfv->viewport.m32 = translate[2];
79
80 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
81 * for DrawBuffer->_[XY]{min,max}
82 */
83
84 /* The scissor only needs to handle the intersection of drawable
85 * and scissor rect, since there are no longer cliprects for shared
86 * buffers with DRI2.
87 *
88 * Note that the hardware's coordinates are inclusive, while Mesa's min is
89 * inclusive but max is exclusive.
90 */
91
92 if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
93 ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
94 /* If the scissor was out of bounds and got clamped to 0
95 * width/height at the bounds, the subtraction of 1 from
96 * maximums could produce a negative number and thus not clip
97 * anything. Instead, just provide a min > max scissor inside
98 * the bounds, which produces the expected no rendering.
99 */
100 sfv->scissor.xmin = 1;
101 sfv->scissor.xmax = 0;
102 sfv->scissor.ymin = 1;
103 sfv->scissor.ymax = 0;
104 } else if (render_to_fbo) {
105 /* texmemory: Y=0=bottom */
106 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
107 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
108 sfv->scissor.ymin = ctx->DrawBuffer->_Ymin;
109 sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
110 }
111 else {
112 /* memory: Y=0=top */
113 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
114 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
115 sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
116 sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
117 }
118
119 brw->ctx.NewDriverState |= BRW_NEW_SF_VP;
120 }
121
122 const struct brw_tracked_state brw_sf_vp = {
123 .dirty = {
124 .mesa = _NEW_BUFFERS |
125 _NEW_SCISSOR |
126 _NEW_VIEWPORT,
127 .brw = BRW_NEW_BATCH,
128 },
129 .emit = upload_sf_vp
130 };
131
132 static void upload_sf_unit( struct brw_context *brw )
133 {
134 struct gl_context *ctx = &brw->ctx;
135 struct brw_sf_unit_state *sf;
136 drm_intel_bo *bo = brw->batch.bo;
137 int chipset_max_threads;
138 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
139
140 sf = brw_state_batch(brw, AUB_TRACE_SF_STATE,
141 sizeof(*sf), 64, &brw->sf.state_offset);
142
143 memset(sf, 0, sizeof(*sf));
144
145 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */
146 sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
147 sf->thread0.kernel_start_pointer =
148 brw_program_reloc(brw,
149 brw->sf.state_offset +
150 offsetof(struct brw_sf_unit_state, thread0),
151 brw->sf.prog_offset +
152 (sf->thread0.grf_reg_count << 1)) >> 6;
153
154 sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
155
156 sf->thread3.dispatch_grf_start_reg = 3;
157 sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
158
159 /* BRW_NEW_SF_PROG_DATA */
160 sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
161
162 /* BRW_NEW_URB_FENCE */
163 sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries;
164 sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
165
166 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
167 * 48 (Ironlake) threads.
168 */
169 if (brw->gen == 5)
170 chipset_max_threads = 48;
171 else
172 chipset_max_threads = 24;
173
174 /* BRW_NEW_URB_FENCE */
175 sf->thread4.max_threads = MIN2(chipset_max_threads,
176 brw->urb.nr_sf_entries) - 1;
177
178 if (unlikely(INTEL_DEBUG & DEBUG_STATS))
179 sf->thread4.stats_enable = 1;
180
181 /* BRW_NEW_SF_VP */
182 sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset64 +
183 brw->sf.vp_offset) >> 5; /* reloc */
184
185 sf->sf5.viewport_transform = 1;
186
187 /* _NEW_SCISSOR */
188 if (ctx->Scissor.EnableFlags)
189 sf->sf6.scissor = 1;
190
191 /* _NEW_POLYGON */
192 if (ctx->Polygon._FrontBit)
193 sf->sf5.front_winding = BRW_FRONTWINDING_CW;
194 else
195 sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
196
197 /* _NEW_BUFFERS
198 * The viewport is inverted for rendering to a FBO, and that inverts
199 * polygon front/back orientation.
200 */
201 sf->sf5.front_winding ^= render_to_fbo;
202
203 /* _NEW_POLYGON */
204 switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
205 case GL_FRONT:
206 sf->sf6.cull_mode = BRW_CULLMODE_FRONT;
207 break;
208 case GL_BACK:
209 sf->sf6.cull_mode = BRW_CULLMODE_BACK;
210 break;
211 case GL_FRONT_AND_BACK:
212 sf->sf6.cull_mode = BRW_CULLMODE_BOTH;
213 break;
214 case GL_NONE:
215 sf->sf6.cull_mode = BRW_CULLMODE_NONE;
216 break;
217 default:
218 unreachable("not reached");
219 }
220
221 /* _NEW_LINE */
222 sf->sf6.line_width =
223 CLAMP(ctx->Line.Width, 1.0f, ctx->Const.MaxLineWidth) * (1<<1);
224
225 sf->sf6.line_endcap_aa_region_width = 1;
226 if (ctx->Line.SmoothFlag)
227 sf->sf6.aa_enable = 1;
228 else if (sf->sf6.line_width <= 0x2)
229 sf->sf6.line_width = 0;
230
231 /* _NEW_BUFFERS */
232 if (!render_to_fbo) {
233 /* Rendering to an OpenGL window */
234 sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
235 }
236 else {
237 /* If rendering to an FBO, the pixel coordinate system is
238 * inverted with respect to the normal OpenGL coordinate
239 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
240 * But this value is listed as "Reserved, but not seen as useful"
241 * in Intel documentation (page 212, "Point Rasterization Rule",
242 * section 7.4 "SF Pipeline State Summary", of document
243 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
244 * Chipset Graphics Controller Programmer's Reference Manual,
245 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
246 * available at
247 * http://intellinuxgraphics.org/documentation.html
248 * at the time of this writing).
249 *
250 * It does work on at least some devices, if not all;
251 * if devices that don't support it can be identified,
252 * the likely failure case is that points are rasterized
253 * incorrectly, which is no worse than occurs without
254 * the value, so we're using it here.
255 */
256 sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
257 }
258 /* XXX clamp max depends on AA vs. non-AA */
259
260 /* _NEW_POINT */
261 sf->sf7.sprite_point = ctx->Point.PointSprite;
262 sf->sf7.point_size = CLAMP(rintf(CLAMP(ctx->Point.Size,
263 ctx->Point.MinSize,
264 ctx->Point.MaxSize)), 1.0f, 255.0f) *
265 (1<<3);
266 /* _NEW_PROGRAM | _NEW_POINT */
267 sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
268 ctx->Point._Attenuated);
269 sf->sf7.aa_line_distance_mode = 0;
270
271 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
272 * _NEW_LIGHT
273 */
274 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
275 sf->sf7.trifan_pv = 2;
276 sf->sf7.linestrip_pv = 1;
277 sf->sf7.tristrip_pv = 2;
278 } else {
279 sf->sf7.trifan_pv = 1;
280 sf->sf7.linestrip_pv = 0;
281 sf->sf7.tristrip_pv = 0;
282 }
283 sf->sf7.line_last_pixel_enable = 0;
284
285 /* Set bias for OpenGL rasterization rules:
286 */
287 sf->sf6.dest_org_vbias = 0x8;
288 sf->sf6.dest_org_hbias = 0x8;
289
290 /* STATE_PREFETCH command description describes this state as being
291 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
292 */
293
294 /* Emit SF viewport relocation */
295 drm_intel_bo_emit_reloc(bo, (brw->sf.state_offset +
296 offsetof(struct brw_sf_unit_state, sf5)),
297 brw->batch.bo, (brw->sf.vp_offset |
298 sf->sf5.front_winding |
299 (sf->sf5.viewport_transform << 1)),
300 I915_GEM_DOMAIN_INSTRUCTION, 0);
301
302 brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
303 }
304
305 const struct brw_tracked_state brw_sf_unit = {
306 .dirty = {
307 .mesa = _NEW_BUFFERS |
308 _NEW_LIGHT |
309 _NEW_LINE |
310 _NEW_POINT |
311 _NEW_POLYGON |
312 _NEW_PROGRAM |
313 _NEW_SCISSOR,
314 .brw = BRW_NEW_BATCH |
315 BRW_NEW_PROGRAM_CACHE |
316 BRW_NEW_SF_PROG_DATA |
317 BRW_NEW_SF_VP |
318 BRW_NEW_URB_FENCE,
319 },
320 .emit = upload_sf_unit,
321 };