2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/mtypes.h"
35 #include "main/macros.h"
36 #include "main/fbobject.h"
37 #include "brw_context.h"
38 #include "brw_state.h"
39 #include "brw_defines.h"
42 static void upload_sf_vp(struct brw_context
*brw
)
44 struct gl_context
*ctx
= &brw
->ctx
;
45 const GLfloat depth_scale
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
46 struct brw_sf_viewport
*sfv
;
47 GLfloat y_scale
, y_bias
;
48 const bool render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
);
49 const GLfloat
*v
= ctx
->ViewportArray
[0]._WindowMap
.m
;
51 sfv
= brw_state_batch(brw
, AUB_TRACE_SF_VP_STATE
,
52 sizeof(*sfv
), 32, &brw
->sf
.vp_offset
);
53 memset(sfv
, 0, sizeof(*sfv
));
61 y_bias
= ctx
->DrawBuffer
->Height
;
66 sfv
->viewport
.m00
= v
[MAT_SX
];
67 sfv
->viewport
.m11
= v
[MAT_SY
] * y_scale
;
68 sfv
->viewport
.m22
= v
[MAT_SZ
] * depth_scale
;
69 sfv
->viewport
.m30
= v
[MAT_TX
];
70 sfv
->viewport
.m31
= v
[MAT_TY
] * y_scale
+ y_bias
;
71 sfv
->viewport
.m32
= v
[MAT_TZ
] * depth_scale
;
73 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
74 * for DrawBuffer->_[XY]{min,max}
77 /* The scissor only needs to handle the intersection of drawable
78 * and scissor rect, since there are no longer cliprects for shared
81 * Note that the hardware's coordinates are inclusive, while Mesa's min is
82 * inclusive but max is exclusive.
85 if (ctx
->DrawBuffer
->_Xmin
== ctx
->DrawBuffer
->_Xmax
||
86 ctx
->DrawBuffer
->_Ymin
== ctx
->DrawBuffer
->_Ymax
) {
87 /* If the scissor was out of bounds and got clamped to 0
88 * width/height at the bounds, the subtraction of 1 from
89 * maximums could produce a negative number and thus not clip
90 * anything. Instead, just provide a min > max scissor inside
91 * the bounds, which produces the expected no rendering.
93 sfv
->scissor
.xmin
= 1;
94 sfv
->scissor
.xmax
= 0;
95 sfv
->scissor
.ymin
= 1;
96 sfv
->scissor
.ymax
= 0;
97 } else if (render_to_fbo
) {
98 /* texmemory: Y=0=bottom */
99 sfv
->scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
100 sfv
->scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
101 sfv
->scissor
.ymin
= ctx
->DrawBuffer
->_Ymin
;
102 sfv
->scissor
.ymax
= ctx
->DrawBuffer
->_Ymax
- 1;
105 /* memory: Y=0=top */
106 sfv
->scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
107 sfv
->scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
108 sfv
->scissor
.ymin
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymax
;
109 sfv
->scissor
.ymax
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymin
- 1;
112 brw
->ctx
.NewDriverState
|= BRW_NEW_SF_VP
;
115 const struct brw_tracked_state brw_sf_vp
= {
117 .mesa
= _NEW_BUFFERS
|
120 .brw
= BRW_NEW_BATCH
,
125 static void upload_sf_unit( struct brw_context
*brw
)
127 struct gl_context
*ctx
= &brw
->ctx
;
128 struct brw_sf_unit_state
*sf
;
129 drm_intel_bo
*bo
= brw
->batch
.bo
;
130 int chipset_max_threads
;
131 bool render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
);
133 sf
= brw_state_batch(brw
, AUB_TRACE_SF_STATE
,
134 sizeof(*sf
), 64, &brw
->sf
.state_offset
);
136 memset(sf
, 0, sizeof(*sf
));
138 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */
139 sf
->thread0
.grf_reg_count
= ALIGN(brw
->sf
.prog_data
->total_grf
, 16) / 16 - 1;
140 sf
->thread0
.kernel_start_pointer
=
141 brw_program_reloc(brw
,
142 brw
->sf
.state_offset
+
143 offsetof(struct brw_sf_unit_state
, thread0
),
144 brw
->sf
.prog_offset
+
145 (sf
->thread0
.grf_reg_count
<< 1)) >> 6;
147 sf
->thread1
.floating_point_mode
= BRW_FLOATING_POINT_NON_IEEE_754
;
149 sf
->thread3
.dispatch_grf_start_reg
= 3;
150 sf
->thread3
.urb_entry_read_offset
= BRW_SF_URB_ENTRY_READ_OFFSET
;
152 /* BRW_NEW_SF_PROG_DATA */
153 sf
->thread3
.urb_entry_read_length
= brw
->sf
.prog_data
->urb_read_length
;
155 /* BRW_NEW_URB_FENCE */
156 sf
->thread4
.nr_urb_entries
= brw
->urb
.nr_sf_entries
;
157 sf
->thread4
.urb_entry_allocation_size
= brw
->urb
.sfsize
- 1;
159 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
160 * 48 (Ironlake) threads.
163 chipset_max_threads
= 48;
165 chipset_max_threads
= 24;
167 /* BRW_NEW_URB_FENCE */
168 sf
->thread4
.max_threads
= MIN2(chipset_max_threads
,
169 brw
->urb
.nr_sf_entries
) - 1;
171 if (unlikely(INTEL_DEBUG
& DEBUG_STATS
))
172 sf
->thread4
.stats_enable
= 1;
175 sf
->sf5
.sf_viewport_state_offset
= (brw
->batch
.bo
->offset64
+
176 brw
->sf
.vp_offset
) >> 5; /* reloc */
178 sf
->sf5
.viewport_transform
= 1;
181 if (ctx
->Scissor
.EnableFlags
)
185 if (ctx
->Polygon
.FrontFace
== GL_CCW
)
186 sf
->sf5
.front_winding
= BRW_FRONTWINDING_CCW
;
188 sf
->sf5
.front_winding
= BRW_FRONTWINDING_CW
;
191 * The viewport is inverted for rendering to a FBO, and that inverts
192 * polygon front/back orientation.
194 sf
->sf5
.front_winding
^= render_to_fbo
;
197 switch (ctx
->Polygon
.CullFlag
? ctx
->Polygon
.CullFaceMode
: GL_NONE
) {
199 sf
->sf6
.cull_mode
= BRW_CULLMODE_FRONT
;
202 sf
->sf6
.cull_mode
= BRW_CULLMODE_BACK
;
204 case GL_FRONT_AND_BACK
:
205 sf
->sf6
.cull_mode
= BRW_CULLMODE_BOTH
;
208 sf
->sf6
.cull_mode
= BRW_CULLMODE_NONE
;
211 unreachable("not reached");
216 CLAMP(ctx
->Line
.Width
, 1.0, ctx
->Const
.MaxLineWidth
) * (1<<1);
218 sf
->sf6
.line_endcap_aa_region_width
= 1;
219 if (ctx
->Line
.SmoothFlag
)
220 sf
->sf6
.aa_enable
= 1;
221 else if (sf
->sf6
.line_width
<= 0x2)
222 sf
->sf6
.line_width
= 0;
225 if (!render_to_fbo
) {
226 /* Rendering to an OpenGL window */
227 sf
->sf6
.point_rast_rule
= BRW_RASTRULE_UPPER_RIGHT
;
230 /* If rendering to an FBO, the pixel coordinate system is
231 * inverted with respect to the normal OpenGL coordinate
232 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
233 * But this value is listed as "Reserved, but not seen as useful"
234 * in Intel documentation (page 212, "Point Rasterization Rule",
235 * section 7.4 "SF Pipeline State Summary", of document
236 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
237 * Chipset Graphics Controller Programmer's Reference Manual,
238 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
240 * http://intellinuxgraphics.org/documentation.html
241 * at the time of this writing).
243 * It does work on at least some devices, if not all;
244 * if devices that don't support it can be identified,
245 * the likely failure case is that points are rasterized
246 * incorrectly, which is no worse than occurs without
247 * the value, so we're using it here.
249 sf
->sf6
.point_rast_rule
= BRW_RASTRULE_LOWER_RIGHT
;
251 /* XXX clamp max depends on AA vs. non-AA */
254 sf
->sf7
.sprite_point
= ctx
->Point
.PointSprite
;
255 sf
->sf7
.point_size
= CLAMP(rint(CLAMP(ctx
->Point
.Size
,
257 ctx
->Point
.MaxSize
)), 1, 255) * (1<<3);
258 /* _NEW_PROGRAM | _NEW_POINT */
259 sf
->sf7
.use_point_size_state
= !(ctx
->VertexProgram
.PointSizeEnabled
||
260 ctx
->Point
._Attenuated
);
261 sf
->sf7
.aa_line_distance_mode
= 0;
263 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
266 if (ctx
->Light
.ProvokingVertex
!= GL_FIRST_VERTEX_CONVENTION
) {
267 sf
->sf7
.trifan_pv
= 2;
268 sf
->sf7
.linestrip_pv
= 1;
269 sf
->sf7
.tristrip_pv
= 2;
271 sf
->sf7
.trifan_pv
= 1;
272 sf
->sf7
.linestrip_pv
= 0;
273 sf
->sf7
.tristrip_pv
= 0;
275 sf
->sf7
.line_last_pixel_enable
= 0;
277 /* Set bias for OpenGL rasterization rules:
279 sf
->sf6
.dest_org_vbias
= 0x8;
280 sf
->sf6
.dest_org_hbias
= 0x8;
282 /* STATE_PREFETCH command description describes this state as being
283 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
286 /* Emit SF viewport relocation */
287 drm_intel_bo_emit_reloc(bo
, (brw
->sf
.state_offset
+
288 offsetof(struct brw_sf_unit_state
, sf5
)),
289 brw
->batch
.bo
, (brw
->sf
.vp_offset
|
290 sf
->sf5
.front_winding
|
291 (sf
->sf5
.viewport_transform
<< 1)),
292 I915_GEM_DOMAIN_INSTRUCTION
, 0);
294 brw
->ctx
.NewDriverState
|= BRW_NEW_GEN4_UNIT_STATE
;
297 const struct brw_tracked_state brw_sf_unit
= {
299 .mesa
= _NEW_BUFFERS
|
306 .brw
= BRW_NEW_BATCH
|
307 BRW_NEW_PROGRAM_CACHE
|
308 BRW_NEW_SF_PROG_DATA
|
312 .emit
= upload_sf_unit
,