f278486aaacd33285aeea79737a8e155cc840908
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "main/mtypes.h"
35 #include "main/macros.h"
36 #include "main/fbobject.h"
37 #include "main/viewport.h"
38 #include "intel_batchbuffer.h"
39 #include "brw_context.h"
40 #include "brw_state.h"
41 #include "brw_defines.h"
42
43 static void upload_sf_vp(struct brw_context *brw)
44 {
45 struct gl_context *ctx = &brw->ctx;
46 struct brw_sf_viewport *sfv;
47 GLfloat y_scale, y_bias;
48 float scale[3], translate[3];
49 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
50
51 sfv = brw_state_batch(brw, sizeof(*sfv), 32, &brw->sf.vp_offset);
52 memset(sfv, 0, sizeof(*sfv));
53
54 /* Accessing the fields Width and Height of gl_framebuffer to produce the
55 * values to program the viewport and scissor is fine as long as the
56 * gl_framebuffer has atleast one attachment.
57 */
58 assert(ctx->DrawBuffer->_HasAttachments);
59
60 if (render_to_fbo) {
61 y_scale = 1.0;
62 y_bias = 0;
63 }
64 else {
65 y_scale = -1.0;
66 y_bias = ctx->DrawBuffer->Height;
67 }
68
69 /* _NEW_VIEWPORT */
70
71 _mesa_get_viewport_xform(ctx, 0, scale, translate);
72 sfv->viewport.m00 = scale[0];
73 sfv->viewport.m11 = scale[1] * y_scale;
74 sfv->viewport.m22 = scale[2];
75 sfv->viewport.m30 = translate[0];
76 sfv->viewport.m31 = translate[1] * y_scale + y_bias;
77 sfv->viewport.m32 = translate[2];
78
79 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
80 * for DrawBuffer->_[XY]{min,max}
81 */
82
83 /* The scissor only needs to handle the intersection of drawable
84 * and scissor rect, since there are no longer cliprects for shared
85 * buffers with DRI2.
86 *
87 * Note that the hardware's coordinates are inclusive, while Mesa's min is
88 * inclusive but max is exclusive.
89 */
90
91 if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
92 ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
93 /* If the scissor was out of bounds and got clamped to 0
94 * width/height at the bounds, the subtraction of 1 from
95 * maximums could produce a negative number and thus not clip
96 * anything. Instead, just provide a min > max scissor inside
97 * the bounds, which produces the expected no rendering.
98 */
99 sfv->scissor.xmin = 1;
100 sfv->scissor.xmax = 0;
101 sfv->scissor.ymin = 1;
102 sfv->scissor.ymax = 0;
103 } else if (render_to_fbo) {
104 /* texmemory: Y=0=bottom */
105 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
106 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
107 sfv->scissor.ymin = ctx->DrawBuffer->_Ymin;
108 sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
109 }
110 else {
111 /* memory: Y=0=top */
112 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
113 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
114 sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
115 sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
116 }
117
118 brw->ctx.NewDriverState |= BRW_NEW_SF_VP;
119 }
120
121 const struct brw_tracked_state brw_sf_vp = {
122 .dirty = {
123 .mesa = _NEW_BUFFERS |
124 _NEW_SCISSOR |
125 _NEW_VIEWPORT,
126 .brw = BRW_NEW_BATCH |
127 BRW_NEW_BLORP,
128 },
129 .emit = upload_sf_vp
130 };
131
132 static void upload_sf_unit( struct brw_context *brw )
133 {
134 struct gl_context *ctx = &brw->ctx;
135 struct brw_sf_unit_state *sf;
136 int chipset_max_threads;
137 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
138
139 sf = brw_state_batch(brw, sizeof(*sf), 64, &brw->sf.state_offset);
140
141 memset(sf, 0, sizeof(*sf));
142
143 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */
144 sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
145 sf->thread0.kernel_start_pointer =
146 brw_program_reloc(brw,
147 brw->sf.state_offset +
148 offsetof(struct brw_sf_unit_state, thread0),
149 brw->sf.prog_offset +
150 (sf->thread0.grf_reg_count << 1)) >> 6;
151
152 sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
153
154 sf->thread3.dispatch_grf_start_reg = 3;
155 sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
156
157 /* BRW_NEW_SF_PROG_DATA */
158 sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
159
160 /* BRW_NEW_URB_FENCE */
161 sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries;
162 sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
163
164 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
165 * 48 (Ironlake) threads.
166 */
167 if (brw->gen == 5)
168 chipset_max_threads = 48;
169 else
170 chipset_max_threads = 24;
171
172 /* BRW_NEW_URB_FENCE */
173 sf->thread4.max_threads = MIN2(chipset_max_threads,
174 brw->urb.nr_sf_entries) - 1;
175
176 /* BRW_NEW_SF_VP */
177 sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset64 +
178 brw->sf.vp_offset) >> 5; /* reloc */
179
180 sf->sf5.viewport_transform = 1;
181
182 /* _NEW_SCISSOR */
183 if (ctx->Scissor.EnableFlags)
184 sf->sf6.scissor = 1;
185
186 /* _NEW_POLYGON */
187 if (ctx->Polygon._FrontBit)
188 sf->sf5.front_winding = BRW_FRONTWINDING_CW;
189 else
190 sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
191
192 /* _NEW_BUFFERS
193 * The viewport is inverted for rendering to a FBO, and that inverts
194 * polygon front/back orientation.
195 */
196 sf->sf5.front_winding ^= render_to_fbo;
197
198 /* _NEW_POLYGON */
199 switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
200 case GL_FRONT:
201 sf->sf6.cull_mode = BRW_CULLMODE_FRONT;
202 break;
203 case GL_BACK:
204 sf->sf6.cull_mode = BRW_CULLMODE_BACK;
205 break;
206 case GL_FRONT_AND_BACK:
207 sf->sf6.cull_mode = BRW_CULLMODE_BOTH;
208 break;
209 case GL_NONE:
210 sf->sf6.cull_mode = BRW_CULLMODE_NONE;
211 break;
212 default:
213 unreachable("not reached");
214 }
215
216 /* _NEW_LINE */
217 sf->sf6.line_width =
218 CLAMP(ctx->Line.Width, 1.0f, ctx->Const.MaxLineWidth) * (1<<1);
219
220 sf->sf6.line_endcap_aa_region_width = 1;
221 if (ctx->Line.SmoothFlag)
222 sf->sf6.aa_enable = 1;
223 else if (sf->sf6.line_width <= 0x2)
224 sf->sf6.line_width = 0;
225
226 /* _NEW_BUFFERS */
227 if (!render_to_fbo) {
228 /* Rendering to an OpenGL window */
229 sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
230 }
231 else {
232 /* If rendering to an FBO, the pixel coordinate system is
233 * inverted with respect to the normal OpenGL coordinate
234 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
235 * But this value is listed as "Reserved, but not seen as useful"
236 * in Intel documentation (page 212, "Point Rasterization Rule",
237 * section 7.4 "SF Pipeline State Summary", of document
238 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
239 * Chipset Graphics Controller Programmer's Reference Manual,
240 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
241 * available at
242 * https://01.org/linuxgraphics/documentation/hardware-specification-prms
243 * at the time of this writing).
244 *
245 * It does work on at least some devices, if not all;
246 * if devices that don't support it can be identified,
247 * the likely failure case is that points are rasterized
248 * incorrectly, which is no worse than occurs without
249 * the value, so we're using it here.
250 */
251 sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
252 }
253 /* XXX clamp max depends on AA vs. non-AA */
254
255 /* _NEW_POINT */
256 sf->sf7.sprite_point = ctx->Point.PointSprite;
257 sf->sf7.point_size = CLAMP(rintf(CLAMP(ctx->Point.Size,
258 ctx->Point.MinSize,
259 ctx->Point.MaxSize)), 1.0f, 255.0f) *
260 (1<<3);
261 /* _NEW_PROGRAM | _NEW_POINT */
262 sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
263 ctx->Point._Attenuated);
264 sf->sf7.aa_line_distance_mode = brw->is_g4x || brw->gen == 5;
265
266 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
267 * _NEW_LIGHT
268 */
269 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
270 sf->sf7.trifan_pv = 2;
271 sf->sf7.linestrip_pv = 1;
272 sf->sf7.tristrip_pv = 2;
273 } else {
274 sf->sf7.trifan_pv = 1;
275 sf->sf7.linestrip_pv = 0;
276 sf->sf7.tristrip_pv = 0;
277 }
278 sf->sf7.line_last_pixel_enable = 0;
279
280 /* Set bias for OpenGL rasterization rules:
281 */
282 sf->sf6.dest_org_vbias = 0x8;
283 sf->sf6.dest_org_hbias = 0x8;
284
285 /* STATE_PREFETCH command description describes this state as being
286 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
287 */
288
289 /* Emit SF viewport relocation */
290 brw_emit_reloc(&brw->batch,
291 brw->sf.state_offset +
292 offsetof(struct brw_sf_unit_state, sf5),
293 brw->batch.bo,
294 brw->sf.vp_offset | sf->sf5.front_winding |
295 (sf->sf5.viewport_transform << 1),
296 I915_GEM_DOMAIN_INSTRUCTION, 0);
297
298 brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
299 }
300
301 const struct brw_tracked_state brw_sf_unit = {
302 .dirty = {
303 .mesa = _NEW_BUFFERS |
304 _NEW_LIGHT |
305 _NEW_LINE |
306 _NEW_POINT |
307 _NEW_POLYGON |
308 _NEW_PROGRAM |
309 _NEW_SCISSOR,
310 .brw = BRW_NEW_BATCH |
311 BRW_NEW_BLORP |
312 BRW_NEW_PROGRAM_CACHE |
313 BRW_NEW_SF_PROG_DATA |
314 BRW_NEW_SF_VP |
315 BRW_NEW_URB_FENCE,
316 },
317 .emit = upload_sf_unit,
318 };