2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "main/mtypes.h"
35 #include "main/macros.h"
36 #include "main/fbobject.h"
37 #include "main/viewport.h"
38 #include "intel_batchbuffer.h"
39 #include "brw_context.h"
40 #include "brw_state.h"
41 #include "brw_defines.h"
43 static void upload_sf_vp(struct brw_context
*brw
)
45 struct gl_context
*ctx
= &brw
->ctx
;
46 struct brw_sf_viewport
*sfv
;
47 GLfloat y_scale
, y_bias
;
48 float scale
[3], translate
[3];
49 const bool render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
);
51 sfv
= brw_state_batch(brw
, sizeof(*sfv
), 32, &brw
->sf
.vp_offset
);
52 memset(sfv
, 0, sizeof(*sfv
));
54 /* Accessing the fields Width and Height of gl_framebuffer to produce the
55 * values to program the viewport and scissor is fine as long as the
56 * gl_framebuffer has atleast one attachment.
58 assert(ctx
->DrawBuffer
->_HasAttachments
);
66 y_bias
= ctx
->DrawBuffer
->Height
;
71 _mesa_get_viewport_xform(ctx
, 0, scale
, translate
);
72 sfv
->viewport
.m00
= scale
[0];
73 sfv
->viewport
.m11
= scale
[1] * y_scale
;
74 sfv
->viewport
.m22
= scale
[2];
75 sfv
->viewport
.m30
= translate
[0];
76 sfv
->viewport
.m31
= translate
[1] * y_scale
+ y_bias
;
77 sfv
->viewport
.m32
= translate
[2];
79 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
80 * for DrawBuffer->_[XY]{min,max}
83 /* The scissor only needs to handle the intersection of drawable
84 * and scissor rect, since there are no longer cliprects for shared
87 * Note that the hardware's coordinates are inclusive, while Mesa's min is
88 * inclusive but max is exclusive.
91 if (ctx
->DrawBuffer
->_Xmin
== ctx
->DrawBuffer
->_Xmax
||
92 ctx
->DrawBuffer
->_Ymin
== ctx
->DrawBuffer
->_Ymax
) {
93 /* If the scissor was out of bounds and got clamped to 0
94 * width/height at the bounds, the subtraction of 1 from
95 * maximums could produce a negative number and thus not clip
96 * anything. Instead, just provide a min > max scissor inside
97 * the bounds, which produces the expected no rendering.
99 sfv
->scissor
.xmin
= 1;
100 sfv
->scissor
.xmax
= 0;
101 sfv
->scissor
.ymin
= 1;
102 sfv
->scissor
.ymax
= 0;
103 } else if (render_to_fbo
) {
104 /* texmemory: Y=0=bottom */
105 sfv
->scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
106 sfv
->scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
107 sfv
->scissor
.ymin
= ctx
->DrawBuffer
->_Ymin
;
108 sfv
->scissor
.ymax
= ctx
->DrawBuffer
->_Ymax
- 1;
111 /* memory: Y=0=top */
112 sfv
->scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
113 sfv
->scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
114 sfv
->scissor
.ymin
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymax
;
115 sfv
->scissor
.ymax
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymin
- 1;
118 brw
->ctx
.NewDriverState
|= BRW_NEW_SF_VP
;
121 const struct brw_tracked_state brw_sf_vp
= {
123 .mesa
= _NEW_BUFFERS
|
126 .brw
= BRW_NEW_BATCH
|
132 static void upload_sf_unit( struct brw_context
*brw
)
134 struct gl_context
*ctx
= &brw
->ctx
;
135 struct brw_sf_unit_state
*sf
;
136 int chipset_max_threads
;
137 bool render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
);
139 sf
= brw_state_batch(brw
, sizeof(*sf
), 64, &brw
->sf
.state_offset
);
141 memset(sf
, 0, sizeof(*sf
));
143 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */
144 sf
->thread0
.grf_reg_count
= ALIGN(brw
->sf
.prog_data
->total_grf
, 16) / 16 - 1;
145 sf
->thread0
.kernel_start_pointer
=
146 brw_program_reloc(brw
,
147 brw
->sf
.state_offset
+
148 offsetof(struct brw_sf_unit_state
, thread0
),
149 brw
->sf
.prog_offset
+
150 (sf
->thread0
.grf_reg_count
<< 1)) >> 6;
152 sf
->thread1
.floating_point_mode
= BRW_FLOATING_POINT_NON_IEEE_754
;
154 sf
->thread3
.dispatch_grf_start_reg
= 3;
155 sf
->thread3
.urb_entry_read_offset
= BRW_SF_URB_ENTRY_READ_OFFSET
;
157 /* BRW_NEW_SF_PROG_DATA */
158 sf
->thread3
.urb_entry_read_length
= brw
->sf
.prog_data
->urb_read_length
;
160 /* BRW_NEW_URB_FENCE */
161 sf
->thread4
.nr_urb_entries
= brw
->urb
.nr_sf_entries
;
162 sf
->thread4
.urb_entry_allocation_size
= brw
->urb
.sfsize
- 1;
164 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
165 * 48 (Ironlake) threads.
168 chipset_max_threads
= 48;
170 chipset_max_threads
= 24;
172 /* BRW_NEW_URB_FENCE */
173 sf
->thread4
.max_threads
= MIN2(chipset_max_threads
,
174 brw
->urb
.nr_sf_entries
) - 1;
177 sf
->sf5
.sf_viewport_state_offset
= (brw
->batch
.bo
->offset64
+
178 brw
->sf
.vp_offset
) >> 5; /* reloc */
180 sf
->sf5
.viewport_transform
= 1;
183 if (ctx
->Scissor
.EnableFlags
)
187 if (ctx
->Polygon
._FrontBit
)
188 sf
->sf5
.front_winding
= BRW_FRONTWINDING_CW
;
190 sf
->sf5
.front_winding
= BRW_FRONTWINDING_CCW
;
193 * The viewport is inverted for rendering to a FBO, and that inverts
194 * polygon front/back orientation.
196 sf
->sf5
.front_winding
^= render_to_fbo
;
199 switch (ctx
->Polygon
.CullFlag
? ctx
->Polygon
.CullFaceMode
: GL_NONE
) {
201 sf
->sf6
.cull_mode
= BRW_CULLMODE_FRONT
;
204 sf
->sf6
.cull_mode
= BRW_CULLMODE_BACK
;
206 case GL_FRONT_AND_BACK
:
207 sf
->sf6
.cull_mode
= BRW_CULLMODE_BOTH
;
210 sf
->sf6
.cull_mode
= BRW_CULLMODE_NONE
;
213 unreachable("not reached");
218 CLAMP(ctx
->Line
.Width
, 1.0f
, ctx
->Const
.MaxLineWidth
) * (1<<1);
220 sf
->sf6
.line_endcap_aa_region_width
= 1;
221 if (ctx
->Line
.SmoothFlag
)
222 sf
->sf6
.aa_enable
= 1;
223 else if (sf
->sf6
.line_width
<= 0x2)
224 sf
->sf6
.line_width
= 0;
227 if (!render_to_fbo
) {
228 /* Rendering to an OpenGL window */
229 sf
->sf6
.point_rast_rule
= BRW_RASTRULE_UPPER_RIGHT
;
232 /* If rendering to an FBO, the pixel coordinate system is
233 * inverted with respect to the normal OpenGL coordinate
234 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
235 * But this value is listed as "Reserved, but not seen as useful"
236 * in Intel documentation (page 212, "Point Rasterization Rule",
237 * section 7.4 "SF Pipeline State Summary", of document
238 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
239 * Chipset Graphics Controller Programmer's Reference Manual,
240 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
242 * https://01.org/linuxgraphics/documentation/hardware-specification-prms
243 * at the time of this writing).
245 * It does work on at least some devices, if not all;
246 * if devices that don't support it can be identified,
247 * the likely failure case is that points are rasterized
248 * incorrectly, which is no worse than occurs without
249 * the value, so we're using it here.
251 sf
->sf6
.point_rast_rule
= BRW_RASTRULE_LOWER_RIGHT
;
253 /* XXX clamp max depends on AA vs. non-AA */
256 sf
->sf7
.sprite_point
= ctx
->Point
.PointSprite
;
257 sf
->sf7
.point_size
= CLAMP(rintf(CLAMP(ctx
->Point
.Size
,
259 ctx
->Point
.MaxSize
)), 1.0f
, 255.0f
) *
261 /* _NEW_PROGRAM | _NEW_POINT */
262 sf
->sf7
.use_point_size_state
= !(ctx
->VertexProgram
.PointSizeEnabled
||
263 ctx
->Point
._Attenuated
);
264 sf
->sf7
.aa_line_distance_mode
= brw
->is_g4x
|| brw
->gen
== 5;
266 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
269 if (ctx
->Light
.ProvokingVertex
!= GL_FIRST_VERTEX_CONVENTION
) {
270 sf
->sf7
.trifan_pv
= 2;
271 sf
->sf7
.linestrip_pv
= 1;
272 sf
->sf7
.tristrip_pv
= 2;
274 sf
->sf7
.trifan_pv
= 1;
275 sf
->sf7
.linestrip_pv
= 0;
276 sf
->sf7
.tristrip_pv
= 0;
278 sf
->sf7
.line_last_pixel_enable
= 0;
280 /* Set bias for OpenGL rasterization rules:
282 sf
->sf6
.dest_org_vbias
= 0x8;
283 sf
->sf6
.dest_org_hbias
= 0x8;
285 /* STATE_PREFETCH command description describes this state as being
286 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
289 /* Emit SF viewport relocation */
290 brw_emit_reloc(&brw
->batch
,
291 brw
->sf
.state_offset
+
292 offsetof(struct brw_sf_unit_state
, sf5
),
294 brw
->sf
.vp_offset
| sf
->sf5
.front_winding
|
295 (sf
->sf5
.viewport_transform
<< 1),
296 I915_GEM_DOMAIN_INSTRUCTION
, 0);
298 brw
->ctx
.NewDriverState
|= BRW_NEW_GEN4_UNIT_STATE
;
301 const struct brw_tracked_state brw_sf_unit
= {
303 .mesa
= _NEW_BUFFERS
|
310 .brw
= BRW_NEW_BATCH
|
312 BRW_NEW_PROGRAM_CACHE
|
313 BRW_NEW_SF_PROG_DATA
|
317 .emit
= upload_sf_unit
,