Merge remote-tracking branch 'mareko/r300g-draw-instanced' into pipe-video
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
38
39 static void upload_sf_vp(struct brw_context *brw)
40 {
41 struct intel_context *intel = &brw->intel;
42 struct gl_context *ctx = &intel->ctx;
43 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
44 struct brw_sf_viewport *sfv;
45 GLfloat y_scale, y_bias;
46 const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
47 const GLfloat *v = ctx->Viewport._WindowMap.m;
48
49 sfv = brw_state_batch(brw, sizeof(*sfv), 32, &brw->sf.vp_offset);
50 memset(sfv, 0, sizeof(*sfv));
51
52 if (render_to_fbo) {
53 y_scale = 1.0;
54 y_bias = 0;
55 }
56 else {
57 y_scale = -1.0;
58 y_bias = ctx->DrawBuffer->Height;
59 }
60
61 /* _NEW_VIEWPORT */
62
63 sfv->viewport.m00 = v[MAT_SX];
64 sfv->viewport.m11 = v[MAT_SY] * y_scale;
65 sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
66 sfv->viewport.m30 = v[MAT_TX];
67 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
68 sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
69
70 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
71 * for DrawBuffer->_[XY]{min,max}
72 */
73
74 /* The scissor only needs to handle the intersection of drawable
75 * and scissor rect, since there are no longer cliprects for shared
76 * buffers with DRI2.
77 *
78 * Note that the hardware's coordinates are inclusive, while Mesa's min is
79 * inclusive but max is exclusive.
80 */
81
82 if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
83 ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
84 /* If the scissor was out of bounds and got clamped to 0
85 * width/height at the bounds, the subtraction of 1 from
86 * maximums could produce a negative number and thus not clip
87 * anything. Instead, just provide a min > max scissor inside
88 * the bounds, which produces the expected no rendering.
89 */
90 sfv->scissor.xmin = 1;
91 sfv->scissor.xmax = 0;
92 sfv->scissor.ymin = 1;
93 sfv->scissor.ymax = 0;
94 } else if (render_to_fbo) {
95 /* texmemory: Y=0=bottom */
96 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
97 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
98 sfv->scissor.ymin = ctx->DrawBuffer->_Ymin;
99 sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
100 }
101 else {
102 /* memory: Y=0=top */
103 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
104 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
105 sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
106 sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
107 }
108
109 brw->state.dirty.cache |= CACHE_NEW_SF_VP;
110 }
111
112 const struct brw_tracked_state brw_sf_vp = {
113 .dirty = {
114 .mesa = (_NEW_VIEWPORT |
115 _NEW_SCISSOR |
116 _NEW_BUFFERS),
117 .brw = BRW_NEW_BATCH,
118 .cache = 0
119 },
120 .prepare = upload_sf_vp
121 };
122
123 static void upload_sf_unit( struct brw_context *brw )
124 {
125 struct intel_context *intel = &brw->intel;
126 struct gl_context *ctx = &intel->ctx;
127 struct brw_sf_unit_state *sf;
128 drm_intel_bo *bo = intel->batch.bo;
129 int chipset_max_threads;
130 bool render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
131
132 sf = brw_state_batch(brw, sizeof(*sf), 64, &brw->sf.state_offset);
133
134 memset(sf, 0, sizeof(*sf));
135
136 /* CACHE_NEW_SF_PROG */
137 sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
138 sf->thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */
139
140 sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
141
142 sf->thread3.dispatch_grf_start_reg = 3;
143
144 if (intel->gen == 5)
145 sf->thread3.urb_entry_read_offset = 3;
146 else
147 sf->thread3.urb_entry_read_offset = 1;
148
149 /* CACHE_NEW_SF_PROG */
150 sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
151
152 /* BRW_NEW_URB_FENCE */
153 sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries;
154 sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
155
156 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
157 * 48 (Ironlake) threads.
158 */
159 if (intel->gen == 5)
160 chipset_max_threads = 48;
161 else
162 chipset_max_threads = 24;
163
164 /* BRW_NEW_URB_FENCE */
165 sf->thread4.max_threads = MIN2(chipset_max_threads,
166 brw->urb.nr_sf_entries) - 1;
167
168 if (unlikely(INTEL_DEBUG & DEBUG_SINGLE_THREAD))
169 sf->thread4.max_threads = 0;
170
171 if (unlikely(INTEL_DEBUG & DEBUG_STATS))
172 sf->thread4.stats_enable = 1;
173
174 /* CACHE_NEW_SF_VP */
175 sf->sf5.sf_viewport_state_offset = (intel->batch.bo->offset +
176 brw->sf.vp_offset) >> 5; /* reloc */
177
178 sf->sf5.viewport_transform = 1;
179
180 /* _NEW_SCISSOR */
181 if (ctx->Scissor.Enabled)
182 sf->sf6.scissor = 1;
183
184 /* _NEW_POLYGON */
185 if (ctx->Polygon.FrontFace == GL_CCW)
186 sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
187 else
188 sf->sf5.front_winding = BRW_FRONTWINDING_CW;
189
190 /* _NEW_BUFFERS
191 * The viewport is inverted for rendering to a FBO, and that inverts
192 * polygon front/back orientation.
193 */
194 sf->sf5.front_winding ^= render_to_fbo;
195
196 /* _NEW_POLYGON */
197 switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
198 case GL_FRONT:
199 sf->sf6.cull_mode = BRW_CULLMODE_FRONT;
200 break;
201 case GL_BACK:
202 sf->sf6.cull_mode = BRW_CULLMODE_BACK;
203 break;
204 case GL_FRONT_AND_BACK:
205 sf->sf6.cull_mode = BRW_CULLMODE_BOTH;
206 break;
207 case GL_NONE:
208 sf->sf6.cull_mode = BRW_CULLMODE_NONE;
209 break;
210 default:
211 assert(0);
212 break;
213 }
214
215 /* _NEW_LINE */
216 /* XXX use ctx->Const.Min/MaxLineWidth here */
217 sf->sf6.line_width = CLAMP(ctx->Line.Width, 1.0, 5.0) * (1<<1);
218
219 sf->sf6.line_endcap_aa_region_width = 1;
220 if (ctx->Line.SmoothFlag)
221 sf->sf6.aa_enable = 1;
222 else if (sf->sf6.line_width <= 0x2)
223 sf->sf6.line_width = 0;
224
225 /* _NEW_BUFFERS */
226 if (!render_to_fbo) {
227 /* Rendering to an OpenGL window */
228 sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
229 }
230 else {
231 /* If rendering to an FBO, the pixel coordinate system is
232 * inverted with respect to the normal OpenGL coordinate
233 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
234 * But this value is listed as "Reserved, but not seen as useful"
235 * in Intel documentation (page 212, "Point Rasterization Rule",
236 * section 7.4 "SF Pipeline State Summary", of document
237 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
238 * Chipset Graphics Controller Programmer's Reference Manual,
239 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
240 * available at
241 * http://intellinuxgraphics.org/documentation.html
242 * at the time of this writing).
243 *
244 * It does work on at least some devices, if not all;
245 * if devices that don't support it can be identified,
246 * the likely failure case is that points are rasterized
247 * incorrectly, which is no worse than occurs without
248 * the value, so we're using it here.
249 */
250 sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
251 }
252 /* XXX clamp max depends on AA vs. non-AA */
253
254 /* _NEW_POINT */
255 sf->sf7.sprite_point = ctx->Point.PointSprite;
256 sf->sf7.point_size = CLAMP(rint(CLAMP(ctx->Point.Size,
257 ctx->Point.MinSize,
258 ctx->Point.MaxSize)), 1, 255) * (1<<3);
259 sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
260 ctx->Point._Attenuated);
261 sf->sf7.aa_line_distance_mode = 0;
262
263 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
264 * _NEW_LIGHT
265 */
266 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
267 sf->sf7.trifan_pv = 2;
268 sf->sf7.linestrip_pv = 1;
269 sf->sf7.tristrip_pv = 2;
270 } else {
271 sf->sf7.trifan_pv = 1;
272 sf->sf7.linestrip_pv = 0;
273 sf->sf7.tristrip_pv = 0;
274 }
275 sf->sf7.line_last_pixel_enable = 0;
276
277 /* Set bias for OpenGL rasterization rules:
278 */
279 sf->sf6.dest_org_vbias = 0x8;
280 sf->sf6.dest_org_hbias = 0x8;
281
282 /* STATE_PREFETCH command description describes this state as being
283 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
284 */
285 /* Emit SF program relocation */
286 drm_intel_bo_emit_reloc(bo, (brw->sf.state_offset +
287 offsetof(struct brw_sf_unit_state, thread0)),
288 brw->sf.prog_bo, sf->thread0.grf_reg_count << 1,
289 I915_GEM_DOMAIN_INSTRUCTION, 0);
290
291 /* Emit SF viewport relocation */
292 drm_intel_bo_emit_reloc(bo, (brw->sf.state_offset +
293 offsetof(struct brw_sf_unit_state, sf5)),
294 intel->batch.bo, (brw->sf.vp_offset |
295 sf->sf5.front_winding |
296 (sf->sf5.viewport_transform << 1)),
297 I915_GEM_DOMAIN_INSTRUCTION, 0);
298
299 brw->state.dirty.cache |= CACHE_NEW_SF_UNIT;
300 }
301
302 const struct brw_tracked_state brw_sf_unit = {
303 .dirty = {
304 .mesa = (_NEW_POLYGON |
305 _NEW_LIGHT |
306 _NEW_LINE |
307 _NEW_POINT |
308 _NEW_SCISSOR |
309 _NEW_BUFFERS),
310 .brw = (BRW_NEW_BATCH |
311 BRW_NEW_URB_FENCE),
312 .cache = (CACHE_NEW_SF_VP |
313 CACHE_NEW_SF_PROG)
314 },
315 .prepare = upload_sf_unit,
316 };