2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
39 static void upload_sf_vp(struct brw_context
*brw
)
41 struct intel_context
*intel
= &brw
->intel
;
42 struct gl_context
*ctx
= &intel
->ctx
;
43 const GLfloat depth_scale
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
44 struct brw_sf_viewport
*sfv
;
45 GLfloat y_scale
, y_bias
;
46 const GLboolean render_to_fbo
= (ctx
->DrawBuffer
->Name
!= 0);
47 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
49 sfv
= brw_state_batch(brw
, sizeof(*sfv
), 32, &brw
->sf
.vp_offset
);
50 memset(sfv
, 0, sizeof(*sfv
));
58 y_bias
= ctx
->DrawBuffer
->Height
;
63 sfv
->viewport
.m00
= v
[MAT_SX
];
64 sfv
->viewport
.m11
= v
[MAT_SY
] * y_scale
;
65 sfv
->viewport
.m22
= v
[MAT_SZ
] * depth_scale
;
66 sfv
->viewport
.m30
= v
[MAT_TX
];
67 sfv
->viewport
.m31
= v
[MAT_TY
] * y_scale
+ y_bias
;
68 sfv
->viewport
.m32
= v
[MAT_TZ
] * depth_scale
;
70 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
71 * for DrawBuffer->_[XY]{min,max}
74 /* The scissor only needs to handle the intersection of drawable
75 * and scissor rect, since there are no longer cliprects for shared
78 * Note that the hardware's coordinates are inclusive, while Mesa's min is
79 * inclusive but max is exclusive.
82 if (ctx
->DrawBuffer
->_Xmin
== ctx
->DrawBuffer
->_Xmax
||
83 ctx
->DrawBuffer
->_Ymin
== ctx
->DrawBuffer
->_Ymax
) {
84 /* If the scissor was out of bounds and got clamped to 0
85 * width/height at the bounds, the subtraction of 1 from
86 * maximums could produce a negative number and thus not clip
87 * anything. Instead, just provide a min > max scissor inside
88 * the bounds, which produces the expected no rendering.
90 sfv
->scissor
.xmin
= 1;
91 sfv
->scissor
.xmax
= 0;
92 sfv
->scissor
.ymin
= 1;
93 sfv
->scissor
.ymax
= 0;
94 } else if (render_to_fbo
) {
95 /* texmemory: Y=0=bottom */
96 sfv
->scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
97 sfv
->scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
98 sfv
->scissor
.ymin
= ctx
->DrawBuffer
->_Ymin
;
99 sfv
->scissor
.ymax
= ctx
->DrawBuffer
->_Ymax
- 1;
102 /* memory: Y=0=top */
103 sfv
->scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
104 sfv
->scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
105 sfv
->scissor
.ymin
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymax
;
106 sfv
->scissor
.ymax
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymin
- 1;
109 brw
->state
.dirty
.cache
|= CACHE_NEW_SF_VP
;
112 const struct brw_tracked_state brw_sf_vp
= {
114 .mesa
= (_NEW_VIEWPORT
|
117 .brw
= BRW_NEW_BATCH
,
120 .prepare
= upload_sf_vp
123 static void upload_sf_unit( struct brw_context
*brw
)
125 struct intel_context
*intel
= &brw
->intel
;
126 struct gl_context
*ctx
= &intel
->ctx
;
127 struct brw_sf_unit_state
*sf
;
128 drm_intel_bo
*bo
= intel
->batch
.bo
;
129 int chipset_max_threads
;
130 bool render_to_fbo
= brw
->intel
.ctx
.DrawBuffer
->Name
!= 0;
132 sf
= brw_state_batch(brw
, sizeof(*sf
), 64, &brw
->sf
.state_offset
);
134 memset(sf
, 0, sizeof(*sf
));
136 /* CACHE_NEW_SF_PROG */
137 sf
->thread0
.grf_reg_count
= ALIGN(brw
->sf
.prog_data
->total_grf
, 16) / 16 - 1;
138 sf
->thread0
.kernel_start_pointer
= brw
->sf
.prog_bo
->offset
>> 6; /* reloc */
140 sf
->thread1
.floating_point_mode
= BRW_FLOATING_POINT_NON_IEEE_754
;
142 sf
->thread3
.dispatch_grf_start_reg
= 3;
145 sf
->thread3
.urb_entry_read_offset
= 3;
147 sf
->thread3
.urb_entry_read_offset
= 1;
149 /* CACHE_NEW_SF_PROG */
150 sf
->thread3
.urb_entry_read_length
= brw
->sf
.prog_data
->urb_read_length
;
152 /* BRW_NEW_URB_FENCE */
153 sf
->thread4
.nr_urb_entries
= brw
->urb
.nr_sf_entries
;
154 sf
->thread4
.urb_entry_allocation_size
= brw
->urb
.sfsize
- 1;
156 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
157 * 48 (Ironlake) threads.
160 chipset_max_threads
= 48;
162 chipset_max_threads
= 24;
164 /* BRW_NEW_URB_FENCE */
165 sf
->thread4
.max_threads
= MIN2(chipset_max_threads
,
166 brw
->urb
.nr_sf_entries
) - 1;
168 if (unlikely(INTEL_DEBUG
& DEBUG_SINGLE_THREAD
))
169 sf
->thread4
.max_threads
= 0;
171 if (unlikely(INTEL_DEBUG
& DEBUG_STATS
))
172 sf
->thread4
.stats_enable
= 1;
174 /* CACHE_NEW_SF_VP */
175 sf
->sf5
.sf_viewport_state_offset
= (intel
->batch
.bo
->offset
+
176 brw
->sf
.vp_offset
) >> 5; /* reloc */
178 sf
->sf5
.viewport_transform
= 1;
181 if (ctx
->Scissor
.Enabled
)
185 if (ctx
->Polygon
.FrontFace
== GL_CCW
)
186 sf
->sf5
.front_winding
= BRW_FRONTWINDING_CCW
;
188 sf
->sf5
.front_winding
= BRW_FRONTWINDING_CW
;
191 * The viewport is inverted for rendering to a FBO, and that inverts
192 * polygon front/back orientation.
194 sf
->sf5
.front_winding
^= render_to_fbo
;
197 switch (ctx
->Polygon
.CullFlag
? ctx
->Polygon
.CullFaceMode
: GL_NONE
) {
199 sf
->sf6
.cull_mode
= BRW_CULLMODE_FRONT
;
202 sf
->sf6
.cull_mode
= BRW_CULLMODE_BACK
;
204 case GL_FRONT_AND_BACK
:
205 sf
->sf6
.cull_mode
= BRW_CULLMODE_BOTH
;
208 sf
->sf6
.cull_mode
= BRW_CULLMODE_NONE
;
216 /* XXX use ctx->Const.Min/MaxLineWidth here */
217 sf
->sf6
.line_width
= CLAMP(ctx
->Line
.Width
, 1.0, 5.0) * (1<<1);
219 sf
->sf6
.line_endcap_aa_region_width
= 1;
220 if (ctx
->Line
.SmoothFlag
)
221 sf
->sf6
.aa_enable
= 1;
222 else if (sf
->sf6
.line_width
<= 0x2)
223 sf
->sf6
.line_width
= 0;
226 if (!render_to_fbo
) {
227 /* Rendering to an OpenGL window */
228 sf
->sf6
.point_rast_rule
= BRW_RASTRULE_UPPER_RIGHT
;
231 /* If rendering to an FBO, the pixel coordinate system is
232 * inverted with respect to the normal OpenGL coordinate
233 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
234 * But this value is listed as "Reserved, but not seen as useful"
235 * in Intel documentation (page 212, "Point Rasterization Rule",
236 * section 7.4 "SF Pipeline State Summary", of document
237 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
238 * Chipset Graphics Controller Programmer's Reference Manual,
239 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
241 * http://intellinuxgraphics.org/documentation.html
242 * at the time of this writing).
244 * It does work on at least some devices, if not all;
245 * if devices that don't support it can be identified,
246 * the likely failure case is that points are rasterized
247 * incorrectly, which is no worse than occurs without
248 * the value, so we're using it here.
250 sf
->sf6
.point_rast_rule
= BRW_RASTRULE_LOWER_RIGHT
;
252 /* XXX clamp max depends on AA vs. non-AA */
255 sf
->sf7
.sprite_point
= ctx
->Point
.PointSprite
;
256 sf
->sf7
.point_size
= CLAMP(rint(CLAMP(ctx
->Point
.Size
,
258 ctx
->Point
.MaxSize
)), 1, 255) * (1<<3);
259 sf
->sf7
.use_point_size_state
= !(ctx
->VertexProgram
.PointSizeEnabled
||
260 ctx
->Point
._Attenuated
);
261 sf
->sf7
.aa_line_distance_mode
= 0;
263 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
266 if (ctx
->Light
.ProvokingVertex
!= GL_FIRST_VERTEX_CONVENTION
) {
267 sf
->sf7
.trifan_pv
= 2;
268 sf
->sf7
.linestrip_pv
= 1;
269 sf
->sf7
.tristrip_pv
= 2;
271 sf
->sf7
.trifan_pv
= 1;
272 sf
->sf7
.linestrip_pv
= 0;
273 sf
->sf7
.tristrip_pv
= 0;
275 sf
->sf7
.line_last_pixel_enable
= 0;
277 /* Set bias for OpenGL rasterization rules:
279 sf
->sf6
.dest_org_vbias
= 0x8;
280 sf
->sf6
.dest_org_hbias
= 0x8;
282 /* STATE_PREFETCH command description describes this state as being
283 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
285 /* Emit SF program relocation */
286 drm_intel_bo_emit_reloc(bo
, (brw
->sf
.state_offset
+
287 offsetof(struct brw_sf_unit_state
, thread0
)),
288 brw
->sf
.prog_bo
, sf
->thread0
.grf_reg_count
<< 1,
289 I915_GEM_DOMAIN_INSTRUCTION
, 0);
291 /* Emit SF viewport relocation */
292 drm_intel_bo_emit_reloc(bo
, (brw
->sf
.state_offset
+
293 offsetof(struct brw_sf_unit_state
, sf5
)),
294 intel
->batch
.bo
, (brw
->sf
.vp_offset
|
295 sf
->sf5
.front_winding
|
296 (sf
->sf5
.viewport_transform
<< 1)),
297 I915_GEM_DOMAIN_INSTRUCTION
, 0);
299 brw
->state
.dirty
.cache
|= CACHE_NEW_SF_UNIT
;
302 const struct brw_tracked_state brw_sf_unit
= {
304 .mesa
= (_NEW_POLYGON
|
310 .brw
= (BRW_NEW_BATCH
|
312 .cache
= (CACHE_NEW_SF_VP
|
315 .prepare
= upload_sf_unit
,