i965: Move intel_context::gen and gt fields to brw_context.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "main/mtypes.h"
35 #include "main/macros.h"
36 #include "main/fbobject.h"
37 #include "brw_context.h"
38 #include "brw_state.h"
39 #include "brw_defines.h"
40 #include "brw_sf.h"
41
42 static void upload_sf_vp(struct brw_context *brw)
43 {
44 struct intel_context *intel = &brw->intel;
45 struct gl_context *ctx = &intel->ctx;
46 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
47 struct brw_sf_viewport *sfv;
48 GLfloat y_scale, y_bias;
49 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
50 const GLfloat *v = ctx->Viewport._WindowMap.m;
51
52 sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
53 sizeof(*sfv), 32, &brw->sf.vp_offset);
54 memset(sfv, 0, sizeof(*sfv));
55
56 if (render_to_fbo) {
57 y_scale = 1.0;
58 y_bias = 0;
59 }
60 else {
61 y_scale = -1.0;
62 y_bias = ctx->DrawBuffer->Height;
63 }
64
65 /* _NEW_VIEWPORT */
66
67 sfv->viewport.m00 = v[MAT_SX];
68 sfv->viewport.m11 = v[MAT_SY] * y_scale;
69 sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
70 sfv->viewport.m30 = v[MAT_TX];
71 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
72 sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
73
74 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
75 * for DrawBuffer->_[XY]{min,max}
76 */
77
78 /* The scissor only needs to handle the intersection of drawable
79 * and scissor rect, since there are no longer cliprects for shared
80 * buffers with DRI2.
81 *
82 * Note that the hardware's coordinates are inclusive, while Mesa's min is
83 * inclusive but max is exclusive.
84 */
85
86 if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
87 ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
88 /* If the scissor was out of bounds and got clamped to 0
89 * width/height at the bounds, the subtraction of 1 from
90 * maximums could produce a negative number and thus not clip
91 * anything. Instead, just provide a min > max scissor inside
92 * the bounds, which produces the expected no rendering.
93 */
94 sfv->scissor.xmin = 1;
95 sfv->scissor.xmax = 0;
96 sfv->scissor.ymin = 1;
97 sfv->scissor.ymax = 0;
98 } else if (render_to_fbo) {
99 /* texmemory: Y=0=bottom */
100 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
101 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
102 sfv->scissor.ymin = ctx->DrawBuffer->_Ymin;
103 sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
104 }
105 else {
106 /* memory: Y=0=top */
107 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
108 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
109 sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
110 sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
111 }
112
113 brw->state.dirty.cache |= CACHE_NEW_SF_VP;
114 }
115
116 const struct brw_tracked_state brw_sf_vp = {
117 .dirty = {
118 .mesa = (_NEW_VIEWPORT |
119 _NEW_SCISSOR |
120 _NEW_BUFFERS),
121 .brw = BRW_NEW_BATCH,
122 .cache = 0
123 },
124 .emit = upload_sf_vp
125 };
126
127 static void upload_sf_unit( struct brw_context *brw )
128 {
129 struct intel_context *intel = &brw->intel;
130 struct gl_context *ctx = &intel->ctx;
131 struct brw_sf_unit_state *sf;
132 drm_intel_bo *bo = brw->batch.bo;
133 int chipset_max_threads;
134 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
135
136 sf = brw_state_batch(brw, AUB_TRACE_SF_STATE,
137 sizeof(*sf), 64, &brw->sf.state_offset);
138
139 memset(sf, 0, sizeof(*sf));
140
141 /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_SF_PROG */
142 sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
143 sf->thread0.kernel_start_pointer =
144 brw_program_reloc(brw,
145 brw->sf.state_offset +
146 offsetof(struct brw_sf_unit_state, thread0),
147 brw->sf.prog_offset +
148 (sf->thread0.grf_reg_count << 1)) >> 6;
149
150 sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
151
152 sf->thread3.dispatch_grf_start_reg = 3;
153 sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
154
155 /* CACHE_NEW_SF_PROG */
156 sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
157
158 /* BRW_NEW_URB_FENCE */
159 sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries;
160 sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
161
162 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
163 * 48 (Ironlake) threads.
164 */
165 if (brw->gen == 5)
166 chipset_max_threads = 48;
167 else
168 chipset_max_threads = 24;
169
170 /* BRW_NEW_URB_FENCE */
171 sf->thread4.max_threads = MIN2(chipset_max_threads,
172 brw->urb.nr_sf_entries) - 1;
173
174 if (unlikely(INTEL_DEBUG & DEBUG_STATS))
175 sf->thread4.stats_enable = 1;
176
177 /* CACHE_NEW_SF_VP */
178 sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset +
179 brw->sf.vp_offset) >> 5; /* reloc */
180
181 sf->sf5.viewport_transform = 1;
182
183 /* _NEW_SCISSOR */
184 if (ctx->Scissor.Enabled)
185 sf->sf6.scissor = 1;
186
187 /* _NEW_POLYGON */
188 if (ctx->Polygon.FrontFace == GL_CCW)
189 sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
190 else
191 sf->sf5.front_winding = BRW_FRONTWINDING_CW;
192
193 /* _NEW_BUFFERS
194 * The viewport is inverted for rendering to a FBO, and that inverts
195 * polygon front/back orientation.
196 */
197 sf->sf5.front_winding ^= render_to_fbo;
198
199 /* _NEW_POLYGON */
200 switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
201 case GL_FRONT:
202 sf->sf6.cull_mode = BRW_CULLMODE_FRONT;
203 break;
204 case GL_BACK:
205 sf->sf6.cull_mode = BRW_CULLMODE_BACK;
206 break;
207 case GL_FRONT_AND_BACK:
208 sf->sf6.cull_mode = BRW_CULLMODE_BOTH;
209 break;
210 case GL_NONE:
211 sf->sf6.cull_mode = BRW_CULLMODE_NONE;
212 break;
213 default:
214 assert(0);
215 break;
216 }
217
218 /* _NEW_LINE */
219 /* XXX use ctx->Const.Min/MaxLineWidth here */
220 sf->sf6.line_width = CLAMP(ctx->Line.Width, 1.0, 5.0) * (1<<1);
221
222 sf->sf6.line_endcap_aa_region_width = 1;
223 if (ctx->Line.SmoothFlag)
224 sf->sf6.aa_enable = 1;
225 else if (sf->sf6.line_width <= 0x2)
226 sf->sf6.line_width = 0;
227
228 /* _NEW_BUFFERS */
229 if (!render_to_fbo) {
230 /* Rendering to an OpenGL window */
231 sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
232 }
233 else {
234 /* If rendering to an FBO, the pixel coordinate system is
235 * inverted with respect to the normal OpenGL coordinate
236 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
237 * But this value is listed as "Reserved, but not seen as useful"
238 * in Intel documentation (page 212, "Point Rasterization Rule",
239 * section 7.4 "SF Pipeline State Summary", of document
240 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
241 * Chipset Graphics Controller Programmer's Reference Manual,
242 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
243 * available at
244 * http://intellinuxgraphics.org/documentation.html
245 * at the time of this writing).
246 *
247 * It does work on at least some devices, if not all;
248 * if devices that don't support it can be identified,
249 * the likely failure case is that points are rasterized
250 * incorrectly, which is no worse than occurs without
251 * the value, so we're using it here.
252 */
253 sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
254 }
255 /* XXX clamp max depends on AA vs. non-AA */
256
257 /* _NEW_POINT */
258 sf->sf7.sprite_point = ctx->Point.PointSprite;
259 sf->sf7.point_size = CLAMP(rint(CLAMP(ctx->Point.Size,
260 ctx->Point.MinSize,
261 ctx->Point.MaxSize)), 1, 255) * (1<<3);
262 /* _NEW_PROGRAM | _NEW_POINT */
263 sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
264 ctx->Point._Attenuated);
265 sf->sf7.aa_line_distance_mode = 0;
266
267 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
268 * _NEW_LIGHT
269 */
270 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
271 sf->sf7.trifan_pv = 2;
272 sf->sf7.linestrip_pv = 1;
273 sf->sf7.tristrip_pv = 2;
274 } else {
275 sf->sf7.trifan_pv = 1;
276 sf->sf7.linestrip_pv = 0;
277 sf->sf7.tristrip_pv = 0;
278 }
279 sf->sf7.line_last_pixel_enable = 0;
280
281 /* Set bias for OpenGL rasterization rules:
282 */
283 sf->sf6.dest_org_vbias = 0x8;
284 sf->sf6.dest_org_hbias = 0x8;
285
286 /* STATE_PREFETCH command description describes this state as being
287 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
288 */
289
290 /* Emit SF viewport relocation */
291 drm_intel_bo_emit_reloc(bo, (brw->sf.state_offset +
292 offsetof(struct brw_sf_unit_state, sf5)),
293 brw->batch.bo, (brw->sf.vp_offset |
294 sf->sf5.front_winding |
295 (sf->sf5.viewport_transform << 1)),
296 I915_GEM_DOMAIN_INSTRUCTION, 0);
297
298 brw->state.dirty.cache |= CACHE_NEW_SF_UNIT;
299 }
300
301 const struct brw_tracked_state brw_sf_unit = {
302 .dirty = {
303 .mesa = (_NEW_POLYGON |
304 _NEW_PROGRAM |
305 _NEW_LIGHT |
306 _NEW_LINE |
307 _NEW_POINT |
308 _NEW_SCISSOR |
309 _NEW_BUFFERS),
310 .brw = (BRW_NEW_BATCH |
311 BRW_NEW_PROGRAM_CACHE |
312 BRW_NEW_URB_FENCE),
313 .cache = (CACHE_NEW_SF_VP |
314 CACHE_NEW_SF_PROG)
315 },
316 .emit = upload_sf_unit,
317 };