2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
38 #include "intel_fbo.h"
40 static void upload_sf_vp(struct brw_context
*brw
)
42 GLcontext
*ctx
= &brw
->intel
.ctx
;
43 const GLfloat depth_scale
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
44 struct brw_sf_viewport sfv
;
45 struct intel_renderbuffer
*irb
=
46 intel_renderbuffer(ctx
->DrawBuffer
->_ColorDrawBuffers
[0]);
47 GLfloat y_scale
, y_bias
;
49 memset(&sfv
, 0, sizeof(sfv
));
51 if (ctx
->DrawBuffer
->Name
) {
52 /* User-created FBO */
53 if (irb
&& !irb
->RenderToTexture
) {
55 y_bias
= ctx
->DrawBuffer
->Height
;
62 y_bias
= ctx
->DrawBuffer
->Height
;
65 /* _NEW_VIEWPORT, BRW_NEW_METAOPS */
67 if (!brw
->metaops
.active
) {
68 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
70 sfv
.viewport
.m00
= v
[MAT_SX
];
71 sfv
.viewport
.m11
= v
[MAT_SY
] * y_scale
;
72 sfv
.viewport
.m22
= v
[MAT_SZ
] * depth_scale
;
73 sfv
.viewport
.m30
= v
[MAT_TX
];
74 sfv
.viewport
.m31
= v
[MAT_TY
] * y_scale
+ y_bias
;
75 sfv
.viewport
.m32
= v
[MAT_TZ
] * depth_scale
;
78 sfv
.viewport
.m11
= - 1;
81 sfv
.viewport
.m31
= ctx
->DrawBuffer
->Height
;
87 /* The scissor only needs to handle the intersection of drawable and
88 * scissor rect. Clipping to the boundaries of static shared buffers
89 * for front/back/depth is covered by looping over cliprects in brw_draw.c.
91 * Note that the hardware's coordinates are inclusive, while Mesa's min is
92 * inclusive but max is exclusive.
94 sfv
.scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
95 sfv
.scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
96 sfv
.scissor
.ymin
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymax
;
97 sfv
.scissor
.ymax
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymin
- 1;
99 dri_bo_unreference(brw
->sf
.vp_bo
);
100 brw
->sf
.vp_bo
= brw_cache_data( &brw
->cache
, BRW_SF_VP
, &sfv
, NULL
, 0 );
103 const struct brw_tracked_state brw_sf_vp
= {
105 .mesa
= (_NEW_VIEWPORT
|
107 .brw
= BRW_NEW_METAOPS
,
110 .prepare
= upload_sf_vp
113 struct brw_sf_unit_key
{
114 unsigned int total_grf
;
115 unsigned int urb_entry_read_length
;
117 unsigned int nr_urb_entries
, urb_size
, sfsize
;
119 GLenum front_face
, cull_face
;
120 GLboolean scissor
, line_smooth
, point_sprite
, point_attenuated
;
126 sf_unit_populate_key(struct brw_context
*brw
, struct brw_sf_unit_key
*key
)
128 memset(key
, 0, sizeof(*key
));
130 /* CACHE_NEW_SF_PROG */
131 key
->total_grf
= brw
->sf
.prog_data
->total_grf
;
132 key
->urb_entry_read_length
= brw
->sf
.prog_data
->urb_read_length
;
134 /* BRW_NEW_URB_FENCE */
135 key
->nr_urb_entries
= brw
->urb
.nr_sf_entries
;
136 key
->urb_size
= brw
->urb
.vsize
;
137 key
->sfsize
= brw
->urb
.sfsize
;
139 key
->scissor
= brw
->attribs
.Scissor
->Enabled
;
140 key
->front_face
= brw
->attribs
.Polygon
->FrontFace
;
142 if (brw
->attribs
.Polygon
->CullFlag
)
143 key
->cull_face
= brw
->attribs
.Polygon
->CullFaceMode
;
145 key
->cull_face
= GL_NONE
;
147 key
->line_width
= brw
->attribs
.Line
->Width
;
148 key
->line_smooth
= brw
->attribs
.Line
->SmoothFlag
;
150 key
->point_sprite
= brw
->attribs
.Point
->PointSprite
;
151 key
->point_size
= brw
->attribs
.Point
->Size
;
152 key
->point_attenuated
= brw
->attribs
.Point
->_Attenuated
;
156 sf_unit_create_from_key(struct brw_context
*brw
, struct brw_sf_unit_key
*key
,
159 struct brw_sf_unit_state sf
;
162 memset(&sf
, 0, sizeof(sf
));
164 sf
.thread0
.grf_reg_count
= ALIGN(key
->total_grf
, 16) / 16 - 1;
165 sf
.thread0
.kernel_start_pointer
= brw
->sf
.prog_bo
->offset
>> 6; /* reloc */
167 sf
.thread1
.floating_point_mode
= BRW_FLOATING_POINT_NON_IEEE_754
;
169 sf
.thread3
.dispatch_grf_start_reg
= 3;
170 sf
.thread3
.urb_entry_read_offset
= 1;
171 sf
.thread3
.urb_entry_read_length
= key
->urb_entry_read_length
;
173 sf
.thread4
.nr_urb_entries
= key
->nr_urb_entries
;
174 sf
.thread4
.urb_entry_allocation_size
= key
->sfsize
- 1;
175 sf
.thread4
.max_threads
= MIN2(12, key
->nr_urb_entries
/ 2) - 1;
177 if (INTEL_DEBUG
& DEBUG_SINGLE_THREAD
)
178 sf
.thread4
.max_threads
= 0;
180 if (INTEL_DEBUG
& DEBUG_STATS
)
181 sf
.thread4
.stats_enable
= 1;
183 /* CACHE_NEW_SF_VP */
184 sf
.sf5
.sf_viewport_state_offset
= brw
->sf
.vp_bo
->offset
>> 5; /* reloc */
186 sf
.sf5
.viewport_transform
= 1;
193 if (key
->front_face
== GL_CCW
)
194 sf
.sf5
.front_winding
= BRW_FRONTWINDING_CCW
;
196 sf
.sf5
.front_winding
= BRW_FRONTWINDING_CW
;
198 switch (key
->cull_face
) {
200 sf
.sf6
.cull_mode
= BRW_CULLMODE_FRONT
;
203 sf
.sf6
.cull_mode
= BRW_CULLMODE_BACK
;
205 case GL_FRONT_AND_BACK
:
206 sf
.sf6
.cull_mode
= BRW_CULLMODE_BOTH
;
209 sf
.sf6
.cull_mode
= BRW_CULLMODE_NONE
;
217 /* XXX use ctx->Const.Min/MaxLineWidth here */
218 sf
.sf6
.line_width
= CLAMP(key
->line_width
, 1.0, 5.0) * (1<<1);
220 sf
.sf6
.line_endcap_aa_region_width
= 1;
221 if (key
->line_smooth
)
222 sf
.sf6
.aa_enable
= 1;
223 else if (sf
.sf6
.line_width
<= 0x2)
224 sf
.sf6
.line_width
= 0;
227 sf
.sf6
.point_rast_rule
= BRW_RASTRULE_UPPER_RIGHT
; /* opengl conventions */
228 /* XXX clamp max depends on AA vs. non-AA */
230 sf
.sf7
.sprite_point
= key
->point_sprite
;
231 sf
.sf7
.point_size
= CLAMP(nearbyint(key
->point_size
), 1, 255) * (1<<3);
232 sf
.sf7
.use_point_size_state
= !key
->point_attenuated
;
233 sf
.sf7
.aa_line_distance_mode
= 0;
235 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
237 sf
.sf7
.trifan_pv
= 2;
238 sf
.sf7
.linestrip_pv
= 1;
239 sf
.sf7
.tristrip_pv
= 2;
240 sf
.sf7
.line_last_pixel_enable
= 0;
242 /* Set bias for OpenGL rasterization rules:
244 sf
.sf6
.dest_org_vbias
= 0x8;
245 sf
.sf6
.dest_org_hbias
= 0x8;
247 bo
= brw_upload_cache(&brw
->cache
, BRW_SF_UNIT
,
253 /* Emit SF program relocation */
254 intel_bo_emit_reloc(bo
,
255 I915_GEM_DOMAIN_INSTRUCTION
, 0,
256 sf
.thread0
.grf_reg_count
<< 1,
257 offsetof(struct brw_sf_unit_state
, thread0
),
260 /* Emit SF viewport relocation */
261 intel_bo_emit_reloc(bo
,
262 I915_GEM_DOMAIN_INSTRUCTION
, 0,
263 sf
.sf5
.front_winding
| (sf
.sf5
.viewport_transform
<< 1),
264 offsetof(struct brw_sf_unit_state
, sf5
),
270 static void upload_sf_unit( struct brw_context
*brw
)
272 struct brw_sf_unit_key key
;
273 dri_bo
*reloc_bufs
[2];
275 sf_unit_populate_key(brw
, &key
);
277 reloc_bufs
[0] = brw
->sf
.prog_bo
;
278 reloc_bufs
[1] = brw
->sf
.vp_bo
;
280 dri_bo_unreference(brw
->sf
.state_bo
);
281 brw
->sf
.state_bo
= brw_search_cache(&brw
->cache
, BRW_SF_UNIT
,
285 if (brw
->sf
.state_bo
== NULL
) {
286 brw
->sf
.state_bo
= sf_unit_create_from_key(brw
, &key
, reloc_bufs
);
290 const struct brw_tracked_state brw_sf_unit
= {
292 .mesa
= (_NEW_POLYGON
|
296 .brw
= (BRW_NEW_URB_FENCE
|
298 .cache
= (CACHE_NEW_SF_VP
|
301 .prepare
= upload_sf_unit
,