Merge branch 'drm-gem'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "macros.h"
38 #include "intel_fbo.h"
39
40 static void upload_sf_vp(struct brw_context *brw)
41 {
42 GLcontext *ctx = &brw->intel.ctx;
43 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
44 struct brw_sf_viewport sfv;
45 struct intel_renderbuffer *irb =
46 intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
47 GLfloat y_scale, y_bias;
48
49 memset(&sfv, 0, sizeof(sfv));
50
51 if (ctx->DrawBuffer->Name) {
52 /* User-created FBO */
53 if (irb && !irb->RenderToTexture) {
54 y_scale = -1.0;
55 y_bias = ctx->DrawBuffer->Height;
56 } else {
57 y_scale = 1.0;
58 y_bias = 0;
59 }
60 } else {
61 y_scale = -1.0;
62 y_bias = ctx->DrawBuffer->Height;
63 }
64
65 /* _NEW_VIEWPORT, BRW_NEW_METAOPS */
66
67 if (!brw->metaops.active) {
68 const GLfloat *v = ctx->Viewport._WindowMap.m;
69
70 sfv.viewport.m00 = v[MAT_SX];
71 sfv.viewport.m11 = v[MAT_SY] * y_scale;
72 sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
73 sfv.viewport.m30 = v[MAT_TX];
74 sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
75 sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
76 } else {
77 sfv.viewport.m00 = 1;
78 sfv.viewport.m11 = - 1;
79 sfv.viewport.m22 = 1;
80 sfv.viewport.m30 = 0;
81 sfv.viewport.m31 = ctx->DrawBuffer->Height;
82 sfv.viewport.m32 = 0;
83 }
84
85 /* _NEW_SCISSOR */
86
87 /* The scissor only needs to handle the intersection of drawable and
88 * scissor rect. Clipping to the boundaries of static shared buffers
89 * for front/back/depth is covered by looping over cliprects in brw_draw.c.
90 *
91 * Note that the hardware's coordinates are inclusive, while Mesa's min is
92 * inclusive but max is exclusive.
93 */
94 sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
95 sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
96 sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
97 sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
98
99 dri_bo_unreference(brw->sf.vp_bo);
100 brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 );
101 }
102
103 const struct brw_tracked_state brw_sf_vp = {
104 .dirty = {
105 .mesa = (_NEW_VIEWPORT |
106 _NEW_SCISSOR),
107 .brw = BRW_NEW_METAOPS,
108 .cache = 0
109 },
110 .prepare = upload_sf_vp
111 };
112
113 struct brw_sf_unit_key {
114 unsigned int total_grf;
115 unsigned int urb_entry_read_length;
116
117 unsigned int nr_urb_entries, urb_size, sfsize;
118
119 GLenum front_face, cull_face;
120 GLboolean scissor, line_smooth, point_sprite, point_attenuated;
121 float line_width;
122 float point_size;
123 };
124
125 static void
126 sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
127 {
128 memset(key, 0, sizeof(*key));
129
130 /* CACHE_NEW_SF_PROG */
131 key->total_grf = brw->sf.prog_data->total_grf;
132 key->urb_entry_read_length = brw->sf.prog_data->urb_read_length;
133
134 /* BRW_NEW_URB_FENCE */
135 key->nr_urb_entries = brw->urb.nr_sf_entries;
136 key->urb_size = brw->urb.vsize;
137 key->sfsize = brw->urb.sfsize;
138
139 key->scissor = brw->attribs.Scissor->Enabled;
140 key->front_face = brw->attribs.Polygon->FrontFace;
141
142 if (brw->attribs.Polygon->CullFlag)
143 key->cull_face = brw->attribs.Polygon->CullFaceMode;
144 else
145 key->cull_face = GL_NONE;
146
147 key->line_width = brw->attribs.Line->Width;
148 key->line_smooth = brw->attribs.Line->SmoothFlag;
149
150 key->point_sprite = brw->attribs.Point->PointSprite;
151 key->point_size = brw->attribs.Point->Size;
152 key->point_attenuated = brw->attribs.Point->_Attenuated;
153 }
154
155 static dri_bo *
156 sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
157 dri_bo **reloc_bufs)
158 {
159 struct brw_sf_unit_state sf;
160 dri_bo *bo;
161
162 memset(&sf, 0, sizeof(sf));
163
164 sf.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
165 sf.thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */
166
167 sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
168
169 sf.thread3.dispatch_grf_start_reg = 3;
170 sf.thread3.urb_entry_read_offset = 1;
171 sf.thread3.urb_entry_read_length = key->urb_entry_read_length;
172
173 sf.thread4.nr_urb_entries = key->nr_urb_entries;
174 sf.thread4.urb_entry_allocation_size = key->sfsize - 1;
175 sf.thread4.max_threads = MIN2(12, key->nr_urb_entries / 2) - 1;
176
177 if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
178 sf.thread4.max_threads = 0;
179
180 if (INTEL_DEBUG & DEBUG_STATS)
181 sf.thread4.stats_enable = 1;
182
183 /* CACHE_NEW_SF_VP */
184 sf.sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */
185
186 sf.sf5.viewport_transform = 1;
187
188 /* _NEW_SCISSOR */
189 if (key->scissor)
190 sf.sf6.scissor = 1;
191
192 /* _NEW_POLYGON */
193 if (key->front_face == GL_CCW)
194 sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
195 else
196 sf.sf5.front_winding = BRW_FRONTWINDING_CW;
197
198 switch (key->cull_face) {
199 case GL_FRONT:
200 sf.sf6.cull_mode = BRW_CULLMODE_FRONT;
201 break;
202 case GL_BACK:
203 sf.sf6.cull_mode = BRW_CULLMODE_BACK;
204 break;
205 case GL_FRONT_AND_BACK:
206 sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
207 break;
208 case GL_NONE:
209 sf.sf6.cull_mode = BRW_CULLMODE_NONE;
210 break;
211 default:
212 assert(0);
213 break;
214 }
215
216 /* _NEW_LINE */
217 /* XXX use ctx->Const.Min/MaxLineWidth here */
218 sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1);
219
220 sf.sf6.line_endcap_aa_region_width = 1;
221 if (key->line_smooth)
222 sf.sf6.aa_enable = 1;
223 else if (sf.sf6.line_width <= 0x2)
224 sf.sf6.line_width = 0;
225
226 /* _NEW_POINT */
227 sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT; /* opengl conventions */
228 /* XXX clamp max depends on AA vs. non-AA */
229
230 sf.sf7.sprite_point = key->point_sprite;
231 sf.sf7.point_size = CLAMP(nearbyint(key->point_size), 1, 255) * (1<<3);
232 sf.sf7.use_point_size_state = !key->point_attenuated;
233 sf.sf7.aa_line_distance_mode = 0;
234
235 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
236 */
237 sf.sf7.trifan_pv = 2;
238 sf.sf7.linestrip_pv = 1;
239 sf.sf7.tristrip_pv = 2;
240 sf.sf7.line_last_pixel_enable = 0;
241
242 /* Set bias for OpenGL rasterization rules:
243 */
244 sf.sf6.dest_org_vbias = 0x8;
245 sf.sf6.dest_org_hbias = 0x8;
246
247 bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT,
248 key, sizeof(*key),
249 reloc_bufs, 2,
250 &sf, sizeof(sf),
251 NULL, NULL);
252
253 /* Emit SF program relocation */
254 intel_bo_emit_reloc(bo,
255 I915_GEM_DOMAIN_INSTRUCTION, 0,
256 sf.thread0.grf_reg_count << 1,
257 offsetof(struct brw_sf_unit_state, thread0),
258 brw->sf.prog_bo);
259
260 /* Emit SF viewport relocation */
261 intel_bo_emit_reloc(bo,
262 I915_GEM_DOMAIN_INSTRUCTION, 0,
263 sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
264 offsetof(struct brw_sf_unit_state, sf5),
265 brw->sf.vp_bo);
266
267 return bo;
268 }
269
270 static void upload_sf_unit( struct brw_context *brw )
271 {
272 struct brw_sf_unit_key key;
273 dri_bo *reloc_bufs[2];
274
275 sf_unit_populate_key(brw, &key);
276
277 reloc_bufs[0] = brw->sf.prog_bo;
278 reloc_bufs[1] = brw->sf.vp_bo;
279
280 dri_bo_unreference(brw->sf.state_bo);
281 brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT,
282 &key, sizeof(key),
283 reloc_bufs, 2,
284 NULL);
285 if (brw->sf.state_bo == NULL) {
286 brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs);
287 }
288 }
289
290 const struct brw_tracked_state brw_sf_unit = {
291 .dirty = {
292 .mesa = (_NEW_POLYGON |
293 _NEW_LINE |
294 _NEW_POINT |
295 _NEW_SCISSOR),
296 .brw = (BRW_NEW_URB_FENCE |
297 BRW_NEW_METAOPS),
298 .cache = (CACHE_NEW_SF_VP |
299 CACHE_NEW_SF_PROG)
300 },
301 .prepare = upload_sf_unit,
302 };