i965: Drop INTEL_DEBUG=stats.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "main/mtypes.h"
35 #include "main/macros.h"
36 #include "main/fbobject.h"
37 #include "main/viewport.h"
38 #include "intel_batchbuffer.h"
39 #include "brw_context.h"
40 #include "brw_state.h"
41 #include "brw_defines.h"
42 #include "brw_sf.h"
43
44 static void upload_sf_vp(struct brw_context *brw)
45 {
46 struct gl_context *ctx = &brw->ctx;
47 struct brw_sf_viewport *sfv;
48 GLfloat y_scale, y_bias;
49 float scale[3], translate[3];
50 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
51
52 sfv = brw_state_batch(brw, sizeof(*sfv), 32, &brw->sf.vp_offset);
53 memset(sfv, 0, sizeof(*sfv));
54
55 /* Accessing the fields Width and Height of gl_framebuffer to produce the
56 * values to program the viewport and scissor is fine as long as the
57 * gl_framebuffer has atleast one attachment.
58 */
59 assert(ctx->DrawBuffer->_HasAttachments);
60
61 if (render_to_fbo) {
62 y_scale = 1.0;
63 y_bias = 0;
64 }
65 else {
66 y_scale = -1.0;
67 y_bias = ctx->DrawBuffer->Height;
68 }
69
70 /* _NEW_VIEWPORT */
71
72 _mesa_get_viewport_xform(ctx, 0, scale, translate);
73 sfv->viewport.m00 = scale[0];
74 sfv->viewport.m11 = scale[1] * y_scale;
75 sfv->viewport.m22 = scale[2];
76 sfv->viewport.m30 = translate[0];
77 sfv->viewport.m31 = translate[1] * y_scale + y_bias;
78 sfv->viewport.m32 = translate[2];
79
80 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
81 * for DrawBuffer->_[XY]{min,max}
82 */
83
84 /* The scissor only needs to handle the intersection of drawable
85 * and scissor rect, since there are no longer cliprects for shared
86 * buffers with DRI2.
87 *
88 * Note that the hardware's coordinates are inclusive, while Mesa's min is
89 * inclusive but max is exclusive.
90 */
91
92 if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
93 ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
94 /* If the scissor was out of bounds and got clamped to 0
95 * width/height at the bounds, the subtraction of 1 from
96 * maximums could produce a negative number and thus not clip
97 * anything. Instead, just provide a min > max scissor inside
98 * the bounds, which produces the expected no rendering.
99 */
100 sfv->scissor.xmin = 1;
101 sfv->scissor.xmax = 0;
102 sfv->scissor.ymin = 1;
103 sfv->scissor.ymax = 0;
104 } else if (render_to_fbo) {
105 /* texmemory: Y=0=bottom */
106 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
107 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
108 sfv->scissor.ymin = ctx->DrawBuffer->_Ymin;
109 sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
110 }
111 else {
112 /* memory: Y=0=top */
113 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
114 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
115 sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
116 sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
117 }
118
119 brw->ctx.NewDriverState |= BRW_NEW_SF_VP;
120 }
121
122 const struct brw_tracked_state brw_sf_vp = {
123 .dirty = {
124 .mesa = _NEW_BUFFERS |
125 _NEW_SCISSOR |
126 _NEW_VIEWPORT,
127 .brw = BRW_NEW_BATCH |
128 BRW_NEW_BLORP,
129 },
130 .emit = upload_sf_vp
131 };
132
133 static void upload_sf_unit( struct brw_context *brw )
134 {
135 struct gl_context *ctx = &brw->ctx;
136 struct brw_sf_unit_state *sf;
137 int chipset_max_threads;
138 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
139
140 sf = brw_state_batch(brw, sizeof(*sf), 64, &brw->sf.state_offset);
141
142 memset(sf, 0, sizeof(*sf));
143
144 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */
145 sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
146 sf->thread0.kernel_start_pointer =
147 brw_program_reloc(brw,
148 brw->sf.state_offset +
149 offsetof(struct brw_sf_unit_state, thread0),
150 brw->sf.prog_offset +
151 (sf->thread0.grf_reg_count << 1)) >> 6;
152
153 sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
154
155 sf->thread3.dispatch_grf_start_reg = 3;
156 sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
157
158 /* BRW_NEW_SF_PROG_DATA */
159 sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
160
161 /* BRW_NEW_URB_FENCE */
162 sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries;
163 sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
164
165 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
166 * 48 (Ironlake) threads.
167 */
168 if (brw->gen == 5)
169 chipset_max_threads = 48;
170 else
171 chipset_max_threads = 24;
172
173 /* BRW_NEW_URB_FENCE */
174 sf->thread4.max_threads = MIN2(chipset_max_threads,
175 brw->urb.nr_sf_entries) - 1;
176
177 /* BRW_NEW_SF_VP */
178 sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset64 +
179 brw->sf.vp_offset) >> 5; /* reloc */
180
181 sf->sf5.viewport_transform = 1;
182
183 /* _NEW_SCISSOR */
184 if (ctx->Scissor.EnableFlags)
185 sf->sf6.scissor = 1;
186
187 /* _NEW_POLYGON */
188 if (ctx->Polygon._FrontBit)
189 sf->sf5.front_winding = BRW_FRONTWINDING_CW;
190 else
191 sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
192
193 /* _NEW_BUFFERS
194 * The viewport is inverted for rendering to a FBO, and that inverts
195 * polygon front/back orientation.
196 */
197 sf->sf5.front_winding ^= render_to_fbo;
198
199 /* _NEW_POLYGON */
200 switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
201 case GL_FRONT:
202 sf->sf6.cull_mode = BRW_CULLMODE_FRONT;
203 break;
204 case GL_BACK:
205 sf->sf6.cull_mode = BRW_CULLMODE_BACK;
206 break;
207 case GL_FRONT_AND_BACK:
208 sf->sf6.cull_mode = BRW_CULLMODE_BOTH;
209 break;
210 case GL_NONE:
211 sf->sf6.cull_mode = BRW_CULLMODE_NONE;
212 break;
213 default:
214 unreachable("not reached");
215 }
216
217 /* _NEW_LINE */
218 sf->sf6.line_width =
219 CLAMP(ctx->Line.Width, 1.0f, ctx->Const.MaxLineWidth) * (1<<1);
220
221 sf->sf6.line_endcap_aa_region_width = 1;
222 if (ctx->Line.SmoothFlag)
223 sf->sf6.aa_enable = 1;
224 else if (sf->sf6.line_width <= 0x2)
225 sf->sf6.line_width = 0;
226
227 /* _NEW_BUFFERS */
228 if (!render_to_fbo) {
229 /* Rendering to an OpenGL window */
230 sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
231 }
232 else {
233 /* If rendering to an FBO, the pixel coordinate system is
234 * inverted with respect to the normal OpenGL coordinate
235 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
236 * But this value is listed as "Reserved, but not seen as useful"
237 * in Intel documentation (page 212, "Point Rasterization Rule",
238 * section 7.4 "SF Pipeline State Summary", of document
239 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
240 * Chipset Graphics Controller Programmer's Reference Manual,
241 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
242 * available at
243 * https://01.org/linuxgraphics/documentation/hardware-specification-prms
244 * at the time of this writing).
245 *
246 * It does work on at least some devices, if not all;
247 * if devices that don't support it can be identified,
248 * the likely failure case is that points are rasterized
249 * incorrectly, which is no worse than occurs without
250 * the value, so we're using it here.
251 */
252 sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
253 }
254 /* XXX clamp max depends on AA vs. non-AA */
255
256 /* _NEW_POINT */
257 sf->sf7.sprite_point = ctx->Point.PointSprite;
258 sf->sf7.point_size = CLAMP(rintf(CLAMP(ctx->Point.Size,
259 ctx->Point.MinSize,
260 ctx->Point.MaxSize)), 1.0f, 255.0f) *
261 (1<<3);
262 /* _NEW_PROGRAM | _NEW_POINT */
263 sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
264 ctx->Point._Attenuated);
265 sf->sf7.aa_line_distance_mode = brw->is_g4x || brw->gen == 5;
266
267 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
268 * _NEW_LIGHT
269 */
270 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
271 sf->sf7.trifan_pv = 2;
272 sf->sf7.linestrip_pv = 1;
273 sf->sf7.tristrip_pv = 2;
274 } else {
275 sf->sf7.trifan_pv = 1;
276 sf->sf7.linestrip_pv = 0;
277 sf->sf7.tristrip_pv = 0;
278 }
279 sf->sf7.line_last_pixel_enable = 0;
280
281 /* Set bias for OpenGL rasterization rules:
282 */
283 sf->sf6.dest_org_vbias = 0x8;
284 sf->sf6.dest_org_hbias = 0x8;
285
286 /* STATE_PREFETCH command description describes this state as being
287 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
288 */
289
290 /* Emit SF viewport relocation */
291 brw_emit_reloc(&brw->batch,
292 brw->sf.state_offset +
293 offsetof(struct brw_sf_unit_state, sf5),
294 brw->batch.bo,
295 brw->sf.vp_offset | sf->sf5.front_winding |
296 (sf->sf5.viewport_transform << 1),
297 I915_GEM_DOMAIN_INSTRUCTION, 0);
298
299 brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
300 }
301
302 const struct brw_tracked_state brw_sf_unit = {
303 .dirty = {
304 .mesa = _NEW_BUFFERS |
305 _NEW_LIGHT |
306 _NEW_LINE |
307 _NEW_POINT |
308 _NEW_POLYGON |
309 _NEW_PROGRAM |
310 _NEW_SCISSOR,
311 .brw = BRW_NEW_BATCH |
312 BRW_NEW_BLORP |
313 BRW_NEW_PROGRAM_CACHE |
314 BRW_NEW_SF_PROG_DATA |
315 BRW_NEW_SF_VP |
316 BRW_NEW_URB_FENCE,
317 },
318 .emit = upload_sf_unit,
319 };