2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
38 #include "intel_fbo.h"
40 static void upload_sf_vp(struct brw_context
*brw
)
42 GLcontext
*ctx
= &brw
->intel
.ctx
;
43 const GLfloat depth_scale
= 1.0F
/ ctx
->DrawBuffer
->_DepthMaxF
;
44 struct brw_sf_viewport sfv
;
45 GLfloat y_scale
, y_bias
;
46 const GLboolean render_to_fbo
= (ctx
->DrawBuffer
->Name
!= 0);
47 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
49 memset(&sfv
, 0, sizeof(sfv
));
57 y_bias
= ctx
->DrawBuffer
->Height
;
62 sfv
.viewport
.m00
= v
[MAT_SX
];
63 sfv
.viewport
.m11
= v
[MAT_SY
] * y_scale
;
64 sfv
.viewport
.m22
= v
[MAT_SZ
] * depth_scale
;
65 sfv
.viewport
.m30
= v
[MAT_TX
];
66 sfv
.viewport
.m31
= v
[MAT_TY
] * y_scale
+ y_bias
;
67 sfv
.viewport
.m32
= v
[MAT_TZ
] * depth_scale
;
69 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
70 * for DrawBuffer->_[XY]{min,max}
73 /* The scissor only needs to handle the intersection of drawable and
74 * scissor rect. Clipping to the boundaries of static shared buffers
75 * for front/back/depth is covered by looping over cliprects in brw_draw.c.
77 * Note that the hardware's coordinates are inclusive, while Mesa's min is
78 * inclusive but max is exclusive.
81 /* texmemory: Y=0=bottom */
82 sfv
.scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
83 sfv
.scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
84 sfv
.scissor
.ymin
= ctx
->DrawBuffer
->_Ymin
;
85 sfv
.scissor
.ymax
= ctx
->DrawBuffer
->_Ymax
- 1;
89 sfv
.scissor
.xmin
= ctx
->DrawBuffer
->_Xmin
;
90 sfv
.scissor
.xmax
= ctx
->DrawBuffer
->_Xmax
- 1;
91 sfv
.scissor
.ymin
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymax
;
92 sfv
.scissor
.ymax
= ctx
->DrawBuffer
->Height
- ctx
->DrawBuffer
->_Ymin
- 1;
95 dri_bo_unreference(brw
->sf
.vp_bo
);
96 brw
->sf
.vp_bo
= brw_cache_data(&brw
->cache
, BRW_SF_VP
, &sfv
, sizeof(sfv
),
100 const struct brw_tracked_state brw_sf_vp
= {
102 .mesa
= (_NEW_VIEWPORT
|
108 .prepare
= upload_sf_vp
111 struct brw_sf_unit_key
{
112 unsigned int total_grf
;
113 unsigned int urb_entry_read_length
;
115 unsigned int nr_urb_entries
, urb_size
, sfsize
;
117 GLenum front_face
, cull_face
;
120 unsigned line_smooth
:1;
121 unsigned point_sprite
:1;
122 unsigned point_attenuated
:1;
123 unsigned render_to_fbo
:1;
129 sf_unit_populate_key(struct brw_context
*brw
, struct brw_sf_unit_key
*key
)
131 GLcontext
*ctx
= &brw
->intel
.ctx
;
132 memset(key
, 0, sizeof(*key
));
134 /* CACHE_NEW_SF_PROG */
135 key
->total_grf
= brw
->sf
.prog_data
->total_grf
;
136 key
->urb_entry_read_length
= brw
->sf
.prog_data
->urb_read_length
;
138 /* BRW_NEW_URB_FENCE */
139 key
->nr_urb_entries
= brw
->urb
.nr_sf_entries
;
140 key
->urb_size
= brw
->urb
.vsize
;
141 key
->sfsize
= brw
->urb
.sfsize
;
143 key
->scissor
= ctx
->Scissor
.Enabled
;
144 key
->front_face
= ctx
->Polygon
.FrontFace
;
146 if (ctx
->Polygon
.CullFlag
)
147 key
->cull_face
= ctx
->Polygon
.CullFaceMode
;
149 key
->cull_face
= GL_NONE
;
151 key
->line_width
= ctx
->Line
.Width
;
152 key
->line_smooth
= ctx
->Line
.SmoothFlag
;
154 key
->point_sprite
= ctx
->Point
.PointSprite
;
155 key
->point_size
= CLAMP(ctx
->Point
.Size
, ctx
->Point
.MinSize
, ctx
->Point
.MaxSize
);
156 key
->point_attenuated
= ctx
->Point
._Attenuated
;
159 key
->pv_first
= (ctx
->Light
.ProvokingVertex
== GL_FIRST_VERTEX_CONVENTION
);
161 key
->render_to_fbo
= brw
->intel
.ctx
.DrawBuffer
->Name
!= 0;
165 sf_unit_create_from_key(struct brw_context
*brw
, struct brw_sf_unit_key
*key
,
168 struct intel_context
*intel
= &brw
->intel
;
169 struct brw_sf_unit_state sf
;
171 int chipset_max_threads
;
172 memset(&sf
, 0, sizeof(sf
));
174 sf
.thread0
.grf_reg_count
= ALIGN(key
->total_grf
, 16) / 16 - 1;
175 sf
.thread0
.kernel_start_pointer
= brw
->sf
.prog_bo
->offset
>> 6; /* reloc */
177 sf
.thread1
.floating_point_mode
= BRW_FLOATING_POINT_NON_IEEE_754
;
179 sf
.thread3
.dispatch_grf_start_reg
= 3;
181 if (intel
->is_ironlake
)
182 sf
.thread3
.urb_entry_read_offset
= 3;
184 sf
.thread3
.urb_entry_read_offset
= 1;
186 sf
.thread3
.urb_entry_read_length
= key
->urb_entry_read_length
;
188 sf
.thread4
.nr_urb_entries
= key
->nr_urb_entries
;
189 sf
.thread4
.urb_entry_allocation_size
= key
->sfsize
- 1;
191 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
192 * 48 (Ironlake) threads.
194 if (intel
->is_ironlake
)
195 chipset_max_threads
= 48;
197 chipset_max_threads
= 24;
199 sf
.thread4
.max_threads
= MIN2(chipset_max_threads
, key
->nr_urb_entries
) - 1;
201 if (INTEL_DEBUG
& DEBUG_SINGLE_THREAD
)
202 sf
.thread4
.max_threads
= 0;
204 if (INTEL_DEBUG
& DEBUG_STATS
)
205 sf
.thread4
.stats_enable
= 1;
207 /* CACHE_NEW_SF_VP */
208 sf
.sf5
.sf_viewport_state_offset
= brw
->sf
.vp_bo
->offset
>> 5; /* reloc */
210 sf
.sf5
.viewport_transform
= 1;
217 if (key
->front_face
== GL_CCW
)
218 sf
.sf5
.front_winding
= BRW_FRONTWINDING_CCW
;
220 sf
.sf5
.front_winding
= BRW_FRONTWINDING_CW
;
222 /* The viewport is inverted for rendering to a FBO, and that inverts
223 * polygon front/back orientation.
225 sf
.sf5
.front_winding
^= key
->render_to_fbo
;
227 switch (key
->cull_face
) {
229 sf
.sf6
.cull_mode
= BRW_CULLMODE_FRONT
;
232 sf
.sf6
.cull_mode
= BRW_CULLMODE_BACK
;
234 case GL_FRONT_AND_BACK
:
235 sf
.sf6
.cull_mode
= BRW_CULLMODE_BOTH
;
238 sf
.sf6
.cull_mode
= BRW_CULLMODE_NONE
;
246 /* XXX use ctx->Const.Min/MaxLineWidth here */
247 sf
.sf6
.line_width
= CLAMP(key
->line_width
, 1.0, 5.0) * (1<<1);
249 sf
.sf6
.line_endcap_aa_region_width
= 1;
250 if (key
->line_smooth
)
251 sf
.sf6
.aa_enable
= 1;
252 else if (sf
.sf6
.line_width
<= 0x2)
253 sf
.sf6
.line_width
= 0;
256 key
->render_to_fbo
= brw
->intel
.ctx
.DrawBuffer
->Name
!= 0;
257 if (!key
->render_to_fbo
) {
258 /* Rendering to an OpenGL window */
259 sf
.sf6
.point_rast_rule
= BRW_RASTRULE_UPPER_RIGHT
;
262 /* If rendering to an FBO, the pixel coordinate system is
263 * inverted with respect to the normal OpenGL coordinate
264 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
265 * But this value is listed as "Reserved, but not seen as useful"
266 * in Intel documentation (page 212, "Point Rasterization Rule",
267 * section 7.4 "SF Pipeline State Summary", of document
268 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
269 * Chipset Graphics Controller Programmer's Reference Manual,
270 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
272 * http://intellinuxgraphics.org/documentation.html
273 * at the time of this writing).
275 * It does work on at least some devices, if not all;
276 * if devices that don't support it can be identified,
277 * the likely failure case is that points are rasterized
278 * incorrectly, which is no worse than occurs without
279 * the value, so we're using it here.
281 sf
.sf6
.point_rast_rule
= BRW_RASTRULE_LOWER_RIGHT
;
283 /* XXX clamp max depends on AA vs. non-AA */
286 sf
.sf7
.sprite_point
= key
->point_sprite
;
287 sf
.sf7
.point_size
= CLAMP(rint(key
->point_size
), 1, 255) * (1<<3);
288 sf
.sf7
.use_point_size_state
= !key
->point_attenuated
;
289 sf
.sf7
.aa_line_distance_mode
= 0;
291 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
293 if (!key
->pv_first
) {
294 sf
.sf7
.trifan_pv
= 2;
295 sf
.sf7
.linestrip_pv
= 1;
296 sf
.sf7
.tristrip_pv
= 2;
298 sf
.sf7
.trifan_pv
= 1;
299 sf
.sf7
.linestrip_pv
= 0;
300 sf
.sf7
.tristrip_pv
= 0;
302 sf
.sf7
.line_last_pixel_enable
= 0;
304 /* Set bias for OpenGL rasterization rules:
306 sf
.sf6
.dest_org_vbias
= 0x8;
307 sf
.sf6
.dest_org_hbias
= 0x8;
309 bo
= brw_upload_cache(&brw
->cache
, BRW_SF_UNIT
,
314 /* STATE_PREFETCH command description describes this state as being
315 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
317 /* Emit SF program relocation */
318 dri_bo_emit_reloc(bo
,
319 I915_GEM_DOMAIN_INSTRUCTION
, 0,
320 sf
.thread0
.grf_reg_count
<< 1,
321 offsetof(struct brw_sf_unit_state
, thread0
),
324 /* Emit SF viewport relocation */
325 dri_bo_emit_reloc(bo
,
326 I915_GEM_DOMAIN_INSTRUCTION
, 0,
327 sf
.sf5
.front_winding
| (sf
.sf5
.viewport_transform
<< 1),
328 offsetof(struct brw_sf_unit_state
, sf5
),
334 static void upload_sf_unit( struct brw_context
*brw
)
336 struct brw_sf_unit_key key
;
337 dri_bo
*reloc_bufs
[2];
339 sf_unit_populate_key(brw
, &key
);
341 reloc_bufs
[0] = brw
->sf
.prog_bo
;
342 reloc_bufs
[1] = brw
->sf
.vp_bo
;
344 dri_bo_unreference(brw
->sf
.state_bo
);
345 brw
->sf
.state_bo
= brw_search_cache(&brw
->cache
, BRW_SF_UNIT
,
349 if (brw
->sf
.state_bo
== NULL
) {
350 brw
->sf
.state_bo
= sf_unit_create_from_key(brw
, &key
, reloc_bufs
);
354 const struct brw_tracked_state brw_sf_unit
= {
356 .mesa
= (_NEW_POLYGON
|
362 .brw
= BRW_NEW_URB_FENCE
,
363 .cache
= (CACHE_NEW_SF_VP
|
366 .prepare
= upload_sf_unit
,