[intel] Convert relocations to not be cleared out on buffer submit.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "macros.h"
38 #include "intel_fbo.h"
39
40 static void upload_sf_vp(struct brw_context *brw)
41 {
42 GLcontext *ctx = &brw->intel.ctx;
43 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
44 struct brw_sf_viewport sfv;
45 struct intel_renderbuffer *irb =
46 intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]);
47 GLfloat y_scale, y_bias;
48
49 memset(&sfv, 0, sizeof(sfv));
50
51 if (ctx->DrawBuffer->Name) {
52 /* User-created FBO */
53 if (irb && !irb->RenderToTexture) {
54 y_scale = -1.0;
55 y_bias = ctx->DrawBuffer->Height;
56 } else {
57 y_scale = 1.0;
58 y_bias = 0;
59 }
60 } else {
61 y_scale = -1.0;
62 y_bias = ctx->DrawBuffer->Height;
63 }
64
65 /* _NEW_VIEWPORT, BRW_NEW_METAOPS */
66
67 if (!brw->metaops.active) {
68 const GLfloat *v = ctx->Viewport._WindowMap.m;
69
70 sfv.viewport.m00 = v[MAT_SX];
71 sfv.viewport.m11 = v[MAT_SY] * y_scale;
72 sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
73 sfv.viewport.m30 = v[MAT_TX];
74 sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
75 sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
76 } else {
77 sfv.viewport.m00 = 1;
78 sfv.viewport.m11 = - 1;
79 sfv.viewport.m22 = 1;
80 sfv.viewport.m30 = 0;
81 sfv.viewport.m31 = ctx->DrawBuffer->Height;
82 sfv.viewport.m32 = 0;
83 }
84
85 /* _NEW_SCISSOR */
86
87 /* The scissor only needs to handle the intersection of drawable and
88 * scissor rect. Clipping to the boundaries of static shared buffers
89 * for front/back/depth is covered by looping over cliprects in brw_draw.c.
90 *
91 * Note that the hardware's coordinates are inclusive, while Mesa's min is
92 * inclusive but max is exclusive.
93 */
94 sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
95 sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
96 sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
97 sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
98
99 dri_bo_unreference(brw->sf.vp_bo);
100 brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 );
101 }
102
103 const struct brw_tracked_state brw_sf_vp = {
104 .dirty = {
105 .mesa = (_NEW_VIEWPORT |
106 _NEW_SCISSOR),
107 .brw = BRW_NEW_METAOPS,
108 .cache = 0
109 },
110 .update = upload_sf_vp
111 };
112
113 struct brw_sf_unit_key {
114 unsigned int total_grf;
115 unsigned int urb_entry_read_length;
116
117 unsigned int nr_urb_entries, urb_size, sfsize;
118
119 GLenum front_face, cull_face;
120 GLboolean scissor, line_smooth, point_sprite, point_attenuated;
121 float line_width;
122 float point_size;
123 };
124
125 static void
126 sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
127 {
128 memset(key, 0, sizeof(*key));
129
130 /* CACHE_NEW_SF_PROG */
131 key->total_grf = brw->sf.prog_data->total_grf;
132 key->urb_entry_read_length = brw->sf.prog_data->urb_read_length;
133
134 /* BRW_NEW_URB_FENCE */
135 key->nr_urb_entries = brw->urb.nr_sf_entries;
136 key->urb_size = brw->urb.vsize;
137 key->sfsize = brw->urb.sfsize;
138
139 key->scissor = brw->attribs.Scissor->Enabled;
140 key->front_face = brw->attribs.Polygon->FrontFace;
141
142 if (brw->attribs.Polygon->CullFlag)
143 key->cull_face = brw->attribs.Polygon->CullFaceMode;
144 else
145 key->cull_face = GL_NONE;
146
147 key->line_width = brw->attribs.Line->Width;
148 key->line_smooth = brw->attribs.Line->SmoothFlag;
149
150 key->point_sprite = brw->attribs.Point->PointSprite;
151 key->point_size = brw->attribs.Point->Size;
152 key->point_attenuated = brw->attribs.Point->_Attenuated;
153 }
154
155 static dri_bo *
156 sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
157 dri_bo **reloc_bufs)
158 {
159 struct brw_sf_unit_state sf;
160 dri_bo *bo;
161
162 memset(&sf, 0, sizeof(sf));
163
164 sf.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
165 sf.thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */
166
167 sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
168
169 sf.thread3.dispatch_grf_start_reg = 3;
170 sf.thread3.urb_entry_read_offset = 1;
171 sf.thread3.urb_entry_read_length = key->urb_entry_read_length;
172
173 sf.thread4.nr_urb_entries = key->nr_urb_entries;
174 sf.thread4.urb_entry_allocation_size = key->sfsize - 1;
175 sf.thread4.max_threads = MIN2(12, key->nr_urb_entries / 2) - 1;
176
177 if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
178 sf.thread4.max_threads = 0;
179
180 if (INTEL_DEBUG & DEBUG_STATS)
181 sf.thread4.stats_enable = 1;
182
183 /* CACHE_NEW_SF_VP */
184 sf.sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */
185
186 sf.sf5.viewport_transform = 1;
187
188 /* _NEW_SCISSOR */
189 if (key->scissor)
190 sf.sf6.scissor = 1;
191
192 /* _NEW_POLYGON */
193 if (key->front_face == GL_CCW)
194 sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
195 else
196 sf.sf5.front_winding = BRW_FRONTWINDING_CW;
197
198 switch (key->cull_face) {
199 case GL_FRONT:
200 sf.sf6.cull_mode = BRW_CULLMODE_FRONT;
201 break;
202 case GL_BACK:
203 sf.sf6.cull_mode = BRW_CULLMODE_BACK;
204 break;
205 case GL_FRONT_AND_BACK:
206 sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
207 break;
208 case GL_NONE:
209 sf.sf6.cull_mode = BRW_CULLMODE_NONE;
210 break;
211 default:
212 assert(0);
213 break;
214 }
215
216 /* _NEW_LINE */
217 /* XXX use ctx->Const.Min/MaxLineWidth here */
218 sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1);
219
220 sf.sf6.line_endcap_aa_region_width = 1;
221 if (key->line_smooth)
222 sf.sf6.aa_enable = 1;
223 else if (sf.sf6.line_width <= 0x2)
224 sf.sf6.line_width = 0;
225
226 /* _NEW_POINT */
227 sf.sf6.point_rast_rule = 1; /* opengl conventions */
228 /* XXX clamp max depends on AA vs. non-AA */
229
230 sf.sf7.sprite_point = key->point_sprite;
231 sf.sf7.point_size = CLAMP(key->point_size, 1.0, 255.0) * (1<<3);
232 sf.sf7.use_point_size_state = !key->point_attenuated;
233
234 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
235 */
236 sf.sf7.trifan_pv = 2;
237 sf.sf7.linestrip_pv = 1;
238 sf.sf7.tristrip_pv = 2;
239 sf.sf7.line_last_pixel_enable = 0;
240
241 /* Set bias for OpenGL rasterization rules:
242 */
243 sf.sf6.dest_org_vbias = 0x8;
244 sf.sf6.dest_org_hbias = 0x8;
245
246 bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT,
247 key, sizeof(*key),
248 reloc_bufs, 2,
249 &sf, sizeof(sf),
250 NULL, NULL);
251
252 /* Emit SF program relocation */
253 dri_emit_reloc(bo,
254 DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
255 sf.thread0.grf_reg_count << 1,
256 offsetof(struct brw_sf_unit_state, thread0),
257 brw->sf.prog_bo);
258
259 /* Emit SF viewport relocation */
260 dri_emit_reloc(bo,
261 DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
262 sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
263 offsetof(struct brw_sf_unit_state, sf5),
264 brw->sf.vp_bo);
265
266 return bo;
267 }
268
269 static void upload_sf_unit( struct brw_context *brw )
270 {
271 struct brw_sf_unit_key key;
272 dri_bo *reloc_bufs[2];
273
274 sf_unit_populate_key(brw, &key);
275
276 reloc_bufs[0] = brw->sf.prog_bo;
277 reloc_bufs[1] = brw->sf.vp_bo;
278
279 dri_bo_unreference(brw->sf.state_bo);
280 brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT,
281 &key, sizeof(key),
282 reloc_bufs, 2,
283 NULL);
284 if (brw->sf.state_bo == NULL) {
285 brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs);
286 }
287 }
288
289 const struct brw_tracked_state brw_sf_unit = {
290 .dirty = {
291 .mesa = (_NEW_POLYGON |
292 _NEW_LINE |
293 _NEW_POINT |
294 _NEW_SCISSOR),
295 .brw = (BRW_NEW_URB_FENCE |
296 BRW_NEW_METAOPS),
297 .cache = (CACHE_NEW_SF_VP |
298 CACHE_NEW_SF_PROG)
299 },
300 .update = upload_sf_unit,
301 };