i965: Turn SF unit and viewport structs into pointers to prep for streaming.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "main/macros.h"
38
39 static void upload_sf_vp(struct brw_context *brw)
40 {
41 struct gl_context *ctx = &brw->intel.ctx;
42 const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
43 struct brw_sf_viewport sfv_stack, *sfv = &sfv_stack;
44 GLfloat y_scale, y_bias;
45 const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
46 const GLfloat *v = ctx->Viewport._WindowMap.m;
47
48 memset(sfv, 0, sizeof(*sfv));
49
50 if (render_to_fbo) {
51 y_scale = 1.0;
52 y_bias = 0;
53 }
54 else {
55 y_scale = -1.0;
56 y_bias = ctx->DrawBuffer->Height;
57 }
58
59 /* _NEW_VIEWPORT */
60
61 sfv->viewport.m00 = v[MAT_SX];
62 sfv->viewport.m11 = v[MAT_SY] * y_scale;
63 sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
64 sfv->viewport.m30 = v[MAT_TX];
65 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
66 sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
67
68 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
69 * for DrawBuffer->_[XY]{min,max}
70 */
71
72 /* The scissor only needs to handle the intersection of drawable
73 * and scissor rect, since there are no longer cliprects for shared
74 * buffers with DRI2.
75 *
76 * Note that the hardware's coordinates are inclusive, while Mesa's min is
77 * inclusive but max is exclusive.
78 */
79
80 if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
81 ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
82 /* If the scissor was out of bounds and got clamped to 0
83 * width/height at the bounds, the subtraction of 1 from
84 * maximums could produce a negative number and thus not clip
85 * anything. Instead, just provide a min > max scissor inside
86 * the bounds, which produces the expected no rendering.
87 */
88 sfv->scissor.xmin = 1;
89 sfv->scissor.xmax = 0;
90 sfv->scissor.ymin = 1;
91 sfv->scissor.ymax = 0;
92 } else if (render_to_fbo) {
93 /* texmemory: Y=0=bottom */
94 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
95 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
96 sfv->scissor.ymin = ctx->DrawBuffer->_Ymin;
97 sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
98 }
99 else {
100 /* memory: Y=0=top */
101 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
102 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
103 sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
104 sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
105 }
106
107 drm_intel_bo_unreference(brw->sf.vp_bo);
108 brw->sf.vp_bo = brw_cache_data(&brw->cache, BRW_SF_VP, sfv, sizeof(*sfv));
109 }
110
111 const struct brw_tracked_state brw_sf_vp = {
112 .dirty = {
113 .mesa = (_NEW_VIEWPORT |
114 _NEW_SCISSOR |
115 _NEW_BUFFERS),
116 .brw = 0,
117 .cache = 0
118 },
119 .prepare = upload_sf_vp
120 };
121
122 struct brw_sf_unit_key {
123 unsigned int total_grf;
124 unsigned int urb_entry_read_length;
125
126 unsigned int nr_urb_entries, urb_size, sfsize;
127
128 GLenum front_face, cull_face;
129 unsigned pv_first:1;
130 unsigned scissor:1;
131 unsigned line_smooth:1;
132 unsigned point_sprite:1;
133 unsigned use_vs_point_size:1;
134 unsigned render_to_fbo:1;
135 float line_width;
136 float point_size;
137 };
138
139 static void
140 sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
141 {
142 struct gl_context *ctx = &brw->intel.ctx;
143 memset(key, 0, sizeof(*key));
144
145 /* CACHE_NEW_SF_PROG */
146 key->total_grf = brw->sf.prog_data->total_grf;
147 key->urb_entry_read_length = brw->sf.prog_data->urb_read_length;
148
149 /* BRW_NEW_URB_FENCE */
150 key->nr_urb_entries = brw->urb.nr_sf_entries;
151 key->urb_size = brw->urb.vsize;
152 key->sfsize = brw->urb.sfsize;
153
154 key->scissor = ctx->Scissor.Enabled;
155 key->front_face = ctx->Polygon.FrontFace;
156
157 if (ctx->Polygon.CullFlag)
158 key->cull_face = ctx->Polygon.CullFaceMode;
159 else
160 key->cull_face = GL_NONE;
161
162 key->line_width = ctx->Line.Width;
163 key->line_smooth = ctx->Line.SmoothFlag;
164
165 key->point_sprite = ctx->Point.PointSprite;
166 key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
167 key->use_vs_point_size = (ctx->VertexProgram.PointSizeEnabled ||
168 ctx->Point._Attenuated);
169
170 /* _NEW_LIGHT */
171 key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
172
173 key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
174 }
175
176 static drm_intel_bo *
177 sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
178 drm_intel_bo **reloc_bufs)
179 {
180 struct intel_context *intel = &brw->intel;
181 struct brw_sf_unit_state sf_stack, *sf = &sf_stack;
182 drm_intel_bo *bo;
183 int chipset_max_threads;
184
185 memset(sf, 0, sizeof(*sf));
186
187 sf->thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
188 sf->thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */
189
190 sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
191
192 sf->thread3.dispatch_grf_start_reg = 3;
193
194 if (intel->gen == 5)
195 sf->thread3.urb_entry_read_offset = 3;
196 else
197 sf->thread3.urb_entry_read_offset = 1;
198
199 sf->thread3.urb_entry_read_length = key->urb_entry_read_length;
200
201 sf->thread4.nr_urb_entries = key->nr_urb_entries;
202 sf->thread4.urb_entry_allocation_size = key->sfsize - 1;
203
204 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
205 * 48 (Ironlake) threads.
206 */
207 if (intel->gen == 5)
208 chipset_max_threads = 48;
209 else
210 chipset_max_threads = 24;
211
212 sf->thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1;
213
214 if (unlikely(INTEL_DEBUG & DEBUG_SINGLE_THREAD))
215 sf->thread4.max_threads = 0;
216
217 if (unlikely(INTEL_DEBUG & DEBUG_STATS))
218 sf->thread4.stats_enable = 1;
219
220 /* CACHE_NEW_SF_VP */
221 sf->sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */
222
223 sf->sf5.viewport_transform = 1;
224
225 /* _NEW_SCISSOR */
226 if (key->scissor)
227 sf->sf6.scissor = 1;
228
229 /* _NEW_POLYGON */
230 if (key->front_face == GL_CCW)
231 sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
232 else
233 sf->sf5.front_winding = BRW_FRONTWINDING_CW;
234
235 /* The viewport is inverted for rendering to a FBO, and that inverts
236 * polygon front/back orientation.
237 */
238 sf->sf5.front_winding ^= key->render_to_fbo;
239
240 switch (key->cull_face) {
241 case GL_FRONT:
242 sf->sf6.cull_mode = BRW_CULLMODE_FRONT;
243 break;
244 case GL_BACK:
245 sf->sf6.cull_mode = BRW_CULLMODE_BACK;
246 break;
247 case GL_FRONT_AND_BACK:
248 sf->sf6.cull_mode = BRW_CULLMODE_BOTH;
249 break;
250 case GL_NONE:
251 sf->sf6.cull_mode = BRW_CULLMODE_NONE;
252 break;
253 default:
254 assert(0);
255 break;
256 }
257
258 /* _NEW_LINE */
259 /* XXX use ctx->Const.Min/MaxLineWidth here */
260 sf->sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1);
261
262 sf->sf6.line_endcap_aa_region_width = 1;
263 if (key->line_smooth)
264 sf->sf6.aa_enable = 1;
265 else if (sf->sf6.line_width <= 0x2)
266 sf->sf6.line_width = 0;
267
268 /* _NEW_BUFFERS */
269 key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
270 if (!key->render_to_fbo) {
271 /* Rendering to an OpenGL window */
272 sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
273 }
274 else {
275 /* If rendering to an FBO, the pixel coordinate system is
276 * inverted with respect to the normal OpenGL coordinate
277 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
278 * But this value is listed as "Reserved, but not seen as useful"
279 * in Intel documentation (page 212, "Point Rasterization Rule",
280 * section 7.4 "SF Pipeline State Summary", of document
281 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
282 * Chipset Graphics Controller Programmer's Reference Manual,
283 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
284 * available at
285 * http://intellinuxgraphics.org/documentation.html
286 * at the time of this writing).
287 *
288 * It does work on at least some devices, if not all;
289 * if devices that don't support it can be identified,
290 * the likely failure case is that points are rasterized
291 * incorrectly, which is no worse than occurs without
292 * the value, so we're using it here.
293 */
294 sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
295 }
296 /* XXX clamp max depends on AA vs. non-AA */
297
298 /* _NEW_POINT */
299 sf->sf7.sprite_point = key->point_sprite;
300 sf->sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
301 sf->sf7.use_point_size_state = !key->use_vs_point_size;
302 sf->sf7.aa_line_distance_mode = 0;
303
304 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
305 */
306 if (!key->pv_first) {
307 sf->sf7.trifan_pv = 2;
308 sf->sf7.linestrip_pv = 1;
309 sf->sf7.tristrip_pv = 2;
310 } else {
311 sf->sf7.trifan_pv = 1;
312 sf->sf7.linestrip_pv = 0;
313 sf->sf7.tristrip_pv = 0;
314 }
315 sf->sf7.line_last_pixel_enable = 0;
316
317 /* Set bias for OpenGL rasterization rules:
318 */
319 sf->sf6.dest_org_vbias = 0x8;
320 sf->sf6.dest_org_hbias = 0x8;
321
322 bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT,
323 key, sizeof(*key),
324 reloc_bufs, 2,
325 sf, sizeof(*sf));
326
327 /* STATE_PREFETCH command description describes this state as being
328 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
329 */
330 /* Emit SF program relocation */
331 drm_intel_bo_emit_reloc(bo, offsetof(struct brw_sf_unit_state, thread0),
332 brw->sf.prog_bo, sf->thread0.grf_reg_count << 1,
333 I915_GEM_DOMAIN_INSTRUCTION, 0);
334
335 /* Emit SF viewport relocation */
336 drm_intel_bo_emit_reloc(bo, offsetof(struct brw_sf_unit_state, sf5),
337 brw->sf.vp_bo, (sf->sf5.front_winding |
338 (sf->sf5.viewport_transform << 1)),
339 I915_GEM_DOMAIN_INSTRUCTION, 0);
340
341 return bo;
342 }
343
344 static void upload_sf_unit( struct brw_context *brw )
345 {
346 struct brw_sf_unit_key key;
347 drm_intel_bo *reloc_bufs[2];
348
349 sf_unit_populate_key(brw, &key);
350
351 reloc_bufs[0] = brw->sf.prog_bo;
352 reloc_bufs[1] = brw->sf.vp_bo;
353
354 drm_intel_bo_unreference(brw->sf.state_bo);
355 brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT,
356 &key, sizeof(key),
357 reloc_bufs, 2,
358 NULL);
359 if (brw->sf.state_bo == NULL) {
360 brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs);
361 }
362 }
363
364 const struct brw_tracked_state brw_sf_unit = {
365 .dirty = {
366 .mesa = (_NEW_POLYGON |
367 _NEW_LIGHT |
368 _NEW_LINE |
369 _NEW_POINT |
370 _NEW_SCISSOR |
371 _NEW_BUFFERS),
372 .brw = BRW_NEW_URB_FENCE,
373 .cache = (CACHE_NEW_SF_VP |
374 CACHE_NEW_SF_PROG)
375 },
376 .prepare = upload_sf_unit,
377 };