i965/drm: Use our internal libdrm (drm_bacon) rather than the real one.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "main/mtypes.h"
35 #include "main/macros.h"
36 #include "main/fbobject.h"
37 #include "main/viewport.h"
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_defines.h"
41 #include "brw_sf.h"
42
43 static void upload_sf_vp(struct brw_context *brw)
44 {
45 struct gl_context *ctx = &brw->ctx;
46 struct brw_sf_viewport *sfv;
47 GLfloat y_scale, y_bias;
48 float scale[3], translate[3];
49 const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
50
51 sfv = brw_state_batch(brw, sizeof(*sfv), 32, &brw->sf.vp_offset);
52 memset(sfv, 0, sizeof(*sfv));
53
54 /* Accessing the fields Width and Height of gl_framebuffer to produce the
55 * values to program the viewport and scissor is fine as long as the
56 * gl_framebuffer has atleast one attachment.
57 */
58 assert(ctx->DrawBuffer->_HasAttachments);
59
60 if (render_to_fbo) {
61 y_scale = 1.0;
62 y_bias = 0;
63 }
64 else {
65 y_scale = -1.0;
66 y_bias = ctx->DrawBuffer->Height;
67 }
68
69 /* _NEW_VIEWPORT */
70
71 _mesa_get_viewport_xform(ctx, 0, scale, translate);
72 sfv->viewport.m00 = scale[0];
73 sfv->viewport.m11 = scale[1] * y_scale;
74 sfv->viewport.m22 = scale[2];
75 sfv->viewport.m30 = translate[0];
76 sfv->viewport.m31 = translate[1] * y_scale + y_bias;
77 sfv->viewport.m32 = translate[2];
78
79 /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
80 * for DrawBuffer->_[XY]{min,max}
81 */
82
83 /* The scissor only needs to handle the intersection of drawable
84 * and scissor rect, since there are no longer cliprects for shared
85 * buffers with DRI2.
86 *
87 * Note that the hardware's coordinates are inclusive, while Mesa's min is
88 * inclusive but max is exclusive.
89 */
90
91 if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
92 ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
93 /* If the scissor was out of bounds and got clamped to 0
94 * width/height at the bounds, the subtraction of 1 from
95 * maximums could produce a negative number and thus not clip
96 * anything. Instead, just provide a min > max scissor inside
97 * the bounds, which produces the expected no rendering.
98 */
99 sfv->scissor.xmin = 1;
100 sfv->scissor.xmax = 0;
101 sfv->scissor.ymin = 1;
102 sfv->scissor.ymax = 0;
103 } else if (render_to_fbo) {
104 /* texmemory: Y=0=bottom */
105 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
106 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
107 sfv->scissor.ymin = ctx->DrawBuffer->_Ymin;
108 sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
109 }
110 else {
111 /* memory: Y=0=top */
112 sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
113 sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
114 sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
115 sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
116 }
117
118 brw->ctx.NewDriverState |= BRW_NEW_SF_VP;
119 }
120
121 const struct brw_tracked_state brw_sf_vp = {
122 .dirty = {
123 .mesa = _NEW_BUFFERS |
124 _NEW_SCISSOR |
125 _NEW_VIEWPORT,
126 .brw = BRW_NEW_BATCH |
127 BRW_NEW_BLORP,
128 },
129 .emit = upload_sf_vp
130 };
131
132 static void upload_sf_unit( struct brw_context *brw )
133 {
134 struct gl_context *ctx = &brw->ctx;
135 struct brw_sf_unit_state *sf;
136 drm_bacon_bo *bo = brw->batch.bo;
137 int chipset_max_threads;
138 bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
139
140 sf = brw_state_batch(brw, sizeof(*sf), 64, &brw->sf.state_offset);
141
142 memset(sf, 0, sizeof(*sf));
143
144 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */
145 sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
146 sf->thread0.kernel_start_pointer =
147 brw_program_reloc(brw,
148 brw->sf.state_offset +
149 offsetof(struct brw_sf_unit_state, thread0),
150 brw->sf.prog_offset +
151 (sf->thread0.grf_reg_count << 1)) >> 6;
152
153 sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
154
155 sf->thread3.dispatch_grf_start_reg = 3;
156 sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
157
158 /* BRW_NEW_SF_PROG_DATA */
159 sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
160
161 /* BRW_NEW_URB_FENCE */
162 sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries;
163 sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
164
165 /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
166 * 48 (Ironlake) threads.
167 */
168 if (brw->gen == 5)
169 chipset_max_threads = 48;
170 else
171 chipset_max_threads = 24;
172
173 /* BRW_NEW_URB_FENCE */
174 sf->thread4.max_threads = MIN2(chipset_max_threads,
175 brw->urb.nr_sf_entries) - 1;
176
177 if (unlikely(INTEL_DEBUG & DEBUG_STATS))
178 sf->thread4.stats_enable = 1;
179
180 /* BRW_NEW_SF_VP */
181 sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset64 +
182 brw->sf.vp_offset) >> 5; /* reloc */
183
184 sf->sf5.viewport_transform = 1;
185
186 /* _NEW_SCISSOR */
187 if (ctx->Scissor.EnableFlags)
188 sf->sf6.scissor = 1;
189
190 /* _NEW_POLYGON */
191 if (ctx->Polygon._FrontBit)
192 sf->sf5.front_winding = BRW_FRONTWINDING_CW;
193 else
194 sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
195
196 /* _NEW_BUFFERS
197 * The viewport is inverted for rendering to a FBO, and that inverts
198 * polygon front/back orientation.
199 */
200 sf->sf5.front_winding ^= render_to_fbo;
201
202 /* _NEW_POLYGON */
203 switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
204 case GL_FRONT:
205 sf->sf6.cull_mode = BRW_CULLMODE_FRONT;
206 break;
207 case GL_BACK:
208 sf->sf6.cull_mode = BRW_CULLMODE_BACK;
209 break;
210 case GL_FRONT_AND_BACK:
211 sf->sf6.cull_mode = BRW_CULLMODE_BOTH;
212 break;
213 case GL_NONE:
214 sf->sf6.cull_mode = BRW_CULLMODE_NONE;
215 break;
216 default:
217 unreachable("not reached");
218 }
219
220 /* _NEW_LINE */
221 sf->sf6.line_width =
222 CLAMP(ctx->Line.Width, 1.0f, ctx->Const.MaxLineWidth) * (1<<1);
223
224 sf->sf6.line_endcap_aa_region_width = 1;
225 if (ctx->Line.SmoothFlag)
226 sf->sf6.aa_enable = 1;
227 else if (sf->sf6.line_width <= 0x2)
228 sf->sf6.line_width = 0;
229
230 /* _NEW_BUFFERS */
231 if (!render_to_fbo) {
232 /* Rendering to an OpenGL window */
233 sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
234 }
235 else {
236 /* If rendering to an FBO, the pixel coordinate system is
237 * inverted with respect to the normal OpenGL coordinate
238 * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
239 * But this value is listed as "Reserved, but not seen as useful"
240 * in Intel documentation (page 212, "Point Rasterization Rule",
241 * section 7.4 "SF Pipeline State Summary", of document
242 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
243 * Chipset Graphics Controller Programmer's Reference Manual,
244 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
245 * available at
246 * https://01.org/linuxgraphics/documentation/hardware-specification-prms
247 * at the time of this writing).
248 *
249 * It does work on at least some devices, if not all;
250 * if devices that don't support it can be identified,
251 * the likely failure case is that points are rasterized
252 * incorrectly, which is no worse than occurs without
253 * the value, so we're using it here.
254 */
255 sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
256 }
257 /* XXX clamp max depends on AA vs. non-AA */
258
259 /* _NEW_POINT */
260 sf->sf7.sprite_point = ctx->Point.PointSprite;
261 sf->sf7.point_size = CLAMP(rintf(CLAMP(ctx->Point.Size,
262 ctx->Point.MinSize,
263 ctx->Point.MaxSize)), 1.0f, 255.0f) *
264 (1<<3);
265 /* _NEW_PROGRAM | _NEW_POINT */
266 sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
267 ctx->Point._Attenuated);
268 sf->sf7.aa_line_distance_mode = 0;
269
270 /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
271 * _NEW_LIGHT
272 */
273 if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
274 sf->sf7.trifan_pv = 2;
275 sf->sf7.linestrip_pv = 1;
276 sf->sf7.tristrip_pv = 2;
277 } else {
278 sf->sf7.trifan_pv = 1;
279 sf->sf7.linestrip_pv = 0;
280 sf->sf7.tristrip_pv = 0;
281 }
282 sf->sf7.line_last_pixel_enable = 0;
283
284 /* Set bias for OpenGL rasterization rules:
285 */
286 sf->sf6.dest_org_vbias = 0x8;
287 sf->sf6.dest_org_hbias = 0x8;
288
289 /* STATE_PREFETCH command description describes this state as being
290 * something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
291 */
292
293 /* Emit SF viewport relocation */
294 drm_bacon_bo_emit_reloc(bo, (brw->sf.state_offset +
295 offsetof(struct brw_sf_unit_state, sf5)),
296 brw->batch.bo, (brw->sf.vp_offset |
297 sf->sf5.front_winding |
298 (sf->sf5.viewport_transform << 1)),
299 I915_GEM_DOMAIN_INSTRUCTION, 0);
300
301 brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
302 }
303
304 const struct brw_tracked_state brw_sf_unit = {
305 .dirty = {
306 .mesa = _NEW_BUFFERS |
307 _NEW_LIGHT |
308 _NEW_LINE |
309 _NEW_POINT |
310 _NEW_POLYGON |
311 _NEW_PROGRAM |
312 _NEW_SCISSOR,
313 .brw = BRW_NEW_BATCH |
314 BRW_NEW_BLORP |
315 BRW_NEW_PROGRAM_CACHE |
316 BRW_NEW_SF_PROG_DATA |
317 BRW_NEW_SF_VP |
318 BRW_NEW_URB_FENCE,
319 },
320 .emit = upload_sf_unit,
321 };