i965/blorp: Allow caller to provide sampler settings
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 struct brw_compiler *
36 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
37 {
38 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
39
40 compiler->devinfo = devinfo;
41
42 brw_fs_alloc_reg_sets(compiler);
43 brw_vec4_alloc_reg_set(compiler);
44
45 return compiler;
46 }
47
48 struct gl_shader *
49 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
50 {
51 struct brw_shader *shader;
52
53 shader = rzalloc(NULL, struct brw_shader);
54 if (shader) {
55 shader->base.Type = type;
56 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
57 shader->base.Name = name;
58 _mesa_init_shader(ctx, &shader->base);
59 }
60
61 return &shader->base;
62 }
63
64 /**
65 * Performs a compile of the shader stages even when we don't know
66 * what non-orthogonal state will be set, in the hope that it reflects
67 * the eventual NOS used, and thus allows us to produce link failures.
68 */
69 static bool
70 brw_shader_precompile(struct gl_context *ctx,
71 struct gl_shader_program *sh_prog)
72 {
73 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
74 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
75 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
76
77 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
78 return false;
79
80 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
81 return false;
82
83 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
84 return false;
85
86 return true;
87 }
88
89 static inline bool
90 is_scalar_shader_stage(struct brw_context *brw, int stage)
91 {
92 switch (stage) {
93 case MESA_SHADER_FRAGMENT:
94 return true;
95 case MESA_SHADER_VERTEX:
96 return brw->scalar_vs;
97 default:
98 return false;
99 }
100 }
101
102 static void
103 brw_lower_packing_builtins(struct brw_context *brw,
104 gl_shader_stage shader_type,
105 exec_list *ir)
106 {
107 int ops = LOWER_PACK_SNORM_2x16
108 | LOWER_UNPACK_SNORM_2x16
109 | LOWER_PACK_UNORM_2x16
110 | LOWER_UNPACK_UNORM_2x16;
111
112 if (is_scalar_shader_stage(brw, shader_type)) {
113 ops |= LOWER_UNPACK_UNORM_4x8
114 | LOWER_UNPACK_SNORM_4x8
115 | LOWER_PACK_UNORM_4x8
116 | LOWER_PACK_SNORM_4x8;
117 }
118
119 if (brw->gen >= 7) {
120 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
121 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
122 * lowering is needed. For SOA code, the Half2x16 ops must be
123 * scalarized.
124 */
125 if (is_scalar_shader_stage(brw, shader_type)) {
126 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
127 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
128 }
129 } else {
130 ops |= LOWER_PACK_HALF_2x16
131 | LOWER_UNPACK_HALF_2x16;
132 }
133
134 lower_packing_builtins(ir, ops);
135 }
136
137 static void
138 process_glsl_ir(struct brw_context *brw,
139 struct gl_shader_program *shader_prog,
140 struct gl_shader *shader)
141 {
142 struct gl_context *ctx = &brw->ctx;
143 const struct gl_shader_compiler_options *options =
144 &ctx->Const.ShaderCompilerOptions[shader->Stage];
145
146 /* Temporary memory context for any new IR. */
147 void *mem_ctx = ralloc_context(NULL);
148
149 ralloc_adopt(mem_ctx, shader->ir);
150
151 /* lower_packing_builtins() inserts arithmetic instructions, so it
152 * must precede lower_instructions().
153 */
154 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
155 do_mat_op_to_vec(shader->ir);
156 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
157 lower_instructions(shader->ir,
158 MOD_TO_FLOOR |
159 DIV_TO_MUL_RCP |
160 SUB_TO_ADD_NEG |
161 EXP_TO_EXP2 |
162 LOG_TO_LOG2 |
163 bitfield_insert |
164 LDEXP_TO_ARITH);
165
166 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
167 * if-statements need to be flattened.
168 */
169 if (brw->gen < 6)
170 lower_if_to_cond_assign(shader->ir, 16);
171
172 do_lower_texture_projection(shader->ir);
173 brw_lower_texture_gradients(brw, shader->ir);
174 do_vec_index_to_cond_assign(shader->ir);
175 lower_vector_insert(shader->ir, true);
176 if (options->NirOptions == NULL)
177 brw_do_cubemap_normalize(shader->ir);
178 lower_offset_arrays(shader->ir);
179 brw_do_lower_unnormalized_offset(shader->ir);
180 lower_noise(shader->ir);
181 lower_quadop_vector(shader->ir, false);
182
183 bool lowered_variable_indexing =
184 lower_variable_index_to_cond_assign(shader->ir,
185 options->EmitNoIndirectInput,
186 options->EmitNoIndirectOutput,
187 options->EmitNoIndirectTemp,
188 options->EmitNoIndirectUniform);
189
190 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
191 perf_debug("Unsupported form of variable indexing in FS; falling "
192 "back to very inefficient code generation\n");
193 }
194
195 lower_ubo_reference(shader, shader->ir);
196
197 bool progress;
198 do {
199 progress = false;
200
201 if (is_scalar_shader_stage(brw, shader->Stage)) {
202 brw_do_channel_expressions(shader->ir);
203 brw_do_vector_splitting(shader->ir);
204 }
205
206 progress = do_lower_jumps(shader->ir, true, true,
207 true, /* main return */
208 false, /* continue */
209 false /* loops */
210 ) || progress;
211
212 progress = do_common_optimization(shader->ir, true, true,
213 options, ctx->Const.NativeIntegers) || progress;
214 } while (progress);
215
216 if (options->NirOptions != NULL)
217 lower_output_reads(shader->ir);
218
219 validate_ir_tree(shader->ir);
220
221 /* Now that we've finished altering the linked IR, reparent any live IR back
222 * to the permanent memory context, and free the temporary one (discarding any
223 * junk we optimized away).
224 */
225 reparent_ir(shader->ir, shader->ir);
226 ralloc_free(mem_ctx);
227
228 if (ctx->_Shader->Flags & GLSL_DUMP) {
229 fprintf(stderr, "\n");
230 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
231 _mesa_shader_stage_to_string(shader->Stage),
232 shader_prog->Name);
233 _mesa_print_ir(stderr, shader->ir, NULL);
234 fprintf(stderr, "\n");
235 }
236 }
237
238 GLboolean
239 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
240 {
241 struct brw_context *brw = brw_context(ctx);
242 unsigned int stage;
243
244 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
245 struct gl_shader *shader = shProg->_LinkedShaders[stage];
246 const struct gl_shader_compiler_options *options =
247 &ctx->Const.ShaderCompilerOptions[stage];
248
249 if (!shader)
250 continue;
251
252 struct gl_program *prog =
253 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
254 shader->Name);
255 if (!prog)
256 return false;
257 prog->Parameters = _mesa_new_parameter_list();
258
259 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
260
261 process_glsl_ir(brw, shProg, shader);
262
263 /* Make a pass over the IR to add state references for any built-in
264 * uniforms that are used. This has to be done now (during linking).
265 * Code generation doesn't happen until the first time this shader is
266 * used for rendering. Waiting until then to generate the parameters is
267 * too late. At that point, the values for the built-in uniforms won't
268 * get sent to the shader.
269 */
270 foreach_in_list(ir_instruction, node, shader->ir) {
271 ir_variable *var = node->as_variable();
272
273 if ((var == NULL) || (var->data.mode != ir_var_uniform)
274 || (strncmp(var->name, "gl_", 3) != 0))
275 continue;
276
277 const ir_state_slot *const slots = var->get_state_slots();
278 assert(slots != NULL);
279
280 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
281 _mesa_add_state_reference(prog->Parameters,
282 (gl_state_index *) slots[i].tokens);
283 }
284 }
285
286 do_set_program_inouts(shader->ir, prog, shader->Stage);
287
288 prog->SamplersUsed = shader->active_samplers;
289 prog->ShadowSamplers = shader->shadow_samplers;
290 _mesa_update_shader_textures_used(shProg, prog);
291
292 _mesa_reference_program(ctx, &shader->Program, prog);
293
294 brw_add_texrect_params(prog);
295
296 if (options->NirOptions)
297 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
298
299 _mesa_reference_program(ctx, &prog, NULL);
300 }
301
302 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
303 for (unsigned i = 0; i < shProg->NumShaders; i++) {
304 const struct gl_shader *sh = shProg->Shaders[i];
305 if (!sh)
306 continue;
307
308 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
309 _mesa_shader_stage_to_string(sh->Stage),
310 i, shProg->Name);
311 fprintf(stderr, "%s", sh->Source);
312 fprintf(stderr, "\n");
313 }
314 }
315
316 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
317 return false;
318
319 return true;
320 }
321
322
323 enum brw_reg_type
324 brw_type_for_base_type(const struct glsl_type *type)
325 {
326 switch (type->base_type) {
327 case GLSL_TYPE_FLOAT:
328 return BRW_REGISTER_TYPE_F;
329 case GLSL_TYPE_INT:
330 case GLSL_TYPE_BOOL:
331 return BRW_REGISTER_TYPE_D;
332 case GLSL_TYPE_UINT:
333 return BRW_REGISTER_TYPE_UD;
334 case GLSL_TYPE_ARRAY:
335 return brw_type_for_base_type(type->fields.array);
336 case GLSL_TYPE_STRUCT:
337 case GLSL_TYPE_SAMPLER:
338 case GLSL_TYPE_ATOMIC_UINT:
339 /* These should be overridden with the type of the member when
340 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
341 * way to trip up if we don't.
342 */
343 return BRW_REGISTER_TYPE_UD;
344 case GLSL_TYPE_IMAGE:
345 return BRW_REGISTER_TYPE_UD;
346 case GLSL_TYPE_VOID:
347 case GLSL_TYPE_ERROR:
348 case GLSL_TYPE_INTERFACE:
349 case GLSL_TYPE_DOUBLE:
350 unreachable("not reached");
351 }
352
353 return BRW_REGISTER_TYPE_F;
354 }
355
356 enum brw_conditional_mod
357 brw_conditional_for_comparison(unsigned int op)
358 {
359 switch (op) {
360 case ir_binop_less:
361 return BRW_CONDITIONAL_L;
362 case ir_binop_greater:
363 return BRW_CONDITIONAL_G;
364 case ir_binop_lequal:
365 return BRW_CONDITIONAL_LE;
366 case ir_binop_gequal:
367 return BRW_CONDITIONAL_GE;
368 case ir_binop_equal:
369 case ir_binop_all_equal: /* same as equal for scalars */
370 return BRW_CONDITIONAL_Z;
371 case ir_binop_nequal:
372 case ir_binop_any_nequal: /* same as nequal for scalars */
373 return BRW_CONDITIONAL_NZ;
374 default:
375 unreachable("not reached: bad operation for comparison");
376 }
377 }
378
379 uint32_t
380 brw_math_function(enum opcode op)
381 {
382 switch (op) {
383 case SHADER_OPCODE_RCP:
384 return BRW_MATH_FUNCTION_INV;
385 case SHADER_OPCODE_RSQ:
386 return BRW_MATH_FUNCTION_RSQ;
387 case SHADER_OPCODE_SQRT:
388 return BRW_MATH_FUNCTION_SQRT;
389 case SHADER_OPCODE_EXP2:
390 return BRW_MATH_FUNCTION_EXP;
391 case SHADER_OPCODE_LOG2:
392 return BRW_MATH_FUNCTION_LOG;
393 case SHADER_OPCODE_POW:
394 return BRW_MATH_FUNCTION_POW;
395 case SHADER_OPCODE_SIN:
396 return BRW_MATH_FUNCTION_SIN;
397 case SHADER_OPCODE_COS:
398 return BRW_MATH_FUNCTION_COS;
399 case SHADER_OPCODE_INT_QUOTIENT:
400 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
401 case SHADER_OPCODE_INT_REMAINDER:
402 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
403 default:
404 unreachable("not reached: unknown math function");
405 }
406 }
407
408 uint32_t
409 brw_texture_offset(int *offsets, unsigned num_components)
410 {
411 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
412
413 /* Combine all three offsets into a single unsigned dword:
414 *
415 * bits 11:8 - U Offset (X component)
416 * bits 7:4 - V Offset (Y component)
417 * bits 3:0 - R Offset (Z component)
418 */
419 unsigned offset_bits = 0;
420 for (unsigned i = 0; i < num_components; i++) {
421 const unsigned shift = 4 * (2 - i);
422 offset_bits |= (offsets[i] << shift) & (0xF << shift);
423 }
424 return offset_bits;
425 }
426
427 const char *
428 brw_instruction_name(enum opcode op)
429 {
430 switch (op) {
431 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
432 assert(opcode_descs[op].name);
433 return opcode_descs[op].name;
434 case FS_OPCODE_FB_WRITE:
435 return "fb_write";
436 case FS_OPCODE_BLORP_FB_WRITE:
437 return "blorp_fb_write";
438 case FS_OPCODE_REP_FB_WRITE:
439 return "rep_fb_write";
440
441 case SHADER_OPCODE_RCP:
442 return "rcp";
443 case SHADER_OPCODE_RSQ:
444 return "rsq";
445 case SHADER_OPCODE_SQRT:
446 return "sqrt";
447 case SHADER_OPCODE_EXP2:
448 return "exp2";
449 case SHADER_OPCODE_LOG2:
450 return "log2";
451 case SHADER_OPCODE_POW:
452 return "pow";
453 case SHADER_OPCODE_INT_QUOTIENT:
454 return "int_quot";
455 case SHADER_OPCODE_INT_REMAINDER:
456 return "int_rem";
457 case SHADER_OPCODE_SIN:
458 return "sin";
459 case SHADER_OPCODE_COS:
460 return "cos";
461
462 case SHADER_OPCODE_TEX:
463 return "tex";
464 case SHADER_OPCODE_TXD:
465 return "txd";
466 case SHADER_OPCODE_TXF:
467 return "txf";
468 case SHADER_OPCODE_TXL:
469 return "txl";
470 case SHADER_OPCODE_TXS:
471 return "txs";
472 case FS_OPCODE_TXB:
473 return "txb";
474 case SHADER_OPCODE_TXF_CMS:
475 return "txf_cms";
476 case SHADER_OPCODE_TXF_UMS:
477 return "txf_ums";
478 case SHADER_OPCODE_TXF_MCS:
479 return "txf_mcs";
480 case SHADER_OPCODE_LOD:
481 return "lod";
482 case SHADER_OPCODE_TG4:
483 return "tg4";
484 case SHADER_OPCODE_TG4_OFFSET:
485 return "tg4_offset";
486 case SHADER_OPCODE_SHADER_TIME_ADD:
487 return "shader_time_add";
488
489 case SHADER_OPCODE_UNTYPED_ATOMIC:
490 return "untyped_atomic";
491 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
492 return "untyped_surface_read";
493
494 case SHADER_OPCODE_LOAD_PAYLOAD:
495 return "load_payload";
496
497 case SHADER_OPCODE_GEN4_SCRATCH_READ:
498 return "gen4_scratch_read";
499 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
500 return "gen4_scratch_write";
501 case SHADER_OPCODE_GEN7_SCRATCH_READ:
502 return "gen7_scratch_read";
503 case SHADER_OPCODE_URB_WRITE_SIMD8:
504 return "gen8_urb_write_simd8";
505
506 case VEC4_OPCODE_MOV_BYTES:
507 return "mov_bytes";
508 case VEC4_OPCODE_PACK_BYTES:
509 return "pack_bytes";
510 case VEC4_OPCODE_UNPACK_UNIFORM:
511 return "unpack_uniform";
512
513 case FS_OPCODE_DDX_COARSE:
514 return "ddx_coarse";
515 case FS_OPCODE_DDX_FINE:
516 return "ddx_fine";
517 case FS_OPCODE_DDY_COARSE:
518 return "ddy_coarse";
519 case FS_OPCODE_DDY_FINE:
520 return "ddy_fine";
521
522 case FS_OPCODE_CINTERP:
523 return "cinterp";
524 case FS_OPCODE_LINTERP:
525 return "linterp";
526
527 case FS_OPCODE_PIXEL_X:
528 return "pixel_x";
529 case FS_OPCODE_PIXEL_Y:
530 return "pixel_y";
531
532 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
533 return "uniform_pull_const";
534 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
535 return "uniform_pull_const_gen7";
536 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
537 return "varying_pull_const";
538 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
539 return "varying_pull_const_gen7";
540
541 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
542 return "mov_dispatch_to_flags";
543 case FS_OPCODE_DISCARD_JUMP:
544 return "discard_jump";
545
546 case FS_OPCODE_SET_OMASK:
547 return "set_omask";
548 case FS_OPCODE_SET_SAMPLE_ID:
549 return "set_sample_id";
550 case FS_OPCODE_SET_SIMD4X2_OFFSET:
551 return "set_simd4x2_offset";
552
553 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
554 return "pack_half_2x16_split";
555 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
556 return "unpack_half_2x16_split_x";
557 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
558 return "unpack_half_2x16_split_y";
559
560 case FS_OPCODE_PLACEHOLDER_HALT:
561 return "placeholder_halt";
562
563 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
564 return "interp_centroid";
565 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
566 return "interp_sample";
567 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
568 return "interp_shared_offset";
569 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
570 return "interp_per_slot_offset";
571
572 case VS_OPCODE_URB_WRITE:
573 return "vs_urb_write";
574 case VS_OPCODE_PULL_CONSTANT_LOAD:
575 return "pull_constant_load";
576 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
577 return "pull_constant_load_gen7";
578
579 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
580 return "set_simd4x2_header_gen9";
581
582 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
583 return "unpack_flags_simd4x2";
584
585 case GS_OPCODE_URB_WRITE:
586 return "gs_urb_write";
587 case GS_OPCODE_URB_WRITE_ALLOCATE:
588 return "gs_urb_write_allocate";
589 case GS_OPCODE_THREAD_END:
590 return "gs_thread_end";
591 case GS_OPCODE_SET_WRITE_OFFSET:
592 return "set_write_offset";
593 case GS_OPCODE_SET_VERTEX_COUNT:
594 return "set_vertex_count";
595 case GS_OPCODE_SET_DWORD_2:
596 return "set_dword_2";
597 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
598 return "prepare_channel_masks";
599 case GS_OPCODE_SET_CHANNEL_MASKS:
600 return "set_channel_masks";
601 case GS_OPCODE_GET_INSTANCE_ID:
602 return "get_instance_id";
603 case GS_OPCODE_FF_SYNC:
604 return "ff_sync";
605 case GS_OPCODE_SET_PRIMITIVE_ID:
606 return "set_primitive_id";
607 case GS_OPCODE_SVB_WRITE:
608 return "gs_svb_write";
609 case GS_OPCODE_SVB_SET_DST_INDEX:
610 return "gs_svb_set_dst_index";
611 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
612 return "gs_ff_sync_set_primitives";
613 }
614
615 unreachable("not reached");
616 }
617
618 bool
619 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
620 {
621 union {
622 unsigned ud;
623 int d;
624 float f;
625 } imm = { reg->dw1.ud }, sat_imm = { 0 };
626
627 switch (type) {
628 case BRW_REGISTER_TYPE_UD:
629 case BRW_REGISTER_TYPE_D:
630 case BRW_REGISTER_TYPE_UQ:
631 case BRW_REGISTER_TYPE_Q:
632 /* Nothing to do. */
633 return false;
634 case BRW_REGISTER_TYPE_UW:
635 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
636 break;
637 case BRW_REGISTER_TYPE_W:
638 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
639 break;
640 case BRW_REGISTER_TYPE_F:
641 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
642 break;
643 case BRW_REGISTER_TYPE_UB:
644 case BRW_REGISTER_TYPE_B:
645 unreachable("no UB/B immediates");
646 case BRW_REGISTER_TYPE_V:
647 case BRW_REGISTER_TYPE_UV:
648 case BRW_REGISTER_TYPE_VF:
649 unreachable("unimplemented: saturate vector immediate");
650 case BRW_REGISTER_TYPE_DF:
651 case BRW_REGISTER_TYPE_HF:
652 unreachable("unimplemented: saturate DF/HF immediate");
653 }
654
655 if (imm.ud != sat_imm.ud) {
656 reg->dw1.ud = sat_imm.ud;
657 return true;
658 }
659 return false;
660 }
661
662 bool
663 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
664 {
665 switch (type) {
666 case BRW_REGISTER_TYPE_D:
667 case BRW_REGISTER_TYPE_UD:
668 reg->dw1.d = -reg->dw1.d;
669 return true;
670 case BRW_REGISTER_TYPE_W:
671 case BRW_REGISTER_TYPE_UW:
672 reg->dw1.d = -(int16_t)reg->dw1.ud;
673 return true;
674 case BRW_REGISTER_TYPE_F:
675 reg->dw1.f = -reg->dw1.f;
676 return true;
677 case BRW_REGISTER_TYPE_VF:
678 reg->dw1.ud ^= 0x80808080;
679 return true;
680 case BRW_REGISTER_TYPE_UB:
681 case BRW_REGISTER_TYPE_B:
682 unreachable("no UB/B immediates");
683 case BRW_REGISTER_TYPE_UV:
684 case BRW_REGISTER_TYPE_V:
685 assert(!"unimplemented: negate UV/V immediate");
686 case BRW_REGISTER_TYPE_UQ:
687 case BRW_REGISTER_TYPE_Q:
688 assert(!"unimplemented: negate UQ/Q immediate");
689 case BRW_REGISTER_TYPE_DF:
690 case BRW_REGISTER_TYPE_HF:
691 assert(!"unimplemented: negate DF/HF immediate");
692 }
693
694 return false;
695 }
696
697 bool
698 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
699 {
700 switch (type) {
701 case BRW_REGISTER_TYPE_D:
702 reg->dw1.d = abs(reg->dw1.d);
703 return true;
704 case BRW_REGISTER_TYPE_W:
705 reg->dw1.d = abs((int16_t)reg->dw1.ud);
706 return true;
707 case BRW_REGISTER_TYPE_F:
708 reg->dw1.f = fabsf(reg->dw1.f);
709 return true;
710 case BRW_REGISTER_TYPE_VF:
711 reg->dw1.ud &= ~0x80808080;
712 return true;
713 case BRW_REGISTER_TYPE_UB:
714 case BRW_REGISTER_TYPE_B:
715 unreachable("no UB/B immediates");
716 case BRW_REGISTER_TYPE_UQ:
717 case BRW_REGISTER_TYPE_UD:
718 case BRW_REGISTER_TYPE_UW:
719 case BRW_REGISTER_TYPE_UV:
720 /* Presumably the absolute value modifier on an unsigned source is a
721 * nop, but it would be nice to confirm.
722 */
723 assert(!"unimplemented: abs unsigned immediate");
724 case BRW_REGISTER_TYPE_V:
725 assert(!"unimplemented: abs V immediate");
726 case BRW_REGISTER_TYPE_Q:
727 assert(!"unimplemented: abs Q immediate");
728 case BRW_REGISTER_TYPE_DF:
729 case BRW_REGISTER_TYPE_HF:
730 assert(!"unimplemented: abs DF/HF immediate");
731 }
732
733 return false;
734 }
735
736 backend_visitor::backend_visitor(struct brw_context *brw,
737 struct gl_shader_program *shader_prog,
738 struct gl_program *prog,
739 struct brw_stage_prog_data *stage_prog_data,
740 gl_shader_stage stage)
741 : brw(brw),
742 devinfo(brw->intelScreen->devinfo),
743 ctx(&brw->ctx),
744 shader(shader_prog ?
745 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
746 shader_prog(shader_prog),
747 prog(prog),
748 stage_prog_data(stage_prog_data),
749 cfg(NULL),
750 stage(stage)
751 {
752 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
753 stage_name = _mesa_shader_stage_to_string(stage);
754 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
755 }
756
757 bool
758 backend_reg::is_zero() const
759 {
760 if (file != IMM)
761 return false;
762
763 return fixed_hw_reg.dw1.d == 0;
764 }
765
766 bool
767 backend_reg::is_one() const
768 {
769 if (file != IMM)
770 return false;
771
772 return type == BRW_REGISTER_TYPE_F
773 ? fixed_hw_reg.dw1.f == 1.0
774 : fixed_hw_reg.dw1.d == 1;
775 }
776
777 bool
778 backend_reg::is_negative_one() const
779 {
780 if (file != IMM)
781 return false;
782
783 switch (type) {
784 case BRW_REGISTER_TYPE_F:
785 return fixed_hw_reg.dw1.f == -1.0;
786 case BRW_REGISTER_TYPE_D:
787 return fixed_hw_reg.dw1.d == -1;
788 default:
789 return false;
790 }
791 }
792
793 bool
794 backend_reg::is_null() const
795 {
796 return file == HW_REG &&
797 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
798 fixed_hw_reg.nr == BRW_ARF_NULL;
799 }
800
801
802 bool
803 backend_reg::is_accumulator() const
804 {
805 return file == HW_REG &&
806 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
807 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
808 }
809
810 bool
811 backend_reg::in_range(const backend_reg &r, unsigned n) const
812 {
813 return (file == r.file &&
814 reg == r.reg &&
815 reg_offset >= r.reg_offset &&
816 reg_offset < r.reg_offset + n);
817 }
818
819 bool
820 backend_instruction::is_commutative() const
821 {
822 switch (opcode) {
823 case BRW_OPCODE_AND:
824 case BRW_OPCODE_OR:
825 case BRW_OPCODE_XOR:
826 case BRW_OPCODE_ADD:
827 case BRW_OPCODE_MUL:
828 return true;
829 case BRW_OPCODE_SEL:
830 /* MIN and MAX are commutative. */
831 if (conditional_mod == BRW_CONDITIONAL_GE ||
832 conditional_mod == BRW_CONDITIONAL_L) {
833 return true;
834 }
835 /* fallthrough */
836 default:
837 return false;
838 }
839 }
840
841 bool
842 backend_instruction::is_3src() const
843 {
844 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
845 }
846
847 bool
848 backend_instruction::is_tex() const
849 {
850 return (opcode == SHADER_OPCODE_TEX ||
851 opcode == FS_OPCODE_TXB ||
852 opcode == SHADER_OPCODE_TXD ||
853 opcode == SHADER_OPCODE_TXF ||
854 opcode == SHADER_OPCODE_TXF_CMS ||
855 opcode == SHADER_OPCODE_TXF_UMS ||
856 opcode == SHADER_OPCODE_TXF_MCS ||
857 opcode == SHADER_OPCODE_TXL ||
858 opcode == SHADER_OPCODE_TXS ||
859 opcode == SHADER_OPCODE_LOD ||
860 opcode == SHADER_OPCODE_TG4 ||
861 opcode == SHADER_OPCODE_TG4_OFFSET);
862 }
863
864 bool
865 backend_instruction::is_math() const
866 {
867 return (opcode == SHADER_OPCODE_RCP ||
868 opcode == SHADER_OPCODE_RSQ ||
869 opcode == SHADER_OPCODE_SQRT ||
870 opcode == SHADER_OPCODE_EXP2 ||
871 opcode == SHADER_OPCODE_LOG2 ||
872 opcode == SHADER_OPCODE_SIN ||
873 opcode == SHADER_OPCODE_COS ||
874 opcode == SHADER_OPCODE_INT_QUOTIENT ||
875 opcode == SHADER_OPCODE_INT_REMAINDER ||
876 opcode == SHADER_OPCODE_POW);
877 }
878
879 bool
880 backend_instruction::is_control_flow() const
881 {
882 switch (opcode) {
883 case BRW_OPCODE_DO:
884 case BRW_OPCODE_WHILE:
885 case BRW_OPCODE_IF:
886 case BRW_OPCODE_ELSE:
887 case BRW_OPCODE_ENDIF:
888 case BRW_OPCODE_BREAK:
889 case BRW_OPCODE_CONTINUE:
890 return true;
891 default:
892 return false;
893 }
894 }
895
896 bool
897 backend_instruction::can_do_source_mods() const
898 {
899 switch (opcode) {
900 case BRW_OPCODE_ADDC:
901 case BRW_OPCODE_BFE:
902 case BRW_OPCODE_BFI1:
903 case BRW_OPCODE_BFI2:
904 case BRW_OPCODE_BFREV:
905 case BRW_OPCODE_CBIT:
906 case BRW_OPCODE_FBH:
907 case BRW_OPCODE_FBL:
908 case BRW_OPCODE_SUBB:
909 return false;
910 default:
911 return true;
912 }
913 }
914
915 bool
916 backend_instruction::can_do_saturate() const
917 {
918 switch (opcode) {
919 case BRW_OPCODE_ADD:
920 case BRW_OPCODE_ASR:
921 case BRW_OPCODE_AVG:
922 case BRW_OPCODE_DP2:
923 case BRW_OPCODE_DP3:
924 case BRW_OPCODE_DP4:
925 case BRW_OPCODE_DPH:
926 case BRW_OPCODE_F16TO32:
927 case BRW_OPCODE_F32TO16:
928 case BRW_OPCODE_LINE:
929 case BRW_OPCODE_LRP:
930 case BRW_OPCODE_MAC:
931 case BRW_OPCODE_MACH:
932 case BRW_OPCODE_MAD:
933 case BRW_OPCODE_MATH:
934 case BRW_OPCODE_MOV:
935 case BRW_OPCODE_MUL:
936 case BRW_OPCODE_PLN:
937 case BRW_OPCODE_RNDD:
938 case BRW_OPCODE_RNDE:
939 case BRW_OPCODE_RNDU:
940 case BRW_OPCODE_RNDZ:
941 case BRW_OPCODE_SEL:
942 case BRW_OPCODE_SHL:
943 case BRW_OPCODE_SHR:
944 case FS_OPCODE_LINTERP:
945 case SHADER_OPCODE_COS:
946 case SHADER_OPCODE_EXP2:
947 case SHADER_OPCODE_LOG2:
948 case SHADER_OPCODE_POW:
949 case SHADER_OPCODE_RCP:
950 case SHADER_OPCODE_RSQ:
951 case SHADER_OPCODE_SIN:
952 case SHADER_OPCODE_SQRT:
953 return true;
954 default:
955 return false;
956 }
957 }
958
959 bool
960 backend_instruction::can_do_cmod() const
961 {
962 switch (opcode) {
963 case BRW_OPCODE_ADD:
964 case BRW_OPCODE_ADDC:
965 case BRW_OPCODE_AND:
966 case BRW_OPCODE_ASR:
967 case BRW_OPCODE_AVG:
968 case BRW_OPCODE_CMP:
969 case BRW_OPCODE_CMPN:
970 case BRW_OPCODE_DP2:
971 case BRW_OPCODE_DP3:
972 case BRW_OPCODE_DP4:
973 case BRW_OPCODE_DPH:
974 case BRW_OPCODE_F16TO32:
975 case BRW_OPCODE_F32TO16:
976 case BRW_OPCODE_FRC:
977 case BRW_OPCODE_LINE:
978 case BRW_OPCODE_LRP:
979 case BRW_OPCODE_LZD:
980 case BRW_OPCODE_MAC:
981 case BRW_OPCODE_MACH:
982 case BRW_OPCODE_MAD:
983 case BRW_OPCODE_MOV:
984 case BRW_OPCODE_MUL:
985 case BRW_OPCODE_NOT:
986 case BRW_OPCODE_OR:
987 case BRW_OPCODE_PLN:
988 case BRW_OPCODE_RNDD:
989 case BRW_OPCODE_RNDE:
990 case BRW_OPCODE_RNDU:
991 case BRW_OPCODE_RNDZ:
992 case BRW_OPCODE_SAD2:
993 case BRW_OPCODE_SADA2:
994 case BRW_OPCODE_SHL:
995 case BRW_OPCODE_SHR:
996 case BRW_OPCODE_SUBB:
997 case BRW_OPCODE_XOR:
998 case FS_OPCODE_CINTERP:
999 case FS_OPCODE_LINTERP:
1000 return true;
1001 default:
1002 return false;
1003 }
1004 }
1005
1006 bool
1007 backend_instruction::reads_accumulator_implicitly() const
1008 {
1009 switch (opcode) {
1010 case BRW_OPCODE_MAC:
1011 case BRW_OPCODE_MACH:
1012 case BRW_OPCODE_SADA2:
1013 return true;
1014 default:
1015 return false;
1016 }
1017 }
1018
1019 bool
1020 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1021 {
1022 return writes_accumulator ||
1023 (devinfo->gen < 6 &&
1024 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1025 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1026 opcode != FS_OPCODE_CINTERP)));
1027 }
1028
1029 bool
1030 backend_instruction::has_side_effects() const
1031 {
1032 switch (opcode) {
1033 case SHADER_OPCODE_UNTYPED_ATOMIC:
1034 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1035 case SHADER_OPCODE_URB_WRITE_SIMD8:
1036 case FS_OPCODE_FB_WRITE:
1037 return true;
1038 default:
1039 return false;
1040 }
1041 }
1042
1043 #ifndef NDEBUG
1044 static bool
1045 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1046 {
1047 bool found = false;
1048 foreach_inst_in_block (backend_instruction, i, block) {
1049 if (inst == i) {
1050 found = true;
1051 }
1052 }
1053 return found;
1054 }
1055 #endif
1056
1057 static void
1058 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1059 {
1060 for (bblock_t *block_iter = start_block->next();
1061 !block_iter->link.is_tail_sentinel();
1062 block_iter = block_iter->next()) {
1063 block_iter->start_ip += ip_adjustment;
1064 block_iter->end_ip += ip_adjustment;
1065 }
1066 }
1067
1068 void
1069 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1070 {
1071 if (!this->is_head_sentinel())
1072 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1073
1074 block->end_ip++;
1075
1076 adjust_later_block_ips(block, 1);
1077
1078 exec_node::insert_after(inst);
1079 }
1080
1081 void
1082 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1083 {
1084 if (!this->is_tail_sentinel())
1085 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1086
1087 block->end_ip++;
1088
1089 adjust_later_block_ips(block, 1);
1090
1091 exec_node::insert_before(inst);
1092 }
1093
1094 void
1095 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1096 {
1097 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1098
1099 unsigned num_inst = list->length();
1100
1101 block->end_ip += num_inst;
1102
1103 adjust_later_block_ips(block, num_inst);
1104
1105 exec_node::insert_before(list);
1106 }
1107
1108 void
1109 backend_instruction::remove(bblock_t *block)
1110 {
1111 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1112
1113 adjust_later_block_ips(block, -1);
1114
1115 if (block->start_ip == block->end_ip) {
1116 block->cfg->remove_block(block);
1117 } else {
1118 block->end_ip--;
1119 }
1120
1121 exec_node::remove();
1122 }
1123
1124 void
1125 backend_visitor::dump_instructions()
1126 {
1127 dump_instructions(NULL);
1128 }
1129
1130 void
1131 backend_visitor::dump_instructions(const char *name)
1132 {
1133 FILE *file = stderr;
1134 if (name && geteuid() != 0) {
1135 file = fopen(name, "w");
1136 if (!file)
1137 file = stderr;
1138 }
1139
1140 if (cfg) {
1141 int ip = 0;
1142 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1143 fprintf(file, "%4d: ", ip++);
1144 dump_instruction(inst, file);
1145 }
1146 } else {
1147 int ip = 0;
1148 foreach_in_list(backend_instruction, inst, &instructions) {
1149 fprintf(file, "%4d: ", ip++);
1150 dump_instruction(inst, file);
1151 }
1152 }
1153
1154 if (file != stderr) {
1155 fclose(file);
1156 }
1157 }
1158
1159 void
1160 backend_visitor::calculate_cfg()
1161 {
1162 if (this->cfg)
1163 return;
1164 cfg = new(mem_ctx) cfg_t(&this->instructions);
1165 }
1166
1167 void
1168 backend_visitor::invalidate_cfg()
1169 {
1170 ralloc_free(this->cfg);
1171 this->cfg = NULL;
1172 }
1173
1174 /**
1175 * Sets up the starting offsets for the groups of binding table entries
1176 * commong to all pipeline stages.
1177 *
1178 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1179 * unused but also make sure that addition of small offsets to them will
1180 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1181 */
1182 void
1183 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1184 {
1185 int num_textures = _mesa_fls(prog->SamplersUsed);
1186
1187 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1188 next_binding_table_offset += num_textures;
1189
1190 if (shader) {
1191 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1192 next_binding_table_offset += shader->base.NumUniformBlocks;
1193 } else {
1194 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1195 }
1196
1197 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1198 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1199 next_binding_table_offset++;
1200 } else {
1201 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1202 }
1203
1204 if (prog->UsesGather) {
1205 if (devinfo->gen >= 8) {
1206 stage_prog_data->binding_table.gather_texture_start =
1207 stage_prog_data->binding_table.texture_start;
1208 } else {
1209 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1210 next_binding_table_offset += num_textures;
1211 }
1212 } else {
1213 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1214 }
1215
1216 if (shader_prog && shader_prog->NumAtomicBuffers) {
1217 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1218 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1219 } else {
1220 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1221 }
1222
1223 if (shader && shader->base.NumImages) {
1224 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1225 next_binding_table_offset += shader->base.NumImages;
1226 } else {
1227 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1228 }
1229
1230 /* This may or may not be used depending on how the compile goes. */
1231 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1232 next_binding_table_offset++;
1233
1234 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1235
1236 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1237 }