2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/macros.h"
25 #include "brw_context.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
36 brw_compiler_create(void *mem_ctx
, const struct brw_device_info
*devinfo
)
38 struct brw_compiler
*compiler
= rzalloc(mem_ctx
, struct brw_compiler
);
40 compiler
->devinfo
= devinfo
;
42 brw_fs_alloc_reg_sets(compiler
);
43 brw_vec4_alloc_reg_set(compiler
);
49 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
51 struct brw_shader
*shader
;
53 shader
= rzalloc(NULL
, struct brw_shader
);
55 shader
->base
.Type
= type
;
56 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
57 shader
->base
.Name
= name
;
58 _mesa_init_shader(ctx
, &shader
->base
);
65 * Performs a compile of the shader stages even when we don't know
66 * what non-orthogonal state will be set, in the hope that it reflects
67 * the eventual NOS used, and thus allows us to produce link failures.
70 brw_shader_precompile(struct gl_context
*ctx
,
71 struct gl_shader_program
*sh_prog
)
73 struct gl_shader
*vs
= sh_prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
74 struct gl_shader
*gs
= sh_prog
->_LinkedShaders
[MESA_SHADER_GEOMETRY
];
75 struct gl_shader
*fs
= sh_prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
77 if (fs
&& !brw_fs_precompile(ctx
, sh_prog
, fs
->Program
))
80 if (gs
&& !brw_gs_precompile(ctx
, sh_prog
, gs
->Program
))
83 if (vs
&& !brw_vs_precompile(ctx
, sh_prog
, vs
->Program
))
90 is_scalar_shader_stage(struct brw_context
*brw
, int stage
)
93 case MESA_SHADER_FRAGMENT
:
95 case MESA_SHADER_VERTEX
:
96 return brw
->scalar_vs
;
103 brw_lower_packing_builtins(struct brw_context
*brw
,
104 gl_shader_stage shader_type
,
107 int ops
= LOWER_PACK_SNORM_2x16
108 | LOWER_UNPACK_SNORM_2x16
109 | LOWER_PACK_UNORM_2x16
110 | LOWER_UNPACK_UNORM_2x16
;
112 if (is_scalar_shader_stage(brw
, shader_type
)) {
113 ops
|= LOWER_UNPACK_UNORM_4x8
114 | LOWER_UNPACK_SNORM_4x8
115 | LOWER_PACK_UNORM_4x8
116 | LOWER_PACK_SNORM_4x8
;
120 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
121 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
122 * lowering is needed. For SOA code, the Half2x16 ops must be
125 if (is_scalar_shader_stage(brw
, shader_type
)) {
126 ops
|= LOWER_PACK_HALF_2x16_TO_SPLIT
127 | LOWER_UNPACK_HALF_2x16_TO_SPLIT
;
130 ops
|= LOWER_PACK_HALF_2x16
131 | LOWER_UNPACK_HALF_2x16
;
134 lower_packing_builtins(ir
, ops
);
138 process_glsl_ir(struct brw_context
*brw
,
139 struct gl_shader_program
*shader_prog
,
140 struct gl_shader
*shader
)
142 struct gl_context
*ctx
= &brw
->ctx
;
143 const struct gl_shader_compiler_options
*options
=
144 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
146 /* Temporary memory context for any new IR. */
147 void *mem_ctx
= ralloc_context(NULL
);
149 ralloc_adopt(mem_ctx
, shader
->ir
);
151 /* lower_packing_builtins() inserts arithmetic instructions, so it
152 * must precede lower_instructions().
154 brw_lower_packing_builtins(brw
, shader
->Stage
, shader
->ir
);
155 do_mat_op_to_vec(shader
->ir
);
156 const int bitfield_insert
= brw
->gen
>= 7 ? BITFIELD_INSERT_TO_BFM_BFI
: 0;
157 lower_instructions(shader
->ir
,
166 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
167 * if-statements need to be flattened.
170 lower_if_to_cond_assign(shader
->ir
, 16);
172 do_lower_texture_projection(shader
->ir
);
173 brw_lower_texture_gradients(brw
, shader
->ir
);
174 do_vec_index_to_cond_assign(shader
->ir
);
175 lower_vector_insert(shader
->ir
, true);
176 if (options
->NirOptions
== NULL
)
177 brw_do_cubemap_normalize(shader
->ir
);
178 lower_offset_arrays(shader
->ir
);
179 brw_do_lower_unnormalized_offset(shader
->ir
);
180 lower_noise(shader
->ir
);
181 lower_quadop_vector(shader
->ir
, false);
183 bool lowered_variable_indexing
=
184 lower_variable_index_to_cond_assign(shader
->ir
,
185 options
->EmitNoIndirectInput
,
186 options
->EmitNoIndirectOutput
,
187 options
->EmitNoIndirectTemp
,
188 options
->EmitNoIndirectUniform
);
190 if (unlikely(brw
->perf_debug
&& lowered_variable_indexing
)) {
191 perf_debug("Unsupported form of variable indexing in FS; falling "
192 "back to very inefficient code generation\n");
195 lower_ubo_reference(shader
, shader
->ir
);
201 if (is_scalar_shader_stage(brw
, shader
->Stage
)) {
202 brw_do_channel_expressions(shader
->ir
);
203 brw_do_vector_splitting(shader
->ir
);
206 progress
= do_lower_jumps(shader
->ir
, true, true,
207 true, /* main return */
208 false, /* continue */
212 progress
= do_common_optimization(shader
->ir
, true, true,
213 options
, ctx
->Const
.NativeIntegers
) || progress
;
216 if (options
->NirOptions
!= NULL
)
217 lower_output_reads(shader
->ir
);
219 validate_ir_tree(shader
->ir
);
221 /* Now that we've finished altering the linked IR, reparent any live IR back
222 * to the permanent memory context, and free the temporary one (discarding any
223 * junk we optimized away).
225 reparent_ir(shader
->ir
, shader
->ir
);
226 ralloc_free(mem_ctx
);
228 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
229 fprintf(stderr
, "\n");
230 fprintf(stderr
, "GLSL IR for linked %s program %d:\n",
231 _mesa_shader_stage_to_string(shader
->Stage
),
233 _mesa_print_ir(stderr
, shader
->ir
, NULL
);
234 fprintf(stderr
, "\n");
239 brw_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
241 struct brw_context
*brw
= brw_context(ctx
);
244 for (stage
= 0; stage
< ARRAY_SIZE(shProg
->_LinkedShaders
); stage
++) {
245 struct gl_shader
*shader
= shProg
->_LinkedShaders
[stage
];
246 const struct gl_shader_compiler_options
*options
=
247 &ctx
->Const
.ShaderCompilerOptions
[stage
];
252 struct gl_program
*prog
=
253 ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
257 prog
->Parameters
= _mesa_new_parameter_list();
259 _mesa_copy_linked_program_data((gl_shader_stage
) stage
, shProg
, prog
);
261 process_glsl_ir(brw
, shProg
, shader
);
263 /* Make a pass over the IR to add state references for any built-in
264 * uniforms that are used. This has to be done now (during linking).
265 * Code generation doesn't happen until the first time this shader is
266 * used for rendering. Waiting until then to generate the parameters is
267 * too late. At that point, the values for the built-in uniforms won't
268 * get sent to the shader.
270 foreach_in_list(ir_instruction
, node
, shader
->ir
) {
271 ir_variable
*var
= node
->as_variable();
273 if ((var
== NULL
) || (var
->data
.mode
!= ir_var_uniform
)
274 || (strncmp(var
->name
, "gl_", 3) != 0))
277 const ir_state_slot
*const slots
= var
->get_state_slots();
278 assert(slots
!= NULL
);
280 for (unsigned int i
= 0; i
< var
->get_num_state_slots(); i
++) {
281 _mesa_add_state_reference(prog
->Parameters
,
282 (gl_state_index
*) slots
[i
].tokens
);
286 do_set_program_inouts(shader
->ir
, prog
, shader
->Stage
);
288 prog
->SamplersUsed
= shader
->active_samplers
;
289 prog
->ShadowSamplers
= shader
->shadow_samplers
;
290 _mesa_update_shader_textures_used(shProg
, prog
);
292 _mesa_reference_program(ctx
, &shader
->Program
, prog
);
294 brw_add_texrect_params(prog
);
296 if (options
->NirOptions
)
297 prog
->nir
= brw_create_nir(brw
, shProg
, prog
, (gl_shader_stage
) stage
);
299 _mesa_reference_program(ctx
, &prog
, NULL
);
302 if ((ctx
->_Shader
->Flags
& GLSL_DUMP
) && shProg
->Name
!= 0) {
303 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
304 const struct gl_shader
*sh
= shProg
->Shaders
[i
];
308 fprintf(stderr
, "GLSL %s shader %d source for linked program %d:\n",
309 _mesa_shader_stage_to_string(sh
->Stage
),
311 fprintf(stderr
, "%s", sh
->Source
);
312 fprintf(stderr
, "\n");
316 if (brw
->precompile
&& !brw_shader_precompile(ctx
, shProg
))
324 brw_type_for_base_type(const struct glsl_type
*type
)
326 switch (type
->base_type
) {
327 case GLSL_TYPE_FLOAT
:
328 return BRW_REGISTER_TYPE_F
;
331 return BRW_REGISTER_TYPE_D
;
333 return BRW_REGISTER_TYPE_UD
;
334 case GLSL_TYPE_ARRAY
:
335 return brw_type_for_base_type(type
->fields
.array
);
336 case GLSL_TYPE_STRUCT
:
337 case GLSL_TYPE_SAMPLER
:
338 case GLSL_TYPE_ATOMIC_UINT
:
339 /* These should be overridden with the type of the member when
340 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
341 * way to trip up if we don't.
343 return BRW_REGISTER_TYPE_UD
;
344 case GLSL_TYPE_IMAGE
:
345 return BRW_REGISTER_TYPE_UD
;
347 case GLSL_TYPE_ERROR
:
348 case GLSL_TYPE_INTERFACE
:
349 case GLSL_TYPE_DOUBLE
:
350 unreachable("not reached");
353 return BRW_REGISTER_TYPE_F
;
356 enum brw_conditional_mod
357 brw_conditional_for_comparison(unsigned int op
)
361 return BRW_CONDITIONAL_L
;
362 case ir_binop_greater
:
363 return BRW_CONDITIONAL_G
;
364 case ir_binop_lequal
:
365 return BRW_CONDITIONAL_LE
;
366 case ir_binop_gequal
:
367 return BRW_CONDITIONAL_GE
;
369 case ir_binop_all_equal
: /* same as equal for scalars */
370 return BRW_CONDITIONAL_Z
;
371 case ir_binop_nequal
:
372 case ir_binop_any_nequal
: /* same as nequal for scalars */
373 return BRW_CONDITIONAL_NZ
;
375 unreachable("not reached: bad operation for comparison");
380 brw_math_function(enum opcode op
)
383 case SHADER_OPCODE_RCP
:
384 return BRW_MATH_FUNCTION_INV
;
385 case SHADER_OPCODE_RSQ
:
386 return BRW_MATH_FUNCTION_RSQ
;
387 case SHADER_OPCODE_SQRT
:
388 return BRW_MATH_FUNCTION_SQRT
;
389 case SHADER_OPCODE_EXP2
:
390 return BRW_MATH_FUNCTION_EXP
;
391 case SHADER_OPCODE_LOG2
:
392 return BRW_MATH_FUNCTION_LOG
;
393 case SHADER_OPCODE_POW
:
394 return BRW_MATH_FUNCTION_POW
;
395 case SHADER_OPCODE_SIN
:
396 return BRW_MATH_FUNCTION_SIN
;
397 case SHADER_OPCODE_COS
:
398 return BRW_MATH_FUNCTION_COS
;
399 case SHADER_OPCODE_INT_QUOTIENT
:
400 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
401 case SHADER_OPCODE_INT_REMAINDER
:
402 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
404 unreachable("not reached: unknown math function");
409 brw_texture_offset(int *offsets
, unsigned num_components
)
411 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
413 /* Combine all three offsets into a single unsigned dword:
415 * bits 11:8 - U Offset (X component)
416 * bits 7:4 - V Offset (Y component)
417 * bits 3:0 - R Offset (Z component)
419 unsigned offset_bits
= 0;
420 for (unsigned i
= 0; i
< num_components
; i
++) {
421 const unsigned shift
= 4 * (2 - i
);
422 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
428 brw_instruction_name(enum opcode op
)
431 case BRW_OPCODE_MOV
... BRW_OPCODE_NOP
:
432 assert(opcode_descs
[op
].name
);
433 return opcode_descs
[op
].name
;
434 case FS_OPCODE_FB_WRITE
:
436 case FS_OPCODE_BLORP_FB_WRITE
:
437 return "blorp_fb_write";
438 case FS_OPCODE_REP_FB_WRITE
:
439 return "rep_fb_write";
441 case SHADER_OPCODE_RCP
:
443 case SHADER_OPCODE_RSQ
:
445 case SHADER_OPCODE_SQRT
:
447 case SHADER_OPCODE_EXP2
:
449 case SHADER_OPCODE_LOG2
:
451 case SHADER_OPCODE_POW
:
453 case SHADER_OPCODE_INT_QUOTIENT
:
455 case SHADER_OPCODE_INT_REMAINDER
:
457 case SHADER_OPCODE_SIN
:
459 case SHADER_OPCODE_COS
:
462 case SHADER_OPCODE_TEX
:
464 case SHADER_OPCODE_TXD
:
466 case SHADER_OPCODE_TXF
:
468 case SHADER_OPCODE_TXL
:
470 case SHADER_OPCODE_TXS
:
474 case SHADER_OPCODE_TXF_CMS
:
476 case SHADER_OPCODE_TXF_UMS
:
478 case SHADER_OPCODE_TXF_MCS
:
480 case SHADER_OPCODE_LOD
:
482 case SHADER_OPCODE_TG4
:
484 case SHADER_OPCODE_TG4_OFFSET
:
486 case SHADER_OPCODE_SHADER_TIME_ADD
:
487 return "shader_time_add";
489 case SHADER_OPCODE_UNTYPED_ATOMIC
:
490 return "untyped_atomic";
491 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
492 return "untyped_surface_read";
494 case SHADER_OPCODE_LOAD_PAYLOAD
:
495 return "load_payload";
497 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
498 return "gen4_scratch_read";
499 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
500 return "gen4_scratch_write";
501 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
502 return "gen7_scratch_read";
503 case SHADER_OPCODE_URB_WRITE_SIMD8
:
504 return "gen8_urb_write_simd8";
506 case VEC4_OPCODE_MOV_BYTES
:
508 case VEC4_OPCODE_PACK_BYTES
:
510 case VEC4_OPCODE_UNPACK_UNIFORM
:
511 return "unpack_uniform";
513 case FS_OPCODE_DDX_COARSE
:
515 case FS_OPCODE_DDX_FINE
:
517 case FS_OPCODE_DDY_COARSE
:
519 case FS_OPCODE_DDY_FINE
:
522 case FS_OPCODE_CINTERP
:
524 case FS_OPCODE_LINTERP
:
527 case FS_OPCODE_PIXEL_X
:
529 case FS_OPCODE_PIXEL_Y
:
532 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
533 return "uniform_pull_const";
534 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
535 return "uniform_pull_const_gen7";
536 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
537 return "varying_pull_const";
538 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
539 return "varying_pull_const_gen7";
541 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
542 return "mov_dispatch_to_flags";
543 case FS_OPCODE_DISCARD_JUMP
:
544 return "discard_jump";
546 case FS_OPCODE_SET_OMASK
:
548 case FS_OPCODE_SET_SAMPLE_ID
:
549 return "set_sample_id";
550 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
551 return "set_simd4x2_offset";
553 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
554 return "pack_half_2x16_split";
555 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
556 return "unpack_half_2x16_split_x";
557 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
558 return "unpack_half_2x16_split_y";
560 case FS_OPCODE_PLACEHOLDER_HALT
:
561 return "placeholder_halt";
563 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
564 return "interp_centroid";
565 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
566 return "interp_sample";
567 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
568 return "interp_shared_offset";
569 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
570 return "interp_per_slot_offset";
572 case VS_OPCODE_URB_WRITE
:
573 return "vs_urb_write";
574 case VS_OPCODE_PULL_CONSTANT_LOAD
:
575 return "pull_constant_load";
576 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
577 return "pull_constant_load_gen7";
579 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
580 return "set_simd4x2_header_gen9";
582 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
583 return "unpack_flags_simd4x2";
585 case GS_OPCODE_URB_WRITE
:
586 return "gs_urb_write";
587 case GS_OPCODE_URB_WRITE_ALLOCATE
:
588 return "gs_urb_write_allocate";
589 case GS_OPCODE_THREAD_END
:
590 return "gs_thread_end";
591 case GS_OPCODE_SET_WRITE_OFFSET
:
592 return "set_write_offset";
593 case GS_OPCODE_SET_VERTEX_COUNT
:
594 return "set_vertex_count";
595 case GS_OPCODE_SET_DWORD_2
:
596 return "set_dword_2";
597 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
598 return "prepare_channel_masks";
599 case GS_OPCODE_SET_CHANNEL_MASKS
:
600 return "set_channel_masks";
601 case GS_OPCODE_GET_INSTANCE_ID
:
602 return "get_instance_id";
603 case GS_OPCODE_FF_SYNC
:
605 case GS_OPCODE_SET_PRIMITIVE_ID
:
606 return "set_primitive_id";
607 case GS_OPCODE_SVB_WRITE
:
608 return "gs_svb_write";
609 case GS_OPCODE_SVB_SET_DST_INDEX
:
610 return "gs_svb_set_dst_index";
611 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
612 return "gs_ff_sync_set_primitives";
615 unreachable("not reached");
619 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
625 } imm
= { reg
->dw1
.ud
}, sat_imm
= { 0 };
628 case BRW_REGISTER_TYPE_UD
:
629 case BRW_REGISTER_TYPE_D
:
630 case BRW_REGISTER_TYPE_UQ
:
631 case BRW_REGISTER_TYPE_Q
:
634 case BRW_REGISTER_TYPE_UW
:
635 sat_imm
.ud
= CLAMP(imm
.ud
, 0, USHRT_MAX
);
637 case BRW_REGISTER_TYPE_W
:
638 sat_imm
.d
= CLAMP(imm
.d
, SHRT_MIN
, SHRT_MAX
);
640 case BRW_REGISTER_TYPE_F
:
641 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
643 case BRW_REGISTER_TYPE_UB
:
644 case BRW_REGISTER_TYPE_B
:
645 unreachable("no UB/B immediates");
646 case BRW_REGISTER_TYPE_V
:
647 case BRW_REGISTER_TYPE_UV
:
648 case BRW_REGISTER_TYPE_VF
:
649 unreachable("unimplemented: saturate vector immediate");
650 case BRW_REGISTER_TYPE_DF
:
651 case BRW_REGISTER_TYPE_HF
:
652 unreachable("unimplemented: saturate DF/HF immediate");
655 if (imm
.ud
!= sat_imm
.ud
) {
656 reg
->dw1
.ud
= sat_imm
.ud
;
663 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
666 case BRW_REGISTER_TYPE_D
:
667 case BRW_REGISTER_TYPE_UD
:
668 reg
->dw1
.d
= -reg
->dw1
.d
;
670 case BRW_REGISTER_TYPE_W
:
671 case BRW_REGISTER_TYPE_UW
:
672 reg
->dw1
.d
= -(int16_t)reg
->dw1
.ud
;
674 case BRW_REGISTER_TYPE_F
:
675 reg
->dw1
.f
= -reg
->dw1
.f
;
677 case BRW_REGISTER_TYPE_VF
:
678 reg
->dw1
.ud
^= 0x80808080;
680 case BRW_REGISTER_TYPE_UB
:
681 case BRW_REGISTER_TYPE_B
:
682 unreachable("no UB/B immediates");
683 case BRW_REGISTER_TYPE_UV
:
684 case BRW_REGISTER_TYPE_V
:
685 assert(!"unimplemented: negate UV/V immediate");
686 case BRW_REGISTER_TYPE_UQ
:
687 case BRW_REGISTER_TYPE_Q
:
688 assert(!"unimplemented: negate UQ/Q immediate");
689 case BRW_REGISTER_TYPE_DF
:
690 case BRW_REGISTER_TYPE_HF
:
691 assert(!"unimplemented: negate DF/HF immediate");
698 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
701 case BRW_REGISTER_TYPE_D
:
702 reg
->dw1
.d
= abs(reg
->dw1
.d
);
704 case BRW_REGISTER_TYPE_W
:
705 reg
->dw1
.d
= abs((int16_t)reg
->dw1
.ud
);
707 case BRW_REGISTER_TYPE_F
:
708 reg
->dw1
.f
= fabsf(reg
->dw1
.f
);
710 case BRW_REGISTER_TYPE_VF
:
711 reg
->dw1
.ud
&= ~0x80808080;
713 case BRW_REGISTER_TYPE_UB
:
714 case BRW_REGISTER_TYPE_B
:
715 unreachable("no UB/B immediates");
716 case BRW_REGISTER_TYPE_UQ
:
717 case BRW_REGISTER_TYPE_UD
:
718 case BRW_REGISTER_TYPE_UW
:
719 case BRW_REGISTER_TYPE_UV
:
720 /* Presumably the absolute value modifier on an unsigned source is a
721 * nop, but it would be nice to confirm.
723 assert(!"unimplemented: abs unsigned immediate");
724 case BRW_REGISTER_TYPE_V
:
725 assert(!"unimplemented: abs V immediate");
726 case BRW_REGISTER_TYPE_Q
:
727 assert(!"unimplemented: abs Q immediate");
728 case BRW_REGISTER_TYPE_DF
:
729 case BRW_REGISTER_TYPE_HF
:
730 assert(!"unimplemented: abs DF/HF immediate");
736 backend_visitor::backend_visitor(struct brw_context
*brw
,
737 struct gl_shader_program
*shader_prog
,
738 struct gl_program
*prog
,
739 struct brw_stage_prog_data
*stage_prog_data
,
740 gl_shader_stage stage
)
742 devinfo(brw
->intelScreen
->devinfo
),
745 (struct brw_shader
*)shader_prog
->_LinkedShaders
[stage
] : NULL
),
746 shader_prog(shader_prog
),
748 stage_prog_data(stage_prog_data
),
752 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
753 stage_name
= _mesa_shader_stage_to_string(stage
);
754 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
758 backend_reg::is_zero() const
763 return fixed_hw_reg
.dw1
.d
== 0;
767 backend_reg::is_one() const
772 return type
== BRW_REGISTER_TYPE_F
773 ? fixed_hw_reg
.dw1
.f
== 1.0
774 : fixed_hw_reg
.dw1
.d
== 1;
778 backend_reg::is_negative_one() const
784 case BRW_REGISTER_TYPE_F
:
785 return fixed_hw_reg
.dw1
.f
== -1.0;
786 case BRW_REGISTER_TYPE_D
:
787 return fixed_hw_reg
.dw1
.d
== -1;
794 backend_reg::is_null() const
796 return file
== HW_REG
&&
797 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
798 fixed_hw_reg
.nr
== BRW_ARF_NULL
;
803 backend_reg::is_accumulator() const
805 return file
== HW_REG
&&
806 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
807 fixed_hw_reg
.nr
== BRW_ARF_ACCUMULATOR
;
811 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
813 return (file
== r
.file
&&
815 reg_offset
>= r
.reg_offset
&&
816 reg_offset
< r
.reg_offset
+ n
);
820 backend_instruction::is_commutative() const
830 /* MIN and MAX are commutative. */
831 if (conditional_mod
== BRW_CONDITIONAL_GE
||
832 conditional_mod
== BRW_CONDITIONAL_L
) {
842 backend_instruction::is_3src() const
844 return opcode
< ARRAY_SIZE(opcode_descs
) && opcode_descs
[opcode
].nsrc
== 3;
848 backend_instruction::is_tex() const
850 return (opcode
== SHADER_OPCODE_TEX
||
851 opcode
== FS_OPCODE_TXB
||
852 opcode
== SHADER_OPCODE_TXD
||
853 opcode
== SHADER_OPCODE_TXF
||
854 opcode
== SHADER_OPCODE_TXF_CMS
||
855 opcode
== SHADER_OPCODE_TXF_UMS
||
856 opcode
== SHADER_OPCODE_TXF_MCS
||
857 opcode
== SHADER_OPCODE_TXL
||
858 opcode
== SHADER_OPCODE_TXS
||
859 opcode
== SHADER_OPCODE_LOD
||
860 opcode
== SHADER_OPCODE_TG4
||
861 opcode
== SHADER_OPCODE_TG4_OFFSET
);
865 backend_instruction::is_math() const
867 return (opcode
== SHADER_OPCODE_RCP
||
868 opcode
== SHADER_OPCODE_RSQ
||
869 opcode
== SHADER_OPCODE_SQRT
||
870 opcode
== SHADER_OPCODE_EXP2
||
871 opcode
== SHADER_OPCODE_LOG2
||
872 opcode
== SHADER_OPCODE_SIN
||
873 opcode
== SHADER_OPCODE_COS
||
874 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
875 opcode
== SHADER_OPCODE_INT_REMAINDER
||
876 opcode
== SHADER_OPCODE_POW
);
880 backend_instruction::is_control_flow() const
884 case BRW_OPCODE_WHILE
:
886 case BRW_OPCODE_ELSE
:
887 case BRW_OPCODE_ENDIF
:
888 case BRW_OPCODE_BREAK
:
889 case BRW_OPCODE_CONTINUE
:
897 backend_instruction::can_do_source_mods() const
900 case BRW_OPCODE_ADDC
:
902 case BRW_OPCODE_BFI1
:
903 case BRW_OPCODE_BFI2
:
904 case BRW_OPCODE_BFREV
:
905 case BRW_OPCODE_CBIT
:
908 case BRW_OPCODE_SUBB
:
916 backend_instruction::can_do_saturate() const
926 case BRW_OPCODE_F16TO32
:
927 case BRW_OPCODE_F32TO16
:
928 case BRW_OPCODE_LINE
:
931 case BRW_OPCODE_MACH
:
933 case BRW_OPCODE_MATH
:
937 case BRW_OPCODE_RNDD
:
938 case BRW_OPCODE_RNDE
:
939 case BRW_OPCODE_RNDU
:
940 case BRW_OPCODE_RNDZ
:
944 case FS_OPCODE_LINTERP
:
945 case SHADER_OPCODE_COS
:
946 case SHADER_OPCODE_EXP2
:
947 case SHADER_OPCODE_LOG2
:
948 case SHADER_OPCODE_POW
:
949 case SHADER_OPCODE_RCP
:
950 case SHADER_OPCODE_RSQ
:
951 case SHADER_OPCODE_SIN
:
952 case SHADER_OPCODE_SQRT
:
960 backend_instruction::can_do_cmod() const
964 case BRW_OPCODE_ADDC
:
969 case BRW_OPCODE_CMPN
:
974 case BRW_OPCODE_F16TO32
:
975 case BRW_OPCODE_F32TO16
:
977 case BRW_OPCODE_LINE
:
981 case BRW_OPCODE_MACH
:
988 case BRW_OPCODE_RNDD
:
989 case BRW_OPCODE_RNDE
:
990 case BRW_OPCODE_RNDU
:
991 case BRW_OPCODE_RNDZ
:
992 case BRW_OPCODE_SAD2
:
993 case BRW_OPCODE_SADA2
:
996 case BRW_OPCODE_SUBB
:
998 case FS_OPCODE_CINTERP
:
999 case FS_OPCODE_LINTERP
:
1007 backend_instruction::reads_accumulator_implicitly() const
1010 case BRW_OPCODE_MAC
:
1011 case BRW_OPCODE_MACH
:
1012 case BRW_OPCODE_SADA2
:
1020 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info
*devinfo
) const
1022 return writes_accumulator
||
1023 (devinfo
->gen
< 6 &&
1024 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
1025 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
1026 opcode
!= FS_OPCODE_CINTERP
)));
1030 backend_instruction::has_side_effects() const
1033 case SHADER_OPCODE_UNTYPED_ATOMIC
:
1034 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
1035 case SHADER_OPCODE_URB_WRITE_SIMD8
:
1036 case FS_OPCODE_FB_WRITE
:
1045 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1048 foreach_inst_in_block (backend_instruction
, i
, block
) {
1058 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1060 for (bblock_t
*block_iter
= start_block
->next();
1061 !block_iter
->link
.is_tail_sentinel();
1062 block_iter
= block_iter
->next()) {
1063 block_iter
->start_ip
+= ip_adjustment
;
1064 block_iter
->end_ip
+= ip_adjustment
;
1069 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1071 if (!this->is_head_sentinel())
1072 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1076 adjust_later_block_ips(block
, 1);
1078 exec_node::insert_after(inst
);
1082 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1084 if (!this->is_tail_sentinel())
1085 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1089 adjust_later_block_ips(block
, 1);
1091 exec_node::insert_before(inst
);
1095 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1097 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1099 unsigned num_inst
= list
->length();
1101 block
->end_ip
+= num_inst
;
1103 adjust_later_block_ips(block
, num_inst
);
1105 exec_node::insert_before(list
);
1109 backend_instruction::remove(bblock_t
*block
)
1111 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1113 adjust_later_block_ips(block
, -1);
1115 if (block
->start_ip
== block
->end_ip
) {
1116 block
->cfg
->remove_block(block
);
1121 exec_node::remove();
1125 backend_visitor::dump_instructions()
1127 dump_instructions(NULL
);
1131 backend_visitor::dump_instructions(const char *name
)
1133 FILE *file
= stderr
;
1134 if (name
&& geteuid() != 0) {
1135 file
= fopen(name
, "w");
1142 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1143 fprintf(file
, "%4d: ", ip
++);
1144 dump_instruction(inst
, file
);
1148 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1149 fprintf(file
, "%4d: ", ip
++);
1150 dump_instruction(inst
, file
);
1154 if (file
!= stderr
) {
1160 backend_visitor::calculate_cfg()
1164 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1168 backend_visitor::invalidate_cfg()
1170 ralloc_free(this->cfg
);
1175 * Sets up the starting offsets for the groups of binding table entries
1176 * commong to all pipeline stages.
1178 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1179 * unused but also make sure that addition of small offsets to them will
1180 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1183 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset
)
1185 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1187 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1188 next_binding_table_offset
+= num_textures
;
1191 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1192 next_binding_table_offset
+= shader
->base
.NumUniformBlocks
;
1194 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1197 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1198 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1199 next_binding_table_offset
++;
1201 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1204 if (prog
->UsesGather
) {
1205 if (devinfo
->gen
>= 8) {
1206 stage_prog_data
->binding_table
.gather_texture_start
=
1207 stage_prog_data
->binding_table
.texture_start
;
1209 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1210 next_binding_table_offset
+= num_textures
;
1213 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1216 if (shader_prog
&& shader_prog
->NumAtomicBuffers
) {
1217 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1218 next_binding_table_offset
+= shader_prog
->NumAtomicBuffers
;
1220 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1223 if (shader
&& shader
->base
.NumImages
) {
1224 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1225 next_binding_table_offset
+= shader
->base
.NumImages
;
1227 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1230 /* This may or may not be used depending on how the compile goes. */
1231 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1232 next_binding_table_offset
++;
1234 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1236 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */