12765038ebf405ad9f5eab26bcc73bcc9426ef38
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 extern "C" {
25 #include "main/macros.h"
26 #include "brw_context.h"
27 }
28 #include "brw_vs.h"
29 #include "brw_vec4_gs.h"
30 #include "brw_fs.h"
31 #include "brw_cfg.h"
32 #include "glsl/ir_optimization.h"
33 #include "glsl/glsl_parser_extras.h"
34 #include "main/shaderapi.h"
35
36 struct gl_shader *
37 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
38 {
39 struct brw_shader *shader;
40
41 shader = rzalloc(NULL, struct brw_shader);
42 if (shader) {
43 shader->base.Type = type;
44 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
45 shader->base.Name = name;
46 _mesa_init_shader(ctx, &shader->base);
47 }
48
49 return &shader->base;
50 }
51
52 struct gl_shader_program *
53 brw_new_shader_program(struct gl_context *ctx, GLuint name)
54 {
55 struct gl_shader_program *prog = rzalloc(NULL, struct gl_shader_program);
56 if (prog) {
57 prog->Name = name;
58 _mesa_init_shader_program(ctx, prog);
59 }
60 return prog;
61 }
62
63 /**
64 * Performs a compile of the shader stages even when we don't know
65 * what non-orthogonal state will be set, in the hope that it reflects
66 * the eventual NOS used, and thus allows us to produce link failures.
67 */
68 static bool
69 brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
70 {
71 struct brw_context *brw = brw_context(ctx);
72
73 if (brw->precompile && !brw_fs_precompile(ctx, prog))
74 return false;
75
76 if (brw->precompile && !brw_gs_precompile(ctx, prog))
77 return false;
78
79 if (brw->precompile && !brw_vs_precompile(ctx, prog))
80 return false;
81
82 return true;
83 }
84
85 static void
86 brw_lower_packing_builtins(struct brw_context *brw,
87 gl_shader_stage shader_type,
88 exec_list *ir)
89 {
90 int ops = LOWER_PACK_SNORM_2x16
91 | LOWER_UNPACK_SNORM_2x16
92 | LOWER_PACK_UNORM_2x16
93 | LOWER_UNPACK_UNORM_2x16
94 | LOWER_PACK_SNORM_4x8
95 | LOWER_UNPACK_SNORM_4x8
96 | LOWER_PACK_UNORM_4x8
97 | LOWER_UNPACK_UNORM_4x8;
98
99 if (brw->gen >= 7) {
100 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
101 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
102 * lowering is needed. For SOA code, the Half2x16 ops must be
103 * scalarized.
104 */
105 if (shader_type == MESA_SHADER_FRAGMENT) {
106 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
107 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
108 }
109 } else {
110 ops |= LOWER_PACK_HALF_2x16
111 | LOWER_UNPACK_HALF_2x16;
112 }
113
114 lower_packing_builtins(ir, ops);
115 }
116
117 GLboolean
118 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
119 {
120 struct brw_context *brw = brw_context(ctx);
121 unsigned int stage;
122
123 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
124 const struct gl_shader_compiler_options *options =
125 &ctx->ShaderCompilerOptions[stage];
126 struct brw_shader *shader =
127 (struct brw_shader *)shProg->_LinkedShaders[stage];
128
129 if (!shader)
130 continue;
131
132 struct gl_program *prog =
133 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
134 shader->base.Name);
135 if (!prog)
136 return false;
137 prog->Parameters = _mesa_new_parameter_list();
138
139 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
140
141 bool progress;
142
143 /* lower_packing_builtins() inserts arithmetic instructions, so it
144 * must precede lower_instructions().
145 */
146 brw_lower_packing_builtins(brw, (gl_shader_stage) stage, shader->base.ir);
147 do_mat_op_to_vec(shader->base.ir);
148 const int bitfield_insert = brw->gen >= 7
149 ? BITFIELD_INSERT_TO_BFM_BFI
150 : 0;
151 lower_instructions(shader->base.ir,
152 MOD_TO_FRACT |
153 DIV_TO_MUL_RCP |
154 SUB_TO_ADD_NEG |
155 EXP_TO_EXP2 |
156 LOG_TO_LOG2 |
157 bitfield_insert |
158 LDEXP_TO_ARITH);
159
160 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
161 * if-statements need to be flattened.
162 */
163 if (brw->gen < 6)
164 lower_if_to_cond_assign(shader->base.ir, 16);
165
166 do_lower_texture_projection(shader->base.ir);
167 brw_lower_texture_gradients(brw, shader->base.ir);
168 do_vec_index_to_cond_assign(shader->base.ir);
169 lower_vector_insert(shader->base.ir, true);
170 brw_do_cubemap_normalize(shader->base.ir);
171 lower_offset_arrays(shader->base.ir);
172 brw_do_lower_unnormalized_offset(shader->base.ir);
173 lower_noise(shader->base.ir);
174 lower_quadop_vector(shader->base.ir, false);
175
176 bool lowered_variable_indexing =
177 lower_variable_index_to_cond_assign(shader->base.ir,
178 options->EmitNoIndirectInput,
179 options->EmitNoIndirectOutput,
180 options->EmitNoIndirectTemp,
181 options->EmitNoIndirectUniform);
182
183 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
184 perf_debug("Unsupported form of variable indexing in FS; falling "
185 "back to very inefficient code generation\n");
186 }
187
188 lower_ubo_reference(&shader->base, shader->base.ir);
189
190 do {
191 progress = false;
192
193 if (stage == MESA_SHADER_FRAGMENT) {
194 brw_do_channel_expressions(shader->base.ir);
195 brw_do_vector_splitting(shader->base.ir);
196 }
197
198 progress = do_lower_jumps(shader->base.ir, true, true,
199 true, /* main return */
200 false, /* continue */
201 false /* loops */
202 ) || progress;
203
204 progress = do_common_optimization(shader->base.ir, true, true,
205 options, ctx->Const.NativeIntegers)
206 || progress;
207 } while (progress);
208
209 /* Make a pass over the IR to add state references for any built-in
210 * uniforms that are used. This has to be done now (during linking).
211 * Code generation doesn't happen until the first time this shader is
212 * used for rendering. Waiting until then to generate the parameters is
213 * too late. At that point, the values for the built-in uniforms won't
214 * get sent to the shader.
215 */
216 foreach_list(node, shader->base.ir) {
217 ir_variable *var = ((ir_instruction *) node)->as_variable();
218
219 if ((var == NULL) || (var->data.mode != ir_var_uniform)
220 || (strncmp(var->name, "gl_", 3) != 0))
221 continue;
222
223 const ir_state_slot *const slots = var->state_slots;
224 assert(var->state_slots != NULL);
225
226 for (unsigned int i = 0; i < var->num_state_slots; i++) {
227 _mesa_add_state_reference(prog->Parameters,
228 (gl_state_index *) slots[i].tokens);
229 }
230 }
231
232 validate_ir_tree(shader->base.ir);
233
234 do_set_program_inouts(shader->base.ir, prog, shader->base.Stage);
235
236 prog->SamplersUsed = shader->base.active_samplers;
237 _mesa_update_shader_textures_used(shProg, prog);
238
239 _mesa_reference_program(ctx, &shader->base.Program, prog);
240
241 brw_add_texrect_params(prog);
242
243 /* This has to be done last. Any operation that can cause
244 * prog->ParameterValues to get reallocated (e.g., anything that adds a
245 * program constant) has to happen before creating this linkage.
246 */
247 _mesa_associate_uniform_storage(ctx, shProg, prog->Parameters);
248
249 _mesa_reference_program(ctx, &prog, NULL);
250
251 if (ctx->_Shader->Flags & GLSL_DUMP) {
252 fprintf(stderr, "\n");
253 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
254 _mesa_shader_stage_to_string(shader->base.Stage),
255 shProg->Name);
256 _mesa_print_ir(stderr, shader->base.ir, NULL);
257 fprintf(stderr, "\n");
258 }
259 }
260
261 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
262 for (unsigned i = 0; i < shProg->NumShaders; i++) {
263 const struct gl_shader *sh = shProg->Shaders[i];
264 if (!sh)
265 continue;
266
267 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
268 _mesa_shader_stage_to_string(sh->Stage),
269 i, shProg->Name);
270 fprintf(stderr, "%s", sh->Source);
271 fprintf(stderr, "\n");
272 }
273 }
274
275 if (!brw_shader_precompile(ctx, shProg))
276 return false;
277
278 return true;
279 }
280
281
282 int
283 brw_type_for_base_type(const struct glsl_type *type)
284 {
285 switch (type->base_type) {
286 case GLSL_TYPE_FLOAT:
287 return BRW_REGISTER_TYPE_F;
288 case GLSL_TYPE_INT:
289 case GLSL_TYPE_BOOL:
290 return BRW_REGISTER_TYPE_D;
291 case GLSL_TYPE_UINT:
292 return BRW_REGISTER_TYPE_UD;
293 case GLSL_TYPE_ARRAY:
294 return brw_type_for_base_type(type->fields.array);
295 case GLSL_TYPE_STRUCT:
296 case GLSL_TYPE_SAMPLER:
297 case GLSL_TYPE_ATOMIC_UINT:
298 /* These should be overridden with the type of the member when
299 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
300 * way to trip up if we don't.
301 */
302 return BRW_REGISTER_TYPE_UD;
303 case GLSL_TYPE_IMAGE:
304 return BRW_REGISTER_TYPE_UD;
305 case GLSL_TYPE_VOID:
306 case GLSL_TYPE_ERROR:
307 case GLSL_TYPE_INTERFACE:
308 assert(!"not reached");
309 break;
310 }
311
312 return BRW_REGISTER_TYPE_F;
313 }
314
315 uint32_t
316 brw_conditional_for_comparison(unsigned int op)
317 {
318 switch (op) {
319 case ir_binop_less:
320 return BRW_CONDITIONAL_L;
321 case ir_binop_greater:
322 return BRW_CONDITIONAL_G;
323 case ir_binop_lequal:
324 return BRW_CONDITIONAL_LE;
325 case ir_binop_gequal:
326 return BRW_CONDITIONAL_GE;
327 case ir_binop_equal:
328 case ir_binop_all_equal: /* same as equal for scalars */
329 return BRW_CONDITIONAL_Z;
330 case ir_binop_nequal:
331 case ir_binop_any_nequal: /* same as nequal for scalars */
332 return BRW_CONDITIONAL_NZ;
333 default:
334 assert(!"not reached: bad operation for comparison");
335 return BRW_CONDITIONAL_NZ;
336 }
337 }
338
339 uint32_t
340 brw_math_function(enum opcode op)
341 {
342 switch (op) {
343 case SHADER_OPCODE_RCP:
344 return BRW_MATH_FUNCTION_INV;
345 case SHADER_OPCODE_RSQ:
346 return BRW_MATH_FUNCTION_RSQ;
347 case SHADER_OPCODE_SQRT:
348 return BRW_MATH_FUNCTION_SQRT;
349 case SHADER_OPCODE_EXP2:
350 return BRW_MATH_FUNCTION_EXP;
351 case SHADER_OPCODE_LOG2:
352 return BRW_MATH_FUNCTION_LOG;
353 case SHADER_OPCODE_POW:
354 return BRW_MATH_FUNCTION_POW;
355 case SHADER_OPCODE_SIN:
356 return BRW_MATH_FUNCTION_SIN;
357 case SHADER_OPCODE_COS:
358 return BRW_MATH_FUNCTION_COS;
359 case SHADER_OPCODE_INT_QUOTIENT:
360 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
361 case SHADER_OPCODE_INT_REMAINDER:
362 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
363 default:
364 assert(!"not reached: unknown math function");
365 return 0;
366 }
367 }
368
369 uint32_t
370 brw_texture_offset(struct gl_context *ctx, ir_constant *offset)
371 {
372 /* If the driver does not support GL_ARB_gpu_shader5, the offset
373 * must be constant.
374 */
375 assert(offset != NULL || ctx->Extensions.ARB_gpu_shader5);
376
377 if (!offset) return 0; /* nonconstant offset; caller will handle it. */
378
379 signed char offsets[3];
380 for (unsigned i = 0; i < offset->type->vector_elements; i++)
381 offsets[i] = (signed char) offset->value.i[i];
382
383 /* Combine all three offsets into a single unsigned dword:
384 *
385 * bits 11:8 - U Offset (X component)
386 * bits 7:4 - V Offset (Y component)
387 * bits 3:0 - R Offset (Z component)
388 */
389 unsigned offset_bits = 0;
390 for (unsigned i = 0; i < offset->type->vector_elements; i++) {
391 const unsigned shift = 4 * (2 - i);
392 offset_bits |= (offsets[i] << shift) & (0xF << shift);
393 }
394 return offset_bits;
395 }
396
397 const char *
398 brw_instruction_name(enum opcode op)
399 {
400 char *fallback;
401
402 if (op < ARRAY_SIZE(opcode_descs) && opcode_descs[op].name)
403 return opcode_descs[op].name;
404
405 switch (op) {
406 case FS_OPCODE_FB_WRITE:
407 return "fb_write";
408 case FS_OPCODE_BLORP_FB_WRITE:
409 return "blorp_fb_write";
410
411 case SHADER_OPCODE_RCP:
412 return "rcp";
413 case SHADER_OPCODE_RSQ:
414 return "rsq";
415 case SHADER_OPCODE_SQRT:
416 return "sqrt";
417 case SHADER_OPCODE_EXP2:
418 return "exp2";
419 case SHADER_OPCODE_LOG2:
420 return "log2";
421 case SHADER_OPCODE_POW:
422 return "pow";
423 case SHADER_OPCODE_INT_QUOTIENT:
424 return "int_quot";
425 case SHADER_OPCODE_INT_REMAINDER:
426 return "int_rem";
427 case SHADER_OPCODE_SIN:
428 return "sin";
429 case SHADER_OPCODE_COS:
430 return "cos";
431
432 case SHADER_OPCODE_TEX:
433 return "tex";
434 case SHADER_OPCODE_TXD:
435 return "txd";
436 case SHADER_OPCODE_TXF:
437 return "txf";
438 case SHADER_OPCODE_TXL:
439 return "txl";
440 case SHADER_OPCODE_TXS:
441 return "txs";
442 case FS_OPCODE_TXB:
443 return "txb";
444 case SHADER_OPCODE_TXF_CMS:
445 return "txf_cms";
446 case SHADER_OPCODE_TXF_UMS:
447 return "txf_ums";
448 case SHADER_OPCODE_TXF_MCS:
449 return "txf_mcs";
450 case SHADER_OPCODE_TG4:
451 return "tg4";
452 case SHADER_OPCODE_TG4_OFFSET:
453 return "tg4_offset";
454
455 case SHADER_OPCODE_GEN4_SCRATCH_READ:
456 return "gen4_scratch_read";
457 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
458 return "gen4_scratch_write";
459 case SHADER_OPCODE_GEN7_SCRATCH_READ:
460 return "gen7_scratch_read";
461
462 case FS_OPCODE_DDX:
463 return "ddx";
464 case FS_OPCODE_DDY:
465 return "ddy";
466
467 case FS_OPCODE_PIXEL_X:
468 return "pixel_x";
469 case FS_OPCODE_PIXEL_Y:
470 return "pixel_y";
471
472 case FS_OPCODE_CINTERP:
473 return "cinterp";
474 case FS_OPCODE_LINTERP:
475 return "linterp";
476
477 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
478 return "uniform_pull_const";
479 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
480 return "uniform_pull_const_gen7";
481 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
482 return "varying_pull_const";
483 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
484 return "varying_pull_const_gen7";
485
486 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
487 return "mov_dispatch_to_flags";
488 case FS_OPCODE_DISCARD_JUMP:
489 return "discard_jump";
490
491 case FS_OPCODE_SET_SIMD4X2_OFFSET:
492 return "set_simd4x2_offset";
493
494 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
495 return "pack_half_2x16_split";
496 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
497 return "unpack_half_2x16_split_x";
498 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
499 return "unpack_half_2x16_split_y";
500
501 case FS_OPCODE_PLACEHOLDER_HALT:
502 return "placeholder_halt";
503
504 case VS_OPCODE_URB_WRITE:
505 return "vs_urb_write";
506 case VS_OPCODE_PULL_CONSTANT_LOAD:
507 return "pull_constant_load";
508 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
509 return "pull_constant_load_gen7";
510 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
511 return "unpack_flags_simd4x2";
512
513 case GS_OPCODE_URB_WRITE:
514 return "gs_urb_write";
515 case GS_OPCODE_THREAD_END:
516 return "gs_thread_end";
517 case GS_OPCODE_SET_WRITE_OFFSET:
518 return "set_write_offset";
519 case GS_OPCODE_SET_VERTEX_COUNT:
520 return "set_vertex_count";
521 case GS_OPCODE_SET_DWORD_2_IMMED:
522 return "set_dword_2_immed";
523 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
524 return "prepare_channel_masks";
525 case GS_OPCODE_SET_CHANNEL_MASKS:
526 return "set_channel_masks";
527 case GS_OPCODE_GET_INSTANCE_ID:
528 return "get_instance_id";
529
530 default:
531 /* Yes, this leaks. It's in debug code, it should never occur, and if
532 * it does, you should just add the case to the list above.
533 */
534 asprintf(&fallback, "op%d", op);
535 return fallback;
536 }
537 }
538
539 backend_visitor::backend_visitor(struct brw_context *brw,
540 struct gl_shader_program *shader_prog,
541 struct gl_program *prog,
542 struct brw_stage_prog_data *stage_prog_data,
543 gl_shader_stage stage)
544 : brw(brw),
545 ctx(&brw->ctx),
546 shader(shader_prog ?
547 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
548 shader_prog(shader_prog),
549 prog(prog),
550 stage_prog_data(stage_prog_data)
551 {
552 }
553
554 bool
555 backend_instruction::is_tex() const
556 {
557 return (opcode == SHADER_OPCODE_TEX ||
558 opcode == FS_OPCODE_TXB ||
559 opcode == SHADER_OPCODE_TXD ||
560 opcode == SHADER_OPCODE_TXF ||
561 opcode == SHADER_OPCODE_TXF_CMS ||
562 opcode == SHADER_OPCODE_TXF_UMS ||
563 opcode == SHADER_OPCODE_TXF_MCS ||
564 opcode == SHADER_OPCODE_TXL ||
565 opcode == SHADER_OPCODE_TXS ||
566 opcode == SHADER_OPCODE_LOD ||
567 opcode == SHADER_OPCODE_TG4 ||
568 opcode == SHADER_OPCODE_TG4_OFFSET);
569 }
570
571 bool
572 backend_instruction::is_math() const
573 {
574 return (opcode == SHADER_OPCODE_RCP ||
575 opcode == SHADER_OPCODE_RSQ ||
576 opcode == SHADER_OPCODE_SQRT ||
577 opcode == SHADER_OPCODE_EXP2 ||
578 opcode == SHADER_OPCODE_LOG2 ||
579 opcode == SHADER_OPCODE_SIN ||
580 opcode == SHADER_OPCODE_COS ||
581 opcode == SHADER_OPCODE_INT_QUOTIENT ||
582 opcode == SHADER_OPCODE_INT_REMAINDER ||
583 opcode == SHADER_OPCODE_POW);
584 }
585
586 bool
587 backend_instruction::is_control_flow() const
588 {
589 switch (opcode) {
590 case BRW_OPCODE_DO:
591 case BRW_OPCODE_WHILE:
592 case BRW_OPCODE_IF:
593 case BRW_OPCODE_ELSE:
594 case BRW_OPCODE_ENDIF:
595 case BRW_OPCODE_BREAK:
596 case BRW_OPCODE_CONTINUE:
597 return true;
598 default:
599 return false;
600 }
601 }
602
603 bool
604 backend_instruction::can_do_source_mods() const
605 {
606 switch (opcode) {
607 case BRW_OPCODE_ADDC:
608 case BRW_OPCODE_BFE:
609 case BRW_OPCODE_BFI1:
610 case BRW_OPCODE_BFI2:
611 case BRW_OPCODE_BFREV:
612 case BRW_OPCODE_CBIT:
613 case BRW_OPCODE_FBH:
614 case BRW_OPCODE_FBL:
615 case BRW_OPCODE_SUBB:
616 return false;
617 default:
618 return true;
619 }
620 }
621
622 bool
623 backend_instruction::can_do_saturate() const
624 {
625 switch (opcode) {
626 case BRW_OPCODE_ADD:
627 case BRW_OPCODE_ASR:
628 case BRW_OPCODE_AVG:
629 case BRW_OPCODE_DP2:
630 case BRW_OPCODE_DP3:
631 case BRW_OPCODE_DP4:
632 case BRW_OPCODE_DPH:
633 case BRW_OPCODE_F16TO32:
634 case BRW_OPCODE_F32TO16:
635 case BRW_OPCODE_LINE:
636 case BRW_OPCODE_LRP:
637 case BRW_OPCODE_MAC:
638 case BRW_OPCODE_MACH:
639 case BRW_OPCODE_MAD:
640 case BRW_OPCODE_MATH:
641 case BRW_OPCODE_MOV:
642 case BRW_OPCODE_MUL:
643 case BRW_OPCODE_PLN:
644 case BRW_OPCODE_RNDD:
645 case BRW_OPCODE_RNDE:
646 case BRW_OPCODE_RNDU:
647 case BRW_OPCODE_RNDZ:
648 case BRW_OPCODE_SEL:
649 case BRW_OPCODE_SHL:
650 case BRW_OPCODE_SHR:
651 case FS_OPCODE_LINTERP:
652 case SHADER_OPCODE_COS:
653 case SHADER_OPCODE_EXP2:
654 case SHADER_OPCODE_LOG2:
655 case SHADER_OPCODE_POW:
656 case SHADER_OPCODE_RCP:
657 case SHADER_OPCODE_RSQ:
658 case SHADER_OPCODE_SIN:
659 case SHADER_OPCODE_SQRT:
660 return true;
661 default:
662 return false;
663 }
664 }
665
666 bool
667 backend_instruction::reads_accumulator_implicitly() const
668 {
669 switch (opcode) {
670 case BRW_OPCODE_MAC:
671 case BRW_OPCODE_MACH:
672 case BRW_OPCODE_SADA2:
673 return true;
674 default:
675 return false;
676 }
677 }
678
679 bool
680 backend_instruction::writes_accumulator_implicitly(int gen) const
681 {
682 return writes_accumulator ||
683 (gen < 6 &&
684 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
685 (opcode >= FS_OPCODE_DDX && opcode <= FS_OPCODE_LINTERP &&
686 opcode != FS_OPCODE_CINTERP)));
687 }
688
689 bool
690 backend_instruction::has_side_effects() const
691 {
692 switch (opcode) {
693 case SHADER_OPCODE_UNTYPED_ATOMIC:
694 return true;
695 default:
696 return false;
697 }
698 }
699
700 void
701 backend_visitor::dump_instructions()
702 {
703 dump_instructions(NULL);
704 }
705
706 void
707 backend_visitor::dump_instructions(const char *name)
708 {
709 FILE *file = stderr;
710 if (name && geteuid() != 0) {
711 file = fopen(name, "w");
712 if (!file)
713 file = stderr;
714 }
715
716 int ip = 0;
717 foreach_list(node, &this->instructions) {
718 backend_instruction *inst = (backend_instruction *)node;
719 if (!name)
720 fprintf(stderr, "%d: ", ip++);
721 dump_instruction(inst, file);
722 }
723
724 if (file != stderr) {
725 fclose(file);
726 }
727 }
728
729
730 /**
731 * Sets up the starting offsets for the groups of binding table entries
732 * commong to all pipeline stages.
733 *
734 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
735 * unused but also make sure that addition of small offsets to them will
736 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
737 */
738 void
739 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
740 {
741 int num_textures = _mesa_fls(prog->SamplersUsed);
742
743 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
744 next_binding_table_offset += num_textures;
745
746 if (shader) {
747 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
748 next_binding_table_offset += shader->base.NumUniformBlocks;
749 } else {
750 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
751 }
752
753 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
754 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
755 next_binding_table_offset++;
756 } else {
757 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
758 }
759
760 if (prog->UsesGather) {
761 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
762 next_binding_table_offset += num_textures;
763 } else {
764 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
765 }
766
767 if (shader_prog && shader_prog->NumAtomicBuffers) {
768 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
769 next_binding_table_offset += shader_prog->NumAtomicBuffers;
770 } else {
771 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
772 }
773
774 /* This may or may not be used depending on how the compile goes. */
775 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
776 next_binding_table_offset++;
777
778 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
779
780 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
781 }
782
783 void annotate(struct brw_context *brw,
784 struct annotation_info *annotation, cfg_t *cfg,
785 backend_instruction *inst, unsigned offset)
786 {
787 if (annotation->ann_size <= annotation->ann_count) {
788 annotation->ann_size = MAX2(1024, annotation->ann_size * 2);
789 annotation->ann = reralloc(annotation->mem_ctx, annotation->ann,
790 struct annotation, annotation->ann_size);
791 if (!annotation->ann)
792 return;
793 }
794
795 struct annotation *ann = &annotation->ann[annotation->ann_count++];
796 ann->offset = offset;
797 if ((INTEL_DEBUG & DEBUG_NO_ANNOTATION) == 0) {
798 ann->ir = inst->ir;
799 ann->annotation = inst->annotation;
800 }
801
802 if (cfg->blocks[annotation->cur_block]->start == inst) {
803 ann->block_start = cfg->blocks[annotation->cur_block];
804 }
805
806 /* There is no hardware DO instruction on Gen6+, so since DO always
807 * starts a basic block, we need to set the .block_start of the next
808 * instruction's annotation with a pointer to the bblock started by
809 * the DO.
810 *
811 * There's also only complication from emitting an annotation without
812 * a corresponding hardware instruction to disassemble.
813 */
814 if (brw->gen >= 6 && inst->opcode == BRW_OPCODE_DO) {
815 annotation->ann_count--;
816 }
817
818 if (cfg->blocks[annotation->cur_block]->end == inst) {
819 ann->block_end = cfg->blocks[annotation->cur_block];
820 annotation->cur_block++;
821 }
822 }
823
824 void
825 annotation_finalize(struct annotation_info *annotation,
826 unsigned next_inst_offset)
827 {
828 if (!annotation->ann_count)
829 return;
830
831 if (annotation->ann_count == annotation->ann_size) {
832 annotation->ann = reralloc(annotation->mem_ctx, annotation->ann,
833 struct annotation, annotation->ann_size + 1);
834 }
835 annotation->ann[annotation->ann_count].offset = next_inst_offset;
836 }