2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/macros.h"
25 #include "brw_context.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
36 shader_debug_log_mesa(void *data
, const char *fmt
, ...)
38 struct brw_context
*brw
= (struct brw_context
*)data
;
43 _mesa_gl_vdebug(&brw
->ctx
, &msg_id
,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
45 MESA_DEBUG_TYPE_OTHER
,
46 MESA_DEBUG_SEVERITY_NOTIFICATION
, fmt
, args
);
51 shader_perf_log_mesa(void *data
, const char *fmt
, ...)
53 struct brw_context
*brw
= (struct brw_context
*)data
;
58 if (unlikely(INTEL_DEBUG
& DEBUG_PERF
)) {
60 va_copy(args_copy
, args
);
61 vfprintf(stderr
, fmt
, args_copy
);
65 if (brw
->perf_debug
) {
67 _mesa_gl_vdebug(&brw
->ctx
, &msg_id
,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
69 MESA_DEBUG_TYPE_PERFORMANCE
,
70 MESA_DEBUG_SEVERITY_MEDIUM
, fmt
, args
);
76 is_scalar_shader_stage(const struct brw_compiler
*compiler
, int stage
)
79 case MESA_SHADER_FRAGMENT
:
80 case MESA_SHADER_COMPUTE
:
82 case MESA_SHADER_GEOMETRY
:
83 return compiler
->scalar_gs
;
84 case MESA_SHADER_VERTEX
:
85 return compiler
->scalar_vs
;
92 brw_compiler_create(void *mem_ctx
, const struct brw_device_info
*devinfo
)
94 struct brw_compiler
*compiler
= rzalloc(mem_ctx
, struct brw_compiler
);
96 compiler
->devinfo
= devinfo
;
97 compiler
->shader_debug_log
= shader_debug_log_mesa
;
98 compiler
->shader_perf_log
= shader_perf_log_mesa
;
100 brw_fs_alloc_reg_sets(compiler
);
101 brw_vec4_alloc_reg_set(compiler
);
103 if (devinfo
->gen
>= 8 && !(INTEL_DEBUG
& DEBUG_VEC4VS
))
104 compiler
->scalar_vs
= true;
106 if (devinfo
->gen
>= 8 && brw_env_var_as_boolean("INTEL_SCALAR_GS", false))
107 compiler
->scalar_gs
= true;
109 nir_shader_compiler_options
*nir_options
=
110 rzalloc(compiler
, nir_shader_compiler_options
);
111 nir_options
->native_integers
= true;
112 /* In order to help allow for better CSE at the NIR level we tell NIR
113 * to split all ffma instructions during opt_algebraic and we then
114 * re-combine them as a later step.
116 nir_options
->lower_ffma
= true;
117 nir_options
->lower_sub
= true;
118 nir_options
->lower_fdiv
= true;
120 /* In the vec4 backend, our dpN instruction replicates its result to all
121 * the components of a vec4. We would like NIR to give us replicated fdot
122 * instructions because it can optimize better for us.
124 * For the FS backend, it should be lowered away by the scalarizing pass so
125 * we should never see fdot anyway.
127 nir_options
->fdot_replicates
= true;
129 /* We want the GLSL compiler to emit code that uses condition codes */
130 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
131 compiler
->glsl_compiler_options
[i
].MaxUnrollIterations
= 32;
132 compiler
->glsl_compiler_options
[i
].MaxIfDepth
=
133 devinfo
->gen
< 6 ? 16 : UINT_MAX
;
135 compiler
->glsl_compiler_options
[i
].EmitCondCodes
= true;
136 compiler
->glsl_compiler_options
[i
].EmitNoNoise
= true;
137 compiler
->glsl_compiler_options
[i
].EmitNoMainReturn
= true;
138 compiler
->glsl_compiler_options
[i
].EmitNoIndirectInput
= true;
139 compiler
->glsl_compiler_options
[i
].EmitNoIndirectUniform
= false;
140 compiler
->glsl_compiler_options
[i
].LowerClipDistance
= true;
142 bool is_scalar
= is_scalar_shader_stage(compiler
, i
);
144 compiler
->glsl_compiler_options
[i
].EmitNoIndirectOutput
= is_scalar
;
145 compiler
->glsl_compiler_options
[i
].EmitNoIndirectTemp
= is_scalar
;
146 compiler
->glsl_compiler_options
[i
].OptimizeForAOS
= !is_scalar
;
148 /* !ARB_gpu_shader5 */
149 if (devinfo
->gen
< 7)
150 compiler
->glsl_compiler_options
[i
].EmitNoIndirectSampler
= true;
152 compiler
->glsl_compiler_options
[i
].NirOptions
= nir_options
;
154 compiler
->glsl_compiler_options
[i
].LowerBufferInterfaceBlocks
= true;
161 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
163 struct brw_shader
*shader
;
165 shader
= rzalloc(NULL
, struct brw_shader
);
167 shader
->base
.Type
= type
;
168 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
169 shader
->base
.Name
= name
;
170 _mesa_init_shader(ctx
, &shader
->base
);
173 return &shader
->base
;
177 brw_mark_surface_used(struct brw_stage_prog_data
*prog_data
,
180 assert(surf_index
< BRW_MAX_SURFACES
);
182 prog_data
->binding_table
.size_bytes
=
183 MAX2(prog_data
->binding_table
.size_bytes
, (surf_index
+ 1) * 4);
187 brw_type_for_base_type(const struct glsl_type
*type
)
189 switch (type
->base_type
) {
190 case GLSL_TYPE_FLOAT
:
191 return BRW_REGISTER_TYPE_F
;
194 case GLSL_TYPE_SUBROUTINE
:
195 return BRW_REGISTER_TYPE_D
;
197 return BRW_REGISTER_TYPE_UD
;
198 case GLSL_TYPE_ARRAY
:
199 return brw_type_for_base_type(type
->fields
.array
);
200 case GLSL_TYPE_STRUCT
:
201 case GLSL_TYPE_SAMPLER
:
202 case GLSL_TYPE_ATOMIC_UINT
:
203 /* These should be overridden with the type of the member when
204 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
205 * way to trip up if we don't.
207 return BRW_REGISTER_TYPE_UD
;
208 case GLSL_TYPE_IMAGE
:
209 return BRW_REGISTER_TYPE_UD
;
211 case GLSL_TYPE_ERROR
:
212 case GLSL_TYPE_INTERFACE
:
213 case GLSL_TYPE_DOUBLE
:
214 case GLSL_TYPE_FUNCTION
:
215 unreachable("not reached");
218 return BRW_REGISTER_TYPE_F
;
221 enum brw_conditional_mod
222 brw_conditional_for_comparison(unsigned int op
)
226 return BRW_CONDITIONAL_L
;
227 case ir_binop_greater
:
228 return BRW_CONDITIONAL_G
;
229 case ir_binop_lequal
:
230 return BRW_CONDITIONAL_LE
;
231 case ir_binop_gequal
:
232 return BRW_CONDITIONAL_GE
;
234 case ir_binop_all_equal
: /* same as equal for scalars */
235 return BRW_CONDITIONAL_Z
;
236 case ir_binop_nequal
:
237 case ir_binop_any_nequal
: /* same as nequal for scalars */
238 return BRW_CONDITIONAL_NZ
;
240 unreachable("not reached: bad operation for comparison");
245 brw_math_function(enum opcode op
)
248 case SHADER_OPCODE_RCP
:
249 return BRW_MATH_FUNCTION_INV
;
250 case SHADER_OPCODE_RSQ
:
251 return BRW_MATH_FUNCTION_RSQ
;
252 case SHADER_OPCODE_SQRT
:
253 return BRW_MATH_FUNCTION_SQRT
;
254 case SHADER_OPCODE_EXP2
:
255 return BRW_MATH_FUNCTION_EXP
;
256 case SHADER_OPCODE_LOG2
:
257 return BRW_MATH_FUNCTION_LOG
;
258 case SHADER_OPCODE_POW
:
259 return BRW_MATH_FUNCTION_POW
;
260 case SHADER_OPCODE_SIN
:
261 return BRW_MATH_FUNCTION_SIN
;
262 case SHADER_OPCODE_COS
:
263 return BRW_MATH_FUNCTION_COS
;
264 case SHADER_OPCODE_INT_QUOTIENT
:
265 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
266 case SHADER_OPCODE_INT_REMAINDER
:
267 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
269 unreachable("not reached: unknown math function");
274 brw_texture_offset(int *offsets
, unsigned num_components
)
276 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
278 /* Combine all three offsets into a single unsigned dword:
280 * bits 11:8 - U Offset (X component)
281 * bits 7:4 - V Offset (Y component)
282 * bits 3:0 - R Offset (Z component)
284 unsigned offset_bits
= 0;
285 for (unsigned i
= 0; i
< num_components
; i
++) {
286 const unsigned shift
= 4 * (2 - i
);
287 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
293 brw_instruction_name(enum opcode op
)
296 case BRW_OPCODE_ILLEGAL
... BRW_OPCODE_NOP
:
297 assert(opcode_descs
[op
].name
);
298 return opcode_descs
[op
].name
;
299 case FS_OPCODE_FB_WRITE
:
301 case FS_OPCODE_FB_WRITE_LOGICAL
:
302 return "fb_write_logical";
303 case FS_OPCODE_PACK_STENCIL_REF
:
304 return "pack_stencil_ref";
305 case FS_OPCODE_BLORP_FB_WRITE
:
306 return "blorp_fb_write";
307 case FS_OPCODE_REP_FB_WRITE
:
308 return "rep_fb_write";
310 case SHADER_OPCODE_RCP
:
312 case SHADER_OPCODE_RSQ
:
314 case SHADER_OPCODE_SQRT
:
316 case SHADER_OPCODE_EXP2
:
318 case SHADER_OPCODE_LOG2
:
320 case SHADER_OPCODE_POW
:
322 case SHADER_OPCODE_INT_QUOTIENT
:
324 case SHADER_OPCODE_INT_REMAINDER
:
326 case SHADER_OPCODE_SIN
:
328 case SHADER_OPCODE_COS
:
331 case SHADER_OPCODE_TEX
:
333 case SHADER_OPCODE_TEX_LOGICAL
:
334 return "tex_logical";
335 case SHADER_OPCODE_TXD
:
337 case SHADER_OPCODE_TXD_LOGICAL
:
338 return "txd_logical";
339 case SHADER_OPCODE_TXF
:
341 case SHADER_OPCODE_TXF_LOGICAL
:
342 return "txf_logical";
343 case SHADER_OPCODE_TXL
:
345 case SHADER_OPCODE_TXL_LOGICAL
:
346 return "txl_logical";
347 case SHADER_OPCODE_TXS
:
349 case SHADER_OPCODE_TXS_LOGICAL
:
350 return "txs_logical";
353 case FS_OPCODE_TXB_LOGICAL
:
354 return "txb_logical";
355 case SHADER_OPCODE_TXF_CMS
:
357 case SHADER_OPCODE_TXF_CMS_LOGICAL
:
358 return "txf_cms_logical";
359 case SHADER_OPCODE_TXF_CMS_W
:
361 case SHADER_OPCODE_TXF_CMS_W_LOGICAL
:
362 return "txf_cms_w_logical";
363 case SHADER_OPCODE_TXF_UMS
:
365 case SHADER_OPCODE_TXF_UMS_LOGICAL
:
366 return "txf_ums_logical";
367 case SHADER_OPCODE_TXF_MCS
:
369 case SHADER_OPCODE_TXF_MCS_LOGICAL
:
370 return "txf_mcs_logical";
371 case SHADER_OPCODE_LOD
:
373 case SHADER_OPCODE_LOD_LOGICAL
:
374 return "lod_logical";
375 case SHADER_OPCODE_TG4
:
377 case SHADER_OPCODE_TG4_LOGICAL
:
378 return "tg4_logical";
379 case SHADER_OPCODE_TG4_OFFSET
:
381 case SHADER_OPCODE_TG4_OFFSET_LOGICAL
:
382 return "tg4_offset_logical";
383 case SHADER_OPCODE_SAMPLEINFO
:
386 case SHADER_OPCODE_SHADER_TIME_ADD
:
387 return "shader_time_add";
389 case SHADER_OPCODE_UNTYPED_ATOMIC
:
390 return "untyped_atomic";
391 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
392 return "untyped_atomic_logical";
393 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
394 return "untyped_surface_read";
395 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
396 return "untyped_surface_read_logical";
397 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
398 return "untyped_surface_write";
399 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
400 return "untyped_surface_write_logical";
401 case SHADER_OPCODE_TYPED_ATOMIC
:
402 return "typed_atomic";
403 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
404 return "typed_atomic_logical";
405 case SHADER_OPCODE_TYPED_SURFACE_READ
:
406 return "typed_surface_read";
407 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
408 return "typed_surface_read_logical";
409 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
410 return "typed_surface_write";
411 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
412 return "typed_surface_write_logical";
413 case SHADER_OPCODE_MEMORY_FENCE
:
414 return "memory_fence";
416 case SHADER_OPCODE_LOAD_PAYLOAD
:
417 return "load_payload";
419 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
420 return "gen4_scratch_read";
421 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
422 return "gen4_scratch_write";
423 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
424 return "gen7_scratch_read";
425 case SHADER_OPCODE_URB_WRITE_SIMD8
:
426 return "gen8_urb_write_simd8";
427 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
428 return "gen8_urb_write_simd8_per_slot";
429 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
430 return "gen8_urb_write_simd8_masked";
431 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
432 return "gen8_urb_write_simd8_masked_per_slot";
433 case SHADER_OPCODE_URB_READ_SIMD8
:
434 return "urb_read_simd8";
435 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
436 return "urb_read_simd8_per_slot";
438 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
439 return "find_live_channel";
440 case SHADER_OPCODE_BROADCAST
:
443 case VEC4_OPCODE_MOV_BYTES
:
445 case VEC4_OPCODE_PACK_BYTES
:
447 case VEC4_OPCODE_UNPACK_UNIFORM
:
448 return "unpack_uniform";
450 case FS_OPCODE_DDX_COARSE
:
452 case FS_OPCODE_DDX_FINE
:
454 case FS_OPCODE_DDY_COARSE
:
456 case FS_OPCODE_DDY_FINE
:
459 case FS_OPCODE_CINTERP
:
461 case FS_OPCODE_LINTERP
:
464 case FS_OPCODE_PIXEL_X
:
466 case FS_OPCODE_PIXEL_Y
:
469 case FS_OPCODE_GET_BUFFER_SIZE
:
470 return "fs_get_buffer_size";
472 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
473 return "uniform_pull_const";
474 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
475 return "uniform_pull_const_gen7";
476 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
477 return "varying_pull_const";
478 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
479 return "varying_pull_const_gen7";
481 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
482 return "mov_dispatch_to_flags";
483 case FS_OPCODE_DISCARD_JUMP
:
484 return "discard_jump";
486 case FS_OPCODE_SET_SAMPLE_ID
:
487 return "set_sample_id";
488 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
489 return "set_simd4x2_offset";
491 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
492 return "pack_half_2x16_split";
493 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
494 return "unpack_half_2x16_split_x";
495 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
496 return "unpack_half_2x16_split_y";
498 case FS_OPCODE_PLACEHOLDER_HALT
:
499 return "placeholder_halt";
501 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
502 return "interp_centroid";
503 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
504 return "interp_sample";
505 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
506 return "interp_shared_offset";
507 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
508 return "interp_per_slot_offset";
510 case VS_OPCODE_URB_WRITE
:
511 return "vs_urb_write";
512 case VS_OPCODE_PULL_CONSTANT_LOAD
:
513 return "pull_constant_load";
514 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
515 return "pull_constant_load_gen7";
517 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
518 return "set_simd4x2_header_gen9";
520 case VS_OPCODE_GET_BUFFER_SIZE
:
521 return "vs_get_buffer_size";
523 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
524 return "unpack_flags_simd4x2";
526 case GS_OPCODE_URB_WRITE
:
527 return "gs_urb_write";
528 case GS_OPCODE_URB_WRITE_ALLOCATE
:
529 return "gs_urb_write_allocate";
530 case GS_OPCODE_THREAD_END
:
531 return "gs_thread_end";
532 case GS_OPCODE_SET_WRITE_OFFSET
:
533 return "set_write_offset";
534 case GS_OPCODE_SET_VERTEX_COUNT
:
535 return "set_vertex_count";
536 case GS_OPCODE_SET_DWORD_2
:
537 return "set_dword_2";
538 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
539 return "prepare_channel_masks";
540 case GS_OPCODE_SET_CHANNEL_MASKS
:
541 return "set_channel_masks";
542 case GS_OPCODE_GET_INSTANCE_ID
:
543 return "get_instance_id";
544 case GS_OPCODE_FF_SYNC
:
546 case GS_OPCODE_SET_PRIMITIVE_ID
:
547 return "set_primitive_id";
548 case GS_OPCODE_SVB_WRITE
:
549 return "gs_svb_write";
550 case GS_OPCODE_SVB_SET_DST_INDEX
:
551 return "gs_svb_set_dst_index";
552 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
553 return "gs_ff_sync_set_primitives";
554 case CS_OPCODE_CS_TERMINATE
:
555 return "cs_terminate";
556 case SHADER_OPCODE_BARRIER
:
558 case SHADER_OPCODE_MULH
:
562 unreachable("not reached");
566 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
572 } imm
= { reg
->ud
}, sat_imm
= { 0 };
575 case BRW_REGISTER_TYPE_UD
:
576 case BRW_REGISTER_TYPE_D
:
577 case BRW_REGISTER_TYPE_UQ
:
578 case BRW_REGISTER_TYPE_Q
:
581 case BRW_REGISTER_TYPE_UW
:
582 sat_imm
.ud
= CLAMP(imm
.ud
, 0, USHRT_MAX
);
584 case BRW_REGISTER_TYPE_W
:
585 sat_imm
.d
= CLAMP(imm
.d
, SHRT_MIN
, SHRT_MAX
);
587 case BRW_REGISTER_TYPE_F
:
588 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
590 case BRW_REGISTER_TYPE_UB
:
591 case BRW_REGISTER_TYPE_B
:
592 unreachable("no UB/B immediates");
593 case BRW_REGISTER_TYPE_V
:
594 case BRW_REGISTER_TYPE_UV
:
595 case BRW_REGISTER_TYPE_VF
:
596 unreachable("unimplemented: saturate vector immediate");
597 case BRW_REGISTER_TYPE_DF
:
598 case BRW_REGISTER_TYPE_HF
:
599 unreachable("unimplemented: saturate DF/HF immediate");
602 if (imm
.ud
!= sat_imm
.ud
) {
603 reg
->ud
= sat_imm
.ud
;
610 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
613 case BRW_REGISTER_TYPE_D
:
614 case BRW_REGISTER_TYPE_UD
:
617 case BRW_REGISTER_TYPE_W
:
618 case BRW_REGISTER_TYPE_UW
:
619 reg
->d
= -(int16_t)reg
->ud
;
621 case BRW_REGISTER_TYPE_F
:
624 case BRW_REGISTER_TYPE_VF
:
625 reg
->ud
^= 0x80808080;
627 case BRW_REGISTER_TYPE_UB
:
628 case BRW_REGISTER_TYPE_B
:
629 unreachable("no UB/B immediates");
630 case BRW_REGISTER_TYPE_UV
:
631 case BRW_REGISTER_TYPE_V
:
632 assert(!"unimplemented: negate UV/V immediate");
633 case BRW_REGISTER_TYPE_UQ
:
634 case BRW_REGISTER_TYPE_Q
:
635 assert(!"unimplemented: negate UQ/Q immediate");
636 case BRW_REGISTER_TYPE_DF
:
637 case BRW_REGISTER_TYPE_HF
:
638 assert(!"unimplemented: negate DF/HF immediate");
645 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
648 case BRW_REGISTER_TYPE_D
:
649 reg
->d
= abs(reg
->d
);
651 case BRW_REGISTER_TYPE_W
:
652 reg
->d
= abs((int16_t)reg
->ud
);
654 case BRW_REGISTER_TYPE_F
:
655 reg
->f
= fabsf(reg
->f
);
657 case BRW_REGISTER_TYPE_VF
:
658 reg
->ud
&= ~0x80808080;
660 case BRW_REGISTER_TYPE_UB
:
661 case BRW_REGISTER_TYPE_B
:
662 unreachable("no UB/B immediates");
663 case BRW_REGISTER_TYPE_UQ
:
664 case BRW_REGISTER_TYPE_UD
:
665 case BRW_REGISTER_TYPE_UW
:
666 case BRW_REGISTER_TYPE_UV
:
667 /* Presumably the absolute value modifier on an unsigned source is a
668 * nop, but it would be nice to confirm.
670 assert(!"unimplemented: abs unsigned immediate");
671 case BRW_REGISTER_TYPE_V
:
672 assert(!"unimplemented: abs V immediate");
673 case BRW_REGISTER_TYPE_Q
:
674 assert(!"unimplemented: abs Q immediate");
675 case BRW_REGISTER_TYPE_DF
:
676 case BRW_REGISTER_TYPE_HF
:
677 assert(!"unimplemented: abs DF/HF immediate");
683 backend_shader::backend_shader(const struct brw_compiler
*compiler
,
686 const nir_shader
*shader
,
687 struct brw_stage_prog_data
*stage_prog_data
)
688 : compiler(compiler
),
690 devinfo(compiler
->devinfo
),
692 stage_prog_data(stage_prog_data
),
697 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
698 stage_name
= _mesa_shader_stage_to_string(stage
);
699 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
703 backend_reg::is_zero() const
712 backend_reg::is_one() const
717 return type
== BRW_REGISTER_TYPE_F
723 backend_reg::is_negative_one() const
729 case BRW_REGISTER_TYPE_F
:
731 case BRW_REGISTER_TYPE_D
:
739 backend_reg::is_null() const
741 return file
== ARF
&& nr
== BRW_ARF_NULL
;
746 backend_reg::is_accumulator() const
748 return file
== ARF
&& nr
== BRW_ARF_ACCUMULATOR
;
752 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
754 return (file
== r
.file
&&
756 reg_offset
>= r
.reg_offset
&&
757 reg_offset
< r
.reg_offset
+ n
);
761 backend_instruction::is_commutative() const
769 case SHADER_OPCODE_MULH
:
772 /* MIN and MAX are commutative. */
773 if (conditional_mod
== BRW_CONDITIONAL_GE
||
774 conditional_mod
== BRW_CONDITIONAL_L
) {
784 backend_instruction::is_3src() const
786 return ::is_3src(opcode
);
790 backend_instruction::is_tex() const
792 return (opcode
== SHADER_OPCODE_TEX
||
793 opcode
== FS_OPCODE_TXB
||
794 opcode
== SHADER_OPCODE_TXD
||
795 opcode
== SHADER_OPCODE_TXF
||
796 opcode
== SHADER_OPCODE_TXF_CMS
||
797 opcode
== SHADER_OPCODE_TXF_CMS_W
||
798 opcode
== SHADER_OPCODE_TXF_UMS
||
799 opcode
== SHADER_OPCODE_TXF_MCS
||
800 opcode
== SHADER_OPCODE_TXL
||
801 opcode
== SHADER_OPCODE_TXS
||
802 opcode
== SHADER_OPCODE_LOD
||
803 opcode
== SHADER_OPCODE_TG4
||
804 opcode
== SHADER_OPCODE_TG4_OFFSET
);
808 backend_instruction::is_math() const
810 return (opcode
== SHADER_OPCODE_RCP
||
811 opcode
== SHADER_OPCODE_RSQ
||
812 opcode
== SHADER_OPCODE_SQRT
||
813 opcode
== SHADER_OPCODE_EXP2
||
814 opcode
== SHADER_OPCODE_LOG2
||
815 opcode
== SHADER_OPCODE_SIN
||
816 opcode
== SHADER_OPCODE_COS
||
817 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
818 opcode
== SHADER_OPCODE_INT_REMAINDER
||
819 opcode
== SHADER_OPCODE_POW
);
823 backend_instruction::is_control_flow() const
827 case BRW_OPCODE_WHILE
:
829 case BRW_OPCODE_ELSE
:
830 case BRW_OPCODE_ENDIF
:
831 case BRW_OPCODE_BREAK
:
832 case BRW_OPCODE_CONTINUE
:
840 backend_instruction::can_do_source_mods() const
843 case BRW_OPCODE_ADDC
:
845 case BRW_OPCODE_BFI1
:
846 case BRW_OPCODE_BFI2
:
847 case BRW_OPCODE_BFREV
:
848 case BRW_OPCODE_CBIT
:
851 case BRW_OPCODE_SUBB
:
859 backend_instruction::can_do_saturate() const
869 case BRW_OPCODE_F16TO32
:
870 case BRW_OPCODE_F32TO16
:
871 case BRW_OPCODE_LINE
:
875 case BRW_OPCODE_MATH
:
878 case SHADER_OPCODE_MULH
:
880 case BRW_OPCODE_RNDD
:
881 case BRW_OPCODE_RNDE
:
882 case BRW_OPCODE_RNDU
:
883 case BRW_OPCODE_RNDZ
:
887 case FS_OPCODE_LINTERP
:
888 case SHADER_OPCODE_COS
:
889 case SHADER_OPCODE_EXP2
:
890 case SHADER_OPCODE_LOG2
:
891 case SHADER_OPCODE_POW
:
892 case SHADER_OPCODE_RCP
:
893 case SHADER_OPCODE_RSQ
:
894 case SHADER_OPCODE_SIN
:
895 case SHADER_OPCODE_SQRT
:
903 backend_instruction::can_do_cmod() const
907 case BRW_OPCODE_ADDC
:
912 case BRW_OPCODE_CMPN
:
917 case BRW_OPCODE_F16TO32
:
918 case BRW_OPCODE_F32TO16
:
920 case BRW_OPCODE_LINE
:
924 case BRW_OPCODE_MACH
:
931 case BRW_OPCODE_RNDD
:
932 case BRW_OPCODE_RNDE
:
933 case BRW_OPCODE_RNDU
:
934 case BRW_OPCODE_RNDZ
:
935 case BRW_OPCODE_SAD2
:
936 case BRW_OPCODE_SADA2
:
939 case BRW_OPCODE_SUBB
:
941 case FS_OPCODE_CINTERP
:
942 case FS_OPCODE_LINTERP
:
950 backend_instruction::reads_accumulator_implicitly() const
954 case BRW_OPCODE_MACH
:
955 case BRW_OPCODE_SADA2
:
963 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info
*devinfo
) const
965 return writes_accumulator
||
967 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
968 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
969 opcode
!= FS_OPCODE_CINTERP
)));
973 backend_instruction::has_side_effects() const
976 case SHADER_OPCODE_UNTYPED_ATOMIC
:
977 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
978 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
979 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
980 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
981 case SHADER_OPCODE_TYPED_ATOMIC
:
982 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
983 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
984 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
985 case SHADER_OPCODE_MEMORY_FENCE
:
986 case SHADER_OPCODE_URB_WRITE_SIMD8
:
987 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
988 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
989 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
990 case FS_OPCODE_FB_WRITE
:
991 case SHADER_OPCODE_BARRIER
:
999 backend_instruction::is_volatile() const
1002 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
1003 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
1004 case SHADER_OPCODE_TYPED_SURFACE_READ
:
1005 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
1014 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1017 foreach_inst_in_block (backend_instruction
, i
, block
) {
1027 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1029 for (bblock_t
*block_iter
= start_block
->next();
1030 !block_iter
->link
.is_tail_sentinel();
1031 block_iter
= block_iter
->next()) {
1032 block_iter
->start_ip
+= ip_adjustment
;
1033 block_iter
->end_ip
+= ip_adjustment
;
1038 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1040 if (!this->is_head_sentinel())
1041 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1045 adjust_later_block_ips(block
, 1);
1047 exec_node::insert_after(inst
);
1051 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1053 if (!this->is_tail_sentinel())
1054 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1058 adjust_later_block_ips(block
, 1);
1060 exec_node::insert_before(inst
);
1064 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1066 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1068 unsigned num_inst
= list
->length();
1070 block
->end_ip
+= num_inst
;
1072 adjust_later_block_ips(block
, num_inst
);
1074 exec_node::insert_before(list
);
1078 backend_instruction::remove(bblock_t
*block
)
1080 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1082 adjust_later_block_ips(block
, -1);
1084 if (block
->start_ip
== block
->end_ip
) {
1085 block
->cfg
->remove_block(block
);
1090 exec_node::remove();
1094 backend_shader::dump_instructions()
1096 dump_instructions(NULL
);
1100 backend_shader::dump_instructions(const char *name
)
1102 FILE *file
= stderr
;
1103 if (name
&& geteuid() != 0) {
1104 file
= fopen(name
, "w");
1111 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1112 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1113 fprintf(file
, "%4d: ", ip
++);
1114 dump_instruction(inst
, file
);
1118 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1119 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1120 fprintf(file
, "%4d: ", ip
++);
1121 dump_instruction(inst
, file
);
1125 if (file
!= stderr
) {
1131 backend_shader::calculate_cfg()
1135 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1139 backend_shader::invalidate_cfg()
1141 ralloc_free(this->cfg
);
1146 * Sets up the starting offsets for the groups of binding table entries
1147 * commong to all pipeline stages.
1149 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1150 * unused but also make sure that addition of small offsets to them will
1151 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1154 brw_assign_common_binding_table_offsets(gl_shader_stage stage
,
1155 const struct brw_device_info
*devinfo
,
1156 const struct gl_shader_program
*shader_prog
,
1157 const struct gl_program
*prog
,
1158 struct brw_stage_prog_data
*stage_prog_data
,
1159 uint32_t next_binding_table_offset
)
1161 const struct gl_shader
*shader
= NULL
;
1162 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1165 shader
= shader_prog
->_LinkedShaders
[stage
];
1167 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1168 next_binding_table_offset
+= num_textures
;
1171 assert(shader
->NumUniformBlocks
<= BRW_MAX_UBO
);
1172 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1173 next_binding_table_offset
+= shader
->NumUniformBlocks
;
1175 assert(shader
->NumShaderStorageBlocks
<= BRW_MAX_SSBO
);
1176 stage_prog_data
->binding_table
.ssbo_start
= next_binding_table_offset
;
1177 next_binding_table_offset
+= shader
->NumShaderStorageBlocks
;
1179 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1180 stage_prog_data
->binding_table
.ssbo_start
= 0xd0d0d0d0;
1183 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1184 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1185 next_binding_table_offset
++;
1187 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1190 if (prog
->UsesGather
) {
1191 if (devinfo
->gen
>= 8) {
1192 stage_prog_data
->binding_table
.gather_texture_start
=
1193 stage_prog_data
->binding_table
.texture_start
;
1195 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1196 next_binding_table_offset
+= num_textures
;
1199 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1202 if (shader
&& shader
->NumAtomicBuffers
) {
1203 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1204 next_binding_table_offset
+= shader
->NumAtomicBuffers
;
1206 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1209 if (shader
&& shader
->NumImages
) {
1210 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1211 next_binding_table_offset
+= shader
->NumImages
;
1213 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1216 /* This may or may not be used depending on how the compile goes. */
1217 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1218 next_binding_table_offset
++;
1220 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1222 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1226 setup_vec4_uniform_value(const gl_constant_value
**params
,
1227 const gl_constant_value
*values
,
1230 static const gl_constant_value zero
= { 0 };
1232 for (unsigned i
= 0; i
< n
; ++i
)
1233 params
[i
] = &values
[i
];
1235 for (unsigned i
= n
; i
< 4; ++i
)
1240 brw_setup_image_uniform_values(gl_shader_stage stage
,
1241 struct brw_stage_prog_data
*stage_prog_data
,
1242 unsigned param_start_index
,
1243 const gl_uniform_storage
*storage
)
1245 const gl_constant_value
**param
=
1246 &stage_prog_data
->param
[param_start_index
];
1248 for (unsigned i
= 0; i
< MAX2(storage
->array_elements
, 1); i
++) {
1249 const unsigned image_idx
= storage
->opaque
[stage
].index
+ i
;
1250 const brw_image_param
*image_param
=
1251 &stage_prog_data
->image_param
[image_idx
];
1253 /* Upload the brw_image_param structure. The order is expected to match
1254 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1256 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET
,
1257 (const gl_constant_value
*)&image_param
->surface_idx
, 1);
1258 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_OFFSET_OFFSET
,
1259 (const gl_constant_value
*)image_param
->offset
, 2);
1260 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SIZE_OFFSET
,
1261 (const gl_constant_value
*)image_param
->size
, 3);
1262 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_STRIDE_OFFSET
,
1263 (const gl_constant_value
*)image_param
->stride
, 4);
1264 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_TILING_OFFSET
,
1265 (const gl_constant_value
*)image_param
->tiling
, 3);
1266 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SWIZZLING_OFFSET
,
1267 (const gl_constant_value
*)image_param
->swizzling
, 2);
1268 param
+= BRW_IMAGE_PARAM_SIZE
;
1270 brw_mark_surface_used(
1272 stage_prog_data
->binding_table
.image_start
+ image_idx
);
1277 * Decide which set of clip planes should be used when clipping via
1278 * gl_Position or gl_ClipVertex.
1280 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
)
1282 if (ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
]) {
1283 /* There is currently a GLSL vertex shader, so clip according to GLSL
1284 * rules, which means compare gl_ClipVertex (or gl_Position, if
1285 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1286 * that were stored in EyeUserPlane at the time the clip planes were
1289 return ctx
->Transform
.EyeUserPlane
;
1291 /* Either we are using fixed function or an ARB vertex program. In
1292 * either case the clip planes are going to be compared against
1293 * gl_Position (which is in clip coordinates) so we have to clip using
1294 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1297 return ctx
->Transform
._ClipUserPlane
;