Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 bool
76 is_scalar_shader_stage(const struct brw_compiler *compiler, int stage)
77 {
78 switch (stage) {
79 case MESA_SHADER_FRAGMENT:
80 case MESA_SHADER_COMPUTE:
81 return true;
82 case MESA_SHADER_GEOMETRY:
83 return compiler->scalar_gs;
84 case MESA_SHADER_VERTEX:
85 return compiler->scalar_vs;
86 default:
87 return false;
88 }
89 }
90
91 struct brw_compiler *
92 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
93 {
94 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
95
96 compiler->devinfo = devinfo;
97 compiler->shader_debug_log = shader_debug_log_mesa;
98 compiler->shader_perf_log = shader_perf_log_mesa;
99
100 brw_fs_alloc_reg_sets(compiler);
101 brw_vec4_alloc_reg_set(compiler);
102
103 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
104 compiler->scalar_vs = true;
105
106 if (devinfo->gen >= 8 && brw_env_var_as_boolean("INTEL_SCALAR_GS", false))
107 compiler->scalar_gs = true;
108
109 nir_shader_compiler_options *nir_options =
110 rzalloc(compiler, nir_shader_compiler_options);
111 nir_options->native_integers = true;
112 /* In order to help allow for better CSE at the NIR level we tell NIR
113 * to split all ffma instructions during opt_algebraic and we then
114 * re-combine them as a later step.
115 */
116 nir_options->lower_ffma = true;
117 nir_options->lower_sub = true;
118 nir_options->lower_fdiv = true;
119
120 /* In the vec4 backend, our dpN instruction replicates its result to all
121 * the components of a vec4. We would like NIR to give us replicated fdot
122 * instructions because it can optimize better for us.
123 *
124 * For the FS backend, it should be lowered away by the scalarizing pass so
125 * we should never see fdot anyway.
126 */
127 nir_options->fdot_replicates = true;
128
129 /* We want the GLSL compiler to emit code that uses condition codes */
130 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
131 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
132 compiler->glsl_compiler_options[i].MaxIfDepth =
133 devinfo->gen < 6 ? 16 : UINT_MAX;
134
135 compiler->glsl_compiler_options[i].EmitCondCodes = true;
136 compiler->glsl_compiler_options[i].EmitNoNoise = true;
137 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
138 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
139 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
140 compiler->glsl_compiler_options[i].LowerClipDistance = true;
141
142 bool is_scalar = is_scalar_shader_stage(compiler, i);
143
144 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
145 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
146 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
147
148 /* !ARB_gpu_shader5 */
149 if (devinfo->gen < 7)
150 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
151
152 compiler->glsl_compiler_options[i].NirOptions = nir_options;
153
154 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
155 }
156
157 return compiler;
158 }
159
160 struct gl_shader *
161 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
162 {
163 struct brw_shader *shader;
164
165 shader = rzalloc(NULL, struct brw_shader);
166 if (shader) {
167 shader->base.Type = type;
168 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
169 shader->base.Name = name;
170 _mesa_init_shader(ctx, &shader->base);
171 }
172
173 return &shader->base;
174 }
175
176 void
177 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
178 unsigned surf_index)
179 {
180 assert(surf_index < BRW_MAX_SURFACES);
181
182 prog_data->binding_table.size_bytes =
183 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
184 }
185
186 enum brw_reg_type
187 brw_type_for_base_type(const struct glsl_type *type)
188 {
189 switch (type->base_type) {
190 case GLSL_TYPE_FLOAT:
191 return BRW_REGISTER_TYPE_F;
192 case GLSL_TYPE_INT:
193 case GLSL_TYPE_BOOL:
194 case GLSL_TYPE_SUBROUTINE:
195 return BRW_REGISTER_TYPE_D;
196 case GLSL_TYPE_UINT:
197 return BRW_REGISTER_TYPE_UD;
198 case GLSL_TYPE_ARRAY:
199 return brw_type_for_base_type(type->fields.array);
200 case GLSL_TYPE_STRUCT:
201 case GLSL_TYPE_SAMPLER:
202 case GLSL_TYPE_ATOMIC_UINT:
203 /* These should be overridden with the type of the member when
204 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
205 * way to trip up if we don't.
206 */
207 return BRW_REGISTER_TYPE_UD;
208 case GLSL_TYPE_IMAGE:
209 return BRW_REGISTER_TYPE_UD;
210 case GLSL_TYPE_VOID:
211 case GLSL_TYPE_ERROR:
212 case GLSL_TYPE_INTERFACE:
213 case GLSL_TYPE_DOUBLE:
214 case GLSL_TYPE_FUNCTION:
215 unreachable("not reached");
216 }
217
218 return BRW_REGISTER_TYPE_F;
219 }
220
221 enum brw_conditional_mod
222 brw_conditional_for_comparison(unsigned int op)
223 {
224 switch (op) {
225 case ir_binop_less:
226 return BRW_CONDITIONAL_L;
227 case ir_binop_greater:
228 return BRW_CONDITIONAL_G;
229 case ir_binop_lequal:
230 return BRW_CONDITIONAL_LE;
231 case ir_binop_gequal:
232 return BRW_CONDITIONAL_GE;
233 case ir_binop_equal:
234 case ir_binop_all_equal: /* same as equal for scalars */
235 return BRW_CONDITIONAL_Z;
236 case ir_binop_nequal:
237 case ir_binop_any_nequal: /* same as nequal for scalars */
238 return BRW_CONDITIONAL_NZ;
239 default:
240 unreachable("not reached: bad operation for comparison");
241 }
242 }
243
244 uint32_t
245 brw_math_function(enum opcode op)
246 {
247 switch (op) {
248 case SHADER_OPCODE_RCP:
249 return BRW_MATH_FUNCTION_INV;
250 case SHADER_OPCODE_RSQ:
251 return BRW_MATH_FUNCTION_RSQ;
252 case SHADER_OPCODE_SQRT:
253 return BRW_MATH_FUNCTION_SQRT;
254 case SHADER_OPCODE_EXP2:
255 return BRW_MATH_FUNCTION_EXP;
256 case SHADER_OPCODE_LOG2:
257 return BRW_MATH_FUNCTION_LOG;
258 case SHADER_OPCODE_POW:
259 return BRW_MATH_FUNCTION_POW;
260 case SHADER_OPCODE_SIN:
261 return BRW_MATH_FUNCTION_SIN;
262 case SHADER_OPCODE_COS:
263 return BRW_MATH_FUNCTION_COS;
264 case SHADER_OPCODE_INT_QUOTIENT:
265 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
266 case SHADER_OPCODE_INT_REMAINDER:
267 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
268 default:
269 unreachable("not reached: unknown math function");
270 }
271 }
272
273 uint32_t
274 brw_texture_offset(int *offsets, unsigned num_components)
275 {
276 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
277
278 /* Combine all three offsets into a single unsigned dword:
279 *
280 * bits 11:8 - U Offset (X component)
281 * bits 7:4 - V Offset (Y component)
282 * bits 3:0 - R Offset (Z component)
283 */
284 unsigned offset_bits = 0;
285 for (unsigned i = 0; i < num_components; i++) {
286 const unsigned shift = 4 * (2 - i);
287 offset_bits |= (offsets[i] << shift) & (0xF << shift);
288 }
289 return offset_bits;
290 }
291
292 const char *
293 brw_instruction_name(enum opcode op)
294 {
295 switch (op) {
296 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
297 assert(opcode_descs[op].name);
298 return opcode_descs[op].name;
299 case FS_OPCODE_FB_WRITE:
300 return "fb_write";
301 case FS_OPCODE_FB_WRITE_LOGICAL:
302 return "fb_write_logical";
303 case FS_OPCODE_PACK_STENCIL_REF:
304 return "pack_stencil_ref";
305 case FS_OPCODE_BLORP_FB_WRITE:
306 return "blorp_fb_write";
307 case FS_OPCODE_REP_FB_WRITE:
308 return "rep_fb_write";
309
310 case SHADER_OPCODE_RCP:
311 return "rcp";
312 case SHADER_OPCODE_RSQ:
313 return "rsq";
314 case SHADER_OPCODE_SQRT:
315 return "sqrt";
316 case SHADER_OPCODE_EXP2:
317 return "exp2";
318 case SHADER_OPCODE_LOG2:
319 return "log2";
320 case SHADER_OPCODE_POW:
321 return "pow";
322 case SHADER_OPCODE_INT_QUOTIENT:
323 return "int_quot";
324 case SHADER_OPCODE_INT_REMAINDER:
325 return "int_rem";
326 case SHADER_OPCODE_SIN:
327 return "sin";
328 case SHADER_OPCODE_COS:
329 return "cos";
330
331 case SHADER_OPCODE_TEX:
332 return "tex";
333 case SHADER_OPCODE_TEX_LOGICAL:
334 return "tex_logical";
335 case SHADER_OPCODE_TXD:
336 return "txd";
337 case SHADER_OPCODE_TXD_LOGICAL:
338 return "txd_logical";
339 case SHADER_OPCODE_TXF:
340 return "txf";
341 case SHADER_OPCODE_TXF_LOGICAL:
342 return "txf_logical";
343 case SHADER_OPCODE_TXL:
344 return "txl";
345 case SHADER_OPCODE_TXL_LOGICAL:
346 return "txl_logical";
347 case SHADER_OPCODE_TXS:
348 return "txs";
349 case SHADER_OPCODE_TXS_LOGICAL:
350 return "txs_logical";
351 case FS_OPCODE_TXB:
352 return "txb";
353 case FS_OPCODE_TXB_LOGICAL:
354 return "txb_logical";
355 case SHADER_OPCODE_TXF_CMS:
356 return "txf_cms";
357 case SHADER_OPCODE_TXF_CMS_LOGICAL:
358 return "txf_cms_logical";
359 case SHADER_OPCODE_TXF_CMS_W:
360 return "txf_cms_w";
361 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
362 return "txf_cms_w_logical";
363 case SHADER_OPCODE_TXF_UMS:
364 return "txf_ums";
365 case SHADER_OPCODE_TXF_UMS_LOGICAL:
366 return "txf_ums_logical";
367 case SHADER_OPCODE_TXF_MCS:
368 return "txf_mcs";
369 case SHADER_OPCODE_TXF_MCS_LOGICAL:
370 return "txf_mcs_logical";
371 case SHADER_OPCODE_LOD:
372 return "lod";
373 case SHADER_OPCODE_LOD_LOGICAL:
374 return "lod_logical";
375 case SHADER_OPCODE_TG4:
376 return "tg4";
377 case SHADER_OPCODE_TG4_LOGICAL:
378 return "tg4_logical";
379 case SHADER_OPCODE_TG4_OFFSET:
380 return "tg4_offset";
381 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
382 return "tg4_offset_logical";
383 case SHADER_OPCODE_SAMPLEINFO:
384 return "sampleinfo";
385
386 case SHADER_OPCODE_SHADER_TIME_ADD:
387 return "shader_time_add";
388
389 case SHADER_OPCODE_UNTYPED_ATOMIC:
390 return "untyped_atomic";
391 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
392 return "untyped_atomic_logical";
393 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
394 return "untyped_surface_read";
395 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
396 return "untyped_surface_read_logical";
397 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
398 return "untyped_surface_write";
399 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
400 return "untyped_surface_write_logical";
401 case SHADER_OPCODE_TYPED_ATOMIC:
402 return "typed_atomic";
403 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
404 return "typed_atomic_logical";
405 case SHADER_OPCODE_TYPED_SURFACE_READ:
406 return "typed_surface_read";
407 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
408 return "typed_surface_read_logical";
409 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
410 return "typed_surface_write";
411 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
412 return "typed_surface_write_logical";
413 case SHADER_OPCODE_MEMORY_FENCE:
414 return "memory_fence";
415
416 case SHADER_OPCODE_LOAD_PAYLOAD:
417 return "load_payload";
418
419 case SHADER_OPCODE_GEN4_SCRATCH_READ:
420 return "gen4_scratch_read";
421 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
422 return "gen4_scratch_write";
423 case SHADER_OPCODE_GEN7_SCRATCH_READ:
424 return "gen7_scratch_read";
425 case SHADER_OPCODE_URB_WRITE_SIMD8:
426 return "gen8_urb_write_simd8";
427 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
428 return "gen8_urb_write_simd8_per_slot";
429 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
430 return "gen8_urb_write_simd8_masked";
431 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
432 return "gen8_urb_write_simd8_masked_per_slot";
433 case SHADER_OPCODE_URB_READ_SIMD8:
434 return "urb_read_simd8";
435 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
436 return "urb_read_simd8_per_slot";
437
438 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
439 return "find_live_channel";
440 case SHADER_OPCODE_BROADCAST:
441 return "broadcast";
442
443 case VEC4_OPCODE_MOV_BYTES:
444 return "mov_bytes";
445 case VEC4_OPCODE_PACK_BYTES:
446 return "pack_bytes";
447 case VEC4_OPCODE_UNPACK_UNIFORM:
448 return "unpack_uniform";
449
450 case FS_OPCODE_DDX_COARSE:
451 return "ddx_coarse";
452 case FS_OPCODE_DDX_FINE:
453 return "ddx_fine";
454 case FS_OPCODE_DDY_COARSE:
455 return "ddy_coarse";
456 case FS_OPCODE_DDY_FINE:
457 return "ddy_fine";
458
459 case FS_OPCODE_CINTERP:
460 return "cinterp";
461 case FS_OPCODE_LINTERP:
462 return "linterp";
463
464 case FS_OPCODE_PIXEL_X:
465 return "pixel_x";
466 case FS_OPCODE_PIXEL_Y:
467 return "pixel_y";
468
469 case FS_OPCODE_GET_BUFFER_SIZE:
470 return "fs_get_buffer_size";
471
472 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
473 return "uniform_pull_const";
474 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
475 return "uniform_pull_const_gen7";
476 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
477 return "varying_pull_const";
478 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
479 return "varying_pull_const_gen7";
480
481 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
482 return "mov_dispatch_to_flags";
483 case FS_OPCODE_DISCARD_JUMP:
484 return "discard_jump";
485
486 case FS_OPCODE_SET_SAMPLE_ID:
487 return "set_sample_id";
488 case FS_OPCODE_SET_SIMD4X2_OFFSET:
489 return "set_simd4x2_offset";
490
491 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
492 return "pack_half_2x16_split";
493 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
494 return "unpack_half_2x16_split_x";
495 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
496 return "unpack_half_2x16_split_y";
497
498 case FS_OPCODE_PLACEHOLDER_HALT:
499 return "placeholder_halt";
500
501 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
502 return "interp_centroid";
503 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
504 return "interp_sample";
505 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
506 return "interp_shared_offset";
507 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
508 return "interp_per_slot_offset";
509
510 case VS_OPCODE_URB_WRITE:
511 return "vs_urb_write";
512 case VS_OPCODE_PULL_CONSTANT_LOAD:
513 return "pull_constant_load";
514 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
515 return "pull_constant_load_gen7";
516
517 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
518 return "set_simd4x2_header_gen9";
519
520 case VS_OPCODE_GET_BUFFER_SIZE:
521 return "vs_get_buffer_size";
522
523 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
524 return "unpack_flags_simd4x2";
525
526 case GS_OPCODE_URB_WRITE:
527 return "gs_urb_write";
528 case GS_OPCODE_URB_WRITE_ALLOCATE:
529 return "gs_urb_write_allocate";
530 case GS_OPCODE_THREAD_END:
531 return "gs_thread_end";
532 case GS_OPCODE_SET_WRITE_OFFSET:
533 return "set_write_offset";
534 case GS_OPCODE_SET_VERTEX_COUNT:
535 return "set_vertex_count";
536 case GS_OPCODE_SET_DWORD_2:
537 return "set_dword_2";
538 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
539 return "prepare_channel_masks";
540 case GS_OPCODE_SET_CHANNEL_MASKS:
541 return "set_channel_masks";
542 case GS_OPCODE_GET_INSTANCE_ID:
543 return "get_instance_id";
544 case GS_OPCODE_FF_SYNC:
545 return "ff_sync";
546 case GS_OPCODE_SET_PRIMITIVE_ID:
547 return "set_primitive_id";
548 case GS_OPCODE_SVB_WRITE:
549 return "gs_svb_write";
550 case GS_OPCODE_SVB_SET_DST_INDEX:
551 return "gs_svb_set_dst_index";
552 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
553 return "gs_ff_sync_set_primitives";
554 case CS_OPCODE_CS_TERMINATE:
555 return "cs_terminate";
556 case SHADER_OPCODE_BARRIER:
557 return "barrier";
558 case SHADER_OPCODE_MULH:
559 return "mulh";
560 }
561
562 unreachable("not reached");
563 }
564
565 bool
566 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
567 {
568 union {
569 unsigned ud;
570 int d;
571 float f;
572 } imm = { reg->ud }, sat_imm = { 0 };
573
574 switch (type) {
575 case BRW_REGISTER_TYPE_UD:
576 case BRW_REGISTER_TYPE_D:
577 case BRW_REGISTER_TYPE_UQ:
578 case BRW_REGISTER_TYPE_Q:
579 /* Nothing to do. */
580 return false;
581 case BRW_REGISTER_TYPE_UW:
582 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
583 break;
584 case BRW_REGISTER_TYPE_W:
585 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
586 break;
587 case BRW_REGISTER_TYPE_F:
588 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
589 break;
590 case BRW_REGISTER_TYPE_UB:
591 case BRW_REGISTER_TYPE_B:
592 unreachable("no UB/B immediates");
593 case BRW_REGISTER_TYPE_V:
594 case BRW_REGISTER_TYPE_UV:
595 case BRW_REGISTER_TYPE_VF:
596 unreachable("unimplemented: saturate vector immediate");
597 case BRW_REGISTER_TYPE_DF:
598 case BRW_REGISTER_TYPE_HF:
599 unreachable("unimplemented: saturate DF/HF immediate");
600 }
601
602 if (imm.ud != sat_imm.ud) {
603 reg->ud = sat_imm.ud;
604 return true;
605 }
606 return false;
607 }
608
609 bool
610 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
611 {
612 switch (type) {
613 case BRW_REGISTER_TYPE_D:
614 case BRW_REGISTER_TYPE_UD:
615 reg->d = -reg->d;
616 return true;
617 case BRW_REGISTER_TYPE_W:
618 case BRW_REGISTER_TYPE_UW:
619 reg->d = -(int16_t)reg->ud;
620 return true;
621 case BRW_REGISTER_TYPE_F:
622 reg->f = -reg->f;
623 return true;
624 case BRW_REGISTER_TYPE_VF:
625 reg->ud ^= 0x80808080;
626 return true;
627 case BRW_REGISTER_TYPE_UB:
628 case BRW_REGISTER_TYPE_B:
629 unreachable("no UB/B immediates");
630 case BRW_REGISTER_TYPE_UV:
631 case BRW_REGISTER_TYPE_V:
632 assert(!"unimplemented: negate UV/V immediate");
633 case BRW_REGISTER_TYPE_UQ:
634 case BRW_REGISTER_TYPE_Q:
635 assert(!"unimplemented: negate UQ/Q immediate");
636 case BRW_REGISTER_TYPE_DF:
637 case BRW_REGISTER_TYPE_HF:
638 assert(!"unimplemented: negate DF/HF immediate");
639 }
640
641 return false;
642 }
643
644 bool
645 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
646 {
647 switch (type) {
648 case BRW_REGISTER_TYPE_D:
649 reg->d = abs(reg->d);
650 return true;
651 case BRW_REGISTER_TYPE_W:
652 reg->d = abs((int16_t)reg->ud);
653 return true;
654 case BRW_REGISTER_TYPE_F:
655 reg->f = fabsf(reg->f);
656 return true;
657 case BRW_REGISTER_TYPE_VF:
658 reg->ud &= ~0x80808080;
659 return true;
660 case BRW_REGISTER_TYPE_UB:
661 case BRW_REGISTER_TYPE_B:
662 unreachable("no UB/B immediates");
663 case BRW_REGISTER_TYPE_UQ:
664 case BRW_REGISTER_TYPE_UD:
665 case BRW_REGISTER_TYPE_UW:
666 case BRW_REGISTER_TYPE_UV:
667 /* Presumably the absolute value modifier on an unsigned source is a
668 * nop, but it would be nice to confirm.
669 */
670 assert(!"unimplemented: abs unsigned immediate");
671 case BRW_REGISTER_TYPE_V:
672 assert(!"unimplemented: abs V immediate");
673 case BRW_REGISTER_TYPE_Q:
674 assert(!"unimplemented: abs Q immediate");
675 case BRW_REGISTER_TYPE_DF:
676 case BRW_REGISTER_TYPE_HF:
677 assert(!"unimplemented: abs DF/HF immediate");
678 }
679
680 return false;
681 }
682
683 backend_shader::backend_shader(const struct brw_compiler *compiler,
684 void *log_data,
685 void *mem_ctx,
686 const nir_shader *shader,
687 struct brw_stage_prog_data *stage_prog_data)
688 : compiler(compiler),
689 log_data(log_data),
690 devinfo(compiler->devinfo),
691 nir(shader),
692 stage_prog_data(stage_prog_data),
693 mem_ctx(mem_ctx),
694 cfg(NULL),
695 stage(shader->stage)
696 {
697 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
698 stage_name = _mesa_shader_stage_to_string(stage);
699 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
700 }
701
702 bool
703 backend_reg::is_zero() const
704 {
705 if (file != IMM)
706 return false;
707
708 return d == 0;
709 }
710
711 bool
712 backend_reg::is_one() const
713 {
714 if (file != IMM)
715 return false;
716
717 return type == BRW_REGISTER_TYPE_F
718 ? f == 1.0
719 : d == 1;
720 }
721
722 bool
723 backend_reg::is_negative_one() const
724 {
725 if (file != IMM)
726 return false;
727
728 switch (type) {
729 case BRW_REGISTER_TYPE_F:
730 return f == -1.0;
731 case BRW_REGISTER_TYPE_D:
732 return d == -1;
733 default:
734 return false;
735 }
736 }
737
738 bool
739 backend_reg::is_null() const
740 {
741 return file == ARF && nr == BRW_ARF_NULL;
742 }
743
744
745 bool
746 backend_reg::is_accumulator() const
747 {
748 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
749 }
750
751 bool
752 backend_reg::in_range(const backend_reg &r, unsigned n) const
753 {
754 return (file == r.file &&
755 nr == r.nr &&
756 reg_offset >= r.reg_offset &&
757 reg_offset < r.reg_offset + n);
758 }
759
760 bool
761 backend_instruction::is_commutative() const
762 {
763 switch (opcode) {
764 case BRW_OPCODE_AND:
765 case BRW_OPCODE_OR:
766 case BRW_OPCODE_XOR:
767 case BRW_OPCODE_ADD:
768 case BRW_OPCODE_MUL:
769 case SHADER_OPCODE_MULH:
770 return true;
771 case BRW_OPCODE_SEL:
772 /* MIN and MAX are commutative. */
773 if (conditional_mod == BRW_CONDITIONAL_GE ||
774 conditional_mod == BRW_CONDITIONAL_L) {
775 return true;
776 }
777 /* fallthrough */
778 default:
779 return false;
780 }
781 }
782
783 bool
784 backend_instruction::is_3src() const
785 {
786 return ::is_3src(opcode);
787 }
788
789 bool
790 backend_instruction::is_tex() const
791 {
792 return (opcode == SHADER_OPCODE_TEX ||
793 opcode == FS_OPCODE_TXB ||
794 opcode == SHADER_OPCODE_TXD ||
795 opcode == SHADER_OPCODE_TXF ||
796 opcode == SHADER_OPCODE_TXF_CMS ||
797 opcode == SHADER_OPCODE_TXF_CMS_W ||
798 opcode == SHADER_OPCODE_TXF_UMS ||
799 opcode == SHADER_OPCODE_TXF_MCS ||
800 opcode == SHADER_OPCODE_TXL ||
801 opcode == SHADER_OPCODE_TXS ||
802 opcode == SHADER_OPCODE_LOD ||
803 opcode == SHADER_OPCODE_TG4 ||
804 opcode == SHADER_OPCODE_TG4_OFFSET);
805 }
806
807 bool
808 backend_instruction::is_math() const
809 {
810 return (opcode == SHADER_OPCODE_RCP ||
811 opcode == SHADER_OPCODE_RSQ ||
812 opcode == SHADER_OPCODE_SQRT ||
813 opcode == SHADER_OPCODE_EXP2 ||
814 opcode == SHADER_OPCODE_LOG2 ||
815 opcode == SHADER_OPCODE_SIN ||
816 opcode == SHADER_OPCODE_COS ||
817 opcode == SHADER_OPCODE_INT_QUOTIENT ||
818 opcode == SHADER_OPCODE_INT_REMAINDER ||
819 opcode == SHADER_OPCODE_POW);
820 }
821
822 bool
823 backend_instruction::is_control_flow() const
824 {
825 switch (opcode) {
826 case BRW_OPCODE_DO:
827 case BRW_OPCODE_WHILE:
828 case BRW_OPCODE_IF:
829 case BRW_OPCODE_ELSE:
830 case BRW_OPCODE_ENDIF:
831 case BRW_OPCODE_BREAK:
832 case BRW_OPCODE_CONTINUE:
833 return true;
834 default:
835 return false;
836 }
837 }
838
839 bool
840 backend_instruction::can_do_source_mods() const
841 {
842 switch (opcode) {
843 case BRW_OPCODE_ADDC:
844 case BRW_OPCODE_BFE:
845 case BRW_OPCODE_BFI1:
846 case BRW_OPCODE_BFI2:
847 case BRW_OPCODE_BFREV:
848 case BRW_OPCODE_CBIT:
849 case BRW_OPCODE_FBH:
850 case BRW_OPCODE_FBL:
851 case BRW_OPCODE_SUBB:
852 return false;
853 default:
854 return true;
855 }
856 }
857
858 bool
859 backend_instruction::can_do_saturate() const
860 {
861 switch (opcode) {
862 case BRW_OPCODE_ADD:
863 case BRW_OPCODE_ASR:
864 case BRW_OPCODE_AVG:
865 case BRW_OPCODE_DP2:
866 case BRW_OPCODE_DP3:
867 case BRW_OPCODE_DP4:
868 case BRW_OPCODE_DPH:
869 case BRW_OPCODE_F16TO32:
870 case BRW_OPCODE_F32TO16:
871 case BRW_OPCODE_LINE:
872 case BRW_OPCODE_LRP:
873 case BRW_OPCODE_MAC:
874 case BRW_OPCODE_MAD:
875 case BRW_OPCODE_MATH:
876 case BRW_OPCODE_MOV:
877 case BRW_OPCODE_MUL:
878 case SHADER_OPCODE_MULH:
879 case BRW_OPCODE_PLN:
880 case BRW_OPCODE_RNDD:
881 case BRW_OPCODE_RNDE:
882 case BRW_OPCODE_RNDU:
883 case BRW_OPCODE_RNDZ:
884 case BRW_OPCODE_SEL:
885 case BRW_OPCODE_SHL:
886 case BRW_OPCODE_SHR:
887 case FS_OPCODE_LINTERP:
888 case SHADER_OPCODE_COS:
889 case SHADER_OPCODE_EXP2:
890 case SHADER_OPCODE_LOG2:
891 case SHADER_OPCODE_POW:
892 case SHADER_OPCODE_RCP:
893 case SHADER_OPCODE_RSQ:
894 case SHADER_OPCODE_SIN:
895 case SHADER_OPCODE_SQRT:
896 return true;
897 default:
898 return false;
899 }
900 }
901
902 bool
903 backend_instruction::can_do_cmod() const
904 {
905 switch (opcode) {
906 case BRW_OPCODE_ADD:
907 case BRW_OPCODE_ADDC:
908 case BRW_OPCODE_AND:
909 case BRW_OPCODE_ASR:
910 case BRW_OPCODE_AVG:
911 case BRW_OPCODE_CMP:
912 case BRW_OPCODE_CMPN:
913 case BRW_OPCODE_DP2:
914 case BRW_OPCODE_DP3:
915 case BRW_OPCODE_DP4:
916 case BRW_OPCODE_DPH:
917 case BRW_OPCODE_F16TO32:
918 case BRW_OPCODE_F32TO16:
919 case BRW_OPCODE_FRC:
920 case BRW_OPCODE_LINE:
921 case BRW_OPCODE_LRP:
922 case BRW_OPCODE_LZD:
923 case BRW_OPCODE_MAC:
924 case BRW_OPCODE_MACH:
925 case BRW_OPCODE_MAD:
926 case BRW_OPCODE_MOV:
927 case BRW_OPCODE_MUL:
928 case BRW_OPCODE_NOT:
929 case BRW_OPCODE_OR:
930 case BRW_OPCODE_PLN:
931 case BRW_OPCODE_RNDD:
932 case BRW_OPCODE_RNDE:
933 case BRW_OPCODE_RNDU:
934 case BRW_OPCODE_RNDZ:
935 case BRW_OPCODE_SAD2:
936 case BRW_OPCODE_SADA2:
937 case BRW_OPCODE_SHL:
938 case BRW_OPCODE_SHR:
939 case BRW_OPCODE_SUBB:
940 case BRW_OPCODE_XOR:
941 case FS_OPCODE_CINTERP:
942 case FS_OPCODE_LINTERP:
943 return true;
944 default:
945 return false;
946 }
947 }
948
949 bool
950 backend_instruction::reads_accumulator_implicitly() const
951 {
952 switch (opcode) {
953 case BRW_OPCODE_MAC:
954 case BRW_OPCODE_MACH:
955 case BRW_OPCODE_SADA2:
956 return true;
957 default:
958 return false;
959 }
960 }
961
962 bool
963 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
964 {
965 return writes_accumulator ||
966 (devinfo->gen < 6 &&
967 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
968 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
969 opcode != FS_OPCODE_CINTERP)));
970 }
971
972 bool
973 backend_instruction::has_side_effects() const
974 {
975 switch (opcode) {
976 case SHADER_OPCODE_UNTYPED_ATOMIC:
977 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
978 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
979 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
980 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
981 case SHADER_OPCODE_TYPED_ATOMIC:
982 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
983 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
984 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
985 case SHADER_OPCODE_MEMORY_FENCE:
986 case SHADER_OPCODE_URB_WRITE_SIMD8:
987 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
988 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
989 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
990 case FS_OPCODE_FB_WRITE:
991 case SHADER_OPCODE_BARRIER:
992 return true;
993 default:
994 return false;
995 }
996 }
997
998 bool
999 backend_instruction::is_volatile() const
1000 {
1001 switch (opcode) {
1002 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1003 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1004 case SHADER_OPCODE_TYPED_SURFACE_READ:
1005 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1006 return true;
1007 default:
1008 return false;
1009 }
1010 }
1011
1012 #ifndef NDEBUG
1013 static bool
1014 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1015 {
1016 bool found = false;
1017 foreach_inst_in_block (backend_instruction, i, block) {
1018 if (inst == i) {
1019 found = true;
1020 }
1021 }
1022 return found;
1023 }
1024 #endif
1025
1026 static void
1027 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1028 {
1029 for (bblock_t *block_iter = start_block->next();
1030 !block_iter->link.is_tail_sentinel();
1031 block_iter = block_iter->next()) {
1032 block_iter->start_ip += ip_adjustment;
1033 block_iter->end_ip += ip_adjustment;
1034 }
1035 }
1036
1037 void
1038 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1039 {
1040 if (!this->is_head_sentinel())
1041 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1042
1043 block->end_ip++;
1044
1045 adjust_later_block_ips(block, 1);
1046
1047 exec_node::insert_after(inst);
1048 }
1049
1050 void
1051 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1052 {
1053 if (!this->is_tail_sentinel())
1054 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1055
1056 block->end_ip++;
1057
1058 adjust_later_block_ips(block, 1);
1059
1060 exec_node::insert_before(inst);
1061 }
1062
1063 void
1064 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1065 {
1066 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1067
1068 unsigned num_inst = list->length();
1069
1070 block->end_ip += num_inst;
1071
1072 adjust_later_block_ips(block, num_inst);
1073
1074 exec_node::insert_before(list);
1075 }
1076
1077 void
1078 backend_instruction::remove(bblock_t *block)
1079 {
1080 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1081
1082 adjust_later_block_ips(block, -1);
1083
1084 if (block->start_ip == block->end_ip) {
1085 block->cfg->remove_block(block);
1086 } else {
1087 block->end_ip--;
1088 }
1089
1090 exec_node::remove();
1091 }
1092
1093 void
1094 backend_shader::dump_instructions()
1095 {
1096 dump_instructions(NULL);
1097 }
1098
1099 void
1100 backend_shader::dump_instructions(const char *name)
1101 {
1102 FILE *file = stderr;
1103 if (name && geteuid() != 0) {
1104 file = fopen(name, "w");
1105 if (!file)
1106 file = stderr;
1107 }
1108
1109 if (cfg) {
1110 int ip = 0;
1111 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1112 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1113 fprintf(file, "%4d: ", ip++);
1114 dump_instruction(inst, file);
1115 }
1116 } else {
1117 int ip = 0;
1118 foreach_in_list(backend_instruction, inst, &instructions) {
1119 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1120 fprintf(file, "%4d: ", ip++);
1121 dump_instruction(inst, file);
1122 }
1123 }
1124
1125 if (file != stderr) {
1126 fclose(file);
1127 }
1128 }
1129
1130 void
1131 backend_shader::calculate_cfg()
1132 {
1133 if (this->cfg)
1134 return;
1135 cfg = new(mem_ctx) cfg_t(&this->instructions);
1136 }
1137
1138 void
1139 backend_shader::invalidate_cfg()
1140 {
1141 ralloc_free(this->cfg);
1142 this->cfg = NULL;
1143 }
1144
1145 /**
1146 * Sets up the starting offsets for the groups of binding table entries
1147 * commong to all pipeline stages.
1148 *
1149 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1150 * unused but also make sure that addition of small offsets to them will
1151 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1152 */
1153 void
1154 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1155 const struct brw_device_info *devinfo,
1156 const struct gl_shader_program *shader_prog,
1157 const struct gl_program *prog,
1158 struct brw_stage_prog_data *stage_prog_data,
1159 uint32_t next_binding_table_offset)
1160 {
1161 const struct gl_shader *shader = NULL;
1162 int num_textures = _mesa_fls(prog->SamplersUsed);
1163
1164 if (shader_prog)
1165 shader = shader_prog->_LinkedShaders[stage];
1166
1167 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1168 next_binding_table_offset += num_textures;
1169
1170 if (shader) {
1171 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1172 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1173 next_binding_table_offset += shader->NumUniformBlocks;
1174
1175 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1176 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1177 next_binding_table_offset += shader->NumShaderStorageBlocks;
1178 } else {
1179 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1180 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1181 }
1182
1183 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1184 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1185 next_binding_table_offset++;
1186 } else {
1187 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1188 }
1189
1190 if (prog->UsesGather) {
1191 if (devinfo->gen >= 8) {
1192 stage_prog_data->binding_table.gather_texture_start =
1193 stage_prog_data->binding_table.texture_start;
1194 } else {
1195 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1196 next_binding_table_offset += num_textures;
1197 }
1198 } else {
1199 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1200 }
1201
1202 if (shader && shader->NumAtomicBuffers) {
1203 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1204 next_binding_table_offset += shader->NumAtomicBuffers;
1205 } else {
1206 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1207 }
1208
1209 if (shader && shader->NumImages) {
1210 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1211 next_binding_table_offset += shader->NumImages;
1212 } else {
1213 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1214 }
1215
1216 /* This may or may not be used depending on how the compile goes. */
1217 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1218 next_binding_table_offset++;
1219
1220 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1221
1222 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1223 }
1224
1225 static void
1226 setup_vec4_uniform_value(const gl_constant_value **params,
1227 const gl_constant_value *values,
1228 unsigned n)
1229 {
1230 static const gl_constant_value zero = { 0 };
1231
1232 for (unsigned i = 0; i < n; ++i)
1233 params[i] = &values[i];
1234
1235 for (unsigned i = n; i < 4; ++i)
1236 params[i] = &zero;
1237 }
1238
1239 void
1240 brw_setup_image_uniform_values(gl_shader_stage stage,
1241 struct brw_stage_prog_data *stage_prog_data,
1242 unsigned param_start_index,
1243 const gl_uniform_storage *storage)
1244 {
1245 const gl_constant_value **param =
1246 &stage_prog_data->param[param_start_index];
1247
1248 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1249 const unsigned image_idx = storage->opaque[stage].index + i;
1250 const brw_image_param *image_param =
1251 &stage_prog_data->image_param[image_idx];
1252
1253 /* Upload the brw_image_param structure. The order is expected to match
1254 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1255 */
1256 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1257 (const gl_constant_value *)&image_param->surface_idx, 1);
1258 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1259 (const gl_constant_value *)image_param->offset, 2);
1260 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1261 (const gl_constant_value *)image_param->size, 3);
1262 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1263 (const gl_constant_value *)image_param->stride, 4);
1264 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1265 (const gl_constant_value *)image_param->tiling, 3);
1266 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1267 (const gl_constant_value *)image_param->swizzling, 2);
1268 param += BRW_IMAGE_PARAM_SIZE;
1269
1270 brw_mark_surface_used(
1271 stage_prog_data,
1272 stage_prog_data->binding_table.image_start + image_idx);
1273 }
1274 }
1275
1276 /**
1277 * Decide which set of clip planes should be used when clipping via
1278 * gl_Position or gl_ClipVertex.
1279 */
1280 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1281 {
1282 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1283 /* There is currently a GLSL vertex shader, so clip according to GLSL
1284 * rules, which means compare gl_ClipVertex (or gl_Position, if
1285 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1286 * that were stored in EyeUserPlane at the time the clip planes were
1287 * specified.
1288 */
1289 return ctx->Transform.EyeUserPlane;
1290 } else {
1291 /* Either we are using fixed function or an ARB vertex program. In
1292 * either case the clip planes are going to be compared against
1293 * gl_Position (which is in clip coordinates) so we have to clip using
1294 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1295 * core.
1296 */
1297 return ctx->Transform._ClipUserPlane;
1298 }
1299 }
1300