2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "main/macros.h"
26 #include "brw_context.h"
29 #include "../glsl/ir_optimization.h"
30 #include "../glsl/ir_print_visitor.h"
33 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
35 struct brw_shader
*shader
;
37 shader
= rzalloc(NULL
, struct brw_shader
);
39 shader
->base
.Type
= type
;
40 shader
->base
.Name
= name
;
41 _mesa_init_shader(ctx
, &shader
->base
);
47 struct gl_shader_program
*
48 brw_new_shader_program(struct gl_context
*ctx
, GLuint name
)
50 struct brw_shader_program
*prog
;
51 prog
= rzalloc(NULL
, struct brw_shader_program
);
53 prog
->base
.Name
= name
;
54 _mesa_init_shader_program(ctx
, &prog
->base
);
60 * Performs a compile of the shader stages even when we don't know
61 * what non-orthogonal state will be set, in the hope that it reflects
62 * the eventual NOS used, and thus allows us to produce link failures.
65 brw_shader_precompile(struct gl_context
*ctx
, struct gl_shader_program
*prog
)
67 if (!brw_fs_precompile(ctx
, prog
))
74 brw_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*prog
)
76 struct brw_context
*brw
= brw_context(ctx
);
77 struct intel_context
*intel
= &brw
->intel
;
80 for (stage
= 0; stage
< ARRAY_SIZE(prog
->_LinkedShaders
); stage
++) {
81 struct brw_shader
*shader
=
82 (struct brw_shader
*)prog
->_LinkedShaders
[stage
];
87 void *mem_ctx
= ralloc_context(NULL
);
91 ralloc_free(shader
->ir
);
92 shader
->ir
= new(shader
) exec_list
;
93 clone_ir_list(mem_ctx
, shader
->ir
, shader
->base
.ir
);
95 do_mat_op_to_vec(shader
->ir
);
96 lower_instructions(shader
->ir
,
103 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
104 * if-statements need to be flattened.
107 lower_if_to_cond_assign(shader
->ir
, 16);
109 do_lower_texture_projection(shader
->ir
);
110 do_vec_index_to_cond_assign(shader
->ir
);
111 brw_do_cubemap_normalize(shader
->ir
);
112 lower_noise(shader
->ir
);
113 lower_quadop_vector(shader
->ir
, false);
114 lower_variable_index_to_cond_assign(shader
->ir
,
116 GL_TRUE
, /* output */
118 GL_TRUE
/* uniform */
124 if (stage
== MESA_SHADER_FRAGMENT
) {
125 brw_do_channel_expressions(shader
->ir
);
126 brw_do_vector_splitting(shader
->ir
);
129 progress
= do_lower_jumps(shader
->ir
, true, true,
130 true, /* main return */
131 false, /* continue */
135 progress
= do_common_optimization(shader
->ir
, true, 32) || progress
;
138 validate_ir_tree(shader
->ir
);
140 reparent_ir(shader
->ir
, shader
->ir
);
141 ralloc_free(mem_ctx
);
144 if (!_mesa_ir_link_shader(ctx
, prog
))
147 if (!brw_shader_precompile(ctx
, prog
))
155 brw_type_for_base_type(const struct glsl_type
*type
)
157 switch (type
->base_type
) {
158 case GLSL_TYPE_FLOAT
:
159 return BRW_REGISTER_TYPE_F
;
162 return BRW_REGISTER_TYPE_D
;
164 return BRW_REGISTER_TYPE_UD
;
165 case GLSL_TYPE_ARRAY
:
166 case GLSL_TYPE_STRUCT
:
167 case GLSL_TYPE_SAMPLER
:
168 /* These should be overridden with the type of the member when
169 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
170 * way to trip up if we don't.
172 return BRW_REGISTER_TYPE_UD
;
174 assert(!"not reached");
175 return BRW_REGISTER_TYPE_F
;
180 brw_conditional_for_comparison(unsigned int op
)
184 return BRW_CONDITIONAL_L
;
185 case ir_binop_greater
:
186 return BRW_CONDITIONAL_G
;
187 case ir_binop_lequal
:
188 return BRW_CONDITIONAL_LE
;
189 case ir_binop_gequal
:
190 return BRW_CONDITIONAL_GE
;
192 case ir_binop_all_equal
: /* same as equal for scalars */
193 return BRW_CONDITIONAL_Z
;
194 case ir_binop_nequal
:
195 case ir_binop_any_nequal
: /* same as nequal for scalars */
196 return BRW_CONDITIONAL_NZ
;
198 assert(!"not reached: bad operation for comparison");
199 return BRW_CONDITIONAL_NZ
;
204 brw_math_function(enum opcode op
)
207 case SHADER_OPCODE_RCP
:
208 return BRW_MATH_FUNCTION_INV
;
209 case SHADER_OPCODE_RSQ
:
210 return BRW_MATH_FUNCTION_RSQ
;
211 case SHADER_OPCODE_SQRT
:
212 return BRW_MATH_FUNCTION_SQRT
;
213 case SHADER_OPCODE_EXP2
:
214 return BRW_MATH_FUNCTION_EXP
;
215 case SHADER_OPCODE_LOG2
:
216 return BRW_MATH_FUNCTION_LOG
;
217 case SHADER_OPCODE_POW
:
218 return BRW_MATH_FUNCTION_POW
;
219 case SHADER_OPCODE_SIN
:
220 return BRW_MATH_FUNCTION_SIN
;
221 case SHADER_OPCODE_COS
:
222 return BRW_MATH_FUNCTION_COS
;
224 assert(!"not reached: unknown math function");