2f0e8b680ab02c24eeff1eb5c910c9df89948bf5
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 compiler->scalar_stage[MESA_SHADER_VERTEX] =
88 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
89 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
90 devinfo->gen >= 8 && brw_env_var_as_boolean("INTEL_SCALAR_GS", false);
91 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
92 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
93
94 nir_shader_compiler_options *nir_options =
95 rzalloc(compiler, nir_shader_compiler_options);
96 nir_options->native_integers = true;
97 /* In order to help allow for better CSE at the NIR level we tell NIR
98 * to split all ffma instructions during opt_algebraic and we then
99 * re-combine them as a later step.
100 */
101 nir_options->lower_ffma = true;
102 nir_options->lower_sub = true;
103 nir_options->lower_fdiv = true;
104
105 /* In the vec4 backend, our dpN instruction replicates its result to all
106 * the components of a vec4. We would like NIR to give us replicated fdot
107 * instructions because it can optimize better for us.
108 *
109 * For the FS backend, it should be lowered away by the scalarizing pass so
110 * we should never see fdot anyway.
111 */
112 nir_options->fdot_replicates = true;
113
114 /* We want the GLSL compiler to emit code that uses condition codes */
115 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
116 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
117 compiler->glsl_compiler_options[i].MaxIfDepth =
118 devinfo->gen < 6 ? 16 : UINT_MAX;
119
120 compiler->glsl_compiler_options[i].EmitCondCodes = true;
121 compiler->glsl_compiler_options[i].EmitNoNoise = true;
122 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
123 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
124 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
125 compiler->glsl_compiler_options[i].LowerClipDistance = true;
126
127 bool is_scalar = compiler->scalar_stage[i];
128
129 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
130 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
131 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
132
133 /* !ARB_gpu_shader5 */
134 if (devinfo->gen < 7)
135 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
136
137 compiler->glsl_compiler_options[i].NirOptions = nir_options;
138
139 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
140 }
141
142 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
143 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
144
145 return compiler;
146 }
147
148 struct gl_shader *
149 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
150 {
151 struct brw_shader *shader;
152
153 shader = rzalloc(NULL, struct brw_shader);
154 if (shader) {
155 shader->base.Type = type;
156 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
157 shader->base.Name = name;
158 _mesa_init_shader(ctx, &shader->base);
159 }
160
161 return &shader->base;
162 }
163
164 void
165 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
166 unsigned surf_index)
167 {
168 assert(surf_index < BRW_MAX_SURFACES);
169
170 prog_data->binding_table.size_bytes =
171 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
172 }
173
174 enum brw_reg_type
175 brw_type_for_base_type(const struct glsl_type *type)
176 {
177 switch (type->base_type) {
178 case GLSL_TYPE_FLOAT:
179 return BRW_REGISTER_TYPE_F;
180 case GLSL_TYPE_INT:
181 case GLSL_TYPE_BOOL:
182 case GLSL_TYPE_SUBROUTINE:
183 return BRW_REGISTER_TYPE_D;
184 case GLSL_TYPE_UINT:
185 return BRW_REGISTER_TYPE_UD;
186 case GLSL_TYPE_ARRAY:
187 return brw_type_for_base_type(type->fields.array);
188 case GLSL_TYPE_STRUCT:
189 case GLSL_TYPE_SAMPLER:
190 case GLSL_TYPE_ATOMIC_UINT:
191 /* These should be overridden with the type of the member when
192 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
193 * way to trip up if we don't.
194 */
195 return BRW_REGISTER_TYPE_UD;
196 case GLSL_TYPE_IMAGE:
197 return BRW_REGISTER_TYPE_UD;
198 case GLSL_TYPE_VOID:
199 case GLSL_TYPE_ERROR:
200 case GLSL_TYPE_INTERFACE:
201 case GLSL_TYPE_DOUBLE:
202 case GLSL_TYPE_FUNCTION:
203 unreachable("not reached");
204 }
205
206 return BRW_REGISTER_TYPE_F;
207 }
208
209 enum brw_conditional_mod
210 brw_conditional_for_comparison(unsigned int op)
211 {
212 switch (op) {
213 case ir_binop_less:
214 return BRW_CONDITIONAL_L;
215 case ir_binop_greater:
216 return BRW_CONDITIONAL_G;
217 case ir_binop_lequal:
218 return BRW_CONDITIONAL_LE;
219 case ir_binop_gequal:
220 return BRW_CONDITIONAL_GE;
221 case ir_binop_equal:
222 case ir_binop_all_equal: /* same as equal for scalars */
223 return BRW_CONDITIONAL_Z;
224 case ir_binop_nequal:
225 case ir_binop_any_nequal: /* same as nequal for scalars */
226 return BRW_CONDITIONAL_NZ;
227 default:
228 unreachable("not reached: bad operation for comparison");
229 }
230 }
231
232 uint32_t
233 brw_math_function(enum opcode op)
234 {
235 switch (op) {
236 case SHADER_OPCODE_RCP:
237 return BRW_MATH_FUNCTION_INV;
238 case SHADER_OPCODE_RSQ:
239 return BRW_MATH_FUNCTION_RSQ;
240 case SHADER_OPCODE_SQRT:
241 return BRW_MATH_FUNCTION_SQRT;
242 case SHADER_OPCODE_EXP2:
243 return BRW_MATH_FUNCTION_EXP;
244 case SHADER_OPCODE_LOG2:
245 return BRW_MATH_FUNCTION_LOG;
246 case SHADER_OPCODE_POW:
247 return BRW_MATH_FUNCTION_POW;
248 case SHADER_OPCODE_SIN:
249 return BRW_MATH_FUNCTION_SIN;
250 case SHADER_OPCODE_COS:
251 return BRW_MATH_FUNCTION_COS;
252 case SHADER_OPCODE_INT_QUOTIENT:
253 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
254 case SHADER_OPCODE_INT_REMAINDER:
255 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
256 default:
257 unreachable("not reached: unknown math function");
258 }
259 }
260
261 uint32_t
262 brw_texture_offset(int *offsets, unsigned num_components)
263 {
264 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
265
266 /* Combine all three offsets into a single unsigned dword:
267 *
268 * bits 11:8 - U Offset (X component)
269 * bits 7:4 - V Offset (Y component)
270 * bits 3:0 - R Offset (Z component)
271 */
272 unsigned offset_bits = 0;
273 for (unsigned i = 0; i < num_components; i++) {
274 const unsigned shift = 4 * (2 - i);
275 offset_bits |= (offsets[i] << shift) & (0xF << shift);
276 }
277 return offset_bits;
278 }
279
280 const char *
281 brw_instruction_name(enum opcode op)
282 {
283 switch (op) {
284 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
285 assert(opcode_descs[op].name);
286 return opcode_descs[op].name;
287 case FS_OPCODE_FB_WRITE:
288 return "fb_write";
289 case FS_OPCODE_FB_WRITE_LOGICAL:
290 return "fb_write_logical";
291 case FS_OPCODE_PACK_STENCIL_REF:
292 return "pack_stencil_ref";
293 case FS_OPCODE_BLORP_FB_WRITE:
294 return "blorp_fb_write";
295 case FS_OPCODE_REP_FB_WRITE:
296 return "rep_fb_write";
297
298 case SHADER_OPCODE_RCP:
299 return "rcp";
300 case SHADER_OPCODE_RSQ:
301 return "rsq";
302 case SHADER_OPCODE_SQRT:
303 return "sqrt";
304 case SHADER_OPCODE_EXP2:
305 return "exp2";
306 case SHADER_OPCODE_LOG2:
307 return "log2";
308 case SHADER_OPCODE_POW:
309 return "pow";
310 case SHADER_OPCODE_INT_QUOTIENT:
311 return "int_quot";
312 case SHADER_OPCODE_INT_REMAINDER:
313 return "int_rem";
314 case SHADER_OPCODE_SIN:
315 return "sin";
316 case SHADER_OPCODE_COS:
317 return "cos";
318
319 case SHADER_OPCODE_TEX:
320 return "tex";
321 case SHADER_OPCODE_TEX_LOGICAL:
322 return "tex_logical";
323 case SHADER_OPCODE_TXD:
324 return "txd";
325 case SHADER_OPCODE_TXD_LOGICAL:
326 return "txd_logical";
327 case SHADER_OPCODE_TXF:
328 return "txf";
329 case SHADER_OPCODE_TXF_LOGICAL:
330 return "txf_logical";
331 case SHADER_OPCODE_TXL:
332 return "txl";
333 case SHADER_OPCODE_TXL_LOGICAL:
334 return "txl_logical";
335 case SHADER_OPCODE_TXS:
336 return "txs";
337 case SHADER_OPCODE_TXS_LOGICAL:
338 return "txs_logical";
339 case FS_OPCODE_TXB:
340 return "txb";
341 case FS_OPCODE_TXB_LOGICAL:
342 return "txb_logical";
343 case SHADER_OPCODE_TXF_CMS:
344 return "txf_cms";
345 case SHADER_OPCODE_TXF_CMS_LOGICAL:
346 return "txf_cms_logical";
347 case SHADER_OPCODE_TXF_CMS_W:
348 return "txf_cms_w";
349 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
350 return "txf_cms_w_logical";
351 case SHADER_OPCODE_TXF_UMS:
352 return "txf_ums";
353 case SHADER_OPCODE_TXF_UMS_LOGICAL:
354 return "txf_ums_logical";
355 case SHADER_OPCODE_TXF_MCS:
356 return "txf_mcs";
357 case SHADER_OPCODE_TXF_MCS_LOGICAL:
358 return "txf_mcs_logical";
359 case SHADER_OPCODE_LOD:
360 return "lod";
361 case SHADER_OPCODE_LOD_LOGICAL:
362 return "lod_logical";
363 case SHADER_OPCODE_TG4:
364 return "tg4";
365 case SHADER_OPCODE_TG4_LOGICAL:
366 return "tg4_logical";
367 case SHADER_OPCODE_TG4_OFFSET:
368 return "tg4_offset";
369 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
370 return "tg4_offset_logical";
371 case SHADER_OPCODE_SAMPLEINFO:
372 return "sampleinfo";
373
374 case SHADER_OPCODE_SHADER_TIME_ADD:
375 return "shader_time_add";
376
377 case SHADER_OPCODE_UNTYPED_ATOMIC:
378 return "untyped_atomic";
379 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
380 return "untyped_atomic_logical";
381 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
382 return "untyped_surface_read";
383 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
384 return "untyped_surface_read_logical";
385 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
386 return "untyped_surface_write";
387 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
388 return "untyped_surface_write_logical";
389 case SHADER_OPCODE_TYPED_ATOMIC:
390 return "typed_atomic";
391 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
392 return "typed_atomic_logical";
393 case SHADER_OPCODE_TYPED_SURFACE_READ:
394 return "typed_surface_read";
395 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
396 return "typed_surface_read_logical";
397 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
398 return "typed_surface_write";
399 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
400 return "typed_surface_write_logical";
401 case SHADER_OPCODE_MEMORY_FENCE:
402 return "memory_fence";
403
404 case SHADER_OPCODE_LOAD_PAYLOAD:
405 return "load_payload";
406
407 case SHADER_OPCODE_GEN4_SCRATCH_READ:
408 return "gen4_scratch_read";
409 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
410 return "gen4_scratch_write";
411 case SHADER_OPCODE_GEN7_SCRATCH_READ:
412 return "gen7_scratch_read";
413 case SHADER_OPCODE_URB_WRITE_SIMD8:
414 return "gen8_urb_write_simd8";
415 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
416 return "gen8_urb_write_simd8_per_slot";
417 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
418 return "gen8_urb_write_simd8_masked";
419 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
420 return "gen8_urb_write_simd8_masked_per_slot";
421 case SHADER_OPCODE_URB_READ_SIMD8:
422 return "urb_read_simd8";
423 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
424 return "urb_read_simd8_per_slot";
425
426 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
427 return "find_live_channel";
428 case SHADER_OPCODE_BROADCAST:
429 return "broadcast";
430
431 case VEC4_OPCODE_MOV_BYTES:
432 return "mov_bytes";
433 case VEC4_OPCODE_PACK_BYTES:
434 return "pack_bytes";
435 case VEC4_OPCODE_UNPACK_UNIFORM:
436 return "unpack_uniform";
437
438 case FS_OPCODE_DDX_COARSE:
439 return "ddx_coarse";
440 case FS_OPCODE_DDX_FINE:
441 return "ddx_fine";
442 case FS_OPCODE_DDY_COARSE:
443 return "ddy_coarse";
444 case FS_OPCODE_DDY_FINE:
445 return "ddy_fine";
446
447 case FS_OPCODE_CINTERP:
448 return "cinterp";
449 case FS_OPCODE_LINTERP:
450 return "linterp";
451
452 case FS_OPCODE_PIXEL_X:
453 return "pixel_x";
454 case FS_OPCODE_PIXEL_Y:
455 return "pixel_y";
456
457 case FS_OPCODE_GET_BUFFER_SIZE:
458 return "fs_get_buffer_size";
459
460 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
461 return "uniform_pull_const";
462 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
463 return "uniform_pull_const_gen7";
464 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
465 return "varying_pull_const";
466 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
467 return "varying_pull_const_gen7";
468
469 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
470 return "mov_dispatch_to_flags";
471 case FS_OPCODE_DISCARD_JUMP:
472 return "discard_jump";
473
474 case FS_OPCODE_SET_SAMPLE_ID:
475 return "set_sample_id";
476 case FS_OPCODE_SET_SIMD4X2_OFFSET:
477 return "set_simd4x2_offset";
478
479 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
480 return "pack_half_2x16_split";
481 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
482 return "unpack_half_2x16_split_x";
483 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
484 return "unpack_half_2x16_split_y";
485
486 case FS_OPCODE_PLACEHOLDER_HALT:
487 return "placeholder_halt";
488
489 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
490 return "interp_centroid";
491 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
492 return "interp_sample";
493 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
494 return "interp_shared_offset";
495 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
496 return "interp_per_slot_offset";
497
498 case VS_OPCODE_URB_WRITE:
499 return "vs_urb_write";
500 case VS_OPCODE_PULL_CONSTANT_LOAD:
501 return "pull_constant_load";
502 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
503 return "pull_constant_load_gen7";
504
505 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
506 return "set_simd4x2_header_gen9";
507
508 case VS_OPCODE_GET_BUFFER_SIZE:
509 return "vs_get_buffer_size";
510
511 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
512 return "unpack_flags_simd4x2";
513
514 case GS_OPCODE_URB_WRITE:
515 return "gs_urb_write";
516 case GS_OPCODE_URB_WRITE_ALLOCATE:
517 return "gs_urb_write_allocate";
518 case GS_OPCODE_THREAD_END:
519 return "gs_thread_end";
520 case GS_OPCODE_SET_WRITE_OFFSET:
521 return "set_write_offset";
522 case GS_OPCODE_SET_VERTEX_COUNT:
523 return "set_vertex_count";
524 case GS_OPCODE_SET_DWORD_2:
525 return "set_dword_2";
526 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
527 return "prepare_channel_masks";
528 case GS_OPCODE_SET_CHANNEL_MASKS:
529 return "set_channel_masks";
530 case GS_OPCODE_GET_INSTANCE_ID:
531 return "get_instance_id";
532 case GS_OPCODE_FF_SYNC:
533 return "ff_sync";
534 case GS_OPCODE_SET_PRIMITIVE_ID:
535 return "set_primitive_id";
536 case GS_OPCODE_SVB_WRITE:
537 return "gs_svb_write";
538 case GS_OPCODE_SVB_SET_DST_INDEX:
539 return "gs_svb_set_dst_index";
540 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
541 return "gs_ff_sync_set_primitives";
542 case CS_OPCODE_CS_TERMINATE:
543 return "cs_terminate";
544 case SHADER_OPCODE_BARRIER:
545 return "barrier";
546 case SHADER_OPCODE_MULH:
547 return "mulh";
548 case SHADER_OPCODE_MOV_INDIRECT:
549 return "mov_indirect";
550 }
551
552 unreachable("not reached");
553 }
554
555 bool
556 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
557 {
558 union {
559 unsigned ud;
560 int d;
561 float f;
562 } imm = { reg->ud }, sat_imm = { 0 };
563
564 switch (type) {
565 case BRW_REGISTER_TYPE_UD:
566 case BRW_REGISTER_TYPE_D:
567 case BRW_REGISTER_TYPE_UW:
568 case BRW_REGISTER_TYPE_W:
569 case BRW_REGISTER_TYPE_UQ:
570 case BRW_REGISTER_TYPE_Q:
571 /* Nothing to do. */
572 return false;
573 case BRW_REGISTER_TYPE_F:
574 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
575 break;
576 case BRW_REGISTER_TYPE_UB:
577 case BRW_REGISTER_TYPE_B:
578 unreachable("no UB/B immediates");
579 case BRW_REGISTER_TYPE_V:
580 case BRW_REGISTER_TYPE_UV:
581 case BRW_REGISTER_TYPE_VF:
582 unreachable("unimplemented: saturate vector immediate");
583 case BRW_REGISTER_TYPE_DF:
584 case BRW_REGISTER_TYPE_HF:
585 unreachable("unimplemented: saturate DF/HF immediate");
586 }
587
588 if (imm.ud != sat_imm.ud) {
589 reg->ud = sat_imm.ud;
590 return true;
591 }
592 return false;
593 }
594
595 bool
596 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
597 {
598 switch (type) {
599 case BRW_REGISTER_TYPE_D:
600 case BRW_REGISTER_TYPE_UD:
601 reg->d = -reg->d;
602 return true;
603 case BRW_REGISTER_TYPE_W:
604 case BRW_REGISTER_TYPE_UW:
605 reg->d = -(int16_t)reg->ud;
606 return true;
607 case BRW_REGISTER_TYPE_F:
608 reg->f = -reg->f;
609 return true;
610 case BRW_REGISTER_TYPE_VF:
611 reg->ud ^= 0x80808080;
612 return true;
613 case BRW_REGISTER_TYPE_UB:
614 case BRW_REGISTER_TYPE_B:
615 unreachable("no UB/B immediates");
616 case BRW_REGISTER_TYPE_UV:
617 case BRW_REGISTER_TYPE_V:
618 assert(!"unimplemented: negate UV/V immediate");
619 case BRW_REGISTER_TYPE_UQ:
620 case BRW_REGISTER_TYPE_Q:
621 assert(!"unimplemented: negate UQ/Q immediate");
622 case BRW_REGISTER_TYPE_DF:
623 case BRW_REGISTER_TYPE_HF:
624 assert(!"unimplemented: negate DF/HF immediate");
625 }
626
627 return false;
628 }
629
630 bool
631 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
632 {
633 switch (type) {
634 case BRW_REGISTER_TYPE_D:
635 reg->d = abs(reg->d);
636 return true;
637 case BRW_REGISTER_TYPE_W:
638 reg->d = abs((int16_t)reg->ud);
639 return true;
640 case BRW_REGISTER_TYPE_F:
641 reg->f = fabsf(reg->f);
642 return true;
643 case BRW_REGISTER_TYPE_VF:
644 reg->ud &= ~0x80808080;
645 return true;
646 case BRW_REGISTER_TYPE_UB:
647 case BRW_REGISTER_TYPE_B:
648 unreachable("no UB/B immediates");
649 case BRW_REGISTER_TYPE_UQ:
650 case BRW_REGISTER_TYPE_UD:
651 case BRW_REGISTER_TYPE_UW:
652 case BRW_REGISTER_TYPE_UV:
653 /* Presumably the absolute value modifier on an unsigned source is a
654 * nop, but it would be nice to confirm.
655 */
656 assert(!"unimplemented: abs unsigned immediate");
657 case BRW_REGISTER_TYPE_V:
658 assert(!"unimplemented: abs V immediate");
659 case BRW_REGISTER_TYPE_Q:
660 assert(!"unimplemented: abs Q immediate");
661 case BRW_REGISTER_TYPE_DF:
662 case BRW_REGISTER_TYPE_HF:
663 assert(!"unimplemented: abs DF/HF immediate");
664 }
665
666 return false;
667 }
668
669 backend_shader::backend_shader(const struct brw_compiler *compiler,
670 void *log_data,
671 void *mem_ctx,
672 const nir_shader *shader,
673 struct brw_stage_prog_data *stage_prog_data)
674 : compiler(compiler),
675 log_data(log_data),
676 devinfo(compiler->devinfo),
677 nir(shader),
678 stage_prog_data(stage_prog_data),
679 mem_ctx(mem_ctx),
680 cfg(NULL),
681 stage(shader->stage)
682 {
683 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
684 stage_name = _mesa_shader_stage_to_string(stage);
685 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
686 }
687
688 bool
689 backend_reg::is_zero() const
690 {
691 if (file != IMM)
692 return false;
693
694 return d == 0;
695 }
696
697 bool
698 backend_reg::is_one() const
699 {
700 if (file != IMM)
701 return false;
702
703 return type == BRW_REGISTER_TYPE_F
704 ? f == 1.0
705 : d == 1;
706 }
707
708 bool
709 backend_reg::is_negative_one() const
710 {
711 if (file != IMM)
712 return false;
713
714 switch (type) {
715 case BRW_REGISTER_TYPE_F:
716 return f == -1.0;
717 case BRW_REGISTER_TYPE_D:
718 return d == -1;
719 default:
720 return false;
721 }
722 }
723
724 bool
725 backend_reg::is_null() const
726 {
727 return file == ARF && nr == BRW_ARF_NULL;
728 }
729
730
731 bool
732 backend_reg::is_accumulator() const
733 {
734 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
735 }
736
737 bool
738 backend_reg::in_range(const backend_reg &r, unsigned n) const
739 {
740 return (file == r.file &&
741 nr == r.nr &&
742 reg_offset >= r.reg_offset &&
743 reg_offset < r.reg_offset + n);
744 }
745
746 bool
747 backend_instruction::is_commutative() const
748 {
749 switch (opcode) {
750 case BRW_OPCODE_AND:
751 case BRW_OPCODE_OR:
752 case BRW_OPCODE_XOR:
753 case BRW_OPCODE_ADD:
754 case BRW_OPCODE_MUL:
755 case SHADER_OPCODE_MULH:
756 return true;
757 case BRW_OPCODE_SEL:
758 /* MIN and MAX are commutative. */
759 if (conditional_mod == BRW_CONDITIONAL_GE ||
760 conditional_mod == BRW_CONDITIONAL_L) {
761 return true;
762 }
763 /* fallthrough */
764 default:
765 return false;
766 }
767 }
768
769 bool
770 backend_instruction::is_3src() const
771 {
772 return ::is_3src(opcode);
773 }
774
775 bool
776 backend_instruction::is_tex() const
777 {
778 return (opcode == SHADER_OPCODE_TEX ||
779 opcode == FS_OPCODE_TXB ||
780 opcode == SHADER_OPCODE_TXD ||
781 opcode == SHADER_OPCODE_TXF ||
782 opcode == SHADER_OPCODE_TXF_CMS ||
783 opcode == SHADER_OPCODE_TXF_CMS_W ||
784 opcode == SHADER_OPCODE_TXF_UMS ||
785 opcode == SHADER_OPCODE_TXF_MCS ||
786 opcode == SHADER_OPCODE_TXL ||
787 opcode == SHADER_OPCODE_TXS ||
788 opcode == SHADER_OPCODE_LOD ||
789 opcode == SHADER_OPCODE_TG4 ||
790 opcode == SHADER_OPCODE_TG4_OFFSET);
791 }
792
793 bool
794 backend_instruction::is_math() const
795 {
796 return (opcode == SHADER_OPCODE_RCP ||
797 opcode == SHADER_OPCODE_RSQ ||
798 opcode == SHADER_OPCODE_SQRT ||
799 opcode == SHADER_OPCODE_EXP2 ||
800 opcode == SHADER_OPCODE_LOG2 ||
801 opcode == SHADER_OPCODE_SIN ||
802 opcode == SHADER_OPCODE_COS ||
803 opcode == SHADER_OPCODE_INT_QUOTIENT ||
804 opcode == SHADER_OPCODE_INT_REMAINDER ||
805 opcode == SHADER_OPCODE_POW);
806 }
807
808 bool
809 backend_instruction::is_control_flow() const
810 {
811 switch (opcode) {
812 case BRW_OPCODE_DO:
813 case BRW_OPCODE_WHILE:
814 case BRW_OPCODE_IF:
815 case BRW_OPCODE_ELSE:
816 case BRW_OPCODE_ENDIF:
817 case BRW_OPCODE_BREAK:
818 case BRW_OPCODE_CONTINUE:
819 return true;
820 default:
821 return false;
822 }
823 }
824
825 bool
826 backend_instruction::can_do_source_mods() const
827 {
828 switch (opcode) {
829 case BRW_OPCODE_ADDC:
830 case BRW_OPCODE_BFE:
831 case BRW_OPCODE_BFI1:
832 case BRW_OPCODE_BFI2:
833 case BRW_OPCODE_BFREV:
834 case BRW_OPCODE_CBIT:
835 case BRW_OPCODE_FBH:
836 case BRW_OPCODE_FBL:
837 case BRW_OPCODE_SUBB:
838 return false;
839 default:
840 return true;
841 }
842 }
843
844 bool
845 backend_instruction::can_do_saturate() const
846 {
847 switch (opcode) {
848 case BRW_OPCODE_ADD:
849 case BRW_OPCODE_ASR:
850 case BRW_OPCODE_AVG:
851 case BRW_OPCODE_DP2:
852 case BRW_OPCODE_DP3:
853 case BRW_OPCODE_DP4:
854 case BRW_OPCODE_DPH:
855 case BRW_OPCODE_F16TO32:
856 case BRW_OPCODE_F32TO16:
857 case BRW_OPCODE_LINE:
858 case BRW_OPCODE_LRP:
859 case BRW_OPCODE_MAC:
860 case BRW_OPCODE_MAD:
861 case BRW_OPCODE_MATH:
862 case BRW_OPCODE_MOV:
863 case BRW_OPCODE_MUL:
864 case SHADER_OPCODE_MULH:
865 case BRW_OPCODE_PLN:
866 case BRW_OPCODE_RNDD:
867 case BRW_OPCODE_RNDE:
868 case BRW_OPCODE_RNDU:
869 case BRW_OPCODE_RNDZ:
870 case BRW_OPCODE_SEL:
871 case BRW_OPCODE_SHL:
872 case BRW_OPCODE_SHR:
873 case FS_OPCODE_LINTERP:
874 case SHADER_OPCODE_COS:
875 case SHADER_OPCODE_EXP2:
876 case SHADER_OPCODE_LOG2:
877 case SHADER_OPCODE_POW:
878 case SHADER_OPCODE_RCP:
879 case SHADER_OPCODE_RSQ:
880 case SHADER_OPCODE_SIN:
881 case SHADER_OPCODE_SQRT:
882 return true;
883 default:
884 return false;
885 }
886 }
887
888 bool
889 backend_instruction::can_do_cmod() const
890 {
891 switch (opcode) {
892 case BRW_OPCODE_ADD:
893 case BRW_OPCODE_ADDC:
894 case BRW_OPCODE_AND:
895 case BRW_OPCODE_ASR:
896 case BRW_OPCODE_AVG:
897 case BRW_OPCODE_CMP:
898 case BRW_OPCODE_CMPN:
899 case BRW_OPCODE_DP2:
900 case BRW_OPCODE_DP3:
901 case BRW_OPCODE_DP4:
902 case BRW_OPCODE_DPH:
903 case BRW_OPCODE_F16TO32:
904 case BRW_OPCODE_F32TO16:
905 case BRW_OPCODE_FRC:
906 case BRW_OPCODE_LINE:
907 case BRW_OPCODE_LRP:
908 case BRW_OPCODE_LZD:
909 case BRW_OPCODE_MAC:
910 case BRW_OPCODE_MACH:
911 case BRW_OPCODE_MAD:
912 case BRW_OPCODE_MOV:
913 case BRW_OPCODE_MUL:
914 case BRW_OPCODE_NOT:
915 case BRW_OPCODE_OR:
916 case BRW_OPCODE_PLN:
917 case BRW_OPCODE_RNDD:
918 case BRW_OPCODE_RNDE:
919 case BRW_OPCODE_RNDU:
920 case BRW_OPCODE_RNDZ:
921 case BRW_OPCODE_SAD2:
922 case BRW_OPCODE_SADA2:
923 case BRW_OPCODE_SHL:
924 case BRW_OPCODE_SHR:
925 case BRW_OPCODE_SUBB:
926 case BRW_OPCODE_XOR:
927 case FS_OPCODE_CINTERP:
928 case FS_OPCODE_LINTERP:
929 return true;
930 default:
931 return false;
932 }
933 }
934
935 bool
936 backend_instruction::reads_accumulator_implicitly() const
937 {
938 switch (opcode) {
939 case BRW_OPCODE_MAC:
940 case BRW_OPCODE_MACH:
941 case BRW_OPCODE_SADA2:
942 return true;
943 default:
944 return false;
945 }
946 }
947
948 bool
949 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
950 {
951 return writes_accumulator ||
952 (devinfo->gen < 6 &&
953 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
954 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
955 opcode != FS_OPCODE_CINTERP)));
956 }
957
958 bool
959 backend_instruction::has_side_effects() const
960 {
961 switch (opcode) {
962 case SHADER_OPCODE_UNTYPED_ATOMIC:
963 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
964 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
965 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
966 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
967 case SHADER_OPCODE_TYPED_ATOMIC:
968 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
969 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
970 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
971 case SHADER_OPCODE_MEMORY_FENCE:
972 case SHADER_OPCODE_URB_WRITE_SIMD8:
973 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
974 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
975 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
976 case FS_OPCODE_FB_WRITE:
977 case SHADER_OPCODE_BARRIER:
978 return true;
979 default:
980 return false;
981 }
982 }
983
984 bool
985 backend_instruction::is_volatile() const
986 {
987 switch (opcode) {
988 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
989 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
990 case SHADER_OPCODE_TYPED_SURFACE_READ:
991 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
992 return true;
993 default:
994 return false;
995 }
996 }
997
998 #ifndef NDEBUG
999 static bool
1000 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1001 {
1002 bool found = false;
1003 foreach_inst_in_block (backend_instruction, i, block) {
1004 if (inst == i) {
1005 found = true;
1006 }
1007 }
1008 return found;
1009 }
1010 #endif
1011
1012 static void
1013 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1014 {
1015 for (bblock_t *block_iter = start_block->next();
1016 !block_iter->link.is_tail_sentinel();
1017 block_iter = block_iter->next()) {
1018 block_iter->start_ip += ip_adjustment;
1019 block_iter->end_ip += ip_adjustment;
1020 }
1021 }
1022
1023 void
1024 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1025 {
1026 if (!this->is_head_sentinel())
1027 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1028
1029 block->end_ip++;
1030
1031 adjust_later_block_ips(block, 1);
1032
1033 exec_node::insert_after(inst);
1034 }
1035
1036 void
1037 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1038 {
1039 if (!this->is_tail_sentinel())
1040 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1041
1042 block->end_ip++;
1043
1044 adjust_later_block_ips(block, 1);
1045
1046 exec_node::insert_before(inst);
1047 }
1048
1049 void
1050 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1051 {
1052 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1053
1054 unsigned num_inst = list->length();
1055
1056 block->end_ip += num_inst;
1057
1058 adjust_later_block_ips(block, num_inst);
1059
1060 exec_node::insert_before(list);
1061 }
1062
1063 void
1064 backend_instruction::remove(bblock_t *block)
1065 {
1066 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1067
1068 adjust_later_block_ips(block, -1);
1069
1070 if (block->start_ip == block->end_ip) {
1071 block->cfg->remove_block(block);
1072 } else {
1073 block->end_ip--;
1074 }
1075
1076 exec_node::remove();
1077 }
1078
1079 void
1080 backend_shader::dump_instructions()
1081 {
1082 dump_instructions(NULL);
1083 }
1084
1085 void
1086 backend_shader::dump_instructions(const char *name)
1087 {
1088 FILE *file = stderr;
1089 if (name && geteuid() != 0) {
1090 file = fopen(name, "w");
1091 if (!file)
1092 file = stderr;
1093 }
1094
1095 if (cfg) {
1096 int ip = 0;
1097 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1098 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1099 fprintf(file, "%4d: ", ip++);
1100 dump_instruction(inst, file);
1101 }
1102 } else {
1103 int ip = 0;
1104 foreach_in_list(backend_instruction, inst, &instructions) {
1105 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1106 fprintf(file, "%4d: ", ip++);
1107 dump_instruction(inst, file);
1108 }
1109 }
1110
1111 if (file != stderr) {
1112 fclose(file);
1113 }
1114 }
1115
1116 void
1117 backend_shader::calculate_cfg()
1118 {
1119 if (this->cfg)
1120 return;
1121 cfg = new(mem_ctx) cfg_t(&this->instructions);
1122 }
1123
1124 void
1125 backend_shader::invalidate_cfg()
1126 {
1127 ralloc_free(this->cfg);
1128 this->cfg = NULL;
1129 }
1130
1131 /**
1132 * Sets up the starting offsets for the groups of binding table entries
1133 * commong to all pipeline stages.
1134 *
1135 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1136 * unused but also make sure that addition of small offsets to them will
1137 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1138 */
1139 void
1140 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1141 const struct brw_device_info *devinfo,
1142 const struct gl_shader_program *shader_prog,
1143 const struct gl_program *prog,
1144 struct brw_stage_prog_data *stage_prog_data,
1145 uint32_t next_binding_table_offset)
1146 {
1147 const struct gl_shader *shader = NULL;
1148 int num_textures = _mesa_fls(prog->SamplersUsed);
1149
1150 if (shader_prog)
1151 shader = shader_prog->_LinkedShaders[stage];
1152
1153 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1154 next_binding_table_offset += num_textures;
1155
1156 if (shader) {
1157 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1158 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1159 next_binding_table_offset += shader->NumUniformBlocks;
1160
1161 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1162 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1163 next_binding_table_offset += shader->NumShaderStorageBlocks;
1164 } else {
1165 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1166 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1167 }
1168
1169 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1170 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1171 next_binding_table_offset++;
1172 } else {
1173 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1174 }
1175
1176 if (prog->UsesGather) {
1177 if (devinfo->gen >= 8) {
1178 stage_prog_data->binding_table.gather_texture_start =
1179 stage_prog_data->binding_table.texture_start;
1180 } else {
1181 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1182 next_binding_table_offset += num_textures;
1183 }
1184 } else {
1185 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1186 }
1187
1188 if (shader && shader->NumAtomicBuffers) {
1189 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1190 next_binding_table_offset += shader->NumAtomicBuffers;
1191 } else {
1192 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1193 }
1194
1195 if (shader && shader->NumImages) {
1196 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1197 next_binding_table_offset += shader->NumImages;
1198 } else {
1199 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1200 }
1201
1202 /* This may or may not be used depending on how the compile goes. */
1203 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1204 next_binding_table_offset++;
1205
1206 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1207
1208 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1209 }
1210
1211 static void
1212 setup_vec4_uniform_value(const gl_constant_value **params,
1213 const gl_constant_value *values,
1214 unsigned n)
1215 {
1216 static const gl_constant_value zero = { 0 };
1217
1218 for (unsigned i = 0; i < n; ++i)
1219 params[i] = &values[i];
1220
1221 for (unsigned i = n; i < 4; ++i)
1222 params[i] = &zero;
1223 }
1224
1225 void
1226 brw_setup_image_uniform_values(gl_shader_stage stage,
1227 struct brw_stage_prog_data *stage_prog_data,
1228 unsigned param_start_index,
1229 const gl_uniform_storage *storage)
1230 {
1231 const gl_constant_value **param =
1232 &stage_prog_data->param[param_start_index];
1233
1234 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1235 const unsigned image_idx = storage->opaque[stage].index + i;
1236 const brw_image_param *image_param =
1237 &stage_prog_data->image_param[image_idx];
1238
1239 /* Upload the brw_image_param structure. The order is expected to match
1240 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1241 */
1242 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1243 (const gl_constant_value *)&image_param->surface_idx, 1);
1244 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1245 (const gl_constant_value *)image_param->offset, 2);
1246 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1247 (const gl_constant_value *)image_param->size, 3);
1248 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1249 (const gl_constant_value *)image_param->stride, 4);
1250 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1251 (const gl_constant_value *)image_param->tiling, 3);
1252 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1253 (const gl_constant_value *)image_param->swizzling, 2);
1254 param += BRW_IMAGE_PARAM_SIZE;
1255
1256 brw_mark_surface_used(
1257 stage_prog_data,
1258 stage_prog_data->binding_table.image_start + image_idx);
1259 }
1260 }
1261
1262 /**
1263 * Decide which set of clip planes should be used when clipping via
1264 * gl_Position or gl_ClipVertex.
1265 */
1266 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1267 {
1268 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1269 /* There is currently a GLSL vertex shader, so clip according to GLSL
1270 * rules, which means compare gl_ClipVertex (or gl_Position, if
1271 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1272 * that were stored in EyeUserPlane at the time the clip planes were
1273 * specified.
1274 */
1275 return ctx->Transform.EyeUserPlane;
1276 } else {
1277 /* Either we are using fixed function or an ARB vertex program. In
1278 * either case the clip planes are going to be compared against
1279 * gl_Position (which is in clip coordinates) so we have to clip using
1280 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1281 * core.
1282 */
1283 return ctx->Transform._ClipUserPlane;
1284 }
1285 }
1286