3a36678e8d5f18c133b0300cdb84cdfb929354a1
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "glsl/glsl_parser_extras.h"
31 #include "main/shaderobj.h"
32 #include "main/uniforms.h"
33 #include "util/debug.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 compiler->scalar_stage[MESA_SHADER_VERTEX] =
88 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
89 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
90 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
91 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
92 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
93 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
94 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
95 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
96
97 nir_shader_compiler_options *nir_options =
98 rzalloc(compiler, nir_shader_compiler_options);
99 nir_options->native_integers = true;
100 /* In order to help allow for better CSE at the NIR level we tell NIR
101 * to split all ffma instructions during opt_algebraic and we then
102 * re-combine them as a later step.
103 */
104 nir_options->lower_ffma = true;
105 nir_options->lower_sub = true;
106 /* In the vec4 backend, our dpN instruction replicates its result to all
107 * the components of a vec4. We would like NIR to give us replicated fdot
108 * instructions because it can optimize better for us.
109 *
110 * For the FS backend, it should be lowered away by the scalarizing pass so
111 * we should never see fdot anyway.
112 */
113 nir_options->fdot_replicates = true;
114
115 /* We want the GLSL compiler to emit code that uses condition codes */
116 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
117 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
118 compiler->glsl_compiler_options[i].MaxIfDepth =
119 devinfo->gen < 6 ? 16 : UINT_MAX;
120
121 compiler->glsl_compiler_options[i].EmitCondCodes = true;
122 compiler->glsl_compiler_options[i].EmitNoNoise = true;
123 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
124 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
125 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
126 compiler->glsl_compiler_options[i].LowerClipDistance = true;
127
128 bool is_scalar = compiler->scalar_stage[i];
129
130 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
131 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
132 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
133
134 /* !ARB_gpu_shader5 */
135 if (devinfo->gen < 7)
136 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
137
138 compiler->glsl_compiler_options[i].NirOptions = nir_options;
139
140 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
141 }
142
143 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
144 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
145
146 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
147 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
148
149 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
150 .LowerShaderSharedVariables = true;
151
152 return compiler;
153 }
154
155 extern "C" struct gl_shader *
156 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
157 {
158 struct brw_shader *shader;
159
160 shader = rzalloc(NULL, struct brw_shader);
161 if (shader) {
162 shader->base.Type = type;
163 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
164 shader->base.Name = name;
165 _mesa_init_shader(ctx, &shader->base);
166 }
167
168 return &shader->base;
169 }
170
171 extern "C" void
172 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
173 unsigned surf_index)
174 {
175 assert(surf_index < BRW_MAX_SURFACES);
176
177 prog_data->binding_table.size_bytes =
178 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
179 }
180
181 enum brw_reg_type
182 brw_type_for_base_type(const struct glsl_type *type)
183 {
184 switch (type->base_type) {
185 case GLSL_TYPE_FLOAT:
186 return BRW_REGISTER_TYPE_F;
187 case GLSL_TYPE_INT:
188 case GLSL_TYPE_BOOL:
189 case GLSL_TYPE_SUBROUTINE:
190 return BRW_REGISTER_TYPE_D;
191 case GLSL_TYPE_UINT:
192 return BRW_REGISTER_TYPE_UD;
193 case GLSL_TYPE_ARRAY:
194 return brw_type_for_base_type(type->fields.array);
195 case GLSL_TYPE_STRUCT:
196 case GLSL_TYPE_SAMPLER:
197 case GLSL_TYPE_ATOMIC_UINT:
198 /* These should be overridden with the type of the member when
199 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
200 * way to trip up if we don't.
201 */
202 return BRW_REGISTER_TYPE_UD;
203 case GLSL_TYPE_IMAGE:
204 return BRW_REGISTER_TYPE_UD;
205 case GLSL_TYPE_VOID:
206 case GLSL_TYPE_ERROR:
207 case GLSL_TYPE_INTERFACE:
208 case GLSL_TYPE_DOUBLE:
209 unreachable("not reached");
210 }
211
212 return BRW_REGISTER_TYPE_F;
213 }
214
215 enum brw_conditional_mod
216 brw_conditional_for_comparison(unsigned int op)
217 {
218 switch (op) {
219 case ir_binop_less:
220 return BRW_CONDITIONAL_L;
221 case ir_binop_greater:
222 return BRW_CONDITIONAL_G;
223 case ir_binop_lequal:
224 return BRW_CONDITIONAL_LE;
225 case ir_binop_gequal:
226 return BRW_CONDITIONAL_GE;
227 case ir_binop_equal:
228 case ir_binop_all_equal: /* same as equal for scalars */
229 return BRW_CONDITIONAL_Z;
230 case ir_binop_nequal:
231 case ir_binop_any_nequal: /* same as nequal for scalars */
232 return BRW_CONDITIONAL_NZ;
233 default:
234 unreachable("not reached: bad operation for comparison");
235 }
236 }
237
238 uint32_t
239 brw_math_function(enum opcode op)
240 {
241 switch (op) {
242 case SHADER_OPCODE_RCP:
243 return BRW_MATH_FUNCTION_INV;
244 case SHADER_OPCODE_RSQ:
245 return BRW_MATH_FUNCTION_RSQ;
246 case SHADER_OPCODE_SQRT:
247 return BRW_MATH_FUNCTION_SQRT;
248 case SHADER_OPCODE_EXP2:
249 return BRW_MATH_FUNCTION_EXP;
250 case SHADER_OPCODE_LOG2:
251 return BRW_MATH_FUNCTION_LOG;
252 case SHADER_OPCODE_POW:
253 return BRW_MATH_FUNCTION_POW;
254 case SHADER_OPCODE_SIN:
255 return BRW_MATH_FUNCTION_SIN;
256 case SHADER_OPCODE_COS:
257 return BRW_MATH_FUNCTION_COS;
258 case SHADER_OPCODE_INT_QUOTIENT:
259 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
260 case SHADER_OPCODE_INT_REMAINDER:
261 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
262 default:
263 unreachable("not reached: unknown math function");
264 }
265 }
266
267 uint32_t
268 brw_texture_offset(int *offsets, unsigned num_components)
269 {
270 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
271
272 /* Combine all three offsets into a single unsigned dword:
273 *
274 * bits 11:8 - U Offset (X component)
275 * bits 7:4 - V Offset (Y component)
276 * bits 3:0 - R Offset (Z component)
277 */
278 unsigned offset_bits = 0;
279 for (unsigned i = 0; i < num_components; i++) {
280 const unsigned shift = 4 * (2 - i);
281 offset_bits |= (offsets[i] << shift) & (0xF << shift);
282 }
283 return offset_bits;
284 }
285
286 const char *
287 brw_instruction_name(enum opcode op)
288 {
289 switch (op) {
290 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
291 assert(opcode_descs[op].name);
292 return opcode_descs[op].name;
293 case FS_OPCODE_FB_WRITE:
294 return "fb_write";
295 case FS_OPCODE_FB_WRITE_LOGICAL:
296 return "fb_write_logical";
297 case FS_OPCODE_PACK_STENCIL_REF:
298 return "pack_stencil_ref";
299 case FS_OPCODE_BLORP_FB_WRITE:
300 return "blorp_fb_write";
301 case FS_OPCODE_REP_FB_WRITE:
302 return "rep_fb_write";
303
304 case SHADER_OPCODE_RCP:
305 return "rcp";
306 case SHADER_OPCODE_RSQ:
307 return "rsq";
308 case SHADER_OPCODE_SQRT:
309 return "sqrt";
310 case SHADER_OPCODE_EXP2:
311 return "exp2";
312 case SHADER_OPCODE_LOG2:
313 return "log2";
314 case SHADER_OPCODE_POW:
315 return "pow";
316 case SHADER_OPCODE_INT_QUOTIENT:
317 return "int_quot";
318 case SHADER_OPCODE_INT_REMAINDER:
319 return "int_rem";
320 case SHADER_OPCODE_SIN:
321 return "sin";
322 case SHADER_OPCODE_COS:
323 return "cos";
324
325 case SHADER_OPCODE_TEX:
326 return "tex";
327 case SHADER_OPCODE_TEX_LOGICAL:
328 return "tex_logical";
329 case SHADER_OPCODE_TXD:
330 return "txd";
331 case SHADER_OPCODE_TXD_LOGICAL:
332 return "txd_logical";
333 case SHADER_OPCODE_TXF:
334 return "txf";
335 case SHADER_OPCODE_TXF_LOGICAL:
336 return "txf_logical";
337 case SHADER_OPCODE_TXL:
338 return "txl";
339 case SHADER_OPCODE_TXL_LOGICAL:
340 return "txl_logical";
341 case SHADER_OPCODE_TXS:
342 return "txs";
343 case SHADER_OPCODE_TXS_LOGICAL:
344 return "txs_logical";
345 case FS_OPCODE_TXB:
346 return "txb";
347 case FS_OPCODE_TXB_LOGICAL:
348 return "txb_logical";
349 case SHADER_OPCODE_TXF_CMS:
350 return "txf_cms";
351 case SHADER_OPCODE_TXF_CMS_LOGICAL:
352 return "txf_cms_logical";
353 case SHADER_OPCODE_TXF_CMS_W:
354 return "txf_cms_w";
355 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
356 return "txf_cms_w_logical";
357 case SHADER_OPCODE_TXF_UMS:
358 return "txf_ums";
359 case SHADER_OPCODE_TXF_UMS_LOGICAL:
360 return "txf_ums_logical";
361 case SHADER_OPCODE_TXF_MCS:
362 return "txf_mcs";
363 case SHADER_OPCODE_TXF_MCS_LOGICAL:
364 return "txf_mcs_logical";
365 case SHADER_OPCODE_LOD:
366 return "lod";
367 case SHADER_OPCODE_LOD_LOGICAL:
368 return "lod_logical";
369 case SHADER_OPCODE_TG4:
370 return "tg4";
371 case SHADER_OPCODE_TG4_LOGICAL:
372 return "tg4_logical";
373 case SHADER_OPCODE_TG4_OFFSET:
374 return "tg4_offset";
375 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
376 return "tg4_offset_logical";
377 case SHADER_OPCODE_SAMPLEINFO:
378 return "sampleinfo";
379
380 case SHADER_OPCODE_SHADER_TIME_ADD:
381 return "shader_time_add";
382
383 case SHADER_OPCODE_UNTYPED_ATOMIC:
384 return "untyped_atomic";
385 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
386 return "untyped_atomic_logical";
387 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
388 return "untyped_surface_read";
389 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
390 return "untyped_surface_read_logical";
391 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
392 return "untyped_surface_write";
393 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
394 return "untyped_surface_write_logical";
395 case SHADER_OPCODE_TYPED_ATOMIC:
396 return "typed_atomic";
397 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
398 return "typed_atomic_logical";
399 case SHADER_OPCODE_TYPED_SURFACE_READ:
400 return "typed_surface_read";
401 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
402 return "typed_surface_read_logical";
403 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
404 return "typed_surface_write";
405 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
406 return "typed_surface_write_logical";
407 case SHADER_OPCODE_MEMORY_FENCE:
408 return "memory_fence";
409
410 case SHADER_OPCODE_LOAD_PAYLOAD:
411 return "load_payload";
412
413 case SHADER_OPCODE_GEN4_SCRATCH_READ:
414 return "gen4_scratch_read";
415 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
416 return "gen4_scratch_write";
417 case SHADER_OPCODE_GEN7_SCRATCH_READ:
418 return "gen7_scratch_read";
419 case SHADER_OPCODE_URB_WRITE_SIMD8:
420 return "gen8_urb_write_simd8";
421 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
422 return "gen8_urb_write_simd8_per_slot";
423 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
424 return "gen8_urb_write_simd8_masked";
425 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
426 return "gen8_urb_write_simd8_masked_per_slot";
427 case SHADER_OPCODE_URB_READ_SIMD8:
428 return "urb_read_simd8";
429 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
430 return "urb_read_simd8_per_slot";
431
432 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
433 return "find_live_channel";
434 case SHADER_OPCODE_BROADCAST:
435 return "broadcast";
436
437 case VEC4_OPCODE_MOV_BYTES:
438 return "mov_bytes";
439 case VEC4_OPCODE_PACK_BYTES:
440 return "pack_bytes";
441 case VEC4_OPCODE_UNPACK_UNIFORM:
442 return "unpack_uniform";
443
444 case FS_OPCODE_DDX_COARSE:
445 return "ddx_coarse";
446 case FS_OPCODE_DDX_FINE:
447 return "ddx_fine";
448 case FS_OPCODE_DDY_COARSE:
449 return "ddy_coarse";
450 case FS_OPCODE_DDY_FINE:
451 return "ddy_fine";
452
453 case FS_OPCODE_CINTERP:
454 return "cinterp";
455 case FS_OPCODE_LINTERP:
456 return "linterp";
457
458 case FS_OPCODE_PIXEL_X:
459 return "pixel_x";
460 case FS_OPCODE_PIXEL_Y:
461 return "pixel_y";
462
463 case FS_OPCODE_GET_BUFFER_SIZE:
464 return "fs_get_buffer_size";
465
466 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
467 return "uniform_pull_const";
468 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
469 return "uniform_pull_const_gen7";
470 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
471 return "varying_pull_const";
472 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
473 return "varying_pull_const_gen7";
474
475 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
476 return "mov_dispatch_to_flags";
477 case FS_OPCODE_DISCARD_JUMP:
478 return "discard_jump";
479
480 case FS_OPCODE_SET_SAMPLE_ID:
481 return "set_sample_id";
482 case FS_OPCODE_SET_SIMD4X2_OFFSET:
483 return "set_simd4x2_offset";
484
485 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
486 return "pack_half_2x16_split";
487 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
488 return "unpack_half_2x16_split_x";
489 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
490 return "unpack_half_2x16_split_y";
491
492 case FS_OPCODE_PLACEHOLDER_HALT:
493 return "placeholder_halt";
494
495 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
496 return "interp_centroid";
497 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
498 return "interp_sample";
499 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
500 return "interp_shared_offset";
501 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
502 return "interp_per_slot_offset";
503
504 case VS_OPCODE_URB_WRITE:
505 return "vs_urb_write";
506 case VS_OPCODE_PULL_CONSTANT_LOAD:
507 return "pull_constant_load";
508 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
509 return "pull_constant_load_gen7";
510
511 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
512 return "set_simd4x2_header_gen9";
513
514 case VS_OPCODE_GET_BUFFER_SIZE:
515 return "vs_get_buffer_size";
516
517 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
518 return "unpack_flags_simd4x2";
519
520 case GS_OPCODE_URB_WRITE:
521 return "gs_urb_write";
522 case GS_OPCODE_URB_WRITE_ALLOCATE:
523 return "gs_urb_write_allocate";
524 case GS_OPCODE_THREAD_END:
525 return "gs_thread_end";
526 case GS_OPCODE_SET_WRITE_OFFSET:
527 return "set_write_offset";
528 case GS_OPCODE_SET_VERTEX_COUNT:
529 return "set_vertex_count";
530 case GS_OPCODE_SET_DWORD_2:
531 return "set_dword_2";
532 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
533 return "prepare_channel_masks";
534 case GS_OPCODE_SET_CHANNEL_MASKS:
535 return "set_channel_masks";
536 case GS_OPCODE_GET_INSTANCE_ID:
537 return "get_instance_id";
538 case GS_OPCODE_FF_SYNC:
539 return "ff_sync";
540 case GS_OPCODE_SET_PRIMITIVE_ID:
541 return "set_primitive_id";
542 case GS_OPCODE_SVB_WRITE:
543 return "gs_svb_write";
544 case GS_OPCODE_SVB_SET_DST_INDEX:
545 return "gs_svb_set_dst_index";
546 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
547 return "gs_ff_sync_set_primitives";
548 case CS_OPCODE_CS_TERMINATE:
549 return "cs_terminate";
550 case SHADER_OPCODE_BARRIER:
551 return "barrier";
552 case SHADER_OPCODE_MULH:
553 return "mulh";
554 case SHADER_OPCODE_MOV_INDIRECT:
555 return "mov_indirect";
556
557 case VEC4_OPCODE_URB_READ:
558 return "urb_read";
559 case TCS_OPCODE_GET_INSTANCE_ID:
560 return "tcs_get_instance_id";
561 case TCS_OPCODE_URB_WRITE:
562 return "tcs_urb_write";
563 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
564 return "tcs_set_input_urb_offsets";
565 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
566 return "tcs_set_output_urb_offsets";
567 case TCS_OPCODE_GET_PRIMITIVE_ID:
568 return "tcs_get_primitive_id";
569 case TCS_OPCODE_CREATE_BARRIER_HEADER:
570 return "tcs_create_barrier_header";
571 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
572 return "tes_create_input_read_header";
573 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
574 return "tes_add_indirect_urb_offset";
575 case TES_OPCODE_GET_PRIMITIVE_ID:
576 return "tes_get_primitive_id";
577 }
578
579 unreachable("not reached");
580 }
581
582 bool
583 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
584 {
585 union {
586 unsigned ud;
587 int d;
588 float f;
589 } imm = { reg->ud }, sat_imm = { 0 };
590
591 switch (type) {
592 case BRW_REGISTER_TYPE_UD:
593 case BRW_REGISTER_TYPE_D:
594 case BRW_REGISTER_TYPE_UW:
595 case BRW_REGISTER_TYPE_W:
596 case BRW_REGISTER_TYPE_UQ:
597 case BRW_REGISTER_TYPE_Q:
598 /* Nothing to do. */
599 return false;
600 case BRW_REGISTER_TYPE_F:
601 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
602 break;
603 case BRW_REGISTER_TYPE_UB:
604 case BRW_REGISTER_TYPE_B:
605 unreachable("no UB/B immediates");
606 case BRW_REGISTER_TYPE_V:
607 case BRW_REGISTER_TYPE_UV:
608 case BRW_REGISTER_TYPE_VF:
609 unreachable("unimplemented: saturate vector immediate");
610 case BRW_REGISTER_TYPE_DF:
611 case BRW_REGISTER_TYPE_HF:
612 unreachable("unimplemented: saturate DF/HF immediate");
613 }
614
615 if (imm.ud != sat_imm.ud) {
616 reg->ud = sat_imm.ud;
617 return true;
618 }
619 return false;
620 }
621
622 bool
623 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
624 {
625 switch (type) {
626 case BRW_REGISTER_TYPE_D:
627 case BRW_REGISTER_TYPE_UD:
628 reg->d = -reg->d;
629 return true;
630 case BRW_REGISTER_TYPE_W:
631 case BRW_REGISTER_TYPE_UW:
632 reg->d = -(int16_t)reg->ud;
633 return true;
634 case BRW_REGISTER_TYPE_F:
635 reg->f = -reg->f;
636 return true;
637 case BRW_REGISTER_TYPE_VF:
638 reg->ud ^= 0x80808080;
639 return true;
640 case BRW_REGISTER_TYPE_UB:
641 case BRW_REGISTER_TYPE_B:
642 unreachable("no UB/B immediates");
643 case BRW_REGISTER_TYPE_UV:
644 case BRW_REGISTER_TYPE_V:
645 assert(!"unimplemented: negate UV/V immediate");
646 case BRW_REGISTER_TYPE_UQ:
647 case BRW_REGISTER_TYPE_Q:
648 assert(!"unimplemented: negate UQ/Q immediate");
649 case BRW_REGISTER_TYPE_DF:
650 case BRW_REGISTER_TYPE_HF:
651 assert(!"unimplemented: negate DF/HF immediate");
652 }
653
654 return false;
655 }
656
657 bool
658 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
659 {
660 switch (type) {
661 case BRW_REGISTER_TYPE_D:
662 reg->d = abs(reg->d);
663 return true;
664 case BRW_REGISTER_TYPE_W:
665 reg->d = abs((int16_t)reg->ud);
666 return true;
667 case BRW_REGISTER_TYPE_F:
668 reg->f = fabsf(reg->f);
669 return true;
670 case BRW_REGISTER_TYPE_VF:
671 reg->ud &= ~0x80808080;
672 return true;
673 case BRW_REGISTER_TYPE_UB:
674 case BRW_REGISTER_TYPE_B:
675 unreachable("no UB/B immediates");
676 case BRW_REGISTER_TYPE_UQ:
677 case BRW_REGISTER_TYPE_UD:
678 case BRW_REGISTER_TYPE_UW:
679 case BRW_REGISTER_TYPE_UV:
680 /* Presumably the absolute value modifier on an unsigned source is a
681 * nop, but it would be nice to confirm.
682 */
683 assert(!"unimplemented: abs unsigned immediate");
684 case BRW_REGISTER_TYPE_V:
685 assert(!"unimplemented: abs V immediate");
686 case BRW_REGISTER_TYPE_Q:
687 assert(!"unimplemented: abs Q immediate");
688 case BRW_REGISTER_TYPE_DF:
689 case BRW_REGISTER_TYPE_HF:
690 assert(!"unimplemented: abs DF/HF immediate");
691 }
692
693 return false;
694 }
695
696 backend_shader::backend_shader(const struct brw_compiler *compiler,
697 void *log_data,
698 void *mem_ctx,
699 const nir_shader *shader,
700 struct brw_stage_prog_data *stage_prog_data)
701 : compiler(compiler),
702 log_data(log_data),
703 devinfo(compiler->devinfo),
704 nir(shader),
705 stage_prog_data(stage_prog_data),
706 mem_ctx(mem_ctx),
707 cfg(NULL),
708 stage(shader->stage)
709 {
710 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
711 stage_name = _mesa_shader_stage_to_string(stage);
712 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
713 }
714
715 bool
716 backend_reg::equals(const backend_reg &r) const
717 {
718 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
719 reg_offset == r.reg_offset;
720 }
721
722 bool
723 backend_reg::is_zero() const
724 {
725 if (file != IMM)
726 return false;
727
728 return d == 0;
729 }
730
731 bool
732 backend_reg::is_one() const
733 {
734 if (file != IMM)
735 return false;
736
737 return type == BRW_REGISTER_TYPE_F
738 ? f == 1.0
739 : d == 1;
740 }
741
742 bool
743 backend_reg::is_negative_one() const
744 {
745 if (file != IMM)
746 return false;
747
748 switch (type) {
749 case BRW_REGISTER_TYPE_F:
750 return f == -1.0;
751 case BRW_REGISTER_TYPE_D:
752 return d == -1;
753 default:
754 return false;
755 }
756 }
757
758 bool
759 backend_reg::is_null() const
760 {
761 return file == ARF && nr == BRW_ARF_NULL;
762 }
763
764
765 bool
766 backend_reg::is_accumulator() const
767 {
768 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
769 }
770
771 bool
772 backend_reg::in_range(const backend_reg &r, unsigned n) const
773 {
774 return (file == r.file &&
775 nr == r.nr &&
776 reg_offset >= r.reg_offset &&
777 reg_offset < r.reg_offset + n);
778 }
779
780 bool
781 backend_instruction::is_commutative() const
782 {
783 switch (opcode) {
784 case BRW_OPCODE_AND:
785 case BRW_OPCODE_OR:
786 case BRW_OPCODE_XOR:
787 case BRW_OPCODE_ADD:
788 case BRW_OPCODE_MUL:
789 case SHADER_OPCODE_MULH:
790 return true;
791 case BRW_OPCODE_SEL:
792 /* MIN and MAX are commutative. */
793 if (conditional_mod == BRW_CONDITIONAL_GE ||
794 conditional_mod == BRW_CONDITIONAL_L) {
795 return true;
796 }
797 /* fallthrough */
798 default:
799 return false;
800 }
801 }
802
803 bool
804 backend_instruction::is_3src() const
805 {
806 return ::is_3src(opcode);
807 }
808
809 bool
810 backend_instruction::is_tex() const
811 {
812 return (opcode == SHADER_OPCODE_TEX ||
813 opcode == FS_OPCODE_TXB ||
814 opcode == SHADER_OPCODE_TXD ||
815 opcode == SHADER_OPCODE_TXF ||
816 opcode == SHADER_OPCODE_TXF_CMS ||
817 opcode == SHADER_OPCODE_TXF_CMS_W ||
818 opcode == SHADER_OPCODE_TXF_UMS ||
819 opcode == SHADER_OPCODE_TXF_MCS ||
820 opcode == SHADER_OPCODE_TXL ||
821 opcode == SHADER_OPCODE_TXS ||
822 opcode == SHADER_OPCODE_LOD ||
823 opcode == SHADER_OPCODE_TG4 ||
824 opcode == SHADER_OPCODE_TG4_OFFSET);
825 }
826
827 bool
828 backend_instruction::is_math() const
829 {
830 return (opcode == SHADER_OPCODE_RCP ||
831 opcode == SHADER_OPCODE_RSQ ||
832 opcode == SHADER_OPCODE_SQRT ||
833 opcode == SHADER_OPCODE_EXP2 ||
834 opcode == SHADER_OPCODE_LOG2 ||
835 opcode == SHADER_OPCODE_SIN ||
836 opcode == SHADER_OPCODE_COS ||
837 opcode == SHADER_OPCODE_INT_QUOTIENT ||
838 opcode == SHADER_OPCODE_INT_REMAINDER ||
839 opcode == SHADER_OPCODE_POW);
840 }
841
842 bool
843 backend_instruction::is_control_flow() const
844 {
845 switch (opcode) {
846 case BRW_OPCODE_DO:
847 case BRW_OPCODE_WHILE:
848 case BRW_OPCODE_IF:
849 case BRW_OPCODE_ELSE:
850 case BRW_OPCODE_ENDIF:
851 case BRW_OPCODE_BREAK:
852 case BRW_OPCODE_CONTINUE:
853 return true;
854 default:
855 return false;
856 }
857 }
858
859 bool
860 backend_instruction::can_do_source_mods() const
861 {
862 switch (opcode) {
863 case BRW_OPCODE_ADDC:
864 case BRW_OPCODE_BFE:
865 case BRW_OPCODE_BFI1:
866 case BRW_OPCODE_BFI2:
867 case BRW_OPCODE_BFREV:
868 case BRW_OPCODE_CBIT:
869 case BRW_OPCODE_FBH:
870 case BRW_OPCODE_FBL:
871 case BRW_OPCODE_SUBB:
872 return false;
873 default:
874 return true;
875 }
876 }
877
878 bool
879 backend_instruction::can_do_saturate() const
880 {
881 switch (opcode) {
882 case BRW_OPCODE_ADD:
883 case BRW_OPCODE_ASR:
884 case BRW_OPCODE_AVG:
885 case BRW_OPCODE_DP2:
886 case BRW_OPCODE_DP3:
887 case BRW_OPCODE_DP4:
888 case BRW_OPCODE_DPH:
889 case BRW_OPCODE_F16TO32:
890 case BRW_OPCODE_F32TO16:
891 case BRW_OPCODE_LINE:
892 case BRW_OPCODE_LRP:
893 case BRW_OPCODE_MAC:
894 case BRW_OPCODE_MAD:
895 case BRW_OPCODE_MATH:
896 case BRW_OPCODE_MOV:
897 case BRW_OPCODE_MUL:
898 case SHADER_OPCODE_MULH:
899 case BRW_OPCODE_PLN:
900 case BRW_OPCODE_RNDD:
901 case BRW_OPCODE_RNDE:
902 case BRW_OPCODE_RNDU:
903 case BRW_OPCODE_RNDZ:
904 case BRW_OPCODE_SEL:
905 case BRW_OPCODE_SHL:
906 case BRW_OPCODE_SHR:
907 case FS_OPCODE_LINTERP:
908 case SHADER_OPCODE_COS:
909 case SHADER_OPCODE_EXP2:
910 case SHADER_OPCODE_LOG2:
911 case SHADER_OPCODE_POW:
912 case SHADER_OPCODE_RCP:
913 case SHADER_OPCODE_RSQ:
914 case SHADER_OPCODE_SIN:
915 case SHADER_OPCODE_SQRT:
916 return true;
917 default:
918 return false;
919 }
920 }
921
922 bool
923 backend_instruction::can_do_cmod() const
924 {
925 switch (opcode) {
926 case BRW_OPCODE_ADD:
927 case BRW_OPCODE_ADDC:
928 case BRW_OPCODE_AND:
929 case BRW_OPCODE_ASR:
930 case BRW_OPCODE_AVG:
931 case BRW_OPCODE_CMP:
932 case BRW_OPCODE_CMPN:
933 case BRW_OPCODE_DP2:
934 case BRW_OPCODE_DP3:
935 case BRW_OPCODE_DP4:
936 case BRW_OPCODE_DPH:
937 case BRW_OPCODE_F16TO32:
938 case BRW_OPCODE_F32TO16:
939 case BRW_OPCODE_FRC:
940 case BRW_OPCODE_LINE:
941 case BRW_OPCODE_LRP:
942 case BRW_OPCODE_LZD:
943 case BRW_OPCODE_MAC:
944 case BRW_OPCODE_MACH:
945 case BRW_OPCODE_MAD:
946 case BRW_OPCODE_MOV:
947 case BRW_OPCODE_MUL:
948 case BRW_OPCODE_NOT:
949 case BRW_OPCODE_OR:
950 case BRW_OPCODE_PLN:
951 case BRW_OPCODE_RNDD:
952 case BRW_OPCODE_RNDE:
953 case BRW_OPCODE_RNDU:
954 case BRW_OPCODE_RNDZ:
955 case BRW_OPCODE_SAD2:
956 case BRW_OPCODE_SADA2:
957 case BRW_OPCODE_SHL:
958 case BRW_OPCODE_SHR:
959 case BRW_OPCODE_SUBB:
960 case BRW_OPCODE_XOR:
961 case FS_OPCODE_CINTERP:
962 case FS_OPCODE_LINTERP:
963 return true;
964 default:
965 return false;
966 }
967 }
968
969 bool
970 backend_instruction::reads_accumulator_implicitly() const
971 {
972 switch (opcode) {
973 case BRW_OPCODE_MAC:
974 case BRW_OPCODE_MACH:
975 case BRW_OPCODE_SADA2:
976 return true;
977 default:
978 return false;
979 }
980 }
981
982 bool
983 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
984 {
985 return writes_accumulator ||
986 (devinfo->gen < 6 &&
987 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
988 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
989 opcode != FS_OPCODE_CINTERP)));
990 }
991
992 bool
993 backend_instruction::has_side_effects() const
994 {
995 switch (opcode) {
996 case SHADER_OPCODE_UNTYPED_ATOMIC:
997 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
998 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
999 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1000 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1001 case SHADER_OPCODE_TYPED_ATOMIC:
1002 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1003 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1004 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1005 case SHADER_OPCODE_MEMORY_FENCE:
1006 case SHADER_OPCODE_URB_WRITE_SIMD8:
1007 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1008 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1009 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1010 case FS_OPCODE_FB_WRITE:
1011 case SHADER_OPCODE_BARRIER:
1012 return true;
1013 default:
1014 return false;
1015 }
1016 }
1017
1018 bool
1019 backend_instruction::is_volatile() const
1020 {
1021 switch (opcode) {
1022 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1023 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1024 case SHADER_OPCODE_TYPED_SURFACE_READ:
1025 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1026 return true;
1027 default:
1028 return false;
1029 }
1030 }
1031
1032 #ifndef NDEBUG
1033 static bool
1034 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1035 {
1036 bool found = false;
1037 foreach_inst_in_block (backend_instruction, i, block) {
1038 if (inst == i) {
1039 found = true;
1040 }
1041 }
1042 return found;
1043 }
1044 #endif
1045
1046 static void
1047 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1048 {
1049 for (bblock_t *block_iter = start_block->next();
1050 !block_iter->link.is_tail_sentinel();
1051 block_iter = block_iter->next()) {
1052 block_iter->start_ip += ip_adjustment;
1053 block_iter->end_ip += ip_adjustment;
1054 }
1055 }
1056
1057 void
1058 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1059 {
1060 if (!this->is_head_sentinel())
1061 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1062
1063 block->end_ip++;
1064
1065 adjust_later_block_ips(block, 1);
1066
1067 exec_node::insert_after(inst);
1068 }
1069
1070 void
1071 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1072 {
1073 if (!this->is_tail_sentinel())
1074 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1075
1076 block->end_ip++;
1077
1078 adjust_later_block_ips(block, 1);
1079
1080 exec_node::insert_before(inst);
1081 }
1082
1083 void
1084 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1085 {
1086 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1087
1088 unsigned num_inst = list->length();
1089
1090 block->end_ip += num_inst;
1091
1092 adjust_later_block_ips(block, num_inst);
1093
1094 exec_node::insert_before(list);
1095 }
1096
1097 void
1098 backend_instruction::remove(bblock_t *block)
1099 {
1100 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1101
1102 adjust_later_block_ips(block, -1);
1103
1104 if (block->start_ip == block->end_ip) {
1105 block->cfg->remove_block(block);
1106 } else {
1107 block->end_ip--;
1108 }
1109
1110 exec_node::remove();
1111 }
1112
1113 void
1114 backend_shader::dump_instructions()
1115 {
1116 dump_instructions(NULL);
1117 }
1118
1119 void
1120 backend_shader::dump_instructions(const char *name)
1121 {
1122 FILE *file = stderr;
1123 if (name && geteuid() != 0) {
1124 file = fopen(name, "w");
1125 if (!file)
1126 file = stderr;
1127 }
1128
1129 if (cfg) {
1130 int ip = 0;
1131 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1132 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1133 fprintf(file, "%4d: ", ip++);
1134 dump_instruction(inst, file);
1135 }
1136 } else {
1137 int ip = 0;
1138 foreach_in_list(backend_instruction, inst, &instructions) {
1139 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1140 fprintf(file, "%4d: ", ip++);
1141 dump_instruction(inst, file);
1142 }
1143 }
1144
1145 if (file != stderr) {
1146 fclose(file);
1147 }
1148 }
1149
1150 void
1151 backend_shader::calculate_cfg()
1152 {
1153 if (this->cfg)
1154 return;
1155 cfg = new(mem_ctx) cfg_t(&this->instructions);
1156 }
1157
1158 void
1159 backend_shader::invalidate_cfg()
1160 {
1161 ralloc_free(this->cfg);
1162 this->cfg = NULL;
1163 }
1164
1165 /**
1166 * Sets up the starting offsets for the groups of binding table entries
1167 * commong to all pipeline stages.
1168 *
1169 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1170 * unused but also make sure that addition of small offsets to them will
1171 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1172 */
1173 void
1174 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1175 const struct brw_device_info *devinfo,
1176 const struct gl_shader_program *shader_prog,
1177 const struct gl_program *prog,
1178 struct brw_stage_prog_data *stage_prog_data,
1179 uint32_t next_binding_table_offset)
1180 {
1181 const struct gl_shader *shader = NULL;
1182 int num_textures = _mesa_fls(prog->SamplersUsed);
1183
1184 if (shader_prog)
1185 shader = shader_prog->_LinkedShaders[stage];
1186
1187 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1188 next_binding_table_offset += num_textures;
1189
1190 if (shader) {
1191 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1192 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1193 next_binding_table_offset += shader->NumUniformBlocks;
1194
1195 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1196 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1197 next_binding_table_offset += shader->NumShaderStorageBlocks;
1198 } else {
1199 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1200 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1201 }
1202
1203 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1204 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1205 next_binding_table_offset++;
1206 } else {
1207 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1208 }
1209
1210 if (prog->UsesGather) {
1211 if (devinfo->gen >= 8) {
1212 stage_prog_data->binding_table.gather_texture_start =
1213 stage_prog_data->binding_table.texture_start;
1214 } else {
1215 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1216 next_binding_table_offset += num_textures;
1217 }
1218 } else {
1219 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1220 }
1221
1222 if (shader && shader->NumAtomicBuffers) {
1223 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1224 next_binding_table_offset += shader->NumAtomicBuffers;
1225 } else {
1226 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1227 }
1228
1229 if (shader && shader->NumImages) {
1230 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1231 next_binding_table_offset += shader->NumImages;
1232 } else {
1233 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1234 }
1235
1236 /* This may or may not be used depending on how the compile goes. */
1237 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1238 next_binding_table_offset++;
1239
1240 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1241
1242 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1243 }
1244
1245 static void
1246 setup_vec4_uniform_value(const gl_constant_value **params,
1247 const gl_constant_value *values,
1248 unsigned n)
1249 {
1250 static const gl_constant_value zero = { 0 };
1251
1252 for (unsigned i = 0; i < n; ++i)
1253 params[i] = &values[i];
1254
1255 for (unsigned i = n; i < 4; ++i)
1256 params[i] = &zero;
1257 }
1258
1259 void
1260 brw_setup_image_uniform_values(gl_shader_stage stage,
1261 struct brw_stage_prog_data *stage_prog_data,
1262 unsigned param_start_index,
1263 const gl_uniform_storage *storage)
1264 {
1265 const gl_constant_value **param =
1266 &stage_prog_data->param[param_start_index];
1267
1268 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1269 const unsigned image_idx = storage->opaque[stage].index + i;
1270 const brw_image_param *image_param =
1271 &stage_prog_data->image_param[image_idx];
1272
1273 /* Upload the brw_image_param structure. The order is expected to match
1274 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1275 */
1276 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1277 (const gl_constant_value *)&image_param->surface_idx, 1);
1278 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1279 (const gl_constant_value *)image_param->offset, 2);
1280 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1281 (const gl_constant_value *)image_param->size, 3);
1282 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1283 (const gl_constant_value *)image_param->stride, 4);
1284 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1285 (const gl_constant_value *)image_param->tiling, 3);
1286 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1287 (const gl_constant_value *)image_param->swizzling, 2);
1288 param += BRW_IMAGE_PARAM_SIZE;
1289
1290 brw_mark_surface_used(
1291 stage_prog_data,
1292 stage_prog_data->binding_table.image_start + image_idx);
1293 }
1294 }
1295
1296 /**
1297 * Decide which set of clip planes should be used when clipping via
1298 * gl_Position or gl_ClipVertex.
1299 */
1300 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1301 {
1302 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1303 /* There is currently a GLSL vertex shader, so clip according to GLSL
1304 * rules, which means compare gl_ClipVertex (or gl_Position, if
1305 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1306 * that were stored in EyeUserPlane at the time the clip planes were
1307 * specified.
1308 */
1309 return ctx->Transform.EyeUserPlane;
1310 } else {
1311 /* Either we are using fixed function or an ARB vertex program. In
1312 * either case the clip planes are going to be compared against
1313 * gl_Position (which is in clip coordinates) so we have to clip using
1314 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1315 * core.
1316 */
1317 return ctx->Transform._ClipUserPlane;
1318 }
1319 }
1320
1321 extern "C" const unsigned *
1322 brw_compile_tes(const struct brw_compiler *compiler,
1323 void *log_data,
1324 void *mem_ctx,
1325 const struct brw_tes_prog_key *key,
1326 struct brw_tes_prog_data *prog_data,
1327 const nir_shader *src_shader,
1328 struct gl_shader_program *shader_prog,
1329 int shader_time_index,
1330 unsigned *final_assembly_size,
1331 char **error_str)
1332 {
1333 const struct brw_device_info *devinfo = compiler->devinfo;
1334 struct gl_shader *shader =
1335 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1336 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1337
1338 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1339 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1340 nir->info.inputs_read = key->inputs_read;
1341 nir->info.patch_inputs_read = key->patch_inputs_read;
1342 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1343 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1344
1345 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1346 nir->info.outputs_written,
1347 nir->info.separate_shader);
1348
1349 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1350
1351 assert(output_size_bytes >= 1);
1352 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1353 if (error_str)
1354 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1355 return NULL;
1356 }
1357
1358 /* URB entry sizes are stored as a multiple of 64 bytes. */
1359 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1360
1361 struct brw_vue_map input_vue_map;
1362 brw_compute_tess_vue_map(&input_vue_map,
1363 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1364 nir->info.patch_inputs_read);
1365
1366 bool need_patch_header = nir->info.system_values_read &
1367 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1368 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1369
1370 /* The TES will pull most inputs using URB read messages.
1371 *
1372 * However, we push the patch header for TessLevel factors when required,
1373 * as it's a tiny amount of extra data.
1374 */
1375 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1376
1377 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1378 fprintf(stderr, "TES Input ");
1379 brw_print_vue_map(stderr, &input_vue_map);
1380 fprintf(stderr, "TES Output ");
1381 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1382 }
1383
1384 if (is_scalar) {
1385 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1386 &prog_data->base.base, shader->Program, nir, 8,
1387 shader_time_index, &input_vue_map);
1388 if (!v.run_tes()) {
1389 if (error_str)
1390 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1391 return NULL;
1392 }
1393
1394 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1395
1396 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1397 &prog_data->base.base, v.promoted_constants, false,
1398 "TES");
1399 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1400 g.enable_debug(ralloc_asprintf(mem_ctx,
1401 "%s tessellation evaluation shader %s",
1402 nir->info.label ? nir->info.label
1403 : "unnamed",
1404 nir->info.name));
1405 }
1406
1407 g.generate_code(v.cfg, 8);
1408
1409 return g.get_assembly(final_assembly_size);
1410 } else {
1411 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1412 nir, mem_ctx, shader_time_index);
1413 if (!v.run()) {
1414 if (error_str)
1415 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1416 return NULL;
1417 }
1418
1419 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1420 v.dump_instructions();
1421
1422 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1423 &prog_data->base, v.cfg,
1424 final_assembly_size);
1425 }
1426 }