426deb0ef891d752d814a217fc6215027d07b47a
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "main/uniforms.h"
31
32 extern "C" void
33 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
34 unsigned surf_index)
35 {
36 assert(surf_index < BRW_MAX_SURFACES);
37
38 prog_data->binding_table.size_bytes =
39 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
40 }
41
42 enum brw_reg_type
43 brw_type_for_base_type(const struct glsl_type *type)
44 {
45 switch (type->base_type) {
46 case GLSL_TYPE_FLOAT:
47 return BRW_REGISTER_TYPE_F;
48 case GLSL_TYPE_INT:
49 case GLSL_TYPE_BOOL:
50 case GLSL_TYPE_SUBROUTINE:
51 return BRW_REGISTER_TYPE_D;
52 case GLSL_TYPE_UINT:
53 return BRW_REGISTER_TYPE_UD;
54 case GLSL_TYPE_ARRAY:
55 return brw_type_for_base_type(type->fields.array);
56 case GLSL_TYPE_STRUCT:
57 case GLSL_TYPE_SAMPLER:
58 case GLSL_TYPE_ATOMIC_UINT:
59 /* These should be overridden with the type of the member when
60 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
61 * way to trip up if we don't.
62 */
63 return BRW_REGISTER_TYPE_UD;
64 case GLSL_TYPE_IMAGE:
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_DOUBLE:
67 return BRW_REGISTER_TYPE_DF;
68 case GLSL_TYPE_VOID:
69 case GLSL_TYPE_ERROR:
70 case GLSL_TYPE_INTERFACE:
71 case GLSL_TYPE_FUNCTION:
72 unreachable("not reached");
73 }
74
75 return BRW_REGISTER_TYPE_F;
76 }
77
78 enum brw_conditional_mod
79 brw_conditional_for_comparison(unsigned int op)
80 {
81 switch (op) {
82 case ir_binop_less:
83 return BRW_CONDITIONAL_L;
84 case ir_binop_greater:
85 return BRW_CONDITIONAL_G;
86 case ir_binop_lequal:
87 return BRW_CONDITIONAL_LE;
88 case ir_binop_gequal:
89 return BRW_CONDITIONAL_GE;
90 case ir_binop_equal:
91 case ir_binop_all_equal: /* same as equal for scalars */
92 return BRW_CONDITIONAL_Z;
93 case ir_binop_nequal:
94 case ir_binop_any_nequal: /* same as nequal for scalars */
95 return BRW_CONDITIONAL_NZ;
96 default:
97 unreachable("not reached: bad operation for comparison");
98 }
99 }
100
101 uint32_t
102 brw_math_function(enum opcode op)
103 {
104 switch (op) {
105 case SHADER_OPCODE_RCP:
106 return BRW_MATH_FUNCTION_INV;
107 case SHADER_OPCODE_RSQ:
108 return BRW_MATH_FUNCTION_RSQ;
109 case SHADER_OPCODE_SQRT:
110 return BRW_MATH_FUNCTION_SQRT;
111 case SHADER_OPCODE_EXP2:
112 return BRW_MATH_FUNCTION_EXP;
113 case SHADER_OPCODE_LOG2:
114 return BRW_MATH_FUNCTION_LOG;
115 case SHADER_OPCODE_POW:
116 return BRW_MATH_FUNCTION_POW;
117 case SHADER_OPCODE_SIN:
118 return BRW_MATH_FUNCTION_SIN;
119 case SHADER_OPCODE_COS:
120 return BRW_MATH_FUNCTION_COS;
121 case SHADER_OPCODE_INT_QUOTIENT:
122 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
123 case SHADER_OPCODE_INT_REMAINDER:
124 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
125 default:
126 unreachable("not reached: unknown math function");
127 }
128 }
129
130 uint32_t
131 brw_texture_offset(int *offsets, unsigned num_components)
132 {
133 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
134
135 /* Combine all three offsets into a single unsigned dword:
136 *
137 * bits 11:8 - U Offset (X component)
138 * bits 7:4 - V Offset (Y component)
139 * bits 3:0 - R Offset (Z component)
140 */
141 unsigned offset_bits = 0;
142 for (unsigned i = 0; i < num_components; i++) {
143 const unsigned shift = 4 * (2 - i);
144 offset_bits |= (offsets[i] << shift) & (0xF << shift);
145 }
146 return offset_bits;
147 }
148
149 const char *
150 brw_instruction_name(const struct brw_device_info *devinfo, enum opcode op)
151 {
152 switch (op) {
153 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
154 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
155 * start of a loop in the IR.
156 */
157 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
158 return "do";
159
160 assert(brw_opcode_desc(devinfo, op)->name);
161 return brw_opcode_desc(devinfo, op)->name;
162 case FS_OPCODE_FB_WRITE:
163 return "fb_write";
164 case FS_OPCODE_FB_WRITE_LOGICAL:
165 return "fb_write_logical";
166 case FS_OPCODE_PACK_STENCIL_REF:
167 return "pack_stencil_ref";
168 case FS_OPCODE_REP_FB_WRITE:
169 return "rep_fb_write";
170
171 case SHADER_OPCODE_RCP:
172 return "rcp";
173 case SHADER_OPCODE_RSQ:
174 return "rsq";
175 case SHADER_OPCODE_SQRT:
176 return "sqrt";
177 case SHADER_OPCODE_EXP2:
178 return "exp2";
179 case SHADER_OPCODE_LOG2:
180 return "log2";
181 case SHADER_OPCODE_POW:
182 return "pow";
183 case SHADER_OPCODE_INT_QUOTIENT:
184 return "int_quot";
185 case SHADER_OPCODE_INT_REMAINDER:
186 return "int_rem";
187 case SHADER_OPCODE_SIN:
188 return "sin";
189 case SHADER_OPCODE_COS:
190 return "cos";
191
192 case SHADER_OPCODE_TEX:
193 return "tex";
194 case SHADER_OPCODE_TEX_LOGICAL:
195 return "tex_logical";
196 case SHADER_OPCODE_TXD:
197 return "txd";
198 case SHADER_OPCODE_TXD_LOGICAL:
199 return "txd_logical";
200 case SHADER_OPCODE_TXF:
201 return "txf";
202 case SHADER_OPCODE_TXF_LOGICAL:
203 return "txf_logical";
204 case SHADER_OPCODE_TXF_LZ:
205 return "txf_lz";
206 case SHADER_OPCODE_TXL:
207 return "txl";
208 case SHADER_OPCODE_TXL_LOGICAL:
209 return "txl_logical";
210 case SHADER_OPCODE_TXL_LZ:
211 return "txl_lz";
212 case SHADER_OPCODE_TXS:
213 return "txs";
214 case SHADER_OPCODE_TXS_LOGICAL:
215 return "txs_logical";
216 case FS_OPCODE_TXB:
217 return "txb";
218 case FS_OPCODE_TXB_LOGICAL:
219 return "txb_logical";
220 case SHADER_OPCODE_TXF_CMS:
221 return "txf_cms";
222 case SHADER_OPCODE_TXF_CMS_LOGICAL:
223 return "txf_cms_logical";
224 case SHADER_OPCODE_TXF_CMS_W:
225 return "txf_cms_w";
226 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
227 return "txf_cms_w_logical";
228 case SHADER_OPCODE_TXF_UMS:
229 return "txf_ums";
230 case SHADER_OPCODE_TXF_UMS_LOGICAL:
231 return "txf_ums_logical";
232 case SHADER_OPCODE_TXF_MCS:
233 return "txf_mcs";
234 case SHADER_OPCODE_TXF_MCS_LOGICAL:
235 return "txf_mcs_logical";
236 case SHADER_OPCODE_LOD:
237 return "lod";
238 case SHADER_OPCODE_LOD_LOGICAL:
239 return "lod_logical";
240 case SHADER_OPCODE_TG4:
241 return "tg4";
242 case SHADER_OPCODE_TG4_LOGICAL:
243 return "tg4_logical";
244 case SHADER_OPCODE_TG4_OFFSET:
245 return "tg4_offset";
246 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
247 return "tg4_offset_logical";
248 case SHADER_OPCODE_SAMPLEINFO:
249 return "sampleinfo";
250
251 case SHADER_OPCODE_SHADER_TIME_ADD:
252 return "shader_time_add";
253
254 case SHADER_OPCODE_UNTYPED_ATOMIC:
255 return "untyped_atomic";
256 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
257 return "untyped_atomic_logical";
258 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
259 return "untyped_surface_read";
260 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
261 return "untyped_surface_read_logical";
262 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
263 return "untyped_surface_write";
264 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
265 return "untyped_surface_write_logical";
266 case SHADER_OPCODE_TYPED_ATOMIC:
267 return "typed_atomic";
268 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
269 return "typed_atomic_logical";
270 case SHADER_OPCODE_TYPED_SURFACE_READ:
271 return "typed_surface_read";
272 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
273 return "typed_surface_read_logical";
274 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
275 return "typed_surface_write";
276 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
277 return "typed_surface_write_logical";
278 case SHADER_OPCODE_MEMORY_FENCE:
279 return "memory_fence";
280
281 case SHADER_OPCODE_LOAD_PAYLOAD:
282 return "load_payload";
283 case FS_OPCODE_PACK:
284 return "pack";
285
286 case SHADER_OPCODE_GEN4_SCRATCH_READ:
287 return "gen4_scratch_read";
288 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
289 return "gen4_scratch_write";
290 case SHADER_OPCODE_GEN7_SCRATCH_READ:
291 return "gen7_scratch_read";
292 case SHADER_OPCODE_URB_WRITE_SIMD8:
293 return "gen8_urb_write_simd8";
294 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
295 return "gen8_urb_write_simd8_per_slot";
296 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
297 return "gen8_urb_write_simd8_masked";
298 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
299 return "gen8_urb_write_simd8_masked_per_slot";
300 case SHADER_OPCODE_URB_READ_SIMD8:
301 return "urb_read_simd8";
302 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
303 return "urb_read_simd8_per_slot";
304
305 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
306 return "find_live_channel";
307 case SHADER_OPCODE_BROADCAST:
308 return "broadcast";
309
310 case SHADER_OPCODE_EXTRACT_BYTE:
311 return "extract_byte";
312 case SHADER_OPCODE_EXTRACT_WORD:
313 return "extract_word";
314 case VEC4_OPCODE_MOV_BYTES:
315 return "mov_bytes";
316 case VEC4_OPCODE_PACK_BYTES:
317 return "pack_bytes";
318 case VEC4_OPCODE_UNPACK_UNIFORM:
319 return "unpack_uniform";
320
321 case FS_OPCODE_DDX_COARSE:
322 return "ddx_coarse";
323 case FS_OPCODE_DDX_FINE:
324 return "ddx_fine";
325 case FS_OPCODE_DDY_COARSE:
326 return "ddy_coarse";
327 case FS_OPCODE_DDY_FINE:
328 return "ddy_fine";
329
330 case FS_OPCODE_CINTERP:
331 return "cinterp";
332 case FS_OPCODE_LINTERP:
333 return "linterp";
334
335 case FS_OPCODE_PIXEL_X:
336 return "pixel_x";
337 case FS_OPCODE_PIXEL_Y:
338 return "pixel_y";
339
340 case FS_OPCODE_GET_BUFFER_SIZE:
341 return "fs_get_buffer_size";
342
343 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
344 return "uniform_pull_const";
345 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
346 return "uniform_pull_const_gen7";
347 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
348 return "varying_pull_const_gen4";
349 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
350 return "varying_pull_const_gen7";
351 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
352 return "varying_pull_const_logical";
353
354 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
355 return "mov_dispatch_to_flags";
356 case FS_OPCODE_DISCARD_JUMP:
357 return "discard_jump";
358
359 case FS_OPCODE_SET_SAMPLE_ID:
360 return "set_sample_id";
361 case FS_OPCODE_SET_SIMD4X2_OFFSET:
362 return "set_simd4x2_offset";
363
364 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
365 return "pack_half_2x16_split";
366 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
367 return "unpack_half_2x16_split_x";
368 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
369 return "unpack_half_2x16_split_y";
370
371 case FS_OPCODE_PLACEHOLDER_HALT:
372 return "placeholder_halt";
373
374 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
375 return "interp_centroid";
376 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
377 return "interp_sample";
378 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
379 return "interp_shared_offset";
380 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
381 return "interp_per_slot_offset";
382
383 case VS_OPCODE_URB_WRITE:
384 return "vs_urb_write";
385 case VS_OPCODE_PULL_CONSTANT_LOAD:
386 return "pull_constant_load";
387 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
388 return "pull_constant_load_gen7";
389
390 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
391 return "set_simd4x2_header_gen9";
392
393 case VS_OPCODE_GET_BUFFER_SIZE:
394 return "vs_get_buffer_size";
395
396 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
397 return "unpack_flags_simd4x2";
398
399 case GS_OPCODE_URB_WRITE:
400 return "gs_urb_write";
401 case GS_OPCODE_URB_WRITE_ALLOCATE:
402 return "gs_urb_write_allocate";
403 case GS_OPCODE_THREAD_END:
404 return "gs_thread_end";
405 case GS_OPCODE_SET_WRITE_OFFSET:
406 return "set_write_offset";
407 case GS_OPCODE_SET_VERTEX_COUNT:
408 return "set_vertex_count";
409 case GS_OPCODE_SET_DWORD_2:
410 return "set_dword_2";
411 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
412 return "prepare_channel_masks";
413 case GS_OPCODE_SET_CHANNEL_MASKS:
414 return "set_channel_masks";
415 case GS_OPCODE_GET_INSTANCE_ID:
416 return "get_instance_id";
417 case GS_OPCODE_FF_SYNC:
418 return "ff_sync";
419 case GS_OPCODE_SET_PRIMITIVE_ID:
420 return "set_primitive_id";
421 case GS_OPCODE_SVB_WRITE:
422 return "gs_svb_write";
423 case GS_OPCODE_SVB_SET_DST_INDEX:
424 return "gs_svb_set_dst_index";
425 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
426 return "gs_ff_sync_set_primitives";
427 case CS_OPCODE_CS_TERMINATE:
428 return "cs_terminate";
429 case SHADER_OPCODE_BARRIER:
430 return "barrier";
431 case SHADER_OPCODE_MULH:
432 return "mulh";
433 case SHADER_OPCODE_MOV_INDIRECT:
434 return "mov_indirect";
435
436 case VEC4_OPCODE_URB_READ:
437 return "urb_read";
438 case TCS_OPCODE_GET_INSTANCE_ID:
439 return "tcs_get_instance_id";
440 case TCS_OPCODE_URB_WRITE:
441 return "tcs_urb_write";
442 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
443 return "tcs_set_input_urb_offsets";
444 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
445 return "tcs_set_output_urb_offsets";
446 case TCS_OPCODE_GET_PRIMITIVE_ID:
447 return "tcs_get_primitive_id";
448 case TCS_OPCODE_CREATE_BARRIER_HEADER:
449 return "tcs_create_barrier_header";
450 case TCS_OPCODE_SRC0_010_IS_ZERO:
451 return "tcs_src0<0,1,0>_is_zero";
452 case TCS_OPCODE_RELEASE_INPUT:
453 return "tcs_release_input";
454 case TCS_OPCODE_THREAD_END:
455 return "tcs_thread_end";
456 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
457 return "tes_create_input_read_header";
458 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
459 return "tes_add_indirect_urb_offset";
460 case TES_OPCODE_GET_PRIMITIVE_ID:
461 return "tes_get_primitive_id";
462 }
463
464 unreachable("not reached");
465 }
466
467 bool
468 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
469 {
470 union {
471 unsigned ud;
472 int d;
473 float f;
474 double df;
475 } imm, sat_imm = { 0 };
476
477 const unsigned size = type_sz(type);
478
479 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
480 * irrelevant, so just check the size of the type and copy from/to an
481 * appropriately sized field.
482 */
483 if (size < 8)
484 imm.ud = reg->ud;
485 else
486 imm.df = reg->df;
487
488 switch (type) {
489 case BRW_REGISTER_TYPE_UD:
490 case BRW_REGISTER_TYPE_D:
491 case BRW_REGISTER_TYPE_UW:
492 case BRW_REGISTER_TYPE_W:
493 case BRW_REGISTER_TYPE_UQ:
494 case BRW_REGISTER_TYPE_Q:
495 /* Nothing to do. */
496 return false;
497 case BRW_REGISTER_TYPE_F:
498 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
499 break;
500 case BRW_REGISTER_TYPE_DF:
501 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
502 break;
503 case BRW_REGISTER_TYPE_UB:
504 case BRW_REGISTER_TYPE_B:
505 unreachable("no UB/B immediates");
506 case BRW_REGISTER_TYPE_V:
507 case BRW_REGISTER_TYPE_UV:
508 case BRW_REGISTER_TYPE_VF:
509 unreachable("unimplemented: saturate vector immediate");
510 case BRW_REGISTER_TYPE_HF:
511 unreachable("unimplemented: saturate HF immediate");
512 }
513
514 if (size < 8) {
515 if (imm.ud != sat_imm.ud) {
516 reg->ud = sat_imm.ud;
517 return true;
518 }
519 } else {
520 if (imm.df != sat_imm.df) {
521 reg->df = sat_imm.df;
522 return true;
523 }
524 }
525 return false;
526 }
527
528 bool
529 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
530 {
531 switch (type) {
532 case BRW_REGISTER_TYPE_D:
533 case BRW_REGISTER_TYPE_UD:
534 reg->d = -reg->d;
535 return true;
536 case BRW_REGISTER_TYPE_W:
537 case BRW_REGISTER_TYPE_UW:
538 reg->d = -(int16_t)reg->ud;
539 return true;
540 case BRW_REGISTER_TYPE_F:
541 reg->f = -reg->f;
542 return true;
543 case BRW_REGISTER_TYPE_VF:
544 reg->ud ^= 0x80808080;
545 return true;
546 case BRW_REGISTER_TYPE_DF:
547 reg->df = -reg->df;
548 return true;
549 case BRW_REGISTER_TYPE_UB:
550 case BRW_REGISTER_TYPE_B:
551 unreachable("no UB/B immediates");
552 case BRW_REGISTER_TYPE_UV:
553 case BRW_REGISTER_TYPE_V:
554 assert(!"unimplemented: negate UV/V immediate");
555 case BRW_REGISTER_TYPE_UQ:
556 case BRW_REGISTER_TYPE_Q:
557 assert(!"unimplemented: negate UQ/Q immediate");
558 case BRW_REGISTER_TYPE_HF:
559 assert(!"unimplemented: negate HF immediate");
560 }
561
562 return false;
563 }
564
565 bool
566 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
567 {
568 switch (type) {
569 case BRW_REGISTER_TYPE_D:
570 reg->d = abs(reg->d);
571 return true;
572 case BRW_REGISTER_TYPE_W:
573 reg->d = abs((int16_t)reg->ud);
574 return true;
575 case BRW_REGISTER_TYPE_F:
576 reg->f = fabsf(reg->f);
577 return true;
578 case BRW_REGISTER_TYPE_DF:
579 reg->df = fabs(reg->df);
580 return true;
581 case BRW_REGISTER_TYPE_VF:
582 reg->ud &= ~0x80808080;
583 return true;
584 case BRW_REGISTER_TYPE_UB:
585 case BRW_REGISTER_TYPE_B:
586 unreachable("no UB/B immediates");
587 case BRW_REGISTER_TYPE_UQ:
588 case BRW_REGISTER_TYPE_UD:
589 case BRW_REGISTER_TYPE_UW:
590 case BRW_REGISTER_TYPE_UV:
591 /* Presumably the absolute value modifier on an unsigned source is a
592 * nop, but it would be nice to confirm.
593 */
594 assert(!"unimplemented: abs unsigned immediate");
595 case BRW_REGISTER_TYPE_V:
596 assert(!"unimplemented: abs V immediate");
597 case BRW_REGISTER_TYPE_Q:
598 assert(!"unimplemented: abs Q immediate");
599 case BRW_REGISTER_TYPE_HF:
600 assert(!"unimplemented: abs HF immediate");
601 }
602
603 return false;
604 }
605
606 unsigned
607 tesslevel_outer_components(GLenum tes_primitive_mode)
608 {
609 switch (tes_primitive_mode) {
610 case GL_QUADS:
611 return 4;
612 case GL_TRIANGLES:
613 return 3;
614 case GL_ISOLINES:
615 return 2;
616 default:
617 unreachable("Bogus tessellation domain");
618 }
619 return 0;
620 }
621
622 unsigned
623 tesslevel_inner_components(GLenum tes_primitive_mode)
624 {
625 switch (tes_primitive_mode) {
626 case GL_QUADS:
627 return 2;
628 case GL_TRIANGLES:
629 return 1;
630 case GL_ISOLINES:
631 return 0;
632 default:
633 unreachable("Bogus tessellation domain");
634 }
635 return 0;
636 }
637
638 /**
639 * Given a normal .xyzw writemask, convert it to a writemask for a vector
640 * that's stored backwards, i.e. .wzyx.
641 */
642 unsigned
643 writemask_for_backwards_vector(unsigned mask)
644 {
645 unsigned new_mask = 0;
646
647 for (int i = 0; i < 4; i++)
648 new_mask |= ((mask >> i) & 1) << (3 - i);
649
650 return new_mask;
651 }
652
653 backend_shader::backend_shader(const struct brw_compiler *compiler,
654 void *log_data,
655 void *mem_ctx,
656 const nir_shader *shader,
657 struct brw_stage_prog_data *stage_prog_data)
658 : compiler(compiler),
659 log_data(log_data),
660 devinfo(compiler->devinfo),
661 nir(shader),
662 stage_prog_data(stage_prog_data),
663 mem_ctx(mem_ctx),
664 cfg(NULL),
665 stage(shader->stage)
666 {
667 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
668 stage_name = _mesa_shader_stage_to_string(stage);
669 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
670 is_passthrough_shader =
671 nir->info.name && strcmp(nir->info.name, "passthrough") == 0;
672 }
673
674 bool
675 backend_reg::equals(const backend_reg &r) const
676 {
677 return brw_regs_equal(this, &r) && reg_offset == r.reg_offset;
678 }
679
680 bool
681 backend_reg::is_zero() const
682 {
683 if (file != IMM)
684 return false;
685
686 switch (type) {
687 case BRW_REGISTER_TYPE_F:
688 return f == 0;
689 case BRW_REGISTER_TYPE_DF:
690 return df == 0;
691 case BRW_REGISTER_TYPE_D:
692 case BRW_REGISTER_TYPE_UD:
693 return d == 0;
694 default:
695 return false;
696 }
697 }
698
699 bool
700 backend_reg::is_one() const
701 {
702 if (file != IMM)
703 return false;
704
705 switch (type) {
706 case BRW_REGISTER_TYPE_F:
707 return f == 1.0f;
708 case BRW_REGISTER_TYPE_DF:
709 return df == 1.0;
710 case BRW_REGISTER_TYPE_D:
711 case BRW_REGISTER_TYPE_UD:
712 return d == 1;
713 default:
714 return false;
715 }
716 }
717
718 bool
719 backend_reg::is_negative_one() const
720 {
721 if (file != IMM)
722 return false;
723
724 switch (type) {
725 case BRW_REGISTER_TYPE_F:
726 return f == -1.0;
727 case BRW_REGISTER_TYPE_DF:
728 return df == -1.0;
729 case BRW_REGISTER_TYPE_D:
730 return d == -1;
731 default:
732 return false;
733 }
734 }
735
736 bool
737 backend_reg::is_null() const
738 {
739 return file == ARF && nr == BRW_ARF_NULL;
740 }
741
742
743 bool
744 backend_reg::is_accumulator() const
745 {
746 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
747 }
748
749 bool
750 backend_reg::in_range(const backend_reg &r, unsigned n) const
751 {
752 return (file == r.file &&
753 nr == r.nr &&
754 reg_offset >= r.reg_offset &&
755 reg_offset < r.reg_offset + n);
756 }
757
758 bool
759 backend_instruction::is_commutative() const
760 {
761 switch (opcode) {
762 case BRW_OPCODE_AND:
763 case BRW_OPCODE_OR:
764 case BRW_OPCODE_XOR:
765 case BRW_OPCODE_ADD:
766 case BRW_OPCODE_MUL:
767 case SHADER_OPCODE_MULH:
768 return true;
769 case BRW_OPCODE_SEL:
770 /* MIN and MAX are commutative. */
771 if (conditional_mod == BRW_CONDITIONAL_GE ||
772 conditional_mod == BRW_CONDITIONAL_L) {
773 return true;
774 }
775 /* fallthrough */
776 default:
777 return false;
778 }
779 }
780
781 bool
782 backend_instruction::is_3src(const struct brw_device_info *devinfo) const
783 {
784 return ::is_3src(devinfo, opcode);
785 }
786
787 bool
788 backend_instruction::is_tex() const
789 {
790 return (opcode == SHADER_OPCODE_TEX ||
791 opcode == FS_OPCODE_TXB ||
792 opcode == SHADER_OPCODE_TXD ||
793 opcode == SHADER_OPCODE_TXF ||
794 opcode == SHADER_OPCODE_TXF_LZ ||
795 opcode == SHADER_OPCODE_TXF_CMS ||
796 opcode == SHADER_OPCODE_TXF_CMS_W ||
797 opcode == SHADER_OPCODE_TXF_UMS ||
798 opcode == SHADER_OPCODE_TXF_MCS ||
799 opcode == SHADER_OPCODE_TXL ||
800 opcode == SHADER_OPCODE_TXL_LZ ||
801 opcode == SHADER_OPCODE_TXS ||
802 opcode == SHADER_OPCODE_LOD ||
803 opcode == SHADER_OPCODE_TG4 ||
804 opcode == SHADER_OPCODE_TG4_OFFSET ||
805 opcode == SHADER_OPCODE_SAMPLEINFO);
806 }
807
808 bool
809 backend_instruction::is_math() const
810 {
811 return (opcode == SHADER_OPCODE_RCP ||
812 opcode == SHADER_OPCODE_RSQ ||
813 opcode == SHADER_OPCODE_SQRT ||
814 opcode == SHADER_OPCODE_EXP2 ||
815 opcode == SHADER_OPCODE_LOG2 ||
816 opcode == SHADER_OPCODE_SIN ||
817 opcode == SHADER_OPCODE_COS ||
818 opcode == SHADER_OPCODE_INT_QUOTIENT ||
819 opcode == SHADER_OPCODE_INT_REMAINDER ||
820 opcode == SHADER_OPCODE_POW);
821 }
822
823 bool
824 backend_instruction::is_control_flow() const
825 {
826 switch (opcode) {
827 case BRW_OPCODE_DO:
828 case BRW_OPCODE_WHILE:
829 case BRW_OPCODE_IF:
830 case BRW_OPCODE_ELSE:
831 case BRW_OPCODE_ENDIF:
832 case BRW_OPCODE_BREAK:
833 case BRW_OPCODE_CONTINUE:
834 return true;
835 default:
836 return false;
837 }
838 }
839
840 bool
841 backend_instruction::can_do_source_mods() const
842 {
843 switch (opcode) {
844 case BRW_OPCODE_ADDC:
845 case BRW_OPCODE_BFE:
846 case BRW_OPCODE_BFI1:
847 case BRW_OPCODE_BFI2:
848 case BRW_OPCODE_BFREV:
849 case BRW_OPCODE_CBIT:
850 case BRW_OPCODE_FBH:
851 case BRW_OPCODE_FBL:
852 case BRW_OPCODE_SUBB:
853 return false;
854 default:
855 return true;
856 }
857 }
858
859 bool
860 backend_instruction::can_do_saturate() const
861 {
862 switch (opcode) {
863 case BRW_OPCODE_ADD:
864 case BRW_OPCODE_ASR:
865 case BRW_OPCODE_AVG:
866 case BRW_OPCODE_DP2:
867 case BRW_OPCODE_DP3:
868 case BRW_OPCODE_DP4:
869 case BRW_OPCODE_DPH:
870 case BRW_OPCODE_F16TO32:
871 case BRW_OPCODE_F32TO16:
872 case BRW_OPCODE_LINE:
873 case BRW_OPCODE_LRP:
874 case BRW_OPCODE_MAC:
875 case BRW_OPCODE_MAD:
876 case BRW_OPCODE_MATH:
877 case BRW_OPCODE_MOV:
878 case BRW_OPCODE_MUL:
879 case SHADER_OPCODE_MULH:
880 case BRW_OPCODE_PLN:
881 case BRW_OPCODE_RNDD:
882 case BRW_OPCODE_RNDE:
883 case BRW_OPCODE_RNDU:
884 case BRW_OPCODE_RNDZ:
885 case BRW_OPCODE_SEL:
886 case BRW_OPCODE_SHL:
887 case BRW_OPCODE_SHR:
888 case FS_OPCODE_LINTERP:
889 case SHADER_OPCODE_COS:
890 case SHADER_OPCODE_EXP2:
891 case SHADER_OPCODE_LOG2:
892 case SHADER_OPCODE_POW:
893 case SHADER_OPCODE_RCP:
894 case SHADER_OPCODE_RSQ:
895 case SHADER_OPCODE_SIN:
896 case SHADER_OPCODE_SQRT:
897 return true;
898 default:
899 return false;
900 }
901 }
902
903 bool
904 backend_instruction::can_do_cmod() const
905 {
906 switch (opcode) {
907 case BRW_OPCODE_ADD:
908 case BRW_OPCODE_ADDC:
909 case BRW_OPCODE_AND:
910 case BRW_OPCODE_ASR:
911 case BRW_OPCODE_AVG:
912 case BRW_OPCODE_CMP:
913 case BRW_OPCODE_CMPN:
914 case BRW_OPCODE_DP2:
915 case BRW_OPCODE_DP3:
916 case BRW_OPCODE_DP4:
917 case BRW_OPCODE_DPH:
918 case BRW_OPCODE_F16TO32:
919 case BRW_OPCODE_F32TO16:
920 case BRW_OPCODE_FRC:
921 case BRW_OPCODE_LINE:
922 case BRW_OPCODE_LRP:
923 case BRW_OPCODE_LZD:
924 case BRW_OPCODE_MAC:
925 case BRW_OPCODE_MACH:
926 case BRW_OPCODE_MAD:
927 case BRW_OPCODE_MOV:
928 case BRW_OPCODE_MUL:
929 case BRW_OPCODE_NOT:
930 case BRW_OPCODE_OR:
931 case BRW_OPCODE_PLN:
932 case BRW_OPCODE_RNDD:
933 case BRW_OPCODE_RNDE:
934 case BRW_OPCODE_RNDU:
935 case BRW_OPCODE_RNDZ:
936 case BRW_OPCODE_SAD2:
937 case BRW_OPCODE_SADA2:
938 case BRW_OPCODE_SHL:
939 case BRW_OPCODE_SHR:
940 case BRW_OPCODE_SUBB:
941 case BRW_OPCODE_XOR:
942 case FS_OPCODE_CINTERP:
943 case FS_OPCODE_LINTERP:
944 return true;
945 default:
946 return false;
947 }
948 }
949
950 bool
951 backend_instruction::reads_accumulator_implicitly() const
952 {
953 switch (opcode) {
954 case BRW_OPCODE_MAC:
955 case BRW_OPCODE_MACH:
956 case BRW_OPCODE_SADA2:
957 return true;
958 default:
959 return false;
960 }
961 }
962
963 bool
964 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
965 {
966 return writes_accumulator ||
967 (devinfo->gen < 6 &&
968 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
969 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
970 opcode != FS_OPCODE_CINTERP)));
971 }
972
973 bool
974 backend_instruction::has_side_effects() const
975 {
976 switch (opcode) {
977 case SHADER_OPCODE_UNTYPED_ATOMIC:
978 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
979 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
980 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
981 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
982 case SHADER_OPCODE_TYPED_ATOMIC:
983 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
984 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
985 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
986 case SHADER_OPCODE_MEMORY_FENCE:
987 case SHADER_OPCODE_URB_WRITE_SIMD8:
988 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
989 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
990 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
991 case FS_OPCODE_FB_WRITE:
992 case SHADER_OPCODE_BARRIER:
993 case TCS_OPCODE_URB_WRITE:
994 case TCS_OPCODE_RELEASE_INPUT:
995 return true;
996 default:
997 return false;
998 }
999 }
1000
1001 bool
1002 backend_instruction::is_volatile() const
1003 {
1004 switch (opcode) {
1005 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1006 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1007 case SHADER_OPCODE_TYPED_SURFACE_READ:
1008 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1009 case SHADER_OPCODE_URB_READ_SIMD8:
1010 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1011 case VEC4_OPCODE_URB_READ:
1012 return true;
1013 default:
1014 return false;
1015 }
1016 }
1017
1018 #ifndef NDEBUG
1019 static bool
1020 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1021 {
1022 bool found = false;
1023 foreach_inst_in_block (backend_instruction, i, block) {
1024 if (inst == i) {
1025 found = true;
1026 }
1027 }
1028 return found;
1029 }
1030 #endif
1031
1032 static void
1033 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1034 {
1035 for (bblock_t *block_iter = start_block->next();
1036 block_iter;
1037 block_iter = block_iter->next()) {
1038 block_iter->start_ip += ip_adjustment;
1039 block_iter->end_ip += ip_adjustment;
1040 }
1041 }
1042
1043 void
1044 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1045 {
1046 assert(this != inst);
1047
1048 if (!this->is_head_sentinel())
1049 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1050
1051 block->end_ip++;
1052
1053 adjust_later_block_ips(block, 1);
1054
1055 exec_node::insert_after(inst);
1056 }
1057
1058 void
1059 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1060 {
1061 assert(this != inst);
1062
1063 if (!this->is_tail_sentinel())
1064 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1065
1066 block->end_ip++;
1067
1068 adjust_later_block_ips(block, 1);
1069
1070 exec_node::insert_before(inst);
1071 }
1072
1073 void
1074 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1075 {
1076 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1077
1078 unsigned num_inst = list->length();
1079
1080 block->end_ip += num_inst;
1081
1082 adjust_later_block_ips(block, num_inst);
1083
1084 exec_node::insert_before(list);
1085 }
1086
1087 void
1088 backend_instruction::remove(bblock_t *block)
1089 {
1090 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1091
1092 adjust_later_block_ips(block, -1);
1093
1094 if (block->start_ip == block->end_ip) {
1095 block->cfg->remove_block(block);
1096 } else {
1097 block->end_ip--;
1098 }
1099
1100 exec_node::remove();
1101 }
1102
1103 void
1104 backend_shader::dump_instructions()
1105 {
1106 dump_instructions(NULL);
1107 }
1108
1109 void
1110 backend_shader::dump_instructions(const char *name)
1111 {
1112 FILE *file = stderr;
1113 if (name && geteuid() != 0) {
1114 file = fopen(name, "w");
1115 if (!file)
1116 file = stderr;
1117 }
1118
1119 if (cfg) {
1120 int ip = 0;
1121 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1122 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1123 fprintf(file, "%4d: ", ip++);
1124 dump_instruction(inst, file);
1125 }
1126 } else {
1127 int ip = 0;
1128 foreach_in_list(backend_instruction, inst, &instructions) {
1129 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1130 fprintf(file, "%4d: ", ip++);
1131 dump_instruction(inst, file);
1132 }
1133 }
1134
1135 if (file != stderr) {
1136 fclose(file);
1137 }
1138 }
1139
1140 void
1141 backend_shader::calculate_cfg()
1142 {
1143 if (this->cfg)
1144 return;
1145 cfg = new(mem_ctx) cfg_t(&this->instructions);
1146 }
1147
1148 /**
1149 * Sets up the starting offsets for the groups of binding table entries
1150 * commong to all pipeline stages.
1151 *
1152 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1153 * unused but also make sure that addition of small offsets to them will
1154 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1155 */
1156 void
1157 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1158 const struct brw_device_info *devinfo,
1159 const struct gl_shader_program *shader_prog,
1160 const struct gl_program *prog,
1161 struct brw_stage_prog_data *stage_prog_data,
1162 uint32_t next_binding_table_offset)
1163 {
1164 const struct gl_shader *shader = NULL;
1165 int num_textures = _mesa_fls(prog->SamplersUsed);
1166
1167 if (shader_prog)
1168 shader = shader_prog->_LinkedShaders[stage];
1169
1170 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1171 next_binding_table_offset += num_textures;
1172
1173 if (shader) {
1174 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1175 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1176 next_binding_table_offset += shader->NumUniformBlocks;
1177
1178 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1179 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1180 next_binding_table_offset += shader->NumShaderStorageBlocks;
1181 } else {
1182 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1183 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1184 }
1185
1186 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1187 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1188 next_binding_table_offset++;
1189 } else {
1190 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1191 }
1192
1193 if (prog->UsesGather) {
1194 if (devinfo->gen >= 8) {
1195 stage_prog_data->binding_table.gather_texture_start =
1196 stage_prog_data->binding_table.texture_start;
1197 } else {
1198 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1199 next_binding_table_offset += num_textures;
1200 }
1201 } else {
1202 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1203 }
1204
1205 if (shader && shader->NumAtomicBuffers) {
1206 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1207 next_binding_table_offset += shader->NumAtomicBuffers;
1208 } else {
1209 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1210 }
1211
1212 if (shader && shader->NumImages) {
1213 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1214 next_binding_table_offset += shader->NumImages;
1215 } else {
1216 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1217 }
1218
1219 /* This may or may not be used depending on how the compile goes. */
1220 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1221 next_binding_table_offset++;
1222
1223 /* Plane 0 is just the regular texture section */
1224 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
1225
1226 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
1227 next_binding_table_offset += num_textures;
1228
1229 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
1230 next_binding_table_offset += num_textures;
1231
1232 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1233
1234 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1235 }
1236
1237 static void
1238 setup_vec4_uniform_value(const gl_constant_value **params,
1239 const gl_constant_value *values,
1240 unsigned n)
1241 {
1242 static const gl_constant_value zero = { 0 };
1243
1244 for (unsigned i = 0; i < n; ++i)
1245 params[i] = &values[i];
1246
1247 for (unsigned i = n; i < 4; ++i)
1248 params[i] = &zero;
1249 }
1250
1251 void
1252 brw_setup_image_uniform_values(gl_shader_stage stage,
1253 struct brw_stage_prog_data *stage_prog_data,
1254 unsigned param_start_index,
1255 const gl_uniform_storage *storage)
1256 {
1257 const gl_constant_value **param =
1258 &stage_prog_data->param[param_start_index];
1259
1260 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1261 const unsigned image_idx = storage->opaque[stage].index + i;
1262 const brw_image_param *image_param =
1263 &stage_prog_data->image_param[image_idx];
1264
1265 /* Upload the brw_image_param structure. The order is expected to match
1266 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1267 */
1268 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1269 (const gl_constant_value *)&image_param->surface_idx, 1);
1270 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1271 (const gl_constant_value *)image_param->offset, 2);
1272 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1273 (const gl_constant_value *)image_param->size, 3);
1274 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1275 (const gl_constant_value *)image_param->stride, 4);
1276 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1277 (const gl_constant_value *)image_param->tiling, 3);
1278 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1279 (const gl_constant_value *)image_param->swizzling, 2);
1280 param += BRW_IMAGE_PARAM_SIZE;
1281
1282 brw_mark_surface_used(
1283 stage_prog_data,
1284 stage_prog_data->binding_table.image_start + image_idx);
1285 }
1286 }
1287
1288 /**
1289 * Decide which set of clip planes should be used when clipping via
1290 * gl_Position or gl_ClipVertex.
1291 */
1292 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1293 {
1294 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1295 /* There is currently a GLSL vertex shader, so clip according to GLSL
1296 * rules, which means compare gl_ClipVertex (or gl_Position, if
1297 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1298 * that were stored in EyeUserPlane at the time the clip planes were
1299 * specified.
1300 */
1301 return ctx->Transform.EyeUserPlane;
1302 } else {
1303 /* Either we are using fixed function or an ARB vertex program. In
1304 * either case the clip planes are going to be compared against
1305 * gl_Position (which is in clip coordinates) so we have to clip using
1306 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1307 * core.
1308 */
1309 return ctx->Transform._ClipUserPlane;
1310 }
1311 }
1312
1313 extern "C" const unsigned *
1314 brw_compile_tes(const struct brw_compiler *compiler,
1315 void *log_data,
1316 void *mem_ctx,
1317 const struct brw_tes_prog_key *key,
1318 struct brw_tes_prog_data *prog_data,
1319 const nir_shader *src_shader,
1320 struct gl_shader_program *shader_prog,
1321 int shader_time_index,
1322 unsigned *final_assembly_size,
1323 char **error_str)
1324 {
1325 const struct brw_device_info *devinfo = compiler->devinfo;
1326 struct gl_shader *shader =
1327 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1328 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1329
1330 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1331 nir->info.inputs_read = key->inputs_read;
1332 nir->info.patch_inputs_read = key->patch_inputs_read;
1333
1334 struct brw_vue_map input_vue_map;
1335 brw_compute_tess_vue_map(&input_vue_map,
1336 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1337 nir->info.patch_inputs_read);
1338
1339 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1340 brw_nir_lower_tes_inputs(nir, &input_vue_map);
1341 brw_nir_lower_vue_outputs(nir, is_scalar);
1342 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1343
1344 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1345 nir->info.outputs_written,
1346 nir->info.separate_shader);
1347
1348 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1349
1350 assert(output_size_bytes >= 1);
1351 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1352 if (error_str)
1353 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1354 return NULL;
1355 }
1356
1357 /* URB entry sizes are stored as a multiple of 64 bytes. */
1358 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1359
1360 bool need_patch_header = nir->info.system_values_read &
1361 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1362 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1363
1364 /* The TES will pull most inputs using URB read messages.
1365 *
1366 * However, we push the patch header for TessLevel factors when required,
1367 * as it's a tiny amount of extra data.
1368 */
1369 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1370
1371 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1372 fprintf(stderr, "TES Input ");
1373 brw_print_vue_map(stderr, &input_vue_map);
1374 fprintf(stderr, "TES Output ");
1375 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1376 }
1377
1378 if (is_scalar) {
1379 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1380 &prog_data->base.base, shader->Program, nir, 8,
1381 shader_time_index, &input_vue_map);
1382 if (!v.run_tes()) {
1383 if (error_str)
1384 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1385 return NULL;
1386 }
1387
1388 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1389 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1390
1391 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1392 &prog_data->base.base, v.promoted_constants, false,
1393 MESA_SHADER_TESS_EVAL);
1394 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1395 g.enable_debug(ralloc_asprintf(mem_ctx,
1396 "%s tessellation evaluation shader %s",
1397 nir->info.label ? nir->info.label
1398 : "unnamed",
1399 nir->info.name));
1400 }
1401
1402 g.generate_code(v.cfg, 8);
1403
1404 return g.get_assembly(final_assembly_size);
1405 } else {
1406 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1407 nir, mem_ctx, shader_time_index);
1408 if (!v.run()) {
1409 if (error_str)
1410 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1411 return NULL;
1412 }
1413
1414 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1415 v.dump_instructions();
1416
1417 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1418 &prog_data->base, v.cfg,
1419 final_assembly_size);
1420 }
1421 }