2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/macros.h"
25 #include "brw_context.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
36 shader_debug_log_mesa(void *data
, const char *fmt
, ...)
38 struct brw_context
*brw
= (struct brw_context
*)data
;
43 _mesa_gl_vdebug(&brw
->ctx
, &msg_id
,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
45 MESA_DEBUG_TYPE_OTHER
,
46 MESA_DEBUG_SEVERITY_NOTIFICATION
, fmt
, args
);
51 shader_perf_log_mesa(void *data
, const char *fmt
, ...)
53 struct brw_context
*brw
= (struct brw_context
*)data
;
58 if (unlikely(INTEL_DEBUG
& DEBUG_PERF
)) {
60 va_copy(args_copy
, args
);
61 vfprintf(stderr
, fmt
, args_copy
);
65 if (brw
->perf_debug
) {
67 _mesa_gl_vdebug(&brw
->ctx
, &msg_id
,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
69 MESA_DEBUG_TYPE_PERFORMANCE
,
70 MESA_DEBUG_SEVERITY_MEDIUM
, fmt
, args
);
76 brw_compiler_create(void *mem_ctx
, const struct brw_device_info
*devinfo
)
78 struct brw_compiler
*compiler
= rzalloc(mem_ctx
, struct brw_compiler
);
80 compiler
->devinfo
= devinfo
;
81 compiler
->shader_debug_log
= shader_debug_log_mesa
;
82 compiler
->shader_perf_log
= shader_perf_log_mesa
;
84 brw_fs_alloc_reg_sets(compiler
);
85 brw_vec4_alloc_reg_set(compiler
);
91 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
93 struct brw_shader
*shader
;
95 shader
= rzalloc(NULL
, struct brw_shader
);
97 shader
->base
.Type
= type
;
98 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
99 shader
->base
.Name
= name
;
100 _mesa_init_shader(ctx
, &shader
->base
);
103 return &shader
->base
;
107 * Performs a compile of the shader stages even when we don't know
108 * what non-orthogonal state will be set, in the hope that it reflects
109 * the eventual NOS used, and thus allows us to produce link failures.
112 brw_shader_precompile(struct gl_context
*ctx
,
113 struct gl_shader_program
*sh_prog
)
115 struct gl_shader
*vs
= sh_prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
116 struct gl_shader
*gs
= sh_prog
->_LinkedShaders
[MESA_SHADER_GEOMETRY
];
117 struct gl_shader
*fs
= sh_prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
118 struct gl_shader
*cs
= sh_prog
->_LinkedShaders
[MESA_SHADER_COMPUTE
];
120 if (fs
&& !brw_fs_precompile(ctx
, sh_prog
, fs
->Program
))
123 if (gs
&& !brw_gs_precompile(ctx
, sh_prog
, gs
->Program
))
126 if (vs
&& !brw_vs_precompile(ctx
, sh_prog
, vs
->Program
))
129 if (cs
&& !brw_cs_precompile(ctx
, sh_prog
, cs
->Program
))
136 is_scalar_shader_stage(struct brw_context
*brw
, int stage
)
139 case MESA_SHADER_FRAGMENT
:
141 case MESA_SHADER_VERTEX
:
142 return brw
->scalar_vs
;
149 brw_lower_packing_builtins(struct brw_context
*brw
,
150 gl_shader_stage shader_type
,
153 int ops
= LOWER_PACK_SNORM_2x16
154 | LOWER_UNPACK_SNORM_2x16
155 | LOWER_PACK_UNORM_2x16
156 | LOWER_UNPACK_UNORM_2x16
;
158 if (is_scalar_shader_stage(brw
, shader_type
)) {
159 ops
|= LOWER_UNPACK_UNORM_4x8
160 | LOWER_UNPACK_SNORM_4x8
161 | LOWER_PACK_UNORM_4x8
162 | LOWER_PACK_SNORM_4x8
;
166 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
167 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
168 * lowering is needed. For SOA code, the Half2x16 ops must be
171 if (is_scalar_shader_stage(brw
, shader_type
)) {
172 ops
|= LOWER_PACK_HALF_2x16_TO_SPLIT
173 | LOWER_UNPACK_HALF_2x16_TO_SPLIT
;
176 ops
|= LOWER_PACK_HALF_2x16
177 | LOWER_UNPACK_HALF_2x16
;
180 lower_packing_builtins(ir
, ops
);
184 process_glsl_ir(struct brw_context
*brw
,
185 struct gl_shader_program
*shader_prog
,
186 struct gl_shader
*shader
)
188 struct gl_context
*ctx
= &brw
->ctx
;
189 const struct gl_shader_compiler_options
*options
=
190 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
192 /* Temporary memory context for any new IR. */
193 void *mem_ctx
= ralloc_context(NULL
);
195 ralloc_adopt(mem_ctx
, shader
->ir
);
197 /* lower_packing_builtins() inserts arithmetic instructions, so it
198 * must precede lower_instructions().
200 brw_lower_packing_builtins(brw
, shader
->Stage
, shader
->ir
);
201 do_mat_op_to_vec(shader
->ir
);
202 const int bitfield_insert
= brw
->gen
>= 7 ? BITFIELD_INSERT_TO_BFM_BFI
: 0;
203 lower_instructions(shader
->ir
,
212 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
213 * if-statements need to be flattened.
216 lower_if_to_cond_assign(shader
->ir
, 16);
218 do_lower_texture_projection(shader
->ir
);
219 brw_lower_texture_gradients(brw
, shader
->ir
);
220 do_vec_index_to_cond_assign(shader
->ir
);
221 lower_vector_insert(shader
->ir
, true);
222 if (options
->NirOptions
== NULL
)
223 brw_do_cubemap_normalize(shader
->ir
);
224 lower_offset_arrays(shader
->ir
);
225 brw_do_lower_unnormalized_offset(shader
->ir
);
226 lower_noise(shader
->ir
);
227 lower_quadop_vector(shader
->ir
, false);
229 bool lowered_variable_indexing
=
230 lower_variable_index_to_cond_assign(shader
->ir
,
231 options
->EmitNoIndirectInput
,
232 options
->EmitNoIndirectOutput
,
233 options
->EmitNoIndirectTemp
,
234 options
->EmitNoIndirectUniform
);
236 if (unlikely(brw
->perf_debug
&& lowered_variable_indexing
)) {
237 perf_debug("Unsupported form of variable indexing in FS; falling "
238 "back to very inefficient code generation\n");
241 lower_ubo_reference(shader
, shader
->ir
);
247 if (is_scalar_shader_stage(brw
, shader
->Stage
)) {
248 brw_do_channel_expressions(shader
->ir
);
249 brw_do_vector_splitting(shader
->ir
);
252 progress
= do_lower_jumps(shader
->ir
, true, true,
253 true, /* main return */
254 false, /* continue */
258 progress
= do_common_optimization(shader
->ir
, true, true,
259 options
, ctx
->Const
.NativeIntegers
) || progress
;
262 if (options
->NirOptions
!= NULL
)
263 lower_output_reads(shader
->ir
);
265 validate_ir_tree(shader
->ir
);
267 /* Now that we've finished altering the linked IR, reparent any live IR back
268 * to the permanent memory context, and free the temporary one (discarding any
269 * junk we optimized away).
271 reparent_ir(shader
->ir
, shader
->ir
);
272 ralloc_free(mem_ctx
);
274 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
275 fprintf(stderr
, "\n");
276 fprintf(stderr
, "GLSL IR for linked %s program %d:\n",
277 _mesa_shader_stage_to_string(shader
->Stage
),
279 _mesa_print_ir(stderr
, shader
->ir
, NULL
);
280 fprintf(stderr
, "\n");
285 brw_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
287 struct brw_context
*brw
= brw_context(ctx
);
290 for (stage
= 0; stage
< ARRAY_SIZE(shProg
->_LinkedShaders
); stage
++) {
291 struct gl_shader
*shader
= shProg
->_LinkedShaders
[stage
];
292 const struct gl_shader_compiler_options
*options
=
293 &ctx
->Const
.ShaderCompilerOptions
[stage
];
298 struct gl_program
*prog
=
299 ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
303 prog
->Parameters
= _mesa_new_parameter_list();
305 _mesa_copy_linked_program_data((gl_shader_stage
) stage
, shProg
, prog
);
307 process_glsl_ir(brw
, shProg
, shader
);
309 /* Make a pass over the IR to add state references for any built-in
310 * uniforms that are used. This has to be done now (during linking).
311 * Code generation doesn't happen until the first time this shader is
312 * used for rendering. Waiting until then to generate the parameters is
313 * too late. At that point, the values for the built-in uniforms won't
314 * get sent to the shader.
316 foreach_in_list(ir_instruction
, node
, shader
->ir
) {
317 ir_variable
*var
= node
->as_variable();
319 if ((var
== NULL
) || (var
->data
.mode
!= ir_var_uniform
)
320 || (strncmp(var
->name
, "gl_", 3) != 0))
323 const ir_state_slot
*const slots
= var
->get_state_slots();
324 assert(slots
!= NULL
);
326 for (unsigned int i
= 0; i
< var
->get_num_state_slots(); i
++) {
327 _mesa_add_state_reference(prog
->Parameters
,
328 (gl_state_index
*) slots
[i
].tokens
);
332 do_set_program_inouts(shader
->ir
, prog
, shader
->Stage
);
334 prog
->SamplersUsed
= shader
->active_samplers
;
335 prog
->ShadowSamplers
= shader
->shadow_samplers
;
336 _mesa_update_shader_textures_used(shProg
, prog
);
338 _mesa_reference_program(ctx
, &shader
->Program
, prog
);
340 brw_add_texrect_params(prog
);
342 if (options
->NirOptions
)
343 prog
->nir
= brw_create_nir(brw
, shProg
, prog
, (gl_shader_stage
) stage
);
345 _mesa_reference_program(ctx
, &prog
, NULL
);
348 if ((ctx
->_Shader
->Flags
& GLSL_DUMP
) && shProg
->Name
!= 0) {
349 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
350 const struct gl_shader
*sh
= shProg
->Shaders
[i
];
354 fprintf(stderr
, "GLSL %s shader %d source for linked program %d:\n",
355 _mesa_shader_stage_to_string(sh
->Stage
),
357 fprintf(stderr
, "%s", sh
->Source
);
358 fprintf(stderr
, "\n");
362 if (brw
->precompile
&& !brw_shader_precompile(ctx
, shProg
))
370 brw_type_for_base_type(const struct glsl_type
*type
)
372 switch (type
->base_type
) {
373 case GLSL_TYPE_FLOAT
:
374 return BRW_REGISTER_TYPE_F
;
377 return BRW_REGISTER_TYPE_D
;
379 return BRW_REGISTER_TYPE_UD
;
380 case GLSL_TYPE_ARRAY
:
381 return brw_type_for_base_type(type
->fields
.array
);
382 case GLSL_TYPE_STRUCT
:
383 case GLSL_TYPE_SAMPLER
:
384 case GLSL_TYPE_ATOMIC_UINT
:
385 /* These should be overridden with the type of the member when
386 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
387 * way to trip up if we don't.
389 return BRW_REGISTER_TYPE_UD
;
390 case GLSL_TYPE_IMAGE
:
391 return BRW_REGISTER_TYPE_UD
;
393 case GLSL_TYPE_ERROR
:
394 case GLSL_TYPE_INTERFACE
:
395 case GLSL_TYPE_DOUBLE
:
396 unreachable("not reached");
399 return BRW_REGISTER_TYPE_F
;
402 enum brw_conditional_mod
403 brw_conditional_for_comparison(unsigned int op
)
407 return BRW_CONDITIONAL_L
;
408 case ir_binop_greater
:
409 return BRW_CONDITIONAL_G
;
410 case ir_binop_lequal
:
411 return BRW_CONDITIONAL_LE
;
412 case ir_binop_gequal
:
413 return BRW_CONDITIONAL_GE
;
415 case ir_binop_all_equal
: /* same as equal for scalars */
416 return BRW_CONDITIONAL_Z
;
417 case ir_binop_nequal
:
418 case ir_binop_any_nequal
: /* same as nequal for scalars */
419 return BRW_CONDITIONAL_NZ
;
421 unreachable("not reached: bad operation for comparison");
426 brw_math_function(enum opcode op
)
429 case SHADER_OPCODE_RCP
:
430 return BRW_MATH_FUNCTION_INV
;
431 case SHADER_OPCODE_RSQ
:
432 return BRW_MATH_FUNCTION_RSQ
;
433 case SHADER_OPCODE_SQRT
:
434 return BRW_MATH_FUNCTION_SQRT
;
435 case SHADER_OPCODE_EXP2
:
436 return BRW_MATH_FUNCTION_EXP
;
437 case SHADER_OPCODE_LOG2
:
438 return BRW_MATH_FUNCTION_LOG
;
439 case SHADER_OPCODE_POW
:
440 return BRW_MATH_FUNCTION_POW
;
441 case SHADER_OPCODE_SIN
:
442 return BRW_MATH_FUNCTION_SIN
;
443 case SHADER_OPCODE_COS
:
444 return BRW_MATH_FUNCTION_COS
;
445 case SHADER_OPCODE_INT_QUOTIENT
:
446 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
447 case SHADER_OPCODE_INT_REMAINDER
:
448 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
450 unreachable("not reached: unknown math function");
455 brw_texture_offset(int *offsets
, unsigned num_components
)
457 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
459 /* Combine all three offsets into a single unsigned dword:
461 * bits 11:8 - U Offset (X component)
462 * bits 7:4 - V Offset (Y component)
463 * bits 3:0 - R Offset (Z component)
465 unsigned offset_bits
= 0;
466 for (unsigned i
= 0; i
< num_components
; i
++) {
467 const unsigned shift
= 4 * (2 - i
);
468 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
474 brw_instruction_name(enum opcode op
)
477 case BRW_OPCODE_MOV
... BRW_OPCODE_NOP
:
478 assert(opcode_descs
[op
].name
);
479 return opcode_descs
[op
].name
;
480 case FS_OPCODE_FB_WRITE
:
482 case FS_OPCODE_BLORP_FB_WRITE
:
483 return "blorp_fb_write";
484 case FS_OPCODE_REP_FB_WRITE
:
485 return "rep_fb_write";
487 case SHADER_OPCODE_RCP
:
489 case SHADER_OPCODE_RSQ
:
491 case SHADER_OPCODE_SQRT
:
493 case SHADER_OPCODE_EXP2
:
495 case SHADER_OPCODE_LOG2
:
497 case SHADER_OPCODE_POW
:
499 case SHADER_OPCODE_INT_QUOTIENT
:
501 case SHADER_OPCODE_INT_REMAINDER
:
503 case SHADER_OPCODE_SIN
:
505 case SHADER_OPCODE_COS
:
508 case SHADER_OPCODE_TEX
:
510 case SHADER_OPCODE_TXD
:
512 case SHADER_OPCODE_TXF
:
514 case SHADER_OPCODE_TXL
:
516 case SHADER_OPCODE_TXS
:
520 case SHADER_OPCODE_TXF_CMS
:
522 case SHADER_OPCODE_TXF_UMS
:
524 case SHADER_OPCODE_TXF_MCS
:
526 case SHADER_OPCODE_LOD
:
528 case SHADER_OPCODE_TG4
:
530 case SHADER_OPCODE_TG4_OFFSET
:
532 case SHADER_OPCODE_SHADER_TIME_ADD
:
533 return "shader_time_add";
535 case SHADER_OPCODE_UNTYPED_ATOMIC
:
536 return "untyped_atomic";
537 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
538 return "untyped_surface_read";
539 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
540 return "untyped_surface_write";
541 case SHADER_OPCODE_TYPED_ATOMIC
:
542 return "typed_atomic";
543 case SHADER_OPCODE_TYPED_SURFACE_READ
:
544 return "typed_surface_read";
545 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
546 return "typed_surface_write";
547 case SHADER_OPCODE_MEMORY_FENCE
:
548 return "memory_fence";
550 case SHADER_OPCODE_LOAD_PAYLOAD
:
551 return "load_payload";
553 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
554 return "gen4_scratch_read";
555 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
556 return "gen4_scratch_write";
557 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
558 return "gen7_scratch_read";
559 case SHADER_OPCODE_URB_WRITE_SIMD8
:
560 return "gen8_urb_write_simd8";
562 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
563 return "find_live_channel";
564 case SHADER_OPCODE_BROADCAST
:
567 case VEC4_OPCODE_MOV_BYTES
:
569 case VEC4_OPCODE_PACK_BYTES
:
571 case VEC4_OPCODE_UNPACK_UNIFORM
:
572 return "unpack_uniform";
574 case FS_OPCODE_DDX_COARSE
:
576 case FS_OPCODE_DDX_FINE
:
578 case FS_OPCODE_DDY_COARSE
:
580 case FS_OPCODE_DDY_FINE
:
583 case FS_OPCODE_CINTERP
:
585 case FS_OPCODE_LINTERP
:
588 case FS_OPCODE_PIXEL_X
:
590 case FS_OPCODE_PIXEL_Y
:
593 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
594 return "uniform_pull_const";
595 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
596 return "uniform_pull_const_gen7";
597 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
598 return "varying_pull_const";
599 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
600 return "varying_pull_const_gen7";
602 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
603 return "mov_dispatch_to_flags";
604 case FS_OPCODE_DISCARD_JUMP
:
605 return "discard_jump";
607 case FS_OPCODE_SET_OMASK
:
609 case FS_OPCODE_SET_SAMPLE_ID
:
610 return "set_sample_id";
611 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
612 return "set_simd4x2_offset";
614 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
615 return "pack_half_2x16_split";
616 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
617 return "unpack_half_2x16_split_x";
618 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
619 return "unpack_half_2x16_split_y";
621 case FS_OPCODE_PLACEHOLDER_HALT
:
622 return "placeholder_halt";
624 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
625 return "interp_centroid";
626 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
627 return "interp_sample";
628 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
629 return "interp_shared_offset";
630 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
631 return "interp_per_slot_offset";
633 case VS_OPCODE_URB_WRITE
:
634 return "vs_urb_write";
635 case VS_OPCODE_PULL_CONSTANT_LOAD
:
636 return "pull_constant_load";
637 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
638 return "pull_constant_load_gen7";
640 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
641 return "set_simd4x2_header_gen9";
643 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
644 return "unpack_flags_simd4x2";
646 case GS_OPCODE_URB_WRITE
:
647 return "gs_urb_write";
648 case GS_OPCODE_URB_WRITE_ALLOCATE
:
649 return "gs_urb_write_allocate";
650 case GS_OPCODE_THREAD_END
:
651 return "gs_thread_end";
652 case GS_OPCODE_SET_WRITE_OFFSET
:
653 return "set_write_offset";
654 case GS_OPCODE_SET_VERTEX_COUNT
:
655 return "set_vertex_count";
656 case GS_OPCODE_SET_DWORD_2
:
657 return "set_dword_2";
658 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
659 return "prepare_channel_masks";
660 case GS_OPCODE_SET_CHANNEL_MASKS
:
661 return "set_channel_masks";
662 case GS_OPCODE_GET_INSTANCE_ID
:
663 return "get_instance_id";
664 case GS_OPCODE_FF_SYNC
:
666 case GS_OPCODE_SET_PRIMITIVE_ID
:
667 return "set_primitive_id";
668 case GS_OPCODE_SVB_WRITE
:
669 return "gs_svb_write";
670 case GS_OPCODE_SVB_SET_DST_INDEX
:
671 return "gs_svb_set_dst_index";
672 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
673 return "gs_ff_sync_set_primitives";
674 case CS_OPCODE_CS_TERMINATE
:
675 return "cs_terminate";
676 case SHADER_OPCODE_BARRIER
:
680 unreachable("not reached");
684 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
690 } imm
= { reg
->dw1
.ud
}, sat_imm
= { 0 };
693 case BRW_REGISTER_TYPE_UD
:
694 case BRW_REGISTER_TYPE_D
:
695 case BRW_REGISTER_TYPE_UQ
:
696 case BRW_REGISTER_TYPE_Q
:
699 case BRW_REGISTER_TYPE_UW
:
700 sat_imm
.ud
= CLAMP(imm
.ud
, 0, USHRT_MAX
);
702 case BRW_REGISTER_TYPE_W
:
703 sat_imm
.d
= CLAMP(imm
.d
, SHRT_MIN
, SHRT_MAX
);
705 case BRW_REGISTER_TYPE_F
:
706 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
708 case BRW_REGISTER_TYPE_UB
:
709 case BRW_REGISTER_TYPE_B
:
710 unreachable("no UB/B immediates");
711 case BRW_REGISTER_TYPE_V
:
712 case BRW_REGISTER_TYPE_UV
:
713 case BRW_REGISTER_TYPE_VF
:
714 unreachable("unimplemented: saturate vector immediate");
715 case BRW_REGISTER_TYPE_DF
:
716 case BRW_REGISTER_TYPE_HF
:
717 unreachable("unimplemented: saturate DF/HF immediate");
720 if (imm
.ud
!= sat_imm
.ud
) {
721 reg
->dw1
.ud
= sat_imm
.ud
;
728 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
731 case BRW_REGISTER_TYPE_D
:
732 case BRW_REGISTER_TYPE_UD
:
733 reg
->dw1
.d
= -reg
->dw1
.d
;
735 case BRW_REGISTER_TYPE_W
:
736 case BRW_REGISTER_TYPE_UW
:
737 reg
->dw1
.d
= -(int16_t)reg
->dw1
.ud
;
739 case BRW_REGISTER_TYPE_F
:
740 reg
->dw1
.f
= -reg
->dw1
.f
;
742 case BRW_REGISTER_TYPE_VF
:
743 reg
->dw1
.ud
^= 0x80808080;
745 case BRW_REGISTER_TYPE_UB
:
746 case BRW_REGISTER_TYPE_B
:
747 unreachable("no UB/B immediates");
748 case BRW_REGISTER_TYPE_UV
:
749 case BRW_REGISTER_TYPE_V
:
750 assert(!"unimplemented: negate UV/V immediate");
751 case BRW_REGISTER_TYPE_UQ
:
752 case BRW_REGISTER_TYPE_Q
:
753 assert(!"unimplemented: negate UQ/Q immediate");
754 case BRW_REGISTER_TYPE_DF
:
755 case BRW_REGISTER_TYPE_HF
:
756 assert(!"unimplemented: negate DF/HF immediate");
763 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
766 case BRW_REGISTER_TYPE_D
:
767 reg
->dw1
.d
= abs(reg
->dw1
.d
);
769 case BRW_REGISTER_TYPE_W
:
770 reg
->dw1
.d
= abs((int16_t)reg
->dw1
.ud
);
772 case BRW_REGISTER_TYPE_F
:
773 reg
->dw1
.f
= fabsf(reg
->dw1
.f
);
775 case BRW_REGISTER_TYPE_VF
:
776 reg
->dw1
.ud
&= ~0x80808080;
778 case BRW_REGISTER_TYPE_UB
:
779 case BRW_REGISTER_TYPE_B
:
780 unreachable("no UB/B immediates");
781 case BRW_REGISTER_TYPE_UQ
:
782 case BRW_REGISTER_TYPE_UD
:
783 case BRW_REGISTER_TYPE_UW
:
784 case BRW_REGISTER_TYPE_UV
:
785 /* Presumably the absolute value modifier on an unsigned source is a
786 * nop, but it would be nice to confirm.
788 assert(!"unimplemented: abs unsigned immediate");
789 case BRW_REGISTER_TYPE_V
:
790 assert(!"unimplemented: abs V immediate");
791 case BRW_REGISTER_TYPE_Q
:
792 assert(!"unimplemented: abs Q immediate");
793 case BRW_REGISTER_TYPE_DF
:
794 case BRW_REGISTER_TYPE_HF
:
795 assert(!"unimplemented: abs DF/HF immediate");
801 backend_shader::backend_shader(struct brw_context
*brw
,
803 struct gl_shader_program
*shader_prog
,
804 struct gl_program
*prog
,
805 struct brw_stage_prog_data
*stage_prog_data
,
806 gl_shader_stage stage
)
808 devinfo(brw
->intelScreen
->devinfo
),
811 (struct brw_shader
*)shader_prog
->_LinkedShaders
[stage
] : NULL
),
812 shader_prog(shader_prog
),
814 stage_prog_data(stage_prog_data
),
819 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
820 stage_name
= _mesa_shader_stage_to_string(stage
);
821 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
825 backend_reg::is_zero() const
830 return fixed_hw_reg
.dw1
.d
== 0;
834 backend_reg::is_one() const
839 return type
== BRW_REGISTER_TYPE_F
840 ? fixed_hw_reg
.dw1
.f
== 1.0
841 : fixed_hw_reg
.dw1
.d
== 1;
845 backend_reg::is_negative_one() const
851 case BRW_REGISTER_TYPE_F
:
852 return fixed_hw_reg
.dw1
.f
== -1.0;
853 case BRW_REGISTER_TYPE_D
:
854 return fixed_hw_reg
.dw1
.d
== -1;
861 backend_reg::is_null() const
863 return file
== HW_REG
&&
864 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
865 fixed_hw_reg
.nr
== BRW_ARF_NULL
;
870 backend_reg::is_accumulator() const
872 return file
== HW_REG
&&
873 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
874 fixed_hw_reg
.nr
== BRW_ARF_ACCUMULATOR
;
878 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
880 return (file
== r
.file
&&
882 reg_offset
>= r
.reg_offset
&&
883 reg_offset
< r
.reg_offset
+ n
);
887 backend_instruction::is_commutative() const
897 /* MIN and MAX are commutative. */
898 if (conditional_mod
== BRW_CONDITIONAL_GE
||
899 conditional_mod
== BRW_CONDITIONAL_L
) {
909 backend_instruction::is_3src() const
911 return opcode
< ARRAY_SIZE(opcode_descs
) && opcode_descs
[opcode
].nsrc
== 3;
915 backend_instruction::is_tex() const
917 return (opcode
== SHADER_OPCODE_TEX
||
918 opcode
== FS_OPCODE_TXB
||
919 opcode
== SHADER_OPCODE_TXD
||
920 opcode
== SHADER_OPCODE_TXF
||
921 opcode
== SHADER_OPCODE_TXF_CMS
||
922 opcode
== SHADER_OPCODE_TXF_UMS
||
923 opcode
== SHADER_OPCODE_TXF_MCS
||
924 opcode
== SHADER_OPCODE_TXL
||
925 opcode
== SHADER_OPCODE_TXS
||
926 opcode
== SHADER_OPCODE_LOD
||
927 opcode
== SHADER_OPCODE_TG4
||
928 opcode
== SHADER_OPCODE_TG4_OFFSET
);
932 backend_instruction::is_math() const
934 return (opcode
== SHADER_OPCODE_RCP
||
935 opcode
== SHADER_OPCODE_RSQ
||
936 opcode
== SHADER_OPCODE_SQRT
||
937 opcode
== SHADER_OPCODE_EXP2
||
938 opcode
== SHADER_OPCODE_LOG2
||
939 opcode
== SHADER_OPCODE_SIN
||
940 opcode
== SHADER_OPCODE_COS
||
941 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
942 opcode
== SHADER_OPCODE_INT_REMAINDER
||
943 opcode
== SHADER_OPCODE_POW
);
947 backend_instruction::is_control_flow() const
951 case BRW_OPCODE_WHILE
:
953 case BRW_OPCODE_ELSE
:
954 case BRW_OPCODE_ENDIF
:
955 case BRW_OPCODE_BREAK
:
956 case BRW_OPCODE_CONTINUE
:
964 backend_instruction::can_do_source_mods() const
967 case BRW_OPCODE_ADDC
:
969 case BRW_OPCODE_BFI1
:
970 case BRW_OPCODE_BFI2
:
971 case BRW_OPCODE_BFREV
:
972 case BRW_OPCODE_CBIT
:
975 case BRW_OPCODE_SUBB
:
983 backend_instruction::can_do_saturate() const
993 case BRW_OPCODE_F16TO32
:
994 case BRW_OPCODE_F32TO16
:
995 case BRW_OPCODE_LINE
:
999 case BRW_OPCODE_MATH
:
1000 case BRW_OPCODE_MOV
:
1001 case BRW_OPCODE_MUL
:
1002 case BRW_OPCODE_PLN
:
1003 case BRW_OPCODE_RNDD
:
1004 case BRW_OPCODE_RNDE
:
1005 case BRW_OPCODE_RNDU
:
1006 case BRW_OPCODE_RNDZ
:
1007 case BRW_OPCODE_SEL
:
1008 case BRW_OPCODE_SHL
:
1009 case BRW_OPCODE_SHR
:
1010 case FS_OPCODE_LINTERP
:
1011 case SHADER_OPCODE_COS
:
1012 case SHADER_OPCODE_EXP2
:
1013 case SHADER_OPCODE_LOG2
:
1014 case SHADER_OPCODE_POW
:
1015 case SHADER_OPCODE_RCP
:
1016 case SHADER_OPCODE_RSQ
:
1017 case SHADER_OPCODE_SIN
:
1018 case SHADER_OPCODE_SQRT
:
1026 backend_instruction::can_do_cmod() const
1029 case BRW_OPCODE_ADD
:
1030 case BRW_OPCODE_ADDC
:
1031 case BRW_OPCODE_AND
:
1032 case BRW_OPCODE_ASR
:
1033 case BRW_OPCODE_AVG
:
1034 case BRW_OPCODE_CMP
:
1035 case BRW_OPCODE_CMPN
:
1036 case BRW_OPCODE_DP2
:
1037 case BRW_OPCODE_DP3
:
1038 case BRW_OPCODE_DP4
:
1039 case BRW_OPCODE_DPH
:
1040 case BRW_OPCODE_F16TO32
:
1041 case BRW_OPCODE_F32TO16
:
1042 case BRW_OPCODE_FRC
:
1043 case BRW_OPCODE_LINE
:
1044 case BRW_OPCODE_LRP
:
1045 case BRW_OPCODE_LZD
:
1046 case BRW_OPCODE_MAC
:
1047 case BRW_OPCODE_MACH
:
1048 case BRW_OPCODE_MAD
:
1049 case BRW_OPCODE_MOV
:
1050 case BRW_OPCODE_MUL
:
1051 case BRW_OPCODE_NOT
:
1053 case BRW_OPCODE_PLN
:
1054 case BRW_OPCODE_RNDD
:
1055 case BRW_OPCODE_RNDE
:
1056 case BRW_OPCODE_RNDU
:
1057 case BRW_OPCODE_RNDZ
:
1058 case BRW_OPCODE_SAD2
:
1059 case BRW_OPCODE_SADA2
:
1060 case BRW_OPCODE_SHL
:
1061 case BRW_OPCODE_SHR
:
1062 case BRW_OPCODE_SUBB
:
1063 case BRW_OPCODE_XOR
:
1064 case FS_OPCODE_CINTERP
:
1065 case FS_OPCODE_LINTERP
:
1073 backend_instruction::reads_accumulator_implicitly() const
1076 case BRW_OPCODE_MAC
:
1077 case BRW_OPCODE_MACH
:
1078 case BRW_OPCODE_SADA2
:
1086 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info
*devinfo
) const
1088 return writes_accumulator
||
1089 (devinfo
->gen
< 6 &&
1090 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
1091 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
1092 opcode
!= FS_OPCODE_CINTERP
)));
1096 backend_instruction::has_side_effects() const
1099 case SHADER_OPCODE_UNTYPED_ATOMIC
:
1100 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
1101 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
1102 case SHADER_OPCODE_TYPED_ATOMIC
:
1103 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
1104 case SHADER_OPCODE_MEMORY_FENCE
:
1105 case SHADER_OPCODE_URB_WRITE_SIMD8
:
1106 case FS_OPCODE_FB_WRITE
:
1107 case SHADER_OPCODE_BARRIER
:
1116 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1119 foreach_inst_in_block (backend_instruction
, i
, block
) {
1129 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1131 for (bblock_t
*block_iter
= start_block
->next();
1132 !block_iter
->link
.is_tail_sentinel();
1133 block_iter
= block_iter
->next()) {
1134 block_iter
->start_ip
+= ip_adjustment
;
1135 block_iter
->end_ip
+= ip_adjustment
;
1140 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1142 if (!this->is_head_sentinel())
1143 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1147 adjust_later_block_ips(block
, 1);
1149 exec_node::insert_after(inst
);
1153 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1155 if (!this->is_tail_sentinel())
1156 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1160 adjust_later_block_ips(block
, 1);
1162 exec_node::insert_before(inst
);
1166 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1168 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1170 unsigned num_inst
= list
->length();
1172 block
->end_ip
+= num_inst
;
1174 adjust_later_block_ips(block
, num_inst
);
1176 exec_node::insert_before(list
);
1180 backend_instruction::remove(bblock_t
*block
)
1182 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1184 adjust_later_block_ips(block
, -1);
1186 if (block
->start_ip
== block
->end_ip
) {
1187 block
->cfg
->remove_block(block
);
1192 exec_node::remove();
1196 backend_shader::dump_instructions()
1198 dump_instructions(NULL
);
1202 backend_shader::dump_instructions(const char *name
)
1204 FILE *file
= stderr
;
1205 if (name
&& geteuid() != 0) {
1206 file
= fopen(name
, "w");
1213 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1214 fprintf(file
, "%4d: ", ip
++);
1215 dump_instruction(inst
, file
);
1219 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1220 fprintf(file
, "%4d: ", ip
++);
1221 dump_instruction(inst
, file
);
1225 if (file
!= stderr
) {
1231 backend_shader::calculate_cfg()
1235 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1239 backend_shader::invalidate_cfg()
1241 ralloc_free(this->cfg
);
1246 * Sets up the starting offsets for the groups of binding table entries
1247 * commong to all pipeline stages.
1249 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1250 * unused but also make sure that addition of small offsets to them will
1251 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1254 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset
)
1256 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1258 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1259 next_binding_table_offset
+= num_textures
;
1262 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1263 next_binding_table_offset
+= shader
->base
.NumUniformBlocks
;
1265 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1268 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1269 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1270 next_binding_table_offset
++;
1272 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1275 if (prog
->UsesGather
) {
1276 if (devinfo
->gen
>= 8) {
1277 stage_prog_data
->binding_table
.gather_texture_start
=
1278 stage_prog_data
->binding_table
.texture_start
;
1280 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1281 next_binding_table_offset
+= num_textures
;
1284 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1287 if (shader_prog
&& shader_prog
->NumAtomicBuffers
) {
1288 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1289 next_binding_table_offset
+= shader_prog
->NumAtomicBuffers
;
1291 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1294 if (shader
&& shader
->base
.NumImages
) {
1295 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1296 next_binding_table_offset
+= shader
->base
.NumImages
;
1298 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1301 /* This may or may not be used depending on how the compile goes. */
1302 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1303 next_binding_table_offset
++;
1305 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1307 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */