4bd24a70b55d996a7d0c6866bbe223c6dd22ea2d
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "glsl/glsl_parser_extras.h"
31 #include "main/shaderobj.h"
32 #include "main/uniforms.h"
33 #include "util/debug.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 compiler->scalar_stage[MESA_SHADER_VERTEX] =
88 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
89 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
90 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
91 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
92 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
93 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
94 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
95 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
96
97 nir_shader_compiler_options *nir_options =
98 rzalloc(compiler, nir_shader_compiler_options);
99 nir_options->native_integers = true;
100 nir_options->lower_fdiv = true;
101 /* In order to help allow for better CSE at the NIR level we tell NIR
102 * to split all ffma instructions during opt_algebraic and we then
103 * re-combine them as a later step.
104 */
105 nir_options->lower_ffma = true;
106 nir_options->lower_sub = true;
107 /* In the vec4 backend, our dpN instruction replicates its result to all
108 * the components of a vec4. We would like NIR to give us replicated fdot
109 * instructions because it can optimize better for us.
110 *
111 * For the FS backend, it should be lowered away by the scalarizing pass so
112 * we should never see fdot anyway.
113 */
114 nir_options->fdot_replicates = true;
115
116 /* We want the GLSL compiler to emit code that uses condition codes */
117 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
118 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
119 compiler->glsl_compiler_options[i].MaxIfDepth =
120 devinfo->gen < 6 ? 16 : UINT_MAX;
121
122 compiler->glsl_compiler_options[i].EmitCondCodes = true;
123 compiler->glsl_compiler_options[i].EmitNoNoise = true;
124 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
125 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
126 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
127 compiler->glsl_compiler_options[i].LowerClipDistance = true;
128
129 bool is_scalar = compiler->scalar_stage[i];
130
131 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
132 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
133 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
134
135 /* !ARB_gpu_shader5 */
136 if (devinfo->gen < 7)
137 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
138
139 compiler->glsl_compiler_options[i].NirOptions = nir_options;
140
141 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
142 }
143
144 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
145 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
146
147 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
148 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
149
150 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
151 .LowerShaderSharedVariables = true;
152
153 return compiler;
154 }
155
156 extern "C" struct gl_shader *
157 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
158 {
159 struct brw_shader *shader;
160
161 shader = rzalloc(NULL, struct brw_shader);
162 if (shader) {
163 shader->base.Type = type;
164 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
165 shader->base.Name = name;
166 _mesa_init_shader(ctx, &shader->base);
167 }
168
169 return &shader->base;
170 }
171
172 extern "C" void
173 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
174 unsigned surf_index)
175 {
176 assert(surf_index < BRW_MAX_SURFACES);
177
178 prog_data->binding_table.size_bytes =
179 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
180 }
181
182 enum brw_reg_type
183 brw_type_for_base_type(const struct glsl_type *type)
184 {
185 switch (type->base_type) {
186 case GLSL_TYPE_FLOAT:
187 return BRW_REGISTER_TYPE_F;
188 case GLSL_TYPE_INT:
189 case GLSL_TYPE_BOOL:
190 case GLSL_TYPE_SUBROUTINE:
191 return BRW_REGISTER_TYPE_D;
192 case GLSL_TYPE_UINT:
193 return BRW_REGISTER_TYPE_UD;
194 case GLSL_TYPE_ARRAY:
195 return brw_type_for_base_type(type->fields.array);
196 case GLSL_TYPE_STRUCT:
197 case GLSL_TYPE_SAMPLER:
198 case GLSL_TYPE_ATOMIC_UINT:
199 /* These should be overridden with the type of the member when
200 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
201 * way to trip up if we don't.
202 */
203 return BRW_REGISTER_TYPE_UD;
204 case GLSL_TYPE_IMAGE:
205 return BRW_REGISTER_TYPE_UD;
206 case GLSL_TYPE_VOID:
207 case GLSL_TYPE_ERROR:
208 case GLSL_TYPE_INTERFACE:
209 case GLSL_TYPE_DOUBLE:
210 unreachable("not reached");
211 }
212
213 return BRW_REGISTER_TYPE_F;
214 }
215
216 enum brw_conditional_mod
217 brw_conditional_for_comparison(unsigned int op)
218 {
219 switch (op) {
220 case ir_binop_less:
221 return BRW_CONDITIONAL_L;
222 case ir_binop_greater:
223 return BRW_CONDITIONAL_G;
224 case ir_binop_lequal:
225 return BRW_CONDITIONAL_LE;
226 case ir_binop_gequal:
227 return BRW_CONDITIONAL_GE;
228 case ir_binop_equal:
229 case ir_binop_all_equal: /* same as equal for scalars */
230 return BRW_CONDITIONAL_Z;
231 case ir_binop_nequal:
232 case ir_binop_any_nequal: /* same as nequal for scalars */
233 return BRW_CONDITIONAL_NZ;
234 default:
235 unreachable("not reached: bad operation for comparison");
236 }
237 }
238
239 uint32_t
240 brw_math_function(enum opcode op)
241 {
242 switch (op) {
243 case SHADER_OPCODE_RCP:
244 return BRW_MATH_FUNCTION_INV;
245 case SHADER_OPCODE_RSQ:
246 return BRW_MATH_FUNCTION_RSQ;
247 case SHADER_OPCODE_SQRT:
248 return BRW_MATH_FUNCTION_SQRT;
249 case SHADER_OPCODE_EXP2:
250 return BRW_MATH_FUNCTION_EXP;
251 case SHADER_OPCODE_LOG2:
252 return BRW_MATH_FUNCTION_LOG;
253 case SHADER_OPCODE_POW:
254 return BRW_MATH_FUNCTION_POW;
255 case SHADER_OPCODE_SIN:
256 return BRW_MATH_FUNCTION_SIN;
257 case SHADER_OPCODE_COS:
258 return BRW_MATH_FUNCTION_COS;
259 case SHADER_OPCODE_INT_QUOTIENT:
260 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
261 case SHADER_OPCODE_INT_REMAINDER:
262 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
263 default:
264 unreachable("not reached: unknown math function");
265 }
266 }
267
268 uint32_t
269 brw_texture_offset(int *offsets, unsigned num_components)
270 {
271 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
272
273 /* Combine all three offsets into a single unsigned dword:
274 *
275 * bits 11:8 - U Offset (X component)
276 * bits 7:4 - V Offset (Y component)
277 * bits 3:0 - R Offset (Z component)
278 */
279 unsigned offset_bits = 0;
280 for (unsigned i = 0; i < num_components; i++) {
281 const unsigned shift = 4 * (2 - i);
282 offset_bits |= (offsets[i] << shift) & (0xF << shift);
283 }
284 return offset_bits;
285 }
286
287 const char *
288 brw_instruction_name(enum opcode op)
289 {
290 switch (op) {
291 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
292 assert(opcode_descs[op].name);
293 return opcode_descs[op].name;
294 case FS_OPCODE_FB_WRITE:
295 return "fb_write";
296 case FS_OPCODE_FB_WRITE_LOGICAL:
297 return "fb_write_logical";
298 case FS_OPCODE_PACK_STENCIL_REF:
299 return "pack_stencil_ref";
300 case FS_OPCODE_BLORP_FB_WRITE:
301 return "blorp_fb_write";
302 case FS_OPCODE_REP_FB_WRITE:
303 return "rep_fb_write";
304
305 case SHADER_OPCODE_RCP:
306 return "rcp";
307 case SHADER_OPCODE_RSQ:
308 return "rsq";
309 case SHADER_OPCODE_SQRT:
310 return "sqrt";
311 case SHADER_OPCODE_EXP2:
312 return "exp2";
313 case SHADER_OPCODE_LOG2:
314 return "log2";
315 case SHADER_OPCODE_POW:
316 return "pow";
317 case SHADER_OPCODE_INT_QUOTIENT:
318 return "int_quot";
319 case SHADER_OPCODE_INT_REMAINDER:
320 return "int_rem";
321 case SHADER_OPCODE_SIN:
322 return "sin";
323 case SHADER_OPCODE_COS:
324 return "cos";
325
326 case SHADER_OPCODE_TEX:
327 return "tex";
328 case SHADER_OPCODE_TEX_LOGICAL:
329 return "tex_logical";
330 case SHADER_OPCODE_TXD:
331 return "txd";
332 case SHADER_OPCODE_TXD_LOGICAL:
333 return "txd_logical";
334 case SHADER_OPCODE_TXF:
335 return "txf";
336 case SHADER_OPCODE_TXF_LOGICAL:
337 return "txf_logical";
338 case SHADER_OPCODE_TXL:
339 return "txl";
340 case SHADER_OPCODE_TXL_LOGICAL:
341 return "txl_logical";
342 case SHADER_OPCODE_TXS:
343 return "txs";
344 case SHADER_OPCODE_TXS_LOGICAL:
345 return "txs_logical";
346 case FS_OPCODE_TXB:
347 return "txb";
348 case FS_OPCODE_TXB_LOGICAL:
349 return "txb_logical";
350 case SHADER_OPCODE_TXF_CMS:
351 return "txf_cms";
352 case SHADER_OPCODE_TXF_CMS_LOGICAL:
353 return "txf_cms_logical";
354 case SHADER_OPCODE_TXF_CMS_W:
355 return "txf_cms_w";
356 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
357 return "txf_cms_w_logical";
358 case SHADER_OPCODE_TXF_UMS:
359 return "txf_ums";
360 case SHADER_OPCODE_TXF_UMS_LOGICAL:
361 return "txf_ums_logical";
362 case SHADER_OPCODE_TXF_MCS:
363 return "txf_mcs";
364 case SHADER_OPCODE_TXF_MCS_LOGICAL:
365 return "txf_mcs_logical";
366 case SHADER_OPCODE_LOD:
367 return "lod";
368 case SHADER_OPCODE_LOD_LOGICAL:
369 return "lod_logical";
370 case SHADER_OPCODE_TG4:
371 return "tg4";
372 case SHADER_OPCODE_TG4_LOGICAL:
373 return "tg4_logical";
374 case SHADER_OPCODE_TG4_OFFSET:
375 return "tg4_offset";
376 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
377 return "tg4_offset_logical";
378 case SHADER_OPCODE_SAMPLEINFO:
379 return "sampleinfo";
380
381 case SHADER_OPCODE_SHADER_TIME_ADD:
382 return "shader_time_add";
383
384 case SHADER_OPCODE_UNTYPED_ATOMIC:
385 return "untyped_atomic";
386 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
387 return "untyped_atomic_logical";
388 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
389 return "untyped_surface_read";
390 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
391 return "untyped_surface_read_logical";
392 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
393 return "untyped_surface_write";
394 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
395 return "untyped_surface_write_logical";
396 case SHADER_OPCODE_TYPED_ATOMIC:
397 return "typed_atomic";
398 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
399 return "typed_atomic_logical";
400 case SHADER_OPCODE_TYPED_SURFACE_READ:
401 return "typed_surface_read";
402 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
403 return "typed_surface_read_logical";
404 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
405 return "typed_surface_write";
406 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
407 return "typed_surface_write_logical";
408 case SHADER_OPCODE_MEMORY_FENCE:
409 return "memory_fence";
410
411 case SHADER_OPCODE_LOAD_PAYLOAD:
412 return "load_payload";
413
414 case SHADER_OPCODE_GEN4_SCRATCH_READ:
415 return "gen4_scratch_read";
416 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
417 return "gen4_scratch_write";
418 case SHADER_OPCODE_GEN7_SCRATCH_READ:
419 return "gen7_scratch_read";
420 case SHADER_OPCODE_URB_WRITE_SIMD8:
421 return "gen8_urb_write_simd8";
422 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
423 return "gen8_urb_write_simd8_per_slot";
424 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
425 return "gen8_urb_write_simd8_masked";
426 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
427 return "gen8_urb_write_simd8_masked_per_slot";
428 case SHADER_OPCODE_URB_READ_SIMD8:
429 return "urb_read_simd8";
430 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
431 return "urb_read_simd8_per_slot";
432
433 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
434 return "find_live_channel";
435 case SHADER_OPCODE_BROADCAST:
436 return "broadcast";
437
438 case VEC4_OPCODE_MOV_BYTES:
439 return "mov_bytes";
440 case VEC4_OPCODE_PACK_BYTES:
441 return "pack_bytes";
442 case VEC4_OPCODE_UNPACK_UNIFORM:
443 return "unpack_uniform";
444
445 case FS_OPCODE_DDX_COARSE:
446 return "ddx_coarse";
447 case FS_OPCODE_DDX_FINE:
448 return "ddx_fine";
449 case FS_OPCODE_DDY_COARSE:
450 return "ddy_coarse";
451 case FS_OPCODE_DDY_FINE:
452 return "ddy_fine";
453
454 case FS_OPCODE_CINTERP:
455 return "cinterp";
456 case FS_OPCODE_LINTERP:
457 return "linterp";
458
459 case FS_OPCODE_PIXEL_X:
460 return "pixel_x";
461 case FS_OPCODE_PIXEL_Y:
462 return "pixel_y";
463
464 case FS_OPCODE_GET_BUFFER_SIZE:
465 return "fs_get_buffer_size";
466
467 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
468 return "uniform_pull_const";
469 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
470 return "uniform_pull_const_gen7";
471 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
472 return "varying_pull_const";
473 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
474 return "varying_pull_const_gen7";
475
476 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
477 return "mov_dispatch_to_flags";
478 case FS_OPCODE_DISCARD_JUMP:
479 return "discard_jump";
480
481 case FS_OPCODE_SET_SAMPLE_ID:
482 return "set_sample_id";
483 case FS_OPCODE_SET_SIMD4X2_OFFSET:
484 return "set_simd4x2_offset";
485
486 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
487 return "pack_half_2x16_split";
488 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
489 return "unpack_half_2x16_split_x";
490 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
491 return "unpack_half_2x16_split_y";
492
493 case FS_OPCODE_PLACEHOLDER_HALT:
494 return "placeholder_halt";
495
496 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
497 return "interp_centroid";
498 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
499 return "interp_sample";
500 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
501 return "interp_shared_offset";
502 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
503 return "interp_per_slot_offset";
504
505 case VS_OPCODE_URB_WRITE:
506 return "vs_urb_write";
507 case VS_OPCODE_PULL_CONSTANT_LOAD:
508 return "pull_constant_load";
509 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
510 return "pull_constant_load_gen7";
511
512 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
513 return "set_simd4x2_header_gen9";
514
515 case VS_OPCODE_GET_BUFFER_SIZE:
516 return "vs_get_buffer_size";
517
518 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
519 return "unpack_flags_simd4x2";
520
521 case GS_OPCODE_URB_WRITE:
522 return "gs_urb_write";
523 case GS_OPCODE_URB_WRITE_ALLOCATE:
524 return "gs_urb_write_allocate";
525 case GS_OPCODE_THREAD_END:
526 return "gs_thread_end";
527 case GS_OPCODE_SET_WRITE_OFFSET:
528 return "set_write_offset";
529 case GS_OPCODE_SET_VERTEX_COUNT:
530 return "set_vertex_count";
531 case GS_OPCODE_SET_DWORD_2:
532 return "set_dword_2";
533 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
534 return "prepare_channel_masks";
535 case GS_OPCODE_SET_CHANNEL_MASKS:
536 return "set_channel_masks";
537 case GS_OPCODE_GET_INSTANCE_ID:
538 return "get_instance_id";
539 case GS_OPCODE_FF_SYNC:
540 return "ff_sync";
541 case GS_OPCODE_SET_PRIMITIVE_ID:
542 return "set_primitive_id";
543 case GS_OPCODE_SVB_WRITE:
544 return "gs_svb_write";
545 case GS_OPCODE_SVB_SET_DST_INDEX:
546 return "gs_svb_set_dst_index";
547 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
548 return "gs_ff_sync_set_primitives";
549 case CS_OPCODE_CS_TERMINATE:
550 return "cs_terminate";
551 case SHADER_OPCODE_BARRIER:
552 return "barrier";
553 case SHADER_OPCODE_MULH:
554 return "mulh";
555 case SHADER_OPCODE_MOV_INDIRECT:
556 return "mov_indirect";
557
558 case VEC4_OPCODE_URB_READ:
559 return "urb_read";
560 case TCS_OPCODE_GET_INSTANCE_ID:
561 return "tcs_get_instance_id";
562 case TCS_OPCODE_URB_WRITE:
563 return "tcs_urb_write";
564 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
565 return "tcs_set_input_urb_offsets";
566 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
567 return "tcs_set_output_urb_offsets";
568 case TCS_OPCODE_GET_PRIMITIVE_ID:
569 return "tcs_get_primitive_id";
570 case TCS_OPCODE_CREATE_BARRIER_HEADER:
571 return "tcs_create_barrier_header";
572 case TCS_OPCODE_SRC0_010_IS_ZERO:
573 return "tcs_src0<0,1,0>_is_zero";
574 case TCS_OPCODE_RELEASE_INPUT:
575 return "tcs_release_input";
576 case TCS_OPCODE_THREAD_END:
577 return "tcs_thread_end";
578 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
579 return "tes_create_input_read_header";
580 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
581 return "tes_add_indirect_urb_offset";
582 case TES_OPCODE_GET_PRIMITIVE_ID:
583 return "tes_get_primitive_id";
584 }
585
586 unreachable("not reached");
587 }
588
589 bool
590 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
591 {
592 union {
593 unsigned ud;
594 int d;
595 float f;
596 } imm = { reg->ud }, sat_imm = { 0 };
597
598 switch (type) {
599 case BRW_REGISTER_TYPE_UD:
600 case BRW_REGISTER_TYPE_D:
601 case BRW_REGISTER_TYPE_UW:
602 case BRW_REGISTER_TYPE_W:
603 case BRW_REGISTER_TYPE_UQ:
604 case BRW_REGISTER_TYPE_Q:
605 /* Nothing to do. */
606 return false;
607 case BRW_REGISTER_TYPE_F:
608 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
609 break;
610 case BRW_REGISTER_TYPE_UB:
611 case BRW_REGISTER_TYPE_B:
612 unreachable("no UB/B immediates");
613 case BRW_REGISTER_TYPE_V:
614 case BRW_REGISTER_TYPE_UV:
615 case BRW_REGISTER_TYPE_VF:
616 unreachable("unimplemented: saturate vector immediate");
617 case BRW_REGISTER_TYPE_DF:
618 case BRW_REGISTER_TYPE_HF:
619 unreachable("unimplemented: saturate DF/HF immediate");
620 }
621
622 if (imm.ud != sat_imm.ud) {
623 reg->ud = sat_imm.ud;
624 return true;
625 }
626 return false;
627 }
628
629 bool
630 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
631 {
632 switch (type) {
633 case BRW_REGISTER_TYPE_D:
634 case BRW_REGISTER_TYPE_UD:
635 reg->d = -reg->d;
636 return true;
637 case BRW_REGISTER_TYPE_W:
638 case BRW_REGISTER_TYPE_UW:
639 reg->d = -(int16_t)reg->ud;
640 return true;
641 case BRW_REGISTER_TYPE_F:
642 reg->f = -reg->f;
643 return true;
644 case BRW_REGISTER_TYPE_VF:
645 reg->ud ^= 0x80808080;
646 return true;
647 case BRW_REGISTER_TYPE_UB:
648 case BRW_REGISTER_TYPE_B:
649 unreachable("no UB/B immediates");
650 case BRW_REGISTER_TYPE_UV:
651 case BRW_REGISTER_TYPE_V:
652 assert(!"unimplemented: negate UV/V immediate");
653 case BRW_REGISTER_TYPE_UQ:
654 case BRW_REGISTER_TYPE_Q:
655 assert(!"unimplemented: negate UQ/Q immediate");
656 case BRW_REGISTER_TYPE_DF:
657 case BRW_REGISTER_TYPE_HF:
658 assert(!"unimplemented: negate DF/HF immediate");
659 }
660
661 return false;
662 }
663
664 bool
665 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
666 {
667 switch (type) {
668 case BRW_REGISTER_TYPE_D:
669 reg->d = abs(reg->d);
670 return true;
671 case BRW_REGISTER_TYPE_W:
672 reg->d = abs((int16_t)reg->ud);
673 return true;
674 case BRW_REGISTER_TYPE_F:
675 reg->f = fabsf(reg->f);
676 return true;
677 case BRW_REGISTER_TYPE_VF:
678 reg->ud &= ~0x80808080;
679 return true;
680 case BRW_REGISTER_TYPE_UB:
681 case BRW_REGISTER_TYPE_B:
682 unreachable("no UB/B immediates");
683 case BRW_REGISTER_TYPE_UQ:
684 case BRW_REGISTER_TYPE_UD:
685 case BRW_REGISTER_TYPE_UW:
686 case BRW_REGISTER_TYPE_UV:
687 /* Presumably the absolute value modifier on an unsigned source is a
688 * nop, but it would be nice to confirm.
689 */
690 assert(!"unimplemented: abs unsigned immediate");
691 case BRW_REGISTER_TYPE_V:
692 assert(!"unimplemented: abs V immediate");
693 case BRW_REGISTER_TYPE_Q:
694 assert(!"unimplemented: abs Q immediate");
695 case BRW_REGISTER_TYPE_DF:
696 case BRW_REGISTER_TYPE_HF:
697 assert(!"unimplemented: abs DF/HF immediate");
698 }
699
700 return false;
701 }
702
703 backend_shader::backend_shader(const struct brw_compiler *compiler,
704 void *log_data,
705 void *mem_ctx,
706 const nir_shader *shader,
707 struct brw_stage_prog_data *stage_prog_data)
708 : compiler(compiler),
709 log_data(log_data),
710 devinfo(compiler->devinfo),
711 nir(shader),
712 stage_prog_data(stage_prog_data),
713 mem_ctx(mem_ctx),
714 cfg(NULL),
715 stage(shader->stage)
716 {
717 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
718 stage_name = _mesa_shader_stage_to_string(stage);
719 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
720 }
721
722 bool
723 backend_reg::equals(const backend_reg &r) const
724 {
725 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
726 reg_offset == r.reg_offset;
727 }
728
729 bool
730 backend_reg::is_zero() const
731 {
732 if (file != IMM)
733 return false;
734
735 return d == 0;
736 }
737
738 bool
739 backend_reg::is_one() const
740 {
741 if (file != IMM)
742 return false;
743
744 return type == BRW_REGISTER_TYPE_F
745 ? f == 1.0
746 : d == 1;
747 }
748
749 bool
750 backend_reg::is_negative_one() const
751 {
752 if (file != IMM)
753 return false;
754
755 switch (type) {
756 case BRW_REGISTER_TYPE_F:
757 return f == -1.0;
758 case BRW_REGISTER_TYPE_D:
759 return d == -1;
760 default:
761 return false;
762 }
763 }
764
765 bool
766 backend_reg::is_null() const
767 {
768 return file == ARF && nr == BRW_ARF_NULL;
769 }
770
771
772 bool
773 backend_reg::is_accumulator() const
774 {
775 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
776 }
777
778 bool
779 backend_reg::in_range(const backend_reg &r, unsigned n) const
780 {
781 return (file == r.file &&
782 nr == r.nr &&
783 reg_offset >= r.reg_offset &&
784 reg_offset < r.reg_offset + n);
785 }
786
787 bool
788 backend_instruction::is_commutative() const
789 {
790 switch (opcode) {
791 case BRW_OPCODE_AND:
792 case BRW_OPCODE_OR:
793 case BRW_OPCODE_XOR:
794 case BRW_OPCODE_ADD:
795 case BRW_OPCODE_MUL:
796 case SHADER_OPCODE_MULH:
797 return true;
798 case BRW_OPCODE_SEL:
799 /* MIN and MAX are commutative. */
800 if (conditional_mod == BRW_CONDITIONAL_GE ||
801 conditional_mod == BRW_CONDITIONAL_L) {
802 return true;
803 }
804 /* fallthrough */
805 default:
806 return false;
807 }
808 }
809
810 bool
811 backend_instruction::is_3src() const
812 {
813 return ::is_3src(opcode);
814 }
815
816 bool
817 backend_instruction::is_tex() const
818 {
819 return (opcode == SHADER_OPCODE_TEX ||
820 opcode == FS_OPCODE_TXB ||
821 opcode == SHADER_OPCODE_TXD ||
822 opcode == SHADER_OPCODE_TXF ||
823 opcode == SHADER_OPCODE_TXF_CMS ||
824 opcode == SHADER_OPCODE_TXF_CMS_W ||
825 opcode == SHADER_OPCODE_TXF_UMS ||
826 opcode == SHADER_OPCODE_TXF_MCS ||
827 opcode == SHADER_OPCODE_TXL ||
828 opcode == SHADER_OPCODE_TXS ||
829 opcode == SHADER_OPCODE_LOD ||
830 opcode == SHADER_OPCODE_TG4 ||
831 opcode == SHADER_OPCODE_TG4_OFFSET);
832 }
833
834 bool
835 backend_instruction::is_math() const
836 {
837 return (opcode == SHADER_OPCODE_RCP ||
838 opcode == SHADER_OPCODE_RSQ ||
839 opcode == SHADER_OPCODE_SQRT ||
840 opcode == SHADER_OPCODE_EXP2 ||
841 opcode == SHADER_OPCODE_LOG2 ||
842 opcode == SHADER_OPCODE_SIN ||
843 opcode == SHADER_OPCODE_COS ||
844 opcode == SHADER_OPCODE_INT_QUOTIENT ||
845 opcode == SHADER_OPCODE_INT_REMAINDER ||
846 opcode == SHADER_OPCODE_POW);
847 }
848
849 bool
850 backend_instruction::is_control_flow() const
851 {
852 switch (opcode) {
853 case BRW_OPCODE_DO:
854 case BRW_OPCODE_WHILE:
855 case BRW_OPCODE_IF:
856 case BRW_OPCODE_ELSE:
857 case BRW_OPCODE_ENDIF:
858 case BRW_OPCODE_BREAK:
859 case BRW_OPCODE_CONTINUE:
860 return true;
861 default:
862 return false;
863 }
864 }
865
866 bool
867 backend_instruction::can_do_source_mods() const
868 {
869 switch (opcode) {
870 case BRW_OPCODE_ADDC:
871 case BRW_OPCODE_BFE:
872 case BRW_OPCODE_BFI1:
873 case BRW_OPCODE_BFI2:
874 case BRW_OPCODE_BFREV:
875 case BRW_OPCODE_CBIT:
876 case BRW_OPCODE_FBH:
877 case BRW_OPCODE_FBL:
878 case BRW_OPCODE_SUBB:
879 return false;
880 default:
881 return true;
882 }
883 }
884
885 bool
886 backend_instruction::can_do_saturate() const
887 {
888 switch (opcode) {
889 case BRW_OPCODE_ADD:
890 case BRW_OPCODE_ASR:
891 case BRW_OPCODE_AVG:
892 case BRW_OPCODE_DP2:
893 case BRW_OPCODE_DP3:
894 case BRW_OPCODE_DP4:
895 case BRW_OPCODE_DPH:
896 case BRW_OPCODE_F16TO32:
897 case BRW_OPCODE_F32TO16:
898 case BRW_OPCODE_LINE:
899 case BRW_OPCODE_LRP:
900 case BRW_OPCODE_MAC:
901 case BRW_OPCODE_MAD:
902 case BRW_OPCODE_MATH:
903 case BRW_OPCODE_MOV:
904 case BRW_OPCODE_MUL:
905 case SHADER_OPCODE_MULH:
906 case BRW_OPCODE_PLN:
907 case BRW_OPCODE_RNDD:
908 case BRW_OPCODE_RNDE:
909 case BRW_OPCODE_RNDU:
910 case BRW_OPCODE_RNDZ:
911 case BRW_OPCODE_SEL:
912 case BRW_OPCODE_SHL:
913 case BRW_OPCODE_SHR:
914 case FS_OPCODE_LINTERP:
915 case SHADER_OPCODE_COS:
916 case SHADER_OPCODE_EXP2:
917 case SHADER_OPCODE_LOG2:
918 case SHADER_OPCODE_POW:
919 case SHADER_OPCODE_RCP:
920 case SHADER_OPCODE_RSQ:
921 case SHADER_OPCODE_SIN:
922 case SHADER_OPCODE_SQRT:
923 return true;
924 default:
925 return false;
926 }
927 }
928
929 bool
930 backend_instruction::can_do_cmod() const
931 {
932 switch (opcode) {
933 case BRW_OPCODE_ADD:
934 case BRW_OPCODE_ADDC:
935 case BRW_OPCODE_AND:
936 case BRW_OPCODE_ASR:
937 case BRW_OPCODE_AVG:
938 case BRW_OPCODE_CMP:
939 case BRW_OPCODE_CMPN:
940 case BRW_OPCODE_DP2:
941 case BRW_OPCODE_DP3:
942 case BRW_OPCODE_DP4:
943 case BRW_OPCODE_DPH:
944 case BRW_OPCODE_F16TO32:
945 case BRW_OPCODE_F32TO16:
946 case BRW_OPCODE_FRC:
947 case BRW_OPCODE_LINE:
948 case BRW_OPCODE_LRP:
949 case BRW_OPCODE_LZD:
950 case BRW_OPCODE_MAC:
951 case BRW_OPCODE_MACH:
952 case BRW_OPCODE_MAD:
953 case BRW_OPCODE_MOV:
954 case BRW_OPCODE_MUL:
955 case BRW_OPCODE_NOT:
956 case BRW_OPCODE_OR:
957 case BRW_OPCODE_PLN:
958 case BRW_OPCODE_RNDD:
959 case BRW_OPCODE_RNDE:
960 case BRW_OPCODE_RNDU:
961 case BRW_OPCODE_RNDZ:
962 case BRW_OPCODE_SAD2:
963 case BRW_OPCODE_SADA2:
964 case BRW_OPCODE_SHL:
965 case BRW_OPCODE_SHR:
966 case BRW_OPCODE_SUBB:
967 case BRW_OPCODE_XOR:
968 case FS_OPCODE_CINTERP:
969 case FS_OPCODE_LINTERP:
970 return true;
971 default:
972 return false;
973 }
974 }
975
976 bool
977 backend_instruction::reads_accumulator_implicitly() const
978 {
979 switch (opcode) {
980 case BRW_OPCODE_MAC:
981 case BRW_OPCODE_MACH:
982 case BRW_OPCODE_SADA2:
983 return true;
984 default:
985 return false;
986 }
987 }
988
989 bool
990 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
991 {
992 return writes_accumulator ||
993 (devinfo->gen < 6 &&
994 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
995 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
996 opcode != FS_OPCODE_CINTERP)));
997 }
998
999 bool
1000 backend_instruction::has_side_effects() const
1001 {
1002 switch (opcode) {
1003 case SHADER_OPCODE_UNTYPED_ATOMIC:
1004 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1005 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1006 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1007 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1008 case SHADER_OPCODE_TYPED_ATOMIC:
1009 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1010 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1011 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1012 case SHADER_OPCODE_MEMORY_FENCE:
1013 case SHADER_OPCODE_URB_WRITE_SIMD8:
1014 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1015 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1016 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1017 case FS_OPCODE_FB_WRITE:
1018 case SHADER_OPCODE_BARRIER:
1019 case TCS_OPCODE_RELEASE_INPUT:
1020 return true;
1021 default:
1022 return false;
1023 }
1024 }
1025
1026 bool
1027 backend_instruction::is_volatile() const
1028 {
1029 switch (opcode) {
1030 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1031 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1032 case SHADER_OPCODE_TYPED_SURFACE_READ:
1033 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1034 return true;
1035 default:
1036 return false;
1037 }
1038 }
1039
1040 #ifndef NDEBUG
1041 static bool
1042 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1043 {
1044 bool found = false;
1045 foreach_inst_in_block (backend_instruction, i, block) {
1046 if (inst == i) {
1047 found = true;
1048 }
1049 }
1050 return found;
1051 }
1052 #endif
1053
1054 static void
1055 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1056 {
1057 for (bblock_t *block_iter = start_block->next();
1058 !block_iter->link.is_tail_sentinel();
1059 block_iter = block_iter->next()) {
1060 block_iter->start_ip += ip_adjustment;
1061 block_iter->end_ip += ip_adjustment;
1062 }
1063 }
1064
1065 void
1066 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1067 {
1068 if (!this->is_head_sentinel())
1069 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1070
1071 block->end_ip++;
1072
1073 adjust_later_block_ips(block, 1);
1074
1075 exec_node::insert_after(inst);
1076 }
1077
1078 void
1079 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1080 {
1081 if (!this->is_tail_sentinel())
1082 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1083
1084 block->end_ip++;
1085
1086 adjust_later_block_ips(block, 1);
1087
1088 exec_node::insert_before(inst);
1089 }
1090
1091 void
1092 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1093 {
1094 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1095
1096 unsigned num_inst = list->length();
1097
1098 block->end_ip += num_inst;
1099
1100 adjust_later_block_ips(block, num_inst);
1101
1102 exec_node::insert_before(list);
1103 }
1104
1105 void
1106 backend_instruction::remove(bblock_t *block)
1107 {
1108 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1109
1110 adjust_later_block_ips(block, -1);
1111
1112 if (block->start_ip == block->end_ip) {
1113 block->cfg->remove_block(block);
1114 } else {
1115 block->end_ip--;
1116 }
1117
1118 exec_node::remove();
1119 }
1120
1121 void
1122 backend_shader::dump_instructions()
1123 {
1124 dump_instructions(NULL);
1125 }
1126
1127 void
1128 backend_shader::dump_instructions(const char *name)
1129 {
1130 FILE *file = stderr;
1131 if (name && geteuid() != 0) {
1132 file = fopen(name, "w");
1133 if (!file)
1134 file = stderr;
1135 }
1136
1137 if (cfg) {
1138 int ip = 0;
1139 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1140 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1141 fprintf(file, "%4d: ", ip++);
1142 dump_instruction(inst, file);
1143 }
1144 } else {
1145 int ip = 0;
1146 foreach_in_list(backend_instruction, inst, &instructions) {
1147 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1148 fprintf(file, "%4d: ", ip++);
1149 dump_instruction(inst, file);
1150 }
1151 }
1152
1153 if (file != stderr) {
1154 fclose(file);
1155 }
1156 }
1157
1158 void
1159 backend_shader::calculate_cfg()
1160 {
1161 if (this->cfg)
1162 return;
1163 cfg = new(mem_ctx) cfg_t(&this->instructions);
1164 }
1165
1166 void
1167 backend_shader::invalidate_cfg()
1168 {
1169 ralloc_free(this->cfg);
1170 this->cfg = NULL;
1171 }
1172
1173 /**
1174 * Sets up the starting offsets for the groups of binding table entries
1175 * commong to all pipeline stages.
1176 *
1177 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1178 * unused but also make sure that addition of small offsets to them will
1179 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1180 */
1181 void
1182 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1183 const struct brw_device_info *devinfo,
1184 const struct gl_shader_program *shader_prog,
1185 const struct gl_program *prog,
1186 struct brw_stage_prog_data *stage_prog_data,
1187 uint32_t next_binding_table_offset)
1188 {
1189 const struct gl_shader *shader = NULL;
1190 int num_textures = _mesa_fls(prog->SamplersUsed);
1191
1192 if (shader_prog)
1193 shader = shader_prog->_LinkedShaders[stage];
1194
1195 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1196 next_binding_table_offset += num_textures;
1197
1198 if (shader) {
1199 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1200 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1201 next_binding_table_offset += shader->NumUniformBlocks;
1202
1203 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1204 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1205 next_binding_table_offset += shader->NumShaderStorageBlocks;
1206 } else {
1207 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1208 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1209 }
1210
1211 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1212 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1213 next_binding_table_offset++;
1214 } else {
1215 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1216 }
1217
1218 if (prog->UsesGather) {
1219 if (devinfo->gen >= 8) {
1220 stage_prog_data->binding_table.gather_texture_start =
1221 stage_prog_data->binding_table.texture_start;
1222 } else {
1223 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1224 next_binding_table_offset += num_textures;
1225 }
1226 } else {
1227 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1228 }
1229
1230 if (shader && shader->NumAtomicBuffers) {
1231 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1232 next_binding_table_offset += shader->NumAtomicBuffers;
1233 } else {
1234 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1235 }
1236
1237 if (shader && shader->NumImages) {
1238 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1239 next_binding_table_offset += shader->NumImages;
1240 } else {
1241 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1242 }
1243
1244 /* This may or may not be used depending on how the compile goes. */
1245 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1246 next_binding_table_offset++;
1247
1248 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1249
1250 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1251 }
1252
1253 static void
1254 setup_vec4_uniform_value(const gl_constant_value **params,
1255 const gl_constant_value *values,
1256 unsigned n)
1257 {
1258 static const gl_constant_value zero = { 0 };
1259
1260 for (unsigned i = 0; i < n; ++i)
1261 params[i] = &values[i];
1262
1263 for (unsigned i = n; i < 4; ++i)
1264 params[i] = &zero;
1265 }
1266
1267 void
1268 brw_setup_image_uniform_values(gl_shader_stage stage,
1269 struct brw_stage_prog_data *stage_prog_data,
1270 unsigned param_start_index,
1271 const gl_uniform_storage *storage)
1272 {
1273 const gl_constant_value **param =
1274 &stage_prog_data->param[param_start_index];
1275
1276 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1277 const unsigned image_idx = storage->opaque[stage].index + i;
1278 const brw_image_param *image_param =
1279 &stage_prog_data->image_param[image_idx];
1280
1281 /* Upload the brw_image_param structure. The order is expected to match
1282 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1283 */
1284 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1285 (const gl_constant_value *)&image_param->surface_idx, 1);
1286 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1287 (const gl_constant_value *)image_param->offset, 2);
1288 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1289 (const gl_constant_value *)image_param->size, 3);
1290 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1291 (const gl_constant_value *)image_param->stride, 4);
1292 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1293 (const gl_constant_value *)image_param->tiling, 3);
1294 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1295 (const gl_constant_value *)image_param->swizzling, 2);
1296 param += BRW_IMAGE_PARAM_SIZE;
1297
1298 brw_mark_surface_used(
1299 stage_prog_data,
1300 stage_prog_data->binding_table.image_start + image_idx);
1301 }
1302 }
1303
1304 /**
1305 * Decide which set of clip planes should be used when clipping via
1306 * gl_Position or gl_ClipVertex.
1307 */
1308 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1309 {
1310 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1311 /* There is currently a GLSL vertex shader, so clip according to GLSL
1312 * rules, which means compare gl_ClipVertex (or gl_Position, if
1313 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1314 * that were stored in EyeUserPlane at the time the clip planes were
1315 * specified.
1316 */
1317 return ctx->Transform.EyeUserPlane;
1318 } else {
1319 /* Either we are using fixed function or an ARB vertex program. In
1320 * either case the clip planes are going to be compared against
1321 * gl_Position (which is in clip coordinates) so we have to clip using
1322 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1323 * core.
1324 */
1325 return ctx->Transform._ClipUserPlane;
1326 }
1327 }
1328
1329 extern "C" const unsigned *
1330 brw_compile_tes(const struct brw_compiler *compiler,
1331 void *log_data,
1332 void *mem_ctx,
1333 const struct brw_tes_prog_key *key,
1334 struct brw_tes_prog_data *prog_data,
1335 const nir_shader *src_shader,
1336 struct gl_shader_program *shader_prog,
1337 int shader_time_index,
1338 unsigned *final_assembly_size,
1339 char **error_str)
1340 {
1341 const struct brw_device_info *devinfo = compiler->devinfo;
1342 struct gl_shader *shader =
1343 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1344 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1345
1346 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1347 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1348 nir->info.inputs_read = key->inputs_read;
1349 nir->info.patch_inputs_read = key->patch_inputs_read;
1350 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1351 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1352
1353 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1354 nir->info.outputs_written,
1355 nir->info.separate_shader);
1356
1357 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1358
1359 assert(output_size_bytes >= 1);
1360 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1361 if (error_str)
1362 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1363 return NULL;
1364 }
1365
1366 /* URB entry sizes are stored as a multiple of 64 bytes. */
1367 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1368
1369 struct brw_vue_map input_vue_map;
1370 brw_compute_tess_vue_map(&input_vue_map,
1371 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1372 nir->info.patch_inputs_read);
1373
1374 bool need_patch_header = nir->info.system_values_read &
1375 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1376 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1377
1378 /* The TES will pull most inputs using URB read messages.
1379 *
1380 * However, we push the patch header for TessLevel factors when required,
1381 * as it's a tiny amount of extra data.
1382 */
1383 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1384
1385 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1386 fprintf(stderr, "TES Input ");
1387 brw_print_vue_map(stderr, &input_vue_map);
1388 fprintf(stderr, "TES Output ");
1389 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1390 }
1391
1392 if (is_scalar) {
1393 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1394 &prog_data->base.base, shader->Program, nir, 8,
1395 shader_time_index, &input_vue_map);
1396 if (!v.run_tes()) {
1397 if (error_str)
1398 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1399 return NULL;
1400 }
1401
1402 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1403
1404 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1405 &prog_data->base.base, v.promoted_constants, false,
1406 "TES");
1407 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1408 g.enable_debug(ralloc_asprintf(mem_ctx,
1409 "%s tessellation evaluation shader %s",
1410 nir->info.label ? nir->info.label
1411 : "unnamed",
1412 nir->info.name));
1413 }
1414
1415 g.generate_code(v.cfg, 8);
1416
1417 return g.get_assembly(final_assembly_size);
1418 } else {
1419 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1420 nir, mem_ctx, shader_time_index);
1421 if (!v.run()) {
1422 if (error_str)
1423 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1424 return NULL;
1425 }
1426
1427 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1428 v.dump_instructions();
1429
1430 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1431 &prog_data->base, v.cfg,
1432 final_assembly_size);
1433 }
1434 }