i965/urb: fixes division by zero
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
32
33 extern "C" struct gl_shader *
34 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
35 {
36 struct brw_shader *shader;
37
38 shader = rzalloc(NULL, struct brw_shader);
39 if (shader) {
40 shader->base.Type = type;
41 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
42 shader->base.Name = name;
43 _mesa_init_shader(ctx, &shader->base);
44 }
45
46 return &shader->base;
47 }
48
49 extern "C" void
50 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
51 unsigned surf_index)
52 {
53 assert(surf_index < BRW_MAX_SURFACES);
54
55 prog_data->binding_table.size_bytes =
56 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
57 }
58
59 enum brw_reg_type
60 brw_type_for_base_type(const struct glsl_type *type)
61 {
62 switch (type->base_type) {
63 case GLSL_TYPE_FLOAT:
64 return BRW_REGISTER_TYPE_F;
65 case GLSL_TYPE_INT:
66 case GLSL_TYPE_BOOL:
67 case GLSL_TYPE_SUBROUTINE:
68 return BRW_REGISTER_TYPE_D;
69 case GLSL_TYPE_UINT:
70 return BRW_REGISTER_TYPE_UD;
71 case GLSL_TYPE_ARRAY:
72 return brw_type_for_base_type(type->fields.array);
73 case GLSL_TYPE_STRUCT:
74 case GLSL_TYPE_SAMPLER:
75 case GLSL_TYPE_ATOMIC_UINT:
76 /* These should be overridden with the type of the member when
77 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
78 * way to trip up if we don't.
79 */
80 return BRW_REGISTER_TYPE_UD;
81 case GLSL_TYPE_IMAGE:
82 return BRW_REGISTER_TYPE_UD;
83 case GLSL_TYPE_DOUBLE:
84 return BRW_REGISTER_TYPE_DF;
85 case GLSL_TYPE_VOID:
86 case GLSL_TYPE_ERROR:
87 case GLSL_TYPE_INTERFACE:
88 case GLSL_TYPE_FUNCTION:
89 unreachable("not reached");
90 }
91
92 return BRW_REGISTER_TYPE_F;
93 }
94
95 enum brw_conditional_mod
96 brw_conditional_for_comparison(unsigned int op)
97 {
98 switch (op) {
99 case ir_binop_less:
100 return BRW_CONDITIONAL_L;
101 case ir_binop_greater:
102 return BRW_CONDITIONAL_G;
103 case ir_binop_lequal:
104 return BRW_CONDITIONAL_LE;
105 case ir_binop_gequal:
106 return BRW_CONDITIONAL_GE;
107 case ir_binop_equal:
108 case ir_binop_all_equal: /* same as equal for scalars */
109 return BRW_CONDITIONAL_Z;
110 case ir_binop_nequal:
111 case ir_binop_any_nequal: /* same as nequal for scalars */
112 return BRW_CONDITIONAL_NZ;
113 default:
114 unreachable("not reached: bad operation for comparison");
115 }
116 }
117
118 uint32_t
119 brw_math_function(enum opcode op)
120 {
121 switch (op) {
122 case SHADER_OPCODE_RCP:
123 return BRW_MATH_FUNCTION_INV;
124 case SHADER_OPCODE_RSQ:
125 return BRW_MATH_FUNCTION_RSQ;
126 case SHADER_OPCODE_SQRT:
127 return BRW_MATH_FUNCTION_SQRT;
128 case SHADER_OPCODE_EXP2:
129 return BRW_MATH_FUNCTION_EXP;
130 case SHADER_OPCODE_LOG2:
131 return BRW_MATH_FUNCTION_LOG;
132 case SHADER_OPCODE_POW:
133 return BRW_MATH_FUNCTION_POW;
134 case SHADER_OPCODE_SIN:
135 return BRW_MATH_FUNCTION_SIN;
136 case SHADER_OPCODE_COS:
137 return BRW_MATH_FUNCTION_COS;
138 case SHADER_OPCODE_INT_QUOTIENT:
139 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
140 case SHADER_OPCODE_INT_REMAINDER:
141 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
142 default:
143 unreachable("not reached: unknown math function");
144 }
145 }
146
147 uint32_t
148 brw_texture_offset(int *offsets, unsigned num_components)
149 {
150 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
151
152 /* Combine all three offsets into a single unsigned dword:
153 *
154 * bits 11:8 - U Offset (X component)
155 * bits 7:4 - V Offset (Y component)
156 * bits 3:0 - R Offset (Z component)
157 */
158 unsigned offset_bits = 0;
159 for (unsigned i = 0; i < num_components; i++) {
160 const unsigned shift = 4 * (2 - i);
161 offset_bits |= (offsets[i] << shift) & (0xF << shift);
162 }
163 return offset_bits;
164 }
165
166 const char *
167 brw_instruction_name(const struct brw_device_info *devinfo, enum opcode op)
168 {
169 switch (op) {
170 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
171 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
172 * start of a loop in the IR.
173 */
174 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
175 return "do";
176
177 assert(brw_opcode_desc(devinfo, op)->name);
178 return brw_opcode_desc(devinfo, op)->name;
179 case FS_OPCODE_FB_WRITE:
180 return "fb_write";
181 case FS_OPCODE_FB_WRITE_LOGICAL:
182 return "fb_write_logical";
183 case FS_OPCODE_PACK_STENCIL_REF:
184 return "pack_stencil_ref";
185 case FS_OPCODE_REP_FB_WRITE:
186 return "rep_fb_write";
187
188 case SHADER_OPCODE_RCP:
189 return "rcp";
190 case SHADER_OPCODE_RSQ:
191 return "rsq";
192 case SHADER_OPCODE_SQRT:
193 return "sqrt";
194 case SHADER_OPCODE_EXP2:
195 return "exp2";
196 case SHADER_OPCODE_LOG2:
197 return "log2";
198 case SHADER_OPCODE_POW:
199 return "pow";
200 case SHADER_OPCODE_INT_QUOTIENT:
201 return "int_quot";
202 case SHADER_OPCODE_INT_REMAINDER:
203 return "int_rem";
204 case SHADER_OPCODE_SIN:
205 return "sin";
206 case SHADER_OPCODE_COS:
207 return "cos";
208
209 case SHADER_OPCODE_TEX:
210 return "tex";
211 case SHADER_OPCODE_TEX_LOGICAL:
212 return "tex_logical";
213 case SHADER_OPCODE_TXD:
214 return "txd";
215 case SHADER_OPCODE_TXD_LOGICAL:
216 return "txd_logical";
217 case SHADER_OPCODE_TXF:
218 return "txf";
219 case SHADER_OPCODE_TXF_LOGICAL:
220 return "txf_logical";
221 case SHADER_OPCODE_TXL:
222 return "txl";
223 case SHADER_OPCODE_TXL_LOGICAL:
224 return "txl_logical";
225 case SHADER_OPCODE_TXS:
226 return "txs";
227 case SHADER_OPCODE_TXS_LOGICAL:
228 return "txs_logical";
229 case FS_OPCODE_TXB:
230 return "txb";
231 case FS_OPCODE_TXB_LOGICAL:
232 return "txb_logical";
233 case SHADER_OPCODE_TXF_CMS:
234 return "txf_cms";
235 case SHADER_OPCODE_TXF_CMS_LOGICAL:
236 return "txf_cms_logical";
237 case SHADER_OPCODE_TXF_CMS_W:
238 return "txf_cms_w";
239 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
240 return "txf_cms_w_logical";
241 case SHADER_OPCODE_TXF_UMS:
242 return "txf_ums";
243 case SHADER_OPCODE_TXF_UMS_LOGICAL:
244 return "txf_ums_logical";
245 case SHADER_OPCODE_TXF_MCS:
246 return "txf_mcs";
247 case SHADER_OPCODE_TXF_MCS_LOGICAL:
248 return "txf_mcs_logical";
249 case SHADER_OPCODE_LOD:
250 return "lod";
251 case SHADER_OPCODE_LOD_LOGICAL:
252 return "lod_logical";
253 case SHADER_OPCODE_TG4:
254 return "tg4";
255 case SHADER_OPCODE_TG4_LOGICAL:
256 return "tg4_logical";
257 case SHADER_OPCODE_TG4_OFFSET:
258 return "tg4_offset";
259 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
260 return "tg4_offset_logical";
261 case SHADER_OPCODE_SAMPLEINFO:
262 return "sampleinfo";
263
264 case SHADER_OPCODE_SHADER_TIME_ADD:
265 return "shader_time_add";
266
267 case SHADER_OPCODE_UNTYPED_ATOMIC:
268 return "untyped_atomic";
269 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
270 return "untyped_atomic_logical";
271 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
272 return "untyped_surface_read";
273 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
274 return "untyped_surface_read_logical";
275 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
276 return "untyped_surface_write";
277 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
278 return "untyped_surface_write_logical";
279 case SHADER_OPCODE_TYPED_ATOMIC:
280 return "typed_atomic";
281 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
282 return "typed_atomic_logical";
283 case SHADER_OPCODE_TYPED_SURFACE_READ:
284 return "typed_surface_read";
285 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
286 return "typed_surface_read_logical";
287 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
288 return "typed_surface_write";
289 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
290 return "typed_surface_write_logical";
291 case SHADER_OPCODE_MEMORY_FENCE:
292 return "memory_fence";
293
294 case SHADER_OPCODE_LOAD_PAYLOAD:
295 return "load_payload";
296 case FS_OPCODE_PACK:
297 return "pack";
298
299 case SHADER_OPCODE_GEN4_SCRATCH_READ:
300 return "gen4_scratch_read";
301 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
302 return "gen4_scratch_write";
303 case SHADER_OPCODE_GEN7_SCRATCH_READ:
304 return "gen7_scratch_read";
305 case SHADER_OPCODE_URB_WRITE_SIMD8:
306 return "gen8_urb_write_simd8";
307 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
308 return "gen8_urb_write_simd8_per_slot";
309 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
310 return "gen8_urb_write_simd8_masked";
311 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
312 return "gen8_urb_write_simd8_masked_per_slot";
313 case SHADER_OPCODE_URB_READ_SIMD8:
314 return "urb_read_simd8";
315 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
316 return "urb_read_simd8_per_slot";
317
318 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
319 return "find_live_channel";
320 case SHADER_OPCODE_BROADCAST:
321 return "broadcast";
322
323 case SHADER_OPCODE_EXTRACT_BYTE:
324 return "extract_byte";
325 case SHADER_OPCODE_EXTRACT_WORD:
326 return "extract_word";
327 case VEC4_OPCODE_MOV_BYTES:
328 return "mov_bytes";
329 case VEC4_OPCODE_PACK_BYTES:
330 return "pack_bytes";
331 case VEC4_OPCODE_UNPACK_UNIFORM:
332 return "unpack_uniform";
333
334 case FS_OPCODE_DDX_COARSE:
335 return "ddx_coarse";
336 case FS_OPCODE_DDX_FINE:
337 return "ddx_fine";
338 case FS_OPCODE_DDY_COARSE:
339 return "ddy_coarse";
340 case FS_OPCODE_DDY_FINE:
341 return "ddy_fine";
342
343 case FS_OPCODE_CINTERP:
344 return "cinterp";
345 case FS_OPCODE_LINTERP:
346 return "linterp";
347
348 case FS_OPCODE_PIXEL_X:
349 return "pixel_x";
350 case FS_OPCODE_PIXEL_Y:
351 return "pixel_y";
352
353 case FS_OPCODE_GET_BUFFER_SIZE:
354 return "fs_get_buffer_size";
355
356 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
357 return "uniform_pull_const";
358 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
359 return "uniform_pull_const_gen7";
360 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
361 return "varying_pull_const";
362 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
363 return "varying_pull_const_gen7";
364
365 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
366 return "mov_dispatch_to_flags";
367 case FS_OPCODE_DISCARD_JUMP:
368 return "discard_jump";
369
370 case FS_OPCODE_SET_SAMPLE_ID:
371 return "set_sample_id";
372 case FS_OPCODE_SET_SIMD4X2_OFFSET:
373 return "set_simd4x2_offset";
374
375 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
376 return "pack_half_2x16_split";
377 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
378 return "unpack_half_2x16_split_x";
379 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
380 return "unpack_half_2x16_split_y";
381
382 case FS_OPCODE_PLACEHOLDER_HALT:
383 return "placeholder_halt";
384
385 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
386 return "interp_centroid";
387 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
388 return "interp_sample";
389 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
390 return "interp_shared_offset";
391 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
392 return "interp_per_slot_offset";
393
394 case VS_OPCODE_URB_WRITE:
395 return "vs_urb_write";
396 case VS_OPCODE_PULL_CONSTANT_LOAD:
397 return "pull_constant_load";
398 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
399 return "pull_constant_load_gen7";
400
401 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
402 return "set_simd4x2_header_gen9";
403
404 case VS_OPCODE_GET_BUFFER_SIZE:
405 return "vs_get_buffer_size";
406
407 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
408 return "unpack_flags_simd4x2";
409
410 case GS_OPCODE_URB_WRITE:
411 return "gs_urb_write";
412 case GS_OPCODE_URB_WRITE_ALLOCATE:
413 return "gs_urb_write_allocate";
414 case GS_OPCODE_THREAD_END:
415 return "gs_thread_end";
416 case GS_OPCODE_SET_WRITE_OFFSET:
417 return "set_write_offset";
418 case GS_OPCODE_SET_VERTEX_COUNT:
419 return "set_vertex_count";
420 case GS_OPCODE_SET_DWORD_2:
421 return "set_dword_2";
422 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
423 return "prepare_channel_masks";
424 case GS_OPCODE_SET_CHANNEL_MASKS:
425 return "set_channel_masks";
426 case GS_OPCODE_GET_INSTANCE_ID:
427 return "get_instance_id";
428 case GS_OPCODE_FF_SYNC:
429 return "ff_sync";
430 case GS_OPCODE_SET_PRIMITIVE_ID:
431 return "set_primitive_id";
432 case GS_OPCODE_SVB_WRITE:
433 return "gs_svb_write";
434 case GS_OPCODE_SVB_SET_DST_INDEX:
435 return "gs_svb_set_dst_index";
436 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
437 return "gs_ff_sync_set_primitives";
438 case CS_OPCODE_CS_TERMINATE:
439 return "cs_terminate";
440 case SHADER_OPCODE_BARRIER:
441 return "barrier";
442 case SHADER_OPCODE_MULH:
443 return "mulh";
444 case SHADER_OPCODE_MOV_INDIRECT:
445 return "mov_indirect";
446
447 case VEC4_OPCODE_URB_READ:
448 return "urb_read";
449 case TCS_OPCODE_GET_INSTANCE_ID:
450 return "tcs_get_instance_id";
451 case TCS_OPCODE_URB_WRITE:
452 return "tcs_urb_write";
453 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
454 return "tcs_set_input_urb_offsets";
455 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
456 return "tcs_set_output_urb_offsets";
457 case TCS_OPCODE_GET_PRIMITIVE_ID:
458 return "tcs_get_primitive_id";
459 case TCS_OPCODE_CREATE_BARRIER_HEADER:
460 return "tcs_create_barrier_header";
461 case TCS_OPCODE_SRC0_010_IS_ZERO:
462 return "tcs_src0<0,1,0>_is_zero";
463 case TCS_OPCODE_RELEASE_INPUT:
464 return "tcs_release_input";
465 case TCS_OPCODE_THREAD_END:
466 return "tcs_thread_end";
467 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
468 return "tes_create_input_read_header";
469 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
470 return "tes_add_indirect_urb_offset";
471 case TES_OPCODE_GET_PRIMITIVE_ID:
472 return "tes_get_primitive_id";
473 }
474
475 unreachable("not reached");
476 }
477
478 bool
479 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
480 {
481 union {
482 unsigned ud;
483 int d;
484 float f;
485 double df;
486 } imm, sat_imm = { 0 };
487
488 const unsigned size = type_sz(type);
489
490 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
491 * irrelevant, so just check the size of the type and copy from/to an
492 * appropriately sized field.
493 */
494 if (size < 8)
495 imm.ud = reg->ud;
496 else
497 imm.df = reg->df;
498
499 switch (type) {
500 case BRW_REGISTER_TYPE_UD:
501 case BRW_REGISTER_TYPE_D:
502 case BRW_REGISTER_TYPE_UW:
503 case BRW_REGISTER_TYPE_W:
504 case BRW_REGISTER_TYPE_UQ:
505 case BRW_REGISTER_TYPE_Q:
506 /* Nothing to do. */
507 return false;
508 case BRW_REGISTER_TYPE_F:
509 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
510 break;
511 case BRW_REGISTER_TYPE_DF:
512 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
513 break;
514 case BRW_REGISTER_TYPE_UB:
515 case BRW_REGISTER_TYPE_B:
516 unreachable("no UB/B immediates");
517 case BRW_REGISTER_TYPE_V:
518 case BRW_REGISTER_TYPE_UV:
519 case BRW_REGISTER_TYPE_VF:
520 unreachable("unimplemented: saturate vector immediate");
521 case BRW_REGISTER_TYPE_HF:
522 unreachable("unimplemented: saturate HF immediate");
523 }
524
525 if (size < 8) {
526 if (imm.ud != sat_imm.ud) {
527 reg->ud = sat_imm.ud;
528 return true;
529 }
530 } else {
531 if (imm.df != sat_imm.df) {
532 reg->df = sat_imm.df;
533 return true;
534 }
535 }
536 return false;
537 }
538
539 bool
540 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
541 {
542 switch (type) {
543 case BRW_REGISTER_TYPE_D:
544 case BRW_REGISTER_TYPE_UD:
545 reg->d = -reg->d;
546 return true;
547 case BRW_REGISTER_TYPE_W:
548 case BRW_REGISTER_TYPE_UW:
549 reg->d = -(int16_t)reg->ud;
550 return true;
551 case BRW_REGISTER_TYPE_F:
552 reg->f = -reg->f;
553 return true;
554 case BRW_REGISTER_TYPE_VF:
555 reg->ud ^= 0x80808080;
556 return true;
557 case BRW_REGISTER_TYPE_DF:
558 reg->df = -reg->df;
559 return true;
560 case BRW_REGISTER_TYPE_UB:
561 case BRW_REGISTER_TYPE_B:
562 unreachable("no UB/B immediates");
563 case BRW_REGISTER_TYPE_UV:
564 case BRW_REGISTER_TYPE_V:
565 assert(!"unimplemented: negate UV/V immediate");
566 case BRW_REGISTER_TYPE_UQ:
567 case BRW_REGISTER_TYPE_Q:
568 assert(!"unimplemented: negate UQ/Q immediate");
569 case BRW_REGISTER_TYPE_HF:
570 assert(!"unimplemented: negate HF immediate");
571 }
572
573 return false;
574 }
575
576 bool
577 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
578 {
579 switch (type) {
580 case BRW_REGISTER_TYPE_D:
581 reg->d = abs(reg->d);
582 return true;
583 case BRW_REGISTER_TYPE_W:
584 reg->d = abs((int16_t)reg->ud);
585 return true;
586 case BRW_REGISTER_TYPE_F:
587 reg->f = fabsf(reg->f);
588 return true;
589 case BRW_REGISTER_TYPE_DF:
590 reg->df = fabs(reg->df);
591 return true;
592 case BRW_REGISTER_TYPE_VF:
593 reg->ud &= ~0x80808080;
594 return true;
595 case BRW_REGISTER_TYPE_UB:
596 case BRW_REGISTER_TYPE_B:
597 unreachable("no UB/B immediates");
598 case BRW_REGISTER_TYPE_UQ:
599 case BRW_REGISTER_TYPE_UD:
600 case BRW_REGISTER_TYPE_UW:
601 case BRW_REGISTER_TYPE_UV:
602 /* Presumably the absolute value modifier on an unsigned source is a
603 * nop, but it would be nice to confirm.
604 */
605 assert(!"unimplemented: abs unsigned immediate");
606 case BRW_REGISTER_TYPE_V:
607 assert(!"unimplemented: abs V immediate");
608 case BRW_REGISTER_TYPE_Q:
609 assert(!"unimplemented: abs Q immediate");
610 case BRW_REGISTER_TYPE_HF:
611 assert(!"unimplemented: abs HF immediate");
612 }
613
614 return false;
615 }
616
617 unsigned
618 tesslevel_outer_components(GLenum tes_primitive_mode)
619 {
620 switch (tes_primitive_mode) {
621 case GL_QUADS:
622 return 4;
623 case GL_TRIANGLES:
624 return 3;
625 case GL_ISOLINES:
626 return 2;
627 default:
628 unreachable("Bogus tessellation domain");
629 }
630 return 0;
631 }
632
633 unsigned
634 tesslevel_inner_components(GLenum tes_primitive_mode)
635 {
636 switch (tes_primitive_mode) {
637 case GL_QUADS:
638 return 2;
639 case GL_TRIANGLES:
640 return 1;
641 case GL_ISOLINES:
642 return 0;
643 default:
644 unreachable("Bogus tessellation domain");
645 }
646 return 0;
647 }
648
649 /**
650 * Given a normal .xyzw writemask, convert it to a writemask for a vector
651 * that's stored backwards, i.e. .wzyx.
652 */
653 unsigned
654 writemask_for_backwards_vector(unsigned mask)
655 {
656 unsigned new_mask = 0;
657
658 for (int i = 0; i < 4; i++)
659 new_mask |= ((mask >> i) & 1) << (3 - i);
660
661 return new_mask;
662 }
663
664 backend_shader::backend_shader(const struct brw_compiler *compiler,
665 void *log_data,
666 void *mem_ctx,
667 const nir_shader *shader,
668 struct brw_stage_prog_data *stage_prog_data)
669 : compiler(compiler),
670 log_data(log_data),
671 devinfo(compiler->devinfo),
672 nir(shader),
673 stage_prog_data(stage_prog_data),
674 mem_ctx(mem_ctx),
675 cfg(NULL),
676 stage(shader->stage)
677 {
678 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
679 stage_name = _mesa_shader_stage_to_string(stage);
680 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
681 is_passthrough_shader =
682 nir->info.name && strcmp(nir->info.name, "passthrough") == 0;
683 }
684
685 bool
686 backend_reg::equals(const backend_reg &r) const
687 {
688 return brw_regs_equal(this, &r) && reg_offset == r.reg_offset;
689 }
690
691 bool
692 backend_reg::is_zero() const
693 {
694 if (file != IMM)
695 return false;
696
697 switch (type) {
698 case BRW_REGISTER_TYPE_F:
699 return f == 0;
700 case BRW_REGISTER_TYPE_DF:
701 return df == 0;
702 case BRW_REGISTER_TYPE_D:
703 case BRW_REGISTER_TYPE_UD:
704 return d == 0;
705 default:
706 return false;
707 }
708 }
709
710 bool
711 backend_reg::is_one() const
712 {
713 if (file != IMM)
714 return false;
715
716 switch (type) {
717 case BRW_REGISTER_TYPE_F:
718 return f == 1.0f;
719 case BRW_REGISTER_TYPE_DF:
720 return df == 1.0;
721 case BRW_REGISTER_TYPE_D:
722 case BRW_REGISTER_TYPE_UD:
723 return d == 1;
724 default:
725 return false;
726 }
727 }
728
729 bool
730 backend_reg::is_negative_one() const
731 {
732 if (file != IMM)
733 return false;
734
735 switch (type) {
736 case BRW_REGISTER_TYPE_F:
737 return f == -1.0;
738 case BRW_REGISTER_TYPE_DF:
739 return df == -1.0;
740 case BRW_REGISTER_TYPE_D:
741 return d == -1;
742 default:
743 return false;
744 }
745 }
746
747 bool
748 backend_reg::is_null() const
749 {
750 return file == ARF && nr == BRW_ARF_NULL;
751 }
752
753
754 bool
755 backend_reg::is_accumulator() const
756 {
757 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
758 }
759
760 bool
761 backend_reg::in_range(const backend_reg &r, unsigned n) const
762 {
763 return (file == r.file &&
764 nr == r.nr &&
765 reg_offset >= r.reg_offset &&
766 reg_offset < r.reg_offset + n);
767 }
768
769 bool
770 backend_instruction::is_commutative() const
771 {
772 switch (opcode) {
773 case BRW_OPCODE_AND:
774 case BRW_OPCODE_OR:
775 case BRW_OPCODE_XOR:
776 case BRW_OPCODE_ADD:
777 case BRW_OPCODE_MUL:
778 case SHADER_OPCODE_MULH:
779 return true;
780 case BRW_OPCODE_SEL:
781 /* MIN and MAX are commutative. */
782 if (conditional_mod == BRW_CONDITIONAL_GE ||
783 conditional_mod == BRW_CONDITIONAL_L) {
784 return true;
785 }
786 /* fallthrough */
787 default:
788 return false;
789 }
790 }
791
792 bool
793 backend_instruction::is_3src(const struct brw_device_info *devinfo) const
794 {
795 return ::is_3src(devinfo, opcode);
796 }
797
798 bool
799 backend_instruction::is_tex() const
800 {
801 return (opcode == SHADER_OPCODE_TEX ||
802 opcode == FS_OPCODE_TXB ||
803 opcode == SHADER_OPCODE_TXD ||
804 opcode == SHADER_OPCODE_TXF ||
805 opcode == SHADER_OPCODE_TXF_CMS ||
806 opcode == SHADER_OPCODE_TXF_CMS_W ||
807 opcode == SHADER_OPCODE_TXF_UMS ||
808 opcode == SHADER_OPCODE_TXF_MCS ||
809 opcode == SHADER_OPCODE_TXL ||
810 opcode == SHADER_OPCODE_TXS ||
811 opcode == SHADER_OPCODE_LOD ||
812 opcode == SHADER_OPCODE_TG4 ||
813 opcode == SHADER_OPCODE_TG4_OFFSET ||
814 opcode == SHADER_OPCODE_SAMPLEINFO);
815 }
816
817 bool
818 backend_instruction::is_math() const
819 {
820 return (opcode == SHADER_OPCODE_RCP ||
821 opcode == SHADER_OPCODE_RSQ ||
822 opcode == SHADER_OPCODE_SQRT ||
823 opcode == SHADER_OPCODE_EXP2 ||
824 opcode == SHADER_OPCODE_LOG2 ||
825 opcode == SHADER_OPCODE_SIN ||
826 opcode == SHADER_OPCODE_COS ||
827 opcode == SHADER_OPCODE_INT_QUOTIENT ||
828 opcode == SHADER_OPCODE_INT_REMAINDER ||
829 opcode == SHADER_OPCODE_POW);
830 }
831
832 bool
833 backend_instruction::is_control_flow() const
834 {
835 switch (opcode) {
836 case BRW_OPCODE_DO:
837 case BRW_OPCODE_WHILE:
838 case BRW_OPCODE_IF:
839 case BRW_OPCODE_ELSE:
840 case BRW_OPCODE_ENDIF:
841 case BRW_OPCODE_BREAK:
842 case BRW_OPCODE_CONTINUE:
843 return true;
844 default:
845 return false;
846 }
847 }
848
849 bool
850 backend_instruction::can_do_source_mods() const
851 {
852 switch (opcode) {
853 case BRW_OPCODE_ADDC:
854 case BRW_OPCODE_BFE:
855 case BRW_OPCODE_BFI1:
856 case BRW_OPCODE_BFI2:
857 case BRW_OPCODE_BFREV:
858 case BRW_OPCODE_CBIT:
859 case BRW_OPCODE_FBH:
860 case BRW_OPCODE_FBL:
861 case BRW_OPCODE_SUBB:
862 return false;
863 default:
864 return true;
865 }
866 }
867
868 bool
869 backend_instruction::can_do_saturate() const
870 {
871 switch (opcode) {
872 case BRW_OPCODE_ADD:
873 case BRW_OPCODE_ASR:
874 case BRW_OPCODE_AVG:
875 case BRW_OPCODE_DP2:
876 case BRW_OPCODE_DP3:
877 case BRW_OPCODE_DP4:
878 case BRW_OPCODE_DPH:
879 case BRW_OPCODE_F16TO32:
880 case BRW_OPCODE_F32TO16:
881 case BRW_OPCODE_LINE:
882 case BRW_OPCODE_LRP:
883 case BRW_OPCODE_MAC:
884 case BRW_OPCODE_MAD:
885 case BRW_OPCODE_MATH:
886 case BRW_OPCODE_MOV:
887 case BRW_OPCODE_MUL:
888 case SHADER_OPCODE_MULH:
889 case BRW_OPCODE_PLN:
890 case BRW_OPCODE_RNDD:
891 case BRW_OPCODE_RNDE:
892 case BRW_OPCODE_RNDU:
893 case BRW_OPCODE_RNDZ:
894 case BRW_OPCODE_SEL:
895 case BRW_OPCODE_SHL:
896 case BRW_OPCODE_SHR:
897 case FS_OPCODE_LINTERP:
898 case SHADER_OPCODE_COS:
899 case SHADER_OPCODE_EXP2:
900 case SHADER_OPCODE_LOG2:
901 case SHADER_OPCODE_POW:
902 case SHADER_OPCODE_RCP:
903 case SHADER_OPCODE_RSQ:
904 case SHADER_OPCODE_SIN:
905 case SHADER_OPCODE_SQRT:
906 return true;
907 default:
908 return false;
909 }
910 }
911
912 bool
913 backend_instruction::can_do_cmod() const
914 {
915 switch (opcode) {
916 case BRW_OPCODE_ADD:
917 case BRW_OPCODE_ADDC:
918 case BRW_OPCODE_AND:
919 case BRW_OPCODE_ASR:
920 case BRW_OPCODE_AVG:
921 case BRW_OPCODE_CMP:
922 case BRW_OPCODE_CMPN:
923 case BRW_OPCODE_DP2:
924 case BRW_OPCODE_DP3:
925 case BRW_OPCODE_DP4:
926 case BRW_OPCODE_DPH:
927 case BRW_OPCODE_F16TO32:
928 case BRW_OPCODE_F32TO16:
929 case BRW_OPCODE_FRC:
930 case BRW_OPCODE_LINE:
931 case BRW_OPCODE_LRP:
932 case BRW_OPCODE_LZD:
933 case BRW_OPCODE_MAC:
934 case BRW_OPCODE_MACH:
935 case BRW_OPCODE_MAD:
936 case BRW_OPCODE_MOV:
937 case BRW_OPCODE_MUL:
938 case BRW_OPCODE_NOT:
939 case BRW_OPCODE_OR:
940 case BRW_OPCODE_PLN:
941 case BRW_OPCODE_RNDD:
942 case BRW_OPCODE_RNDE:
943 case BRW_OPCODE_RNDU:
944 case BRW_OPCODE_RNDZ:
945 case BRW_OPCODE_SAD2:
946 case BRW_OPCODE_SADA2:
947 case BRW_OPCODE_SHL:
948 case BRW_OPCODE_SHR:
949 case BRW_OPCODE_SUBB:
950 case BRW_OPCODE_XOR:
951 case FS_OPCODE_CINTERP:
952 case FS_OPCODE_LINTERP:
953 return true;
954 default:
955 return false;
956 }
957 }
958
959 bool
960 backend_instruction::reads_accumulator_implicitly() const
961 {
962 switch (opcode) {
963 case BRW_OPCODE_MAC:
964 case BRW_OPCODE_MACH:
965 case BRW_OPCODE_SADA2:
966 return true;
967 default:
968 return false;
969 }
970 }
971
972 bool
973 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
974 {
975 return writes_accumulator ||
976 (devinfo->gen < 6 &&
977 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
978 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
979 opcode != FS_OPCODE_CINTERP)));
980 }
981
982 bool
983 backend_instruction::has_side_effects() const
984 {
985 switch (opcode) {
986 case SHADER_OPCODE_UNTYPED_ATOMIC:
987 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
988 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
989 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
990 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
991 case SHADER_OPCODE_TYPED_ATOMIC:
992 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
993 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
994 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
995 case SHADER_OPCODE_MEMORY_FENCE:
996 case SHADER_OPCODE_URB_WRITE_SIMD8:
997 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
998 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
999 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1000 case FS_OPCODE_FB_WRITE:
1001 case SHADER_OPCODE_BARRIER:
1002 case TCS_OPCODE_URB_WRITE:
1003 case TCS_OPCODE_RELEASE_INPUT:
1004 return true;
1005 default:
1006 return false;
1007 }
1008 }
1009
1010 bool
1011 backend_instruction::is_volatile() const
1012 {
1013 switch (opcode) {
1014 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1015 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1016 case SHADER_OPCODE_TYPED_SURFACE_READ:
1017 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1018 case SHADER_OPCODE_URB_READ_SIMD8:
1019 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1020 case VEC4_OPCODE_URB_READ:
1021 return true;
1022 default:
1023 return false;
1024 }
1025 }
1026
1027 #ifndef NDEBUG
1028 static bool
1029 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1030 {
1031 bool found = false;
1032 foreach_inst_in_block (backend_instruction, i, block) {
1033 if (inst == i) {
1034 found = true;
1035 }
1036 }
1037 return found;
1038 }
1039 #endif
1040
1041 static void
1042 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1043 {
1044 for (bblock_t *block_iter = start_block->next();
1045 block_iter;
1046 block_iter = block_iter->next()) {
1047 block_iter->start_ip += ip_adjustment;
1048 block_iter->end_ip += ip_adjustment;
1049 }
1050 }
1051
1052 void
1053 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1054 {
1055 assert(this != inst);
1056
1057 if (!this->is_head_sentinel())
1058 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1059
1060 block->end_ip++;
1061
1062 adjust_later_block_ips(block, 1);
1063
1064 exec_node::insert_after(inst);
1065 }
1066
1067 void
1068 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1069 {
1070 assert(this != inst);
1071
1072 if (!this->is_tail_sentinel())
1073 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1074
1075 block->end_ip++;
1076
1077 adjust_later_block_ips(block, 1);
1078
1079 exec_node::insert_before(inst);
1080 }
1081
1082 void
1083 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1084 {
1085 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1086
1087 unsigned num_inst = list->length();
1088
1089 block->end_ip += num_inst;
1090
1091 adjust_later_block_ips(block, num_inst);
1092
1093 exec_node::insert_before(list);
1094 }
1095
1096 void
1097 backend_instruction::remove(bblock_t *block)
1098 {
1099 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1100
1101 adjust_later_block_ips(block, -1);
1102
1103 if (block->start_ip == block->end_ip) {
1104 block->cfg->remove_block(block);
1105 } else {
1106 block->end_ip--;
1107 }
1108
1109 exec_node::remove();
1110 }
1111
1112 void
1113 backend_shader::dump_instructions()
1114 {
1115 dump_instructions(NULL);
1116 }
1117
1118 void
1119 backend_shader::dump_instructions(const char *name)
1120 {
1121 FILE *file = stderr;
1122 if (name && geteuid() != 0) {
1123 file = fopen(name, "w");
1124 if (!file)
1125 file = stderr;
1126 }
1127
1128 if (cfg) {
1129 int ip = 0;
1130 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1131 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1132 fprintf(file, "%4d: ", ip++);
1133 dump_instruction(inst, file);
1134 }
1135 } else {
1136 int ip = 0;
1137 foreach_in_list(backend_instruction, inst, &instructions) {
1138 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1139 fprintf(file, "%4d: ", ip++);
1140 dump_instruction(inst, file);
1141 }
1142 }
1143
1144 if (file != stderr) {
1145 fclose(file);
1146 }
1147 }
1148
1149 void
1150 backend_shader::calculate_cfg()
1151 {
1152 if (this->cfg)
1153 return;
1154 cfg = new(mem_ctx) cfg_t(&this->instructions);
1155 }
1156
1157 /**
1158 * Sets up the starting offsets for the groups of binding table entries
1159 * commong to all pipeline stages.
1160 *
1161 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1162 * unused but also make sure that addition of small offsets to them will
1163 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1164 */
1165 void
1166 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1167 const struct brw_device_info *devinfo,
1168 const struct gl_shader_program *shader_prog,
1169 const struct gl_program *prog,
1170 struct brw_stage_prog_data *stage_prog_data,
1171 uint32_t next_binding_table_offset)
1172 {
1173 const struct gl_shader *shader = NULL;
1174 int num_textures = _mesa_fls(prog->SamplersUsed);
1175
1176 if (shader_prog)
1177 shader = shader_prog->_LinkedShaders[stage];
1178
1179 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1180 next_binding_table_offset += num_textures;
1181
1182 if (shader) {
1183 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1184 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1185 next_binding_table_offset += shader->NumUniformBlocks;
1186
1187 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1188 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1189 next_binding_table_offset += shader->NumShaderStorageBlocks;
1190 } else {
1191 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1192 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1193 }
1194
1195 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1196 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1197 next_binding_table_offset++;
1198 } else {
1199 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1200 }
1201
1202 if (prog->UsesGather) {
1203 if (devinfo->gen >= 8) {
1204 stage_prog_data->binding_table.gather_texture_start =
1205 stage_prog_data->binding_table.texture_start;
1206 } else {
1207 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1208 next_binding_table_offset += num_textures;
1209 }
1210 } else {
1211 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1212 }
1213
1214 if (shader && shader->NumAtomicBuffers) {
1215 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1216 next_binding_table_offset += shader->NumAtomicBuffers;
1217 } else {
1218 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1219 }
1220
1221 if (shader && shader->NumImages) {
1222 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1223 next_binding_table_offset += shader->NumImages;
1224 } else {
1225 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1226 }
1227
1228 /* This may or may not be used depending on how the compile goes. */
1229 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1230 next_binding_table_offset++;
1231
1232 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1233
1234 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1235 }
1236
1237 static void
1238 setup_vec4_uniform_value(const gl_constant_value **params,
1239 const gl_constant_value *values,
1240 unsigned n)
1241 {
1242 static const gl_constant_value zero = { 0 };
1243
1244 for (unsigned i = 0; i < n; ++i)
1245 params[i] = &values[i];
1246
1247 for (unsigned i = n; i < 4; ++i)
1248 params[i] = &zero;
1249 }
1250
1251 void
1252 brw_setup_image_uniform_values(gl_shader_stage stage,
1253 struct brw_stage_prog_data *stage_prog_data,
1254 unsigned param_start_index,
1255 const gl_uniform_storage *storage)
1256 {
1257 const gl_constant_value **param =
1258 &stage_prog_data->param[param_start_index];
1259
1260 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1261 const unsigned image_idx = storage->opaque[stage].index + i;
1262 const brw_image_param *image_param =
1263 &stage_prog_data->image_param[image_idx];
1264
1265 /* Upload the brw_image_param structure. The order is expected to match
1266 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1267 */
1268 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1269 (const gl_constant_value *)&image_param->surface_idx, 1);
1270 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1271 (const gl_constant_value *)image_param->offset, 2);
1272 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1273 (const gl_constant_value *)image_param->size, 3);
1274 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1275 (const gl_constant_value *)image_param->stride, 4);
1276 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1277 (const gl_constant_value *)image_param->tiling, 3);
1278 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1279 (const gl_constant_value *)image_param->swizzling, 2);
1280 param += BRW_IMAGE_PARAM_SIZE;
1281
1282 brw_mark_surface_used(
1283 stage_prog_data,
1284 stage_prog_data->binding_table.image_start + image_idx);
1285 }
1286 }
1287
1288 /**
1289 * Decide which set of clip planes should be used when clipping via
1290 * gl_Position or gl_ClipVertex.
1291 */
1292 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1293 {
1294 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1295 /* There is currently a GLSL vertex shader, so clip according to GLSL
1296 * rules, which means compare gl_ClipVertex (or gl_Position, if
1297 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1298 * that were stored in EyeUserPlane at the time the clip planes were
1299 * specified.
1300 */
1301 return ctx->Transform.EyeUserPlane;
1302 } else {
1303 /* Either we are using fixed function or an ARB vertex program. In
1304 * either case the clip planes are going to be compared against
1305 * gl_Position (which is in clip coordinates) so we have to clip using
1306 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1307 * core.
1308 */
1309 return ctx->Transform._ClipUserPlane;
1310 }
1311 }
1312
1313 extern "C" const unsigned *
1314 brw_compile_tes(const struct brw_compiler *compiler,
1315 void *log_data,
1316 void *mem_ctx,
1317 const struct brw_tes_prog_key *key,
1318 struct brw_tes_prog_data *prog_data,
1319 const nir_shader *src_shader,
1320 struct gl_shader_program *shader_prog,
1321 int shader_time_index,
1322 unsigned *final_assembly_size,
1323 char **error_str)
1324 {
1325 const struct brw_device_info *devinfo = compiler->devinfo;
1326 struct gl_shader *shader =
1327 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1328 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1329
1330 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1331 nir->info.inputs_read = key->inputs_read;
1332 nir->info.patch_inputs_read = key->patch_inputs_read;
1333
1334 struct brw_vue_map input_vue_map;
1335 brw_compute_tess_vue_map(&input_vue_map,
1336 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1337 nir->info.patch_inputs_read);
1338
1339 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1340 brw_nir_lower_tes_inputs(nir, &input_vue_map);
1341 brw_nir_lower_vue_outputs(nir, is_scalar);
1342 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1343
1344 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1345 nir->info.outputs_written,
1346 nir->info.separate_shader);
1347
1348 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1349
1350 assert(output_size_bytes >= 1);
1351 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1352 if (error_str)
1353 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1354 return NULL;
1355 }
1356
1357 /* URB entry sizes are stored as a multiple of 64 bytes. */
1358 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1359
1360 bool need_patch_header = nir->info.system_values_read &
1361 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1362 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1363
1364 /* The TES will pull most inputs using URB read messages.
1365 *
1366 * However, we push the patch header for TessLevel factors when required,
1367 * as it's a tiny amount of extra data.
1368 */
1369 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1370
1371 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1372 fprintf(stderr, "TES Input ");
1373 brw_print_vue_map(stderr, &input_vue_map);
1374 fprintf(stderr, "TES Output ");
1375 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1376 }
1377
1378 if (is_scalar) {
1379 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1380 &prog_data->base.base, shader->Program, nir, 8,
1381 shader_time_index, &input_vue_map);
1382 if (!v.run_tes()) {
1383 if (error_str)
1384 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1385 return NULL;
1386 }
1387
1388 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1389 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1390
1391 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1392 &prog_data->base.base, v.promoted_constants, false,
1393 MESA_SHADER_TESS_EVAL);
1394 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1395 g.enable_debug(ralloc_asprintf(mem_ctx,
1396 "%s tessellation evaluation shader %s",
1397 nir->info.label ? nir->info.label
1398 : "unnamed",
1399 nir->info.name));
1400 }
1401
1402 g.generate_code(v.cfg, 8);
1403
1404 return g.get_assembly(final_assembly_size);
1405 } else {
1406 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1407 nir, mem_ctx, shader_time_index);
1408 if (!v.run()) {
1409 if (error_str)
1410 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1411 return NULL;
1412 }
1413
1414 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1415 v.dump_instructions();
1416
1417 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1418 &prog_data->base, v.cfg,
1419 final_assembly_size);
1420 }
1421 }