51c965c4e77697d0b8452bfc4d333415ad3925c3
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "glsl/ir_optimization.h"
31 #include "glsl/glsl_parser_extras.h"
32 #include "main/shaderapi.h"
33
34 struct gl_shader *
35 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
36 {
37 struct brw_shader *shader;
38
39 shader = rzalloc(NULL, struct brw_shader);
40 if (shader) {
41 shader->base.Type = type;
42 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
43 shader->base.Name = name;
44 _mesa_init_shader(ctx, &shader->base);
45 }
46
47 return &shader->base;
48 }
49
50 /**
51 * Performs a compile of the shader stages even when we don't know
52 * what non-orthogonal state will be set, in the hope that it reflects
53 * the eventual NOS used, and thus allows us to produce link failures.
54 */
55 static bool
56 brw_shader_precompile(struct gl_context *ctx,
57 struct gl_shader_program *sh_prog)
58 {
59 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
60 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
61 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
62
63 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
64 return false;
65
66 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
67 return false;
68
69 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
70 return false;
71
72 return true;
73 }
74
75 static inline bool
76 is_scalar_shader_stage(struct brw_context *brw, int stage)
77 {
78 switch (stage) {
79 case MESA_SHADER_FRAGMENT:
80 return true;
81 case MESA_SHADER_VERTEX:
82 return brw->scalar_vs;
83 default:
84 return false;
85 }
86 }
87
88 static void
89 brw_lower_packing_builtins(struct brw_context *brw,
90 gl_shader_stage shader_type,
91 exec_list *ir)
92 {
93 int ops = LOWER_PACK_SNORM_2x16
94 | LOWER_UNPACK_SNORM_2x16
95 | LOWER_PACK_UNORM_2x16
96 | LOWER_UNPACK_UNORM_2x16;
97
98 if (is_scalar_shader_stage(brw, shader_type)) {
99 ops |= LOWER_UNPACK_UNORM_4x8
100 | LOWER_UNPACK_SNORM_4x8
101 | LOWER_PACK_UNORM_4x8
102 | LOWER_PACK_SNORM_4x8;
103 }
104
105 if (brw->gen >= 7) {
106 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
107 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
108 * lowering is needed. For SOA code, the Half2x16 ops must be
109 * scalarized.
110 */
111 if (is_scalar_shader_stage(brw, shader_type)) {
112 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
113 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
114 }
115 } else {
116 ops |= LOWER_PACK_HALF_2x16
117 | LOWER_UNPACK_HALF_2x16;
118 }
119
120 lower_packing_builtins(ir, ops);
121 }
122
123 GLboolean
124 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
125 {
126 struct brw_context *brw = brw_context(ctx);
127 unsigned int stage;
128
129 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
130 const struct gl_shader_compiler_options *options =
131 &ctx->Const.ShaderCompilerOptions[stage];
132 struct brw_shader *shader =
133 (struct brw_shader *)shProg->_LinkedShaders[stage];
134
135 if (!shader)
136 continue;
137
138 struct gl_program *prog =
139 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
140 shader->base.Name);
141 if (!prog)
142 return false;
143 prog->Parameters = _mesa_new_parameter_list();
144
145 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
146
147 bool progress;
148
149 /* lower_packing_builtins() inserts arithmetic instructions, so it
150 * must precede lower_instructions().
151 */
152 brw_lower_packing_builtins(brw, (gl_shader_stage) stage, shader->base.ir);
153 do_mat_op_to_vec(shader->base.ir);
154 const int bitfield_insert = brw->gen >= 7
155 ? BITFIELD_INSERT_TO_BFM_BFI
156 : 0;
157 lower_instructions(shader->base.ir,
158 MOD_TO_FLOOR |
159 DIV_TO_MUL_RCP |
160 SUB_TO_ADD_NEG |
161 EXP_TO_EXP2 |
162 LOG_TO_LOG2 |
163 bitfield_insert |
164 LDEXP_TO_ARITH);
165
166 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
167 * if-statements need to be flattened.
168 */
169 if (brw->gen < 6)
170 lower_if_to_cond_assign(shader->base.ir, 16);
171
172 do_lower_texture_projection(shader->base.ir);
173 brw_lower_texture_gradients(brw, shader->base.ir);
174 do_vec_index_to_cond_assign(shader->base.ir);
175 lower_vector_insert(shader->base.ir, true);
176 brw_do_cubemap_normalize(shader->base.ir);
177 lower_offset_arrays(shader->base.ir);
178 brw_do_lower_unnormalized_offset(shader->base.ir);
179 lower_noise(shader->base.ir);
180 lower_quadop_vector(shader->base.ir, false);
181
182 bool lowered_variable_indexing =
183 lower_variable_index_to_cond_assign(shader->base.ir,
184 options->EmitNoIndirectInput,
185 options->EmitNoIndirectOutput,
186 options->EmitNoIndirectTemp,
187 options->EmitNoIndirectUniform);
188
189 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
190 perf_debug("Unsupported form of variable indexing in FS; falling "
191 "back to very inefficient code generation\n");
192 }
193
194 lower_ubo_reference(&shader->base, shader->base.ir);
195
196 do {
197 progress = false;
198
199 if (is_scalar_shader_stage(brw, stage)) {
200 brw_do_channel_expressions(shader->base.ir);
201 brw_do_vector_splitting(shader->base.ir);
202 }
203
204 progress = do_lower_jumps(shader->base.ir, true, true,
205 true, /* main return */
206 false, /* continue */
207 false /* loops */
208 ) || progress;
209
210 progress = do_common_optimization(shader->base.ir, true, true,
211 options, ctx->Const.NativeIntegers)
212 || progress;
213 } while (progress);
214
215 /* Make a pass over the IR to add state references for any built-in
216 * uniforms that are used. This has to be done now (during linking).
217 * Code generation doesn't happen until the first time this shader is
218 * used for rendering. Waiting until then to generate the parameters is
219 * too late. At that point, the values for the built-in uniforms won't
220 * get sent to the shader.
221 */
222 foreach_in_list(ir_instruction, node, shader->base.ir) {
223 ir_variable *var = node->as_variable();
224
225 if ((var == NULL) || (var->data.mode != ir_var_uniform)
226 || (strncmp(var->name, "gl_", 3) != 0))
227 continue;
228
229 const ir_state_slot *const slots = var->get_state_slots();
230 assert(slots != NULL);
231
232 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
233 _mesa_add_state_reference(prog->Parameters,
234 (gl_state_index *) slots[i].tokens);
235 }
236 }
237
238 validate_ir_tree(shader->base.ir);
239
240 do_set_program_inouts(shader->base.ir, prog, shader->base.Stage);
241
242 prog->SamplersUsed = shader->base.active_samplers;
243 prog->ShadowSamplers = shader->base.shadow_samplers;
244 _mesa_update_shader_textures_used(shProg, prog);
245
246 _mesa_reference_program(ctx, &shader->base.Program, prog);
247
248 brw_add_texrect_params(prog);
249
250 _mesa_reference_program(ctx, &prog, NULL);
251
252 if (ctx->_Shader->Flags & GLSL_DUMP) {
253 fprintf(stderr, "\n");
254 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
255 _mesa_shader_stage_to_string(shader->base.Stage),
256 shProg->Name);
257 _mesa_print_ir(stderr, shader->base.ir, NULL);
258 fprintf(stderr, "\n");
259 }
260 }
261
262 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
263 for (unsigned i = 0; i < shProg->NumShaders; i++) {
264 const struct gl_shader *sh = shProg->Shaders[i];
265 if (!sh)
266 continue;
267
268 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
269 _mesa_shader_stage_to_string(sh->Stage),
270 i, shProg->Name);
271 fprintf(stderr, "%s", sh->Source);
272 fprintf(stderr, "\n");
273 }
274 }
275
276 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
277 return false;
278
279 return true;
280 }
281
282
283 enum brw_reg_type
284 brw_type_for_base_type(const struct glsl_type *type)
285 {
286 switch (type->base_type) {
287 case GLSL_TYPE_FLOAT:
288 return BRW_REGISTER_TYPE_F;
289 case GLSL_TYPE_INT:
290 case GLSL_TYPE_BOOL:
291 return BRW_REGISTER_TYPE_D;
292 case GLSL_TYPE_UINT:
293 return BRW_REGISTER_TYPE_UD;
294 case GLSL_TYPE_ARRAY:
295 return brw_type_for_base_type(type->fields.array);
296 case GLSL_TYPE_STRUCT:
297 case GLSL_TYPE_SAMPLER:
298 case GLSL_TYPE_ATOMIC_UINT:
299 /* These should be overridden with the type of the member when
300 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
301 * way to trip up if we don't.
302 */
303 return BRW_REGISTER_TYPE_UD;
304 case GLSL_TYPE_IMAGE:
305 return BRW_REGISTER_TYPE_UD;
306 case GLSL_TYPE_VOID:
307 case GLSL_TYPE_ERROR:
308 case GLSL_TYPE_INTERFACE:
309 case GLSL_TYPE_DOUBLE:
310 unreachable("not reached");
311 }
312
313 return BRW_REGISTER_TYPE_F;
314 }
315
316 enum brw_conditional_mod
317 brw_conditional_for_comparison(unsigned int op)
318 {
319 switch (op) {
320 case ir_binop_less:
321 return BRW_CONDITIONAL_L;
322 case ir_binop_greater:
323 return BRW_CONDITIONAL_G;
324 case ir_binop_lequal:
325 return BRW_CONDITIONAL_LE;
326 case ir_binop_gequal:
327 return BRW_CONDITIONAL_GE;
328 case ir_binop_equal:
329 case ir_binop_all_equal: /* same as equal for scalars */
330 return BRW_CONDITIONAL_Z;
331 case ir_binop_nequal:
332 case ir_binop_any_nequal: /* same as nequal for scalars */
333 return BRW_CONDITIONAL_NZ;
334 default:
335 unreachable("not reached: bad operation for comparison");
336 }
337 }
338
339 uint32_t
340 brw_math_function(enum opcode op)
341 {
342 switch (op) {
343 case SHADER_OPCODE_RCP:
344 return BRW_MATH_FUNCTION_INV;
345 case SHADER_OPCODE_RSQ:
346 return BRW_MATH_FUNCTION_RSQ;
347 case SHADER_OPCODE_SQRT:
348 return BRW_MATH_FUNCTION_SQRT;
349 case SHADER_OPCODE_EXP2:
350 return BRW_MATH_FUNCTION_EXP;
351 case SHADER_OPCODE_LOG2:
352 return BRW_MATH_FUNCTION_LOG;
353 case SHADER_OPCODE_POW:
354 return BRW_MATH_FUNCTION_POW;
355 case SHADER_OPCODE_SIN:
356 return BRW_MATH_FUNCTION_SIN;
357 case SHADER_OPCODE_COS:
358 return BRW_MATH_FUNCTION_COS;
359 case SHADER_OPCODE_INT_QUOTIENT:
360 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
361 case SHADER_OPCODE_INT_REMAINDER:
362 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
363 default:
364 unreachable("not reached: unknown math function");
365 }
366 }
367
368 uint32_t
369 brw_texture_offset(struct gl_context *ctx, int *offsets,
370 unsigned num_components)
371 {
372 /* If the driver does not support GL_ARB_gpu_shader5, the offset
373 * must be constant.
374 */
375 assert(offsets != NULL || ctx->Extensions.ARB_gpu_shader5);
376
377 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
378
379 /* Combine all three offsets into a single unsigned dword:
380 *
381 * bits 11:8 - U Offset (X component)
382 * bits 7:4 - V Offset (Y component)
383 * bits 3:0 - R Offset (Z component)
384 */
385 unsigned offset_bits = 0;
386 for (unsigned i = 0; i < num_components; i++) {
387 const unsigned shift = 4 * (2 - i);
388 offset_bits |= (offsets[i] << shift) & (0xF << shift);
389 }
390 return offset_bits;
391 }
392
393 const char *
394 brw_instruction_name(enum opcode op)
395 {
396 switch (op) {
397 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
398 assert(opcode_descs[op].name);
399 return opcode_descs[op].name;
400 case FS_OPCODE_FB_WRITE:
401 return "fb_write";
402 case FS_OPCODE_BLORP_FB_WRITE:
403 return "blorp_fb_write";
404 case FS_OPCODE_REP_FB_WRITE:
405 return "rep_fb_write";
406
407 case SHADER_OPCODE_RCP:
408 return "rcp";
409 case SHADER_OPCODE_RSQ:
410 return "rsq";
411 case SHADER_OPCODE_SQRT:
412 return "sqrt";
413 case SHADER_OPCODE_EXP2:
414 return "exp2";
415 case SHADER_OPCODE_LOG2:
416 return "log2";
417 case SHADER_OPCODE_POW:
418 return "pow";
419 case SHADER_OPCODE_INT_QUOTIENT:
420 return "int_quot";
421 case SHADER_OPCODE_INT_REMAINDER:
422 return "int_rem";
423 case SHADER_OPCODE_SIN:
424 return "sin";
425 case SHADER_OPCODE_COS:
426 return "cos";
427
428 case SHADER_OPCODE_TEX:
429 return "tex";
430 case SHADER_OPCODE_TXD:
431 return "txd";
432 case SHADER_OPCODE_TXF:
433 return "txf";
434 case SHADER_OPCODE_TXL:
435 return "txl";
436 case SHADER_OPCODE_TXS:
437 return "txs";
438 case FS_OPCODE_TXB:
439 return "txb";
440 case SHADER_OPCODE_TXF_CMS:
441 return "txf_cms";
442 case SHADER_OPCODE_TXF_UMS:
443 return "txf_ums";
444 case SHADER_OPCODE_TXF_MCS:
445 return "txf_mcs";
446 case SHADER_OPCODE_LOD:
447 return "lod";
448 case SHADER_OPCODE_TG4:
449 return "tg4";
450 case SHADER_OPCODE_TG4_OFFSET:
451 return "tg4_offset";
452 case SHADER_OPCODE_SHADER_TIME_ADD:
453 return "shader_time_add";
454
455 case SHADER_OPCODE_UNTYPED_ATOMIC:
456 return "untyped_atomic";
457 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
458 return "untyped_surface_read";
459
460 case SHADER_OPCODE_LOAD_PAYLOAD:
461 return "load_payload";
462
463 case SHADER_OPCODE_GEN4_SCRATCH_READ:
464 return "gen4_scratch_read";
465 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
466 return "gen4_scratch_write";
467 case SHADER_OPCODE_GEN7_SCRATCH_READ:
468 return "gen7_scratch_read";
469 case SHADER_OPCODE_URB_WRITE_SIMD8:
470 return "gen8_urb_write_simd8";
471
472 case VEC4_OPCODE_MOV_BYTES:
473 return "mov_bytes";
474 case VEC4_OPCODE_PACK_BYTES:
475 return "pack_bytes";
476 case VEC4_OPCODE_UNPACK_UNIFORM:
477 return "unpack_uniform";
478
479 case FS_OPCODE_DDX_COARSE:
480 return "ddx_coarse";
481 case FS_OPCODE_DDX_FINE:
482 return "ddx_fine";
483 case FS_OPCODE_DDY_COARSE:
484 return "ddy_coarse";
485 case FS_OPCODE_DDY_FINE:
486 return "ddy_fine";
487
488 case FS_OPCODE_PIXEL_X:
489 return "pixel_x";
490 case FS_OPCODE_PIXEL_Y:
491 return "pixel_y";
492
493 case FS_OPCODE_CINTERP:
494 return "cinterp";
495 case FS_OPCODE_LINTERP:
496 return "linterp";
497
498 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
499 return "uniform_pull_const";
500 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
501 return "uniform_pull_const_gen7";
502 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
503 return "varying_pull_const";
504 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
505 return "varying_pull_const_gen7";
506
507 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
508 return "mov_dispatch_to_flags";
509 case FS_OPCODE_DISCARD_JUMP:
510 return "discard_jump";
511
512 case FS_OPCODE_SET_OMASK:
513 return "set_omask";
514 case FS_OPCODE_SET_SAMPLE_ID:
515 return "set_sample_id";
516 case FS_OPCODE_SET_SIMD4X2_OFFSET:
517 return "set_simd4x2_offset";
518
519 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
520 return "pack_half_2x16_split";
521 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
522 return "unpack_half_2x16_split_x";
523 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
524 return "unpack_half_2x16_split_y";
525
526 case FS_OPCODE_PLACEHOLDER_HALT:
527 return "placeholder_halt";
528
529 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
530 return "interp_centroid";
531 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
532 return "interp_sample";
533 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
534 return "interp_shared_offset";
535 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
536 return "interp_per_slot_offset";
537
538 case VS_OPCODE_URB_WRITE:
539 return "vs_urb_write";
540 case VS_OPCODE_PULL_CONSTANT_LOAD:
541 return "pull_constant_load";
542 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
543 return "pull_constant_load_gen7";
544 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
545 return "unpack_flags_simd4x2";
546
547 case GS_OPCODE_URB_WRITE:
548 return "gs_urb_write";
549 case GS_OPCODE_URB_WRITE_ALLOCATE:
550 return "gs_urb_write_allocate";
551 case GS_OPCODE_THREAD_END:
552 return "gs_thread_end";
553 case GS_OPCODE_SET_WRITE_OFFSET:
554 return "set_write_offset";
555 case GS_OPCODE_SET_VERTEX_COUNT:
556 return "set_vertex_count";
557 case GS_OPCODE_SET_DWORD_2:
558 return "set_dword_2";
559 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
560 return "prepare_channel_masks";
561 case GS_OPCODE_SET_CHANNEL_MASKS:
562 return "set_channel_masks";
563 case GS_OPCODE_GET_INSTANCE_ID:
564 return "get_instance_id";
565 case GS_OPCODE_FF_SYNC:
566 return "ff_sync";
567 case GS_OPCODE_SET_PRIMITIVE_ID:
568 return "set_primitive_id";
569 case GS_OPCODE_SVB_WRITE:
570 return "gs_svb_write";
571 case GS_OPCODE_SVB_SET_DST_INDEX:
572 return "gs_svb_set_dst_index";
573 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
574 return "gs_ff_sync_set_primitives";
575 }
576
577 unreachable("not reached");
578 }
579
580 bool
581 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
582 {
583 union {
584 unsigned ud;
585 int d;
586 float f;
587 } imm = { reg->dw1.ud }, sat_imm = { 0 };
588
589 switch (type) {
590 case BRW_REGISTER_TYPE_UD:
591 case BRW_REGISTER_TYPE_D:
592 case BRW_REGISTER_TYPE_UQ:
593 case BRW_REGISTER_TYPE_Q:
594 /* Nothing to do. */
595 return false;
596 case BRW_REGISTER_TYPE_UW:
597 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
598 break;
599 case BRW_REGISTER_TYPE_W:
600 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
601 break;
602 case BRW_REGISTER_TYPE_F:
603 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
604 break;
605 case BRW_REGISTER_TYPE_UB:
606 case BRW_REGISTER_TYPE_B:
607 unreachable("no UB/B immediates");
608 case BRW_REGISTER_TYPE_V:
609 case BRW_REGISTER_TYPE_UV:
610 case BRW_REGISTER_TYPE_VF:
611 unreachable("unimplemented: saturate vector immediate");
612 case BRW_REGISTER_TYPE_DF:
613 case BRW_REGISTER_TYPE_HF:
614 unreachable("unimplemented: saturate DF/HF immediate");
615 }
616
617 if (imm.ud != sat_imm.ud) {
618 reg->dw1.ud = sat_imm.ud;
619 return true;
620 }
621 return false;
622 }
623
624 bool
625 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
626 {
627 switch (type) {
628 case BRW_REGISTER_TYPE_D:
629 case BRW_REGISTER_TYPE_UD:
630 reg->dw1.d = -reg->dw1.d;
631 return true;
632 case BRW_REGISTER_TYPE_W:
633 case BRW_REGISTER_TYPE_UW:
634 reg->dw1.d = -(int16_t)reg->dw1.ud;
635 return true;
636 case BRW_REGISTER_TYPE_F:
637 reg->dw1.f = -reg->dw1.f;
638 return true;
639 case BRW_REGISTER_TYPE_VF:
640 reg->dw1.ud ^= 0x80808080;
641 return true;
642 case BRW_REGISTER_TYPE_UB:
643 case BRW_REGISTER_TYPE_B:
644 unreachable("no UB/B immediates");
645 case BRW_REGISTER_TYPE_UV:
646 case BRW_REGISTER_TYPE_V:
647 assert(!"unimplemented: negate UV/V immediate");
648 case BRW_REGISTER_TYPE_UQ:
649 case BRW_REGISTER_TYPE_Q:
650 assert(!"unimplemented: negate UQ/Q immediate");
651 case BRW_REGISTER_TYPE_DF:
652 case BRW_REGISTER_TYPE_HF:
653 assert(!"unimplemented: negate DF/HF immediate");
654 }
655
656 return false;
657 }
658
659 bool
660 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
661 {
662 switch (type) {
663 case BRW_REGISTER_TYPE_D:
664 reg->dw1.d = abs(reg->dw1.d);
665 return true;
666 case BRW_REGISTER_TYPE_W:
667 reg->dw1.d = abs((int16_t)reg->dw1.ud);
668 return true;
669 case BRW_REGISTER_TYPE_F:
670 reg->dw1.f = fabsf(reg->dw1.f);
671 return true;
672 case BRW_REGISTER_TYPE_VF:
673 reg->dw1.ud &= ~0x80808080;
674 return true;
675 case BRW_REGISTER_TYPE_UB:
676 case BRW_REGISTER_TYPE_B:
677 unreachable("no UB/B immediates");
678 case BRW_REGISTER_TYPE_UQ:
679 case BRW_REGISTER_TYPE_UD:
680 case BRW_REGISTER_TYPE_UW:
681 case BRW_REGISTER_TYPE_UV:
682 /* Presumably the absolute value modifier on an unsigned source is a
683 * nop, but it would be nice to confirm.
684 */
685 assert(!"unimplemented: abs unsigned immediate");
686 case BRW_REGISTER_TYPE_V:
687 assert(!"unimplemented: abs V immediate");
688 case BRW_REGISTER_TYPE_Q:
689 assert(!"unimplemented: abs Q immediate");
690 case BRW_REGISTER_TYPE_DF:
691 case BRW_REGISTER_TYPE_HF:
692 assert(!"unimplemented: abs DF/HF immediate");
693 }
694
695 return false;
696 }
697
698 backend_visitor::backend_visitor(struct brw_context *brw,
699 struct gl_shader_program *shader_prog,
700 struct gl_program *prog,
701 struct brw_stage_prog_data *stage_prog_data,
702 gl_shader_stage stage)
703 : brw(brw),
704 ctx(&brw->ctx),
705 shader(shader_prog ?
706 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
707 shader_prog(shader_prog),
708 prog(prog),
709 stage_prog_data(stage_prog_data),
710 cfg(NULL),
711 stage(stage)
712 {
713 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
714 stage_name = _mesa_shader_stage_to_string(stage);
715 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
716 }
717
718 bool
719 backend_reg::is_zero() const
720 {
721 if (file != IMM)
722 return false;
723
724 return fixed_hw_reg.dw1.d == 0;
725 }
726
727 bool
728 backend_reg::is_one() const
729 {
730 if (file != IMM)
731 return false;
732
733 return type == BRW_REGISTER_TYPE_F
734 ? fixed_hw_reg.dw1.f == 1.0
735 : fixed_hw_reg.dw1.d == 1;
736 }
737
738 bool
739 backend_reg::is_negative_one() const
740 {
741 if (file != IMM)
742 return false;
743
744 switch (type) {
745 case BRW_REGISTER_TYPE_F:
746 return fixed_hw_reg.dw1.f == -1.0;
747 case BRW_REGISTER_TYPE_D:
748 return fixed_hw_reg.dw1.d == -1;
749 default:
750 return false;
751 }
752 }
753
754 bool
755 backend_reg::is_null() const
756 {
757 return file == HW_REG &&
758 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
759 fixed_hw_reg.nr == BRW_ARF_NULL;
760 }
761
762
763 bool
764 backend_reg::is_accumulator() const
765 {
766 return file == HW_REG &&
767 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
768 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
769 }
770
771 bool
772 backend_instruction::is_commutative() const
773 {
774 switch (opcode) {
775 case BRW_OPCODE_AND:
776 case BRW_OPCODE_OR:
777 case BRW_OPCODE_XOR:
778 case BRW_OPCODE_ADD:
779 case BRW_OPCODE_MUL:
780 return true;
781 case BRW_OPCODE_SEL:
782 /* MIN and MAX are commutative. */
783 if (conditional_mod == BRW_CONDITIONAL_GE ||
784 conditional_mod == BRW_CONDITIONAL_L) {
785 return true;
786 }
787 /* fallthrough */
788 default:
789 return false;
790 }
791 }
792
793 bool
794 backend_instruction::is_3src() const
795 {
796 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
797 }
798
799 bool
800 backend_instruction::is_tex() const
801 {
802 return (opcode == SHADER_OPCODE_TEX ||
803 opcode == FS_OPCODE_TXB ||
804 opcode == SHADER_OPCODE_TXD ||
805 opcode == SHADER_OPCODE_TXF ||
806 opcode == SHADER_OPCODE_TXF_CMS ||
807 opcode == SHADER_OPCODE_TXF_UMS ||
808 opcode == SHADER_OPCODE_TXF_MCS ||
809 opcode == SHADER_OPCODE_TXL ||
810 opcode == SHADER_OPCODE_TXS ||
811 opcode == SHADER_OPCODE_LOD ||
812 opcode == SHADER_OPCODE_TG4 ||
813 opcode == SHADER_OPCODE_TG4_OFFSET);
814 }
815
816 bool
817 backend_instruction::is_math() const
818 {
819 return (opcode == SHADER_OPCODE_RCP ||
820 opcode == SHADER_OPCODE_RSQ ||
821 opcode == SHADER_OPCODE_SQRT ||
822 opcode == SHADER_OPCODE_EXP2 ||
823 opcode == SHADER_OPCODE_LOG2 ||
824 opcode == SHADER_OPCODE_SIN ||
825 opcode == SHADER_OPCODE_COS ||
826 opcode == SHADER_OPCODE_INT_QUOTIENT ||
827 opcode == SHADER_OPCODE_INT_REMAINDER ||
828 opcode == SHADER_OPCODE_POW);
829 }
830
831 bool
832 backend_instruction::is_control_flow() const
833 {
834 switch (opcode) {
835 case BRW_OPCODE_DO:
836 case BRW_OPCODE_WHILE:
837 case BRW_OPCODE_IF:
838 case BRW_OPCODE_ELSE:
839 case BRW_OPCODE_ENDIF:
840 case BRW_OPCODE_BREAK:
841 case BRW_OPCODE_CONTINUE:
842 return true;
843 default:
844 return false;
845 }
846 }
847
848 bool
849 backend_instruction::can_do_source_mods() const
850 {
851 switch (opcode) {
852 case BRW_OPCODE_ADDC:
853 case BRW_OPCODE_BFE:
854 case BRW_OPCODE_BFI1:
855 case BRW_OPCODE_BFI2:
856 case BRW_OPCODE_BFREV:
857 case BRW_OPCODE_CBIT:
858 case BRW_OPCODE_FBH:
859 case BRW_OPCODE_FBL:
860 case BRW_OPCODE_SUBB:
861 return false;
862 default:
863 return true;
864 }
865 }
866
867 bool
868 backend_instruction::can_do_saturate() const
869 {
870 switch (opcode) {
871 case BRW_OPCODE_ADD:
872 case BRW_OPCODE_ASR:
873 case BRW_OPCODE_AVG:
874 case BRW_OPCODE_DP2:
875 case BRW_OPCODE_DP3:
876 case BRW_OPCODE_DP4:
877 case BRW_OPCODE_DPH:
878 case BRW_OPCODE_F16TO32:
879 case BRW_OPCODE_F32TO16:
880 case BRW_OPCODE_LINE:
881 case BRW_OPCODE_LRP:
882 case BRW_OPCODE_MAC:
883 case BRW_OPCODE_MACH:
884 case BRW_OPCODE_MAD:
885 case BRW_OPCODE_MATH:
886 case BRW_OPCODE_MOV:
887 case BRW_OPCODE_MUL:
888 case BRW_OPCODE_PLN:
889 case BRW_OPCODE_RNDD:
890 case BRW_OPCODE_RNDE:
891 case BRW_OPCODE_RNDU:
892 case BRW_OPCODE_RNDZ:
893 case BRW_OPCODE_SEL:
894 case BRW_OPCODE_SHL:
895 case BRW_OPCODE_SHR:
896 case FS_OPCODE_LINTERP:
897 case SHADER_OPCODE_COS:
898 case SHADER_OPCODE_EXP2:
899 case SHADER_OPCODE_LOG2:
900 case SHADER_OPCODE_POW:
901 case SHADER_OPCODE_RCP:
902 case SHADER_OPCODE_RSQ:
903 case SHADER_OPCODE_SIN:
904 case SHADER_OPCODE_SQRT:
905 return true;
906 default:
907 return false;
908 }
909 }
910
911 bool
912 backend_instruction::can_do_cmod() const
913 {
914 switch (opcode) {
915 case BRW_OPCODE_ADD:
916 case BRW_OPCODE_ADDC:
917 case BRW_OPCODE_AND:
918 case BRW_OPCODE_ASR:
919 case BRW_OPCODE_AVG:
920 case BRW_OPCODE_CMP:
921 case BRW_OPCODE_CMPN:
922 case BRW_OPCODE_DP2:
923 case BRW_OPCODE_DP3:
924 case BRW_OPCODE_DP4:
925 case BRW_OPCODE_DPH:
926 case BRW_OPCODE_F16TO32:
927 case BRW_OPCODE_F32TO16:
928 case BRW_OPCODE_FRC:
929 case BRW_OPCODE_LINE:
930 case BRW_OPCODE_LRP:
931 case BRW_OPCODE_LZD:
932 case BRW_OPCODE_MAC:
933 case BRW_OPCODE_MACH:
934 case BRW_OPCODE_MAD:
935 case BRW_OPCODE_MOV:
936 case BRW_OPCODE_MUL:
937 case BRW_OPCODE_NOT:
938 case BRW_OPCODE_OR:
939 case BRW_OPCODE_PLN:
940 case BRW_OPCODE_RNDD:
941 case BRW_OPCODE_RNDE:
942 case BRW_OPCODE_RNDU:
943 case BRW_OPCODE_RNDZ:
944 case BRW_OPCODE_SAD2:
945 case BRW_OPCODE_SADA2:
946 case BRW_OPCODE_SHL:
947 case BRW_OPCODE_SHR:
948 case BRW_OPCODE_SUBB:
949 case BRW_OPCODE_XOR:
950 case FS_OPCODE_CINTERP:
951 case FS_OPCODE_LINTERP:
952 return true;
953 default:
954 return false;
955 }
956 }
957
958 bool
959 backend_instruction::reads_accumulator_implicitly() const
960 {
961 switch (opcode) {
962 case BRW_OPCODE_MAC:
963 case BRW_OPCODE_MACH:
964 case BRW_OPCODE_SADA2:
965 return true;
966 default:
967 return false;
968 }
969 }
970
971 bool
972 backend_instruction::writes_accumulator_implicitly(struct brw_context *brw) const
973 {
974 return writes_accumulator ||
975 (brw->gen < 6 &&
976 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
977 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
978 opcode != FS_OPCODE_CINTERP)));
979 }
980
981 bool
982 backend_instruction::has_side_effects() const
983 {
984 switch (opcode) {
985 case SHADER_OPCODE_UNTYPED_ATOMIC:
986 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
987 case SHADER_OPCODE_URB_WRITE_SIMD8:
988 case FS_OPCODE_FB_WRITE:
989 return true;
990 default:
991 return false;
992 }
993 }
994
995 #ifndef NDEBUG
996 static bool
997 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
998 {
999 bool found = false;
1000 foreach_inst_in_block (backend_instruction, i, block) {
1001 if (inst == i) {
1002 found = true;
1003 }
1004 }
1005 return found;
1006 }
1007 #endif
1008
1009 static void
1010 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1011 {
1012 for (bblock_t *block_iter = start_block->next();
1013 !block_iter->link.is_tail_sentinel();
1014 block_iter = block_iter->next()) {
1015 block_iter->start_ip += ip_adjustment;
1016 block_iter->end_ip += ip_adjustment;
1017 }
1018 }
1019
1020 void
1021 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1022 {
1023 if (!this->is_head_sentinel())
1024 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1025
1026 block->end_ip++;
1027
1028 adjust_later_block_ips(block, 1);
1029
1030 exec_node::insert_after(inst);
1031 }
1032
1033 void
1034 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1035 {
1036 if (!this->is_tail_sentinel())
1037 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1038
1039 block->end_ip++;
1040
1041 adjust_later_block_ips(block, 1);
1042
1043 exec_node::insert_before(inst);
1044 }
1045
1046 void
1047 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1048 {
1049 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1050
1051 unsigned num_inst = list->length();
1052
1053 block->end_ip += num_inst;
1054
1055 adjust_later_block_ips(block, num_inst);
1056
1057 exec_node::insert_before(list);
1058 }
1059
1060 void
1061 backend_instruction::remove(bblock_t *block)
1062 {
1063 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1064
1065 adjust_later_block_ips(block, -1);
1066
1067 if (block->start_ip == block->end_ip) {
1068 block->cfg->remove_block(block);
1069 } else {
1070 block->end_ip--;
1071 }
1072
1073 exec_node::remove();
1074 }
1075
1076 void
1077 backend_visitor::dump_instructions()
1078 {
1079 dump_instructions(NULL);
1080 }
1081
1082 void
1083 backend_visitor::dump_instructions(const char *name)
1084 {
1085 FILE *file = stderr;
1086 if (name && geteuid() != 0) {
1087 file = fopen(name, "w");
1088 if (!file)
1089 file = stderr;
1090 }
1091
1092 if (cfg) {
1093 int ip = 0;
1094 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1095 fprintf(file, "%4d: ", ip++);
1096 dump_instruction(inst, file);
1097 }
1098 } else {
1099 int ip = 0;
1100 foreach_in_list(backend_instruction, inst, &instructions) {
1101 fprintf(file, "%4d: ", ip++);
1102 dump_instruction(inst, file);
1103 }
1104 }
1105
1106 if (file != stderr) {
1107 fclose(file);
1108 }
1109 }
1110
1111 void
1112 backend_visitor::calculate_cfg()
1113 {
1114 if (this->cfg)
1115 return;
1116 cfg = new(mem_ctx) cfg_t(&this->instructions);
1117 }
1118
1119 void
1120 backend_visitor::invalidate_cfg()
1121 {
1122 ralloc_free(this->cfg);
1123 this->cfg = NULL;
1124 }
1125
1126 /**
1127 * Sets up the starting offsets for the groups of binding table entries
1128 * commong to all pipeline stages.
1129 *
1130 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1131 * unused but also make sure that addition of small offsets to them will
1132 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1133 */
1134 void
1135 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1136 {
1137 int num_textures = _mesa_fls(prog->SamplersUsed);
1138
1139 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1140 next_binding_table_offset += num_textures;
1141
1142 if (shader) {
1143 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1144 next_binding_table_offset += shader->base.NumUniformBlocks;
1145 } else {
1146 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1147 }
1148
1149 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1150 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1151 next_binding_table_offset++;
1152 } else {
1153 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1154 }
1155
1156 if (prog->UsesGather) {
1157 if (brw->gen >= 8) {
1158 stage_prog_data->binding_table.gather_texture_start =
1159 stage_prog_data->binding_table.texture_start;
1160 } else {
1161 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1162 next_binding_table_offset += num_textures;
1163 }
1164 } else {
1165 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1166 }
1167
1168 if (shader_prog && shader_prog->NumAtomicBuffers) {
1169 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1170 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1171 } else {
1172 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1173 }
1174
1175 if (shader && shader->base.NumImages) {
1176 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1177 next_binding_table_offset += shader->base.NumImages;
1178 } else {
1179 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1180 }
1181
1182 /* This may or may not be used depending on how the compile goes. */
1183 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1184 next_binding_table_offset++;
1185
1186 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1187
1188 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1189 }