i965/nir/vec4: Implement load_const intrinsic
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
88 compiler->scalar_vs = true;
89
90 nir_shader_compiler_options *nir_options =
91 rzalloc(compiler, nir_shader_compiler_options);
92 nir_options->native_integers = true;
93 /* In order to help allow for better CSE at the NIR level we tell NIR
94 * to split all ffma instructions during opt_algebraic and we then
95 * re-combine them as a later step.
96 */
97 nir_options->lower_ffma = true;
98 nir_options->lower_sub = true;
99
100 /* We want the GLSL compiler to emit code that uses condition codes */
101 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
102 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
103 compiler->glsl_compiler_options[i].MaxIfDepth =
104 devinfo->gen < 6 ? 16 : UINT_MAX;
105
106 compiler->glsl_compiler_options[i].EmitCondCodes = true;
107 compiler->glsl_compiler_options[i].EmitNoNoise = true;
108 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
109 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
110 compiler->glsl_compiler_options[i].EmitNoIndirectOutput =
111 (i == MESA_SHADER_FRAGMENT);
112 compiler->glsl_compiler_options[i].EmitNoIndirectTemp =
113 (i == MESA_SHADER_FRAGMENT);
114 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
115 compiler->glsl_compiler_options[i].LowerClipDistance = true;
116
117 /* !ARB_gpu_shader5 */
118 if (devinfo->gen < 7)
119 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
120 }
121
122 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
123 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
124
125 if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
126 if (compiler->scalar_vs) {
127 /* If we're using the scalar backend for vertex shaders, we need to
128 * configure these accordingly.
129 */
130 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
131 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
132 }
133 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
134
135 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
136 }
137
138 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
139 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;
140
141 return compiler;
142 }
143
144 struct gl_shader *
145 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
146 {
147 struct brw_shader *shader;
148
149 shader = rzalloc(NULL, struct brw_shader);
150 if (shader) {
151 shader->base.Type = type;
152 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
153 shader->base.Name = name;
154 _mesa_init_shader(ctx, &shader->base);
155 }
156
157 return &shader->base;
158 }
159
160 /**
161 * Performs a compile of the shader stages even when we don't know
162 * what non-orthogonal state will be set, in the hope that it reflects
163 * the eventual NOS used, and thus allows us to produce link failures.
164 */
165 static bool
166 brw_shader_precompile(struct gl_context *ctx,
167 struct gl_shader_program *sh_prog)
168 {
169 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
170 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
171 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
172 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
173
174 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
175 return false;
176
177 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
178 return false;
179
180 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
181 return false;
182
183 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
184 return false;
185
186 return true;
187 }
188
189 static inline bool
190 is_scalar_shader_stage(struct brw_context *brw, int stage)
191 {
192 switch (stage) {
193 case MESA_SHADER_FRAGMENT:
194 return true;
195 case MESA_SHADER_VERTEX:
196 return brw->intelScreen->compiler->scalar_vs;
197 default:
198 return false;
199 }
200 }
201
202 static void
203 brw_lower_packing_builtins(struct brw_context *brw,
204 gl_shader_stage shader_type,
205 exec_list *ir)
206 {
207 int ops = LOWER_PACK_SNORM_2x16
208 | LOWER_UNPACK_SNORM_2x16
209 | LOWER_PACK_UNORM_2x16
210 | LOWER_UNPACK_UNORM_2x16;
211
212 if (is_scalar_shader_stage(brw, shader_type)) {
213 ops |= LOWER_UNPACK_UNORM_4x8
214 | LOWER_UNPACK_SNORM_4x8
215 | LOWER_PACK_UNORM_4x8
216 | LOWER_PACK_SNORM_4x8;
217 }
218
219 if (brw->gen >= 7) {
220 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
221 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
222 * lowering is needed. For SOA code, the Half2x16 ops must be
223 * scalarized.
224 */
225 if (is_scalar_shader_stage(brw, shader_type)) {
226 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
227 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
228 }
229 } else {
230 ops |= LOWER_PACK_HALF_2x16
231 | LOWER_UNPACK_HALF_2x16;
232 }
233
234 lower_packing_builtins(ir, ops);
235 }
236
237 static void
238 process_glsl_ir(gl_shader_stage stage,
239 struct brw_context *brw,
240 struct gl_shader_program *shader_prog,
241 struct gl_shader *shader)
242 {
243 struct gl_context *ctx = &brw->ctx;
244 const struct gl_shader_compiler_options *options =
245 &ctx->Const.ShaderCompilerOptions[shader->Stage];
246
247 /* Temporary memory context for any new IR. */
248 void *mem_ctx = ralloc_context(NULL);
249
250 ralloc_adopt(mem_ctx, shader->ir);
251
252 /* lower_packing_builtins() inserts arithmetic instructions, so it
253 * must precede lower_instructions().
254 */
255 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
256 do_mat_op_to_vec(shader->ir);
257 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
258 lower_instructions(shader->ir,
259 MOD_TO_FLOOR |
260 DIV_TO_MUL_RCP |
261 SUB_TO_ADD_NEG |
262 EXP_TO_EXP2 |
263 LOG_TO_LOG2 |
264 bitfield_insert |
265 LDEXP_TO_ARITH |
266 CARRY_TO_ARITH |
267 BORROW_TO_ARITH);
268
269 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
270 * if-statements need to be flattened.
271 */
272 if (brw->gen < 6)
273 lower_if_to_cond_assign(shader->ir, 16);
274
275 do_lower_texture_projection(shader->ir);
276 brw_lower_texture_gradients(brw, shader->ir);
277 do_vec_index_to_cond_assign(shader->ir);
278 lower_vector_insert(shader->ir, true);
279 if (options->NirOptions == NULL)
280 brw_do_cubemap_normalize(shader->ir);
281 lower_offset_arrays(shader->ir);
282 brw_do_lower_unnormalized_offset(shader->ir);
283 lower_noise(shader->ir);
284 lower_quadop_vector(shader->ir, false);
285
286 bool lowered_variable_indexing =
287 lower_variable_index_to_cond_assign((gl_shader_stage)stage,
288 shader->ir,
289 options->EmitNoIndirectInput,
290 options->EmitNoIndirectOutput,
291 options->EmitNoIndirectTemp,
292 options->EmitNoIndirectUniform);
293
294 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
295 perf_debug("Unsupported form of variable indexing in %s; falling "
296 "back to very inefficient code generation\n",
297 _mesa_shader_stage_to_abbrev(shader->Stage));
298 }
299
300 lower_ubo_reference(shader, shader->ir);
301
302 bool progress;
303 do {
304 progress = false;
305
306 if (is_scalar_shader_stage(brw, shader->Stage)) {
307 brw_do_channel_expressions(shader->ir);
308 brw_do_vector_splitting(shader->ir);
309 }
310
311 progress = do_lower_jumps(shader->ir, true, true,
312 true, /* main return */
313 false, /* continue */
314 false /* loops */
315 ) || progress;
316
317 progress = do_common_optimization(shader->ir, true, true,
318 options, ctx->Const.NativeIntegers) || progress;
319 } while (progress);
320
321 if (options->NirOptions != NULL)
322 lower_output_reads(stage, shader->ir);
323
324 validate_ir_tree(shader->ir);
325
326 /* Now that we've finished altering the linked IR, reparent any live IR back
327 * to the permanent memory context, and free the temporary one (discarding any
328 * junk we optimized away).
329 */
330 reparent_ir(shader->ir, shader->ir);
331 ralloc_free(mem_ctx);
332
333 if (ctx->_Shader->Flags & GLSL_DUMP) {
334 fprintf(stderr, "\n");
335 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
336 _mesa_shader_stage_to_string(shader->Stage),
337 shader_prog->Name);
338 _mesa_print_ir(stderr, shader->ir, NULL);
339 fprintf(stderr, "\n");
340 }
341 }
342
343 GLboolean
344 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
345 {
346 struct brw_context *brw = brw_context(ctx);
347 unsigned int stage;
348
349 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
350 struct gl_shader *shader = shProg->_LinkedShaders[stage];
351 const struct gl_shader_compiler_options *options =
352 &ctx->Const.ShaderCompilerOptions[stage];
353
354 if (!shader)
355 continue;
356
357 struct gl_program *prog =
358 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
359 shader->Name);
360 if (!prog)
361 return false;
362 prog->Parameters = _mesa_new_parameter_list();
363
364 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
365
366 process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
367
368 /* Make a pass over the IR to add state references for any built-in
369 * uniforms that are used. This has to be done now (during linking).
370 * Code generation doesn't happen until the first time this shader is
371 * used for rendering. Waiting until then to generate the parameters is
372 * too late. At that point, the values for the built-in uniforms won't
373 * get sent to the shader.
374 */
375 foreach_in_list(ir_instruction, node, shader->ir) {
376 ir_variable *var = node->as_variable();
377
378 if ((var == NULL) || (var->data.mode != ir_var_uniform)
379 || (strncmp(var->name, "gl_", 3) != 0))
380 continue;
381
382 const ir_state_slot *const slots = var->get_state_slots();
383 assert(slots != NULL);
384
385 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
386 _mesa_add_state_reference(prog->Parameters,
387 (gl_state_index *) slots[i].tokens);
388 }
389 }
390
391 do_set_program_inouts(shader->ir, prog, shader->Stage);
392
393 prog->SamplersUsed = shader->active_samplers;
394 prog->ShadowSamplers = shader->shadow_samplers;
395 _mesa_update_shader_textures_used(shProg, prog);
396
397 _mesa_reference_program(ctx, &shader->Program, prog);
398
399 brw_add_texrect_params(prog);
400
401 if (options->NirOptions) {
402 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
403 is_scalar_shader_stage(brw, stage));
404 }
405
406 _mesa_reference_program(ctx, &prog, NULL);
407 }
408
409 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
410 for (unsigned i = 0; i < shProg->NumShaders; i++) {
411 const struct gl_shader *sh = shProg->Shaders[i];
412 if (!sh)
413 continue;
414
415 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
416 _mesa_shader_stage_to_string(sh->Stage),
417 i, shProg->Name);
418 fprintf(stderr, "%s", sh->Source);
419 fprintf(stderr, "\n");
420 }
421 }
422
423 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
424 return false;
425
426 return true;
427 }
428
429
430 enum brw_reg_type
431 brw_type_for_base_type(const struct glsl_type *type)
432 {
433 switch (type->base_type) {
434 case GLSL_TYPE_FLOAT:
435 return BRW_REGISTER_TYPE_F;
436 case GLSL_TYPE_INT:
437 case GLSL_TYPE_BOOL:
438 case GLSL_TYPE_SUBROUTINE:
439 return BRW_REGISTER_TYPE_D;
440 case GLSL_TYPE_UINT:
441 return BRW_REGISTER_TYPE_UD;
442 case GLSL_TYPE_ARRAY:
443 return brw_type_for_base_type(type->fields.array);
444 case GLSL_TYPE_STRUCT:
445 case GLSL_TYPE_SAMPLER:
446 case GLSL_TYPE_ATOMIC_UINT:
447 /* These should be overridden with the type of the member when
448 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
449 * way to trip up if we don't.
450 */
451 return BRW_REGISTER_TYPE_UD;
452 case GLSL_TYPE_IMAGE:
453 return BRW_REGISTER_TYPE_UD;
454 case GLSL_TYPE_VOID:
455 case GLSL_TYPE_ERROR:
456 case GLSL_TYPE_INTERFACE:
457 case GLSL_TYPE_DOUBLE:
458 unreachable("not reached");
459 }
460
461 return BRW_REGISTER_TYPE_F;
462 }
463
464 enum brw_conditional_mod
465 brw_conditional_for_comparison(unsigned int op)
466 {
467 switch (op) {
468 case ir_binop_less:
469 return BRW_CONDITIONAL_L;
470 case ir_binop_greater:
471 return BRW_CONDITIONAL_G;
472 case ir_binop_lequal:
473 return BRW_CONDITIONAL_LE;
474 case ir_binop_gequal:
475 return BRW_CONDITIONAL_GE;
476 case ir_binop_equal:
477 case ir_binop_all_equal: /* same as equal for scalars */
478 return BRW_CONDITIONAL_Z;
479 case ir_binop_nequal:
480 case ir_binop_any_nequal: /* same as nequal for scalars */
481 return BRW_CONDITIONAL_NZ;
482 default:
483 unreachable("not reached: bad operation for comparison");
484 }
485 }
486
487 uint32_t
488 brw_math_function(enum opcode op)
489 {
490 switch (op) {
491 case SHADER_OPCODE_RCP:
492 return BRW_MATH_FUNCTION_INV;
493 case SHADER_OPCODE_RSQ:
494 return BRW_MATH_FUNCTION_RSQ;
495 case SHADER_OPCODE_SQRT:
496 return BRW_MATH_FUNCTION_SQRT;
497 case SHADER_OPCODE_EXP2:
498 return BRW_MATH_FUNCTION_EXP;
499 case SHADER_OPCODE_LOG2:
500 return BRW_MATH_FUNCTION_LOG;
501 case SHADER_OPCODE_POW:
502 return BRW_MATH_FUNCTION_POW;
503 case SHADER_OPCODE_SIN:
504 return BRW_MATH_FUNCTION_SIN;
505 case SHADER_OPCODE_COS:
506 return BRW_MATH_FUNCTION_COS;
507 case SHADER_OPCODE_INT_QUOTIENT:
508 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
509 case SHADER_OPCODE_INT_REMAINDER:
510 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
511 default:
512 unreachable("not reached: unknown math function");
513 }
514 }
515
516 uint32_t
517 brw_texture_offset(int *offsets, unsigned num_components)
518 {
519 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
520
521 /* Combine all three offsets into a single unsigned dword:
522 *
523 * bits 11:8 - U Offset (X component)
524 * bits 7:4 - V Offset (Y component)
525 * bits 3:0 - R Offset (Z component)
526 */
527 unsigned offset_bits = 0;
528 for (unsigned i = 0; i < num_components; i++) {
529 const unsigned shift = 4 * (2 - i);
530 offset_bits |= (offsets[i] << shift) & (0xF << shift);
531 }
532 return offset_bits;
533 }
534
535 const char *
536 brw_instruction_name(enum opcode op)
537 {
538 switch (op) {
539 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
540 assert(opcode_descs[op].name);
541 return opcode_descs[op].name;
542 case FS_OPCODE_FB_WRITE:
543 return "fb_write";
544 case FS_OPCODE_FB_WRITE_LOGICAL:
545 return "fb_write_logical";
546 case FS_OPCODE_BLORP_FB_WRITE:
547 return "blorp_fb_write";
548 case FS_OPCODE_REP_FB_WRITE:
549 return "rep_fb_write";
550
551 case SHADER_OPCODE_RCP:
552 return "rcp";
553 case SHADER_OPCODE_RSQ:
554 return "rsq";
555 case SHADER_OPCODE_SQRT:
556 return "sqrt";
557 case SHADER_OPCODE_EXP2:
558 return "exp2";
559 case SHADER_OPCODE_LOG2:
560 return "log2";
561 case SHADER_OPCODE_POW:
562 return "pow";
563 case SHADER_OPCODE_INT_QUOTIENT:
564 return "int_quot";
565 case SHADER_OPCODE_INT_REMAINDER:
566 return "int_rem";
567 case SHADER_OPCODE_SIN:
568 return "sin";
569 case SHADER_OPCODE_COS:
570 return "cos";
571
572 case SHADER_OPCODE_TEX:
573 return "tex";
574 case SHADER_OPCODE_TEX_LOGICAL:
575 return "tex_logical";
576 case SHADER_OPCODE_TXD:
577 return "txd";
578 case SHADER_OPCODE_TXD_LOGICAL:
579 return "txd_logical";
580 case SHADER_OPCODE_TXF:
581 return "txf";
582 case SHADER_OPCODE_TXF_LOGICAL:
583 return "txf_logical";
584 case SHADER_OPCODE_TXL:
585 return "txl";
586 case SHADER_OPCODE_TXL_LOGICAL:
587 return "txl_logical";
588 case SHADER_OPCODE_TXS:
589 return "txs";
590 case SHADER_OPCODE_TXS_LOGICAL:
591 return "txs_logical";
592 case FS_OPCODE_TXB:
593 return "txb";
594 case FS_OPCODE_TXB_LOGICAL:
595 return "txb_logical";
596 case SHADER_OPCODE_TXF_CMS:
597 return "txf_cms";
598 case SHADER_OPCODE_TXF_CMS_LOGICAL:
599 return "txf_cms_logical";
600 case SHADER_OPCODE_TXF_UMS:
601 return "txf_ums";
602 case SHADER_OPCODE_TXF_UMS_LOGICAL:
603 return "txf_ums_logical";
604 case SHADER_OPCODE_TXF_MCS:
605 return "txf_mcs";
606 case SHADER_OPCODE_TXF_MCS_LOGICAL:
607 return "txf_mcs_logical";
608 case SHADER_OPCODE_LOD:
609 return "lod";
610 case SHADER_OPCODE_LOD_LOGICAL:
611 return "lod_logical";
612 case SHADER_OPCODE_TG4:
613 return "tg4";
614 case SHADER_OPCODE_TG4_LOGICAL:
615 return "tg4_logical";
616 case SHADER_OPCODE_TG4_OFFSET:
617 return "tg4_offset";
618 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
619 return "tg4_offset_logical";
620
621 case SHADER_OPCODE_SHADER_TIME_ADD:
622 return "shader_time_add";
623
624 case SHADER_OPCODE_UNTYPED_ATOMIC:
625 return "untyped_atomic";
626 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
627 return "untyped_atomic_logical";
628 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
629 return "untyped_surface_read";
630 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
631 return "untyped_surface_read_logical";
632 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
633 return "untyped_surface_write";
634 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
635 return "untyped_surface_write_logical";
636 case SHADER_OPCODE_TYPED_ATOMIC:
637 return "typed_atomic";
638 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
639 return "typed_atomic_logical";
640 case SHADER_OPCODE_TYPED_SURFACE_READ:
641 return "typed_surface_read";
642 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
643 return "typed_surface_read_logical";
644 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
645 return "typed_surface_write";
646 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
647 return "typed_surface_write_logical";
648 case SHADER_OPCODE_MEMORY_FENCE:
649 return "memory_fence";
650
651 case SHADER_OPCODE_LOAD_PAYLOAD:
652 return "load_payload";
653
654 case SHADER_OPCODE_GEN4_SCRATCH_READ:
655 return "gen4_scratch_read";
656 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
657 return "gen4_scratch_write";
658 case SHADER_OPCODE_GEN7_SCRATCH_READ:
659 return "gen7_scratch_read";
660 case SHADER_OPCODE_URB_WRITE_SIMD8:
661 return "gen8_urb_write_simd8";
662
663 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
664 return "find_live_channel";
665 case SHADER_OPCODE_BROADCAST:
666 return "broadcast";
667
668 case VEC4_OPCODE_MOV_BYTES:
669 return "mov_bytes";
670 case VEC4_OPCODE_PACK_BYTES:
671 return "pack_bytes";
672 case VEC4_OPCODE_UNPACK_UNIFORM:
673 return "unpack_uniform";
674
675 case FS_OPCODE_DDX_COARSE:
676 return "ddx_coarse";
677 case FS_OPCODE_DDX_FINE:
678 return "ddx_fine";
679 case FS_OPCODE_DDY_COARSE:
680 return "ddy_coarse";
681 case FS_OPCODE_DDY_FINE:
682 return "ddy_fine";
683
684 case FS_OPCODE_CINTERP:
685 return "cinterp";
686 case FS_OPCODE_LINTERP:
687 return "linterp";
688
689 case FS_OPCODE_PIXEL_X:
690 return "pixel_x";
691 case FS_OPCODE_PIXEL_Y:
692 return "pixel_y";
693
694 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
695 return "uniform_pull_const";
696 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
697 return "uniform_pull_const_gen7";
698 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
699 return "varying_pull_const";
700 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
701 return "varying_pull_const_gen7";
702
703 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
704 return "mov_dispatch_to_flags";
705 case FS_OPCODE_DISCARD_JUMP:
706 return "discard_jump";
707
708 case FS_OPCODE_SET_SAMPLE_ID:
709 return "set_sample_id";
710 case FS_OPCODE_SET_SIMD4X2_OFFSET:
711 return "set_simd4x2_offset";
712
713 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
714 return "pack_half_2x16_split";
715 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
716 return "unpack_half_2x16_split_x";
717 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
718 return "unpack_half_2x16_split_y";
719
720 case FS_OPCODE_PLACEHOLDER_HALT:
721 return "placeholder_halt";
722
723 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
724 return "interp_centroid";
725 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
726 return "interp_sample";
727 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
728 return "interp_shared_offset";
729 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
730 return "interp_per_slot_offset";
731
732 case VS_OPCODE_URB_WRITE:
733 return "vs_urb_write";
734 case VS_OPCODE_PULL_CONSTANT_LOAD:
735 return "pull_constant_load";
736 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
737 return "pull_constant_load_gen7";
738
739 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
740 return "set_simd4x2_header_gen9";
741
742 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
743 return "unpack_flags_simd4x2";
744
745 case GS_OPCODE_URB_WRITE:
746 return "gs_urb_write";
747 case GS_OPCODE_URB_WRITE_ALLOCATE:
748 return "gs_urb_write_allocate";
749 case GS_OPCODE_THREAD_END:
750 return "gs_thread_end";
751 case GS_OPCODE_SET_WRITE_OFFSET:
752 return "set_write_offset";
753 case GS_OPCODE_SET_VERTEX_COUNT:
754 return "set_vertex_count";
755 case GS_OPCODE_SET_DWORD_2:
756 return "set_dword_2";
757 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
758 return "prepare_channel_masks";
759 case GS_OPCODE_SET_CHANNEL_MASKS:
760 return "set_channel_masks";
761 case GS_OPCODE_GET_INSTANCE_ID:
762 return "get_instance_id";
763 case GS_OPCODE_FF_SYNC:
764 return "ff_sync";
765 case GS_OPCODE_SET_PRIMITIVE_ID:
766 return "set_primitive_id";
767 case GS_OPCODE_SVB_WRITE:
768 return "gs_svb_write";
769 case GS_OPCODE_SVB_SET_DST_INDEX:
770 return "gs_svb_set_dst_index";
771 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
772 return "gs_ff_sync_set_primitives";
773 case CS_OPCODE_CS_TERMINATE:
774 return "cs_terminate";
775 case SHADER_OPCODE_BARRIER:
776 return "barrier";
777 }
778
779 unreachable("not reached");
780 }
781
782 bool
783 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
784 {
785 union {
786 unsigned ud;
787 int d;
788 float f;
789 } imm = { reg->dw1.ud }, sat_imm = { 0 };
790
791 switch (type) {
792 case BRW_REGISTER_TYPE_UD:
793 case BRW_REGISTER_TYPE_D:
794 case BRW_REGISTER_TYPE_UQ:
795 case BRW_REGISTER_TYPE_Q:
796 /* Nothing to do. */
797 return false;
798 case BRW_REGISTER_TYPE_UW:
799 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
800 break;
801 case BRW_REGISTER_TYPE_W:
802 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
803 break;
804 case BRW_REGISTER_TYPE_F:
805 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
806 break;
807 case BRW_REGISTER_TYPE_UB:
808 case BRW_REGISTER_TYPE_B:
809 unreachable("no UB/B immediates");
810 case BRW_REGISTER_TYPE_V:
811 case BRW_REGISTER_TYPE_UV:
812 case BRW_REGISTER_TYPE_VF:
813 unreachable("unimplemented: saturate vector immediate");
814 case BRW_REGISTER_TYPE_DF:
815 case BRW_REGISTER_TYPE_HF:
816 unreachable("unimplemented: saturate DF/HF immediate");
817 }
818
819 if (imm.ud != sat_imm.ud) {
820 reg->dw1.ud = sat_imm.ud;
821 return true;
822 }
823 return false;
824 }
825
826 bool
827 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
828 {
829 switch (type) {
830 case BRW_REGISTER_TYPE_D:
831 case BRW_REGISTER_TYPE_UD:
832 reg->dw1.d = -reg->dw1.d;
833 return true;
834 case BRW_REGISTER_TYPE_W:
835 case BRW_REGISTER_TYPE_UW:
836 reg->dw1.d = -(int16_t)reg->dw1.ud;
837 return true;
838 case BRW_REGISTER_TYPE_F:
839 reg->dw1.f = -reg->dw1.f;
840 return true;
841 case BRW_REGISTER_TYPE_VF:
842 reg->dw1.ud ^= 0x80808080;
843 return true;
844 case BRW_REGISTER_TYPE_UB:
845 case BRW_REGISTER_TYPE_B:
846 unreachable("no UB/B immediates");
847 case BRW_REGISTER_TYPE_UV:
848 case BRW_REGISTER_TYPE_V:
849 assert(!"unimplemented: negate UV/V immediate");
850 case BRW_REGISTER_TYPE_UQ:
851 case BRW_REGISTER_TYPE_Q:
852 assert(!"unimplemented: negate UQ/Q immediate");
853 case BRW_REGISTER_TYPE_DF:
854 case BRW_REGISTER_TYPE_HF:
855 assert(!"unimplemented: negate DF/HF immediate");
856 }
857
858 return false;
859 }
860
861 bool
862 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
863 {
864 switch (type) {
865 case BRW_REGISTER_TYPE_D:
866 reg->dw1.d = abs(reg->dw1.d);
867 return true;
868 case BRW_REGISTER_TYPE_W:
869 reg->dw1.d = abs((int16_t)reg->dw1.ud);
870 return true;
871 case BRW_REGISTER_TYPE_F:
872 reg->dw1.f = fabsf(reg->dw1.f);
873 return true;
874 case BRW_REGISTER_TYPE_VF:
875 reg->dw1.ud &= ~0x80808080;
876 return true;
877 case BRW_REGISTER_TYPE_UB:
878 case BRW_REGISTER_TYPE_B:
879 unreachable("no UB/B immediates");
880 case BRW_REGISTER_TYPE_UQ:
881 case BRW_REGISTER_TYPE_UD:
882 case BRW_REGISTER_TYPE_UW:
883 case BRW_REGISTER_TYPE_UV:
884 /* Presumably the absolute value modifier on an unsigned source is a
885 * nop, but it would be nice to confirm.
886 */
887 assert(!"unimplemented: abs unsigned immediate");
888 case BRW_REGISTER_TYPE_V:
889 assert(!"unimplemented: abs V immediate");
890 case BRW_REGISTER_TYPE_Q:
891 assert(!"unimplemented: abs Q immediate");
892 case BRW_REGISTER_TYPE_DF:
893 case BRW_REGISTER_TYPE_HF:
894 assert(!"unimplemented: abs DF/HF immediate");
895 }
896
897 return false;
898 }
899
900 backend_shader::backend_shader(const struct brw_compiler *compiler,
901 void *log_data,
902 void *mem_ctx,
903 struct gl_shader_program *shader_prog,
904 struct gl_program *prog,
905 struct brw_stage_prog_data *stage_prog_data,
906 gl_shader_stage stage)
907 : compiler(compiler),
908 log_data(log_data),
909 devinfo(compiler->devinfo),
910 shader(shader_prog ?
911 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
912 shader_prog(shader_prog),
913 prog(prog),
914 stage_prog_data(stage_prog_data),
915 mem_ctx(mem_ctx),
916 cfg(NULL),
917 stage(stage)
918 {
919 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
920 stage_name = _mesa_shader_stage_to_string(stage);
921 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
922 }
923
924 bool
925 backend_reg::is_zero() const
926 {
927 if (file != IMM)
928 return false;
929
930 return fixed_hw_reg.dw1.d == 0;
931 }
932
933 bool
934 backend_reg::is_one() const
935 {
936 if (file != IMM)
937 return false;
938
939 return type == BRW_REGISTER_TYPE_F
940 ? fixed_hw_reg.dw1.f == 1.0
941 : fixed_hw_reg.dw1.d == 1;
942 }
943
944 bool
945 backend_reg::is_negative_one() const
946 {
947 if (file != IMM)
948 return false;
949
950 switch (type) {
951 case BRW_REGISTER_TYPE_F:
952 return fixed_hw_reg.dw1.f == -1.0;
953 case BRW_REGISTER_TYPE_D:
954 return fixed_hw_reg.dw1.d == -1;
955 default:
956 return false;
957 }
958 }
959
960 bool
961 backend_reg::is_null() const
962 {
963 return file == HW_REG &&
964 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
965 fixed_hw_reg.nr == BRW_ARF_NULL;
966 }
967
968
969 bool
970 backend_reg::is_accumulator() const
971 {
972 return file == HW_REG &&
973 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
974 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
975 }
976
977 bool
978 backend_reg::in_range(const backend_reg &r, unsigned n) const
979 {
980 return (file == r.file &&
981 reg == r.reg &&
982 reg_offset >= r.reg_offset &&
983 reg_offset < r.reg_offset + n);
984 }
985
986 bool
987 backend_instruction::is_commutative() const
988 {
989 switch (opcode) {
990 case BRW_OPCODE_AND:
991 case BRW_OPCODE_OR:
992 case BRW_OPCODE_XOR:
993 case BRW_OPCODE_ADD:
994 case BRW_OPCODE_MUL:
995 return true;
996 case BRW_OPCODE_SEL:
997 /* MIN and MAX are commutative. */
998 if (conditional_mod == BRW_CONDITIONAL_GE ||
999 conditional_mod == BRW_CONDITIONAL_L) {
1000 return true;
1001 }
1002 /* fallthrough */
1003 default:
1004 return false;
1005 }
1006 }
1007
1008 bool
1009 backend_instruction::is_3src() const
1010 {
1011 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
1012 }
1013
1014 bool
1015 backend_instruction::is_tex() const
1016 {
1017 return (opcode == SHADER_OPCODE_TEX ||
1018 opcode == FS_OPCODE_TXB ||
1019 opcode == SHADER_OPCODE_TXD ||
1020 opcode == SHADER_OPCODE_TXF ||
1021 opcode == SHADER_OPCODE_TXF_CMS ||
1022 opcode == SHADER_OPCODE_TXF_UMS ||
1023 opcode == SHADER_OPCODE_TXF_MCS ||
1024 opcode == SHADER_OPCODE_TXL ||
1025 opcode == SHADER_OPCODE_TXS ||
1026 opcode == SHADER_OPCODE_LOD ||
1027 opcode == SHADER_OPCODE_TG4 ||
1028 opcode == SHADER_OPCODE_TG4_OFFSET);
1029 }
1030
1031 bool
1032 backend_instruction::is_math() const
1033 {
1034 return (opcode == SHADER_OPCODE_RCP ||
1035 opcode == SHADER_OPCODE_RSQ ||
1036 opcode == SHADER_OPCODE_SQRT ||
1037 opcode == SHADER_OPCODE_EXP2 ||
1038 opcode == SHADER_OPCODE_LOG2 ||
1039 opcode == SHADER_OPCODE_SIN ||
1040 opcode == SHADER_OPCODE_COS ||
1041 opcode == SHADER_OPCODE_INT_QUOTIENT ||
1042 opcode == SHADER_OPCODE_INT_REMAINDER ||
1043 opcode == SHADER_OPCODE_POW);
1044 }
1045
1046 bool
1047 backend_instruction::is_control_flow() const
1048 {
1049 switch (opcode) {
1050 case BRW_OPCODE_DO:
1051 case BRW_OPCODE_WHILE:
1052 case BRW_OPCODE_IF:
1053 case BRW_OPCODE_ELSE:
1054 case BRW_OPCODE_ENDIF:
1055 case BRW_OPCODE_BREAK:
1056 case BRW_OPCODE_CONTINUE:
1057 return true;
1058 default:
1059 return false;
1060 }
1061 }
1062
1063 bool
1064 backend_instruction::can_do_source_mods() const
1065 {
1066 switch (opcode) {
1067 case BRW_OPCODE_ADDC:
1068 case BRW_OPCODE_BFE:
1069 case BRW_OPCODE_BFI1:
1070 case BRW_OPCODE_BFI2:
1071 case BRW_OPCODE_BFREV:
1072 case BRW_OPCODE_CBIT:
1073 case BRW_OPCODE_FBH:
1074 case BRW_OPCODE_FBL:
1075 case BRW_OPCODE_SUBB:
1076 return false;
1077 default:
1078 return true;
1079 }
1080 }
1081
1082 bool
1083 backend_instruction::can_do_saturate() const
1084 {
1085 switch (opcode) {
1086 case BRW_OPCODE_ADD:
1087 case BRW_OPCODE_ASR:
1088 case BRW_OPCODE_AVG:
1089 case BRW_OPCODE_DP2:
1090 case BRW_OPCODE_DP3:
1091 case BRW_OPCODE_DP4:
1092 case BRW_OPCODE_DPH:
1093 case BRW_OPCODE_F16TO32:
1094 case BRW_OPCODE_F32TO16:
1095 case BRW_OPCODE_LINE:
1096 case BRW_OPCODE_LRP:
1097 case BRW_OPCODE_MAC:
1098 case BRW_OPCODE_MAD:
1099 case BRW_OPCODE_MATH:
1100 case BRW_OPCODE_MOV:
1101 case BRW_OPCODE_MUL:
1102 case BRW_OPCODE_PLN:
1103 case BRW_OPCODE_RNDD:
1104 case BRW_OPCODE_RNDE:
1105 case BRW_OPCODE_RNDU:
1106 case BRW_OPCODE_RNDZ:
1107 case BRW_OPCODE_SEL:
1108 case BRW_OPCODE_SHL:
1109 case BRW_OPCODE_SHR:
1110 case FS_OPCODE_LINTERP:
1111 case SHADER_OPCODE_COS:
1112 case SHADER_OPCODE_EXP2:
1113 case SHADER_OPCODE_LOG2:
1114 case SHADER_OPCODE_POW:
1115 case SHADER_OPCODE_RCP:
1116 case SHADER_OPCODE_RSQ:
1117 case SHADER_OPCODE_SIN:
1118 case SHADER_OPCODE_SQRT:
1119 return true;
1120 default:
1121 return false;
1122 }
1123 }
1124
1125 bool
1126 backend_instruction::can_do_cmod() const
1127 {
1128 switch (opcode) {
1129 case BRW_OPCODE_ADD:
1130 case BRW_OPCODE_ADDC:
1131 case BRW_OPCODE_AND:
1132 case BRW_OPCODE_ASR:
1133 case BRW_OPCODE_AVG:
1134 case BRW_OPCODE_CMP:
1135 case BRW_OPCODE_CMPN:
1136 case BRW_OPCODE_DP2:
1137 case BRW_OPCODE_DP3:
1138 case BRW_OPCODE_DP4:
1139 case BRW_OPCODE_DPH:
1140 case BRW_OPCODE_F16TO32:
1141 case BRW_OPCODE_F32TO16:
1142 case BRW_OPCODE_FRC:
1143 case BRW_OPCODE_LINE:
1144 case BRW_OPCODE_LRP:
1145 case BRW_OPCODE_LZD:
1146 case BRW_OPCODE_MAC:
1147 case BRW_OPCODE_MACH:
1148 case BRW_OPCODE_MAD:
1149 case BRW_OPCODE_MOV:
1150 case BRW_OPCODE_MUL:
1151 case BRW_OPCODE_NOT:
1152 case BRW_OPCODE_OR:
1153 case BRW_OPCODE_PLN:
1154 case BRW_OPCODE_RNDD:
1155 case BRW_OPCODE_RNDE:
1156 case BRW_OPCODE_RNDU:
1157 case BRW_OPCODE_RNDZ:
1158 case BRW_OPCODE_SAD2:
1159 case BRW_OPCODE_SADA2:
1160 case BRW_OPCODE_SHL:
1161 case BRW_OPCODE_SHR:
1162 case BRW_OPCODE_SUBB:
1163 case BRW_OPCODE_XOR:
1164 case FS_OPCODE_CINTERP:
1165 case FS_OPCODE_LINTERP:
1166 return true;
1167 default:
1168 return false;
1169 }
1170 }
1171
1172 bool
1173 backend_instruction::reads_accumulator_implicitly() const
1174 {
1175 switch (opcode) {
1176 case BRW_OPCODE_MAC:
1177 case BRW_OPCODE_MACH:
1178 case BRW_OPCODE_SADA2:
1179 return true;
1180 default:
1181 return false;
1182 }
1183 }
1184
1185 bool
1186 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1187 {
1188 return writes_accumulator ||
1189 (devinfo->gen < 6 &&
1190 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1191 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1192 opcode != FS_OPCODE_CINTERP)));
1193 }
1194
1195 bool
1196 backend_instruction::has_side_effects() const
1197 {
1198 switch (opcode) {
1199 case SHADER_OPCODE_UNTYPED_ATOMIC:
1200 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1201 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1202 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1203 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1204 case SHADER_OPCODE_TYPED_ATOMIC:
1205 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1206 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1207 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1208 case SHADER_OPCODE_MEMORY_FENCE:
1209 case SHADER_OPCODE_URB_WRITE_SIMD8:
1210 case FS_OPCODE_FB_WRITE:
1211 case SHADER_OPCODE_BARRIER:
1212 return true;
1213 default:
1214 return false;
1215 }
1216 }
1217
1218 #ifndef NDEBUG
1219 static bool
1220 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1221 {
1222 bool found = false;
1223 foreach_inst_in_block (backend_instruction, i, block) {
1224 if (inst == i) {
1225 found = true;
1226 }
1227 }
1228 return found;
1229 }
1230 #endif
1231
1232 static void
1233 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1234 {
1235 for (bblock_t *block_iter = start_block->next();
1236 !block_iter->link.is_tail_sentinel();
1237 block_iter = block_iter->next()) {
1238 block_iter->start_ip += ip_adjustment;
1239 block_iter->end_ip += ip_adjustment;
1240 }
1241 }
1242
1243 void
1244 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1245 {
1246 if (!this->is_head_sentinel())
1247 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1248
1249 block->end_ip++;
1250
1251 adjust_later_block_ips(block, 1);
1252
1253 exec_node::insert_after(inst);
1254 }
1255
1256 void
1257 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1258 {
1259 if (!this->is_tail_sentinel())
1260 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1261
1262 block->end_ip++;
1263
1264 adjust_later_block_ips(block, 1);
1265
1266 exec_node::insert_before(inst);
1267 }
1268
1269 void
1270 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1271 {
1272 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1273
1274 unsigned num_inst = list->length();
1275
1276 block->end_ip += num_inst;
1277
1278 adjust_later_block_ips(block, num_inst);
1279
1280 exec_node::insert_before(list);
1281 }
1282
1283 void
1284 backend_instruction::remove(bblock_t *block)
1285 {
1286 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1287
1288 adjust_later_block_ips(block, -1);
1289
1290 if (block->start_ip == block->end_ip) {
1291 block->cfg->remove_block(block);
1292 } else {
1293 block->end_ip--;
1294 }
1295
1296 exec_node::remove();
1297 }
1298
1299 void
1300 backend_shader::dump_instructions()
1301 {
1302 dump_instructions(NULL);
1303 }
1304
1305 void
1306 backend_shader::dump_instructions(const char *name)
1307 {
1308 FILE *file = stderr;
1309 if (name && geteuid() != 0) {
1310 file = fopen(name, "w");
1311 if (!file)
1312 file = stderr;
1313 }
1314
1315 if (cfg) {
1316 int ip = 0;
1317 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1318 fprintf(file, "%4d: ", ip++);
1319 dump_instruction(inst, file);
1320 }
1321 } else {
1322 int ip = 0;
1323 foreach_in_list(backend_instruction, inst, &instructions) {
1324 fprintf(file, "%4d: ", ip++);
1325 dump_instruction(inst, file);
1326 }
1327 }
1328
1329 if (file != stderr) {
1330 fclose(file);
1331 }
1332 }
1333
1334 void
1335 backend_shader::calculate_cfg()
1336 {
1337 if (this->cfg)
1338 return;
1339 cfg = new(mem_ctx) cfg_t(&this->instructions);
1340 }
1341
1342 void
1343 backend_shader::invalidate_cfg()
1344 {
1345 ralloc_free(this->cfg);
1346 this->cfg = NULL;
1347 }
1348
1349 /**
1350 * Sets up the starting offsets for the groups of binding table entries
1351 * commong to all pipeline stages.
1352 *
1353 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1354 * unused but also make sure that addition of small offsets to them will
1355 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1356 */
1357 void
1358 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1359 {
1360 int num_textures = _mesa_fls(prog->SamplersUsed);
1361
1362 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1363 next_binding_table_offset += num_textures;
1364
1365 if (shader) {
1366 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1367 next_binding_table_offset += shader->base.NumUniformBlocks;
1368 } else {
1369 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1370 }
1371
1372 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1373 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1374 next_binding_table_offset++;
1375 } else {
1376 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1377 }
1378
1379 if (prog->UsesGather) {
1380 if (devinfo->gen >= 8) {
1381 stage_prog_data->binding_table.gather_texture_start =
1382 stage_prog_data->binding_table.texture_start;
1383 } else {
1384 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1385 next_binding_table_offset += num_textures;
1386 }
1387 } else {
1388 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1389 }
1390
1391 if (shader_prog && shader_prog->NumAtomicBuffers) {
1392 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1393 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1394 } else {
1395 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1396 }
1397
1398 if (shader && shader->base.NumImages) {
1399 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1400 next_binding_table_offset += shader->base.NumImages;
1401 } else {
1402 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1403 }
1404
1405 /* This may or may not be used depending on how the compile goes. */
1406 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1407 next_binding_table_offset++;
1408
1409 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1410
1411 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1412 }