2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "main/macros.h"
26 #include "brw_context.h"
32 #include "glsl/ir_optimization.h"
33 #include "glsl/glsl_parser_extras.h"
34 #include "main/shaderapi.h"
37 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
39 struct brw_shader
*shader
;
41 shader
= rzalloc(NULL
, struct brw_shader
);
43 shader
->base
.Type
= type
;
44 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
45 shader
->base
.Name
= name
;
46 _mesa_init_shader(ctx
, &shader
->base
);
53 * Performs a compile of the shader stages even when we don't know
54 * what non-orthogonal state will be set, in the hope that it reflects
55 * the eventual NOS used, and thus allows us to produce link failures.
58 brw_shader_precompile(struct gl_context
*ctx
,
59 struct gl_shader_program
*sh_prog
)
61 struct gl_shader
*vs
= sh_prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
62 struct gl_shader
*gs
= sh_prog
->_LinkedShaders
[MESA_SHADER_GEOMETRY
];
63 struct gl_shader
*fs
= sh_prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
65 if (fs
&& !brw_fs_precompile(ctx
, sh_prog
, fs
->Program
))
68 if (gs
&& !brw_gs_precompile(ctx
, sh_prog
, gs
->Program
))
71 if (vs
&& !brw_vs_precompile(ctx
, sh_prog
, vs
->Program
))
78 brw_lower_packing_builtins(struct brw_context
*brw
,
79 gl_shader_stage shader_type
,
82 int ops
= LOWER_PACK_SNORM_2x16
83 | LOWER_UNPACK_SNORM_2x16
84 | LOWER_PACK_UNORM_2x16
85 | LOWER_UNPACK_UNORM_2x16
;
87 if (shader_type
== MESA_SHADER_FRAGMENT
) {
88 ops
|= LOWER_UNPACK_UNORM_4x8
89 | LOWER_UNPACK_SNORM_4x8
90 | LOWER_PACK_UNORM_4x8
91 | LOWER_PACK_SNORM_4x8
;
95 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
96 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
97 * lowering is needed. For SOA code, the Half2x16 ops must be
100 if (shader_type
== MESA_SHADER_FRAGMENT
) {
101 ops
|= LOWER_PACK_HALF_2x16_TO_SPLIT
102 | LOWER_UNPACK_HALF_2x16_TO_SPLIT
;
105 ops
|= LOWER_PACK_HALF_2x16
106 | LOWER_UNPACK_HALF_2x16
;
109 lower_packing_builtins(ir
, ops
);
113 brw_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
115 struct brw_context
*brw
= brw_context(ctx
);
118 for (stage
= 0; stage
< ARRAY_SIZE(shProg
->_LinkedShaders
); stage
++) {
119 const struct gl_shader_compiler_options
*options
=
120 &ctx
->Const
.ShaderCompilerOptions
[stage
];
121 struct brw_shader
*shader
=
122 (struct brw_shader
*)shProg
->_LinkedShaders
[stage
];
127 struct gl_program
*prog
=
128 ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
132 prog
->Parameters
= _mesa_new_parameter_list();
134 _mesa_copy_linked_program_data((gl_shader_stage
) stage
, shProg
, prog
);
138 /* lower_packing_builtins() inserts arithmetic instructions, so it
139 * must precede lower_instructions().
141 brw_lower_packing_builtins(brw
, (gl_shader_stage
) stage
, shader
->base
.ir
);
142 do_mat_op_to_vec(shader
->base
.ir
);
143 const int bitfield_insert
= brw
->gen
>= 7
144 ? BITFIELD_INSERT_TO_BFM_BFI
146 lower_instructions(shader
->base
.ir
,
155 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
156 * if-statements need to be flattened.
159 lower_if_to_cond_assign(shader
->base
.ir
, 16);
161 do_lower_texture_projection(shader
->base
.ir
);
162 brw_lower_texture_gradients(brw
, shader
->base
.ir
);
163 do_vec_index_to_cond_assign(shader
->base
.ir
);
164 lower_vector_insert(shader
->base
.ir
, true);
165 brw_do_cubemap_normalize(shader
->base
.ir
);
166 lower_offset_arrays(shader
->base
.ir
);
167 brw_do_lower_unnormalized_offset(shader
->base
.ir
);
168 lower_noise(shader
->base
.ir
);
169 lower_quadop_vector(shader
->base
.ir
, false);
171 bool lowered_variable_indexing
=
172 lower_variable_index_to_cond_assign(shader
->base
.ir
,
173 options
->EmitNoIndirectInput
,
174 options
->EmitNoIndirectOutput
,
175 options
->EmitNoIndirectTemp
,
176 options
->EmitNoIndirectUniform
);
178 if (unlikely(brw
->perf_debug
&& lowered_variable_indexing
)) {
179 perf_debug("Unsupported form of variable indexing in FS; falling "
180 "back to very inefficient code generation\n");
183 lower_ubo_reference(&shader
->base
, shader
->base
.ir
);
188 if (stage
== MESA_SHADER_FRAGMENT
) {
189 brw_do_channel_expressions(shader
->base
.ir
);
190 brw_do_vector_splitting(shader
->base
.ir
);
193 progress
= do_lower_jumps(shader
->base
.ir
, true, true,
194 true, /* main return */
195 false, /* continue */
199 progress
= do_common_optimization(shader
->base
.ir
, true, true,
200 options
, ctx
->Const
.NativeIntegers
)
204 /* Make a pass over the IR to add state references for any built-in
205 * uniforms that are used. This has to be done now (during linking).
206 * Code generation doesn't happen until the first time this shader is
207 * used for rendering. Waiting until then to generate the parameters is
208 * too late. At that point, the values for the built-in uniforms won't
209 * get sent to the shader.
211 foreach_in_list(ir_instruction
, node
, shader
->base
.ir
) {
212 ir_variable
*var
= node
->as_variable();
214 if ((var
== NULL
) || (var
->data
.mode
!= ir_var_uniform
)
215 || (strncmp(var
->name
, "gl_", 3) != 0))
218 const ir_state_slot
*const slots
= var
->get_state_slots();
219 assert(slots
!= NULL
);
221 for (unsigned int i
= 0; i
< var
->get_num_state_slots(); i
++) {
222 _mesa_add_state_reference(prog
->Parameters
,
223 (gl_state_index
*) slots
[i
].tokens
);
227 validate_ir_tree(shader
->base
.ir
);
229 do_set_program_inouts(shader
->base
.ir
, prog
, shader
->base
.Stage
);
231 prog
->SamplersUsed
= shader
->base
.active_samplers
;
232 _mesa_update_shader_textures_used(shProg
, prog
);
234 _mesa_reference_program(ctx
, &shader
->base
.Program
, prog
);
236 brw_add_texrect_params(prog
);
238 _mesa_reference_program(ctx
, &prog
, NULL
);
240 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
241 fprintf(stderr
, "\n");
242 fprintf(stderr
, "GLSL IR for linked %s program %d:\n",
243 _mesa_shader_stage_to_string(shader
->base
.Stage
),
245 _mesa_print_ir(stderr
, shader
->base
.ir
, NULL
);
246 fprintf(stderr
, "\n");
250 if ((ctx
->_Shader
->Flags
& GLSL_DUMP
) && shProg
->Name
!= 0) {
251 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
252 const struct gl_shader
*sh
= shProg
->Shaders
[i
];
256 fprintf(stderr
, "GLSL %s shader %d source for linked program %d:\n",
257 _mesa_shader_stage_to_string(sh
->Stage
),
259 fprintf(stderr
, "%s", sh
->Source
);
260 fprintf(stderr
, "\n");
264 if (brw
->precompile
&& !brw_shader_precompile(ctx
, shProg
))
272 brw_type_for_base_type(const struct glsl_type
*type
)
274 switch (type
->base_type
) {
275 case GLSL_TYPE_FLOAT
:
276 return BRW_REGISTER_TYPE_F
;
278 return BRW_REGISTER_TYPE_D
;
281 return BRW_REGISTER_TYPE_UD
;
282 case GLSL_TYPE_ARRAY
:
283 return brw_type_for_base_type(type
->fields
.array
);
284 case GLSL_TYPE_STRUCT
:
285 case GLSL_TYPE_SAMPLER
:
286 case GLSL_TYPE_ATOMIC_UINT
:
287 /* These should be overridden with the type of the member when
288 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
289 * way to trip up if we don't.
291 return BRW_REGISTER_TYPE_UD
;
292 case GLSL_TYPE_IMAGE
:
293 return BRW_REGISTER_TYPE_UD
;
295 case GLSL_TYPE_ERROR
:
296 case GLSL_TYPE_INTERFACE
:
297 unreachable("not reached");
300 return BRW_REGISTER_TYPE_F
;
303 enum brw_conditional_mod
304 brw_conditional_for_comparison(unsigned int op
)
308 return BRW_CONDITIONAL_L
;
309 case ir_binop_greater
:
310 return BRW_CONDITIONAL_G
;
311 case ir_binop_lequal
:
312 return BRW_CONDITIONAL_LE
;
313 case ir_binop_gequal
:
314 return BRW_CONDITIONAL_GE
;
316 case ir_binop_all_equal
: /* same as equal for scalars */
317 return BRW_CONDITIONAL_Z
;
318 case ir_binop_nequal
:
319 case ir_binop_any_nequal
: /* same as nequal for scalars */
320 return BRW_CONDITIONAL_NZ
;
322 unreachable("not reached: bad operation for comparison");
327 brw_math_function(enum opcode op
)
330 case SHADER_OPCODE_RCP
:
331 return BRW_MATH_FUNCTION_INV
;
332 case SHADER_OPCODE_RSQ
:
333 return BRW_MATH_FUNCTION_RSQ
;
334 case SHADER_OPCODE_SQRT
:
335 return BRW_MATH_FUNCTION_SQRT
;
336 case SHADER_OPCODE_EXP2
:
337 return BRW_MATH_FUNCTION_EXP
;
338 case SHADER_OPCODE_LOG2
:
339 return BRW_MATH_FUNCTION_LOG
;
340 case SHADER_OPCODE_POW
:
341 return BRW_MATH_FUNCTION_POW
;
342 case SHADER_OPCODE_SIN
:
343 return BRW_MATH_FUNCTION_SIN
;
344 case SHADER_OPCODE_COS
:
345 return BRW_MATH_FUNCTION_COS
;
346 case SHADER_OPCODE_INT_QUOTIENT
:
347 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
348 case SHADER_OPCODE_INT_REMAINDER
:
349 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
351 unreachable("not reached: unknown math function");
356 brw_texture_offset(struct gl_context
*ctx
, int *offsets
,
357 unsigned num_components
)
359 /* If the driver does not support GL_ARB_gpu_shader5, the offset
362 assert(offsets
!= NULL
|| ctx
->Extensions
.ARB_gpu_shader5
);
364 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
366 /* Combine all three offsets into a single unsigned dword:
368 * bits 11:8 - U Offset (X component)
369 * bits 7:4 - V Offset (Y component)
370 * bits 3:0 - R Offset (Z component)
372 unsigned offset_bits
= 0;
373 for (unsigned i
= 0; i
< num_components
; i
++) {
374 const unsigned shift
= 4 * (2 - i
);
375 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
381 brw_instruction_name(enum opcode op
)
385 if (op
< ARRAY_SIZE(opcode_descs
) && opcode_descs
[op
].name
)
386 return opcode_descs
[op
].name
;
389 case FS_OPCODE_FB_WRITE
:
391 case FS_OPCODE_BLORP_FB_WRITE
:
392 return "blorp_fb_write";
394 case SHADER_OPCODE_RCP
:
396 case SHADER_OPCODE_RSQ
:
398 case SHADER_OPCODE_SQRT
:
400 case SHADER_OPCODE_EXP2
:
402 case SHADER_OPCODE_LOG2
:
404 case SHADER_OPCODE_POW
:
406 case SHADER_OPCODE_INT_QUOTIENT
:
408 case SHADER_OPCODE_INT_REMAINDER
:
410 case SHADER_OPCODE_SIN
:
412 case SHADER_OPCODE_COS
:
415 case SHADER_OPCODE_TEX
:
417 case SHADER_OPCODE_TXD
:
419 case SHADER_OPCODE_TXF
:
421 case SHADER_OPCODE_TXL
:
423 case SHADER_OPCODE_TXS
:
427 case SHADER_OPCODE_TXF_CMS
:
429 case SHADER_OPCODE_TXF_UMS
:
431 case SHADER_OPCODE_TXF_MCS
:
433 case SHADER_OPCODE_TG4
:
435 case SHADER_OPCODE_TG4_OFFSET
:
437 case SHADER_OPCODE_SHADER_TIME_ADD
:
438 return "shader_time_add";
440 case SHADER_OPCODE_LOAD_PAYLOAD
:
441 return "load_payload";
443 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
444 return "gen4_scratch_read";
445 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
446 return "gen4_scratch_write";
447 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
448 return "gen7_scratch_read";
450 case VEC4_OPCODE_PACK_BYTES
:
453 case FS_OPCODE_DDX_COARSE
:
455 case FS_OPCODE_DDX_FINE
:
457 case FS_OPCODE_DDY_COARSE
:
459 case FS_OPCODE_DDY_FINE
:
462 case FS_OPCODE_PIXEL_X
:
464 case FS_OPCODE_PIXEL_Y
:
467 case FS_OPCODE_CINTERP
:
469 case FS_OPCODE_LINTERP
:
472 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
473 return "uniform_pull_const";
474 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
475 return "uniform_pull_const_gen7";
476 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
477 return "varying_pull_const";
478 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
479 return "varying_pull_const_gen7";
481 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
482 return "mov_dispatch_to_flags";
483 case FS_OPCODE_DISCARD_JUMP
:
484 return "discard_jump";
486 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
487 return "set_simd4x2_offset";
489 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
490 return "pack_half_2x16_split";
491 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
492 return "unpack_half_2x16_split_x";
493 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
494 return "unpack_half_2x16_split_y";
496 case FS_OPCODE_PLACEHOLDER_HALT
:
497 return "placeholder_halt";
499 case VS_OPCODE_URB_WRITE
:
500 return "vs_urb_write";
501 case VS_OPCODE_PULL_CONSTANT_LOAD
:
502 return "pull_constant_load";
503 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
504 return "pull_constant_load_gen7";
505 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
506 return "unpack_flags_simd4x2";
508 case GS_OPCODE_URB_WRITE
:
509 return "gs_urb_write";
510 case GS_OPCODE_URB_WRITE_ALLOCATE
:
511 return "gs_urb_write_allocate";
512 case GS_OPCODE_THREAD_END
:
513 return "gs_thread_end";
514 case GS_OPCODE_SET_WRITE_OFFSET
:
515 return "set_write_offset";
516 case GS_OPCODE_SET_VERTEX_COUNT
:
517 return "set_vertex_count";
518 case GS_OPCODE_SET_DWORD_2
:
519 return "set_dword_2";
520 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
521 return "prepare_channel_masks";
522 case GS_OPCODE_SET_CHANNEL_MASKS
:
523 return "set_channel_masks";
524 case GS_OPCODE_GET_INSTANCE_ID
:
525 return "get_instance_id";
526 case GS_OPCODE_FF_SYNC
:
528 case GS_OPCODE_SET_PRIMITIVE_ID
:
529 return "set_primitive_id";
530 case GS_OPCODE_SVB_WRITE
:
531 return "gs_svb_write";
532 case GS_OPCODE_SVB_SET_DST_INDEX
:
533 return "gs_svb_set_dst_index";
534 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
535 return "gs_ff_sync_set_primitives";
538 /* Yes, this leaks. It's in debug code, it should never occur, and if
539 * it does, you should just add the case to the list above.
541 asprintf(&fallback
, "op%d", op
);
546 backend_visitor::backend_visitor(struct brw_context
*brw
,
547 struct gl_shader_program
*shader_prog
,
548 struct gl_program
*prog
,
549 struct brw_stage_prog_data
*stage_prog_data
,
550 gl_shader_stage stage
)
554 (struct brw_shader
*)shader_prog
->_LinkedShaders
[stage
] : NULL
),
555 shader_prog(shader_prog
),
557 stage_prog_data(stage_prog_data
),
564 backend_reg::is_zero() const
569 return fixed_hw_reg
.dw1
.d
== 0;
573 backend_reg::is_one() const
578 return type
== BRW_REGISTER_TYPE_F
579 ? fixed_hw_reg
.dw1
.f
== 1.0
580 : fixed_hw_reg
.dw1
.d
== 1;
584 backend_reg::is_null() const
586 return file
== HW_REG
&&
587 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
588 fixed_hw_reg
.nr
== BRW_ARF_NULL
;
593 backend_reg::is_accumulator() const
595 return file
== HW_REG
&&
596 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
597 fixed_hw_reg
.nr
== BRW_ARF_ACCUMULATOR
;
601 backend_instruction::is_tex() const
603 return (opcode
== SHADER_OPCODE_TEX
||
604 opcode
== FS_OPCODE_TXB
||
605 opcode
== SHADER_OPCODE_TXD
||
606 opcode
== SHADER_OPCODE_TXF
||
607 opcode
== SHADER_OPCODE_TXF_CMS
||
608 opcode
== SHADER_OPCODE_TXF_UMS
||
609 opcode
== SHADER_OPCODE_TXF_MCS
||
610 opcode
== SHADER_OPCODE_TXL
||
611 opcode
== SHADER_OPCODE_TXS
||
612 opcode
== SHADER_OPCODE_LOD
||
613 opcode
== SHADER_OPCODE_TG4
||
614 opcode
== SHADER_OPCODE_TG4_OFFSET
);
618 backend_instruction::is_math() const
620 return (opcode
== SHADER_OPCODE_RCP
||
621 opcode
== SHADER_OPCODE_RSQ
||
622 opcode
== SHADER_OPCODE_SQRT
||
623 opcode
== SHADER_OPCODE_EXP2
||
624 opcode
== SHADER_OPCODE_LOG2
||
625 opcode
== SHADER_OPCODE_SIN
||
626 opcode
== SHADER_OPCODE_COS
||
627 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
628 opcode
== SHADER_OPCODE_INT_REMAINDER
||
629 opcode
== SHADER_OPCODE_POW
);
633 backend_instruction::is_control_flow() const
637 case BRW_OPCODE_WHILE
:
639 case BRW_OPCODE_ELSE
:
640 case BRW_OPCODE_ENDIF
:
641 case BRW_OPCODE_BREAK
:
642 case BRW_OPCODE_CONTINUE
:
650 backend_instruction::can_do_source_mods() const
653 case BRW_OPCODE_ADDC
:
655 case BRW_OPCODE_BFI1
:
656 case BRW_OPCODE_BFI2
:
657 case BRW_OPCODE_BFREV
:
658 case BRW_OPCODE_CBIT
:
661 case BRW_OPCODE_SUBB
:
669 backend_instruction::can_do_saturate() const
679 case BRW_OPCODE_F16TO32
:
680 case BRW_OPCODE_F32TO16
:
681 case BRW_OPCODE_LINE
:
684 case BRW_OPCODE_MACH
:
686 case BRW_OPCODE_MATH
:
690 case BRW_OPCODE_RNDD
:
691 case BRW_OPCODE_RNDE
:
692 case BRW_OPCODE_RNDU
:
693 case BRW_OPCODE_RNDZ
:
697 case FS_OPCODE_LINTERP
:
698 case SHADER_OPCODE_COS
:
699 case SHADER_OPCODE_EXP2
:
700 case SHADER_OPCODE_LOG2
:
701 case SHADER_OPCODE_POW
:
702 case SHADER_OPCODE_RCP
:
703 case SHADER_OPCODE_RSQ
:
704 case SHADER_OPCODE_SIN
:
705 case SHADER_OPCODE_SQRT
:
713 backend_instruction::reads_accumulator_implicitly() const
717 case BRW_OPCODE_MACH
:
718 case BRW_OPCODE_SADA2
:
726 backend_instruction::writes_accumulator_implicitly(struct brw_context
*brw
) const
728 return writes_accumulator
||
730 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
731 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
732 opcode
!= FS_OPCODE_CINTERP
)));
736 backend_instruction::has_side_effects() const
739 case SHADER_OPCODE_UNTYPED_ATOMIC
:
740 case FS_OPCODE_FB_WRITE
:
749 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
752 foreach_inst_in_block (backend_instruction
, i
, block
) {
762 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
764 for (bblock_t
*block_iter
= start_block
->next();
765 !block_iter
->link
.is_tail_sentinel();
766 block_iter
= block_iter
->next()) {
767 block_iter
->start_ip
+= ip_adjustment
;
768 block_iter
->end_ip
+= ip_adjustment
;
773 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
775 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
779 adjust_later_block_ips(block
, 1);
781 exec_node::insert_after(inst
);
785 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
787 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
791 adjust_later_block_ips(block
, 1);
793 exec_node::insert_before(inst
);
797 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
799 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
801 unsigned num_inst
= list
->length();
803 block
->end_ip
+= num_inst
;
805 adjust_later_block_ips(block
, num_inst
);
807 exec_node::insert_before(list
);
811 backend_instruction::remove(bblock_t
*block
)
813 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
815 adjust_later_block_ips(block
, -1);
817 if (block
->start_ip
== block
->end_ip
) {
818 block
->cfg
->remove_block(block
);
827 backend_visitor::dump_instructions()
829 dump_instructions(NULL
);
833 backend_visitor::dump_instructions(const char *name
)
836 if (name
&& geteuid() != 0) {
837 file
= fopen(name
, "w");
843 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
845 fprintf(stderr
, "%d: ", ip
++);
846 dump_instruction(inst
, file
);
849 if (file
!= stderr
) {
855 backend_visitor::calculate_cfg()
859 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
863 backend_visitor::invalidate_cfg()
865 ralloc_free(this->cfg
);
870 * Sets up the starting offsets for the groups of binding table entries
871 * commong to all pipeline stages.
873 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
874 * unused but also make sure that addition of small offsets to them will
875 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
878 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset
)
880 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
882 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
883 next_binding_table_offset
+= num_textures
;
886 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
887 next_binding_table_offset
+= shader
->base
.NumUniformBlocks
;
889 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
892 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
893 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
894 next_binding_table_offset
++;
896 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
899 if (prog
->UsesGather
) {
901 stage_prog_data
->binding_table
.gather_texture_start
=
902 stage_prog_data
->binding_table
.texture_start
;
904 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
905 next_binding_table_offset
+= num_textures
;
908 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
911 if (shader_prog
&& shader_prog
->NumAtomicBuffers
) {
912 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
913 next_binding_table_offset
+= shader_prog
->NumAtomicBuffers
;
915 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
918 /* This may or may not be used depending on how the compile goes. */
919 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
920 next_binding_table_offset
++;
922 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
924 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */