2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "main/macros.h"
25 #include "brw_context.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
36 shader_debug_log_mesa(void *data
, const char *fmt
, ...)
38 struct brw_context
*brw
= (struct brw_context
*)data
;
43 _mesa_gl_vdebug(&brw
->ctx
, &msg_id
,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
45 MESA_DEBUG_TYPE_OTHER
,
46 MESA_DEBUG_SEVERITY_NOTIFICATION
, fmt
, args
);
51 shader_perf_log_mesa(void *data
, const char *fmt
, ...)
53 struct brw_context
*brw
= (struct brw_context
*)data
;
58 if (unlikely(INTEL_DEBUG
& DEBUG_PERF
)) {
60 va_copy(args_copy
, args
);
61 vfprintf(stderr
, fmt
, args_copy
);
65 if (brw
->perf_debug
) {
67 _mesa_gl_vdebug(&brw
->ctx
, &msg_id
,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
69 MESA_DEBUG_TYPE_PERFORMANCE
,
70 MESA_DEBUG_SEVERITY_MEDIUM
, fmt
, args
);
76 is_scalar_shader_stage(const struct brw_compiler
*compiler
, int stage
)
79 case MESA_SHADER_FRAGMENT
:
80 case MESA_SHADER_COMPUTE
:
82 case MESA_SHADER_VERTEX
:
83 return compiler
->scalar_vs
;
90 brw_compiler_create(void *mem_ctx
, const struct brw_device_info
*devinfo
)
92 struct brw_compiler
*compiler
= rzalloc(mem_ctx
, struct brw_compiler
);
94 compiler
->devinfo
= devinfo
;
95 compiler
->shader_debug_log
= shader_debug_log_mesa
;
96 compiler
->shader_perf_log
= shader_perf_log_mesa
;
98 brw_fs_alloc_reg_sets(compiler
);
99 brw_vec4_alloc_reg_set(compiler
);
101 if (devinfo
->gen
>= 8 && !(INTEL_DEBUG
& DEBUG_VEC4VS
))
102 compiler
->scalar_vs
= true;
104 nir_shader_compiler_options
*nir_options
=
105 rzalloc(compiler
, nir_shader_compiler_options
);
106 nir_options
->native_integers
= true;
107 /* In order to help allow for better CSE at the NIR level we tell NIR
108 * to split all ffma instructions during opt_algebraic and we then
109 * re-combine them as a later step.
111 nir_options
->lower_ffma
= true;
112 nir_options
->lower_sub
= true;
113 nir_options
->lower_fdiv
= true;
115 /* In the vec4 backend, our dpN instruction replicates its result to all
116 * the components of a vec4. We would like NIR to give us replicated fdot
117 * instructions because it can optimize better for us.
119 * For the FS backend, it should be lowered away by the scalarizing pass so
120 * we should never see fdot anyway.
122 nir_options
->fdot_replicates
= true;
124 /* We want the GLSL compiler to emit code that uses condition codes */
125 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
126 compiler
->glsl_compiler_options
[i
].MaxUnrollIterations
= 32;
127 compiler
->glsl_compiler_options
[i
].MaxIfDepth
=
128 devinfo
->gen
< 6 ? 16 : UINT_MAX
;
130 compiler
->glsl_compiler_options
[i
].EmitCondCodes
= true;
131 compiler
->glsl_compiler_options
[i
].EmitNoNoise
= true;
132 compiler
->glsl_compiler_options
[i
].EmitNoMainReturn
= true;
133 compiler
->glsl_compiler_options
[i
].EmitNoIndirectInput
= true;
134 compiler
->glsl_compiler_options
[i
].EmitNoIndirectUniform
= false;
135 compiler
->glsl_compiler_options
[i
].LowerClipDistance
= true;
137 bool is_scalar
= is_scalar_shader_stage(compiler
, i
);
139 compiler
->glsl_compiler_options
[i
].EmitNoIndirectOutput
= is_scalar
;
140 compiler
->glsl_compiler_options
[i
].EmitNoIndirectTemp
= is_scalar
;
141 compiler
->glsl_compiler_options
[i
].OptimizeForAOS
= !is_scalar
;
143 /* !ARB_gpu_shader5 */
144 if (devinfo
->gen
< 7)
145 compiler
->glsl_compiler_options
[i
].EmitNoIndirectSampler
= true;
147 compiler
->glsl_compiler_options
[i
].NirOptions
= nir_options
;
154 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
156 struct brw_shader
*shader
;
158 shader
= rzalloc(NULL
, struct brw_shader
);
160 shader
->base
.Type
= type
;
161 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
162 shader
->base
.Name
= name
;
163 _mesa_init_shader(ctx
, &shader
->base
);
166 return &shader
->base
;
170 * Performs a compile of the shader stages even when we don't know
171 * what non-orthogonal state will be set, in the hope that it reflects
172 * the eventual NOS used, and thus allows us to produce link failures.
175 brw_shader_precompile(struct gl_context
*ctx
,
176 struct gl_shader_program
*sh_prog
)
178 struct gl_shader
*vs
= sh_prog
->_LinkedShaders
[MESA_SHADER_VERTEX
];
179 struct gl_shader
*gs
= sh_prog
->_LinkedShaders
[MESA_SHADER_GEOMETRY
];
180 struct gl_shader
*fs
= sh_prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
181 struct gl_shader
*cs
= sh_prog
->_LinkedShaders
[MESA_SHADER_COMPUTE
];
183 if (fs
&& !brw_fs_precompile(ctx
, sh_prog
, fs
->Program
))
186 if (gs
&& !brw_gs_precompile(ctx
, sh_prog
, gs
->Program
))
189 if (vs
&& !brw_vs_precompile(ctx
, sh_prog
, vs
->Program
))
192 if (cs
&& !brw_cs_precompile(ctx
, sh_prog
, cs
->Program
))
199 brw_lower_packing_builtins(struct brw_context
*brw
,
200 gl_shader_stage shader_type
,
203 int ops
= LOWER_PACK_SNORM_2x16
204 | LOWER_UNPACK_SNORM_2x16
205 | LOWER_PACK_UNORM_2x16
206 | LOWER_UNPACK_UNORM_2x16
;
208 if (is_scalar_shader_stage(brw
->intelScreen
->compiler
, shader_type
)) {
209 ops
|= LOWER_UNPACK_UNORM_4x8
210 | LOWER_UNPACK_SNORM_4x8
211 | LOWER_PACK_UNORM_4x8
212 | LOWER_PACK_SNORM_4x8
;
216 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
217 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
218 * lowering is needed. For SOA code, the Half2x16 ops must be
221 if (is_scalar_shader_stage(brw
->intelScreen
->compiler
, shader_type
)) {
222 ops
|= LOWER_PACK_HALF_2x16_TO_SPLIT
223 | LOWER_UNPACK_HALF_2x16_TO_SPLIT
;
226 ops
|= LOWER_PACK_HALF_2x16
227 | LOWER_UNPACK_HALF_2x16
;
230 lower_packing_builtins(ir
, ops
);
234 process_glsl_ir(gl_shader_stage stage
,
235 struct brw_context
*brw
,
236 struct gl_shader_program
*shader_prog
,
237 struct gl_shader
*shader
)
239 struct gl_context
*ctx
= &brw
->ctx
;
240 const struct gl_shader_compiler_options
*options
=
241 &ctx
->Const
.ShaderCompilerOptions
[shader
->Stage
];
243 /* Temporary memory context for any new IR. */
244 void *mem_ctx
= ralloc_context(NULL
);
246 ralloc_adopt(mem_ctx
, shader
->ir
);
248 /* lower_packing_builtins() inserts arithmetic instructions, so it
249 * must precede lower_instructions().
251 brw_lower_packing_builtins(brw
, shader
->Stage
, shader
->ir
);
252 do_mat_op_to_vec(shader
->ir
);
253 const int bitfield_insert
= brw
->gen
>= 7 ? BITFIELD_INSERT_TO_BFM_BFI
: 0;
254 lower_instructions(shader
->ir
,
265 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
266 * if-statements need to be flattened.
269 lower_if_to_cond_assign(shader
->ir
, 16);
271 do_lower_texture_projection(shader
->ir
);
272 brw_lower_texture_gradients(brw
, shader
->ir
);
273 do_vec_index_to_cond_assign(shader
->ir
);
274 lower_vector_insert(shader
->ir
, true);
275 lower_offset_arrays(shader
->ir
);
276 brw_do_lower_unnormalized_offset(shader
->ir
);
277 lower_noise(shader
->ir
);
278 lower_quadop_vector(shader
->ir
, false);
280 bool lowered_variable_indexing
=
281 lower_variable_index_to_cond_assign((gl_shader_stage
)stage
,
283 options
->EmitNoIndirectInput
,
284 options
->EmitNoIndirectOutput
,
285 options
->EmitNoIndirectTemp
,
286 options
->EmitNoIndirectUniform
);
288 if (unlikely(brw
->perf_debug
&& lowered_variable_indexing
)) {
289 perf_debug("Unsupported form of variable indexing in %s; falling "
290 "back to very inefficient code generation\n",
291 _mesa_shader_stage_to_abbrev(shader
->Stage
));
294 lower_ubo_reference(shader
, shader
->ir
);
300 if (is_scalar_shader_stage(brw
->intelScreen
->compiler
, shader
->Stage
)) {
301 brw_do_channel_expressions(shader
->ir
);
302 brw_do_vector_splitting(shader
->ir
);
305 progress
= do_lower_jumps(shader
->ir
, true, true,
306 true, /* main return */
307 false, /* continue */
311 progress
= do_common_optimization(shader
->ir
, true, true,
312 options
, ctx
->Const
.NativeIntegers
) || progress
;
315 validate_ir_tree(shader
->ir
);
317 /* Now that we've finished altering the linked IR, reparent any live IR back
318 * to the permanent memory context, and free the temporary one (discarding any
319 * junk we optimized away).
321 reparent_ir(shader
->ir
, shader
->ir
);
322 ralloc_free(mem_ctx
);
324 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
325 fprintf(stderr
, "\n");
326 fprintf(stderr
, "GLSL IR for linked %s program %d:\n",
327 _mesa_shader_stage_to_string(shader
->Stage
),
329 _mesa_print_ir(stderr
, shader
->ir
, NULL
);
330 fprintf(stderr
, "\n");
335 brw_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
337 struct brw_context
*brw
= brw_context(ctx
);
338 const struct brw_compiler
*compiler
= brw
->intelScreen
->compiler
;
341 for (stage
= 0; stage
< ARRAY_SIZE(shProg
->_LinkedShaders
); stage
++) {
342 struct gl_shader
*shader
= shProg
->_LinkedShaders
[stage
];
346 struct gl_program
*prog
=
347 ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
351 prog
->Parameters
= _mesa_new_parameter_list();
353 _mesa_copy_linked_program_data((gl_shader_stage
) stage
, shProg
, prog
);
355 process_glsl_ir((gl_shader_stage
) stage
, brw
, shProg
, shader
);
357 /* Make a pass over the IR to add state references for any built-in
358 * uniforms that are used. This has to be done now (during linking).
359 * Code generation doesn't happen until the first time this shader is
360 * used for rendering. Waiting until then to generate the parameters is
361 * too late. At that point, the values for the built-in uniforms won't
362 * get sent to the shader.
364 foreach_in_list(ir_instruction
, node
, shader
->ir
) {
365 ir_variable
*var
= node
->as_variable();
367 if ((var
== NULL
) || (var
->data
.mode
!= ir_var_uniform
)
368 || (strncmp(var
->name
, "gl_", 3) != 0))
371 const ir_state_slot
*const slots
= var
->get_state_slots();
372 assert(slots
!= NULL
);
374 for (unsigned int i
= 0; i
< var
->get_num_state_slots(); i
++) {
375 _mesa_add_state_reference(prog
->Parameters
,
376 (gl_state_index
*) slots
[i
].tokens
);
380 do_set_program_inouts(shader
->ir
, prog
, shader
->Stage
);
382 prog
->SamplersUsed
= shader
->active_samplers
;
383 prog
->ShadowSamplers
= shader
->shadow_samplers
;
384 _mesa_update_shader_textures_used(shProg
, prog
);
386 _mesa_reference_program(ctx
, &shader
->Program
, prog
);
388 brw_add_texrect_params(prog
);
390 prog
->nir
= brw_create_nir(brw
, shProg
, prog
, (gl_shader_stage
) stage
,
391 is_scalar_shader_stage(compiler
, stage
));
393 _mesa_reference_program(ctx
, &prog
, NULL
);
396 if ((ctx
->_Shader
->Flags
& GLSL_DUMP
) && shProg
->Name
!= 0) {
397 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
398 const struct gl_shader
*sh
= shProg
->Shaders
[i
];
402 fprintf(stderr
, "GLSL %s shader %d source for linked program %d:\n",
403 _mesa_shader_stage_to_string(sh
->Stage
),
405 fprintf(stderr
, "%s", sh
->Source
);
406 fprintf(stderr
, "\n");
410 if (brw
->precompile
&& !brw_shader_precompile(ctx
, shProg
))
418 brw_type_for_base_type(const struct glsl_type
*type
)
420 switch (type
->base_type
) {
421 case GLSL_TYPE_FLOAT
:
422 return BRW_REGISTER_TYPE_F
;
425 case GLSL_TYPE_SUBROUTINE
:
426 return BRW_REGISTER_TYPE_D
;
428 return BRW_REGISTER_TYPE_UD
;
429 case GLSL_TYPE_ARRAY
:
430 return brw_type_for_base_type(type
->fields
.array
);
431 case GLSL_TYPE_STRUCT
:
432 case GLSL_TYPE_SAMPLER
:
433 case GLSL_TYPE_ATOMIC_UINT
:
434 /* These should be overridden with the type of the member when
435 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
436 * way to trip up if we don't.
438 return BRW_REGISTER_TYPE_UD
;
439 case GLSL_TYPE_IMAGE
:
440 return BRW_REGISTER_TYPE_UD
;
442 case GLSL_TYPE_ERROR
:
443 case GLSL_TYPE_INTERFACE
:
444 case GLSL_TYPE_DOUBLE
:
445 case GLSL_TYPE_FUNCTION
:
446 unreachable("not reached");
449 return BRW_REGISTER_TYPE_F
;
452 enum brw_conditional_mod
453 brw_conditional_for_comparison(unsigned int op
)
457 return BRW_CONDITIONAL_L
;
458 case ir_binop_greater
:
459 return BRW_CONDITIONAL_G
;
460 case ir_binop_lequal
:
461 return BRW_CONDITIONAL_LE
;
462 case ir_binop_gequal
:
463 return BRW_CONDITIONAL_GE
;
465 case ir_binop_all_equal
: /* same as equal for scalars */
466 return BRW_CONDITIONAL_Z
;
467 case ir_binop_nequal
:
468 case ir_binop_any_nequal
: /* same as nequal for scalars */
469 return BRW_CONDITIONAL_NZ
;
471 unreachable("not reached: bad operation for comparison");
476 brw_math_function(enum opcode op
)
479 case SHADER_OPCODE_RCP
:
480 return BRW_MATH_FUNCTION_INV
;
481 case SHADER_OPCODE_RSQ
:
482 return BRW_MATH_FUNCTION_RSQ
;
483 case SHADER_OPCODE_SQRT
:
484 return BRW_MATH_FUNCTION_SQRT
;
485 case SHADER_OPCODE_EXP2
:
486 return BRW_MATH_FUNCTION_EXP
;
487 case SHADER_OPCODE_LOG2
:
488 return BRW_MATH_FUNCTION_LOG
;
489 case SHADER_OPCODE_POW
:
490 return BRW_MATH_FUNCTION_POW
;
491 case SHADER_OPCODE_SIN
:
492 return BRW_MATH_FUNCTION_SIN
;
493 case SHADER_OPCODE_COS
:
494 return BRW_MATH_FUNCTION_COS
;
495 case SHADER_OPCODE_INT_QUOTIENT
:
496 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
497 case SHADER_OPCODE_INT_REMAINDER
:
498 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
500 unreachable("not reached: unknown math function");
505 brw_texture_offset(int *offsets
, unsigned num_components
)
507 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
509 /* Combine all three offsets into a single unsigned dword:
511 * bits 11:8 - U Offset (X component)
512 * bits 7:4 - V Offset (Y component)
513 * bits 3:0 - R Offset (Z component)
515 unsigned offset_bits
= 0;
516 for (unsigned i
= 0; i
< num_components
; i
++) {
517 const unsigned shift
= 4 * (2 - i
);
518 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
524 brw_instruction_name(enum opcode op
)
527 case BRW_OPCODE_MOV
... BRW_OPCODE_NOP
:
528 assert(opcode_descs
[op
].name
);
529 return opcode_descs
[op
].name
;
530 case FS_OPCODE_FB_WRITE
:
532 case FS_OPCODE_FB_WRITE_LOGICAL
:
533 return "fb_write_logical";
534 case FS_OPCODE_BLORP_FB_WRITE
:
535 return "blorp_fb_write";
536 case FS_OPCODE_REP_FB_WRITE
:
537 return "rep_fb_write";
539 case SHADER_OPCODE_RCP
:
541 case SHADER_OPCODE_RSQ
:
543 case SHADER_OPCODE_SQRT
:
545 case SHADER_OPCODE_EXP2
:
547 case SHADER_OPCODE_LOG2
:
549 case SHADER_OPCODE_POW
:
551 case SHADER_OPCODE_INT_QUOTIENT
:
553 case SHADER_OPCODE_INT_REMAINDER
:
555 case SHADER_OPCODE_SIN
:
557 case SHADER_OPCODE_COS
:
560 case SHADER_OPCODE_TEX
:
562 case SHADER_OPCODE_TEX_LOGICAL
:
563 return "tex_logical";
564 case SHADER_OPCODE_TXD
:
566 case SHADER_OPCODE_TXD_LOGICAL
:
567 return "txd_logical";
568 case SHADER_OPCODE_TXF
:
570 case SHADER_OPCODE_TXF_LOGICAL
:
571 return "txf_logical";
572 case SHADER_OPCODE_TXL
:
574 case SHADER_OPCODE_TXL_LOGICAL
:
575 return "txl_logical";
576 case SHADER_OPCODE_TXS
:
578 case SHADER_OPCODE_TXS_LOGICAL
:
579 return "txs_logical";
582 case FS_OPCODE_TXB_LOGICAL
:
583 return "txb_logical";
584 case SHADER_OPCODE_TXF_CMS
:
586 case SHADER_OPCODE_TXF_CMS_LOGICAL
:
587 return "txf_cms_logical";
588 case SHADER_OPCODE_TXF_UMS
:
590 case SHADER_OPCODE_TXF_UMS_LOGICAL
:
591 return "txf_ums_logical";
592 case SHADER_OPCODE_TXF_MCS
:
594 case SHADER_OPCODE_TXF_MCS_LOGICAL
:
595 return "txf_mcs_logical";
596 case SHADER_OPCODE_LOD
:
598 case SHADER_OPCODE_LOD_LOGICAL
:
599 return "lod_logical";
600 case SHADER_OPCODE_TG4
:
602 case SHADER_OPCODE_TG4_LOGICAL
:
603 return "tg4_logical";
604 case SHADER_OPCODE_TG4_OFFSET
:
606 case SHADER_OPCODE_TG4_OFFSET_LOGICAL
:
607 return "tg4_offset_logical";
608 case SHADER_OPCODE_SAMPLEINFO
:
611 case SHADER_OPCODE_SHADER_TIME_ADD
:
612 return "shader_time_add";
614 case SHADER_OPCODE_UNTYPED_ATOMIC
:
615 return "untyped_atomic";
616 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
617 return "untyped_atomic_logical";
618 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
619 return "untyped_surface_read";
620 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
621 return "untyped_surface_read_logical";
622 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
623 return "untyped_surface_write";
624 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
625 return "untyped_surface_write_logical";
626 case SHADER_OPCODE_TYPED_ATOMIC
:
627 return "typed_atomic";
628 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
629 return "typed_atomic_logical";
630 case SHADER_OPCODE_TYPED_SURFACE_READ
:
631 return "typed_surface_read";
632 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
633 return "typed_surface_read_logical";
634 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
635 return "typed_surface_write";
636 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
637 return "typed_surface_write_logical";
638 case SHADER_OPCODE_MEMORY_FENCE
:
639 return "memory_fence";
641 case SHADER_OPCODE_LOAD_PAYLOAD
:
642 return "load_payload";
644 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
645 return "gen4_scratch_read";
646 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
647 return "gen4_scratch_write";
648 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
649 return "gen7_scratch_read";
650 case SHADER_OPCODE_URB_WRITE_SIMD8
:
651 return "gen8_urb_write_simd8";
653 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
654 return "find_live_channel";
655 case SHADER_OPCODE_BROADCAST
:
658 case VEC4_OPCODE_MOV_BYTES
:
660 case VEC4_OPCODE_PACK_BYTES
:
662 case VEC4_OPCODE_UNPACK_UNIFORM
:
663 return "unpack_uniform";
665 case FS_OPCODE_DDX_COARSE
:
667 case FS_OPCODE_DDX_FINE
:
669 case FS_OPCODE_DDY_COARSE
:
671 case FS_OPCODE_DDY_FINE
:
674 case FS_OPCODE_CINTERP
:
676 case FS_OPCODE_LINTERP
:
679 case FS_OPCODE_PIXEL_X
:
681 case FS_OPCODE_PIXEL_Y
:
684 case FS_OPCODE_GET_BUFFER_SIZE
:
685 return "fs_get_buffer_size";
687 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
688 return "uniform_pull_const";
689 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
690 return "uniform_pull_const_gen7";
691 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
692 return "varying_pull_const";
693 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
694 return "varying_pull_const_gen7";
696 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
697 return "mov_dispatch_to_flags";
698 case FS_OPCODE_DISCARD_JUMP
:
699 return "discard_jump";
701 case FS_OPCODE_SET_SAMPLE_ID
:
702 return "set_sample_id";
703 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
704 return "set_simd4x2_offset";
706 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
707 return "pack_half_2x16_split";
708 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
709 return "unpack_half_2x16_split_x";
710 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
711 return "unpack_half_2x16_split_y";
713 case FS_OPCODE_PLACEHOLDER_HALT
:
714 return "placeholder_halt";
716 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
717 return "interp_centroid";
718 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
719 return "interp_sample";
720 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
721 return "interp_shared_offset";
722 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
723 return "interp_per_slot_offset";
725 case VS_OPCODE_URB_WRITE
:
726 return "vs_urb_write";
727 case VS_OPCODE_PULL_CONSTANT_LOAD
:
728 return "pull_constant_load";
729 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
730 return "pull_constant_load_gen7";
732 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
733 return "set_simd4x2_header_gen9";
735 case VS_OPCODE_GET_BUFFER_SIZE
:
736 return "vs_get_buffer_size";
738 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
739 return "unpack_flags_simd4x2";
741 case GS_OPCODE_URB_WRITE
:
742 return "gs_urb_write";
743 case GS_OPCODE_URB_WRITE_ALLOCATE
:
744 return "gs_urb_write_allocate";
745 case GS_OPCODE_THREAD_END
:
746 return "gs_thread_end";
747 case GS_OPCODE_SET_WRITE_OFFSET
:
748 return "set_write_offset";
749 case GS_OPCODE_SET_VERTEX_COUNT
:
750 return "set_vertex_count";
751 case GS_OPCODE_SET_DWORD_2
:
752 return "set_dword_2";
753 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
754 return "prepare_channel_masks";
755 case GS_OPCODE_SET_CHANNEL_MASKS
:
756 return "set_channel_masks";
757 case GS_OPCODE_GET_INSTANCE_ID
:
758 return "get_instance_id";
759 case GS_OPCODE_FF_SYNC
:
761 case GS_OPCODE_SET_PRIMITIVE_ID
:
762 return "set_primitive_id";
763 case GS_OPCODE_SVB_WRITE
:
764 return "gs_svb_write";
765 case GS_OPCODE_SVB_SET_DST_INDEX
:
766 return "gs_svb_set_dst_index";
767 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
768 return "gs_ff_sync_set_primitives";
769 case CS_OPCODE_CS_TERMINATE
:
770 return "cs_terminate";
771 case SHADER_OPCODE_BARRIER
:
773 case SHADER_OPCODE_MULH
:
777 unreachable("not reached");
781 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
787 } imm
= { reg
->dw1
.ud
}, sat_imm
= { 0 };
790 case BRW_REGISTER_TYPE_UD
:
791 case BRW_REGISTER_TYPE_D
:
792 case BRW_REGISTER_TYPE_UQ
:
793 case BRW_REGISTER_TYPE_Q
:
796 case BRW_REGISTER_TYPE_UW
:
797 sat_imm
.ud
= CLAMP(imm
.ud
, 0, USHRT_MAX
);
799 case BRW_REGISTER_TYPE_W
:
800 sat_imm
.d
= CLAMP(imm
.d
, SHRT_MIN
, SHRT_MAX
);
802 case BRW_REGISTER_TYPE_F
:
803 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
805 case BRW_REGISTER_TYPE_UB
:
806 case BRW_REGISTER_TYPE_B
:
807 unreachable("no UB/B immediates");
808 case BRW_REGISTER_TYPE_V
:
809 case BRW_REGISTER_TYPE_UV
:
810 case BRW_REGISTER_TYPE_VF
:
811 unreachable("unimplemented: saturate vector immediate");
812 case BRW_REGISTER_TYPE_DF
:
813 case BRW_REGISTER_TYPE_HF
:
814 unreachable("unimplemented: saturate DF/HF immediate");
817 if (imm
.ud
!= sat_imm
.ud
) {
818 reg
->dw1
.ud
= sat_imm
.ud
;
825 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
828 case BRW_REGISTER_TYPE_D
:
829 case BRW_REGISTER_TYPE_UD
:
830 reg
->dw1
.d
= -reg
->dw1
.d
;
832 case BRW_REGISTER_TYPE_W
:
833 case BRW_REGISTER_TYPE_UW
:
834 reg
->dw1
.d
= -(int16_t)reg
->dw1
.ud
;
836 case BRW_REGISTER_TYPE_F
:
837 reg
->dw1
.f
= -reg
->dw1
.f
;
839 case BRW_REGISTER_TYPE_VF
:
840 reg
->dw1
.ud
^= 0x80808080;
842 case BRW_REGISTER_TYPE_UB
:
843 case BRW_REGISTER_TYPE_B
:
844 unreachable("no UB/B immediates");
845 case BRW_REGISTER_TYPE_UV
:
846 case BRW_REGISTER_TYPE_V
:
847 assert(!"unimplemented: negate UV/V immediate");
848 case BRW_REGISTER_TYPE_UQ
:
849 case BRW_REGISTER_TYPE_Q
:
850 assert(!"unimplemented: negate UQ/Q immediate");
851 case BRW_REGISTER_TYPE_DF
:
852 case BRW_REGISTER_TYPE_HF
:
853 assert(!"unimplemented: negate DF/HF immediate");
860 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
863 case BRW_REGISTER_TYPE_D
:
864 reg
->dw1
.d
= abs(reg
->dw1
.d
);
866 case BRW_REGISTER_TYPE_W
:
867 reg
->dw1
.d
= abs((int16_t)reg
->dw1
.ud
);
869 case BRW_REGISTER_TYPE_F
:
870 reg
->dw1
.f
= fabsf(reg
->dw1
.f
);
872 case BRW_REGISTER_TYPE_VF
:
873 reg
->dw1
.ud
&= ~0x80808080;
875 case BRW_REGISTER_TYPE_UB
:
876 case BRW_REGISTER_TYPE_B
:
877 unreachable("no UB/B immediates");
878 case BRW_REGISTER_TYPE_UQ
:
879 case BRW_REGISTER_TYPE_UD
:
880 case BRW_REGISTER_TYPE_UW
:
881 case BRW_REGISTER_TYPE_UV
:
882 /* Presumably the absolute value modifier on an unsigned source is a
883 * nop, but it would be nice to confirm.
885 assert(!"unimplemented: abs unsigned immediate");
886 case BRW_REGISTER_TYPE_V
:
887 assert(!"unimplemented: abs V immediate");
888 case BRW_REGISTER_TYPE_Q
:
889 assert(!"unimplemented: abs Q immediate");
890 case BRW_REGISTER_TYPE_DF
:
891 case BRW_REGISTER_TYPE_HF
:
892 assert(!"unimplemented: abs DF/HF immediate");
898 backend_shader::backend_shader(const struct brw_compiler
*compiler
,
902 struct brw_stage_prog_data
*stage_prog_data
)
903 : compiler(compiler
),
905 devinfo(compiler
->devinfo
),
907 stage_prog_data(stage_prog_data
),
912 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
913 stage_name
= _mesa_shader_stage_to_string(stage
);
914 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
918 backend_reg::is_zero() const
923 return fixed_hw_reg
.dw1
.d
== 0;
927 backend_reg::is_one() const
932 return type
== BRW_REGISTER_TYPE_F
933 ? fixed_hw_reg
.dw1
.f
== 1.0
934 : fixed_hw_reg
.dw1
.d
== 1;
938 backend_reg::is_negative_one() const
944 case BRW_REGISTER_TYPE_F
:
945 return fixed_hw_reg
.dw1
.f
== -1.0;
946 case BRW_REGISTER_TYPE_D
:
947 return fixed_hw_reg
.dw1
.d
== -1;
954 backend_reg::is_null() const
956 return file
== HW_REG
&&
957 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
958 fixed_hw_reg
.nr
== BRW_ARF_NULL
;
963 backend_reg::is_accumulator() const
965 return file
== HW_REG
&&
966 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
967 fixed_hw_reg
.nr
== BRW_ARF_ACCUMULATOR
;
971 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
973 return (file
== r
.file
&&
975 reg_offset
>= r
.reg_offset
&&
976 reg_offset
< r
.reg_offset
+ n
);
980 backend_instruction::is_commutative() const
988 case SHADER_OPCODE_MULH
:
991 /* MIN and MAX are commutative. */
992 if (conditional_mod
== BRW_CONDITIONAL_GE
||
993 conditional_mod
== BRW_CONDITIONAL_L
) {
1003 backend_instruction::is_3src() const
1005 return opcode
< ARRAY_SIZE(opcode_descs
) && opcode_descs
[opcode
].nsrc
== 3;
1009 backend_instruction::is_tex() const
1011 return (opcode
== SHADER_OPCODE_TEX
||
1012 opcode
== FS_OPCODE_TXB
||
1013 opcode
== SHADER_OPCODE_TXD
||
1014 opcode
== SHADER_OPCODE_TXF
||
1015 opcode
== SHADER_OPCODE_TXF_CMS
||
1016 opcode
== SHADER_OPCODE_TXF_UMS
||
1017 opcode
== SHADER_OPCODE_TXF_MCS
||
1018 opcode
== SHADER_OPCODE_TXL
||
1019 opcode
== SHADER_OPCODE_TXS
||
1020 opcode
== SHADER_OPCODE_LOD
||
1021 opcode
== SHADER_OPCODE_TG4
||
1022 opcode
== SHADER_OPCODE_TG4_OFFSET
);
1026 backend_instruction::is_math() const
1028 return (opcode
== SHADER_OPCODE_RCP
||
1029 opcode
== SHADER_OPCODE_RSQ
||
1030 opcode
== SHADER_OPCODE_SQRT
||
1031 opcode
== SHADER_OPCODE_EXP2
||
1032 opcode
== SHADER_OPCODE_LOG2
||
1033 opcode
== SHADER_OPCODE_SIN
||
1034 opcode
== SHADER_OPCODE_COS
||
1035 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
1036 opcode
== SHADER_OPCODE_INT_REMAINDER
||
1037 opcode
== SHADER_OPCODE_POW
);
1041 backend_instruction::is_control_flow() const
1045 case BRW_OPCODE_WHILE
:
1047 case BRW_OPCODE_ELSE
:
1048 case BRW_OPCODE_ENDIF
:
1049 case BRW_OPCODE_BREAK
:
1050 case BRW_OPCODE_CONTINUE
:
1058 backend_instruction::can_do_source_mods() const
1061 case BRW_OPCODE_ADDC
:
1062 case BRW_OPCODE_BFE
:
1063 case BRW_OPCODE_BFI1
:
1064 case BRW_OPCODE_BFI2
:
1065 case BRW_OPCODE_BFREV
:
1066 case BRW_OPCODE_CBIT
:
1067 case BRW_OPCODE_FBH
:
1068 case BRW_OPCODE_FBL
:
1069 case BRW_OPCODE_SUBB
:
1077 backend_instruction::can_do_saturate() const
1080 case BRW_OPCODE_ADD
:
1081 case BRW_OPCODE_ASR
:
1082 case BRW_OPCODE_AVG
:
1083 case BRW_OPCODE_DP2
:
1084 case BRW_OPCODE_DP3
:
1085 case BRW_OPCODE_DP4
:
1086 case BRW_OPCODE_DPH
:
1087 case BRW_OPCODE_F16TO32
:
1088 case BRW_OPCODE_F32TO16
:
1089 case BRW_OPCODE_LINE
:
1090 case BRW_OPCODE_LRP
:
1091 case BRW_OPCODE_MAC
:
1092 case BRW_OPCODE_MAD
:
1093 case BRW_OPCODE_MATH
:
1094 case BRW_OPCODE_MOV
:
1095 case BRW_OPCODE_MUL
:
1096 case SHADER_OPCODE_MULH
:
1097 case BRW_OPCODE_PLN
:
1098 case BRW_OPCODE_RNDD
:
1099 case BRW_OPCODE_RNDE
:
1100 case BRW_OPCODE_RNDU
:
1101 case BRW_OPCODE_RNDZ
:
1102 case BRW_OPCODE_SEL
:
1103 case BRW_OPCODE_SHL
:
1104 case BRW_OPCODE_SHR
:
1105 case FS_OPCODE_LINTERP
:
1106 case SHADER_OPCODE_COS
:
1107 case SHADER_OPCODE_EXP2
:
1108 case SHADER_OPCODE_LOG2
:
1109 case SHADER_OPCODE_POW
:
1110 case SHADER_OPCODE_RCP
:
1111 case SHADER_OPCODE_RSQ
:
1112 case SHADER_OPCODE_SIN
:
1113 case SHADER_OPCODE_SQRT
:
1121 backend_instruction::can_do_cmod() const
1124 case BRW_OPCODE_ADD
:
1125 case BRW_OPCODE_ADDC
:
1126 case BRW_OPCODE_AND
:
1127 case BRW_OPCODE_ASR
:
1128 case BRW_OPCODE_AVG
:
1129 case BRW_OPCODE_CMP
:
1130 case BRW_OPCODE_CMPN
:
1131 case BRW_OPCODE_DP2
:
1132 case BRW_OPCODE_DP3
:
1133 case BRW_OPCODE_DP4
:
1134 case BRW_OPCODE_DPH
:
1135 case BRW_OPCODE_F16TO32
:
1136 case BRW_OPCODE_F32TO16
:
1137 case BRW_OPCODE_FRC
:
1138 case BRW_OPCODE_LINE
:
1139 case BRW_OPCODE_LRP
:
1140 case BRW_OPCODE_LZD
:
1141 case BRW_OPCODE_MAC
:
1142 case BRW_OPCODE_MACH
:
1143 case BRW_OPCODE_MAD
:
1144 case BRW_OPCODE_MOV
:
1145 case BRW_OPCODE_MUL
:
1146 case BRW_OPCODE_NOT
:
1148 case BRW_OPCODE_PLN
:
1149 case BRW_OPCODE_RNDD
:
1150 case BRW_OPCODE_RNDE
:
1151 case BRW_OPCODE_RNDU
:
1152 case BRW_OPCODE_RNDZ
:
1153 case BRW_OPCODE_SAD2
:
1154 case BRW_OPCODE_SADA2
:
1155 case BRW_OPCODE_SHL
:
1156 case BRW_OPCODE_SHR
:
1157 case BRW_OPCODE_SUBB
:
1158 case BRW_OPCODE_XOR
:
1159 case FS_OPCODE_CINTERP
:
1160 case FS_OPCODE_LINTERP
:
1168 backend_instruction::reads_accumulator_implicitly() const
1171 case BRW_OPCODE_MAC
:
1172 case BRW_OPCODE_MACH
:
1173 case BRW_OPCODE_SADA2
:
1181 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info
*devinfo
) const
1183 return writes_accumulator
||
1184 (devinfo
->gen
< 6 &&
1185 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
1186 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
1187 opcode
!= FS_OPCODE_CINTERP
)));
1191 backend_instruction::has_side_effects() const
1194 case SHADER_OPCODE_UNTYPED_ATOMIC
:
1195 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
1196 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
1197 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
1198 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
1199 case SHADER_OPCODE_TYPED_ATOMIC
:
1200 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
1201 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
1202 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
1203 case SHADER_OPCODE_MEMORY_FENCE
:
1204 case SHADER_OPCODE_URB_WRITE_SIMD8
:
1205 case FS_OPCODE_FB_WRITE
:
1206 case SHADER_OPCODE_BARRIER
:
1215 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1218 foreach_inst_in_block (backend_instruction
, i
, block
) {
1228 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1230 for (bblock_t
*block_iter
= start_block
->next();
1231 !block_iter
->link
.is_tail_sentinel();
1232 block_iter
= block_iter
->next()) {
1233 block_iter
->start_ip
+= ip_adjustment
;
1234 block_iter
->end_ip
+= ip_adjustment
;
1239 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1241 if (!this->is_head_sentinel())
1242 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1246 adjust_later_block_ips(block
, 1);
1248 exec_node::insert_after(inst
);
1252 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1254 if (!this->is_tail_sentinel())
1255 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1259 adjust_later_block_ips(block
, 1);
1261 exec_node::insert_before(inst
);
1265 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1267 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1269 unsigned num_inst
= list
->length();
1271 block
->end_ip
+= num_inst
;
1273 adjust_later_block_ips(block
, num_inst
);
1275 exec_node::insert_before(list
);
1279 backend_instruction::remove(bblock_t
*block
)
1281 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1283 adjust_later_block_ips(block
, -1);
1285 if (block
->start_ip
== block
->end_ip
) {
1286 block
->cfg
->remove_block(block
);
1291 exec_node::remove();
1295 backend_shader::dump_instructions()
1297 dump_instructions(NULL
);
1301 backend_shader::dump_instructions(const char *name
)
1303 FILE *file
= stderr
;
1304 if (name
&& geteuid() != 0) {
1305 file
= fopen(name
, "w");
1312 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1313 fprintf(file
, "%4d: ", ip
++);
1314 dump_instruction(inst
, file
);
1318 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1319 fprintf(file
, "%4d: ", ip
++);
1320 dump_instruction(inst
, file
);
1324 if (file
!= stderr
) {
1330 backend_shader::calculate_cfg()
1334 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1338 backend_shader::invalidate_cfg()
1340 ralloc_free(this->cfg
);
1345 * Sets up the starting offsets for the groups of binding table entries
1346 * commong to all pipeline stages.
1348 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1349 * unused but also make sure that addition of small offsets to them will
1350 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1353 brw_assign_common_binding_table_offsets(gl_shader_stage stage
,
1354 const struct brw_device_info
*devinfo
,
1355 const struct gl_shader_program
*shader_prog
,
1356 const struct gl_program
*prog
,
1357 struct brw_stage_prog_data
*stage_prog_data
,
1358 uint32_t next_binding_table_offset
)
1360 const struct gl_shader
*shader
= NULL
;
1361 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1364 shader
= shader_prog
->_LinkedShaders
[stage
];
1366 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1367 next_binding_table_offset
+= num_textures
;
1370 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1371 next_binding_table_offset
+= shader
->NumUniformBlocks
;
1373 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1376 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1377 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1378 next_binding_table_offset
++;
1380 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1383 if (prog
->UsesGather
) {
1384 if (devinfo
->gen
>= 8) {
1385 stage_prog_data
->binding_table
.gather_texture_start
=
1386 stage_prog_data
->binding_table
.texture_start
;
1388 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1389 next_binding_table_offset
+= num_textures
;
1392 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1395 if (shader_prog
&& shader_prog
->NumAtomicBuffers
) {
1396 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1397 next_binding_table_offset
+= shader_prog
->NumAtomicBuffers
;
1399 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1402 if (shader
&& shader
->NumImages
) {
1403 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1404 next_binding_table_offset
+= shader
->NumImages
;
1406 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1409 /* This may or may not be used depending on how the compile goes. */
1410 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1411 next_binding_table_offset
++;
1413 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1415 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1419 setup_vec4_uniform_value(const gl_constant_value
**params
,
1420 const gl_constant_value
*values
,
1423 static const gl_constant_value zero
= { 0 };
1425 for (unsigned i
= 0; i
< n
; ++i
)
1426 params
[i
] = &values
[i
];
1428 for (unsigned i
= n
; i
< 4; ++i
)
1433 brw_setup_image_uniform_values(gl_shader_stage stage
,
1434 struct brw_stage_prog_data
*stage_prog_data
,
1435 unsigned param_start_index
,
1436 const gl_uniform_storage
*storage
)
1438 const gl_constant_value
**param
=
1439 &stage_prog_data
->param
[param_start_index
];
1441 for (unsigned i
= 0; i
< MAX2(storage
->array_elements
, 1); i
++) {
1442 const unsigned image_idx
= storage
->image
[stage
].index
+ i
;
1443 const brw_image_param
*image_param
=
1444 &stage_prog_data
->image_param
[image_idx
];
1446 /* Upload the brw_image_param structure. The order is expected to match
1447 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1449 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET
,
1450 (const gl_constant_value
*)&image_param
->surface_idx
, 1);
1451 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_OFFSET_OFFSET
,
1452 (const gl_constant_value
*)image_param
->offset
, 2);
1453 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SIZE_OFFSET
,
1454 (const gl_constant_value
*)image_param
->size
, 3);
1455 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_STRIDE_OFFSET
,
1456 (const gl_constant_value
*)image_param
->stride
, 4);
1457 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_TILING_OFFSET
,
1458 (const gl_constant_value
*)image_param
->tiling
, 3);
1459 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SWIZZLING_OFFSET
,
1460 (const gl_constant_value
*)image_param
->swizzling
, 2);
1461 param
+= BRW_IMAGE_PARAM_SIZE
;
1463 brw_mark_surface_used(
1465 stage_prog_data
->binding_table
.image_start
+ image_idx
);