8bc7d9d6aac6fa69154bfe3a6976109cba4cda71
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 static bool
76 is_scalar_shader_stage(const struct brw_compiler *compiler, int stage)
77 {
78 switch (stage) {
79 case MESA_SHADER_FRAGMENT:
80 case MESA_SHADER_COMPUTE:
81 return true;
82 case MESA_SHADER_VERTEX:
83 return compiler->scalar_vs;
84 default:
85 return false;
86 }
87 }
88
89 struct brw_compiler *
90 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
91 {
92 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
93
94 compiler->devinfo = devinfo;
95 compiler->shader_debug_log = shader_debug_log_mesa;
96 compiler->shader_perf_log = shader_perf_log_mesa;
97
98 brw_fs_alloc_reg_sets(compiler);
99 brw_vec4_alloc_reg_set(compiler);
100
101 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
102 compiler->scalar_vs = true;
103
104 nir_shader_compiler_options *nir_options =
105 rzalloc(compiler, nir_shader_compiler_options);
106 nir_options->native_integers = true;
107 /* In order to help allow for better CSE at the NIR level we tell NIR
108 * to split all ffma instructions during opt_algebraic and we then
109 * re-combine them as a later step.
110 */
111 nir_options->lower_ffma = true;
112 nir_options->lower_sub = true;
113 nir_options->lower_fdiv = true;
114
115 /* In the vec4 backend, our dpN instruction replicates its result to all
116 * the components of a vec4. We would like NIR to give us replicated fdot
117 * instructions because it can optimize better for us.
118 *
119 * For the FS backend, it should be lowered away by the scalarizing pass so
120 * we should never see fdot anyway.
121 */
122 nir_options->fdot_replicates = true;
123
124 /* We want the GLSL compiler to emit code that uses condition codes */
125 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
126 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
127 compiler->glsl_compiler_options[i].MaxIfDepth =
128 devinfo->gen < 6 ? 16 : UINT_MAX;
129
130 compiler->glsl_compiler_options[i].EmitCondCodes = true;
131 compiler->glsl_compiler_options[i].EmitNoNoise = true;
132 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
133 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
134 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
135 compiler->glsl_compiler_options[i].LowerClipDistance = true;
136
137 bool is_scalar = is_scalar_shader_stage(compiler, i);
138
139 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
140 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
141 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
142
143 /* !ARB_gpu_shader5 */
144 if (devinfo->gen < 7)
145 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
146
147 compiler->glsl_compiler_options[i].NirOptions = nir_options;
148 }
149
150 return compiler;
151 }
152
153 struct gl_shader *
154 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
155 {
156 struct brw_shader *shader;
157
158 shader = rzalloc(NULL, struct brw_shader);
159 if (shader) {
160 shader->base.Type = type;
161 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
162 shader->base.Name = name;
163 _mesa_init_shader(ctx, &shader->base);
164 }
165
166 return &shader->base;
167 }
168
169 /**
170 * Performs a compile of the shader stages even when we don't know
171 * what non-orthogonal state will be set, in the hope that it reflects
172 * the eventual NOS used, and thus allows us to produce link failures.
173 */
174 static bool
175 brw_shader_precompile(struct gl_context *ctx,
176 struct gl_shader_program *sh_prog)
177 {
178 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
179 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
180 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
181 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
182
183 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
184 return false;
185
186 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
187 return false;
188
189 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
190 return false;
191
192 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
193 return false;
194
195 return true;
196 }
197
198 static void
199 brw_lower_packing_builtins(struct brw_context *brw,
200 gl_shader_stage shader_type,
201 exec_list *ir)
202 {
203 int ops = LOWER_PACK_SNORM_2x16
204 | LOWER_UNPACK_SNORM_2x16
205 | LOWER_PACK_UNORM_2x16
206 | LOWER_UNPACK_UNORM_2x16;
207
208 if (is_scalar_shader_stage(brw->intelScreen->compiler, shader_type)) {
209 ops |= LOWER_UNPACK_UNORM_4x8
210 | LOWER_UNPACK_SNORM_4x8
211 | LOWER_PACK_UNORM_4x8
212 | LOWER_PACK_SNORM_4x8;
213 }
214
215 if (brw->gen >= 7) {
216 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
217 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
218 * lowering is needed. For SOA code, the Half2x16 ops must be
219 * scalarized.
220 */
221 if (is_scalar_shader_stage(brw->intelScreen->compiler, shader_type)) {
222 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
223 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
224 }
225 } else {
226 ops |= LOWER_PACK_HALF_2x16
227 | LOWER_UNPACK_HALF_2x16;
228 }
229
230 lower_packing_builtins(ir, ops);
231 }
232
233 static void
234 process_glsl_ir(gl_shader_stage stage,
235 struct brw_context *brw,
236 struct gl_shader_program *shader_prog,
237 struct gl_shader *shader)
238 {
239 struct gl_context *ctx = &brw->ctx;
240 const struct gl_shader_compiler_options *options =
241 &ctx->Const.ShaderCompilerOptions[shader->Stage];
242
243 /* Temporary memory context for any new IR. */
244 void *mem_ctx = ralloc_context(NULL);
245
246 ralloc_adopt(mem_ctx, shader->ir);
247
248 /* lower_packing_builtins() inserts arithmetic instructions, so it
249 * must precede lower_instructions().
250 */
251 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
252 do_mat_op_to_vec(shader->ir);
253 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
254 lower_instructions(shader->ir,
255 MOD_TO_FLOOR |
256 DIV_TO_MUL_RCP |
257 SUB_TO_ADD_NEG |
258 EXP_TO_EXP2 |
259 LOG_TO_LOG2 |
260 bitfield_insert |
261 LDEXP_TO_ARITH |
262 CARRY_TO_ARITH |
263 BORROW_TO_ARITH);
264
265 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
266 * if-statements need to be flattened.
267 */
268 if (brw->gen < 6)
269 lower_if_to_cond_assign(shader->ir, 16);
270
271 do_lower_texture_projection(shader->ir);
272 brw_lower_texture_gradients(brw, shader->ir);
273 do_vec_index_to_cond_assign(shader->ir);
274 lower_vector_insert(shader->ir, true);
275 lower_offset_arrays(shader->ir);
276 brw_do_lower_unnormalized_offset(shader->ir);
277 lower_noise(shader->ir);
278 lower_quadop_vector(shader->ir, false);
279
280 bool lowered_variable_indexing =
281 lower_variable_index_to_cond_assign((gl_shader_stage)stage,
282 shader->ir,
283 options->EmitNoIndirectInput,
284 options->EmitNoIndirectOutput,
285 options->EmitNoIndirectTemp,
286 options->EmitNoIndirectUniform);
287
288 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
289 perf_debug("Unsupported form of variable indexing in %s; falling "
290 "back to very inefficient code generation\n",
291 _mesa_shader_stage_to_abbrev(shader->Stage));
292 }
293
294 lower_ubo_reference(shader, shader->ir);
295
296 bool progress;
297 do {
298 progress = false;
299
300 if (is_scalar_shader_stage(brw->intelScreen->compiler, shader->Stage)) {
301 brw_do_channel_expressions(shader->ir);
302 brw_do_vector_splitting(shader->ir);
303 }
304
305 progress = do_lower_jumps(shader->ir, true, true,
306 true, /* main return */
307 false, /* continue */
308 false /* loops */
309 ) || progress;
310
311 progress = do_common_optimization(shader->ir, true, true,
312 options, ctx->Const.NativeIntegers) || progress;
313 } while (progress);
314
315 validate_ir_tree(shader->ir);
316
317 /* Now that we've finished altering the linked IR, reparent any live IR back
318 * to the permanent memory context, and free the temporary one (discarding any
319 * junk we optimized away).
320 */
321 reparent_ir(shader->ir, shader->ir);
322 ralloc_free(mem_ctx);
323
324 if (ctx->_Shader->Flags & GLSL_DUMP) {
325 fprintf(stderr, "\n");
326 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
327 _mesa_shader_stage_to_string(shader->Stage),
328 shader_prog->Name);
329 _mesa_print_ir(stderr, shader->ir, NULL);
330 fprintf(stderr, "\n");
331 }
332 }
333
334 GLboolean
335 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
336 {
337 struct brw_context *brw = brw_context(ctx);
338 const struct brw_compiler *compiler = brw->intelScreen->compiler;
339 unsigned int stage;
340
341 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
342 struct gl_shader *shader = shProg->_LinkedShaders[stage];
343 if (!shader)
344 continue;
345
346 struct gl_program *prog =
347 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
348 shader->Name);
349 if (!prog)
350 return false;
351 prog->Parameters = _mesa_new_parameter_list();
352
353 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
354
355 process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader);
356
357 /* Make a pass over the IR to add state references for any built-in
358 * uniforms that are used. This has to be done now (during linking).
359 * Code generation doesn't happen until the first time this shader is
360 * used for rendering. Waiting until then to generate the parameters is
361 * too late. At that point, the values for the built-in uniforms won't
362 * get sent to the shader.
363 */
364 foreach_in_list(ir_instruction, node, shader->ir) {
365 ir_variable *var = node->as_variable();
366
367 if ((var == NULL) || (var->data.mode != ir_var_uniform)
368 || (strncmp(var->name, "gl_", 3) != 0))
369 continue;
370
371 const ir_state_slot *const slots = var->get_state_slots();
372 assert(slots != NULL);
373
374 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
375 _mesa_add_state_reference(prog->Parameters,
376 (gl_state_index *) slots[i].tokens);
377 }
378 }
379
380 do_set_program_inouts(shader->ir, prog, shader->Stage);
381
382 prog->SamplersUsed = shader->active_samplers;
383 prog->ShadowSamplers = shader->shadow_samplers;
384 _mesa_update_shader_textures_used(shProg, prog);
385
386 _mesa_reference_program(ctx, &shader->Program, prog);
387
388 brw_add_texrect_params(prog);
389
390 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
391 is_scalar_shader_stage(compiler, stage));
392
393 _mesa_reference_program(ctx, &prog, NULL);
394 }
395
396 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
397 for (unsigned i = 0; i < shProg->NumShaders; i++) {
398 const struct gl_shader *sh = shProg->Shaders[i];
399 if (!sh)
400 continue;
401
402 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
403 _mesa_shader_stage_to_string(sh->Stage),
404 i, shProg->Name);
405 fprintf(stderr, "%s", sh->Source);
406 fprintf(stderr, "\n");
407 }
408 }
409
410 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
411 return false;
412
413 return true;
414 }
415
416
417 enum brw_reg_type
418 brw_type_for_base_type(const struct glsl_type *type)
419 {
420 switch (type->base_type) {
421 case GLSL_TYPE_FLOAT:
422 return BRW_REGISTER_TYPE_F;
423 case GLSL_TYPE_INT:
424 case GLSL_TYPE_BOOL:
425 case GLSL_TYPE_SUBROUTINE:
426 return BRW_REGISTER_TYPE_D;
427 case GLSL_TYPE_UINT:
428 return BRW_REGISTER_TYPE_UD;
429 case GLSL_TYPE_ARRAY:
430 return brw_type_for_base_type(type->fields.array);
431 case GLSL_TYPE_STRUCT:
432 case GLSL_TYPE_SAMPLER:
433 case GLSL_TYPE_ATOMIC_UINT:
434 /* These should be overridden with the type of the member when
435 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
436 * way to trip up if we don't.
437 */
438 return BRW_REGISTER_TYPE_UD;
439 case GLSL_TYPE_IMAGE:
440 return BRW_REGISTER_TYPE_UD;
441 case GLSL_TYPE_VOID:
442 case GLSL_TYPE_ERROR:
443 case GLSL_TYPE_INTERFACE:
444 case GLSL_TYPE_DOUBLE:
445 case GLSL_TYPE_FUNCTION:
446 unreachable("not reached");
447 }
448
449 return BRW_REGISTER_TYPE_F;
450 }
451
452 enum brw_conditional_mod
453 brw_conditional_for_comparison(unsigned int op)
454 {
455 switch (op) {
456 case ir_binop_less:
457 return BRW_CONDITIONAL_L;
458 case ir_binop_greater:
459 return BRW_CONDITIONAL_G;
460 case ir_binop_lequal:
461 return BRW_CONDITIONAL_LE;
462 case ir_binop_gequal:
463 return BRW_CONDITIONAL_GE;
464 case ir_binop_equal:
465 case ir_binop_all_equal: /* same as equal for scalars */
466 return BRW_CONDITIONAL_Z;
467 case ir_binop_nequal:
468 case ir_binop_any_nequal: /* same as nequal for scalars */
469 return BRW_CONDITIONAL_NZ;
470 default:
471 unreachable("not reached: bad operation for comparison");
472 }
473 }
474
475 uint32_t
476 brw_math_function(enum opcode op)
477 {
478 switch (op) {
479 case SHADER_OPCODE_RCP:
480 return BRW_MATH_FUNCTION_INV;
481 case SHADER_OPCODE_RSQ:
482 return BRW_MATH_FUNCTION_RSQ;
483 case SHADER_OPCODE_SQRT:
484 return BRW_MATH_FUNCTION_SQRT;
485 case SHADER_OPCODE_EXP2:
486 return BRW_MATH_FUNCTION_EXP;
487 case SHADER_OPCODE_LOG2:
488 return BRW_MATH_FUNCTION_LOG;
489 case SHADER_OPCODE_POW:
490 return BRW_MATH_FUNCTION_POW;
491 case SHADER_OPCODE_SIN:
492 return BRW_MATH_FUNCTION_SIN;
493 case SHADER_OPCODE_COS:
494 return BRW_MATH_FUNCTION_COS;
495 case SHADER_OPCODE_INT_QUOTIENT:
496 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
497 case SHADER_OPCODE_INT_REMAINDER:
498 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
499 default:
500 unreachable("not reached: unknown math function");
501 }
502 }
503
504 uint32_t
505 brw_texture_offset(int *offsets, unsigned num_components)
506 {
507 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
508
509 /* Combine all three offsets into a single unsigned dword:
510 *
511 * bits 11:8 - U Offset (X component)
512 * bits 7:4 - V Offset (Y component)
513 * bits 3:0 - R Offset (Z component)
514 */
515 unsigned offset_bits = 0;
516 for (unsigned i = 0; i < num_components; i++) {
517 const unsigned shift = 4 * (2 - i);
518 offset_bits |= (offsets[i] << shift) & (0xF << shift);
519 }
520 return offset_bits;
521 }
522
523 const char *
524 brw_instruction_name(enum opcode op)
525 {
526 switch (op) {
527 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
528 assert(opcode_descs[op].name);
529 return opcode_descs[op].name;
530 case FS_OPCODE_FB_WRITE:
531 return "fb_write";
532 case FS_OPCODE_FB_WRITE_LOGICAL:
533 return "fb_write_logical";
534 case FS_OPCODE_BLORP_FB_WRITE:
535 return "blorp_fb_write";
536 case FS_OPCODE_REP_FB_WRITE:
537 return "rep_fb_write";
538
539 case SHADER_OPCODE_RCP:
540 return "rcp";
541 case SHADER_OPCODE_RSQ:
542 return "rsq";
543 case SHADER_OPCODE_SQRT:
544 return "sqrt";
545 case SHADER_OPCODE_EXP2:
546 return "exp2";
547 case SHADER_OPCODE_LOG2:
548 return "log2";
549 case SHADER_OPCODE_POW:
550 return "pow";
551 case SHADER_OPCODE_INT_QUOTIENT:
552 return "int_quot";
553 case SHADER_OPCODE_INT_REMAINDER:
554 return "int_rem";
555 case SHADER_OPCODE_SIN:
556 return "sin";
557 case SHADER_OPCODE_COS:
558 return "cos";
559
560 case SHADER_OPCODE_TEX:
561 return "tex";
562 case SHADER_OPCODE_TEX_LOGICAL:
563 return "tex_logical";
564 case SHADER_OPCODE_TXD:
565 return "txd";
566 case SHADER_OPCODE_TXD_LOGICAL:
567 return "txd_logical";
568 case SHADER_OPCODE_TXF:
569 return "txf";
570 case SHADER_OPCODE_TXF_LOGICAL:
571 return "txf_logical";
572 case SHADER_OPCODE_TXL:
573 return "txl";
574 case SHADER_OPCODE_TXL_LOGICAL:
575 return "txl_logical";
576 case SHADER_OPCODE_TXS:
577 return "txs";
578 case SHADER_OPCODE_TXS_LOGICAL:
579 return "txs_logical";
580 case FS_OPCODE_TXB:
581 return "txb";
582 case FS_OPCODE_TXB_LOGICAL:
583 return "txb_logical";
584 case SHADER_OPCODE_TXF_CMS:
585 return "txf_cms";
586 case SHADER_OPCODE_TXF_CMS_LOGICAL:
587 return "txf_cms_logical";
588 case SHADER_OPCODE_TXF_UMS:
589 return "txf_ums";
590 case SHADER_OPCODE_TXF_UMS_LOGICAL:
591 return "txf_ums_logical";
592 case SHADER_OPCODE_TXF_MCS:
593 return "txf_mcs";
594 case SHADER_OPCODE_TXF_MCS_LOGICAL:
595 return "txf_mcs_logical";
596 case SHADER_OPCODE_LOD:
597 return "lod";
598 case SHADER_OPCODE_LOD_LOGICAL:
599 return "lod_logical";
600 case SHADER_OPCODE_TG4:
601 return "tg4";
602 case SHADER_OPCODE_TG4_LOGICAL:
603 return "tg4_logical";
604 case SHADER_OPCODE_TG4_OFFSET:
605 return "tg4_offset";
606 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
607 return "tg4_offset_logical";
608 case SHADER_OPCODE_SAMPLEINFO:
609 return "sampleinfo";
610
611 case SHADER_OPCODE_SHADER_TIME_ADD:
612 return "shader_time_add";
613
614 case SHADER_OPCODE_UNTYPED_ATOMIC:
615 return "untyped_atomic";
616 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
617 return "untyped_atomic_logical";
618 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
619 return "untyped_surface_read";
620 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
621 return "untyped_surface_read_logical";
622 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
623 return "untyped_surface_write";
624 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
625 return "untyped_surface_write_logical";
626 case SHADER_OPCODE_TYPED_ATOMIC:
627 return "typed_atomic";
628 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
629 return "typed_atomic_logical";
630 case SHADER_OPCODE_TYPED_SURFACE_READ:
631 return "typed_surface_read";
632 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
633 return "typed_surface_read_logical";
634 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
635 return "typed_surface_write";
636 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
637 return "typed_surface_write_logical";
638 case SHADER_OPCODE_MEMORY_FENCE:
639 return "memory_fence";
640
641 case SHADER_OPCODE_LOAD_PAYLOAD:
642 return "load_payload";
643
644 case SHADER_OPCODE_GEN4_SCRATCH_READ:
645 return "gen4_scratch_read";
646 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
647 return "gen4_scratch_write";
648 case SHADER_OPCODE_GEN7_SCRATCH_READ:
649 return "gen7_scratch_read";
650 case SHADER_OPCODE_URB_WRITE_SIMD8:
651 return "gen8_urb_write_simd8";
652
653 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
654 return "find_live_channel";
655 case SHADER_OPCODE_BROADCAST:
656 return "broadcast";
657
658 case VEC4_OPCODE_MOV_BYTES:
659 return "mov_bytes";
660 case VEC4_OPCODE_PACK_BYTES:
661 return "pack_bytes";
662 case VEC4_OPCODE_UNPACK_UNIFORM:
663 return "unpack_uniform";
664
665 case FS_OPCODE_DDX_COARSE:
666 return "ddx_coarse";
667 case FS_OPCODE_DDX_FINE:
668 return "ddx_fine";
669 case FS_OPCODE_DDY_COARSE:
670 return "ddy_coarse";
671 case FS_OPCODE_DDY_FINE:
672 return "ddy_fine";
673
674 case FS_OPCODE_CINTERP:
675 return "cinterp";
676 case FS_OPCODE_LINTERP:
677 return "linterp";
678
679 case FS_OPCODE_PIXEL_X:
680 return "pixel_x";
681 case FS_OPCODE_PIXEL_Y:
682 return "pixel_y";
683
684 case FS_OPCODE_GET_BUFFER_SIZE:
685 return "fs_get_buffer_size";
686
687 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
688 return "uniform_pull_const";
689 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
690 return "uniform_pull_const_gen7";
691 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
692 return "varying_pull_const";
693 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
694 return "varying_pull_const_gen7";
695
696 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
697 return "mov_dispatch_to_flags";
698 case FS_OPCODE_DISCARD_JUMP:
699 return "discard_jump";
700
701 case FS_OPCODE_SET_SAMPLE_ID:
702 return "set_sample_id";
703 case FS_OPCODE_SET_SIMD4X2_OFFSET:
704 return "set_simd4x2_offset";
705
706 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
707 return "pack_half_2x16_split";
708 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
709 return "unpack_half_2x16_split_x";
710 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
711 return "unpack_half_2x16_split_y";
712
713 case FS_OPCODE_PLACEHOLDER_HALT:
714 return "placeholder_halt";
715
716 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
717 return "interp_centroid";
718 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
719 return "interp_sample";
720 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
721 return "interp_shared_offset";
722 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
723 return "interp_per_slot_offset";
724
725 case VS_OPCODE_URB_WRITE:
726 return "vs_urb_write";
727 case VS_OPCODE_PULL_CONSTANT_LOAD:
728 return "pull_constant_load";
729 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
730 return "pull_constant_load_gen7";
731
732 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
733 return "set_simd4x2_header_gen9";
734
735 case VS_OPCODE_GET_BUFFER_SIZE:
736 return "vs_get_buffer_size";
737
738 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
739 return "unpack_flags_simd4x2";
740
741 case GS_OPCODE_URB_WRITE:
742 return "gs_urb_write";
743 case GS_OPCODE_URB_WRITE_ALLOCATE:
744 return "gs_urb_write_allocate";
745 case GS_OPCODE_THREAD_END:
746 return "gs_thread_end";
747 case GS_OPCODE_SET_WRITE_OFFSET:
748 return "set_write_offset";
749 case GS_OPCODE_SET_VERTEX_COUNT:
750 return "set_vertex_count";
751 case GS_OPCODE_SET_DWORD_2:
752 return "set_dword_2";
753 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
754 return "prepare_channel_masks";
755 case GS_OPCODE_SET_CHANNEL_MASKS:
756 return "set_channel_masks";
757 case GS_OPCODE_GET_INSTANCE_ID:
758 return "get_instance_id";
759 case GS_OPCODE_FF_SYNC:
760 return "ff_sync";
761 case GS_OPCODE_SET_PRIMITIVE_ID:
762 return "set_primitive_id";
763 case GS_OPCODE_SVB_WRITE:
764 return "gs_svb_write";
765 case GS_OPCODE_SVB_SET_DST_INDEX:
766 return "gs_svb_set_dst_index";
767 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
768 return "gs_ff_sync_set_primitives";
769 case CS_OPCODE_CS_TERMINATE:
770 return "cs_terminate";
771 case SHADER_OPCODE_BARRIER:
772 return "barrier";
773 case SHADER_OPCODE_MULH:
774 return "mulh";
775 }
776
777 unreachable("not reached");
778 }
779
780 bool
781 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
782 {
783 union {
784 unsigned ud;
785 int d;
786 float f;
787 } imm = { reg->dw1.ud }, sat_imm = { 0 };
788
789 switch (type) {
790 case BRW_REGISTER_TYPE_UD:
791 case BRW_REGISTER_TYPE_D:
792 case BRW_REGISTER_TYPE_UQ:
793 case BRW_REGISTER_TYPE_Q:
794 /* Nothing to do. */
795 return false;
796 case BRW_REGISTER_TYPE_UW:
797 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
798 break;
799 case BRW_REGISTER_TYPE_W:
800 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
801 break;
802 case BRW_REGISTER_TYPE_F:
803 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
804 break;
805 case BRW_REGISTER_TYPE_UB:
806 case BRW_REGISTER_TYPE_B:
807 unreachable("no UB/B immediates");
808 case BRW_REGISTER_TYPE_V:
809 case BRW_REGISTER_TYPE_UV:
810 case BRW_REGISTER_TYPE_VF:
811 unreachable("unimplemented: saturate vector immediate");
812 case BRW_REGISTER_TYPE_DF:
813 case BRW_REGISTER_TYPE_HF:
814 unreachable("unimplemented: saturate DF/HF immediate");
815 }
816
817 if (imm.ud != sat_imm.ud) {
818 reg->dw1.ud = sat_imm.ud;
819 return true;
820 }
821 return false;
822 }
823
824 bool
825 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
826 {
827 switch (type) {
828 case BRW_REGISTER_TYPE_D:
829 case BRW_REGISTER_TYPE_UD:
830 reg->dw1.d = -reg->dw1.d;
831 return true;
832 case BRW_REGISTER_TYPE_W:
833 case BRW_REGISTER_TYPE_UW:
834 reg->dw1.d = -(int16_t)reg->dw1.ud;
835 return true;
836 case BRW_REGISTER_TYPE_F:
837 reg->dw1.f = -reg->dw1.f;
838 return true;
839 case BRW_REGISTER_TYPE_VF:
840 reg->dw1.ud ^= 0x80808080;
841 return true;
842 case BRW_REGISTER_TYPE_UB:
843 case BRW_REGISTER_TYPE_B:
844 unreachable("no UB/B immediates");
845 case BRW_REGISTER_TYPE_UV:
846 case BRW_REGISTER_TYPE_V:
847 assert(!"unimplemented: negate UV/V immediate");
848 case BRW_REGISTER_TYPE_UQ:
849 case BRW_REGISTER_TYPE_Q:
850 assert(!"unimplemented: negate UQ/Q immediate");
851 case BRW_REGISTER_TYPE_DF:
852 case BRW_REGISTER_TYPE_HF:
853 assert(!"unimplemented: negate DF/HF immediate");
854 }
855
856 return false;
857 }
858
859 bool
860 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
861 {
862 switch (type) {
863 case BRW_REGISTER_TYPE_D:
864 reg->dw1.d = abs(reg->dw1.d);
865 return true;
866 case BRW_REGISTER_TYPE_W:
867 reg->dw1.d = abs((int16_t)reg->dw1.ud);
868 return true;
869 case BRW_REGISTER_TYPE_F:
870 reg->dw1.f = fabsf(reg->dw1.f);
871 return true;
872 case BRW_REGISTER_TYPE_VF:
873 reg->dw1.ud &= ~0x80808080;
874 return true;
875 case BRW_REGISTER_TYPE_UB:
876 case BRW_REGISTER_TYPE_B:
877 unreachable("no UB/B immediates");
878 case BRW_REGISTER_TYPE_UQ:
879 case BRW_REGISTER_TYPE_UD:
880 case BRW_REGISTER_TYPE_UW:
881 case BRW_REGISTER_TYPE_UV:
882 /* Presumably the absolute value modifier on an unsigned source is a
883 * nop, but it would be nice to confirm.
884 */
885 assert(!"unimplemented: abs unsigned immediate");
886 case BRW_REGISTER_TYPE_V:
887 assert(!"unimplemented: abs V immediate");
888 case BRW_REGISTER_TYPE_Q:
889 assert(!"unimplemented: abs Q immediate");
890 case BRW_REGISTER_TYPE_DF:
891 case BRW_REGISTER_TYPE_HF:
892 assert(!"unimplemented: abs DF/HF immediate");
893 }
894
895 return false;
896 }
897
898 backend_shader::backend_shader(const struct brw_compiler *compiler,
899 void *log_data,
900 void *mem_ctx,
901 nir_shader *shader,
902 struct brw_stage_prog_data *stage_prog_data)
903 : compiler(compiler),
904 log_data(log_data),
905 devinfo(compiler->devinfo),
906 nir(shader),
907 stage_prog_data(stage_prog_data),
908 mem_ctx(mem_ctx),
909 cfg(NULL),
910 stage(shader->stage)
911 {
912 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
913 stage_name = _mesa_shader_stage_to_string(stage);
914 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
915 }
916
917 bool
918 backend_reg::is_zero() const
919 {
920 if (file != IMM)
921 return false;
922
923 return fixed_hw_reg.dw1.d == 0;
924 }
925
926 bool
927 backend_reg::is_one() const
928 {
929 if (file != IMM)
930 return false;
931
932 return type == BRW_REGISTER_TYPE_F
933 ? fixed_hw_reg.dw1.f == 1.0
934 : fixed_hw_reg.dw1.d == 1;
935 }
936
937 bool
938 backend_reg::is_negative_one() const
939 {
940 if (file != IMM)
941 return false;
942
943 switch (type) {
944 case BRW_REGISTER_TYPE_F:
945 return fixed_hw_reg.dw1.f == -1.0;
946 case BRW_REGISTER_TYPE_D:
947 return fixed_hw_reg.dw1.d == -1;
948 default:
949 return false;
950 }
951 }
952
953 bool
954 backend_reg::is_null() const
955 {
956 return file == HW_REG &&
957 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
958 fixed_hw_reg.nr == BRW_ARF_NULL;
959 }
960
961
962 bool
963 backend_reg::is_accumulator() const
964 {
965 return file == HW_REG &&
966 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
967 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
968 }
969
970 bool
971 backend_reg::in_range(const backend_reg &r, unsigned n) const
972 {
973 return (file == r.file &&
974 reg == r.reg &&
975 reg_offset >= r.reg_offset &&
976 reg_offset < r.reg_offset + n);
977 }
978
979 bool
980 backend_instruction::is_commutative() const
981 {
982 switch (opcode) {
983 case BRW_OPCODE_AND:
984 case BRW_OPCODE_OR:
985 case BRW_OPCODE_XOR:
986 case BRW_OPCODE_ADD:
987 case BRW_OPCODE_MUL:
988 case SHADER_OPCODE_MULH:
989 return true;
990 case BRW_OPCODE_SEL:
991 /* MIN and MAX are commutative. */
992 if (conditional_mod == BRW_CONDITIONAL_GE ||
993 conditional_mod == BRW_CONDITIONAL_L) {
994 return true;
995 }
996 /* fallthrough */
997 default:
998 return false;
999 }
1000 }
1001
1002 bool
1003 backend_instruction::is_3src() const
1004 {
1005 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
1006 }
1007
1008 bool
1009 backend_instruction::is_tex() const
1010 {
1011 return (opcode == SHADER_OPCODE_TEX ||
1012 opcode == FS_OPCODE_TXB ||
1013 opcode == SHADER_OPCODE_TXD ||
1014 opcode == SHADER_OPCODE_TXF ||
1015 opcode == SHADER_OPCODE_TXF_CMS ||
1016 opcode == SHADER_OPCODE_TXF_UMS ||
1017 opcode == SHADER_OPCODE_TXF_MCS ||
1018 opcode == SHADER_OPCODE_TXL ||
1019 opcode == SHADER_OPCODE_TXS ||
1020 opcode == SHADER_OPCODE_LOD ||
1021 opcode == SHADER_OPCODE_TG4 ||
1022 opcode == SHADER_OPCODE_TG4_OFFSET);
1023 }
1024
1025 bool
1026 backend_instruction::is_math() const
1027 {
1028 return (opcode == SHADER_OPCODE_RCP ||
1029 opcode == SHADER_OPCODE_RSQ ||
1030 opcode == SHADER_OPCODE_SQRT ||
1031 opcode == SHADER_OPCODE_EXP2 ||
1032 opcode == SHADER_OPCODE_LOG2 ||
1033 opcode == SHADER_OPCODE_SIN ||
1034 opcode == SHADER_OPCODE_COS ||
1035 opcode == SHADER_OPCODE_INT_QUOTIENT ||
1036 opcode == SHADER_OPCODE_INT_REMAINDER ||
1037 opcode == SHADER_OPCODE_POW);
1038 }
1039
1040 bool
1041 backend_instruction::is_control_flow() const
1042 {
1043 switch (opcode) {
1044 case BRW_OPCODE_DO:
1045 case BRW_OPCODE_WHILE:
1046 case BRW_OPCODE_IF:
1047 case BRW_OPCODE_ELSE:
1048 case BRW_OPCODE_ENDIF:
1049 case BRW_OPCODE_BREAK:
1050 case BRW_OPCODE_CONTINUE:
1051 return true;
1052 default:
1053 return false;
1054 }
1055 }
1056
1057 bool
1058 backend_instruction::can_do_source_mods() const
1059 {
1060 switch (opcode) {
1061 case BRW_OPCODE_ADDC:
1062 case BRW_OPCODE_BFE:
1063 case BRW_OPCODE_BFI1:
1064 case BRW_OPCODE_BFI2:
1065 case BRW_OPCODE_BFREV:
1066 case BRW_OPCODE_CBIT:
1067 case BRW_OPCODE_FBH:
1068 case BRW_OPCODE_FBL:
1069 case BRW_OPCODE_SUBB:
1070 return false;
1071 default:
1072 return true;
1073 }
1074 }
1075
1076 bool
1077 backend_instruction::can_do_saturate() const
1078 {
1079 switch (opcode) {
1080 case BRW_OPCODE_ADD:
1081 case BRW_OPCODE_ASR:
1082 case BRW_OPCODE_AVG:
1083 case BRW_OPCODE_DP2:
1084 case BRW_OPCODE_DP3:
1085 case BRW_OPCODE_DP4:
1086 case BRW_OPCODE_DPH:
1087 case BRW_OPCODE_F16TO32:
1088 case BRW_OPCODE_F32TO16:
1089 case BRW_OPCODE_LINE:
1090 case BRW_OPCODE_LRP:
1091 case BRW_OPCODE_MAC:
1092 case BRW_OPCODE_MAD:
1093 case BRW_OPCODE_MATH:
1094 case BRW_OPCODE_MOV:
1095 case BRW_OPCODE_MUL:
1096 case SHADER_OPCODE_MULH:
1097 case BRW_OPCODE_PLN:
1098 case BRW_OPCODE_RNDD:
1099 case BRW_OPCODE_RNDE:
1100 case BRW_OPCODE_RNDU:
1101 case BRW_OPCODE_RNDZ:
1102 case BRW_OPCODE_SEL:
1103 case BRW_OPCODE_SHL:
1104 case BRW_OPCODE_SHR:
1105 case FS_OPCODE_LINTERP:
1106 case SHADER_OPCODE_COS:
1107 case SHADER_OPCODE_EXP2:
1108 case SHADER_OPCODE_LOG2:
1109 case SHADER_OPCODE_POW:
1110 case SHADER_OPCODE_RCP:
1111 case SHADER_OPCODE_RSQ:
1112 case SHADER_OPCODE_SIN:
1113 case SHADER_OPCODE_SQRT:
1114 return true;
1115 default:
1116 return false;
1117 }
1118 }
1119
1120 bool
1121 backend_instruction::can_do_cmod() const
1122 {
1123 switch (opcode) {
1124 case BRW_OPCODE_ADD:
1125 case BRW_OPCODE_ADDC:
1126 case BRW_OPCODE_AND:
1127 case BRW_OPCODE_ASR:
1128 case BRW_OPCODE_AVG:
1129 case BRW_OPCODE_CMP:
1130 case BRW_OPCODE_CMPN:
1131 case BRW_OPCODE_DP2:
1132 case BRW_OPCODE_DP3:
1133 case BRW_OPCODE_DP4:
1134 case BRW_OPCODE_DPH:
1135 case BRW_OPCODE_F16TO32:
1136 case BRW_OPCODE_F32TO16:
1137 case BRW_OPCODE_FRC:
1138 case BRW_OPCODE_LINE:
1139 case BRW_OPCODE_LRP:
1140 case BRW_OPCODE_LZD:
1141 case BRW_OPCODE_MAC:
1142 case BRW_OPCODE_MACH:
1143 case BRW_OPCODE_MAD:
1144 case BRW_OPCODE_MOV:
1145 case BRW_OPCODE_MUL:
1146 case BRW_OPCODE_NOT:
1147 case BRW_OPCODE_OR:
1148 case BRW_OPCODE_PLN:
1149 case BRW_OPCODE_RNDD:
1150 case BRW_OPCODE_RNDE:
1151 case BRW_OPCODE_RNDU:
1152 case BRW_OPCODE_RNDZ:
1153 case BRW_OPCODE_SAD2:
1154 case BRW_OPCODE_SADA2:
1155 case BRW_OPCODE_SHL:
1156 case BRW_OPCODE_SHR:
1157 case BRW_OPCODE_SUBB:
1158 case BRW_OPCODE_XOR:
1159 case FS_OPCODE_CINTERP:
1160 case FS_OPCODE_LINTERP:
1161 return true;
1162 default:
1163 return false;
1164 }
1165 }
1166
1167 bool
1168 backend_instruction::reads_accumulator_implicitly() const
1169 {
1170 switch (opcode) {
1171 case BRW_OPCODE_MAC:
1172 case BRW_OPCODE_MACH:
1173 case BRW_OPCODE_SADA2:
1174 return true;
1175 default:
1176 return false;
1177 }
1178 }
1179
1180 bool
1181 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1182 {
1183 return writes_accumulator ||
1184 (devinfo->gen < 6 &&
1185 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1186 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1187 opcode != FS_OPCODE_CINTERP)));
1188 }
1189
1190 bool
1191 backend_instruction::has_side_effects() const
1192 {
1193 switch (opcode) {
1194 case SHADER_OPCODE_UNTYPED_ATOMIC:
1195 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1196 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1197 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1198 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1199 case SHADER_OPCODE_TYPED_ATOMIC:
1200 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1201 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1202 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1203 case SHADER_OPCODE_MEMORY_FENCE:
1204 case SHADER_OPCODE_URB_WRITE_SIMD8:
1205 case FS_OPCODE_FB_WRITE:
1206 case SHADER_OPCODE_BARRIER:
1207 return true;
1208 default:
1209 return false;
1210 }
1211 }
1212
1213 #ifndef NDEBUG
1214 static bool
1215 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1216 {
1217 bool found = false;
1218 foreach_inst_in_block (backend_instruction, i, block) {
1219 if (inst == i) {
1220 found = true;
1221 }
1222 }
1223 return found;
1224 }
1225 #endif
1226
1227 static void
1228 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1229 {
1230 for (bblock_t *block_iter = start_block->next();
1231 !block_iter->link.is_tail_sentinel();
1232 block_iter = block_iter->next()) {
1233 block_iter->start_ip += ip_adjustment;
1234 block_iter->end_ip += ip_adjustment;
1235 }
1236 }
1237
1238 void
1239 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1240 {
1241 if (!this->is_head_sentinel())
1242 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1243
1244 block->end_ip++;
1245
1246 adjust_later_block_ips(block, 1);
1247
1248 exec_node::insert_after(inst);
1249 }
1250
1251 void
1252 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1253 {
1254 if (!this->is_tail_sentinel())
1255 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1256
1257 block->end_ip++;
1258
1259 adjust_later_block_ips(block, 1);
1260
1261 exec_node::insert_before(inst);
1262 }
1263
1264 void
1265 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1266 {
1267 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1268
1269 unsigned num_inst = list->length();
1270
1271 block->end_ip += num_inst;
1272
1273 adjust_later_block_ips(block, num_inst);
1274
1275 exec_node::insert_before(list);
1276 }
1277
1278 void
1279 backend_instruction::remove(bblock_t *block)
1280 {
1281 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1282
1283 adjust_later_block_ips(block, -1);
1284
1285 if (block->start_ip == block->end_ip) {
1286 block->cfg->remove_block(block);
1287 } else {
1288 block->end_ip--;
1289 }
1290
1291 exec_node::remove();
1292 }
1293
1294 void
1295 backend_shader::dump_instructions()
1296 {
1297 dump_instructions(NULL);
1298 }
1299
1300 void
1301 backend_shader::dump_instructions(const char *name)
1302 {
1303 FILE *file = stderr;
1304 if (name && geteuid() != 0) {
1305 file = fopen(name, "w");
1306 if (!file)
1307 file = stderr;
1308 }
1309
1310 if (cfg) {
1311 int ip = 0;
1312 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1313 fprintf(file, "%4d: ", ip++);
1314 dump_instruction(inst, file);
1315 }
1316 } else {
1317 int ip = 0;
1318 foreach_in_list(backend_instruction, inst, &instructions) {
1319 fprintf(file, "%4d: ", ip++);
1320 dump_instruction(inst, file);
1321 }
1322 }
1323
1324 if (file != stderr) {
1325 fclose(file);
1326 }
1327 }
1328
1329 void
1330 backend_shader::calculate_cfg()
1331 {
1332 if (this->cfg)
1333 return;
1334 cfg = new(mem_ctx) cfg_t(&this->instructions);
1335 }
1336
1337 void
1338 backend_shader::invalidate_cfg()
1339 {
1340 ralloc_free(this->cfg);
1341 this->cfg = NULL;
1342 }
1343
1344 /**
1345 * Sets up the starting offsets for the groups of binding table entries
1346 * commong to all pipeline stages.
1347 *
1348 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1349 * unused but also make sure that addition of small offsets to them will
1350 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1351 */
1352 void
1353 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1354 const struct brw_device_info *devinfo,
1355 const struct gl_shader_program *shader_prog,
1356 const struct gl_program *prog,
1357 struct brw_stage_prog_data *stage_prog_data,
1358 uint32_t next_binding_table_offset)
1359 {
1360 const struct gl_shader *shader = NULL;
1361 int num_textures = _mesa_fls(prog->SamplersUsed);
1362
1363 if (shader_prog)
1364 shader = shader_prog->_LinkedShaders[stage];
1365
1366 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1367 next_binding_table_offset += num_textures;
1368
1369 if (shader) {
1370 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1371 next_binding_table_offset += shader->NumUniformBlocks;
1372 } else {
1373 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1374 }
1375
1376 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1377 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1378 next_binding_table_offset++;
1379 } else {
1380 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1381 }
1382
1383 if (prog->UsesGather) {
1384 if (devinfo->gen >= 8) {
1385 stage_prog_data->binding_table.gather_texture_start =
1386 stage_prog_data->binding_table.texture_start;
1387 } else {
1388 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1389 next_binding_table_offset += num_textures;
1390 }
1391 } else {
1392 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1393 }
1394
1395 if (shader_prog && shader_prog->NumAtomicBuffers) {
1396 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1397 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1398 } else {
1399 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1400 }
1401
1402 if (shader && shader->NumImages) {
1403 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1404 next_binding_table_offset += shader->NumImages;
1405 } else {
1406 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1407 }
1408
1409 /* This may or may not be used depending on how the compile goes. */
1410 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1411 next_binding_table_offset++;
1412
1413 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1414
1415 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1416 }
1417
1418 static void
1419 setup_vec4_uniform_value(const gl_constant_value **params,
1420 const gl_constant_value *values,
1421 unsigned n)
1422 {
1423 static const gl_constant_value zero = { 0 };
1424
1425 for (unsigned i = 0; i < n; ++i)
1426 params[i] = &values[i];
1427
1428 for (unsigned i = n; i < 4; ++i)
1429 params[i] = &zero;
1430 }
1431
1432 void
1433 brw_setup_image_uniform_values(gl_shader_stage stage,
1434 struct brw_stage_prog_data *stage_prog_data,
1435 unsigned param_start_index,
1436 const gl_uniform_storage *storage)
1437 {
1438 const gl_constant_value **param =
1439 &stage_prog_data->param[param_start_index];
1440
1441 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1442 const unsigned image_idx = storage->image[stage].index + i;
1443 const brw_image_param *image_param =
1444 &stage_prog_data->image_param[image_idx];
1445
1446 /* Upload the brw_image_param structure. The order is expected to match
1447 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1448 */
1449 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1450 (const gl_constant_value *)&image_param->surface_idx, 1);
1451 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1452 (const gl_constant_value *)image_param->offset, 2);
1453 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1454 (const gl_constant_value *)image_param->size, 3);
1455 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1456 (const gl_constant_value *)image_param->stride, 4);
1457 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1458 (const gl_constant_value *)image_param->tiling, 3);
1459 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1460 (const gl_constant_value *)image_param->swizzling, 2);
1461 param += BRW_IMAGE_PARAM_SIZE;
1462
1463 brw_mark_surface_used(
1464 stage_prog_data,
1465 stage_prog_data->binding_table.image_start + image_idx);
1466 }
1467 }