i965/fs: Emit ADDs for gl_FragCoord, not virtual opcodes.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 struct gl_shader *
36 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
37 {
38 struct brw_shader *shader;
39
40 shader = rzalloc(NULL, struct brw_shader);
41 if (shader) {
42 shader->base.Type = type;
43 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
44 shader->base.Name = name;
45 _mesa_init_shader(ctx, &shader->base);
46 }
47
48 return &shader->base;
49 }
50
51 /**
52 * Performs a compile of the shader stages even when we don't know
53 * what non-orthogonal state will be set, in the hope that it reflects
54 * the eventual NOS used, and thus allows us to produce link failures.
55 */
56 static bool
57 brw_shader_precompile(struct gl_context *ctx,
58 struct gl_shader_program *sh_prog)
59 {
60 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
61 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
62 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
63
64 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
65 return false;
66
67 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
68 return false;
69
70 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
71 return false;
72
73 return true;
74 }
75
76 static inline bool
77 is_scalar_shader_stage(struct brw_context *brw, int stage)
78 {
79 switch (stage) {
80 case MESA_SHADER_FRAGMENT:
81 return true;
82 case MESA_SHADER_VERTEX:
83 return brw->scalar_vs;
84 default:
85 return false;
86 }
87 }
88
89 static void
90 brw_lower_packing_builtins(struct brw_context *brw,
91 gl_shader_stage shader_type,
92 exec_list *ir)
93 {
94 int ops = LOWER_PACK_SNORM_2x16
95 | LOWER_UNPACK_SNORM_2x16
96 | LOWER_PACK_UNORM_2x16
97 | LOWER_UNPACK_UNORM_2x16;
98
99 if (is_scalar_shader_stage(brw, shader_type)) {
100 ops |= LOWER_UNPACK_UNORM_4x8
101 | LOWER_UNPACK_SNORM_4x8
102 | LOWER_PACK_UNORM_4x8
103 | LOWER_PACK_SNORM_4x8;
104 }
105
106 if (brw->gen >= 7) {
107 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
108 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
109 * lowering is needed. For SOA code, the Half2x16 ops must be
110 * scalarized.
111 */
112 if (is_scalar_shader_stage(brw, shader_type)) {
113 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
114 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
115 }
116 } else {
117 ops |= LOWER_PACK_HALF_2x16
118 | LOWER_UNPACK_HALF_2x16;
119 }
120
121 lower_packing_builtins(ir, ops);
122 }
123
124 static void
125 process_glsl_ir(struct brw_context *brw,
126 struct gl_shader_program *shader_prog,
127 struct gl_shader *shader)
128 {
129 struct gl_context *ctx = &brw->ctx;
130 const struct gl_shader_compiler_options *options =
131 &ctx->Const.ShaderCompilerOptions[shader->Stage];
132
133 /* Temporary memory context for any new IR. */
134 void *mem_ctx = ralloc_context(NULL);
135
136 ralloc_adopt(mem_ctx, shader->ir);
137
138 /* lower_packing_builtins() inserts arithmetic instructions, so it
139 * must precede lower_instructions().
140 */
141 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
142 do_mat_op_to_vec(shader->ir);
143 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
144 lower_instructions(shader->ir,
145 MOD_TO_FLOOR |
146 DIV_TO_MUL_RCP |
147 SUB_TO_ADD_NEG |
148 EXP_TO_EXP2 |
149 LOG_TO_LOG2 |
150 bitfield_insert |
151 LDEXP_TO_ARITH);
152
153 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
154 * if-statements need to be flattened.
155 */
156 if (brw->gen < 6)
157 lower_if_to_cond_assign(shader->ir, 16);
158
159 do_lower_texture_projection(shader->ir);
160 brw_lower_texture_gradients(brw, shader->ir);
161 do_vec_index_to_cond_assign(shader->ir);
162 lower_vector_insert(shader->ir, true);
163 if (options->NirOptions == NULL)
164 brw_do_cubemap_normalize(shader->ir);
165 lower_offset_arrays(shader->ir);
166 brw_do_lower_unnormalized_offset(shader->ir);
167 lower_noise(shader->ir);
168 lower_quadop_vector(shader->ir, false);
169
170 bool lowered_variable_indexing =
171 lower_variable_index_to_cond_assign(shader->ir,
172 options->EmitNoIndirectInput,
173 options->EmitNoIndirectOutput,
174 options->EmitNoIndirectTemp,
175 options->EmitNoIndirectUniform);
176
177 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
178 perf_debug("Unsupported form of variable indexing in FS; falling "
179 "back to very inefficient code generation\n");
180 }
181
182 lower_ubo_reference(shader, shader->ir);
183
184 bool progress;
185 do {
186 progress = false;
187
188 if (is_scalar_shader_stage(brw, shader->Stage)) {
189 brw_do_channel_expressions(shader->ir);
190 brw_do_vector_splitting(shader->ir);
191 }
192
193 progress = do_lower_jumps(shader->ir, true, true,
194 true, /* main return */
195 false, /* continue */
196 false /* loops */
197 ) || progress;
198
199 progress = do_common_optimization(shader->ir, true, true,
200 options, ctx->Const.NativeIntegers) || progress;
201 } while (progress);
202
203 if (options->NirOptions != NULL)
204 lower_output_reads(shader->ir);
205
206 validate_ir_tree(shader->ir);
207
208 /* Now that we've finished altering the linked IR, reparent any live IR back
209 * to the permanent memory context, and free the temporary one (discarding any
210 * junk we optimized away).
211 */
212 reparent_ir(shader->ir, shader->ir);
213 ralloc_free(mem_ctx);
214
215 if (ctx->_Shader->Flags & GLSL_DUMP) {
216 fprintf(stderr, "\n");
217 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
218 _mesa_shader_stage_to_string(shader->Stage),
219 shader_prog->Name);
220 _mesa_print_ir(stderr, shader->ir, NULL);
221 fprintf(stderr, "\n");
222 }
223 }
224
225 GLboolean
226 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
227 {
228 struct brw_context *brw = brw_context(ctx);
229 unsigned int stage;
230
231 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
232 struct gl_shader *shader = shProg->_LinkedShaders[stage];
233 const struct gl_shader_compiler_options *options =
234 &ctx->Const.ShaderCompilerOptions[stage];
235
236 if (!shader)
237 continue;
238
239 struct gl_program *prog =
240 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
241 shader->Name);
242 if (!prog)
243 return false;
244 prog->Parameters = _mesa_new_parameter_list();
245
246 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
247
248 process_glsl_ir(brw, shProg, shader);
249
250 /* Make a pass over the IR to add state references for any built-in
251 * uniforms that are used. This has to be done now (during linking).
252 * Code generation doesn't happen until the first time this shader is
253 * used for rendering. Waiting until then to generate the parameters is
254 * too late. At that point, the values for the built-in uniforms won't
255 * get sent to the shader.
256 */
257 foreach_in_list(ir_instruction, node, shader->ir) {
258 ir_variable *var = node->as_variable();
259
260 if ((var == NULL) || (var->data.mode != ir_var_uniform)
261 || (strncmp(var->name, "gl_", 3) != 0))
262 continue;
263
264 const ir_state_slot *const slots = var->get_state_slots();
265 assert(slots != NULL);
266
267 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
268 _mesa_add_state_reference(prog->Parameters,
269 (gl_state_index *) slots[i].tokens);
270 }
271 }
272
273 do_set_program_inouts(shader->ir, prog, shader->Stage);
274
275 prog->SamplersUsed = shader->active_samplers;
276 prog->ShadowSamplers = shader->shadow_samplers;
277 _mesa_update_shader_textures_used(shProg, prog);
278
279 _mesa_reference_program(ctx, &shader->Program, prog);
280
281 brw_add_texrect_params(prog);
282
283 if (options->NirOptions)
284 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
285
286 _mesa_reference_program(ctx, &prog, NULL);
287 }
288
289 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
290 for (unsigned i = 0; i < shProg->NumShaders; i++) {
291 const struct gl_shader *sh = shProg->Shaders[i];
292 if (!sh)
293 continue;
294
295 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
296 _mesa_shader_stage_to_string(sh->Stage),
297 i, shProg->Name);
298 fprintf(stderr, "%s", sh->Source);
299 fprintf(stderr, "\n");
300 }
301 }
302
303 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
304 return false;
305
306 return true;
307 }
308
309
310 enum brw_reg_type
311 brw_type_for_base_type(const struct glsl_type *type)
312 {
313 switch (type->base_type) {
314 case GLSL_TYPE_FLOAT:
315 return BRW_REGISTER_TYPE_F;
316 case GLSL_TYPE_INT:
317 case GLSL_TYPE_BOOL:
318 return BRW_REGISTER_TYPE_D;
319 case GLSL_TYPE_UINT:
320 return BRW_REGISTER_TYPE_UD;
321 case GLSL_TYPE_ARRAY:
322 return brw_type_for_base_type(type->fields.array);
323 case GLSL_TYPE_STRUCT:
324 case GLSL_TYPE_SAMPLER:
325 case GLSL_TYPE_ATOMIC_UINT:
326 /* These should be overridden with the type of the member when
327 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
328 * way to trip up if we don't.
329 */
330 return BRW_REGISTER_TYPE_UD;
331 case GLSL_TYPE_IMAGE:
332 return BRW_REGISTER_TYPE_UD;
333 case GLSL_TYPE_VOID:
334 case GLSL_TYPE_ERROR:
335 case GLSL_TYPE_INTERFACE:
336 case GLSL_TYPE_DOUBLE:
337 unreachable("not reached");
338 }
339
340 return BRW_REGISTER_TYPE_F;
341 }
342
343 enum brw_conditional_mod
344 brw_conditional_for_comparison(unsigned int op)
345 {
346 switch (op) {
347 case ir_binop_less:
348 return BRW_CONDITIONAL_L;
349 case ir_binop_greater:
350 return BRW_CONDITIONAL_G;
351 case ir_binop_lequal:
352 return BRW_CONDITIONAL_LE;
353 case ir_binop_gequal:
354 return BRW_CONDITIONAL_GE;
355 case ir_binop_equal:
356 case ir_binop_all_equal: /* same as equal for scalars */
357 return BRW_CONDITIONAL_Z;
358 case ir_binop_nequal:
359 case ir_binop_any_nequal: /* same as nequal for scalars */
360 return BRW_CONDITIONAL_NZ;
361 default:
362 unreachable("not reached: bad operation for comparison");
363 }
364 }
365
366 uint32_t
367 brw_math_function(enum opcode op)
368 {
369 switch (op) {
370 case SHADER_OPCODE_RCP:
371 return BRW_MATH_FUNCTION_INV;
372 case SHADER_OPCODE_RSQ:
373 return BRW_MATH_FUNCTION_RSQ;
374 case SHADER_OPCODE_SQRT:
375 return BRW_MATH_FUNCTION_SQRT;
376 case SHADER_OPCODE_EXP2:
377 return BRW_MATH_FUNCTION_EXP;
378 case SHADER_OPCODE_LOG2:
379 return BRW_MATH_FUNCTION_LOG;
380 case SHADER_OPCODE_POW:
381 return BRW_MATH_FUNCTION_POW;
382 case SHADER_OPCODE_SIN:
383 return BRW_MATH_FUNCTION_SIN;
384 case SHADER_OPCODE_COS:
385 return BRW_MATH_FUNCTION_COS;
386 case SHADER_OPCODE_INT_QUOTIENT:
387 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
388 case SHADER_OPCODE_INT_REMAINDER:
389 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
390 default:
391 unreachable("not reached: unknown math function");
392 }
393 }
394
395 uint32_t
396 brw_texture_offset(struct gl_context *ctx, int *offsets,
397 unsigned num_components)
398 {
399 /* If the driver does not support GL_ARB_gpu_shader5, the offset
400 * must be constant.
401 */
402 assert(offsets != NULL || ctx->Extensions.ARB_gpu_shader5);
403
404 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
405
406 /* Combine all three offsets into a single unsigned dword:
407 *
408 * bits 11:8 - U Offset (X component)
409 * bits 7:4 - V Offset (Y component)
410 * bits 3:0 - R Offset (Z component)
411 */
412 unsigned offset_bits = 0;
413 for (unsigned i = 0; i < num_components; i++) {
414 const unsigned shift = 4 * (2 - i);
415 offset_bits |= (offsets[i] << shift) & (0xF << shift);
416 }
417 return offset_bits;
418 }
419
420 const char *
421 brw_instruction_name(enum opcode op)
422 {
423 switch (op) {
424 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
425 assert(opcode_descs[op].name);
426 return opcode_descs[op].name;
427 case FS_OPCODE_FB_WRITE:
428 return "fb_write";
429 case FS_OPCODE_BLORP_FB_WRITE:
430 return "blorp_fb_write";
431 case FS_OPCODE_REP_FB_WRITE:
432 return "rep_fb_write";
433
434 case SHADER_OPCODE_RCP:
435 return "rcp";
436 case SHADER_OPCODE_RSQ:
437 return "rsq";
438 case SHADER_OPCODE_SQRT:
439 return "sqrt";
440 case SHADER_OPCODE_EXP2:
441 return "exp2";
442 case SHADER_OPCODE_LOG2:
443 return "log2";
444 case SHADER_OPCODE_POW:
445 return "pow";
446 case SHADER_OPCODE_INT_QUOTIENT:
447 return "int_quot";
448 case SHADER_OPCODE_INT_REMAINDER:
449 return "int_rem";
450 case SHADER_OPCODE_SIN:
451 return "sin";
452 case SHADER_OPCODE_COS:
453 return "cos";
454
455 case SHADER_OPCODE_TEX:
456 return "tex";
457 case SHADER_OPCODE_TXD:
458 return "txd";
459 case SHADER_OPCODE_TXF:
460 return "txf";
461 case SHADER_OPCODE_TXL:
462 return "txl";
463 case SHADER_OPCODE_TXS:
464 return "txs";
465 case FS_OPCODE_TXB:
466 return "txb";
467 case SHADER_OPCODE_TXF_CMS:
468 return "txf_cms";
469 case SHADER_OPCODE_TXF_UMS:
470 return "txf_ums";
471 case SHADER_OPCODE_TXF_MCS:
472 return "txf_mcs";
473 case SHADER_OPCODE_LOD:
474 return "lod";
475 case SHADER_OPCODE_TG4:
476 return "tg4";
477 case SHADER_OPCODE_TG4_OFFSET:
478 return "tg4_offset";
479 case SHADER_OPCODE_SHADER_TIME_ADD:
480 return "shader_time_add";
481
482 case SHADER_OPCODE_UNTYPED_ATOMIC:
483 return "untyped_atomic";
484 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
485 return "untyped_surface_read";
486
487 case SHADER_OPCODE_LOAD_PAYLOAD:
488 return "load_payload";
489
490 case SHADER_OPCODE_GEN4_SCRATCH_READ:
491 return "gen4_scratch_read";
492 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
493 return "gen4_scratch_write";
494 case SHADER_OPCODE_GEN7_SCRATCH_READ:
495 return "gen7_scratch_read";
496 case SHADER_OPCODE_URB_WRITE_SIMD8:
497 return "gen8_urb_write_simd8";
498
499 case VEC4_OPCODE_MOV_BYTES:
500 return "mov_bytes";
501 case VEC4_OPCODE_PACK_BYTES:
502 return "pack_bytes";
503 case VEC4_OPCODE_UNPACK_UNIFORM:
504 return "unpack_uniform";
505
506 case FS_OPCODE_DDX_COARSE:
507 return "ddx_coarse";
508 case FS_OPCODE_DDX_FINE:
509 return "ddx_fine";
510 case FS_OPCODE_DDY_COARSE:
511 return "ddy_coarse";
512 case FS_OPCODE_DDY_FINE:
513 return "ddy_fine";
514
515 case FS_OPCODE_CINTERP:
516 return "cinterp";
517 case FS_OPCODE_LINTERP:
518 return "linterp";
519
520 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
521 return "uniform_pull_const";
522 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
523 return "uniform_pull_const_gen7";
524 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
525 return "varying_pull_const";
526 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
527 return "varying_pull_const_gen7";
528
529 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
530 return "mov_dispatch_to_flags";
531 case FS_OPCODE_DISCARD_JUMP:
532 return "discard_jump";
533
534 case FS_OPCODE_SET_OMASK:
535 return "set_omask";
536 case FS_OPCODE_SET_SAMPLE_ID:
537 return "set_sample_id";
538 case FS_OPCODE_SET_SIMD4X2_OFFSET:
539 return "set_simd4x2_offset";
540
541 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
542 return "pack_half_2x16_split";
543 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
544 return "unpack_half_2x16_split_x";
545 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
546 return "unpack_half_2x16_split_y";
547
548 case FS_OPCODE_PLACEHOLDER_HALT:
549 return "placeholder_halt";
550
551 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
552 return "interp_centroid";
553 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
554 return "interp_sample";
555 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
556 return "interp_shared_offset";
557 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
558 return "interp_per_slot_offset";
559
560 case VS_OPCODE_URB_WRITE:
561 return "vs_urb_write";
562 case VS_OPCODE_PULL_CONSTANT_LOAD:
563 return "pull_constant_load";
564 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
565 return "pull_constant_load_gen7";
566
567 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
568 return "set_simd4x2_header_gen9";
569
570 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
571 return "unpack_flags_simd4x2";
572
573 case GS_OPCODE_URB_WRITE:
574 return "gs_urb_write";
575 case GS_OPCODE_URB_WRITE_ALLOCATE:
576 return "gs_urb_write_allocate";
577 case GS_OPCODE_THREAD_END:
578 return "gs_thread_end";
579 case GS_OPCODE_SET_WRITE_OFFSET:
580 return "set_write_offset";
581 case GS_OPCODE_SET_VERTEX_COUNT:
582 return "set_vertex_count";
583 case GS_OPCODE_SET_DWORD_2:
584 return "set_dword_2";
585 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
586 return "prepare_channel_masks";
587 case GS_OPCODE_SET_CHANNEL_MASKS:
588 return "set_channel_masks";
589 case GS_OPCODE_GET_INSTANCE_ID:
590 return "get_instance_id";
591 case GS_OPCODE_FF_SYNC:
592 return "ff_sync";
593 case GS_OPCODE_SET_PRIMITIVE_ID:
594 return "set_primitive_id";
595 case GS_OPCODE_SVB_WRITE:
596 return "gs_svb_write";
597 case GS_OPCODE_SVB_SET_DST_INDEX:
598 return "gs_svb_set_dst_index";
599 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
600 return "gs_ff_sync_set_primitives";
601 }
602
603 unreachable("not reached");
604 }
605
606 bool
607 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
608 {
609 union {
610 unsigned ud;
611 int d;
612 float f;
613 } imm = { reg->dw1.ud }, sat_imm = { 0 };
614
615 switch (type) {
616 case BRW_REGISTER_TYPE_UD:
617 case BRW_REGISTER_TYPE_D:
618 case BRW_REGISTER_TYPE_UQ:
619 case BRW_REGISTER_TYPE_Q:
620 /* Nothing to do. */
621 return false;
622 case BRW_REGISTER_TYPE_UW:
623 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
624 break;
625 case BRW_REGISTER_TYPE_W:
626 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
627 break;
628 case BRW_REGISTER_TYPE_F:
629 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
630 break;
631 case BRW_REGISTER_TYPE_UB:
632 case BRW_REGISTER_TYPE_B:
633 unreachable("no UB/B immediates");
634 case BRW_REGISTER_TYPE_V:
635 case BRW_REGISTER_TYPE_UV:
636 case BRW_REGISTER_TYPE_VF:
637 unreachable("unimplemented: saturate vector immediate");
638 case BRW_REGISTER_TYPE_DF:
639 case BRW_REGISTER_TYPE_HF:
640 unreachable("unimplemented: saturate DF/HF immediate");
641 }
642
643 if (imm.ud != sat_imm.ud) {
644 reg->dw1.ud = sat_imm.ud;
645 return true;
646 }
647 return false;
648 }
649
650 bool
651 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
652 {
653 switch (type) {
654 case BRW_REGISTER_TYPE_D:
655 case BRW_REGISTER_TYPE_UD:
656 reg->dw1.d = -reg->dw1.d;
657 return true;
658 case BRW_REGISTER_TYPE_W:
659 case BRW_REGISTER_TYPE_UW:
660 reg->dw1.d = -(int16_t)reg->dw1.ud;
661 return true;
662 case BRW_REGISTER_TYPE_F:
663 reg->dw1.f = -reg->dw1.f;
664 return true;
665 case BRW_REGISTER_TYPE_VF:
666 reg->dw1.ud ^= 0x80808080;
667 return true;
668 case BRW_REGISTER_TYPE_UB:
669 case BRW_REGISTER_TYPE_B:
670 unreachable("no UB/B immediates");
671 case BRW_REGISTER_TYPE_UV:
672 case BRW_REGISTER_TYPE_V:
673 assert(!"unimplemented: negate UV/V immediate");
674 case BRW_REGISTER_TYPE_UQ:
675 case BRW_REGISTER_TYPE_Q:
676 assert(!"unimplemented: negate UQ/Q immediate");
677 case BRW_REGISTER_TYPE_DF:
678 case BRW_REGISTER_TYPE_HF:
679 assert(!"unimplemented: negate DF/HF immediate");
680 }
681
682 return false;
683 }
684
685 bool
686 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
687 {
688 switch (type) {
689 case BRW_REGISTER_TYPE_D:
690 reg->dw1.d = abs(reg->dw1.d);
691 return true;
692 case BRW_REGISTER_TYPE_W:
693 reg->dw1.d = abs((int16_t)reg->dw1.ud);
694 return true;
695 case BRW_REGISTER_TYPE_F:
696 reg->dw1.f = fabsf(reg->dw1.f);
697 return true;
698 case BRW_REGISTER_TYPE_VF:
699 reg->dw1.ud &= ~0x80808080;
700 return true;
701 case BRW_REGISTER_TYPE_UB:
702 case BRW_REGISTER_TYPE_B:
703 unreachable("no UB/B immediates");
704 case BRW_REGISTER_TYPE_UQ:
705 case BRW_REGISTER_TYPE_UD:
706 case BRW_REGISTER_TYPE_UW:
707 case BRW_REGISTER_TYPE_UV:
708 /* Presumably the absolute value modifier on an unsigned source is a
709 * nop, but it would be nice to confirm.
710 */
711 assert(!"unimplemented: abs unsigned immediate");
712 case BRW_REGISTER_TYPE_V:
713 assert(!"unimplemented: abs V immediate");
714 case BRW_REGISTER_TYPE_Q:
715 assert(!"unimplemented: abs Q immediate");
716 case BRW_REGISTER_TYPE_DF:
717 case BRW_REGISTER_TYPE_HF:
718 assert(!"unimplemented: abs DF/HF immediate");
719 }
720
721 return false;
722 }
723
724 backend_visitor::backend_visitor(struct brw_context *brw,
725 struct gl_shader_program *shader_prog,
726 struct gl_program *prog,
727 struct brw_stage_prog_data *stage_prog_data,
728 gl_shader_stage stage)
729 : brw(brw),
730 ctx(&brw->ctx),
731 shader(shader_prog ?
732 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
733 shader_prog(shader_prog),
734 prog(prog),
735 stage_prog_data(stage_prog_data),
736 cfg(NULL),
737 stage(stage)
738 {
739 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
740 stage_name = _mesa_shader_stage_to_string(stage);
741 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
742 }
743
744 bool
745 backend_reg::is_zero() const
746 {
747 if (file != IMM)
748 return false;
749
750 return fixed_hw_reg.dw1.d == 0;
751 }
752
753 bool
754 backend_reg::is_one() const
755 {
756 if (file != IMM)
757 return false;
758
759 return type == BRW_REGISTER_TYPE_F
760 ? fixed_hw_reg.dw1.f == 1.0
761 : fixed_hw_reg.dw1.d == 1;
762 }
763
764 bool
765 backend_reg::is_negative_one() const
766 {
767 if (file != IMM)
768 return false;
769
770 switch (type) {
771 case BRW_REGISTER_TYPE_F:
772 return fixed_hw_reg.dw1.f == -1.0;
773 case BRW_REGISTER_TYPE_D:
774 return fixed_hw_reg.dw1.d == -1;
775 default:
776 return false;
777 }
778 }
779
780 bool
781 backend_reg::is_null() const
782 {
783 return file == HW_REG &&
784 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
785 fixed_hw_reg.nr == BRW_ARF_NULL;
786 }
787
788
789 bool
790 backend_reg::is_accumulator() const
791 {
792 return file == HW_REG &&
793 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
794 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
795 }
796
797 bool
798 backend_reg::in_range(const backend_reg &r, unsigned n) const
799 {
800 return (file == r.file &&
801 reg == r.reg &&
802 reg_offset >= r.reg_offset &&
803 reg_offset < r.reg_offset + n);
804 }
805
806 bool
807 backend_instruction::is_commutative() const
808 {
809 switch (opcode) {
810 case BRW_OPCODE_AND:
811 case BRW_OPCODE_OR:
812 case BRW_OPCODE_XOR:
813 case BRW_OPCODE_ADD:
814 case BRW_OPCODE_MUL:
815 return true;
816 case BRW_OPCODE_SEL:
817 /* MIN and MAX are commutative. */
818 if (conditional_mod == BRW_CONDITIONAL_GE ||
819 conditional_mod == BRW_CONDITIONAL_L) {
820 return true;
821 }
822 /* fallthrough */
823 default:
824 return false;
825 }
826 }
827
828 bool
829 backend_instruction::is_3src() const
830 {
831 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
832 }
833
834 bool
835 backend_instruction::is_tex() const
836 {
837 return (opcode == SHADER_OPCODE_TEX ||
838 opcode == FS_OPCODE_TXB ||
839 opcode == SHADER_OPCODE_TXD ||
840 opcode == SHADER_OPCODE_TXF ||
841 opcode == SHADER_OPCODE_TXF_CMS ||
842 opcode == SHADER_OPCODE_TXF_UMS ||
843 opcode == SHADER_OPCODE_TXF_MCS ||
844 opcode == SHADER_OPCODE_TXL ||
845 opcode == SHADER_OPCODE_TXS ||
846 opcode == SHADER_OPCODE_LOD ||
847 opcode == SHADER_OPCODE_TG4 ||
848 opcode == SHADER_OPCODE_TG4_OFFSET);
849 }
850
851 bool
852 backend_instruction::is_math() const
853 {
854 return (opcode == SHADER_OPCODE_RCP ||
855 opcode == SHADER_OPCODE_RSQ ||
856 opcode == SHADER_OPCODE_SQRT ||
857 opcode == SHADER_OPCODE_EXP2 ||
858 opcode == SHADER_OPCODE_LOG2 ||
859 opcode == SHADER_OPCODE_SIN ||
860 opcode == SHADER_OPCODE_COS ||
861 opcode == SHADER_OPCODE_INT_QUOTIENT ||
862 opcode == SHADER_OPCODE_INT_REMAINDER ||
863 opcode == SHADER_OPCODE_POW);
864 }
865
866 bool
867 backend_instruction::is_control_flow() const
868 {
869 switch (opcode) {
870 case BRW_OPCODE_DO:
871 case BRW_OPCODE_WHILE:
872 case BRW_OPCODE_IF:
873 case BRW_OPCODE_ELSE:
874 case BRW_OPCODE_ENDIF:
875 case BRW_OPCODE_BREAK:
876 case BRW_OPCODE_CONTINUE:
877 return true;
878 default:
879 return false;
880 }
881 }
882
883 bool
884 backend_instruction::can_do_source_mods() const
885 {
886 switch (opcode) {
887 case BRW_OPCODE_ADDC:
888 case BRW_OPCODE_BFE:
889 case BRW_OPCODE_BFI1:
890 case BRW_OPCODE_BFI2:
891 case BRW_OPCODE_BFREV:
892 case BRW_OPCODE_CBIT:
893 case BRW_OPCODE_FBH:
894 case BRW_OPCODE_FBL:
895 case BRW_OPCODE_SUBB:
896 return false;
897 default:
898 return true;
899 }
900 }
901
902 bool
903 backend_instruction::can_do_saturate() const
904 {
905 switch (opcode) {
906 case BRW_OPCODE_ADD:
907 case BRW_OPCODE_ASR:
908 case BRW_OPCODE_AVG:
909 case BRW_OPCODE_DP2:
910 case BRW_OPCODE_DP3:
911 case BRW_OPCODE_DP4:
912 case BRW_OPCODE_DPH:
913 case BRW_OPCODE_F16TO32:
914 case BRW_OPCODE_F32TO16:
915 case BRW_OPCODE_LINE:
916 case BRW_OPCODE_LRP:
917 case BRW_OPCODE_MAC:
918 case BRW_OPCODE_MACH:
919 case BRW_OPCODE_MAD:
920 case BRW_OPCODE_MATH:
921 case BRW_OPCODE_MOV:
922 case BRW_OPCODE_MUL:
923 case BRW_OPCODE_PLN:
924 case BRW_OPCODE_RNDD:
925 case BRW_OPCODE_RNDE:
926 case BRW_OPCODE_RNDU:
927 case BRW_OPCODE_RNDZ:
928 case BRW_OPCODE_SEL:
929 case BRW_OPCODE_SHL:
930 case BRW_OPCODE_SHR:
931 case FS_OPCODE_LINTERP:
932 case SHADER_OPCODE_COS:
933 case SHADER_OPCODE_EXP2:
934 case SHADER_OPCODE_LOG2:
935 case SHADER_OPCODE_POW:
936 case SHADER_OPCODE_RCP:
937 case SHADER_OPCODE_RSQ:
938 case SHADER_OPCODE_SIN:
939 case SHADER_OPCODE_SQRT:
940 return true;
941 default:
942 return false;
943 }
944 }
945
946 bool
947 backend_instruction::can_do_cmod() const
948 {
949 switch (opcode) {
950 case BRW_OPCODE_ADD:
951 case BRW_OPCODE_ADDC:
952 case BRW_OPCODE_AND:
953 case BRW_OPCODE_ASR:
954 case BRW_OPCODE_AVG:
955 case BRW_OPCODE_CMP:
956 case BRW_OPCODE_CMPN:
957 case BRW_OPCODE_DP2:
958 case BRW_OPCODE_DP3:
959 case BRW_OPCODE_DP4:
960 case BRW_OPCODE_DPH:
961 case BRW_OPCODE_F16TO32:
962 case BRW_OPCODE_F32TO16:
963 case BRW_OPCODE_FRC:
964 case BRW_OPCODE_LINE:
965 case BRW_OPCODE_LRP:
966 case BRW_OPCODE_LZD:
967 case BRW_OPCODE_MAC:
968 case BRW_OPCODE_MACH:
969 case BRW_OPCODE_MAD:
970 case BRW_OPCODE_MOV:
971 case BRW_OPCODE_MUL:
972 case BRW_OPCODE_NOT:
973 case BRW_OPCODE_OR:
974 case BRW_OPCODE_PLN:
975 case BRW_OPCODE_RNDD:
976 case BRW_OPCODE_RNDE:
977 case BRW_OPCODE_RNDU:
978 case BRW_OPCODE_RNDZ:
979 case BRW_OPCODE_SAD2:
980 case BRW_OPCODE_SADA2:
981 case BRW_OPCODE_SHL:
982 case BRW_OPCODE_SHR:
983 case BRW_OPCODE_SUBB:
984 case BRW_OPCODE_XOR:
985 case FS_OPCODE_CINTERP:
986 case FS_OPCODE_LINTERP:
987 return true;
988 default:
989 return false;
990 }
991 }
992
993 bool
994 backend_instruction::reads_accumulator_implicitly() const
995 {
996 switch (opcode) {
997 case BRW_OPCODE_MAC:
998 case BRW_OPCODE_MACH:
999 case BRW_OPCODE_SADA2:
1000 return true;
1001 default:
1002 return false;
1003 }
1004 }
1005
1006 bool
1007 backend_instruction::writes_accumulator_implicitly(struct brw_context *brw) const
1008 {
1009 return writes_accumulator ||
1010 (brw->gen < 6 &&
1011 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1012 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1013 opcode != FS_OPCODE_CINTERP)));
1014 }
1015
1016 bool
1017 backend_instruction::has_side_effects() const
1018 {
1019 switch (opcode) {
1020 case SHADER_OPCODE_UNTYPED_ATOMIC:
1021 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1022 case SHADER_OPCODE_URB_WRITE_SIMD8:
1023 case FS_OPCODE_FB_WRITE:
1024 return true;
1025 default:
1026 return false;
1027 }
1028 }
1029
1030 #ifndef NDEBUG
1031 static bool
1032 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1033 {
1034 bool found = false;
1035 foreach_inst_in_block (backend_instruction, i, block) {
1036 if (inst == i) {
1037 found = true;
1038 }
1039 }
1040 return found;
1041 }
1042 #endif
1043
1044 static void
1045 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1046 {
1047 for (bblock_t *block_iter = start_block->next();
1048 !block_iter->link.is_tail_sentinel();
1049 block_iter = block_iter->next()) {
1050 block_iter->start_ip += ip_adjustment;
1051 block_iter->end_ip += ip_adjustment;
1052 }
1053 }
1054
1055 void
1056 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1057 {
1058 if (!this->is_head_sentinel())
1059 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1060
1061 block->end_ip++;
1062
1063 adjust_later_block_ips(block, 1);
1064
1065 exec_node::insert_after(inst);
1066 }
1067
1068 void
1069 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1070 {
1071 if (!this->is_tail_sentinel())
1072 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1073
1074 block->end_ip++;
1075
1076 adjust_later_block_ips(block, 1);
1077
1078 exec_node::insert_before(inst);
1079 }
1080
1081 void
1082 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1083 {
1084 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1085
1086 unsigned num_inst = list->length();
1087
1088 block->end_ip += num_inst;
1089
1090 adjust_later_block_ips(block, num_inst);
1091
1092 exec_node::insert_before(list);
1093 }
1094
1095 void
1096 backend_instruction::remove(bblock_t *block)
1097 {
1098 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1099
1100 adjust_later_block_ips(block, -1);
1101
1102 if (block->start_ip == block->end_ip) {
1103 block->cfg->remove_block(block);
1104 } else {
1105 block->end_ip--;
1106 }
1107
1108 exec_node::remove();
1109 }
1110
1111 void
1112 backend_visitor::dump_instructions()
1113 {
1114 dump_instructions(NULL);
1115 }
1116
1117 void
1118 backend_visitor::dump_instructions(const char *name)
1119 {
1120 FILE *file = stderr;
1121 if (name && geteuid() != 0) {
1122 file = fopen(name, "w");
1123 if (!file)
1124 file = stderr;
1125 }
1126
1127 if (cfg) {
1128 int ip = 0;
1129 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1130 fprintf(file, "%4d: ", ip++);
1131 dump_instruction(inst, file);
1132 }
1133 } else {
1134 int ip = 0;
1135 foreach_in_list(backend_instruction, inst, &instructions) {
1136 fprintf(file, "%4d: ", ip++);
1137 dump_instruction(inst, file);
1138 }
1139 }
1140
1141 if (file != stderr) {
1142 fclose(file);
1143 }
1144 }
1145
1146 void
1147 backend_visitor::calculate_cfg()
1148 {
1149 if (this->cfg)
1150 return;
1151 cfg = new(mem_ctx) cfg_t(&this->instructions);
1152 }
1153
1154 void
1155 backend_visitor::invalidate_cfg()
1156 {
1157 ralloc_free(this->cfg);
1158 this->cfg = NULL;
1159 }
1160
1161 /**
1162 * Sets up the starting offsets for the groups of binding table entries
1163 * commong to all pipeline stages.
1164 *
1165 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1166 * unused but also make sure that addition of small offsets to them will
1167 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1168 */
1169 void
1170 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1171 {
1172 int num_textures = _mesa_fls(prog->SamplersUsed);
1173
1174 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1175 next_binding_table_offset += num_textures;
1176
1177 if (shader) {
1178 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1179 next_binding_table_offset += shader->base.NumUniformBlocks;
1180 } else {
1181 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1182 }
1183
1184 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1185 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1186 next_binding_table_offset++;
1187 } else {
1188 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1189 }
1190
1191 if (prog->UsesGather) {
1192 if (brw->gen >= 8) {
1193 stage_prog_data->binding_table.gather_texture_start =
1194 stage_prog_data->binding_table.texture_start;
1195 } else {
1196 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1197 next_binding_table_offset += num_textures;
1198 }
1199 } else {
1200 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1201 }
1202
1203 if (shader_prog && shader_prog->NumAtomicBuffers) {
1204 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1205 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1206 } else {
1207 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1208 }
1209
1210 if (shader && shader->base.NumImages) {
1211 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1212 next_binding_table_offset += shader->base.NumImages;
1213 } else {
1214 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1215 }
1216
1217 /* This may or may not be used depending on how the compile goes. */
1218 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1219 next_binding_table_offset++;
1220
1221 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1222
1223 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1224 }