i965: Implement nir_op_uadd_carry and _usub_borrow without accumulator.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
88 compiler->scalar_vs = true;
89
90 nir_shader_compiler_options *nir_options =
91 rzalloc(compiler, nir_shader_compiler_options);
92 nir_options->native_integers = true;
93 /* In order to help allow for better CSE at the NIR level we tell NIR
94 * to split all ffma instructions during opt_algebraic and we then
95 * re-combine them as a later step.
96 */
97 nir_options->lower_ffma = true;
98 nir_options->lower_sub = true;
99
100 /* We want the GLSL compiler to emit code that uses condition codes */
101 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
102 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
103 compiler->glsl_compiler_options[i].MaxIfDepth =
104 devinfo->gen < 6 ? 16 : UINT_MAX;
105
106 compiler->glsl_compiler_options[i].EmitCondCodes = true;
107 compiler->glsl_compiler_options[i].EmitNoNoise = true;
108 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
109 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
110 compiler->glsl_compiler_options[i].EmitNoIndirectOutput =
111 (i == MESA_SHADER_FRAGMENT);
112 compiler->glsl_compiler_options[i].EmitNoIndirectTemp =
113 (i == MESA_SHADER_FRAGMENT);
114 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
115 compiler->glsl_compiler_options[i].LowerClipDistance = true;
116
117 /* !ARB_gpu_shader5 */
118 if (devinfo->gen < 7)
119 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
120 }
121
122 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
123 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
124
125 if (compiler->scalar_vs) {
126 /* If we're using the scalar backend for vertex shaders, we need to
127 * configure these accordingly.
128 */
129 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
130 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
131 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
132
133 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
134 }
135
136 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
137 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;
138
139 return compiler;
140 }
141
142 struct gl_shader *
143 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
144 {
145 struct brw_shader *shader;
146
147 shader = rzalloc(NULL, struct brw_shader);
148 if (shader) {
149 shader->base.Type = type;
150 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
151 shader->base.Name = name;
152 _mesa_init_shader(ctx, &shader->base);
153 }
154
155 return &shader->base;
156 }
157
158 /**
159 * Performs a compile of the shader stages even when we don't know
160 * what non-orthogonal state will be set, in the hope that it reflects
161 * the eventual NOS used, and thus allows us to produce link failures.
162 */
163 static bool
164 brw_shader_precompile(struct gl_context *ctx,
165 struct gl_shader_program *sh_prog)
166 {
167 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
168 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
169 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
170 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
171
172 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
173 return false;
174
175 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
176 return false;
177
178 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
179 return false;
180
181 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
182 return false;
183
184 return true;
185 }
186
187 static inline bool
188 is_scalar_shader_stage(struct brw_context *brw, int stage)
189 {
190 switch (stage) {
191 case MESA_SHADER_FRAGMENT:
192 return true;
193 case MESA_SHADER_VERTEX:
194 return brw->intelScreen->compiler->scalar_vs;
195 default:
196 return false;
197 }
198 }
199
200 static void
201 brw_lower_packing_builtins(struct brw_context *brw,
202 gl_shader_stage shader_type,
203 exec_list *ir)
204 {
205 int ops = LOWER_PACK_SNORM_2x16
206 | LOWER_UNPACK_SNORM_2x16
207 | LOWER_PACK_UNORM_2x16
208 | LOWER_UNPACK_UNORM_2x16;
209
210 if (is_scalar_shader_stage(brw, shader_type)) {
211 ops |= LOWER_UNPACK_UNORM_4x8
212 | LOWER_UNPACK_SNORM_4x8
213 | LOWER_PACK_UNORM_4x8
214 | LOWER_PACK_SNORM_4x8;
215 }
216
217 if (brw->gen >= 7) {
218 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
219 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
220 * lowering is needed. For SOA code, the Half2x16 ops must be
221 * scalarized.
222 */
223 if (is_scalar_shader_stage(brw, shader_type)) {
224 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
225 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
226 }
227 } else {
228 ops |= LOWER_PACK_HALF_2x16
229 | LOWER_UNPACK_HALF_2x16;
230 }
231
232 lower_packing_builtins(ir, ops);
233 }
234
235 static void
236 process_glsl_ir(struct brw_context *brw,
237 struct gl_shader_program *shader_prog,
238 struct gl_shader *shader)
239 {
240 struct gl_context *ctx = &brw->ctx;
241 const struct gl_shader_compiler_options *options =
242 &ctx->Const.ShaderCompilerOptions[shader->Stage];
243
244 /* Temporary memory context for any new IR. */
245 void *mem_ctx = ralloc_context(NULL);
246
247 ralloc_adopt(mem_ctx, shader->ir);
248
249 /* lower_packing_builtins() inserts arithmetic instructions, so it
250 * must precede lower_instructions().
251 */
252 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
253 do_mat_op_to_vec(shader->ir);
254 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
255 lower_instructions(shader->ir,
256 MOD_TO_FLOOR |
257 DIV_TO_MUL_RCP |
258 SUB_TO_ADD_NEG |
259 EXP_TO_EXP2 |
260 LOG_TO_LOG2 |
261 bitfield_insert |
262 LDEXP_TO_ARITH |
263 CARRY_TO_ARITH |
264 BORROW_TO_ARITH);
265
266 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
267 * if-statements need to be flattened.
268 */
269 if (brw->gen < 6)
270 lower_if_to_cond_assign(shader->ir, 16);
271
272 do_lower_texture_projection(shader->ir);
273 brw_lower_texture_gradients(brw, shader->ir);
274 do_vec_index_to_cond_assign(shader->ir);
275 lower_vector_insert(shader->ir, true);
276 if (options->NirOptions == NULL)
277 brw_do_cubemap_normalize(shader->ir);
278 lower_offset_arrays(shader->ir);
279 brw_do_lower_unnormalized_offset(shader->ir);
280 lower_noise(shader->ir);
281 lower_quadop_vector(shader->ir, false);
282
283 bool lowered_variable_indexing =
284 lower_variable_index_to_cond_assign(shader->ir,
285 options->EmitNoIndirectInput,
286 options->EmitNoIndirectOutput,
287 options->EmitNoIndirectTemp,
288 options->EmitNoIndirectUniform);
289
290 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
291 perf_debug("Unsupported form of variable indexing in FS; falling "
292 "back to very inefficient code generation\n");
293 }
294
295 lower_ubo_reference(shader, shader->ir);
296
297 bool progress;
298 do {
299 progress = false;
300
301 if (is_scalar_shader_stage(brw, shader->Stage)) {
302 brw_do_channel_expressions(shader->ir);
303 brw_do_vector_splitting(shader->ir);
304 }
305
306 progress = do_lower_jumps(shader->ir, true, true,
307 true, /* main return */
308 false, /* continue */
309 false /* loops */
310 ) || progress;
311
312 progress = do_common_optimization(shader->ir, true, true,
313 options, ctx->Const.NativeIntegers) || progress;
314 } while (progress);
315
316 if (options->NirOptions != NULL)
317 lower_output_reads(shader->ir);
318
319 validate_ir_tree(shader->ir);
320
321 /* Now that we've finished altering the linked IR, reparent any live IR back
322 * to the permanent memory context, and free the temporary one (discarding any
323 * junk we optimized away).
324 */
325 reparent_ir(shader->ir, shader->ir);
326 ralloc_free(mem_ctx);
327
328 if (ctx->_Shader->Flags & GLSL_DUMP) {
329 fprintf(stderr, "\n");
330 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
331 _mesa_shader_stage_to_string(shader->Stage),
332 shader_prog->Name);
333 _mesa_print_ir(stderr, shader->ir, NULL);
334 fprintf(stderr, "\n");
335 }
336 }
337
338 GLboolean
339 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
340 {
341 struct brw_context *brw = brw_context(ctx);
342 unsigned int stage;
343
344 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
345 struct gl_shader *shader = shProg->_LinkedShaders[stage];
346 const struct gl_shader_compiler_options *options =
347 &ctx->Const.ShaderCompilerOptions[stage];
348
349 if (!shader)
350 continue;
351
352 struct gl_program *prog =
353 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
354 shader->Name);
355 if (!prog)
356 return false;
357 prog->Parameters = _mesa_new_parameter_list();
358
359 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
360
361 process_glsl_ir(brw, shProg, shader);
362
363 /* Make a pass over the IR to add state references for any built-in
364 * uniforms that are used. This has to be done now (during linking).
365 * Code generation doesn't happen until the first time this shader is
366 * used for rendering. Waiting until then to generate the parameters is
367 * too late. At that point, the values for the built-in uniforms won't
368 * get sent to the shader.
369 */
370 foreach_in_list(ir_instruction, node, shader->ir) {
371 ir_variable *var = node->as_variable();
372
373 if ((var == NULL) || (var->data.mode != ir_var_uniform)
374 || (strncmp(var->name, "gl_", 3) != 0))
375 continue;
376
377 const ir_state_slot *const slots = var->get_state_slots();
378 assert(slots != NULL);
379
380 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
381 _mesa_add_state_reference(prog->Parameters,
382 (gl_state_index *) slots[i].tokens);
383 }
384 }
385
386 do_set_program_inouts(shader->ir, prog, shader->Stage);
387
388 prog->SamplersUsed = shader->active_samplers;
389 prog->ShadowSamplers = shader->shadow_samplers;
390 _mesa_update_shader_textures_used(shProg, prog);
391
392 _mesa_reference_program(ctx, &shader->Program, prog);
393
394 brw_add_texrect_params(prog);
395
396 if (options->NirOptions)
397 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
398
399 _mesa_reference_program(ctx, &prog, NULL);
400 }
401
402 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
403 for (unsigned i = 0; i < shProg->NumShaders; i++) {
404 const struct gl_shader *sh = shProg->Shaders[i];
405 if (!sh)
406 continue;
407
408 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
409 _mesa_shader_stage_to_string(sh->Stage),
410 i, shProg->Name);
411 fprintf(stderr, "%s", sh->Source);
412 fprintf(stderr, "\n");
413 }
414 }
415
416 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
417 return false;
418
419 return true;
420 }
421
422
423 enum brw_reg_type
424 brw_type_for_base_type(const struct glsl_type *type)
425 {
426 switch (type->base_type) {
427 case GLSL_TYPE_FLOAT:
428 return BRW_REGISTER_TYPE_F;
429 case GLSL_TYPE_INT:
430 case GLSL_TYPE_BOOL:
431 return BRW_REGISTER_TYPE_D;
432 case GLSL_TYPE_UINT:
433 return BRW_REGISTER_TYPE_UD;
434 case GLSL_TYPE_ARRAY:
435 return brw_type_for_base_type(type->fields.array);
436 case GLSL_TYPE_STRUCT:
437 case GLSL_TYPE_SAMPLER:
438 case GLSL_TYPE_ATOMIC_UINT:
439 /* These should be overridden with the type of the member when
440 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
441 * way to trip up if we don't.
442 */
443 return BRW_REGISTER_TYPE_UD;
444 case GLSL_TYPE_IMAGE:
445 return BRW_REGISTER_TYPE_UD;
446 case GLSL_TYPE_VOID:
447 case GLSL_TYPE_ERROR:
448 case GLSL_TYPE_INTERFACE:
449 case GLSL_TYPE_DOUBLE:
450 unreachable("not reached");
451 }
452
453 return BRW_REGISTER_TYPE_F;
454 }
455
456 enum brw_conditional_mod
457 brw_conditional_for_comparison(unsigned int op)
458 {
459 switch (op) {
460 case ir_binop_less:
461 return BRW_CONDITIONAL_L;
462 case ir_binop_greater:
463 return BRW_CONDITIONAL_G;
464 case ir_binop_lequal:
465 return BRW_CONDITIONAL_LE;
466 case ir_binop_gequal:
467 return BRW_CONDITIONAL_GE;
468 case ir_binop_equal:
469 case ir_binop_all_equal: /* same as equal for scalars */
470 return BRW_CONDITIONAL_Z;
471 case ir_binop_nequal:
472 case ir_binop_any_nequal: /* same as nequal for scalars */
473 return BRW_CONDITIONAL_NZ;
474 default:
475 unreachable("not reached: bad operation for comparison");
476 }
477 }
478
479 uint32_t
480 brw_math_function(enum opcode op)
481 {
482 switch (op) {
483 case SHADER_OPCODE_RCP:
484 return BRW_MATH_FUNCTION_INV;
485 case SHADER_OPCODE_RSQ:
486 return BRW_MATH_FUNCTION_RSQ;
487 case SHADER_OPCODE_SQRT:
488 return BRW_MATH_FUNCTION_SQRT;
489 case SHADER_OPCODE_EXP2:
490 return BRW_MATH_FUNCTION_EXP;
491 case SHADER_OPCODE_LOG2:
492 return BRW_MATH_FUNCTION_LOG;
493 case SHADER_OPCODE_POW:
494 return BRW_MATH_FUNCTION_POW;
495 case SHADER_OPCODE_SIN:
496 return BRW_MATH_FUNCTION_SIN;
497 case SHADER_OPCODE_COS:
498 return BRW_MATH_FUNCTION_COS;
499 case SHADER_OPCODE_INT_QUOTIENT:
500 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
501 case SHADER_OPCODE_INT_REMAINDER:
502 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
503 default:
504 unreachable("not reached: unknown math function");
505 }
506 }
507
508 uint32_t
509 brw_texture_offset(int *offsets, unsigned num_components)
510 {
511 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
512
513 /* Combine all three offsets into a single unsigned dword:
514 *
515 * bits 11:8 - U Offset (X component)
516 * bits 7:4 - V Offset (Y component)
517 * bits 3:0 - R Offset (Z component)
518 */
519 unsigned offset_bits = 0;
520 for (unsigned i = 0; i < num_components; i++) {
521 const unsigned shift = 4 * (2 - i);
522 offset_bits |= (offsets[i] << shift) & (0xF << shift);
523 }
524 return offset_bits;
525 }
526
527 const char *
528 brw_instruction_name(enum opcode op)
529 {
530 switch (op) {
531 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
532 assert(opcode_descs[op].name);
533 return opcode_descs[op].name;
534 case FS_OPCODE_FB_WRITE:
535 return "fb_write";
536 case FS_OPCODE_BLORP_FB_WRITE:
537 return "blorp_fb_write";
538 case FS_OPCODE_REP_FB_WRITE:
539 return "rep_fb_write";
540
541 case SHADER_OPCODE_RCP:
542 return "rcp";
543 case SHADER_OPCODE_RSQ:
544 return "rsq";
545 case SHADER_OPCODE_SQRT:
546 return "sqrt";
547 case SHADER_OPCODE_EXP2:
548 return "exp2";
549 case SHADER_OPCODE_LOG2:
550 return "log2";
551 case SHADER_OPCODE_POW:
552 return "pow";
553 case SHADER_OPCODE_INT_QUOTIENT:
554 return "int_quot";
555 case SHADER_OPCODE_INT_REMAINDER:
556 return "int_rem";
557 case SHADER_OPCODE_SIN:
558 return "sin";
559 case SHADER_OPCODE_COS:
560 return "cos";
561
562 case SHADER_OPCODE_TEX:
563 return "tex";
564 case SHADER_OPCODE_TXD:
565 return "txd";
566 case SHADER_OPCODE_TXF:
567 return "txf";
568 case SHADER_OPCODE_TXL:
569 return "txl";
570 case SHADER_OPCODE_TXS:
571 return "txs";
572 case FS_OPCODE_TXB:
573 return "txb";
574 case SHADER_OPCODE_TXF_CMS:
575 return "txf_cms";
576 case SHADER_OPCODE_TXF_UMS:
577 return "txf_ums";
578 case SHADER_OPCODE_TXF_MCS:
579 return "txf_mcs";
580 case SHADER_OPCODE_LOD:
581 return "lod";
582 case SHADER_OPCODE_TG4:
583 return "tg4";
584 case SHADER_OPCODE_TG4_OFFSET:
585 return "tg4_offset";
586 case SHADER_OPCODE_SHADER_TIME_ADD:
587 return "shader_time_add";
588
589 case SHADER_OPCODE_UNTYPED_ATOMIC:
590 return "untyped_atomic";
591 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
592 return "untyped_surface_read";
593 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
594 return "untyped_surface_write";
595 case SHADER_OPCODE_TYPED_ATOMIC:
596 return "typed_atomic";
597 case SHADER_OPCODE_TYPED_SURFACE_READ:
598 return "typed_surface_read";
599 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
600 return "typed_surface_write";
601 case SHADER_OPCODE_MEMORY_FENCE:
602 return "memory_fence";
603
604 case SHADER_OPCODE_LOAD_PAYLOAD:
605 return "load_payload";
606
607 case SHADER_OPCODE_GEN4_SCRATCH_READ:
608 return "gen4_scratch_read";
609 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
610 return "gen4_scratch_write";
611 case SHADER_OPCODE_GEN7_SCRATCH_READ:
612 return "gen7_scratch_read";
613 case SHADER_OPCODE_URB_WRITE_SIMD8:
614 return "gen8_urb_write_simd8";
615
616 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
617 return "find_live_channel";
618 case SHADER_OPCODE_BROADCAST:
619 return "broadcast";
620
621 case VEC4_OPCODE_MOV_BYTES:
622 return "mov_bytes";
623 case VEC4_OPCODE_PACK_BYTES:
624 return "pack_bytes";
625 case VEC4_OPCODE_UNPACK_UNIFORM:
626 return "unpack_uniform";
627
628 case FS_OPCODE_DDX_COARSE:
629 return "ddx_coarse";
630 case FS_OPCODE_DDX_FINE:
631 return "ddx_fine";
632 case FS_OPCODE_DDY_COARSE:
633 return "ddy_coarse";
634 case FS_OPCODE_DDY_FINE:
635 return "ddy_fine";
636
637 case FS_OPCODE_CINTERP:
638 return "cinterp";
639 case FS_OPCODE_LINTERP:
640 return "linterp";
641
642 case FS_OPCODE_PIXEL_X:
643 return "pixel_x";
644 case FS_OPCODE_PIXEL_Y:
645 return "pixel_y";
646
647 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
648 return "uniform_pull_const";
649 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
650 return "uniform_pull_const_gen7";
651 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
652 return "varying_pull_const";
653 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
654 return "varying_pull_const_gen7";
655
656 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
657 return "mov_dispatch_to_flags";
658 case FS_OPCODE_DISCARD_JUMP:
659 return "discard_jump";
660
661 case FS_OPCODE_SET_OMASK:
662 return "set_omask";
663 case FS_OPCODE_SET_SAMPLE_ID:
664 return "set_sample_id";
665 case FS_OPCODE_SET_SIMD4X2_OFFSET:
666 return "set_simd4x2_offset";
667
668 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
669 return "pack_half_2x16_split";
670 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
671 return "unpack_half_2x16_split_x";
672 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
673 return "unpack_half_2x16_split_y";
674
675 case FS_OPCODE_PLACEHOLDER_HALT:
676 return "placeholder_halt";
677
678 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
679 return "interp_centroid";
680 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
681 return "interp_sample";
682 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
683 return "interp_shared_offset";
684 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
685 return "interp_per_slot_offset";
686
687 case VS_OPCODE_URB_WRITE:
688 return "vs_urb_write";
689 case VS_OPCODE_PULL_CONSTANT_LOAD:
690 return "pull_constant_load";
691 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
692 return "pull_constant_load_gen7";
693
694 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
695 return "set_simd4x2_header_gen9";
696
697 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
698 return "unpack_flags_simd4x2";
699
700 case GS_OPCODE_URB_WRITE:
701 return "gs_urb_write";
702 case GS_OPCODE_URB_WRITE_ALLOCATE:
703 return "gs_urb_write_allocate";
704 case GS_OPCODE_THREAD_END:
705 return "gs_thread_end";
706 case GS_OPCODE_SET_WRITE_OFFSET:
707 return "set_write_offset";
708 case GS_OPCODE_SET_VERTEX_COUNT:
709 return "set_vertex_count";
710 case GS_OPCODE_SET_DWORD_2:
711 return "set_dword_2";
712 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
713 return "prepare_channel_masks";
714 case GS_OPCODE_SET_CHANNEL_MASKS:
715 return "set_channel_masks";
716 case GS_OPCODE_GET_INSTANCE_ID:
717 return "get_instance_id";
718 case GS_OPCODE_FF_SYNC:
719 return "ff_sync";
720 case GS_OPCODE_SET_PRIMITIVE_ID:
721 return "set_primitive_id";
722 case GS_OPCODE_SVB_WRITE:
723 return "gs_svb_write";
724 case GS_OPCODE_SVB_SET_DST_INDEX:
725 return "gs_svb_set_dst_index";
726 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
727 return "gs_ff_sync_set_primitives";
728 case CS_OPCODE_CS_TERMINATE:
729 return "cs_terminate";
730 case SHADER_OPCODE_BARRIER:
731 return "barrier";
732 }
733
734 unreachable("not reached");
735 }
736
737 bool
738 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
739 {
740 union {
741 unsigned ud;
742 int d;
743 float f;
744 } imm = { reg->dw1.ud }, sat_imm = { 0 };
745
746 switch (type) {
747 case BRW_REGISTER_TYPE_UD:
748 case BRW_REGISTER_TYPE_D:
749 case BRW_REGISTER_TYPE_UQ:
750 case BRW_REGISTER_TYPE_Q:
751 /* Nothing to do. */
752 return false;
753 case BRW_REGISTER_TYPE_UW:
754 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
755 break;
756 case BRW_REGISTER_TYPE_W:
757 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
758 break;
759 case BRW_REGISTER_TYPE_F:
760 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
761 break;
762 case BRW_REGISTER_TYPE_UB:
763 case BRW_REGISTER_TYPE_B:
764 unreachable("no UB/B immediates");
765 case BRW_REGISTER_TYPE_V:
766 case BRW_REGISTER_TYPE_UV:
767 case BRW_REGISTER_TYPE_VF:
768 unreachable("unimplemented: saturate vector immediate");
769 case BRW_REGISTER_TYPE_DF:
770 case BRW_REGISTER_TYPE_HF:
771 unreachable("unimplemented: saturate DF/HF immediate");
772 }
773
774 if (imm.ud != sat_imm.ud) {
775 reg->dw1.ud = sat_imm.ud;
776 return true;
777 }
778 return false;
779 }
780
781 bool
782 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
783 {
784 switch (type) {
785 case BRW_REGISTER_TYPE_D:
786 case BRW_REGISTER_TYPE_UD:
787 reg->dw1.d = -reg->dw1.d;
788 return true;
789 case BRW_REGISTER_TYPE_W:
790 case BRW_REGISTER_TYPE_UW:
791 reg->dw1.d = -(int16_t)reg->dw1.ud;
792 return true;
793 case BRW_REGISTER_TYPE_F:
794 reg->dw1.f = -reg->dw1.f;
795 return true;
796 case BRW_REGISTER_TYPE_VF:
797 reg->dw1.ud ^= 0x80808080;
798 return true;
799 case BRW_REGISTER_TYPE_UB:
800 case BRW_REGISTER_TYPE_B:
801 unreachable("no UB/B immediates");
802 case BRW_REGISTER_TYPE_UV:
803 case BRW_REGISTER_TYPE_V:
804 assert(!"unimplemented: negate UV/V immediate");
805 case BRW_REGISTER_TYPE_UQ:
806 case BRW_REGISTER_TYPE_Q:
807 assert(!"unimplemented: negate UQ/Q immediate");
808 case BRW_REGISTER_TYPE_DF:
809 case BRW_REGISTER_TYPE_HF:
810 assert(!"unimplemented: negate DF/HF immediate");
811 }
812
813 return false;
814 }
815
816 bool
817 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
818 {
819 switch (type) {
820 case BRW_REGISTER_TYPE_D:
821 reg->dw1.d = abs(reg->dw1.d);
822 return true;
823 case BRW_REGISTER_TYPE_W:
824 reg->dw1.d = abs((int16_t)reg->dw1.ud);
825 return true;
826 case BRW_REGISTER_TYPE_F:
827 reg->dw1.f = fabsf(reg->dw1.f);
828 return true;
829 case BRW_REGISTER_TYPE_VF:
830 reg->dw1.ud &= ~0x80808080;
831 return true;
832 case BRW_REGISTER_TYPE_UB:
833 case BRW_REGISTER_TYPE_B:
834 unreachable("no UB/B immediates");
835 case BRW_REGISTER_TYPE_UQ:
836 case BRW_REGISTER_TYPE_UD:
837 case BRW_REGISTER_TYPE_UW:
838 case BRW_REGISTER_TYPE_UV:
839 /* Presumably the absolute value modifier on an unsigned source is a
840 * nop, but it would be nice to confirm.
841 */
842 assert(!"unimplemented: abs unsigned immediate");
843 case BRW_REGISTER_TYPE_V:
844 assert(!"unimplemented: abs V immediate");
845 case BRW_REGISTER_TYPE_Q:
846 assert(!"unimplemented: abs Q immediate");
847 case BRW_REGISTER_TYPE_DF:
848 case BRW_REGISTER_TYPE_HF:
849 assert(!"unimplemented: abs DF/HF immediate");
850 }
851
852 return false;
853 }
854
855 backend_shader::backend_shader(const struct brw_compiler *compiler,
856 void *log_data,
857 void *mem_ctx,
858 struct gl_shader_program *shader_prog,
859 struct gl_program *prog,
860 struct brw_stage_prog_data *stage_prog_data,
861 gl_shader_stage stage)
862 : compiler(compiler),
863 log_data(log_data),
864 devinfo(compiler->devinfo),
865 shader(shader_prog ?
866 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
867 shader_prog(shader_prog),
868 prog(prog),
869 stage_prog_data(stage_prog_data),
870 mem_ctx(mem_ctx),
871 cfg(NULL),
872 stage(stage)
873 {
874 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
875 stage_name = _mesa_shader_stage_to_string(stage);
876 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
877 }
878
879 bool
880 backend_reg::is_zero() const
881 {
882 if (file != IMM)
883 return false;
884
885 return fixed_hw_reg.dw1.d == 0;
886 }
887
888 bool
889 backend_reg::is_one() const
890 {
891 if (file != IMM)
892 return false;
893
894 return type == BRW_REGISTER_TYPE_F
895 ? fixed_hw_reg.dw1.f == 1.0
896 : fixed_hw_reg.dw1.d == 1;
897 }
898
899 bool
900 backend_reg::is_negative_one() const
901 {
902 if (file != IMM)
903 return false;
904
905 switch (type) {
906 case BRW_REGISTER_TYPE_F:
907 return fixed_hw_reg.dw1.f == -1.0;
908 case BRW_REGISTER_TYPE_D:
909 return fixed_hw_reg.dw1.d == -1;
910 default:
911 return false;
912 }
913 }
914
915 bool
916 backend_reg::is_null() const
917 {
918 return file == HW_REG &&
919 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
920 fixed_hw_reg.nr == BRW_ARF_NULL;
921 }
922
923
924 bool
925 backend_reg::is_accumulator() const
926 {
927 return file == HW_REG &&
928 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
929 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
930 }
931
932 bool
933 backend_reg::in_range(const backend_reg &r, unsigned n) const
934 {
935 return (file == r.file &&
936 reg == r.reg &&
937 reg_offset >= r.reg_offset &&
938 reg_offset < r.reg_offset + n);
939 }
940
941 bool
942 backend_instruction::is_commutative() const
943 {
944 switch (opcode) {
945 case BRW_OPCODE_AND:
946 case BRW_OPCODE_OR:
947 case BRW_OPCODE_XOR:
948 case BRW_OPCODE_ADD:
949 case BRW_OPCODE_MUL:
950 return true;
951 case BRW_OPCODE_SEL:
952 /* MIN and MAX are commutative. */
953 if (conditional_mod == BRW_CONDITIONAL_GE ||
954 conditional_mod == BRW_CONDITIONAL_L) {
955 return true;
956 }
957 /* fallthrough */
958 default:
959 return false;
960 }
961 }
962
963 bool
964 backend_instruction::is_3src() const
965 {
966 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
967 }
968
969 bool
970 backend_instruction::is_tex() const
971 {
972 return (opcode == SHADER_OPCODE_TEX ||
973 opcode == FS_OPCODE_TXB ||
974 opcode == SHADER_OPCODE_TXD ||
975 opcode == SHADER_OPCODE_TXF ||
976 opcode == SHADER_OPCODE_TXF_CMS ||
977 opcode == SHADER_OPCODE_TXF_UMS ||
978 opcode == SHADER_OPCODE_TXF_MCS ||
979 opcode == SHADER_OPCODE_TXL ||
980 opcode == SHADER_OPCODE_TXS ||
981 opcode == SHADER_OPCODE_LOD ||
982 opcode == SHADER_OPCODE_TG4 ||
983 opcode == SHADER_OPCODE_TG4_OFFSET);
984 }
985
986 bool
987 backend_instruction::is_math() const
988 {
989 return (opcode == SHADER_OPCODE_RCP ||
990 opcode == SHADER_OPCODE_RSQ ||
991 opcode == SHADER_OPCODE_SQRT ||
992 opcode == SHADER_OPCODE_EXP2 ||
993 opcode == SHADER_OPCODE_LOG2 ||
994 opcode == SHADER_OPCODE_SIN ||
995 opcode == SHADER_OPCODE_COS ||
996 opcode == SHADER_OPCODE_INT_QUOTIENT ||
997 opcode == SHADER_OPCODE_INT_REMAINDER ||
998 opcode == SHADER_OPCODE_POW);
999 }
1000
1001 bool
1002 backend_instruction::is_control_flow() const
1003 {
1004 switch (opcode) {
1005 case BRW_OPCODE_DO:
1006 case BRW_OPCODE_WHILE:
1007 case BRW_OPCODE_IF:
1008 case BRW_OPCODE_ELSE:
1009 case BRW_OPCODE_ENDIF:
1010 case BRW_OPCODE_BREAK:
1011 case BRW_OPCODE_CONTINUE:
1012 return true;
1013 default:
1014 return false;
1015 }
1016 }
1017
1018 bool
1019 backend_instruction::can_do_source_mods() const
1020 {
1021 switch (opcode) {
1022 case BRW_OPCODE_ADDC:
1023 case BRW_OPCODE_BFE:
1024 case BRW_OPCODE_BFI1:
1025 case BRW_OPCODE_BFI2:
1026 case BRW_OPCODE_BFREV:
1027 case BRW_OPCODE_CBIT:
1028 case BRW_OPCODE_FBH:
1029 case BRW_OPCODE_FBL:
1030 case BRW_OPCODE_SUBB:
1031 return false;
1032 default:
1033 return true;
1034 }
1035 }
1036
1037 bool
1038 backend_instruction::can_do_saturate() const
1039 {
1040 switch (opcode) {
1041 case BRW_OPCODE_ADD:
1042 case BRW_OPCODE_ASR:
1043 case BRW_OPCODE_AVG:
1044 case BRW_OPCODE_DP2:
1045 case BRW_OPCODE_DP3:
1046 case BRW_OPCODE_DP4:
1047 case BRW_OPCODE_DPH:
1048 case BRW_OPCODE_F16TO32:
1049 case BRW_OPCODE_F32TO16:
1050 case BRW_OPCODE_LINE:
1051 case BRW_OPCODE_LRP:
1052 case BRW_OPCODE_MAC:
1053 case BRW_OPCODE_MAD:
1054 case BRW_OPCODE_MATH:
1055 case BRW_OPCODE_MOV:
1056 case BRW_OPCODE_MUL:
1057 case BRW_OPCODE_PLN:
1058 case BRW_OPCODE_RNDD:
1059 case BRW_OPCODE_RNDE:
1060 case BRW_OPCODE_RNDU:
1061 case BRW_OPCODE_RNDZ:
1062 case BRW_OPCODE_SEL:
1063 case BRW_OPCODE_SHL:
1064 case BRW_OPCODE_SHR:
1065 case FS_OPCODE_LINTERP:
1066 case SHADER_OPCODE_COS:
1067 case SHADER_OPCODE_EXP2:
1068 case SHADER_OPCODE_LOG2:
1069 case SHADER_OPCODE_POW:
1070 case SHADER_OPCODE_RCP:
1071 case SHADER_OPCODE_RSQ:
1072 case SHADER_OPCODE_SIN:
1073 case SHADER_OPCODE_SQRT:
1074 return true;
1075 default:
1076 return false;
1077 }
1078 }
1079
1080 bool
1081 backend_instruction::can_do_cmod() const
1082 {
1083 switch (opcode) {
1084 case BRW_OPCODE_ADD:
1085 case BRW_OPCODE_ADDC:
1086 case BRW_OPCODE_AND:
1087 case BRW_OPCODE_ASR:
1088 case BRW_OPCODE_AVG:
1089 case BRW_OPCODE_CMP:
1090 case BRW_OPCODE_CMPN:
1091 case BRW_OPCODE_DP2:
1092 case BRW_OPCODE_DP3:
1093 case BRW_OPCODE_DP4:
1094 case BRW_OPCODE_DPH:
1095 case BRW_OPCODE_F16TO32:
1096 case BRW_OPCODE_F32TO16:
1097 case BRW_OPCODE_FRC:
1098 case BRW_OPCODE_LINE:
1099 case BRW_OPCODE_LRP:
1100 case BRW_OPCODE_LZD:
1101 case BRW_OPCODE_MAC:
1102 case BRW_OPCODE_MACH:
1103 case BRW_OPCODE_MAD:
1104 case BRW_OPCODE_MOV:
1105 case BRW_OPCODE_MUL:
1106 case BRW_OPCODE_NOT:
1107 case BRW_OPCODE_OR:
1108 case BRW_OPCODE_PLN:
1109 case BRW_OPCODE_RNDD:
1110 case BRW_OPCODE_RNDE:
1111 case BRW_OPCODE_RNDU:
1112 case BRW_OPCODE_RNDZ:
1113 case BRW_OPCODE_SAD2:
1114 case BRW_OPCODE_SADA2:
1115 case BRW_OPCODE_SHL:
1116 case BRW_OPCODE_SHR:
1117 case BRW_OPCODE_SUBB:
1118 case BRW_OPCODE_XOR:
1119 case FS_OPCODE_CINTERP:
1120 case FS_OPCODE_LINTERP:
1121 return true;
1122 default:
1123 return false;
1124 }
1125 }
1126
1127 bool
1128 backend_instruction::reads_accumulator_implicitly() const
1129 {
1130 switch (opcode) {
1131 case BRW_OPCODE_MAC:
1132 case BRW_OPCODE_MACH:
1133 case BRW_OPCODE_SADA2:
1134 return true;
1135 default:
1136 return false;
1137 }
1138 }
1139
1140 bool
1141 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1142 {
1143 return writes_accumulator ||
1144 (devinfo->gen < 6 &&
1145 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1146 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1147 opcode != FS_OPCODE_CINTERP)));
1148 }
1149
1150 bool
1151 backend_instruction::has_side_effects() const
1152 {
1153 switch (opcode) {
1154 case SHADER_OPCODE_UNTYPED_ATOMIC:
1155 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1156 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1157 case SHADER_OPCODE_TYPED_ATOMIC:
1158 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1159 case SHADER_OPCODE_MEMORY_FENCE:
1160 case SHADER_OPCODE_URB_WRITE_SIMD8:
1161 case FS_OPCODE_FB_WRITE:
1162 case SHADER_OPCODE_BARRIER:
1163 return true;
1164 default:
1165 return false;
1166 }
1167 }
1168
1169 #ifndef NDEBUG
1170 static bool
1171 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1172 {
1173 bool found = false;
1174 foreach_inst_in_block (backend_instruction, i, block) {
1175 if (inst == i) {
1176 found = true;
1177 }
1178 }
1179 return found;
1180 }
1181 #endif
1182
1183 static void
1184 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1185 {
1186 for (bblock_t *block_iter = start_block->next();
1187 !block_iter->link.is_tail_sentinel();
1188 block_iter = block_iter->next()) {
1189 block_iter->start_ip += ip_adjustment;
1190 block_iter->end_ip += ip_adjustment;
1191 }
1192 }
1193
1194 void
1195 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1196 {
1197 if (!this->is_head_sentinel())
1198 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1199
1200 block->end_ip++;
1201
1202 adjust_later_block_ips(block, 1);
1203
1204 exec_node::insert_after(inst);
1205 }
1206
1207 void
1208 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1209 {
1210 if (!this->is_tail_sentinel())
1211 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1212
1213 block->end_ip++;
1214
1215 adjust_later_block_ips(block, 1);
1216
1217 exec_node::insert_before(inst);
1218 }
1219
1220 void
1221 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1222 {
1223 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1224
1225 unsigned num_inst = list->length();
1226
1227 block->end_ip += num_inst;
1228
1229 adjust_later_block_ips(block, num_inst);
1230
1231 exec_node::insert_before(list);
1232 }
1233
1234 void
1235 backend_instruction::remove(bblock_t *block)
1236 {
1237 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1238
1239 adjust_later_block_ips(block, -1);
1240
1241 if (block->start_ip == block->end_ip) {
1242 block->cfg->remove_block(block);
1243 } else {
1244 block->end_ip--;
1245 }
1246
1247 exec_node::remove();
1248 }
1249
1250 void
1251 backend_shader::dump_instructions()
1252 {
1253 dump_instructions(NULL);
1254 }
1255
1256 void
1257 backend_shader::dump_instructions(const char *name)
1258 {
1259 FILE *file = stderr;
1260 if (name && geteuid() != 0) {
1261 file = fopen(name, "w");
1262 if (!file)
1263 file = stderr;
1264 }
1265
1266 if (cfg) {
1267 int ip = 0;
1268 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1269 fprintf(file, "%4d: ", ip++);
1270 dump_instruction(inst, file);
1271 }
1272 } else {
1273 int ip = 0;
1274 foreach_in_list(backend_instruction, inst, &instructions) {
1275 fprintf(file, "%4d: ", ip++);
1276 dump_instruction(inst, file);
1277 }
1278 }
1279
1280 if (file != stderr) {
1281 fclose(file);
1282 }
1283 }
1284
1285 void
1286 backend_shader::calculate_cfg()
1287 {
1288 if (this->cfg)
1289 return;
1290 cfg = new(mem_ctx) cfg_t(&this->instructions);
1291 }
1292
1293 void
1294 backend_shader::invalidate_cfg()
1295 {
1296 ralloc_free(this->cfg);
1297 this->cfg = NULL;
1298 }
1299
1300 /**
1301 * Sets up the starting offsets for the groups of binding table entries
1302 * commong to all pipeline stages.
1303 *
1304 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1305 * unused but also make sure that addition of small offsets to them will
1306 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1307 */
1308 void
1309 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1310 {
1311 int num_textures = _mesa_fls(prog->SamplersUsed);
1312
1313 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1314 next_binding_table_offset += num_textures;
1315
1316 if (shader) {
1317 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1318 next_binding_table_offset += shader->base.NumUniformBlocks;
1319 } else {
1320 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1321 }
1322
1323 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1324 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1325 next_binding_table_offset++;
1326 } else {
1327 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1328 }
1329
1330 if (prog->UsesGather) {
1331 if (devinfo->gen >= 8) {
1332 stage_prog_data->binding_table.gather_texture_start =
1333 stage_prog_data->binding_table.texture_start;
1334 } else {
1335 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1336 next_binding_table_offset += num_textures;
1337 }
1338 } else {
1339 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1340 }
1341
1342 if (shader_prog && shader_prog->NumAtomicBuffers) {
1343 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1344 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1345 } else {
1346 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1347 }
1348
1349 if (shader && shader->base.NumImages) {
1350 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1351 next_binding_table_offset += shader->base.NumImages;
1352 } else {
1353 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1354 }
1355
1356 /* This may or may not be used depending on how the compile goes. */
1357 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1358 next_binding_table_offset++;
1359
1360 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1361
1362 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1363 }