d9e654c4d4f3e9c070abb29f824d105a01f279ab
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
32
33 extern "C" struct gl_shader *
34 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
35 {
36 struct brw_shader *shader;
37
38 shader = rzalloc(NULL, struct brw_shader);
39 if (shader) {
40 shader->base.Type = type;
41 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
42 shader->base.Name = name;
43 _mesa_init_shader(ctx, &shader->base);
44 }
45
46 return &shader->base;
47 }
48
49 extern "C" void
50 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
51 unsigned surf_index)
52 {
53 assert(surf_index < BRW_MAX_SURFACES);
54
55 prog_data->binding_table.size_bytes =
56 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
57 }
58
59 enum brw_reg_type
60 brw_type_for_base_type(const struct glsl_type *type)
61 {
62 switch (type->base_type) {
63 case GLSL_TYPE_FLOAT:
64 return BRW_REGISTER_TYPE_F;
65 case GLSL_TYPE_INT:
66 case GLSL_TYPE_BOOL:
67 case GLSL_TYPE_SUBROUTINE:
68 return BRW_REGISTER_TYPE_D;
69 case GLSL_TYPE_UINT:
70 return BRW_REGISTER_TYPE_UD;
71 case GLSL_TYPE_ARRAY:
72 return brw_type_for_base_type(type->fields.array);
73 case GLSL_TYPE_STRUCT:
74 case GLSL_TYPE_SAMPLER:
75 case GLSL_TYPE_ATOMIC_UINT:
76 /* These should be overridden with the type of the member when
77 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
78 * way to trip up if we don't.
79 */
80 return BRW_REGISTER_TYPE_UD;
81 case GLSL_TYPE_IMAGE:
82 return BRW_REGISTER_TYPE_UD;
83 case GLSL_TYPE_VOID:
84 case GLSL_TYPE_ERROR:
85 case GLSL_TYPE_INTERFACE:
86 case GLSL_TYPE_DOUBLE:
87 case GLSL_TYPE_FUNCTION:
88 unreachable("not reached");
89 }
90
91 return BRW_REGISTER_TYPE_F;
92 }
93
94 enum brw_conditional_mod
95 brw_conditional_for_comparison(unsigned int op)
96 {
97 switch (op) {
98 case ir_binop_less:
99 return BRW_CONDITIONAL_L;
100 case ir_binop_greater:
101 return BRW_CONDITIONAL_G;
102 case ir_binop_lequal:
103 return BRW_CONDITIONAL_LE;
104 case ir_binop_gequal:
105 return BRW_CONDITIONAL_GE;
106 case ir_binop_equal:
107 case ir_binop_all_equal: /* same as equal for scalars */
108 return BRW_CONDITIONAL_Z;
109 case ir_binop_nequal:
110 case ir_binop_any_nequal: /* same as nequal for scalars */
111 return BRW_CONDITIONAL_NZ;
112 default:
113 unreachable("not reached: bad operation for comparison");
114 }
115 }
116
117 uint32_t
118 brw_math_function(enum opcode op)
119 {
120 switch (op) {
121 case SHADER_OPCODE_RCP:
122 return BRW_MATH_FUNCTION_INV;
123 case SHADER_OPCODE_RSQ:
124 return BRW_MATH_FUNCTION_RSQ;
125 case SHADER_OPCODE_SQRT:
126 return BRW_MATH_FUNCTION_SQRT;
127 case SHADER_OPCODE_EXP2:
128 return BRW_MATH_FUNCTION_EXP;
129 case SHADER_OPCODE_LOG2:
130 return BRW_MATH_FUNCTION_LOG;
131 case SHADER_OPCODE_POW:
132 return BRW_MATH_FUNCTION_POW;
133 case SHADER_OPCODE_SIN:
134 return BRW_MATH_FUNCTION_SIN;
135 case SHADER_OPCODE_COS:
136 return BRW_MATH_FUNCTION_COS;
137 case SHADER_OPCODE_INT_QUOTIENT:
138 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
139 case SHADER_OPCODE_INT_REMAINDER:
140 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
141 default:
142 unreachable("not reached: unknown math function");
143 }
144 }
145
146 uint32_t
147 brw_texture_offset(int *offsets, unsigned num_components)
148 {
149 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
150
151 /* Combine all three offsets into a single unsigned dword:
152 *
153 * bits 11:8 - U Offset (X component)
154 * bits 7:4 - V Offset (Y component)
155 * bits 3:0 - R Offset (Z component)
156 */
157 unsigned offset_bits = 0;
158 for (unsigned i = 0; i < num_components; i++) {
159 const unsigned shift = 4 * (2 - i);
160 offset_bits |= (offsets[i] << shift) & (0xF << shift);
161 }
162 return offset_bits;
163 }
164
165 const char *
166 brw_instruction_name(enum opcode op)
167 {
168 switch (op) {
169 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
170 assert(opcode_descs[op].name);
171 return opcode_descs[op].name;
172 case FS_OPCODE_FB_WRITE:
173 return "fb_write";
174 case FS_OPCODE_FB_WRITE_LOGICAL:
175 return "fb_write_logical";
176 case FS_OPCODE_PACK_STENCIL_REF:
177 return "pack_stencil_ref";
178 case FS_OPCODE_BLORP_FB_WRITE:
179 return "blorp_fb_write";
180 case FS_OPCODE_REP_FB_WRITE:
181 return "rep_fb_write";
182
183 case SHADER_OPCODE_RCP:
184 return "rcp";
185 case SHADER_OPCODE_RSQ:
186 return "rsq";
187 case SHADER_OPCODE_SQRT:
188 return "sqrt";
189 case SHADER_OPCODE_EXP2:
190 return "exp2";
191 case SHADER_OPCODE_LOG2:
192 return "log2";
193 case SHADER_OPCODE_POW:
194 return "pow";
195 case SHADER_OPCODE_INT_QUOTIENT:
196 return "int_quot";
197 case SHADER_OPCODE_INT_REMAINDER:
198 return "int_rem";
199 case SHADER_OPCODE_SIN:
200 return "sin";
201 case SHADER_OPCODE_COS:
202 return "cos";
203
204 case SHADER_OPCODE_TEX:
205 return "tex";
206 case SHADER_OPCODE_TEX_LOGICAL:
207 return "tex_logical";
208 case SHADER_OPCODE_TXD:
209 return "txd";
210 case SHADER_OPCODE_TXD_LOGICAL:
211 return "txd_logical";
212 case SHADER_OPCODE_TXF:
213 return "txf";
214 case SHADER_OPCODE_TXF_LOGICAL:
215 return "txf_logical";
216 case SHADER_OPCODE_TXL:
217 return "txl";
218 case SHADER_OPCODE_TXL_LOGICAL:
219 return "txl_logical";
220 case SHADER_OPCODE_TXS:
221 return "txs";
222 case SHADER_OPCODE_TXS_LOGICAL:
223 return "txs_logical";
224 case FS_OPCODE_TXB:
225 return "txb";
226 case FS_OPCODE_TXB_LOGICAL:
227 return "txb_logical";
228 case SHADER_OPCODE_TXF_CMS:
229 return "txf_cms";
230 case SHADER_OPCODE_TXF_CMS_LOGICAL:
231 return "txf_cms_logical";
232 case SHADER_OPCODE_TXF_CMS_W:
233 return "txf_cms_w";
234 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
235 return "txf_cms_w_logical";
236 case SHADER_OPCODE_TXF_UMS:
237 return "txf_ums";
238 case SHADER_OPCODE_TXF_UMS_LOGICAL:
239 return "txf_ums_logical";
240 case SHADER_OPCODE_TXF_MCS:
241 return "txf_mcs";
242 case SHADER_OPCODE_TXF_MCS_LOGICAL:
243 return "txf_mcs_logical";
244 case SHADER_OPCODE_LOD:
245 return "lod";
246 case SHADER_OPCODE_LOD_LOGICAL:
247 return "lod_logical";
248 case SHADER_OPCODE_TG4:
249 return "tg4";
250 case SHADER_OPCODE_TG4_LOGICAL:
251 return "tg4_logical";
252 case SHADER_OPCODE_TG4_OFFSET:
253 return "tg4_offset";
254 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
255 return "tg4_offset_logical";
256 case SHADER_OPCODE_SAMPLEINFO:
257 return "sampleinfo";
258
259 case SHADER_OPCODE_SHADER_TIME_ADD:
260 return "shader_time_add";
261
262 case SHADER_OPCODE_UNTYPED_ATOMIC:
263 return "untyped_atomic";
264 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
265 return "untyped_atomic_logical";
266 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
267 return "untyped_surface_read";
268 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
269 return "untyped_surface_read_logical";
270 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
271 return "untyped_surface_write";
272 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
273 return "untyped_surface_write_logical";
274 case SHADER_OPCODE_TYPED_ATOMIC:
275 return "typed_atomic";
276 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
277 return "typed_atomic_logical";
278 case SHADER_OPCODE_TYPED_SURFACE_READ:
279 return "typed_surface_read";
280 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
281 return "typed_surface_read_logical";
282 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
283 return "typed_surface_write";
284 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
285 return "typed_surface_write_logical";
286 case SHADER_OPCODE_MEMORY_FENCE:
287 return "memory_fence";
288
289 case SHADER_OPCODE_LOAD_PAYLOAD:
290 return "load_payload";
291
292 case SHADER_OPCODE_GEN4_SCRATCH_READ:
293 return "gen4_scratch_read";
294 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
295 return "gen4_scratch_write";
296 case SHADER_OPCODE_GEN7_SCRATCH_READ:
297 return "gen7_scratch_read";
298 case SHADER_OPCODE_URB_WRITE_SIMD8:
299 return "gen8_urb_write_simd8";
300 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
301 return "gen8_urb_write_simd8_per_slot";
302 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
303 return "gen8_urb_write_simd8_masked";
304 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
305 return "gen8_urb_write_simd8_masked_per_slot";
306 case SHADER_OPCODE_URB_READ_SIMD8:
307 return "urb_read_simd8";
308 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
309 return "urb_read_simd8_per_slot";
310
311 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
312 return "find_live_channel";
313 case SHADER_OPCODE_BROADCAST:
314 return "broadcast";
315
316 case SHADER_OPCODE_EXTRACT_BYTE:
317 return "extract_byte";
318 case SHADER_OPCODE_EXTRACT_WORD:
319 return "extract_word";
320 case VEC4_OPCODE_MOV_BYTES:
321 return "mov_bytes";
322 case VEC4_OPCODE_PACK_BYTES:
323 return "pack_bytes";
324 case VEC4_OPCODE_UNPACK_UNIFORM:
325 return "unpack_uniform";
326
327 case FS_OPCODE_DDX_COARSE:
328 return "ddx_coarse";
329 case FS_OPCODE_DDX_FINE:
330 return "ddx_fine";
331 case FS_OPCODE_DDY_COARSE:
332 return "ddy_coarse";
333 case FS_OPCODE_DDY_FINE:
334 return "ddy_fine";
335
336 case FS_OPCODE_CINTERP:
337 return "cinterp";
338 case FS_OPCODE_LINTERP:
339 return "linterp";
340
341 case FS_OPCODE_PIXEL_X:
342 return "pixel_x";
343 case FS_OPCODE_PIXEL_Y:
344 return "pixel_y";
345
346 case FS_OPCODE_GET_BUFFER_SIZE:
347 return "fs_get_buffer_size";
348
349 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
350 return "uniform_pull_const";
351 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
352 return "uniform_pull_const_gen7";
353 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
354 return "varying_pull_const";
355 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
356 return "varying_pull_const_gen7";
357
358 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
359 return "mov_dispatch_to_flags";
360 case FS_OPCODE_DISCARD_JUMP:
361 return "discard_jump";
362
363 case FS_OPCODE_SET_SAMPLE_ID:
364 return "set_sample_id";
365 case FS_OPCODE_SET_SIMD4X2_OFFSET:
366 return "set_simd4x2_offset";
367
368 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
369 return "pack_half_2x16_split";
370 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
371 return "unpack_half_2x16_split_x";
372 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
373 return "unpack_half_2x16_split_y";
374
375 case FS_OPCODE_PLACEHOLDER_HALT:
376 return "placeholder_halt";
377
378 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
379 return "interp_centroid";
380 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
381 return "interp_sample";
382 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
383 return "interp_shared_offset";
384 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
385 return "interp_per_slot_offset";
386
387 case VS_OPCODE_URB_WRITE:
388 return "vs_urb_write";
389 case VS_OPCODE_PULL_CONSTANT_LOAD:
390 return "pull_constant_load";
391 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
392 return "pull_constant_load_gen7";
393
394 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
395 return "set_simd4x2_header_gen9";
396
397 case VS_OPCODE_GET_BUFFER_SIZE:
398 return "vs_get_buffer_size";
399
400 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
401 return "unpack_flags_simd4x2";
402
403 case GS_OPCODE_URB_WRITE:
404 return "gs_urb_write";
405 case GS_OPCODE_URB_WRITE_ALLOCATE:
406 return "gs_urb_write_allocate";
407 case GS_OPCODE_THREAD_END:
408 return "gs_thread_end";
409 case GS_OPCODE_SET_WRITE_OFFSET:
410 return "set_write_offset";
411 case GS_OPCODE_SET_VERTEX_COUNT:
412 return "set_vertex_count";
413 case GS_OPCODE_SET_DWORD_2:
414 return "set_dword_2";
415 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
416 return "prepare_channel_masks";
417 case GS_OPCODE_SET_CHANNEL_MASKS:
418 return "set_channel_masks";
419 case GS_OPCODE_GET_INSTANCE_ID:
420 return "get_instance_id";
421 case GS_OPCODE_FF_SYNC:
422 return "ff_sync";
423 case GS_OPCODE_SET_PRIMITIVE_ID:
424 return "set_primitive_id";
425 case GS_OPCODE_SVB_WRITE:
426 return "gs_svb_write";
427 case GS_OPCODE_SVB_SET_DST_INDEX:
428 return "gs_svb_set_dst_index";
429 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
430 return "gs_ff_sync_set_primitives";
431 case CS_OPCODE_CS_TERMINATE:
432 return "cs_terminate";
433 case SHADER_OPCODE_BARRIER:
434 return "barrier";
435 case SHADER_OPCODE_MULH:
436 return "mulh";
437 case SHADER_OPCODE_MOV_INDIRECT:
438 return "mov_indirect";
439
440 case VEC4_OPCODE_URB_READ:
441 return "urb_read";
442 case TCS_OPCODE_GET_INSTANCE_ID:
443 return "tcs_get_instance_id";
444 case TCS_OPCODE_URB_WRITE:
445 return "tcs_urb_write";
446 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
447 return "tcs_set_input_urb_offsets";
448 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
449 return "tcs_set_output_urb_offsets";
450 case TCS_OPCODE_GET_PRIMITIVE_ID:
451 return "tcs_get_primitive_id";
452 case TCS_OPCODE_CREATE_BARRIER_HEADER:
453 return "tcs_create_barrier_header";
454 case TCS_OPCODE_SRC0_010_IS_ZERO:
455 return "tcs_src0<0,1,0>_is_zero";
456 case TCS_OPCODE_RELEASE_INPUT:
457 return "tcs_release_input";
458 case TCS_OPCODE_THREAD_END:
459 return "tcs_thread_end";
460 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
461 return "tes_create_input_read_header";
462 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
463 return "tes_add_indirect_urb_offset";
464 case TES_OPCODE_GET_PRIMITIVE_ID:
465 return "tes_get_primitive_id";
466 }
467
468 unreachable("not reached");
469 }
470
471 bool
472 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
473 {
474 union {
475 unsigned ud;
476 int d;
477 float f;
478 } imm = { reg->ud }, sat_imm = { 0 };
479
480 switch (type) {
481 case BRW_REGISTER_TYPE_UD:
482 case BRW_REGISTER_TYPE_D:
483 case BRW_REGISTER_TYPE_UW:
484 case BRW_REGISTER_TYPE_W:
485 case BRW_REGISTER_TYPE_UQ:
486 case BRW_REGISTER_TYPE_Q:
487 /* Nothing to do. */
488 return false;
489 case BRW_REGISTER_TYPE_F:
490 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
491 break;
492 case BRW_REGISTER_TYPE_UB:
493 case BRW_REGISTER_TYPE_B:
494 unreachable("no UB/B immediates");
495 case BRW_REGISTER_TYPE_V:
496 case BRW_REGISTER_TYPE_UV:
497 case BRW_REGISTER_TYPE_VF:
498 unreachable("unimplemented: saturate vector immediate");
499 case BRW_REGISTER_TYPE_DF:
500 case BRW_REGISTER_TYPE_HF:
501 unreachable("unimplemented: saturate DF/HF immediate");
502 }
503
504 if (imm.ud != sat_imm.ud) {
505 reg->ud = sat_imm.ud;
506 return true;
507 }
508 return false;
509 }
510
511 bool
512 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
513 {
514 switch (type) {
515 case BRW_REGISTER_TYPE_D:
516 case BRW_REGISTER_TYPE_UD:
517 reg->d = -reg->d;
518 return true;
519 case BRW_REGISTER_TYPE_W:
520 case BRW_REGISTER_TYPE_UW:
521 reg->d = -(int16_t)reg->ud;
522 return true;
523 case BRW_REGISTER_TYPE_F:
524 reg->f = -reg->f;
525 return true;
526 case BRW_REGISTER_TYPE_VF:
527 reg->ud ^= 0x80808080;
528 return true;
529 case BRW_REGISTER_TYPE_UB:
530 case BRW_REGISTER_TYPE_B:
531 unreachable("no UB/B immediates");
532 case BRW_REGISTER_TYPE_UV:
533 case BRW_REGISTER_TYPE_V:
534 assert(!"unimplemented: negate UV/V immediate");
535 case BRW_REGISTER_TYPE_UQ:
536 case BRW_REGISTER_TYPE_Q:
537 assert(!"unimplemented: negate UQ/Q immediate");
538 case BRW_REGISTER_TYPE_DF:
539 case BRW_REGISTER_TYPE_HF:
540 assert(!"unimplemented: negate DF/HF immediate");
541 }
542
543 return false;
544 }
545
546 bool
547 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
548 {
549 switch (type) {
550 case BRW_REGISTER_TYPE_D:
551 reg->d = abs(reg->d);
552 return true;
553 case BRW_REGISTER_TYPE_W:
554 reg->d = abs((int16_t)reg->ud);
555 return true;
556 case BRW_REGISTER_TYPE_F:
557 reg->f = fabsf(reg->f);
558 return true;
559 case BRW_REGISTER_TYPE_VF:
560 reg->ud &= ~0x80808080;
561 return true;
562 case BRW_REGISTER_TYPE_UB:
563 case BRW_REGISTER_TYPE_B:
564 unreachable("no UB/B immediates");
565 case BRW_REGISTER_TYPE_UQ:
566 case BRW_REGISTER_TYPE_UD:
567 case BRW_REGISTER_TYPE_UW:
568 case BRW_REGISTER_TYPE_UV:
569 /* Presumably the absolute value modifier on an unsigned source is a
570 * nop, but it would be nice to confirm.
571 */
572 assert(!"unimplemented: abs unsigned immediate");
573 case BRW_REGISTER_TYPE_V:
574 assert(!"unimplemented: abs V immediate");
575 case BRW_REGISTER_TYPE_Q:
576 assert(!"unimplemented: abs Q immediate");
577 case BRW_REGISTER_TYPE_DF:
578 case BRW_REGISTER_TYPE_HF:
579 assert(!"unimplemented: abs DF/HF immediate");
580 }
581
582 return false;
583 }
584
585 unsigned
586 tesslevel_outer_components(GLenum tes_primitive_mode)
587 {
588 switch (tes_primitive_mode) {
589 case GL_QUADS:
590 return 4;
591 case GL_TRIANGLES:
592 return 3;
593 case GL_ISOLINES:
594 return 2;
595 default:
596 unreachable("Bogus tessellation domain");
597 }
598 return 0;
599 }
600
601 unsigned
602 tesslevel_inner_components(GLenum tes_primitive_mode)
603 {
604 switch (tes_primitive_mode) {
605 case GL_QUADS:
606 return 2;
607 case GL_TRIANGLES:
608 return 1;
609 case GL_ISOLINES:
610 return 0;
611 default:
612 unreachable("Bogus tessellation domain");
613 }
614 return 0;
615 }
616
617 /**
618 * Given a normal .xyzw writemask, convert it to a writemask for a vector
619 * that's stored backwards, i.e. .wzyx.
620 */
621 unsigned
622 writemask_for_backwards_vector(unsigned mask)
623 {
624 unsigned new_mask = 0;
625
626 for (int i = 0; i < 4; i++)
627 new_mask |= ((mask >> i) & 1) << (3 - i);
628
629 return new_mask;
630 }
631
632 backend_shader::backend_shader(const struct brw_compiler *compiler,
633 void *log_data,
634 void *mem_ctx,
635 const nir_shader *shader,
636 struct brw_stage_prog_data *stage_prog_data)
637 : compiler(compiler),
638 log_data(log_data),
639 devinfo(compiler->devinfo),
640 nir(shader),
641 stage_prog_data(stage_prog_data),
642 mem_ctx(mem_ctx),
643 cfg(NULL),
644 stage(shader->stage)
645 {
646 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
647 stage_name = _mesa_shader_stage_to_string(stage);
648 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
649 }
650
651 bool
652 backend_reg::equals(const backend_reg &r) const
653 {
654 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
655 reg_offset == r.reg_offset;
656 }
657
658 bool
659 backend_reg::is_zero() const
660 {
661 if (file != IMM)
662 return false;
663
664 return d == 0;
665 }
666
667 bool
668 backend_reg::is_one() const
669 {
670 if (file != IMM)
671 return false;
672
673 return type == BRW_REGISTER_TYPE_F
674 ? f == 1.0
675 : d == 1;
676 }
677
678 bool
679 backend_reg::is_negative_one() const
680 {
681 if (file != IMM)
682 return false;
683
684 switch (type) {
685 case BRW_REGISTER_TYPE_F:
686 return f == -1.0;
687 case BRW_REGISTER_TYPE_D:
688 return d == -1;
689 default:
690 return false;
691 }
692 }
693
694 bool
695 backend_reg::is_null() const
696 {
697 return file == ARF && nr == BRW_ARF_NULL;
698 }
699
700
701 bool
702 backend_reg::is_accumulator() const
703 {
704 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
705 }
706
707 bool
708 backend_reg::in_range(const backend_reg &r, unsigned n) const
709 {
710 return (file == r.file &&
711 nr == r.nr &&
712 reg_offset >= r.reg_offset &&
713 reg_offset < r.reg_offset + n);
714 }
715
716 bool
717 backend_instruction::is_commutative() const
718 {
719 switch (opcode) {
720 case BRW_OPCODE_AND:
721 case BRW_OPCODE_OR:
722 case BRW_OPCODE_XOR:
723 case BRW_OPCODE_ADD:
724 case BRW_OPCODE_MUL:
725 case SHADER_OPCODE_MULH:
726 return true;
727 case BRW_OPCODE_SEL:
728 /* MIN and MAX are commutative. */
729 if (conditional_mod == BRW_CONDITIONAL_GE ||
730 conditional_mod == BRW_CONDITIONAL_L) {
731 return true;
732 }
733 /* fallthrough */
734 default:
735 return false;
736 }
737 }
738
739 bool
740 backend_instruction::is_3src() const
741 {
742 return ::is_3src(opcode);
743 }
744
745 bool
746 backend_instruction::is_tex() const
747 {
748 return (opcode == SHADER_OPCODE_TEX ||
749 opcode == FS_OPCODE_TXB ||
750 opcode == SHADER_OPCODE_TXD ||
751 opcode == SHADER_OPCODE_TXF ||
752 opcode == SHADER_OPCODE_TXF_CMS ||
753 opcode == SHADER_OPCODE_TXF_CMS_W ||
754 opcode == SHADER_OPCODE_TXF_UMS ||
755 opcode == SHADER_OPCODE_TXF_MCS ||
756 opcode == SHADER_OPCODE_TXL ||
757 opcode == SHADER_OPCODE_TXS ||
758 opcode == SHADER_OPCODE_LOD ||
759 opcode == SHADER_OPCODE_TG4 ||
760 opcode == SHADER_OPCODE_TG4_OFFSET);
761 }
762
763 bool
764 backend_instruction::is_math() const
765 {
766 return (opcode == SHADER_OPCODE_RCP ||
767 opcode == SHADER_OPCODE_RSQ ||
768 opcode == SHADER_OPCODE_SQRT ||
769 opcode == SHADER_OPCODE_EXP2 ||
770 opcode == SHADER_OPCODE_LOG2 ||
771 opcode == SHADER_OPCODE_SIN ||
772 opcode == SHADER_OPCODE_COS ||
773 opcode == SHADER_OPCODE_INT_QUOTIENT ||
774 opcode == SHADER_OPCODE_INT_REMAINDER ||
775 opcode == SHADER_OPCODE_POW);
776 }
777
778 bool
779 backend_instruction::is_control_flow() const
780 {
781 switch (opcode) {
782 case BRW_OPCODE_DO:
783 case BRW_OPCODE_WHILE:
784 case BRW_OPCODE_IF:
785 case BRW_OPCODE_ELSE:
786 case BRW_OPCODE_ENDIF:
787 case BRW_OPCODE_BREAK:
788 case BRW_OPCODE_CONTINUE:
789 return true;
790 default:
791 return false;
792 }
793 }
794
795 bool
796 backend_instruction::can_do_source_mods() const
797 {
798 switch (opcode) {
799 case BRW_OPCODE_ADDC:
800 case BRW_OPCODE_BFE:
801 case BRW_OPCODE_BFI1:
802 case BRW_OPCODE_BFI2:
803 case BRW_OPCODE_BFREV:
804 case BRW_OPCODE_CBIT:
805 case BRW_OPCODE_FBH:
806 case BRW_OPCODE_FBL:
807 case BRW_OPCODE_SUBB:
808 return false;
809 default:
810 return true;
811 }
812 }
813
814 bool
815 backend_instruction::can_do_saturate() const
816 {
817 switch (opcode) {
818 case BRW_OPCODE_ADD:
819 case BRW_OPCODE_ASR:
820 case BRW_OPCODE_AVG:
821 case BRW_OPCODE_DP2:
822 case BRW_OPCODE_DP3:
823 case BRW_OPCODE_DP4:
824 case BRW_OPCODE_DPH:
825 case BRW_OPCODE_F16TO32:
826 case BRW_OPCODE_F32TO16:
827 case BRW_OPCODE_LINE:
828 case BRW_OPCODE_LRP:
829 case BRW_OPCODE_MAC:
830 case BRW_OPCODE_MAD:
831 case BRW_OPCODE_MATH:
832 case BRW_OPCODE_MOV:
833 case BRW_OPCODE_MUL:
834 case SHADER_OPCODE_MULH:
835 case BRW_OPCODE_PLN:
836 case BRW_OPCODE_RNDD:
837 case BRW_OPCODE_RNDE:
838 case BRW_OPCODE_RNDU:
839 case BRW_OPCODE_RNDZ:
840 case BRW_OPCODE_SEL:
841 case BRW_OPCODE_SHL:
842 case BRW_OPCODE_SHR:
843 case FS_OPCODE_LINTERP:
844 case SHADER_OPCODE_COS:
845 case SHADER_OPCODE_EXP2:
846 case SHADER_OPCODE_LOG2:
847 case SHADER_OPCODE_POW:
848 case SHADER_OPCODE_RCP:
849 case SHADER_OPCODE_RSQ:
850 case SHADER_OPCODE_SIN:
851 case SHADER_OPCODE_SQRT:
852 return true;
853 default:
854 return false;
855 }
856 }
857
858 bool
859 backend_instruction::can_do_cmod() const
860 {
861 switch (opcode) {
862 case BRW_OPCODE_ADD:
863 case BRW_OPCODE_ADDC:
864 case BRW_OPCODE_AND:
865 case BRW_OPCODE_ASR:
866 case BRW_OPCODE_AVG:
867 case BRW_OPCODE_CMP:
868 case BRW_OPCODE_CMPN:
869 case BRW_OPCODE_DP2:
870 case BRW_OPCODE_DP3:
871 case BRW_OPCODE_DP4:
872 case BRW_OPCODE_DPH:
873 case BRW_OPCODE_F16TO32:
874 case BRW_OPCODE_F32TO16:
875 case BRW_OPCODE_FRC:
876 case BRW_OPCODE_LINE:
877 case BRW_OPCODE_LRP:
878 case BRW_OPCODE_LZD:
879 case BRW_OPCODE_MAC:
880 case BRW_OPCODE_MACH:
881 case BRW_OPCODE_MAD:
882 case BRW_OPCODE_MOV:
883 case BRW_OPCODE_MUL:
884 case BRW_OPCODE_NOT:
885 case BRW_OPCODE_OR:
886 case BRW_OPCODE_PLN:
887 case BRW_OPCODE_RNDD:
888 case BRW_OPCODE_RNDE:
889 case BRW_OPCODE_RNDU:
890 case BRW_OPCODE_RNDZ:
891 case BRW_OPCODE_SAD2:
892 case BRW_OPCODE_SADA2:
893 case BRW_OPCODE_SHL:
894 case BRW_OPCODE_SHR:
895 case BRW_OPCODE_SUBB:
896 case BRW_OPCODE_XOR:
897 case FS_OPCODE_CINTERP:
898 case FS_OPCODE_LINTERP:
899 return true;
900 default:
901 return false;
902 }
903 }
904
905 bool
906 backend_instruction::reads_accumulator_implicitly() const
907 {
908 switch (opcode) {
909 case BRW_OPCODE_MAC:
910 case BRW_OPCODE_MACH:
911 case BRW_OPCODE_SADA2:
912 return true;
913 default:
914 return false;
915 }
916 }
917
918 bool
919 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
920 {
921 return writes_accumulator ||
922 (devinfo->gen < 6 &&
923 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
924 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
925 opcode != FS_OPCODE_CINTERP)));
926 }
927
928 bool
929 backend_instruction::has_side_effects() const
930 {
931 switch (opcode) {
932 case SHADER_OPCODE_UNTYPED_ATOMIC:
933 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
934 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
935 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
936 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
937 case SHADER_OPCODE_TYPED_ATOMIC:
938 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
939 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
940 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
941 case SHADER_OPCODE_MEMORY_FENCE:
942 case SHADER_OPCODE_URB_WRITE_SIMD8:
943 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
944 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
945 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
946 case FS_OPCODE_FB_WRITE:
947 case SHADER_OPCODE_BARRIER:
948 case TCS_OPCODE_URB_WRITE:
949 case TCS_OPCODE_RELEASE_INPUT:
950 return true;
951 default:
952 return false;
953 }
954 }
955
956 bool
957 backend_instruction::is_volatile() const
958 {
959 switch (opcode) {
960 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
961 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
962 case SHADER_OPCODE_TYPED_SURFACE_READ:
963 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
964 case SHADER_OPCODE_URB_READ_SIMD8:
965 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
966 case VEC4_OPCODE_URB_READ:
967 return true;
968 default:
969 return false;
970 }
971 }
972
973 #ifndef NDEBUG
974 static bool
975 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
976 {
977 bool found = false;
978 foreach_inst_in_block (backend_instruction, i, block) {
979 if (inst == i) {
980 found = true;
981 }
982 }
983 return found;
984 }
985 #endif
986
987 static void
988 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
989 {
990 for (bblock_t *block_iter = start_block->next();
991 block_iter;
992 block_iter = block_iter->next()) {
993 block_iter->start_ip += ip_adjustment;
994 block_iter->end_ip += ip_adjustment;
995 }
996 }
997
998 void
999 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1000 {
1001 assert(this != inst);
1002
1003 if (!this->is_head_sentinel())
1004 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1005
1006 block->end_ip++;
1007
1008 adjust_later_block_ips(block, 1);
1009
1010 exec_node::insert_after(inst);
1011 }
1012
1013 void
1014 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1015 {
1016 assert(this != inst);
1017
1018 if (!this->is_tail_sentinel())
1019 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1020
1021 block->end_ip++;
1022
1023 adjust_later_block_ips(block, 1);
1024
1025 exec_node::insert_before(inst);
1026 }
1027
1028 void
1029 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1030 {
1031 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1032
1033 unsigned num_inst = list->length();
1034
1035 block->end_ip += num_inst;
1036
1037 adjust_later_block_ips(block, num_inst);
1038
1039 exec_node::insert_before(list);
1040 }
1041
1042 void
1043 backend_instruction::remove(bblock_t *block)
1044 {
1045 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1046
1047 adjust_later_block_ips(block, -1);
1048
1049 if (block->start_ip == block->end_ip) {
1050 block->cfg->remove_block(block);
1051 } else {
1052 block->end_ip--;
1053 }
1054
1055 exec_node::remove();
1056 }
1057
1058 void
1059 backend_shader::dump_instructions()
1060 {
1061 dump_instructions(NULL);
1062 }
1063
1064 void
1065 backend_shader::dump_instructions(const char *name)
1066 {
1067 FILE *file = stderr;
1068 if (name && geteuid() != 0) {
1069 file = fopen(name, "w");
1070 if (!file)
1071 file = stderr;
1072 }
1073
1074 if (cfg) {
1075 int ip = 0;
1076 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1077 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1078 fprintf(file, "%4d: ", ip++);
1079 dump_instruction(inst, file);
1080 }
1081 } else {
1082 int ip = 0;
1083 foreach_in_list(backend_instruction, inst, &instructions) {
1084 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1085 fprintf(file, "%4d: ", ip++);
1086 dump_instruction(inst, file);
1087 }
1088 }
1089
1090 if (file != stderr) {
1091 fclose(file);
1092 }
1093 }
1094
1095 void
1096 backend_shader::calculate_cfg()
1097 {
1098 if (this->cfg)
1099 return;
1100 cfg = new(mem_ctx) cfg_t(&this->instructions);
1101 }
1102
1103 /**
1104 * Sets up the starting offsets for the groups of binding table entries
1105 * commong to all pipeline stages.
1106 *
1107 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1108 * unused but also make sure that addition of small offsets to them will
1109 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1110 */
1111 void
1112 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1113 const struct brw_device_info *devinfo,
1114 const struct gl_shader_program *shader_prog,
1115 const struct gl_program *prog,
1116 struct brw_stage_prog_data *stage_prog_data,
1117 uint32_t next_binding_table_offset)
1118 {
1119 const struct gl_shader *shader = NULL;
1120 int num_textures = _mesa_fls(prog->SamplersUsed);
1121
1122 if (shader_prog)
1123 shader = shader_prog->_LinkedShaders[stage];
1124
1125 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1126 next_binding_table_offset += num_textures;
1127
1128 if (shader) {
1129 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1130 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1131 next_binding_table_offset += shader->NumUniformBlocks;
1132
1133 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1134 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1135 next_binding_table_offset += shader->NumShaderStorageBlocks;
1136 } else {
1137 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1138 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1139 }
1140
1141 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1142 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1143 next_binding_table_offset++;
1144 } else {
1145 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1146 }
1147
1148 if (prog->UsesGather) {
1149 if (devinfo->gen >= 8) {
1150 stage_prog_data->binding_table.gather_texture_start =
1151 stage_prog_data->binding_table.texture_start;
1152 } else {
1153 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1154 next_binding_table_offset += num_textures;
1155 }
1156 } else {
1157 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1158 }
1159
1160 if (shader && shader->NumAtomicBuffers) {
1161 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1162 next_binding_table_offset += shader->NumAtomicBuffers;
1163 } else {
1164 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1165 }
1166
1167 if (shader && shader->NumImages) {
1168 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1169 next_binding_table_offset += shader->NumImages;
1170 } else {
1171 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1172 }
1173
1174 /* This may or may not be used depending on how the compile goes. */
1175 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1176 next_binding_table_offset++;
1177
1178 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1179
1180 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1181 }
1182
1183 static void
1184 setup_vec4_uniform_value(const gl_constant_value **params,
1185 const gl_constant_value *values,
1186 unsigned n)
1187 {
1188 static const gl_constant_value zero = { 0 };
1189
1190 for (unsigned i = 0; i < n; ++i)
1191 params[i] = &values[i];
1192
1193 for (unsigned i = n; i < 4; ++i)
1194 params[i] = &zero;
1195 }
1196
1197 void
1198 brw_setup_image_uniform_values(gl_shader_stage stage,
1199 struct brw_stage_prog_data *stage_prog_data,
1200 unsigned param_start_index,
1201 const gl_uniform_storage *storage)
1202 {
1203 const gl_constant_value **param =
1204 &stage_prog_data->param[param_start_index];
1205
1206 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1207 const unsigned image_idx = storage->opaque[stage].index + i;
1208 const brw_image_param *image_param =
1209 &stage_prog_data->image_param[image_idx];
1210
1211 /* Upload the brw_image_param structure. The order is expected to match
1212 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1213 */
1214 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1215 (const gl_constant_value *)&image_param->surface_idx, 1);
1216 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1217 (const gl_constant_value *)image_param->offset, 2);
1218 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1219 (const gl_constant_value *)image_param->size, 3);
1220 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1221 (const gl_constant_value *)image_param->stride, 4);
1222 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1223 (const gl_constant_value *)image_param->tiling, 3);
1224 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1225 (const gl_constant_value *)image_param->swizzling, 2);
1226 param += BRW_IMAGE_PARAM_SIZE;
1227
1228 brw_mark_surface_used(
1229 stage_prog_data,
1230 stage_prog_data->binding_table.image_start + image_idx);
1231 }
1232 }
1233
1234 /**
1235 * Decide which set of clip planes should be used when clipping via
1236 * gl_Position or gl_ClipVertex.
1237 */
1238 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1239 {
1240 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1241 /* There is currently a GLSL vertex shader, so clip according to GLSL
1242 * rules, which means compare gl_ClipVertex (or gl_Position, if
1243 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1244 * that were stored in EyeUserPlane at the time the clip planes were
1245 * specified.
1246 */
1247 return ctx->Transform.EyeUserPlane;
1248 } else {
1249 /* Either we are using fixed function or an ARB vertex program. In
1250 * either case the clip planes are going to be compared against
1251 * gl_Position (which is in clip coordinates) so we have to clip using
1252 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1253 * core.
1254 */
1255 return ctx->Transform._ClipUserPlane;
1256 }
1257 }
1258
1259 extern "C" const unsigned *
1260 brw_compile_tes(const struct brw_compiler *compiler,
1261 void *log_data,
1262 void *mem_ctx,
1263 const struct brw_tes_prog_key *key,
1264 struct brw_tes_prog_data *prog_data,
1265 const nir_shader *src_shader,
1266 struct gl_shader_program *shader_prog,
1267 int shader_time_index,
1268 unsigned *final_assembly_size,
1269 char **error_str)
1270 {
1271 const struct brw_device_info *devinfo = compiler->devinfo;
1272 struct gl_shader *shader =
1273 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1274 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1275
1276 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1277 nir->info.inputs_read = key->inputs_read;
1278 nir->info.patch_inputs_read = key->patch_inputs_read;
1279
1280 struct brw_vue_map input_vue_map;
1281 brw_compute_tess_vue_map(&input_vue_map,
1282 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1283 nir->info.patch_inputs_read);
1284
1285 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1286 brw_nir_lower_tes_inputs(nir, &input_vue_map);
1287 brw_nir_lower_vue_outputs(nir, is_scalar);
1288 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1289
1290 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1291 nir->info.outputs_written,
1292 nir->info.separate_shader);
1293
1294 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1295
1296 assert(output_size_bytes >= 1);
1297 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1298 if (error_str)
1299 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1300 return NULL;
1301 }
1302
1303 /* URB entry sizes are stored as a multiple of 64 bytes. */
1304 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1305
1306 bool need_patch_header = nir->info.system_values_read &
1307 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1308 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1309
1310 /* The TES will pull most inputs using URB read messages.
1311 *
1312 * However, we push the patch header for TessLevel factors when required,
1313 * as it's a tiny amount of extra data.
1314 */
1315 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1316
1317 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1318 fprintf(stderr, "TES Input ");
1319 brw_print_vue_map(stderr, &input_vue_map);
1320 fprintf(stderr, "TES Output ");
1321 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1322 }
1323
1324 if (is_scalar) {
1325 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1326 &prog_data->base.base, shader->Program, nir, 8,
1327 shader_time_index, &input_vue_map);
1328 if (!v.run_tes()) {
1329 if (error_str)
1330 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1331 return NULL;
1332 }
1333
1334 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1335
1336 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1337 &prog_data->base.base, v.promoted_constants, false,
1338 MESA_SHADER_TESS_EVAL);
1339 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1340 g.enable_debug(ralloc_asprintf(mem_ctx,
1341 "%s tessellation evaluation shader %s",
1342 nir->info.label ? nir->info.label
1343 : "unnamed",
1344 nir->info.name));
1345 }
1346
1347 g.generate_code(v.cfg, 8);
1348
1349 return g.get_assembly(final_assembly_size);
1350 } else {
1351 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1352 nir, mem_ctx, shader_time_index);
1353 if (!v.run()) {
1354 if (error_str)
1355 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1356 return NULL;
1357 }
1358
1359 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1360 v.dump_instructions();
1361
1362 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1363 &prog_data->base, v.cfg,
1364 final_assembly_size);
1365 }
1366 }