2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "brw_context.h"
29 #include "brw_vec4_tes.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
32 #include "util/debug.h"
35 shader_debug_log_mesa(void *data
, const char *fmt
, ...)
37 struct brw_context
*brw
= (struct brw_context
*)data
;
42 _mesa_gl_vdebug(&brw
->ctx
, &msg_id
,
43 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
44 MESA_DEBUG_TYPE_OTHER
,
45 MESA_DEBUG_SEVERITY_NOTIFICATION
, fmt
, args
);
50 shader_perf_log_mesa(void *data
, const char *fmt
, ...)
52 struct brw_context
*brw
= (struct brw_context
*)data
;
57 if (unlikely(INTEL_DEBUG
& DEBUG_PERF
)) {
59 va_copy(args_copy
, args
);
60 vfprintf(stderr
, fmt
, args_copy
);
64 if (brw
->perf_debug
) {
66 _mesa_gl_vdebug(&brw
->ctx
, &msg_id
,
67 MESA_DEBUG_SOURCE_SHADER_COMPILER
,
68 MESA_DEBUG_TYPE_PERFORMANCE
,
69 MESA_DEBUG_SEVERITY_MEDIUM
, fmt
, args
);
75 brw_compiler_create(void *mem_ctx
, const struct brw_device_info
*devinfo
)
77 struct brw_compiler
*compiler
= rzalloc(mem_ctx
, struct brw_compiler
);
79 compiler
->devinfo
= devinfo
;
80 compiler
->shader_debug_log
= shader_debug_log_mesa
;
81 compiler
->shader_perf_log
= shader_perf_log_mesa
;
83 brw_fs_alloc_reg_sets(compiler
);
84 brw_vec4_alloc_reg_set(compiler
);
86 compiler
->scalar_stage
[MESA_SHADER_VERTEX
] =
87 devinfo
->gen
>= 8 && !(INTEL_DEBUG
& DEBUG_VEC4VS
);
88 compiler
->scalar_stage
[MESA_SHADER_TESS_CTRL
] = false;
89 compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
] =
90 devinfo
->gen
>= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
91 compiler
->scalar_stage
[MESA_SHADER_GEOMETRY
] =
92 devinfo
->gen
>= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
93 compiler
->scalar_stage
[MESA_SHADER_FRAGMENT
] = true;
94 compiler
->scalar_stage
[MESA_SHADER_COMPUTE
] = true;
96 nir_shader_compiler_options
*nir_options
=
97 rzalloc(compiler
, nir_shader_compiler_options
);
98 nir_options
->native_integers
= true;
99 nir_options
->lower_fdiv
= true;
100 /* In order to help allow for better CSE at the NIR level we tell NIR
101 * to split all ffma instructions during opt_algebraic and we then
102 * re-combine them as a later step.
104 nir_options
->lower_ffma
= true;
105 nir_options
->lower_sub
= true;
106 nir_options
->lower_fdiv
= true;
107 nir_options
->lower_scmp
= true;
108 nir_options
->lower_fmod
= true;
109 nir_options
->lower_bitfield_insert
= true;
110 nir_options
->lower_uadd_carry
= true;
111 nir_options
->lower_usub_borrow
= true;
113 /* In the vec4 backend, our dpN instruction replicates its result to all
114 * the components of a vec4. We would like NIR to give us replicated fdot
115 * instructions because it can optimize better for us.
117 * For the FS backend, it should be lowered away by the scalarizing pass so
118 * we should never see fdot anyway.
120 nir_options
->fdot_replicates
= true;
122 /* We want the GLSL compiler to emit code that uses condition codes */
123 for (int i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
124 compiler
->glsl_compiler_options
[i
].MaxUnrollIterations
= 32;
125 compiler
->glsl_compiler_options
[i
].MaxIfDepth
=
126 devinfo
->gen
< 6 ? 16 : UINT_MAX
;
128 compiler
->glsl_compiler_options
[i
].EmitCondCodes
= true;
129 compiler
->glsl_compiler_options
[i
].EmitNoNoise
= true;
130 compiler
->glsl_compiler_options
[i
].EmitNoMainReturn
= true;
131 compiler
->glsl_compiler_options
[i
].EmitNoIndirectInput
= true;
132 compiler
->glsl_compiler_options
[i
].EmitNoIndirectUniform
= false;
133 compiler
->glsl_compiler_options
[i
].LowerClipDistance
= true;
135 bool is_scalar
= compiler
->scalar_stage
[i
];
137 compiler
->glsl_compiler_options
[i
].EmitNoIndirectOutput
= is_scalar
;
138 compiler
->glsl_compiler_options
[i
].EmitNoIndirectTemp
= is_scalar
;
139 compiler
->glsl_compiler_options
[i
].OptimizeForAOS
= !is_scalar
;
141 /* !ARB_gpu_shader5 */
142 if (devinfo
->gen
< 7)
143 compiler
->glsl_compiler_options
[i
].EmitNoIndirectSampler
= true;
145 compiler
->glsl_compiler_options
[i
].NirOptions
= nir_options
;
147 compiler
->glsl_compiler_options
[i
].LowerBufferInterfaceBlocks
= true;
150 compiler
->glsl_compiler_options
[MESA_SHADER_TESS_CTRL
].EmitNoIndirectInput
= false;
151 compiler
->glsl_compiler_options
[MESA_SHADER_TESS_EVAL
].EmitNoIndirectInput
= false;
153 if (compiler
->scalar_stage
[MESA_SHADER_GEOMETRY
])
154 compiler
->glsl_compiler_options
[MESA_SHADER_GEOMETRY
].EmitNoIndirectInput
= false;
156 compiler
->glsl_compiler_options
[MESA_SHADER_COMPUTE
]
157 .LowerShaderSharedVariables
= true;
162 extern "C" struct gl_shader
*
163 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
165 struct brw_shader
*shader
;
167 shader
= rzalloc(NULL
, struct brw_shader
);
169 shader
->base
.Type
= type
;
170 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
171 shader
->base
.Name
= name
;
172 _mesa_init_shader(ctx
, &shader
->base
);
175 return &shader
->base
;
179 brw_mark_surface_used(struct brw_stage_prog_data
*prog_data
,
182 assert(surf_index
< BRW_MAX_SURFACES
);
184 prog_data
->binding_table
.size_bytes
=
185 MAX2(prog_data
->binding_table
.size_bytes
, (surf_index
+ 1) * 4);
189 brw_type_for_base_type(const struct glsl_type
*type
)
191 switch (type
->base_type
) {
192 case GLSL_TYPE_FLOAT
:
193 return BRW_REGISTER_TYPE_F
;
196 case GLSL_TYPE_SUBROUTINE
:
197 return BRW_REGISTER_TYPE_D
;
199 return BRW_REGISTER_TYPE_UD
;
200 case GLSL_TYPE_ARRAY
:
201 return brw_type_for_base_type(type
->fields
.array
);
202 case GLSL_TYPE_STRUCT
:
203 case GLSL_TYPE_SAMPLER
:
204 case GLSL_TYPE_ATOMIC_UINT
:
205 /* These should be overridden with the type of the member when
206 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
207 * way to trip up if we don't.
209 return BRW_REGISTER_TYPE_UD
;
210 case GLSL_TYPE_IMAGE
:
211 return BRW_REGISTER_TYPE_UD
;
213 case GLSL_TYPE_ERROR
:
214 case GLSL_TYPE_INTERFACE
:
215 case GLSL_TYPE_DOUBLE
:
216 unreachable("not reached");
219 return BRW_REGISTER_TYPE_F
;
222 enum brw_conditional_mod
223 brw_conditional_for_comparison(unsigned int op
)
227 return BRW_CONDITIONAL_L
;
228 case ir_binop_greater
:
229 return BRW_CONDITIONAL_G
;
230 case ir_binop_lequal
:
231 return BRW_CONDITIONAL_LE
;
232 case ir_binop_gequal
:
233 return BRW_CONDITIONAL_GE
;
235 case ir_binop_all_equal
: /* same as equal for scalars */
236 return BRW_CONDITIONAL_Z
;
237 case ir_binop_nequal
:
238 case ir_binop_any_nequal
: /* same as nequal for scalars */
239 return BRW_CONDITIONAL_NZ
;
241 unreachable("not reached: bad operation for comparison");
246 brw_math_function(enum opcode op
)
249 case SHADER_OPCODE_RCP
:
250 return BRW_MATH_FUNCTION_INV
;
251 case SHADER_OPCODE_RSQ
:
252 return BRW_MATH_FUNCTION_RSQ
;
253 case SHADER_OPCODE_SQRT
:
254 return BRW_MATH_FUNCTION_SQRT
;
255 case SHADER_OPCODE_EXP2
:
256 return BRW_MATH_FUNCTION_EXP
;
257 case SHADER_OPCODE_LOG2
:
258 return BRW_MATH_FUNCTION_LOG
;
259 case SHADER_OPCODE_POW
:
260 return BRW_MATH_FUNCTION_POW
;
261 case SHADER_OPCODE_SIN
:
262 return BRW_MATH_FUNCTION_SIN
;
263 case SHADER_OPCODE_COS
:
264 return BRW_MATH_FUNCTION_COS
;
265 case SHADER_OPCODE_INT_QUOTIENT
:
266 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
267 case SHADER_OPCODE_INT_REMAINDER
:
268 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
270 unreachable("not reached: unknown math function");
275 brw_texture_offset(int *offsets
, unsigned num_components
)
277 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
279 /* Combine all three offsets into a single unsigned dword:
281 * bits 11:8 - U Offset (X component)
282 * bits 7:4 - V Offset (Y component)
283 * bits 3:0 - R Offset (Z component)
285 unsigned offset_bits
= 0;
286 for (unsigned i
= 0; i
< num_components
; i
++) {
287 const unsigned shift
= 4 * (2 - i
);
288 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
294 brw_instruction_name(enum opcode op
)
297 case BRW_OPCODE_ILLEGAL
... BRW_OPCODE_NOP
:
298 assert(opcode_descs
[op
].name
);
299 return opcode_descs
[op
].name
;
300 case FS_OPCODE_FB_WRITE
:
302 case FS_OPCODE_FB_WRITE_LOGICAL
:
303 return "fb_write_logical";
304 case FS_OPCODE_PACK_STENCIL_REF
:
305 return "pack_stencil_ref";
306 case FS_OPCODE_BLORP_FB_WRITE
:
307 return "blorp_fb_write";
308 case FS_OPCODE_REP_FB_WRITE
:
309 return "rep_fb_write";
311 case SHADER_OPCODE_RCP
:
313 case SHADER_OPCODE_RSQ
:
315 case SHADER_OPCODE_SQRT
:
317 case SHADER_OPCODE_EXP2
:
319 case SHADER_OPCODE_LOG2
:
321 case SHADER_OPCODE_POW
:
323 case SHADER_OPCODE_INT_QUOTIENT
:
325 case SHADER_OPCODE_INT_REMAINDER
:
327 case SHADER_OPCODE_SIN
:
329 case SHADER_OPCODE_COS
:
332 case SHADER_OPCODE_TEX
:
334 case SHADER_OPCODE_TEX_LOGICAL
:
335 return "tex_logical";
336 case SHADER_OPCODE_TXD
:
338 case SHADER_OPCODE_TXD_LOGICAL
:
339 return "txd_logical";
340 case SHADER_OPCODE_TXF
:
342 case SHADER_OPCODE_TXF_LOGICAL
:
343 return "txf_logical";
344 case SHADER_OPCODE_TXL
:
346 case SHADER_OPCODE_TXL_LOGICAL
:
347 return "txl_logical";
348 case SHADER_OPCODE_TXS
:
350 case SHADER_OPCODE_TXS_LOGICAL
:
351 return "txs_logical";
354 case FS_OPCODE_TXB_LOGICAL
:
355 return "txb_logical";
356 case SHADER_OPCODE_TXF_CMS
:
358 case SHADER_OPCODE_TXF_CMS_LOGICAL
:
359 return "txf_cms_logical";
360 case SHADER_OPCODE_TXF_CMS_W
:
362 case SHADER_OPCODE_TXF_CMS_W_LOGICAL
:
363 return "txf_cms_w_logical";
364 case SHADER_OPCODE_TXF_UMS
:
366 case SHADER_OPCODE_TXF_UMS_LOGICAL
:
367 return "txf_ums_logical";
368 case SHADER_OPCODE_TXF_MCS
:
370 case SHADER_OPCODE_TXF_MCS_LOGICAL
:
371 return "txf_mcs_logical";
372 case SHADER_OPCODE_LOD
:
374 case SHADER_OPCODE_LOD_LOGICAL
:
375 return "lod_logical";
376 case SHADER_OPCODE_TG4
:
378 case SHADER_OPCODE_TG4_LOGICAL
:
379 return "tg4_logical";
380 case SHADER_OPCODE_TG4_OFFSET
:
382 case SHADER_OPCODE_TG4_OFFSET_LOGICAL
:
383 return "tg4_offset_logical";
384 case SHADER_OPCODE_SAMPLEINFO
:
387 case SHADER_OPCODE_SHADER_TIME_ADD
:
388 return "shader_time_add";
390 case SHADER_OPCODE_UNTYPED_ATOMIC
:
391 return "untyped_atomic";
392 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
393 return "untyped_atomic_logical";
394 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
395 return "untyped_surface_read";
396 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
397 return "untyped_surface_read_logical";
398 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
399 return "untyped_surface_write";
400 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
401 return "untyped_surface_write_logical";
402 case SHADER_OPCODE_TYPED_ATOMIC
:
403 return "typed_atomic";
404 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
405 return "typed_atomic_logical";
406 case SHADER_OPCODE_TYPED_SURFACE_READ
:
407 return "typed_surface_read";
408 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
409 return "typed_surface_read_logical";
410 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
411 return "typed_surface_write";
412 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
413 return "typed_surface_write_logical";
414 case SHADER_OPCODE_MEMORY_FENCE
:
415 return "memory_fence";
417 case SHADER_OPCODE_LOAD_PAYLOAD
:
418 return "load_payload";
420 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
421 return "gen4_scratch_read";
422 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
423 return "gen4_scratch_write";
424 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
425 return "gen7_scratch_read";
426 case SHADER_OPCODE_URB_WRITE_SIMD8
:
427 return "gen8_urb_write_simd8";
428 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
429 return "gen8_urb_write_simd8_per_slot";
430 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
431 return "gen8_urb_write_simd8_masked";
432 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
433 return "gen8_urb_write_simd8_masked_per_slot";
434 case SHADER_OPCODE_URB_READ_SIMD8
:
435 return "urb_read_simd8";
436 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
437 return "urb_read_simd8_per_slot";
439 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
440 return "find_live_channel";
441 case SHADER_OPCODE_BROADCAST
:
444 case VEC4_OPCODE_MOV_BYTES
:
446 case VEC4_OPCODE_PACK_BYTES
:
448 case VEC4_OPCODE_UNPACK_UNIFORM
:
449 return "unpack_uniform";
451 case FS_OPCODE_DDX_COARSE
:
453 case FS_OPCODE_DDX_FINE
:
455 case FS_OPCODE_DDY_COARSE
:
457 case FS_OPCODE_DDY_FINE
:
460 case FS_OPCODE_CINTERP
:
462 case FS_OPCODE_LINTERP
:
465 case FS_OPCODE_PIXEL_X
:
467 case FS_OPCODE_PIXEL_Y
:
470 case FS_OPCODE_GET_BUFFER_SIZE
:
471 return "fs_get_buffer_size";
473 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
474 return "uniform_pull_const";
475 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
476 return "uniform_pull_const_gen7";
477 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
478 return "varying_pull_const";
479 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
480 return "varying_pull_const_gen7";
482 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
483 return "mov_dispatch_to_flags";
484 case FS_OPCODE_DISCARD_JUMP
:
485 return "discard_jump";
487 case FS_OPCODE_SET_SAMPLE_ID
:
488 return "set_sample_id";
489 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
490 return "set_simd4x2_offset";
492 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
493 return "pack_half_2x16_split";
494 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
495 return "unpack_half_2x16_split_x";
496 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
497 return "unpack_half_2x16_split_y";
499 case FS_OPCODE_PLACEHOLDER_HALT
:
500 return "placeholder_halt";
502 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
503 return "interp_centroid";
504 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
505 return "interp_sample";
506 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
507 return "interp_shared_offset";
508 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
509 return "interp_per_slot_offset";
511 case VS_OPCODE_URB_WRITE
:
512 return "vs_urb_write";
513 case VS_OPCODE_PULL_CONSTANT_LOAD
:
514 return "pull_constant_load";
515 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
516 return "pull_constant_load_gen7";
518 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
519 return "set_simd4x2_header_gen9";
521 case VS_OPCODE_GET_BUFFER_SIZE
:
522 return "vs_get_buffer_size";
524 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
525 return "unpack_flags_simd4x2";
527 case GS_OPCODE_URB_WRITE
:
528 return "gs_urb_write";
529 case GS_OPCODE_URB_WRITE_ALLOCATE
:
530 return "gs_urb_write_allocate";
531 case GS_OPCODE_THREAD_END
:
532 return "gs_thread_end";
533 case GS_OPCODE_SET_WRITE_OFFSET
:
534 return "set_write_offset";
535 case GS_OPCODE_SET_VERTEX_COUNT
:
536 return "set_vertex_count";
537 case GS_OPCODE_SET_DWORD_2
:
538 return "set_dword_2";
539 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
540 return "prepare_channel_masks";
541 case GS_OPCODE_SET_CHANNEL_MASKS
:
542 return "set_channel_masks";
543 case GS_OPCODE_GET_INSTANCE_ID
:
544 return "get_instance_id";
545 case GS_OPCODE_FF_SYNC
:
547 case GS_OPCODE_SET_PRIMITIVE_ID
:
548 return "set_primitive_id";
549 case GS_OPCODE_SVB_WRITE
:
550 return "gs_svb_write";
551 case GS_OPCODE_SVB_SET_DST_INDEX
:
552 return "gs_svb_set_dst_index";
553 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
554 return "gs_ff_sync_set_primitives";
555 case CS_OPCODE_CS_TERMINATE
:
556 return "cs_terminate";
557 case SHADER_OPCODE_BARRIER
:
559 case SHADER_OPCODE_MULH
:
561 case SHADER_OPCODE_MOV_INDIRECT
:
562 return "mov_indirect";
564 case VEC4_OPCODE_URB_READ
:
566 case TCS_OPCODE_GET_INSTANCE_ID
:
567 return "tcs_get_instance_id";
568 case TCS_OPCODE_URB_WRITE
:
569 return "tcs_urb_write";
570 case TCS_OPCODE_SET_INPUT_URB_OFFSETS
:
571 return "tcs_set_input_urb_offsets";
572 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS
:
573 return "tcs_set_output_urb_offsets";
574 case TCS_OPCODE_GET_PRIMITIVE_ID
:
575 return "tcs_get_primitive_id";
576 case TCS_OPCODE_CREATE_BARRIER_HEADER
:
577 return "tcs_create_barrier_header";
578 case TCS_OPCODE_SRC0_010_IS_ZERO
:
579 return "tcs_src0<0,1,0>_is_zero";
580 case TCS_OPCODE_RELEASE_INPUT
:
581 return "tcs_release_input";
582 case TCS_OPCODE_THREAD_END
:
583 return "tcs_thread_end";
584 case TES_OPCODE_CREATE_INPUT_READ_HEADER
:
585 return "tes_create_input_read_header";
586 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET
:
587 return "tes_add_indirect_urb_offset";
588 case TES_OPCODE_GET_PRIMITIVE_ID
:
589 return "tes_get_primitive_id";
592 unreachable("not reached");
596 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
602 } imm
= { reg
->ud
}, sat_imm
= { 0 };
605 case BRW_REGISTER_TYPE_UD
:
606 case BRW_REGISTER_TYPE_D
:
607 case BRW_REGISTER_TYPE_UW
:
608 case BRW_REGISTER_TYPE_W
:
609 case BRW_REGISTER_TYPE_UQ
:
610 case BRW_REGISTER_TYPE_Q
:
613 case BRW_REGISTER_TYPE_F
:
614 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
616 case BRW_REGISTER_TYPE_UB
:
617 case BRW_REGISTER_TYPE_B
:
618 unreachable("no UB/B immediates");
619 case BRW_REGISTER_TYPE_V
:
620 case BRW_REGISTER_TYPE_UV
:
621 case BRW_REGISTER_TYPE_VF
:
622 unreachable("unimplemented: saturate vector immediate");
623 case BRW_REGISTER_TYPE_DF
:
624 case BRW_REGISTER_TYPE_HF
:
625 unreachable("unimplemented: saturate DF/HF immediate");
628 if (imm
.ud
!= sat_imm
.ud
) {
629 reg
->ud
= sat_imm
.ud
;
636 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
639 case BRW_REGISTER_TYPE_D
:
640 case BRW_REGISTER_TYPE_UD
:
643 case BRW_REGISTER_TYPE_W
:
644 case BRW_REGISTER_TYPE_UW
:
645 reg
->d
= -(int16_t)reg
->ud
;
647 case BRW_REGISTER_TYPE_F
:
650 case BRW_REGISTER_TYPE_VF
:
651 reg
->ud
^= 0x80808080;
653 case BRW_REGISTER_TYPE_UB
:
654 case BRW_REGISTER_TYPE_B
:
655 unreachable("no UB/B immediates");
656 case BRW_REGISTER_TYPE_UV
:
657 case BRW_REGISTER_TYPE_V
:
658 assert(!"unimplemented: negate UV/V immediate");
659 case BRW_REGISTER_TYPE_UQ
:
660 case BRW_REGISTER_TYPE_Q
:
661 assert(!"unimplemented: negate UQ/Q immediate");
662 case BRW_REGISTER_TYPE_DF
:
663 case BRW_REGISTER_TYPE_HF
:
664 assert(!"unimplemented: negate DF/HF immediate");
671 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
674 case BRW_REGISTER_TYPE_D
:
675 reg
->d
= abs(reg
->d
);
677 case BRW_REGISTER_TYPE_W
:
678 reg
->d
= abs((int16_t)reg
->ud
);
680 case BRW_REGISTER_TYPE_F
:
681 reg
->f
= fabsf(reg
->f
);
683 case BRW_REGISTER_TYPE_VF
:
684 reg
->ud
&= ~0x80808080;
686 case BRW_REGISTER_TYPE_UB
:
687 case BRW_REGISTER_TYPE_B
:
688 unreachable("no UB/B immediates");
689 case BRW_REGISTER_TYPE_UQ
:
690 case BRW_REGISTER_TYPE_UD
:
691 case BRW_REGISTER_TYPE_UW
:
692 case BRW_REGISTER_TYPE_UV
:
693 /* Presumably the absolute value modifier on an unsigned source is a
694 * nop, but it would be nice to confirm.
696 assert(!"unimplemented: abs unsigned immediate");
697 case BRW_REGISTER_TYPE_V
:
698 assert(!"unimplemented: abs V immediate");
699 case BRW_REGISTER_TYPE_Q
:
700 assert(!"unimplemented: abs Q immediate");
701 case BRW_REGISTER_TYPE_DF
:
702 case BRW_REGISTER_TYPE_HF
:
703 assert(!"unimplemented: abs DF/HF immediate");
709 backend_shader::backend_shader(const struct brw_compiler
*compiler
,
712 const nir_shader
*shader
,
713 struct brw_stage_prog_data
*stage_prog_data
)
714 : compiler(compiler
),
716 devinfo(compiler
->devinfo
),
718 stage_prog_data(stage_prog_data
),
723 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
724 stage_name
= _mesa_shader_stage_to_string(stage
);
725 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
729 backend_reg::equals(const backend_reg
&r
) const
731 return memcmp((brw_reg
*)this, (brw_reg
*)&r
, sizeof(brw_reg
)) == 0 &&
732 reg_offset
== r
.reg_offset
;
736 backend_reg::is_zero() const
745 backend_reg::is_one() const
750 return type
== BRW_REGISTER_TYPE_F
756 backend_reg::is_negative_one() const
762 case BRW_REGISTER_TYPE_F
:
764 case BRW_REGISTER_TYPE_D
:
772 backend_reg::is_null() const
774 return file
== ARF
&& nr
== BRW_ARF_NULL
;
779 backend_reg::is_accumulator() const
781 return file
== ARF
&& nr
== BRW_ARF_ACCUMULATOR
;
785 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
787 return (file
== r
.file
&&
789 reg_offset
>= r
.reg_offset
&&
790 reg_offset
< r
.reg_offset
+ n
);
794 backend_instruction::is_commutative() const
802 case SHADER_OPCODE_MULH
:
805 /* MIN and MAX are commutative. */
806 if (conditional_mod
== BRW_CONDITIONAL_GE
||
807 conditional_mod
== BRW_CONDITIONAL_L
) {
817 backend_instruction::is_3src() const
819 return ::is_3src(opcode
);
823 backend_instruction::is_tex() const
825 return (opcode
== SHADER_OPCODE_TEX
||
826 opcode
== FS_OPCODE_TXB
||
827 opcode
== SHADER_OPCODE_TXD
||
828 opcode
== SHADER_OPCODE_TXF
||
829 opcode
== SHADER_OPCODE_TXF_CMS
||
830 opcode
== SHADER_OPCODE_TXF_CMS_W
||
831 opcode
== SHADER_OPCODE_TXF_UMS
||
832 opcode
== SHADER_OPCODE_TXF_MCS
||
833 opcode
== SHADER_OPCODE_TXL
||
834 opcode
== SHADER_OPCODE_TXS
||
835 opcode
== SHADER_OPCODE_LOD
||
836 opcode
== SHADER_OPCODE_TG4
||
837 opcode
== SHADER_OPCODE_TG4_OFFSET
);
841 backend_instruction::is_math() const
843 return (opcode
== SHADER_OPCODE_RCP
||
844 opcode
== SHADER_OPCODE_RSQ
||
845 opcode
== SHADER_OPCODE_SQRT
||
846 opcode
== SHADER_OPCODE_EXP2
||
847 opcode
== SHADER_OPCODE_LOG2
||
848 opcode
== SHADER_OPCODE_SIN
||
849 opcode
== SHADER_OPCODE_COS
||
850 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
851 opcode
== SHADER_OPCODE_INT_REMAINDER
||
852 opcode
== SHADER_OPCODE_POW
);
856 backend_instruction::is_control_flow() const
860 case BRW_OPCODE_WHILE
:
862 case BRW_OPCODE_ELSE
:
863 case BRW_OPCODE_ENDIF
:
864 case BRW_OPCODE_BREAK
:
865 case BRW_OPCODE_CONTINUE
:
873 backend_instruction::can_do_source_mods() const
876 case BRW_OPCODE_ADDC
:
878 case BRW_OPCODE_BFI1
:
879 case BRW_OPCODE_BFI2
:
880 case BRW_OPCODE_BFREV
:
881 case BRW_OPCODE_CBIT
:
884 case BRW_OPCODE_SUBB
:
892 backend_instruction::can_do_saturate() const
902 case BRW_OPCODE_F16TO32
:
903 case BRW_OPCODE_F32TO16
:
904 case BRW_OPCODE_LINE
:
908 case BRW_OPCODE_MATH
:
911 case SHADER_OPCODE_MULH
:
913 case BRW_OPCODE_RNDD
:
914 case BRW_OPCODE_RNDE
:
915 case BRW_OPCODE_RNDU
:
916 case BRW_OPCODE_RNDZ
:
920 case FS_OPCODE_LINTERP
:
921 case SHADER_OPCODE_COS
:
922 case SHADER_OPCODE_EXP2
:
923 case SHADER_OPCODE_LOG2
:
924 case SHADER_OPCODE_POW
:
925 case SHADER_OPCODE_RCP
:
926 case SHADER_OPCODE_RSQ
:
927 case SHADER_OPCODE_SIN
:
928 case SHADER_OPCODE_SQRT
:
936 backend_instruction::can_do_cmod() const
940 case BRW_OPCODE_ADDC
:
945 case BRW_OPCODE_CMPN
:
950 case BRW_OPCODE_F16TO32
:
951 case BRW_OPCODE_F32TO16
:
953 case BRW_OPCODE_LINE
:
957 case BRW_OPCODE_MACH
:
964 case BRW_OPCODE_RNDD
:
965 case BRW_OPCODE_RNDE
:
966 case BRW_OPCODE_RNDU
:
967 case BRW_OPCODE_RNDZ
:
968 case BRW_OPCODE_SAD2
:
969 case BRW_OPCODE_SADA2
:
972 case BRW_OPCODE_SUBB
:
974 case FS_OPCODE_CINTERP
:
975 case FS_OPCODE_LINTERP
:
983 backend_instruction::reads_accumulator_implicitly() const
987 case BRW_OPCODE_MACH
:
988 case BRW_OPCODE_SADA2
:
996 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info
*devinfo
) const
998 return writes_accumulator
||
1000 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
1001 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
1002 opcode
!= FS_OPCODE_CINTERP
)));
1006 backend_instruction::has_side_effects() const
1009 case SHADER_OPCODE_UNTYPED_ATOMIC
:
1010 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
1011 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
1012 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
1013 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
1014 case SHADER_OPCODE_TYPED_ATOMIC
:
1015 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
1016 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
1017 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
1018 case SHADER_OPCODE_MEMORY_FENCE
:
1019 case SHADER_OPCODE_URB_WRITE_SIMD8
:
1020 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
1021 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
1022 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
1023 case FS_OPCODE_FB_WRITE
:
1024 case SHADER_OPCODE_BARRIER
:
1025 case TCS_OPCODE_RELEASE_INPUT
:
1033 backend_instruction::is_volatile() const
1036 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
1037 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
1038 case SHADER_OPCODE_TYPED_SURFACE_READ
:
1039 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
1048 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1051 foreach_inst_in_block (backend_instruction
, i
, block
) {
1061 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1063 for (bblock_t
*block_iter
= start_block
->next();
1064 !block_iter
->link
.is_tail_sentinel();
1065 block_iter
= block_iter
->next()) {
1066 block_iter
->start_ip
+= ip_adjustment
;
1067 block_iter
->end_ip
+= ip_adjustment
;
1072 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1074 if (!this->is_head_sentinel())
1075 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1079 adjust_later_block_ips(block
, 1);
1081 exec_node::insert_after(inst
);
1085 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1087 if (!this->is_tail_sentinel())
1088 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1092 adjust_later_block_ips(block
, 1);
1094 exec_node::insert_before(inst
);
1098 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1100 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1102 unsigned num_inst
= list
->length();
1104 block
->end_ip
+= num_inst
;
1106 adjust_later_block_ips(block
, num_inst
);
1108 exec_node::insert_before(list
);
1112 backend_instruction::remove(bblock_t
*block
)
1114 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1116 adjust_later_block_ips(block
, -1);
1118 if (block
->start_ip
== block
->end_ip
) {
1119 block
->cfg
->remove_block(block
);
1124 exec_node::remove();
1128 backend_shader::dump_instructions()
1130 dump_instructions(NULL
);
1134 backend_shader::dump_instructions(const char *name
)
1136 FILE *file
= stderr
;
1137 if (name
&& geteuid() != 0) {
1138 file
= fopen(name
, "w");
1145 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1146 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1147 fprintf(file
, "%4d: ", ip
++);
1148 dump_instruction(inst
, file
);
1152 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1153 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1154 fprintf(file
, "%4d: ", ip
++);
1155 dump_instruction(inst
, file
);
1159 if (file
!= stderr
) {
1165 backend_shader::calculate_cfg()
1169 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1173 backend_shader::invalidate_cfg()
1175 ralloc_free(this->cfg
);
1180 * Sets up the starting offsets for the groups of binding table entries
1181 * commong to all pipeline stages.
1183 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1184 * unused but also make sure that addition of small offsets to them will
1185 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1188 brw_assign_common_binding_table_offsets(gl_shader_stage stage
,
1189 const struct brw_device_info
*devinfo
,
1190 const struct gl_shader_program
*shader_prog
,
1191 const struct gl_program
*prog
,
1192 struct brw_stage_prog_data
*stage_prog_data
,
1193 uint32_t next_binding_table_offset
)
1195 const struct gl_shader
*shader
= NULL
;
1196 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1199 shader
= shader_prog
->_LinkedShaders
[stage
];
1201 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1202 next_binding_table_offset
+= num_textures
;
1205 assert(shader
->NumUniformBlocks
<= BRW_MAX_UBO
);
1206 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1207 next_binding_table_offset
+= shader
->NumUniformBlocks
;
1209 assert(shader
->NumShaderStorageBlocks
<= BRW_MAX_SSBO
);
1210 stage_prog_data
->binding_table
.ssbo_start
= next_binding_table_offset
;
1211 next_binding_table_offset
+= shader
->NumShaderStorageBlocks
;
1213 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1214 stage_prog_data
->binding_table
.ssbo_start
= 0xd0d0d0d0;
1217 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1218 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1219 next_binding_table_offset
++;
1221 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1224 if (prog
->UsesGather
) {
1225 if (devinfo
->gen
>= 8) {
1226 stage_prog_data
->binding_table
.gather_texture_start
=
1227 stage_prog_data
->binding_table
.texture_start
;
1229 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1230 next_binding_table_offset
+= num_textures
;
1233 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1236 if (shader
&& shader
->NumAtomicBuffers
) {
1237 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1238 next_binding_table_offset
+= shader
->NumAtomicBuffers
;
1240 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1243 if (shader
&& shader
->NumImages
) {
1244 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1245 next_binding_table_offset
+= shader
->NumImages
;
1247 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1250 /* This may or may not be used depending on how the compile goes. */
1251 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1252 next_binding_table_offset
++;
1254 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1256 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1260 setup_vec4_uniform_value(const gl_constant_value
**params
,
1261 const gl_constant_value
*values
,
1264 static const gl_constant_value zero
= { 0 };
1266 for (unsigned i
= 0; i
< n
; ++i
)
1267 params
[i
] = &values
[i
];
1269 for (unsigned i
= n
; i
< 4; ++i
)
1274 brw_setup_image_uniform_values(gl_shader_stage stage
,
1275 struct brw_stage_prog_data
*stage_prog_data
,
1276 unsigned param_start_index
,
1277 const gl_uniform_storage
*storage
)
1279 const gl_constant_value
**param
=
1280 &stage_prog_data
->param
[param_start_index
];
1282 for (unsigned i
= 0; i
< MAX2(storage
->array_elements
, 1); i
++) {
1283 const unsigned image_idx
= storage
->opaque
[stage
].index
+ i
;
1284 const brw_image_param
*image_param
=
1285 &stage_prog_data
->image_param
[image_idx
];
1287 /* Upload the brw_image_param structure. The order is expected to match
1288 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1290 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET
,
1291 (const gl_constant_value
*)&image_param
->surface_idx
, 1);
1292 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_OFFSET_OFFSET
,
1293 (const gl_constant_value
*)image_param
->offset
, 2);
1294 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SIZE_OFFSET
,
1295 (const gl_constant_value
*)image_param
->size
, 3);
1296 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_STRIDE_OFFSET
,
1297 (const gl_constant_value
*)image_param
->stride
, 4);
1298 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_TILING_OFFSET
,
1299 (const gl_constant_value
*)image_param
->tiling
, 3);
1300 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SWIZZLING_OFFSET
,
1301 (const gl_constant_value
*)image_param
->swizzling
, 2);
1302 param
+= BRW_IMAGE_PARAM_SIZE
;
1304 brw_mark_surface_used(
1306 stage_prog_data
->binding_table
.image_start
+ image_idx
);
1311 * Decide which set of clip planes should be used when clipping via
1312 * gl_Position or gl_ClipVertex.
1314 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
)
1316 if (ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
]) {
1317 /* There is currently a GLSL vertex shader, so clip according to GLSL
1318 * rules, which means compare gl_ClipVertex (or gl_Position, if
1319 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1320 * that were stored in EyeUserPlane at the time the clip planes were
1323 return ctx
->Transform
.EyeUserPlane
;
1325 /* Either we are using fixed function or an ARB vertex program. In
1326 * either case the clip planes are going to be compared against
1327 * gl_Position (which is in clip coordinates) so we have to clip using
1328 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1331 return ctx
->Transform
._ClipUserPlane
;
1335 extern "C" const unsigned *
1336 brw_compile_tes(const struct brw_compiler
*compiler
,
1339 const struct brw_tes_prog_key
*key
,
1340 struct brw_tes_prog_data
*prog_data
,
1341 const nir_shader
*src_shader
,
1342 struct gl_shader_program
*shader_prog
,
1343 int shader_time_index
,
1344 unsigned *final_assembly_size
,
1347 const struct brw_device_info
*devinfo
= compiler
->devinfo
;
1348 struct gl_shader
*shader
=
1349 shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
];
1350 const bool is_scalar
= compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
];
1352 nir_shader
*nir
= nir_shader_clone(mem_ctx
, src_shader
);
1353 nir
= brw_nir_apply_sampler_key(nir
, devinfo
, &key
->tex
, is_scalar
);
1354 nir
->info
.inputs_read
= key
->inputs_read
;
1355 nir
->info
.patch_inputs_read
= key
->patch_inputs_read
;
1356 nir
= brw_nir_lower_io(nir
, compiler
->devinfo
, is_scalar
);
1357 nir
= brw_postprocess_nir(nir
, compiler
->devinfo
, is_scalar
);
1359 brw_compute_vue_map(devinfo
, &prog_data
->base
.vue_map
,
1360 nir
->info
.outputs_written
,
1361 nir
->info
.separate_shader
);
1363 unsigned output_size_bytes
= prog_data
->base
.vue_map
.num_slots
* 4 * 4;
1365 assert(output_size_bytes
>= 1);
1366 if (output_size_bytes
> GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES
) {
1368 *error_str
= ralloc_strdup(mem_ctx
, "DS outputs exceed maximum size");
1372 /* URB entry sizes are stored as a multiple of 64 bytes. */
1373 prog_data
->base
.urb_entry_size
= ALIGN(output_size_bytes
, 64) / 64;
1375 struct brw_vue_map input_vue_map
;
1376 brw_compute_tess_vue_map(&input_vue_map
,
1377 nir
->info
.inputs_read
& ~VARYING_BIT_PRIMITIVE_ID
,
1378 nir
->info
.patch_inputs_read
);
1380 bool need_patch_header
= nir
->info
.system_values_read
&
1381 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER
) |
1382 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER
));
1384 /* The TES will pull most inputs using URB read messages.
1386 * However, we push the patch header for TessLevel factors when required,
1387 * as it's a tiny amount of extra data.
1389 prog_data
->base
.urb_read_length
= need_patch_header
? 1 : 0;
1391 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1392 fprintf(stderr
, "TES Input ");
1393 brw_print_vue_map(stderr
, &input_vue_map
);
1394 fprintf(stderr
, "TES Output ");
1395 brw_print_vue_map(stderr
, &prog_data
->base
.vue_map
);
1399 fs_visitor
v(compiler
, log_data
, mem_ctx
, (void *) key
,
1400 &prog_data
->base
.base
, shader
->Program
, nir
, 8,
1401 shader_time_index
, &input_vue_map
);
1404 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1408 prog_data
->base
.dispatch_mode
= DISPATCH_MODE_SIMD8
;
1410 fs_generator
g(compiler
, log_data
, mem_ctx
, (void *) key
,
1411 &prog_data
->base
.base
, v
.promoted_constants
, false,
1413 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1414 g
.enable_debug(ralloc_asprintf(mem_ctx
,
1415 "%s tessellation evaluation shader %s",
1416 nir
->info
.label
? nir
->info
.label
1421 g
.generate_code(v
.cfg
, 8);
1423 return g
.get_assembly(final_assembly_size
);
1425 brw::vec4_tes_visitor
v(compiler
, log_data
, key
, prog_data
,
1426 nir
, mem_ctx
, shader_time_index
);
1429 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1433 if (unlikely(INTEL_DEBUG
& DEBUG_TES
))
1434 v
.dump_instructions();
1436 return brw_vec4_generate_assembly(compiler
, log_data
, mem_ctx
, nir
,
1437 &prog_data
->base
, v
.cfg
,
1438 final_assembly_size
);