efc24f92f586cca3542fd30853799263610c79be
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
32 #include "util/debug.h"
33
34 static void
35 shader_debug_log_mesa(void *data, const char *fmt, ...)
36 {
37 struct brw_context *brw = (struct brw_context *)data;
38 va_list args;
39
40 va_start(args, fmt);
41 GLuint msg_id = 0;
42 _mesa_gl_vdebug(&brw->ctx, &msg_id,
43 MESA_DEBUG_SOURCE_SHADER_COMPILER,
44 MESA_DEBUG_TYPE_OTHER,
45 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
46 va_end(args);
47 }
48
49 static void
50 shader_perf_log_mesa(void *data, const char *fmt, ...)
51 {
52 struct brw_context *brw = (struct brw_context *)data;
53
54 va_list args;
55 va_start(args, fmt);
56
57 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
58 va_list args_copy;
59 va_copy(args_copy, args);
60 vfprintf(stderr, fmt, args_copy);
61 va_end(args_copy);
62 }
63
64 if (brw->perf_debug) {
65 GLuint msg_id = 0;
66 _mesa_gl_vdebug(&brw->ctx, &msg_id,
67 MESA_DEBUG_SOURCE_SHADER_COMPILER,
68 MESA_DEBUG_TYPE_PERFORMANCE,
69 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
70 }
71 va_end(args);
72 }
73
74 struct brw_compiler *
75 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
76 {
77 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
78
79 compiler->devinfo = devinfo;
80 compiler->shader_debug_log = shader_debug_log_mesa;
81 compiler->shader_perf_log = shader_perf_log_mesa;
82
83 brw_fs_alloc_reg_sets(compiler);
84 brw_vec4_alloc_reg_set(compiler);
85
86 compiler->scalar_stage[MESA_SHADER_VERTEX] =
87 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
88 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
89 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
90 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
91 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
92 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
93 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
94 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
95
96 nir_shader_compiler_options *nir_options =
97 rzalloc(compiler, nir_shader_compiler_options);
98 nir_options->native_integers = true;
99 nir_options->lower_fdiv = true;
100 /* In order to help allow for better CSE at the NIR level we tell NIR
101 * to split all ffma instructions during opt_algebraic and we then
102 * re-combine them as a later step.
103 */
104 nir_options->lower_ffma = true;
105 nir_options->lower_sub = true;
106 nir_options->lower_fdiv = true;
107 nir_options->lower_scmp = true;
108 nir_options->lower_fmod = true;
109 nir_options->lower_bitfield_insert = true;
110 nir_options->lower_uadd_carry = true;
111 nir_options->lower_usub_borrow = true;
112
113 /* In the vec4 backend, our dpN instruction replicates its result to all
114 * the components of a vec4. We would like NIR to give us replicated fdot
115 * instructions because it can optimize better for us.
116 *
117 * For the FS backend, it should be lowered away by the scalarizing pass so
118 * we should never see fdot anyway.
119 */
120 nir_options->fdot_replicates = true;
121
122 /* We want the GLSL compiler to emit code that uses condition codes */
123 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
124 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
125 compiler->glsl_compiler_options[i].MaxIfDepth =
126 devinfo->gen < 6 ? 16 : UINT_MAX;
127
128 compiler->glsl_compiler_options[i].EmitCondCodes = true;
129 compiler->glsl_compiler_options[i].EmitNoNoise = true;
130 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
131 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
132 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
133 compiler->glsl_compiler_options[i].LowerClipDistance = true;
134
135 bool is_scalar = compiler->scalar_stage[i];
136
137 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
138 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
139 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
140
141 /* !ARB_gpu_shader5 */
142 if (devinfo->gen < 7)
143 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
144
145 compiler->glsl_compiler_options[i].NirOptions = nir_options;
146
147 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
148 }
149
150 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
151 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
152
153 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
154 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
155
156 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
157 .LowerShaderSharedVariables = true;
158
159 return compiler;
160 }
161
162 extern "C" struct gl_shader *
163 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
164 {
165 struct brw_shader *shader;
166
167 shader = rzalloc(NULL, struct brw_shader);
168 if (shader) {
169 shader->base.Type = type;
170 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
171 shader->base.Name = name;
172 _mesa_init_shader(ctx, &shader->base);
173 }
174
175 return &shader->base;
176 }
177
178 extern "C" void
179 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
180 unsigned surf_index)
181 {
182 assert(surf_index < BRW_MAX_SURFACES);
183
184 prog_data->binding_table.size_bytes =
185 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
186 }
187
188 enum brw_reg_type
189 brw_type_for_base_type(const struct glsl_type *type)
190 {
191 switch (type->base_type) {
192 case GLSL_TYPE_FLOAT:
193 return BRW_REGISTER_TYPE_F;
194 case GLSL_TYPE_INT:
195 case GLSL_TYPE_BOOL:
196 case GLSL_TYPE_SUBROUTINE:
197 return BRW_REGISTER_TYPE_D;
198 case GLSL_TYPE_UINT:
199 return BRW_REGISTER_TYPE_UD;
200 case GLSL_TYPE_ARRAY:
201 return brw_type_for_base_type(type->fields.array);
202 case GLSL_TYPE_STRUCT:
203 case GLSL_TYPE_SAMPLER:
204 case GLSL_TYPE_ATOMIC_UINT:
205 /* These should be overridden with the type of the member when
206 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
207 * way to trip up if we don't.
208 */
209 return BRW_REGISTER_TYPE_UD;
210 case GLSL_TYPE_IMAGE:
211 return BRW_REGISTER_TYPE_UD;
212 case GLSL_TYPE_VOID:
213 case GLSL_TYPE_ERROR:
214 case GLSL_TYPE_INTERFACE:
215 case GLSL_TYPE_DOUBLE:
216 unreachable("not reached");
217 }
218
219 return BRW_REGISTER_TYPE_F;
220 }
221
222 enum brw_conditional_mod
223 brw_conditional_for_comparison(unsigned int op)
224 {
225 switch (op) {
226 case ir_binop_less:
227 return BRW_CONDITIONAL_L;
228 case ir_binop_greater:
229 return BRW_CONDITIONAL_G;
230 case ir_binop_lequal:
231 return BRW_CONDITIONAL_LE;
232 case ir_binop_gequal:
233 return BRW_CONDITIONAL_GE;
234 case ir_binop_equal:
235 case ir_binop_all_equal: /* same as equal for scalars */
236 return BRW_CONDITIONAL_Z;
237 case ir_binop_nequal:
238 case ir_binop_any_nequal: /* same as nequal for scalars */
239 return BRW_CONDITIONAL_NZ;
240 default:
241 unreachable("not reached: bad operation for comparison");
242 }
243 }
244
245 uint32_t
246 brw_math_function(enum opcode op)
247 {
248 switch (op) {
249 case SHADER_OPCODE_RCP:
250 return BRW_MATH_FUNCTION_INV;
251 case SHADER_OPCODE_RSQ:
252 return BRW_MATH_FUNCTION_RSQ;
253 case SHADER_OPCODE_SQRT:
254 return BRW_MATH_FUNCTION_SQRT;
255 case SHADER_OPCODE_EXP2:
256 return BRW_MATH_FUNCTION_EXP;
257 case SHADER_OPCODE_LOG2:
258 return BRW_MATH_FUNCTION_LOG;
259 case SHADER_OPCODE_POW:
260 return BRW_MATH_FUNCTION_POW;
261 case SHADER_OPCODE_SIN:
262 return BRW_MATH_FUNCTION_SIN;
263 case SHADER_OPCODE_COS:
264 return BRW_MATH_FUNCTION_COS;
265 case SHADER_OPCODE_INT_QUOTIENT:
266 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
267 case SHADER_OPCODE_INT_REMAINDER:
268 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
269 default:
270 unreachable("not reached: unknown math function");
271 }
272 }
273
274 uint32_t
275 brw_texture_offset(int *offsets, unsigned num_components)
276 {
277 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
278
279 /* Combine all three offsets into a single unsigned dword:
280 *
281 * bits 11:8 - U Offset (X component)
282 * bits 7:4 - V Offset (Y component)
283 * bits 3:0 - R Offset (Z component)
284 */
285 unsigned offset_bits = 0;
286 for (unsigned i = 0; i < num_components; i++) {
287 const unsigned shift = 4 * (2 - i);
288 offset_bits |= (offsets[i] << shift) & (0xF << shift);
289 }
290 return offset_bits;
291 }
292
293 const char *
294 brw_instruction_name(enum opcode op)
295 {
296 switch (op) {
297 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
298 assert(opcode_descs[op].name);
299 return opcode_descs[op].name;
300 case FS_OPCODE_FB_WRITE:
301 return "fb_write";
302 case FS_OPCODE_FB_WRITE_LOGICAL:
303 return "fb_write_logical";
304 case FS_OPCODE_PACK_STENCIL_REF:
305 return "pack_stencil_ref";
306 case FS_OPCODE_BLORP_FB_WRITE:
307 return "blorp_fb_write";
308 case FS_OPCODE_REP_FB_WRITE:
309 return "rep_fb_write";
310
311 case SHADER_OPCODE_RCP:
312 return "rcp";
313 case SHADER_OPCODE_RSQ:
314 return "rsq";
315 case SHADER_OPCODE_SQRT:
316 return "sqrt";
317 case SHADER_OPCODE_EXP2:
318 return "exp2";
319 case SHADER_OPCODE_LOG2:
320 return "log2";
321 case SHADER_OPCODE_POW:
322 return "pow";
323 case SHADER_OPCODE_INT_QUOTIENT:
324 return "int_quot";
325 case SHADER_OPCODE_INT_REMAINDER:
326 return "int_rem";
327 case SHADER_OPCODE_SIN:
328 return "sin";
329 case SHADER_OPCODE_COS:
330 return "cos";
331
332 case SHADER_OPCODE_TEX:
333 return "tex";
334 case SHADER_OPCODE_TEX_LOGICAL:
335 return "tex_logical";
336 case SHADER_OPCODE_TXD:
337 return "txd";
338 case SHADER_OPCODE_TXD_LOGICAL:
339 return "txd_logical";
340 case SHADER_OPCODE_TXF:
341 return "txf";
342 case SHADER_OPCODE_TXF_LOGICAL:
343 return "txf_logical";
344 case SHADER_OPCODE_TXL:
345 return "txl";
346 case SHADER_OPCODE_TXL_LOGICAL:
347 return "txl_logical";
348 case SHADER_OPCODE_TXS:
349 return "txs";
350 case SHADER_OPCODE_TXS_LOGICAL:
351 return "txs_logical";
352 case FS_OPCODE_TXB:
353 return "txb";
354 case FS_OPCODE_TXB_LOGICAL:
355 return "txb_logical";
356 case SHADER_OPCODE_TXF_CMS:
357 return "txf_cms";
358 case SHADER_OPCODE_TXF_CMS_LOGICAL:
359 return "txf_cms_logical";
360 case SHADER_OPCODE_TXF_CMS_W:
361 return "txf_cms_w";
362 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
363 return "txf_cms_w_logical";
364 case SHADER_OPCODE_TXF_UMS:
365 return "txf_ums";
366 case SHADER_OPCODE_TXF_UMS_LOGICAL:
367 return "txf_ums_logical";
368 case SHADER_OPCODE_TXF_MCS:
369 return "txf_mcs";
370 case SHADER_OPCODE_TXF_MCS_LOGICAL:
371 return "txf_mcs_logical";
372 case SHADER_OPCODE_LOD:
373 return "lod";
374 case SHADER_OPCODE_LOD_LOGICAL:
375 return "lod_logical";
376 case SHADER_OPCODE_TG4:
377 return "tg4";
378 case SHADER_OPCODE_TG4_LOGICAL:
379 return "tg4_logical";
380 case SHADER_OPCODE_TG4_OFFSET:
381 return "tg4_offset";
382 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
383 return "tg4_offset_logical";
384 case SHADER_OPCODE_SAMPLEINFO:
385 return "sampleinfo";
386
387 case SHADER_OPCODE_SHADER_TIME_ADD:
388 return "shader_time_add";
389
390 case SHADER_OPCODE_UNTYPED_ATOMIC:
391 return "untyped_atomic";
392 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
393 return "untyped_atomic_logical";
394 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
395 return "untyped_surface_read";
396 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
397 return "untyped_surface_read_logical";
398 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
399 return "untyped_surface_write";
400 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
401 return "untyped_surface_write_logical";
402 case SHADER_OPCODE_TYPED_ATOMIC:
403 return "typed_atomic";
404 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
405 return "typed_atomic_logical";
406 case SHADER_OPCODE_TYPED_SURFACE_READ:
407 return "typed_surface_read";
408 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
409 return "typed_surface_read_logical";
410 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
411 return "typed_surface_write";
412 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
413 return "typed_surface_write_logical";
414 case SHADER_OPCODE_MEMORY_FENCE:
415 return "memory_fence";
416
417 case SHADER_OPCODE_LOAD_PAYLOAD:
418 return "load_payload";
419
420 case SHADER_OPCODE_GEN4_SCRATCH_READ:
421 return "gen4_scratch_read";
422 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
423 return "gen4_scratch_write";
424 case SHADER_OPCODE_GEN7_SCRATCH_READ:
425 return "gen7_scratch_read";
426 case SHADER_OPCODE_URB_WRITE_SIMD8:
427 return "gen8_urb_write_simd8";
428 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
429 return "gen8_urb_write_simd8_per_slot";
430 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
431 return "gen8_urb_write_simd8_masked";
432 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
433 return "gen8_urb_write_simd8_masked_per_slot";
434 case SHADER_OPCODE_URB_READ_SIMD8:
435 return "urb_read_simd8";
436 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
437 return "urb_read_simd8_per_slot";
438
439 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
440 return "find_live_channel";
441 case SHADER_OPCODE_BROADCAST:
442 return "broadcast";
443
444 case VEC4_OPCODE_MOV_BYTES:
445 return "mov_bytes";
446 case VEC4_OPCODE_PACK_BYTES:
447 return "pack_bytes";
448 case VEC4_OPCODE_UNPACK_UNIFORM:
449 return "unpack_uniform";
450
451 case FS_OPCODE_DDX_COARSE:
452 return "ddx_coarse";
453 case FS_OPCODE_DDX_FINE:
454 return "ddx_fine";
455 case FS_OPCODE_DDY_COARSE:
456 return "ddy_coarse";
457 case FS_OPCODE_DDY_FINE:
458 return "ddy_fine";
459
460 case FS_OPCODE_CINTERP:
461 return "cinterp";
462 case FS_OPCODE_LINTERP:
463 return "linterp";
464
465 case FS_OPCODE_PIXEL_X:
466 return "pixel_x";
467 case FS_OPCODE_PIXEL_Y:
468 return "pixel_y";
469
470 case FS_OPCODE_GET_BUFFER_SIZE:
471 return "fs_get_buffer_size";
472
473 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
474 return "uniform_pull_const";
475 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
476 return "uniform_pull_const_gen7";
477 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
478 return "varying_pull_const";
479 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
480 return "varying_pull_const_gen7";
481
482 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
483 return "mov_dispatch_to_flags";
484 case FS_OPCODE_DISCARD_JUMP:
485 return "discard_jump";
486
487 case FS_OPCODE_SET_SAMPLE_ID:
488 return "set_sample_id";
489 case FS_OPCODE_SET_SIMD4X2_OFFSET:
490 return "set_simd4x2_offset";
491
492 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
493 return "pack_half_2x16_split";
494 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
495 return "unpack_half_2x16_split_x";
496 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
497 return "unpack_half_2x16_split_y";
498
499 case FS_OPCODE_PLACEHOLDER_HALT:
500 return "placeholder_halt";
501
502 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
503 return "interp_centroid";
504 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
505 return "interp_sample";
506 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
507 return "interp_shared_offset";
508 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
509 return "interp_per_slot_offset";
510
511 case VS_OPCODE_URB_WRITE:
512 return "vs_urb_write";
513 case VS_OPCODE_PULL_CONSTANT_LOAD:
514 return "pull_constant_load";
515 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
516 return "pull_constant_load_gen7";
517
518 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
519 return "set_simd4x2_header_gen9";
520
521 case VS_OPCODE_GET_BUFFER_SIZE:
522 return "vs_get_buffer_size";
523
524 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
525 return "unpack_flags_simd4x2";
526
527 case GS_OPCODE_URB_WRITE:
528 return "gs_urb_write";
529 case GS_OPCODE_URB_WRITE_ALLOCATE:
530 return "gs_urb_write_allocate";
531 case GS_OPCODE_THREAD_END:
532 return "gs_thread_end";
533 case GS_OPCODE_SET_WRITE_OFFSET:
534 return "set_write_offset";
535 case GS_OPCODE_SET_VERTEX_COUNT:
536 return "set_vertex_count";
537 case GS_OPCODE_SET_DWORD_2:
538 return "set_dword_2";
539 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
540 return "prepare_channel_masks";
541 case GS_OPCODE_SET_CHANNEL_MASKS:
542 return "set_channel_masks";
543 case GS_OPCODE_GET_INSTANCE_ID:
544 return "get_instance_id";
545 case GS_OPCODE_FF_SYNC:
546 return "ff_sync";
547 case GS_OPCODE_SET_PRIMITIVE_ID:
548 return "set_primitive_id";
549 case GS_OPCODE_SVB_WRITE:
550 return "gs_svb_write";
551 case GS_OPCODE_SVB_SET_DST_INDEX:
552 return "gs_svb_set_dst_index";
553 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
554 return "gs_ff_sync_set_primitives";
555 case CS_OPCODE_CS_TERMINATE:
556 return "cs_terminate";
557 case SHADER_OPCODE_BARRIER:
558 return "barrier";
559 case SHADER_OPCODE_MULH:
560 return "mulh";
561 case SHADER_OPCODE_MOV_INDIRECT:
562 return "mov_indirect";
563
564 case VEC4_OPCODE_URB_READ:
565 return "urb_read";
566 case TCS_OPCODE_GET_INSTANCE_ID:
567 return "tcs_get_instance_id";
568 case TCS_OPCODE_URB_WRITE:
569 return "tcs_urb_write";
570 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
571 return "tcs_set_input_urb_offsets";
572 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
573 return "tcs_set_output_urb_offsets";
574 case TCS_OPCODE_GET_PRIMITIVE_ID:
575 return "tcs_get_primitive_id";
576 case TCS_OPCODE_CREATE_BARRIER_HEADER:
577 return "tcs_create_barrier_header";
578 case TCS_OPCODE_SRC0_010_IS_ZERO:
579 return "tcs_src0<0,1,0>_is_zero";
580 case TCS_OPCODE_RELEASE_INPUT:
581 return "tcs_release_input";
582 case TCS_OPCODE_THREAD_END:
583 return "tcs_thread_end";
584 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
585 return "tes_create_input_read_header";
586 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
587 return "tes_add_indirect_urb_offset";
588 case TES_OPCODE_GET_PRIMITIVE_ID:
589 return "tes_get_primitive_id";
590 }
591
592 unreachable("not reached");
593 }
594
595 bool
596 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
597 {
598 union {
599 unsigned ud;
600 int d;
601 float f;
602 } imm = { reg->ud }, sat_imm = { 0 };
603
604 switch (type) {
605 case BRW_REGISTER_TYPE_UD:
606 case BRW_REGISTER_TYPE_D:
607 case BRW_REGISTER_TYPE_UW:
608 case BRW_REGISTER_TYPE_W:
609 case BRW_REGISTER_TYPE_UQ:
610 case BRW_REGISTER_TYPE_Q:
611 /* Nothing to do. */
612 return false;
613 case BRW_REGISTER_TYPE_F:
614 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
615 break;
616 case BRW_REGISTER_TYPE_UB:
617 case BRW_REGISTER_TYPE_B:
618 unreachable("no UB/B immediates");
619 case BRW_REGISTER_TYPE_V:
620 case BRW_REGISTER_TYPE_UV:
621 case BRW_REGISTER_TYPE_VF:
622 unreachable("unimplemented: saturate vector immediate");
623 case BRW_REGISTER_TYPE_DF:
624 case BRW_REGISTER_TYPE_HF:
625 unreachable("unimplemented: saturate DF/HF immediate");
626 }
627
628 if (imm.ud != sat_imm.ud) {
629 reg->ud = sat_imm.ud;
630 return true;
631 }
632 return false;
633 }
634
635 bool
636 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
637 {
638 switch (type) {
639 case BRW_REGISTER_TYPE_D:
640 case BRW_REGISTER_TYPE_UD:
641 reg->d = -reg->d;
642 return true;
643 case BRW_REGISTER_TYPE_W:
644 case BRW_REGISTER_TYPE_UW:
645 reg->d = -(int16_t)reg->ud;
646 return true;
647 case BRW_REGISTER_TYPE_F:
648 reg->f = -reg->f;
649 return true;
650 case BRW_REGISTER_TYPE_VF:
651 reg->ud ^= 0x80808080;
652 return true;
653 case BRW_REGISTER_TYPE_UB:
654 case BRW_REGISTER_TYPE_B:
655 unreachable("no UB/B immediates");
656 case BRW_REGISTER_TYPE_UV:
657 case BRW_REGISTER_TYPE_V:
658 assert(!"unimplemented: negate UV/V immediate");
659 case BRW_REGISTER_TYPE_UQ:
660 case BRW_REGISTER_TYPE_Q:
661 assert(!"unimplemented: negate UQ/Q immediate");
662 case BRW_REGISTER_TYPE_DF:
663 case BRW_REGISTER_TYPE_HF:
664 assert(!"unimplemented: negate DF/HF immediate");
665 }
666
667 return false;
668 }
669
670 bool
671 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
672 {
673 switch (type) {
674 case BRW_REGISTER_TYPE_D:
675 reg->d = abs(reg->d);
676 return true;
677 case BRW_REGISTER_TYPE_W:
678 reg->d = abs((int16_t)reg->ud);
679 return true;
680 case BRW_REGISTER_TYPE_F:
681 reg->f = fabsf(reg->f);
682 return true;
683 case BRW_REGISTER_TYPE_VF:
684 reg->ud &= ~0x80808080;
685 return true;
686 case BRW_REGISTER_TYPE_UB:
687 case BRW_REGISTER_TYPE_B:
688 unreachable("no UB/B immediates");
689 case BRW_REGISTER_TYPE_UQ:
690 case BRW_REGISTER_TYPE_UD:
691 case BRW_REGISTER_TYPE_UW:
692 case BRW_REGISTER_TYPE_UV:
693 /* Presumably the absolute value modifier on an unsigned source is a
694 * nop, but it would be nice to confirm.
695 */
696 assert(!"unimplemented: abs unsigned immediate");
697 case BRW_REGISTER_TYPE_V:
698 assert(!"unimplemented: abs V immediate");
699 case BRW_REGISTER_TYPE_Q:
700 assert(!"unimplemented: abs Q immediate");
701 case BRW_REGISTER_TYPE_DF:
702 case BRW_REGISTER_TYPE_HF:
703 assert(!"unimplemented: abs DF/HF immediate");
704 }
705
706 return false;
707 }
708
709 backend_shader::backend_shader(const struct brw_compiler *compiler,
710 void *log_data,
711 void *mem_ctx,
712 const nir_shader *shader,
713 struct brw_stage_prog_data *stage_prog_data)
714 : compiler(compiler),
715 log_data(log_data),
716 devinfo(compiler->devinfo),
717 nir(shader),
718 stage_prog_data(stage_prog_data),
719 mem_ctx(mem_ctx),
720 cfg(NULL),
721 stage(shader->stage)
722 {
723 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
724 stage_name = _mesa_shader_stage_to_string(stage);
725 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
726 }
727
728 bool
729 backend_reg::equals(const backend_reg &r) const
730 {
731 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
732 reg_offset == r.reg_offset;
733 }
734
735 bool
736 backend_reg::is_zero() const
737 {
738 if (file != IMM)
739 return false;
740
741 return d == 0;
742 }
743
744 bool
745 backend_reg::is_one() const
746 {
747 if (file != IMM)
748 return false;
749
750 return type == BRW_REGISTER_TYPE_F
751 ? f == 1.0
752 : d == 1;
753 }
754
755 bool
756 backend_reg::is_negative_one() const
757 {
758 if (file != IMM)
759 return false;
760
761 switch (type) {
762 case BRW_REGISTER_TYPE_F:
763 return f == -1.0;
764 case BRW_REGISTER_TYPE_D:
765 return d == -1;
766 default:
767 return false;
768 }
769 }
770
771 bool
772 backend_reg::is_null() const
773 {
774 return file == ARF && nr == BRW_ARF_NULL;
775 }
776
777
778 bool
779 backend_reg::is_accumulator() const
780 {
781 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
782 }
783
784 bool
785 backend_reg::in_range(const backend_reg &r, unsigned n) const
786 {
787 return (file == r.file &&
788 nr == r.nr &&
789 reg_offset >= r.reg_offset &&
790 reg_offset < r.reg_offset + n);
791 }
792
793 bool
794 backend_instruction::is_commutative() const
795 {
796 switch (opcode) {
797 case BRW_OPCODE_AND:
798 case BRW_OPCODE_OR:
799 case BRW_OPCODE_XOR:
800 case BRW_OPCODE_ADD:
801 case BRW_OPCODE_MUL:
802 case SHADER_OPCODE_MULH:
803 return true;
804 case BRW_OPCODE_SEL:
805 /* MIN and MAX are commutative. */
806 if (conditional_mod == BRW_CONDITIONAL_GE ||
807 conditional_mod == BRW_CONDITIONAL_L) {
808 return true;
809 }
810 /* fallthrough */
811 default:
812 return false;
813 }
814 }
815
816 bool
817 backend_instruction::is_3src() const
818 {
819 return ::is_3src(opcode);
820 }
821
822 bool
823 backend_instruction::is_tex() const
824 {
825 return (opcode == SHADER_OPCODE_TEX ||
826 opcode == FS_OPCODE_TXB ||
827 opcode == SHADER_OPCODE_TXD ||
828 opcode == SHADER_OPCODE_TXF ||
829 opcode == SHADER_OPCODE_TXF_CMS ||
830 opcode == SHADER_OPCODE_TXF_CMS_W ||
831 opcode == SHADER_OPCODE_TXF_UMS ||
832 opcode == SHADER_OPCODE_TXF_MCS ||
833 opcode == SHADER_OPCODE_TXL ||
834 opcode == SHADER_OPCODE_TXS ||
835 opcode == SHADER_OPCODE_LOD ||
836 opcode == SHADER_OPCODE_TG4 ||
837 opcode == SHADER_OPCODE_TG4_OFFSET);
838 }
839
840 bool
841 backend_instruction::is_math() const
842 {
843 return (opcode == SHADER_OPCODE_RCP ||
844 opcode == SHADER_OPCODE_RSQ ||
845 opcode == SHADER_OPCODE_SQRT ||
846 opcode == SHADER_OPCODE_EXP2 ||
847 opcode == SHADER_OPCODE_LOG2 ||
848 opcode == SHADER_OPCODE_SIN ||
849 opcode == SHADER_OPCODE_COS ||
850 opcode == SHADER_OPCODE_INT_QUOTIENT ||
851 opcode == SHADER_OPCODE_INT_REMAINDER ||
852 opcode == SHADER_OPCODE_POW);
853 }
854
855 bool
856 backend_instruction::is_control_flow() const
857 {
858 switch (opcode) {
859 case BRW_OPCODE_DO:
860 case BRW_OPCODE_WHILE:
861 case BRW_OPCODE_IF:
862 case BRW_OPCODE_ELSE:
863 case BRW_OPCODE_ENDIF:
864 case BRW_OPCODE_BREAK:
865 case BRW_OPCODE_CONTINUE:
866 return true;
867 default:
868 return false;
869 }
870 }
871
872 bool
873 backend_instruction::can_do_source_mods() const
874 {
875 switch (opcode) {
876 case BRW_OPCODE_ADDC:
877 case BRW_OPCODE_BFE:
878 case BRW_OPCODE_BFI1:
879 case BRW_OPCODE_BFI2:
880 case BRW_OPCODE_BFREV:
881 case BRW_OPCODE_CBIT:
882 case BRW_OPCODE_FBH:
883 case BRW_OPCODE_FBL:
884 case BRW_OPCODE_SUBB:
885 return false;
886 default:
887 return true;
888 }
889 }
890
891 bool
892 backend_instruction::can_do_saturate() const
893 {
894 switch (opcode) {
895 case BRW_OPCODE_ADD:
896 case BRW_OPCODE_ASR:
897 case BRW_OPCODE_AVG:
898 case BRW_OPCODE_DP2:
899 case BRW_OPCODE_DP3:
900 case BRW_OPCODE_DP4:
901 case BRW_OPCODE_DPH:
902 case BRW_OPCODE_F16TO32:
903 case BRW_OPCODE_F32TO16:
904 case BRW_OPCODE_LINE:
905 case BRW_OPCODE_LRP:
906 case BRW_OPCODE_MAC:
907 case BRW_OPCODE_MAD:
908 case BRW_OPCODE_MATH:
909 case BRW_OPCODE_MOV:
910 case BRW_OPCODE_MUL:
911 case SHADER_OPCODE_MULH:
912 case BRW_OPCODE_PLN:
913 case BRW_OPCODE_RNDD:
914 case BRW_OPCODE_RNDE:
915 case BRW_OPCODE_RNDU:
916 case BRW_OPCODE_RNDZ:
917 case BRW_OPCODE_SEL:
918 case BRW_OPCODE_SHL:
919 case BRW_OPCODE_SHR:
920 case FS_OPCODE_LINTERP:
921 case SHADER_OPCODE_COS:
922 case SHADER_OPCODE_EXP2:
923 case SHADER_OPCODE_LOG2:
924 case SHADER_OPCODE_POW:
925 case SHADER_OPCODE_RCP:
926 case SHADER_OPCODE_RSQ:
927 case SHADER_OPCODE_SIN:
928 case SHADER_OPCODE_SQRT:
929 return true;
930 default:
931 return false;
932 }
933 }
934
935 bool
936 backend_instruction::can_do_cmod() const
937 {
938 switch (opcode) {
939 case BRW_OPCODE_ADD:
940 case BRW_OPCODE_ADDC:
941 case BRW_OPCODE_AND:
942 case BRW_OPCODE_ASR:
943 case BRW_OPCODE_AVG:
944 case BRW_OPCODE_CMP:
945 case BRW_OPCODE_CMPN:
946 case BRW_OPCODE_DP2:
947 case BRW_OPCODE_DP3:
948 case BRW_OPCODE_DP4:
949 case BRW_OPCODE_DPH:
950 case BRW_OPCODE_F16TO32:
951 case BRW_OPCODE_F32TO16:
952 case BRW_OPCODE_FRC:
953 case BRW_OPCODE_LINE:
954 case BRW_OPCODE_LRP:
955 case BRW_OPCODE_LZD:
956 case BRW_OPCODE_MAC:
957 case BRW_OPCODE_MACH:
958 case BRW_OPCODE_MAD:
959 case BRW_OPCODE_MOV:
960 case BRW_OPCODE_MUL:
961 case BRW_OPCODE_NOT:
962 case BRW_OPCODE_OR:
963 case BRW_OPCODE_PLN:
964 case BRW_OPCODE_RNDD:
965 case BRW_OPCODE_RNDE:
966 case BRW_OPCODE_RNDU:
967 case BRW_OPCODE_RNDZ:
968 case BRW_OPCODE_SAD2:
969 case BRW_OPCODE_SADA2:
970 case BRW_OPCODE_SHL:
971 case BRW_OPCODE_SHR:
972 case BRW_OPCODE_SUBB:
973 case BRW_OPCODE_XOR:
974 case FS_OPCODE_CINTERP:
975 case FS_OPCODE_LINTERP:
976 return true;
977 default:
978 return false;
979 }
980 }
981
982 bool
983 backend_instruction::reads_accumulator_implicitly() const
984 {
985 switch (opcode) {
986 case BRW_OPCODE_MAC:
987 case BRW_OPCODE_MACH:
988 case BRW_OPCODE_SADA2:
989 return true;
990 default:
991 return false;
992 }
993 }
994
995 bool
996 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
997 {
998 return writes_accumulator ||
999 (devinfo->gen < 6 &&
1000 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1001 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1002 opcode != FS_OPCODE_CINTERP)));
1003 }
1004
1005 bool
1006 backend_instruction::has_side_effects() const
1007 {
1008 switch (opcode) {
1009 case SHADER_OPCODE_UNTYPED_ATOMIC:
1010 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1011 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1012 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1013 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1014 case SHADER_OPCODE_TYPED_ATOMIC:
1015 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1016 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1017 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1018 case SHADER_OPCODE_MEMORY_FENCE:
1019 case SHADER_OPCODE_URB_WRITE_SIMD8:
1020 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1021 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1022 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1023 case FS_OPCODE_FB_WRITE:
1024 case SHADER_OPCODE_BARRIER:
1025 case TCS_OPCODE_RELEASE_INPUT:
1026 return true;
1027 default:
1028 return false;
1029 }
1030 }
1031
1032 bool
1033 backend_instruction::is_volatile() const
1034 {
1035 switch (opcode) {
1036 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1037 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1038 case SHADER_OPCODE_TYPED_SURFACE_READ:
1039 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1040 return true;
1041 default:
1042 return false;
1043 }
1044 }
1045
1046 #ifndef NDEBUG
1047 static bool
1048 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1049 {
1050 bool found = false;
1051 foreach_inst_in_block (backend_instruction, i, block) {
1052 if (inst == i) {
1053 found = true;
1054 }
1055 }
1056 return found;
1057 }
1058 #endif
1059
1060 static void
1061 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1062 {
1063 for (bblock_t *block_iter = start_block->next();
1064 !block_iter->link.is_tail_sentinel();
1065 block_iter = block_iter->next()) {
1066 block_iter->start_ip += ip_adjustment;
1067 block_iter->end_ip += ip_adjustment;
1068 }
1069 }
1070
1071 void
1072 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1073 {
1074 if (!this->is_head_sentinel())
1075 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1076
1077 block->end_ip++;
1078
1079 adjust_later_block_ips(block, 1);
1080
1081 exec_node::insert_after(inst);
1082 }
1083
1084 void
1085 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1086 {
1087 if (!this->is_tail_sentinel())
1088 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1089
1090 block->end_ip++;
1091
1092 adjust_later_block_ips(block, 1);
1093
1094 exec_node::insert_before(inst);
1095 }
1096
1097 void
1098 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1099 {
1100 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1101
1102 unsigned num_inst = list->length();
1103
1104 block->end_ip += num_inst;
1105
1106 adjust_later_block_ips(block, num_inst);
1107
1108 exec_node::insert_before(list);
1109 }
1110
1111 void
1112 backend_instruction::remove(bblock_t *block)
1113 {
1114 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1115
1116 adjust_later_block_ips(block, -1);
1117
1118 if (block->start_ip == block->end_ip) {
1119 block->cfg->remove_block(block);
1120 } else {
1121 block->end_ip--;
1122 }
1123
1124 exec_node::remove();
1125 }
1126
1127 void
1128 backend_shader::dump_instructions()
1129 {
1130 dump_instructions(NULL);
1131 }
1132
1133 void
1134 backend_shader::dump_instructions(const char *name)
1135 {
1136 FILE *file = stderr;
1137 if (name && geteuid() != 0) {
1138 file = fopen(name, "w");
1139 if (!file)
1140 file = stderr;
1141 }
1142
1143 if (cfg) {
1144 int ip = 0;
1145 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1146 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1147 fprintf(file, "%4d: ", ip++);
1148 dump_instruction(inst, file);
1149 }
1150 } else {
1151 int ip = 0;
1152 foreach_in_list(backend_instruction, inst, &instructions) {
1153 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1154 fprintf(file, "%4d: ", ip++);
1155 dump_instruction(inst, file);
1156 }
1157 }
1158
1159 if (file != stderr) {
1160 fclose(file);
1161 }
1162 }
1163
1164 void
1165 backend_shader::calculate_cfg()
1166 {
1167 if (this->cfg)
1168 return;
1169 cfg = new(mem_ctx) cfg_t(&this->instructions);
1170 }
1171
1172 void
1173 backend_shader::invalidate_cfg()
1174 {
1175 ralloc_free(this->cfg);
1176 this->cfg = NULL;
1177 }
1178
1179 /**
1180 * Sets up the starting offsets for the groups of binding table entries
1181 * commong to all pipeline stages.
1182 *
1183 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1184 * unused but also make sure that addition of small offsets to them will
1185 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1186 */
1187 void
1188 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1189 const struct brw_device_info *devinfo,
1190 const struct gl_shader_program *shader_prog,
1191 const struct gl_program *prog,
1192 struct brw_stage_prog_data *stage_prog_data,
1193 uint32_t next_binding_table_offset)
1194 {
1195 const struct gl_shader *shader = NULL;
1196 int num_textures = _mesa_fls(prog->SamplersUsed);
1197
1198 if (shader_prog)
1199 shader = shader_prog->_LinkedShaders[stage];
1200
1201 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1202 next_binding_table_offset += num_textures;
1203
1204 if (shader) {
1205 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1206 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1207 next_binding_table_offset += shader->NumUniformBlocks;
1208
1209 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1210 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1211 next_binding_table_offset += shader->NumShaderStorageBlocks;
1212 } else {
1213 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1214 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1215 }
1216
1217 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1218 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1219 next_binding_table_offset++;
1220 } else {
1221 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1222 }
1223
1224 if (prog->UsesGather) {
1225 if (devinfo->gen >= 8) {
1226 stage_prog_data->binding_table.gather_texture_start =
1227 stage_prog_data->binding_table.texture_start;
1228 } else {
1229 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1230 next_binding_table_offset += num_textures;
1231 }
1232 } else {
1233 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1234 }
1235
1236 if (shader && shader->NumAtomicBuffers) {
1237 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1238 next_binding_table_offset += shader->NumAtomicBuffers;
1239 } else {
1240 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1241 }
1242
1243 if (shader && shader->NumImages) {
1244 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1245 next_binding_table_offset += shader->NumImages;
1246 } else {
1247 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1248 }
1249
1250 /* This may or may not be used depending on how the compile goes. */
1251 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1252 next_binding_table_offset++;
1253
1254 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1255
1256 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1257 }
1258
1259 static void
1260 setup_vec4_uniform_value(const gl_constant_value **params,
1261 const gl_constant_value *values,
1262 unsigned n)
1263 {
1264 static const gl_constant_value zero = { 0 };
1265
1266 for (unsigned i = 0; i < n; ++i)
1267 params[i] = &values[i];
1268
1269 for (unsigned i = n; i < 4; ++i)
1270 params[i] = &zero;
1271 }
1272
1273 void
1274 brw_setup_image_uniform_values(gl_shader_stage stage,
1275 struct brw_stage_prog_data *stage_prog_data,
1276 unsigned param_start_index,
1277 const gl_uniform_storage *storage)
1278 {
1279 const gl_constant_value **param =
1280 &stage_prog_data->param[param_start_index];
1281
1282 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1283 const unsigned image_idx = storage->opaque[stage].index + i;
1284 const brw_image_param *image_param =
1285 &stage_prog_data->image_param[image_idx];
1286
1287 /* Upload the brw_image_param structure. The order is expected to match
1288 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1289 */
1290 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1291 (const gl_constant_value *)&image_param->surface_idx, 1);
1292 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1293 (const gl_constant_value *)image_param->offset, 2);
1294 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1295 (const gl_constant_value *)image_param->size, 3);
1296 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1297 (const gl_constant_value *)image_param->stride, 4);
1298 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1299 (const gl_constant_value *)image_param->tiling, 3);
1300 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1301 (const gl_constant_value *)image_param->swizzling, 2);
1302 param += BRW_IMAGE_PARAM_SIZE;
1303
1304 brw_mark_surface_used(
1305 stage_prog_data,
1306 stage_prog_data->binding_table.image_start + image_idx);
1307 }
1308 }
1309
1310 /**
1311 * Decide which set of clip planes should be used when clipping via
1312 * gl_Position or gl_ClipVertex.
1313 */
1314 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1315 {
1316 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1317 /* There is currently a GLSL vertex shader, so clip according to GLSL
1318 * rules, which means compare gl_ClipVertex (or gl_Position, if
1319 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1320 * that were stored in EyeUserPlane at the time the clip planes were
1321 * specified.
1322 */
1323 return ctx->Transform.EyeUserPlane;
1324 } else {
1325 /* Either we are using fixed function or an ARB vertex program. In
1326 * either case the clip planes are going to be compared against
1327 * gl_Position (which is in clip coordinates) so we have to clip using
1328 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1329 * core.
1330 */
1331 return ctx->Transform._ClipUserPlane;
1332 }
1333 }
1334
1335 extern "C" const unsigned *
1336 brw_compile_tes(const struct brw_compiler *compiler,
1337 void *log_data,
1338 void *mem_ctx,
1339 const struct brw_tes_prog_key *key,
1340 struct brw_tes_prog_data *prog_data,
1341 const nir_shader *src_shader,
1342 struct gl_shader_program *shader_prog,
1343 int shader_time_index,
1344 unsigned *final_assembly_size,
1345 char **error_str)
1346 {
1347 const struct brw_device_info *devinfo = compiler->devinfo;
1348 struct gl_shader *shader =
1349 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1350 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1351
1352 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1353 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1354 nir->info.inputs_read = key->inputs_read;
1355 nir->info.patch_inputs_read = key->patch_inputs_read;
1356 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1357 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1358
1359 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1360 nir->info.outputs_written,
1361 nir->info.separate_shader);
1362
1363 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1364
1365 assert(output_size_bytes >= 1);
1366 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1367 if (error_str)
1368 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1369 return NULL;
1370 }
1371
1372 /* URB entry sizes are stored as a multiple of 64 bytes. */
1373 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1374
1375 struct brw_vue_map input_vue_map;
1376 brw_compute_tess_vue_map(&input_vue_map,
1377 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1378 nir->info.patch_inputs_read);
1379
1380 bool need_patch_header = nir->info.system_values_read &
1381 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1382 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1383
1384 /* The TES will pull most inputs using URB read messages.
1385 *
1386 * However, we push the patch header for TessLevel factors when required,
1387 * as it's a tiny amount of extra data.
1388 */
1389 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1390
1391 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1392 fprintf(stderr, "TES Input ");
1393 brw_print_vue_map(stderr, &input_vue_map);
1394 fprintf(stderr, "TES Output ");
1395 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1396 }
1397
1398 if (is_scalar) {
1399 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1400 &prog_data->base.base, shader->Program, nir, 8,
1401 shader_time_index, &input_vue_map);
1402 if (!v.run_tes()) {
1403 if (error_str)
1404 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1405 return NULL;
1406 }
1407
1408 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1409
1410 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1411 &prog_data->base.base, v.promoted_constants, false,
1412 "TES");
1413 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1414 g.enable_debug(ralloc_asprintf(mem_ctx,
1415 "%s tessellation evaluation shader %s",
1416 nir->info.label ? nir->info.label
1417 : "unnamed",
1418 nir->info.name));
1419 }
1420
1421 g.generate_code(v.cfg, 8);
1422
1423 return g.get_assembly(final_assembly_size);
1424 } else {
1425 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1426 nir, mem_ctx, shader_time_index);
1427 if (!v.run()) {
1428 if (error_str)
1429 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1430 return NULL;
1431 }
1432
1433 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1434 v.dump_instructions();
1435
1436 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1437 &prog_data->base, v.cfg,
1438 final_assembly_size);
1439 }
1440 }