2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "brw_context.h"
29 #include "brw_vec4_tes.h"
30 #include "main/uniforms.h"
33 brw_mark_surface_used(struct brw_stage_prog_data
*prog_data
,
36 assert(surf_index
< BRW_MAX_SURFACES
);
38 prog_data
->binding_table
.size_bytes
=
39 MAX2(prog_data
->binding_table
.size_bytes
, (surf_index
+ 1) * 4);
43 brw_type_for_base_type(const struct glsl_type
*type
)
45 switch (type
->base_type
) {
47 return BRW_REGISTER_TYPE_F
;
50 case GLSL_TYPE_SUBROUTINE
:
51 return BRW_REGISTER_TYPE_D
;
53 return BRW_REGISTER_TYPE_UD
;
55 return brw_type_for_base_type(type
->fields
.array
);
56 case GLSL_TYPE_STRUCT
:
57 case GLSL_TYPE_SAMPLER
:
58 case GLSL_TYPE_ATOMIC_UINT
:
59 /* These should be overridden with the type of the member when
60 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
61 * way to trip up if we don't.
63 return BRW_REGISTER_TYPE_UD
;
65 return BRW_REGISTER_TYPE_UD
;
66 case GLSL_TYPE_DOUBLE
:
67 return BRW_REGISTER_TYPE_DF
;
70 case GLSL_TYPE_INTERFACE
:
71 case GLSL_TYPE_FUNCTION
:
72 case GLSL_TYPE_UINT64
:
74 unreachable("not reached");
77 return BRW_REGISTER_TYPE_F
;
80 enum brw_conditional_mod
81 brw_conditional_for_comparison(unsigned int op
)
85 return BRW_CONDITIONAL_L
;
86 case ir_binop_greater
:
87 return BRW_CONDITIONAL_G
;
89 return BRW_CONDITIONAL_LE
;
91 return BRW_CONDITIONAL_GE
;
93 case ir_binop_all_equal
: /* same as equal for scalars */
94 return BRW_CONDITIONAL_Z
;
96 case ir_binop_any_nequal
: /* same as nequal for scalars */
97 return BRW_CONDITIONAL_NZ
;
99 unreachable("not reached: bad operation for comparison");
104 brw_math_function(enum opcode op
)
107 case SHADER_OPCODE_RCP
:
108 return BRW_MATH_FUNCTION_INV
;
109 case SHADER_OPCODE_RSQ
:
110 return BRW_MATH_FUNCTION_RSQ
;
111 case SHADER_OPCODE_SQRT
:
112 return BRW_MATH_FUNCTION_SQRT
;
113 case SHADER_OPCODE_EXP2
:
114 return BRW_MATH_FUNCTION_EXP
;
115 case SHADER_OPCODE_LOG2
:
116 return BRW_MATH_FUNCTION_LOG
;
117 case SHADER_OPCODE_POW
:
118 return BRW_MATH_FUNCTION_POW
;
119 case SHADER_OPCODE_SIN
:
120 return BRW_MATH_FUNCTION_SIN
;
121 case SHADER_OPCODE_COS
:
122 return BRW_MATH_FUNCTION_COS
;
123 case SHADER_OPCODE_INT_QUOTIENT
:
124 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
125 case SHADER_OPCODE_INT_REMAINDER
:
126 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
128 unreachable("not reached: unknown math function");
133 brw_texture_offset(int *offsets
, unsigned num_components
, uint32_t *offset_bits
)
135 if (!offsets
) return false; /* nonconstant offset; caller will handle it. */
137 /* offset out of bounds; caller will handle it. */
138 for (unsigned i
= 0; i
< num_components
; i
++)
139 if (offsets
[i
] > 7 || offsets
[i
] < -8)
142 /* Combine all three offsets into a single unsigned dword:
144 * bits 11:8 - U Offset (X component)
145 * bits 7:4 - V Offset (Y component)
146 * bits 3:0 - R Offset (Z component)
149 for (unsigned i
= 0; i
< num_components
; i
++) {
150 const unsigned shift
= 4 * (2 - i
);
151 *offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
157 brw_instruction_name(const struct gen_device_info
*devinfo
, enum opcode op
)
160 case BRW_OPCODE_ILLEGAL
... BRW_OPCODE_NOP
:
161 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
162 * start of a loop in the IR.
164 if (devinfo
->gen
>= 6 && op
== BRW_OPCODE_DO
)
167 assert(brw_opcode_desc(devinfo
, op
)->name
);
168 return brw_opcode_desc(devinfo
, op
)->name
;
169 case FS_OPCODE_FB_WRITE
:
171 case FS_OPCODE_FB_WRITE_LOGICAL
:
172 return "fb_write_logical";
173 case FS_OPCODE_REP_FB_WRITE
:
174 return "rep_fb_write";
175 case FS_OPCODE_FB_READ
:
177 case FS_OPCODE_FB_READ_LOGICAL
:
178 return "fb_read_logical";
180 case SHADER_OPCODE_RCP
:
182 case SHADER_OPCODE_RSQ
:
184 case SHADER_OPCODE_SQRT
:
186 case SHADER_OPCODE_EXP2
:
188 case SHADER_OPCODE_LOG2
:
190 case SHADER_OPCODE_POW
:
192 case SHADER_OPCODE_INT_QUOTIENT
:
194 case SHADER_OPCODE_INT_REMAINDER
:
196 case SHADER_OPCODE_SIN
:
198 case SHADER_OPCODE_COS
:
201 case SHADER_OPCODE_TEX
:
203 case SHADER_OPCODE_TEX_LOGICAL
:
204 return "tex_logical";
205 case SHADER_OPCODE_TXD
:
207 case SHADER_OPCODE_TXD_LOGICAL
:
208 return "txd_logical";
209 case SHADER_OPCODE_TXF
:
211 case SHADER_OPCODE_TXF_LOGICAL
:
212 return "txf_logical";
213 case SHADER_OPCODE_TXF_LZ
:
215 case SHADER_OPCODE_TXL
:
217 case SHADER_OPCODE_TXL_LOGICAL
:
218 return "txl_logical";
219 case SHADER_OPCODE_TXL_LZ
:
221 case SHADER_OPCODE_TXS
:
223 case SHADER_OPCODE_TXS_LOGICAL
:
224 return "txs_logical";
227 case FS_OPCODE_TXB_LOGICAL
:
228 return "txb_logical";
229 case SHADER_OPCODE_TXF_CMS
:
231 case SHADER_OPCODE_TXF_CMS_LOGICAL
:
232 return "txf_cms_logical";
233 case SHADER_OPCODE_TXF_CMS_W
:
235 case SHADER_OPCODE_TXF_CMS_W_LOGICAL
:
236 return "txf_cms_w_logical";
237 case SHADER_OPCODE_TXF_UMS
:
239 case SHADER_OPCODE_TXF_UMS_LOGICAL
:
240 return "txf_ums_logical";
241 case SHADER_OPCODE_TXF_MCS
:
243 case SHADER_OPCODE_TXF_MCS_LOGICAL
:
244 return "txf_mcs_logical";
245 case SHADER_OPCODE_LOD
:
247 case SHADER_OPCODE_LOD_LOGICAL
:
248 return "lod_logical";
249 case SHADER_OPCODE_TG4
:
251 case SHADER_OPCODE_TG4_LOGICAL
:
252 return "tg4_logical";
253 case SHADER_OPCODE_TG4_OFFSET
:
255 case SHADER_OPCODE_TG4_OFFSET_LOGICAL
:
256 return "tg4_offset_logical";
257 case SHADER_OPCODE_SAMPLEINFO
:
259 case SHADER_OPCODE_SAMPLEINFO_LOGICAL
:
260 return "sampleinfo_logical";
262 case SHADER_OPCODE_SHADER_TIME_ADD
:
263 return "shader_time_add";
265 case SHADER_OPCODE_UNTYPED_ATOMIC
:
266 return "untyped_atomic";
267 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
268 return "untyped_atomic_logical";
269 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
270 return "untyped_surface_read";
271 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
272 return "untyped_surface_read_logical";
273 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
274 return "untyped_surface_write";
275 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
276 return "untyped_surface_write_logical";
277 case SHADER_OPCODE_TYPED_ATOMIC
:
278 return "typed_atomic";
279 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
280 return "typed_atomic_logical";
281 case SHADER_OPCODE_TYPED_SURFACE_READ
:
282 return "typed_surface_read";
283 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
284 return "typed_surface_read_logical";
285 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
286 return "typed_surface_write";
287 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
288 return "typed_surface_write_logical";
289 case SHADER_OPCODE_MEMORY_FENCE
:
290 return "memory_fence";
292 case SHADER_OPCODE_LOAD_PAYLOAD
:
293 return "load_payload";
297 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
298 return "gen4_scratch_read";
299 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
300 return "gen4_scratch_write";
301 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
302 return "gen7_scratch_read";
303 case SHADER_OPCODE_URB_WRITE_SIMD8
:
304 return "gen8_urb_write_simd8";
305 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
306 return "gen8_urb_write_simd8_per_slot";
307 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
308 return "gen8_urb_write_simd8_masked";
309 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
310 return "gen8_urb_write_simd8_masked_per_slot";
311 case SHADER_OPCODE_URB_READ_SIMD8
:
312 return "urb_read_simd8";
313 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
314 return "urb_read_simd8_per_slot";
316 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
317 return "find_live_channel";
318 case SHADER_OPCODE_BROADCAST
:
321 case VEC4_OPCODE_MOV_BYTES
:
323 case VEC4_OPCODE_PACK_BYTES
:
325 case VEC4_OPCODE_UNPACK_UNIFORM
:
326 return "unpack_uniform";
327 case VEC4_OPCODE_FROM_DOUBLE
:
328 return "double_to_single";
329 case VEC4_OPCODE_TO_DOUBLE
:
330 return "single_to_double";
331 case VEC4_OPCODE_PICK_LOW_32BIT
:
332 return "pick_low_32bit";
333 case VEC4_OPCODE_PICK_HIGH_32BIT
:
334 return "pick_high_32bit";
335 case VEC4_OPCODE_SET_LOW_32BIT
:
336 return "set_low_32bit";
337 case VEC4_OPCODE_SET_HIGH_32BIT
:
338 return "set_high_32bit";
340 case FS_OPCODE_DDX_COARSE
:
342 case FS_OPCODE_DDX_FINE
:
344 case FS_OPCODE_DDY_COARSE
:
346 case FS_OPCODE_DDY_FINE
:
349 case FS_OPCODE_CINTERP
:
351 case FS_OPCODE_LINTERP
:
354 case FS_OPCODE_PIXEL_X
:
356 case FS_OPCODE_PIXEL_Y
:
359 case FS_OPCODE_GET_BUFFER_SIZE
:
360 return "fs_get_buffer_size";
362 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
363 return "uniform_pull_const";
364 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
365 return "uniform_pull_const_gen7";
366 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4
:
367 return "varying_pull_const_gen4";
368 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
369 return "varying_pull_const_gen7";
370 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL
:
371 return "varying_pull_const_logical";
373 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
374 return "mov_dispatch_to_flags";
375 case FS_OPCODE_DISCARD_JUMP
:
376 return "discard_jump";
378 case FS_OPCODE_SET_SAMPLE_ID
:
379 return "set_sample_id";
381 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
382 return "pack_half_2x16_split";
383 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
384 return "unpack_half_2x16_split_x";
385 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
386 return "unpack_half_2x16_split_y";
388 case FS_OPCODE_PLACEHOLDER_HALT
:
389 return "placeholder_halt";
391 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
392 return "interp_sample";
393 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
394 return "interp_shared_offset";
395 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
396 return "interp_per_slot_offset";
398 case VS_OPCODE_URB_WRITE
:
399 return "vs_urb_write";
400 case VS_OPCODE_PULL_CONSTANT_LOAD
:
401 return "pull_constant_load";
402 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
403 return "pull_constant_load_gen7";
405 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
406 return "set_simd4x2_header_gen9";
408 case VS_OPCODE_GET_BUFFER_SIZE
:
409 return "vs_get_buffer_size";
411 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
412 return "unpack_flags_simd4x2";
414 case GS_OPCODE_URB_WRITE
:
415 return "gs_urb_write";
416 case GS_OPCODE_URB_WRITE_ALLOCATE
:
417 return "gs_urb_write_allocate";
418 case GS_OPCODE_THREAD_END
:
419 return "gs_thread_end";
420 case GS_OPCODE_SET_WRITE_OFFSET
:
421 return "set_write_offset";
422 case GS_OPCODE_SET_VERTEX_COUNT
:
423 return "set_vertex_count";
424 case GS_OPCODE_SET_DWORD_2
:
425 return "set_dword_2";
426 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
427 return "prepare_channel_masks";
428 case GS_OPCODE_SET_CHANNEL_MASKS
:
429 return "set_channel_masks";
430 case GS_OPCODE_GET_INSTANCE_ID
:
431 return "get_instance_id";
432 case GS_OPCODE_FF_SYNC
:
434 case GS_OPCODE_SET_PRIMITIVE_ID
:
435 return "set_primitive_id";
436 case GS_OPCODE_SVB_WRITE
:
437 return "gs_svb_write";
438 case GS_OPCODE_SVB_SET_DST_INDEX
:
439 return "gs_svb_set_dst_index";
440 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
441 return "gs_ff_sync_set_primitives";
442 case CS_OPCODE_CS_TERMINATE
:
443 return "cs_terminate";
444 case SHADER_OPCODE_BARRIER
:
446 case SHADER_OPCODE_MULH
:
448 case SHADER_OPCODE_MOV_INDIRECT
:
449 return "mov_indirect";
451 case VEC4_OPCODE_URB_READ
:
453 case TCS_OPCODE_GET_INSTANCE_ID
:
454 return "tcs_get_instance_id";
455 case TCS_OPCODE_URB_WRITE
:
456 return "tcs_urb_write";
457 case TCS_OPCODE_SET_INPUT_URB_OFFSETS
:
458 return "tcs_set_input_urb_offsets";
459 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS
:
460 return "tcs_set_output_urb_offsets";
461 case TCS_OPCODE_GET_PRIMITIVE_ID
:
462 return "tcs_get_primitive_id";
463 case TCS_OPCODE_CREATE_BARRIER_HEADER
:
464 return "tcs_create_barrier_header";
465 case TCS_OPCODE_SRC0_010_IS_ZERO
:
466 return "tcs_src0<0,1,0>_is_zero";
467 case TCS_OPCODE_RELEASE_INPUT
:
468 return "tcs_release_input";
469 case TCS_OPCODE_THREAD_END
:
470 return "tcs_thread_end";
471 case TES_OPCODE_CREATE_INPUT_READ_HEADER
:
472 return "tes_create_input_read_header";
473 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET
:
474 return "tes_add_indirect_urb_offset";
475 case TES_OPCODE_GET_PRIMITIVE_ID
:
476 return "tes_get_primitive_id";
479 unreachable("not reached");
483 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
490 } imm
, sat_imm
= { 0 };
492 const unsigned size
= type_sz(type
);
494 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
495 * irrelevant, so just check the size of the type and copy from/to an
496 * appropriately sized field.
504 case BRW_REGISTER_TYPE_UD
:
505 case BRW_REGISTER_TYPE_D
:
506 case BRW_REGISTER_TYPE_UW
:
507 case BRW_REGISTER_TYPE_W
:
508 case BRW_REGISTER_TYPE_UQ
:
509 case BRW_REGISTER_TYPE_Q
:
512 case BRW_REGISTER_TYPE_F
:
513 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
515 case BRW_REGISTER_TYPE_DF
:
516 sat_imm
.df
= CLAMP(imm
.df
, 0.0, 1.0);
518 case BRW_REGISTER_TYPE_UB
:
519 case BRW_REGISTER_TYPE_B
:
520 unreachable("no UB/B immediates");
521 case BRW_REGISTER_TYPE_V
:
522 case BRW_REGISTER_TYPE_UV
:
523 case BRW_REGISTER_TYPE_VF
:
524 unreachable("unimplemented: saturate vector immediate");
525 case BRW_REGISTER_TYPE_HF
:
526 unreachable("unimplemented: saturate HF immediate");
530 if (imm
.ud
!= sat_imm
.ud
) {
531 reg
->ud
= sat_imm
.ud
;
535 if (imm
.df
!= sat_imm
.df
) {
536 reg
->df
= sat_imm
.df
;
544 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
547 case BRW_REGISTER_TYPE_D
:
548 case BRW_REGISTER_TYPE_UD
:
551 case BRW_REGISTER_TYPE_W
:
552 case BRW_REGISTER_TYPE_UW
:
553 reg
->d
= -(int16_t)reg
->ud
;
555 case BRW_REGISTER_TYPE_F
:
558 case BRW_REGISTER_TYPE_VF
:
559 reg
->ud
^= 0x80808080;
561 case BRW_REGISTER_TYPE_DF
:
564 case BRW_REGISTER_TYPE_UB
:
565 case BRW_REGISTER_TYPE_B
:
566 unreachable("no UB/B immediates");
567 case BRW_REGISTER_TYPE_UV
:
568 case BRW_REGISTER_TYPE_V
:
569 assert(!"unimplemented: negate UV/V immediate");
570 case BRW_REGISTER_TYPE_UQ
:
571 case BRW_REGISTER_TYPE_Q
:
572 assert(!"unimplemented: negate UQ/Q immediate");
573 case BRW_REGISTER_TYPE_HF
:
574 assert(!"unimplemented: negate HF immediate");
581 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
584 case BRW_REGISTER_TYPE_D
:
585 reg
->d
= abs(reg
->d
);
587 case BRW_REGISTER_TYPE_W
:
588 reg
->d
= abs((int16_t)reg
->ud
);
590 case BRW_REGISTER_TYPE_F
:
591 reg
->f
= fabsf(reg
->f
);
593 case BRW_REGISTER_TYPE_DF
:
594 reg
->df
= fabs(reg
->df
);
596 case BRW_REGISTER_TYPE_VF
:
597 reg
->ud
&= ~0x80808080;
599 case BRW_REGISTER_TYPE_UB
:
600 case BRW_REGISTER_TYPE_B
:
601 unreachable("no UB/B immediates");
602 case BRW_REGISTER_TYPE_UQ
:
603 case BRW_REGISTER_TYPE_UD
:
604 case BRW_REGISTER_TYPE_UW
:
605 case BRW_REGISTER_TYPE_UV
:
606 /* Presumably the absolute value modifier on an unsigned source is a
607 * nop, but it would be nice to confirm.
609 assert(!"unimplemented: abs unsigned immediate");
610 case BRW_REGISTER_TYPE_V
:
611 assert(!"unimplemented: abs V immediate");
612 case BRW_REGISTER_TYPE_Q
:
613 assert(!"unimplemented: abs Q immediate");
614 case BRW_REGISTER_TYPE_HF
:
615 assert(!"unimplemented: abs HF immediate");
622 * Get the appropriate atomic op for an image atomic intrinsic.
625 get_atomic_counter_op(nir_intrinsic_op op
)
628 case nir_intrinsic_atomic_counter_inc
:
630 case nir_intrinsic_atomic_counter_dec
:
631 return BRW_AOP_PREDEC
;
632 case nir_intrinsic_atomic_counter_add
:
634 case nir_intrinsic_atomic_counter_min
:
636 case nir_intrinsic_atomic_counter_max
:
638 case nir_intrinsic_atomic_counter_and
:
640 case nir_intrinsic_atomic_counter_or
:
642 case nir_intrinsic_atomic_counter_xor
:
644 case nir_intrinsic_atomic_counter_exchange
:
646 case nir_intrinsic_atomic_counter_comp_swap
:
647 return BRW_AOP_CMPWR
;
649 unreachable("Not reachable.");
653 backend_shader::backend_shader(const struct brw_compiler
*compiler
,
656 const nir_shader
*shader
,
657 struct brw_stage_prog_data
*stage_prog_data
)
658 : compiler(compiler
),
660 devinfo(compiler
->devinfo
),
662 stage_prog_data(stage_prog_data
),
667 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
668 stage_name
= _mesa_shader_stage_to_string(stage
);
669 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
673 backend_reg::equals(const backend_reg
&r
) const
675 return brw_regs_equal(this, &r
) && offset
== r
.offset
;
679 backend_reg::is_zero() const
685 case BRW_REGISTER_TYPE_F
:
687 case BRW_REGISTER_TYPE_DF
:
689 case BRW_REGISTER_TYPE_D
:
690 case BRW_REGISTER_TYPE_UD
:
698 backend_reg::is_one() const
704 case BRW_REGISTER_TYPE_F
:
706 case BRW_REGISTER_TYPE_DF
:
708 case BRW_REGISTER_TYPE_D
:
709 case BRW_REGISTER_TYPE_UD
:
717 backend_reg::is_negative_one() const
723 case BRW_REGISTER_TYPE_F
:
725 case BRW_REGISTER_TYPE_DF
:
727 case BRW_REGISTER_TYPE_D
:
735 backend_reg::is_null() const
737 return file
== ARF
&& nr
== BRW_ARF_NULL
;
742 backend_reg::is_accumulator() const
744 return file
== ARF
&& nr
== BRW_ARF_ACCUMULATOR
;
748 backend_instruction::is_commutative() const
756 case SHADER_OPCODE_MULH
:
759 /* MIN and MAX are commutative. */
760 if (conditional_mod
== BRW_CONDITIONAL_GE
||
761 conditional_mod
== BRW_CONDITIONAL_L
) {
771 backend_instruction::is_3src(const struct gen_device_info
*devinfo
) const
773 return ::is_3src(devinfo
, opcode
);
777 backend_instruction::is_tex() const
779 return (opcode
== SHADER_OPCODE_TEX
||
780 opcode
== FS_OPCODE_TXB
||
781 opcode
== SHADER_OPCODE_TXD
||
782 opcode
== SHADER_OPCODE_TXF
||
783 opcode
== SHADER_OPCODE_TXF_LZ
||
784 opcode
== SHADER_OPCODE_TXF_CMS
||
785 opcode
== SHADER_OPCODE_TXF_CMS_W
||
786 opcode
== SHADER_OPCODE_TXF_UMS
||
787 opcode
== SHADER_OPCODE_TXF_MCS
||
788 opcode
== SHADER_OPCODE_TXL
||
789 opcode
== SHADER_OPCODE_TXL_LZ
||
790 opcode
== SHADER_OPCODE_TXS
||
791 opcode
== SHADER_OPCODE_LOD
||
792 opcode
== SHADER_OPCODE_TG4
||
793 opcode
== SHADER_OPCODE_TG4_OFFSET
||
794 opcode
== SHADER_OPCODE_SAMPLEINFO
);
798 backend_instruction::is_math() const
800 return (opcode
== SHADER_OPCODE_RCP
||
801 opcode
== SHADER_OPCODE_RSQ
||
802 opcode
== SHADER_OPCODE_SQRT
||
803 opcode
== SHADER_OPCODE_EXP2
||
804 opcode
== SHADER_OPCODE_LOG2
||
805 opcode
== SHADER_OPCODE_SIN
||
806 opcode
== SHADER_OPCODE_COS
||
807 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
808 opcode
== SHADER_OPCODE_INT_REMAINDER
||
809 opcode
== SHADER_OPCODE_POW
);
813 backend_instruction::is_control_flow() const
817 case BRW_OPCODE_WHILE
:
819 case BRW_OPCODE_ELSE
:
820 case BRW_OPCODE_ENDIF
:
821 case BRW_OPCODE_BREAK
:
822 case BRW_OPCODE_CONTINUE
:
830 backend_instruction::can_do_source_mods() const
833 case BRW_OPCODE_ADDC
:
835 case BRW_OPCODE_BFI1
:
836 case BRW_OPCODE_BFI2
:
837 case BRW_OPCODE_BFREV
:
838 case BRW_OPCODE_CBIT
:
841 case BRW_OPCODE_SUBB
:
849 backend_instruction::can_do_saturate() const
859 case BRW_OPCODE_F16TO32
:
860 case BRW_OPCODE_F32TO16
:
861 case BRW_OPCODE_LINE
:
865 case BRW_OPCODE_MATH
:
868 case SHADER_OPCODE_MULH
:
870 case BRW_OPCODE_RNDD
:
871 case BRW_OPCODE_RNDE
:
872 case BRW_OPCODE_RNDU
:
873 case BRW_OPCODE_RNDZ
:
877 case FS_OPCODE_LINTERP
:
878 case SHADER_OPCODE_COS
:
879 case SHADER_OPCODE_EXP2
:
880 case SHADER_OPCODE_LOG2
:
881 case SHADER_OPCODE_POW
:
882 case SHADER_OPCODE_RCP
:
883 case SHADER_OPCODE_RSQ
:
884 case SHADER_OPCODE_SIN
:
885 case SHADER_OPCODE_SQRT
:
893 backend_instruction::can_do_cmod() const
897 case BRW_OPCODE_ADDC
:
902 case BRW_OPCODE_CMPN
:
907 case BRW_OPCODE_F16TO32
:
908 case BRW_OPCODE_F32TO16
:
910 case BRW_OPCODE_LINE
:
914 case BRW_OPCODE_MACH
:
921 case BRW_OPCODE_RNDD
:
922 case BRW_OPCODE_RNDE
:
923 case BRW_OPCODE_RNDU
:
924 case BRW_OPCODE_RNDZ
:
925 case BRW_OPCODE_SAD2
:
926 case BRW_OPCODE_SADA2
:
929 case BRW_OPCODE_SUBB
:
931 case FS_OPCODE_CINTERP
:
932 case FS_OPCODE_LINTERP
:
940 backend_instruction::reads_accumulator_implicitly() const
944 case BRW_OPCODE_MACH
:
945 case BRW_OPCODE_SADA2
:
953 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info
*devinfo
) const
955 return writes_accumulator
||
957 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
958 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
959 opcode
!= FS_OPCODE_CINTERP
)));
963 backend_instruction::has_side_effects() const
966 case SHADER_OPCODE_UNTYPED_ATOMIC
:
967 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
968 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
969 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
970 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
971 case SHADER_OPCODE_TYPED_ATOMIC
:
972 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
973 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
974 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
975 case SHADER_OPCODE_MEMORY_FENCE
:
976 case SHADER_OPCODE_URB_WRITE_SIMD8
:
977 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
978 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
979 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
980 case FS_OPCODE_FB_WRITE
:
981 case FS_OPCODE_FB_WRITE_LOGICAL
:
982 case SHADER_OPCODE_BARRIER
:
983 case TCS_OPCODE_URB_WRITE
:
984 case TCS_OPCODE_RELEASE_INPUT
:
992 backend_instruction::is_volatile() const
995 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
996 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
997 case SHADER_OPCODE_TYPED_SURFACE_READ
:
998 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
999 case SHADER_OPCODE_URB_READ_SIMD8
:
1000 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
1001 case VEC4_OPCODE_URB_READ
:
1010 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1013 foreach_inst_in_block (backend_instruction
, i
, block
) {
1023 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1025 for (bblock_t
*block_iter
= start_block
->next();
1027 block_iter
= block_iter
->next()) {
1028 block_iter
->start_ip
+= ip_adjustment
;
1029 block_iter
->end_ip
+= ip_adjustment
;
1034 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1036 assert(this != inst
);
1038 if (!this->is_head_sentinel())
1039 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1043 adjust_later_block_ips(block
, 1);
1045 exec_node::insert_after(inst
);
1049 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1051 assert(this != inst
);
1053 if (!this->is_tail_sentinel())
1054 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1058 adjust_later_block_ips(block
, 1);
1060 exec_node::insert_before(inst
);
1064 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1066 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1068 unsigned num_inst
= list
->length();
1070 block
->end_ip
+= num_inst
;
1072 adjust_later_block_ips(block
, num_inst
);
1074 exec_node::insert_before(list
);
1078 backend_instruction::remove(bblock_t
*block
)
1080 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1082 adjust_later_block_ips(block
, -1);
1084 if (block
->start_ip
== block
->end_ip
) {
1085 block
->cfg
->remove_block(block
);
1090 exec_node::remove();
1094 backend_shader::dump_instructions()
1096 dump_instructions(NULL
);
1100 backend_shader::dump_instructions(const char *name
)
1102 FILE *file
= stderr
;
1103 if (name
&& geteuid() != 0) {
1104 file
= fopen(name
, "w");
1111 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1112 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1113 fprintf(file
, "%4d: ", ip
++);
1114 dump_instruction(inst
, file
);
1118 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1119 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1120 fprintf(file
, "%4d: ", ip
++);
1121 dump_instruction(inst
, file
);
1125 if (file
!= stderr
) {
1131 backend_shader::calculate_cfg()
1135 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1139 * Sets up the starting offsets for the groups of binding table entries
1140 * commong to all pipeline stages.
1142 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1143 * unused but also make sure that addition of small offsets to them will
1144 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1147 brw_assign_common_binding_table_offsets(const struct gen_device_info
*devinfo
,
1148 const struct gl_program
*prog
,
1149 struct brw_stage_prog_data
*stage_prog_data
,
1150 uint32_t next_binding_table_offset
)
1152 int num_textures
= util_last_bit(prog
->SamplersUsed
);
1154 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1155 next_binding_table_offset
+= num_textures
;
1157 if (prog
->info
.num_ubos
) {
1158 assert(prog
->info
.num_ubos
<= BRW_MAX_UBO
);
1159 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1160 next_binding_table_offset
+= prog
->info
.num_ubos
;
1162 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1165 if (prog
->info
.num_ssbos
) {
1166 assert(prog
->info
.num_ssbos
<= BRW_MAX_SSBO
);
1167 stage_prog_data
->binding_table
.ssbo_start
= next_binding_table_offset
;
1168 next_binding_table_offset
+= prog
->info
.num_ssbos
;
1170 stage_prog_data
->binding_table
.ssbo_start
= 0xd0d0d0d0;
1173 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1174 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1175 next_binding_table_offset
++;
1177 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1180 if (prog
->nir
->info
->uses_texture_gather
) {
1181 if (devinfo
->gen
>= 8) {
1182 stage_prog_data
->binding_table
.gather_texture_start
=
1183 stage_prog_data
->binding_table
.texture_start
;
1185 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1186 next_binding_table_offset
+= num_textures
;
1189 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1192 if (prog
->info
.num_abos
) {
1193 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1194 next_binding_table_offset
+= prog
->info
.num_abos
;
1196 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1199 if (prog
->info
.num_images
) {
1200 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1201 next_binding_table_offset
+= prog
->info
.num_images
;
1203 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1206 /* This may or may not be used depending on how the compile goes. */
1207 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1208 next_binding_table_offset
++;
1210 /* Plane 0 is just the regular texture section */
1211 stage_prog_data
->binding_table
.plane_start
[0] = stage_prog_data
->binding_table
.texture_start
;
1213 stage_prog_data
->binding_table
.plane_start
[1] = next_binding_table_offset
;
1214 next_binding_table_offset
+= num_textures
;
1216 stage_prog_data
->binding_table
.plane_start
[2] = next_binding_table_offset
;
1217 next_binding_table_offset
+= num_textures
;
1219 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1221 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1222 return next_binding_table_offset
;
1226 setup_vec4_uniform_value(const gl_constant_value
**params
,
1227 const gl_constant_value
*values
,
1230 static const gl_constant_value zero
= { 0 };
1232 for (unsigned i
= 0; i
< n
; ++i
)
1233 params
[i
] = &values
[i
];
1235 for (unsigned i
= n
; i
< 4; ++i
)
1240 brw_setup_image_uniform_values(gl_shader_stage stage
,
1241 struct brw_stage_prog_data
*stage_prog_data
,
1242 unsigned param_start_index
,
1243 const gl_uniform_storage
*storage
)
1245 const gl_constant_value
**param
=
1246 &stage_prog_data
->param
[param_start_index
];
1248 for (unsigned i
= 0; i
< MAX2(storage
->array_elements
, 1); i
++) {
1249 const unsigned image_idx
= storage
->opaque
[stage
].index
+ i
;
1250 const brw_image_param
*image_param
=
1251 &stage_prog_data
->image_param
[image_idx
];
1253 /* Upload the brw_image_param structure. The order is expected to match
1254 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1256 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET
,
1257 (const gl_constant_value
*)&image_param
->surface_idx
, 1);
1258 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_OFFSET_OFFSET
,
1259 (const gl_constant_value
*)image_param
->offset
, 2);
1260 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SIZE_OFFSET
,
1261 (const gl_constant_value
*)image_param
->size
, 3);
1262 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_STRIDE_OFFSET
,
1263 (const gl_constant_value
*)image_param
->stride
, 4);
1264 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_TILING_OFFSET
,
1265 (const gl_constant_value
*)image_param
->tiling
, 3);
1266 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SWIZZLING_OFFSET
,
1267 (const gl_constant_value
*)image_param
->swizzling
, 2);
1268 param
+= BRW_IMAGE_PARAM_SIZE
;
1270 brw_mark_surface_used(
1272 stage_prog_data
->binding_table
.image_start
+ image_idx
);
1277 * Decide which set of clip planes should be used when clipping via
1278 * gl_Position or gl_ClipVertex.
1280 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
)
1282 if (ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
]) {
1283 /* There is currently a GLSL vertex shader, so clip according to GLSL
1284 * rules, which means compare gl_ClipVertex (or gl_Position, if
1285 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1286 * that were stored in EyeUserPlane at the time the clip planes were
1289 return ctx
->Transform
.EyeUserPlane
;
1291 /* Either we are using fixed function or an ARB vertex program. In
1292 * either case the clip planes are going to be compared against
1293 * gl_Position (which is in clip coordinates) so we have to clip using
1294 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1297 return ctx
->Transform
._ClipUserPlane
;
1301 extern "C" const unsigned *
1302 brw_compile_tes(const struct brw_compiler
*compiler
,
1305 const struct brw_tes_prog_key
*key
,
1306 const struct brw_vue_map
*input_vue_map
,
1307 struct brw_tes_prog_data
*prog_data
,
1308 const nir_shader
*src_shader
,
1309 struct gl_program
*prog
,
1310 int shader_time_index
,
1311 unsigned *final_assembly_size
,
1314 const struct gen_device_info
*devinfo
= compiler
->devinfo
;
1315 const bool is_scalar
= compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
];
1317 nir_shader
*nir
= nir_shader_clone(mem_ctx
, src_shader
);
1318 nir
->info
->inputs_read
= key
->inputs_read
;
1319 nir
->info
->patch_inputs_read
= key
->patch_inputs_read
;
1321 nir
= brw_nir_apply_sampler_key(nir
, compiler
, &key
->tex
, is_scalar
);
1322 brw_nir_lower_tes_inputs(nir
, input_vue_map
);
1323 brw_nir_lower_vue_outputs(nir
, is_scalar
);
1324 nir
= brw_postprocess_nir(nir
, compiler
, is_scalar
);
1326 brw_compute_vue_map(devinfo
, &prog_data
->base
.vue_map
,
1327 nir
->info
->outputs_written
,
1328 nir
->info
->separate_shader
);
1330 unsigned output_size_bytes
= prog_data
->base
.vue_map
.num_slots
* 4 * 4;
1332 assert(output_size_bytes
>= 1);
1333 if (output_size_bytes
> GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES
) {
1335 *error_str
= ralloc_strdup(mem_ctx
, "DS outputs exceed maximum size");
1339 prog_data
->base
.clip_distance_mask
=
1340 ((1 << nir
->info
->clip_distance_array_size
) - 1);
1341 prog_data
->base
.cull_distance_mask
=
1342 ((1 << nir
->info
->cull_distance_array_size
) - 1) <<
1343 nir
->info
->clip_distance_array_size
;
1345 /* URB entry sizes are stored as a multiple of 64 bytes. */
1346 prog_data
->base
.urb_entry_size
= ALIGN(output_size_bytes
, 64) / 64;
1347 prog_data
->base
.urb_read_length
= 0;
1349 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER
== TESS_SPACING_EQUAL
- 1);
1350 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL
==
1351 TESS_SPACING_FRACTIONAL_ODD
- 1);
1352 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL
==
1353 TESS_SPACING_FRACTIONAL_EVEN
- 1);
1355 prog_data
->partitioning
=
1356 (enum brw_tess_partitioning
) (nir
->info
->tess
.spacing
- 1);
1358 switch (nir
->info
->tess
.primitive_mode
) {
1360 prog_data
->domain
= BRW_TESS_DOMAIN_QUAD
;
1363 prog_data
->domain
= BRW_TESS_DOMAIN_TRI
;
1366 prog_data
->domain
= BRW_TESS_DOMAIN_ISOLINE
;
1369 unreachable("invalid domain shader primitive mode");
1372 if (nir
->info
->tess
.point_mode
) {
1373 prog_data
->output_topology
= BRW_TESS_OUTPUT_TOPOLOGY_POINT
;
1374 } else if (nir
->info
->tess
.primitive_mode
== GL_ISOLINES
) {
1375 prog_data
->output_topology
= BRW_TESS_OUTPUT_TOPOLOGY_LINE
;
1377 /* Hardware winding order is backwards from OpenGL */
1378 prog_data
->output_topology
=
1379 nir
->info
->tess
.ccw
? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1380 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW
;
1383 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1384 fprintf(stderr
, "TES Input ");
1385 brw_print_vue_map(stderr
, input_vue_map
);
1386 fprintf(stderr
, "TES Output ");
1387 brw_print_vue_map(stderr
, &prog_data
->base
.vue_map
);
1391 fs_visitor
v(compiler
, log_data
, mem_ctx
, (void *) key
,
1392 &prog_data
->base
.base
, NULL
, nir
, 8,
1393 shader_time_index
, input_vue_map
);
1396 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1400 prog_data
->base
.base
.dispatch_grf_start_reg
= v
.payload
.num_regs
;
1401 prog_data
->base
.dispatch_mode
= DISPATCH_MODE_SIMD8
;
1403 fs_generator
g(compiler
, log_data
, mem_ctx
, (void *) key
,
1404 &prog_data
->base
.base
, v
.promoted_constants
, false,
1405 MESA_SHADER_TESS_EVAL
);
1406 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1407 g
.enable_debug(ralloc_asprintf(mem_ctx
,
1408 "%s tessellation evaluation shader %s",
1409 nir
->info
->label
? nir
->info
->label
1414 g
.generate_code(v
.cfg
, 8);
1416 return g
.get_assembly(final_assembly_size
);
1418 brw::vec4_tes_visitor
v(compiler
, log_data
, key
, prog_data
,
1419 nir
, mem_ctx
, shader_time_index
);
1422 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1426 if (unlikely(INTEL_DEBUG
& DEBUG_TES
))
1427 v
.dump_instructions();
1429 return brw_vec4_generate_assembly(compiler
, log_data
, mem_ctx
, nir
,
1430 &prog_data
->base
, v
.cfg
,
1431 final_assembly_size
);