i965: Relase input URB Handles on Gen7/7.5 when TCS threads finish.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "glsl/glsl_parser_extras.h"
31 #include "main/shaderobj.h"
32 #include "main/uniforms.h"
33 #include "util/debug.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 compiler->scalar_stage[MESA_SHADER_VERTEX] =
88 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
89 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
90 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
91 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
92 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
93 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
94 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
95 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
96
97 nir_shader_compiler_options *nir_options =
98 rzalloc(compiler, nir_shader_compiler_options);
99 nir_options->native_integers = true;
100 /* In order to help allow for better CSE at the NIR level we tell NIR
101 * to split all ffma instructions during opt_algebraic and we then
102 * re-combine them as a later step.
103 */
104 nir_options->lower_ffma = true;
105 nir_options->lower_sub = true;
106 /* In the vec4 backend, our dpN instruction replicates its result to all
107 * the components of a vec4. We would like NIR to give us replicated fdot
108 * instructions because it can optimize better for us.
109 *
110 * For the FS backend, it should be lowered away by the scalarizing pass so
111 * we should never see fdot anyway.
112 */
113 nir_options->fdot_replicates = true;
114
115 /* We want the GLSL compiler to emit code that uses condition codes */
116 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
117 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
118 compiler->glsl_compiler_options[i].MaxIfDepth =
119 devinfo->gen < 6 ? 16 : UINT_MAX;
120
121 compiler->glsl_compiler_options[i].EmitCondCodes = true;
122 compiler->glsl_compiler_options[i].EmitNoNoise = true;
123 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
124 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
125 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
126 compiler->glsl_compiler_options[i].LowerClipDistance = true;
127
128 bool is_scalar = compiler->scalar_stage[i];
129
130 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
131 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
132 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
133
134 /* !ARB_gpu_shader5 */
135 if (devinfo->gen < 7)
136 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
137
138 compiler->glsl_compiler_options[i].NirOptions = nir_options;
139
140 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
141 }
142
143 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
144 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
145
146 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
147 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
148
149 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
150 .LowerShaderSharedVariables = true;
151
152 return compiler;
153 }
154
155 extern "C" struct gl_shader *
156 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
157 {
158 struct brw_shader *shader;
159
160 shader = rzalloc(NULL, struct brw_shader);
161 if (shader) {
162 shader->base.Type = type;
163 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
164 shader->base.Name = name;
165 _mesa_init_shader(ctx, &shader->base);
166 }
167
168 return &shader->base;
169 }
170
171 extern "C" void
172 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
173 unsigned surf_index)
174 {
175 assert(surf_index < BRW_MAX_SURFACES);
176
177 prog_data->binding_table.size_bytes =
178 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
179 }
180
181 enum brw_reg_type
182 brw_type_for_base_type(const struct glsl_type *type)
183 {
184 switch (type->base_type) {
185 case GLSL_TYPE_FLOAT:
186 return BRW_REGISTER_TYPE_F;
187 case GLSL_TYPE_INT:
188 case GLSL_TYPE_BOOL:
189 case GLSL_TYPE_SUBROUTINE:
190 return BRW_REGISTER_TYPE_D;
191 case GLSL_TYPE_UINT:
192 return BRW_REGISTER_TYPE_UD;
193 case GLSL_TYPE_ARRAY:
194 return brw_type_for_base_type(type->fields.array);
195 case GLSL_TYPE_STRUCT:
196 case GLSL_TYPE_SAMPLER:
197 case GLSL_TYPE_ATOMIC_UINT:
198 /* These should be overridden with the type of the member when
199 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
200 * way to trip up if we don't.
201 */
202 return BRW_REGISTER_TYPE_UD;
203 case GLSL_TYPE_IMAGE:
204 return BRW_REGISTER_TYPE_UD;
205 case GLSL_TYPE_VOID:
206 case GLSL_TYPE_ERROR:
207 case GLSL_TYPE_INTERFACE:
208 case GLSL_TYPE_DOUBLE:
209 unreachable("not reached");
210 }
211
212 return BRW_REGISTER_TYPE_F;
213 }
214
215 enum brw_conditional_mod
216 brw_conditional_for_comparison(unsigned int op)
217 {
218 switch (op) {
219 case ir_binop_less:
220 return BRW_CONDITIONAL_L;
221 case ir_binop_greater:
222 return BRW_CONDITIONAL_G;
223 case ir_binop_lequal:
224 return BRW_CONDITIONAL_LE;
225 case ir_binop_gequal:
226 return BRW_CONDITIONAL_GE;
227 case ir_binop_equal:
228 case ir_binop_all_equal: /* same as equal for scalars */
229 return BRW_CONDITIONAL_Z;
230 case ir_binop_nequal:
231 case ir_binop_any_nequal: /* same as nequal for scalars */
232 return BRW_CONDITIONAL_NZ;
233 default:
234 unreachable("not reached: bad operation for comparison");
235 }
236 }
237
238 uint32_t
239 brw_math_function(enum opcode op)
240 {
241 switch (op) {
242 case SHADER_OPCODE_RCP:
243 return BRW_MATH_FUNCTION_INV;
244 case SHADER_OPCODE_RSQ:
245 return BRW_MATH_FUNCTION_RSQ;
246 case SHADER_OPCODE_SQRT:
247 return BRW_MATH_FUNCTION_SQRT;
248 case SHADER_OPCODE_EXP2:
249 return BRW_MATH_FUNCTION_EXP;
250 case SHADER_OPCODE_LOG2:
251 return BRW_MATH_FUNCTION_LOG;
252 case SHADER_OPCODE_POW:
253 return BRW_MATH_FUNCTION_POW;
254 case SHADER_OPCODE_SIN:
255 return BRW_MATH_FUNCTION_SIN;
256 case SHADER_OPCODE_COS:
257 return BRW_MATH_FUNCTION_COS;
258 case SHADER_OPCODE_INT_QUOTIENT:
259 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
260 case SHADER_OPCODE_INT_REMAINDER:
261 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
262 default:
263 unreachable("not reached: unknown math function");
264 }
265 }
266
267 uint32_t
268 brw_texture_offset(int *offsets, unsigned num_components)
269 {
270 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
271
272 /* Combine all three offsets into a single unsigned dword:
273 *
274 * bits 11:8 - U Offset (X component)
275 * bits 7:4 - V Offset (Y component)
276 * bits 3:0 - R Offset (Z component)
277 */
278 unsigned offset_bits = 0;
279 for (unsigned i = 0; i < num_components; i++) {
280 const unsigned shift = 4 * (2 - i);
281 offset_bits |= (offsets[i] << shift) & (0xF << shift);
282 }
283 return offset_bits;
284 }
285
286 const char *
287 brw_instruction_name(enum opcode op)
288 {
289 switch (op) {
290 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
291 assert(opcode_descs[op].name);
292 return opcode_descs[op].name;
293 case FS_OPCODE_FB_WRITE:
294 return "fb_write";
295 case FS_OPCODE_FB_WRITE_LOGICAL:
296 return "fb_write_logical";
297 case FS_OPCODE_PACK_STENCIL_REF:
298 return "pack_stencil_ref";
299 case FS_OPCODE_BLORP_FB_WRITE:
300 return "blorp_fb_write";
301 case FS_OPCODE_REP_FB_WRITE:
302 return "rep_fb_write";
303
304 case SHADER_OPCODE_RCP:
305 return "rcp";
306 case SHADER_OPCODE_RSQ:
307 return "rsq";
308 case SHADER_OPCODE_SQRT:
309 return "sqrt";
310 case SHADER_OPCODE_EXP2:
311 return "exp2";
312 case SHADER_OPCODE_LOG2:
313 return "log2";
314 case SHADER_OPCODE_POW:
315 return "pow";
316 case SHADER_OPCODE_INT_QUOTIENT:
317 return "int_quot";
318 case SHADER_OPCODE_INT_REMAINDER:
319 return "int_rem";
320 case SHADER_OPCODE_SIN:
321 return "sin";
322 case SHADER_OPCODE_COS:
323 return "cos";
324
325 case SHADER_OPCODE_TEX:
326 return "tex";
327 case SHADER_OPCODE_TEX_LOGICAL:
328 return "tex_logical";
329 case SHADER_OPCODE_TXD:
330 return "txd";
331 case SHADER_OPCODE_TXD_LOGICAL:
332 return "txd_logical";
333 case SHADER_OPCODE_TXF:
334 return "txf";
335 case SHADER_OPCODE_TXF_LOGICAL:
336 return "txf_logical";
337 case SHADER_OPCODE_TXL:
338 return "txl";
339 case SHADER_OPCODE_TXL_LOGICAL:
340 return "txl_logical";
341 case SHADER_OPCODE_TXS:
342 return "txs";
343 case SHADER_OPCODE_TXS_LOGICAL:
344 return "txs_logical";
345 case FS_OPCODE_TXB:
346 return "txb";
347 case FS_OPCODE_TXB_LOGICAL:
348 return "txb_logical";
349 case SHADER_OPCODE_TXF_CMS:
350 return "txf_cms";
351 case SHADER_OPCODE_TXF_CMS_LOGICAL:
352 return "txf_cms_logical";
353 case SHADER_OPCODE_TXF_CMS_W:
354 return "txf_cms_w";
355 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
356 return "txf_cms_w_logical";
357 case SHADER_OPCODE_TXF_UMS:
358 return "txf_ums";
359 case SHADER_OPCODE_TXF_UMS_LOGICAL:
360 return "txf_ums_logical";
361 case SHADER_OPCODE_TXF_MCS:
362 return "txf_mcs";
363 case SHADER_OPCODE_TXF_MCS_LOGICAL:
364 return "txf_mcs_logical";
365 case SHADER_OPCODE_LOD:
366 return "lod";
367 case SHADER_OPCODE_LOD_LOGICAL:
368 return "lod_logical";
369 case SHADER_OPCODE_TG4:
370 return "tg4";
371 case SHADER_OPCODE_TG4_LOGICAL:
372 return "tg4_logical";
373 case SHADER_OPCODE_TG4_OFFSET:
374 return "tg4_offset";
375 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
376 return "tg4_offset_logical";
377 case SHADER_OPCODE_SAMPLEINFO:
378 return "sampleinfo";
379
380 case SHADER_OPCODE_SHADER_TIME_ADD:
381 return "shader_time_add";
382
383 case SHADER_OPCODE_UNTYPED_ATOMIC:
384 return "untyped_atomic";
385 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
386 return "untyped_atomic_logical";
387 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
388 return "untyped_surface_read";
389 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
390 return "untyped_surface_read_logical";
391 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
392 return "untyped_surface_write";
393 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
394 return "untyped_surface_write_logical";
395 case SHADER_OPCODE_TYPED_ATOMIC:
396 return "typed_atomic";
397 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
398 return "typed_atomic_logical";
399 case SHADER_OPCODE_TYPED_SURFACE_READ:
400 return "typed_surface_read";
401 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
402 return "typed_surface_read_logical";
403 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
404 return "typed_surface_write";
405 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
406 return "typed_surface_write_logical";
407 case SHADER_OPCODE_MEMORY_FENCE:
408 return "memory_fence";
409
410 case SHADER_OPCODE_LOAD_PAYLOAD:
411 return "load_payload";
412
413 case SHADER_OPCODE_GEN4_SCRATCH_READ:
414 return "gen4_scratch_read";
415 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
416 return "gen4_scratch_write";
417 case SHADER_OPCODE_GEN7_SCRATCH_READ:
418 return "gen7_scratch_read";
419 case SHADER_OPCODE_URB_WRITE_SIMD8:
420 return "gen8_urb_write_simd8";
421 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
422 return "gen8_urb_write_simd8_per_slot";
423 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
424 return "gen8_urb_write_simd8_masked";
425 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
426 return "gen8_urb_write_simd8_masked_per_slot";
427 case SHADER_OPCODE_URB_READ_SIMD8:
428 return "urb_read_simd8";
429 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
430 return "urb_read_simd8_per_slot";
431
432 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
433 return "find_live_channel";
434 case SHADER_OPCODE_BROADCAST:
435 return "broadcast";
436
437 case VEC4_OPCODE_MOV_BYTES:
438 return "mov_bytes";
439 case VEC4_OPCODE_PACK_BYTES:
440 return "pack_bytes";
441 case VEC4_OPCODE_UNPACK_UNIFORM:
442 return "unpack_uniform";
443
444 case FS_OPCODE_DDX_COARSE:
445 return "ddx_coarse";
446 case FS_OPCODE_DDX_FINE:
447 return "ddx_fine";
448 case FS_OPCODE_DDY_COARSE:
449 return "ddy_coarse";
450 case FS_OPCODE_DDY_FINE:
451 return "ddy_fine";
452
453 case FS_OPCODE_CINTERP:
454 return "cinterp";
455 case FS_OPCODE_LINTERP:
456 return "linterp";
457
458 case FS_OPCODE_PIXEL_X:
459 return "pixel_x";
460 case FS_OPCODE_PIXEL_Y:
461 return "pixel_y";
462
463 case FS_OPCODE_GET_BUFFER_SIZE:
464 return "fs_get_buffer_size";
465
466 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
467 return "uniform_pull_const";
468 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
469 return "uniform_pull_const_gen7";
470 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
471 return "varying_pull_const";
472 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
473 return "varying_pull_const_gen7";
474
475 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
476 return "mov_dispatch_to_flags";
477 case FS_OPCODE_DISCARD_JUMP:
478 return "discard_jump";
479
480 case FS_OPCODE_SET_SAMPLE_ID:
481 return "set_sample_id";
482 case FS_OPCODE_SET_SIMD4X2_OFFSET:
483 return "set_simd4x2_offset";
484
485 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
486 return "pack_half_2x16_split";
487 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
488 return "unpack_half_2x16_split_x";
489 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
490 return "unpack_half_2x16_split_y";
491
492 case FS_OPCODE_PLACEHOLDER_HALT:
493 return "placeholder_halt";
494
495 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
496 return "interp_centroid";
497 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
498 return "interp_sample";
499 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
500 return "interp_shared_offset";
501 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
502 return "interp_per_slot_offset";
503
504 case VS_OPCODE_URB_WRITE:
505 return "vs_urb_write";
506 case VS_OPCODE_PULL_CONSTANT_LOAD:
507 return "pull_constant_load";
508 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
509 return "pull_constant_load_gen7";
510
511 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
512 return "set_simd4x2_header_gen9";
513
514 case VS_OPCODE_GET_BUFFER_SIZE:
515 return "vs_get_buffer_size";
516
517 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
518 return "unpack_flags_simd4x2";
519
520 case GS_OPCODE_URB_WRITE:
521 return "gs_urb_write";
522 case GS_OPCODE_URB_WRITE_ALLOCATE:
523 return "gs_urb_write_allocate";
524 case GS_OPCODE_THREAD_END:
525 return "gs_thread_end";
526 case GS_OPCODE_SET_WRITE_OFFSET:
527 return "set_write_offset";
528 case GS_OPCODE_SET_VERTEX_COUNT:
529 return "set_vertex_count";
530 case GS_OPCODE_SET_DWORD_2:
531 return "set_dword_2";
532 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
533 return "prepare_channel_masks";
534 case GS_OPCODE_SET_CHANNEL_MASKS:
535 return "set_channel_masks";
536 case GS_OPCODE_GET_INSTANCE_ID:
537 return "get_instance_id";
538 case GS_OPCODE_FF_SYNC:
539 return "ff_sync";
540 case GS_OPCODE_SET_PRIMITIVE_ID:
541 return "set_primitive_id";
542 case GS_OPCODE_SVB_WRITE:
543 return "gs_svb_write";
544 case GS_OPCODE_SVB_SET_DST_INDEX:
545 return "gs_svb_set_dst_index";
546 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
547 return "gs_ff_sync_set_primitives";
548 case CS_OPCODE_CS_TERMINATE:
549 return "cs_terminate";
550 case SHADER_OPCODE_BARRIER:
551 return "barrier";
552 case SHADER_OPCODE_MULH:
553 return "mulh";
554 case SHADER_OPCODE_MOV_INDIRECT:
555 return "mov_indirect";
556
557 case VEC4_OPCODE_URB_READ:
558 return "urb_read";
559 case TCS_OPCODE_GET_INSTANCE_ID:
560 return "tcs_get_instance_id";
561 case TCS_OPCODE_URB_WRITE:
562 return "tcs_urb_write";
563 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
564 return "tcs_set_input_urb_offsets";
565 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
566 return "tcs_set_output_urb_offsets";
567 case TCS_OPCODE_GET_PRIMITIVE_ID:
568 return "tcs_get_primitive_id";
569 case TCS_OPCODE_CREATE_BARRIER_HEADER:
570 return "tcs_create_barrier_header";
571 case TCS_OPCODE_SRC0_010_IS_ZERO:
572 return "tcs_src0<0,1,0>_is_zero";
573 case TCS_OPCODE_RELEASE_INPUT:
574 return "tcs_release_input";
575 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
576 return "tes_create_input_read_header";
577 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
578 return "tes_add_indirect_urb_offset";
579 case TES_OPCODE_GET_PRIMITIVE_ID:
580 return "tes_get_primitive_id";
581 }
582
583 unreachable("not reached");
584 }
585
586 bool
587 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
588 {
589 union {
590 unsigned ud;
591 int d;
592 float f;
593 } imm = { reg->ud }, sat_imm = { 0 };
594
595 switch (type) {
596 case BRW_REGISTER_TYPE_UD:
597 case BRW_REGISTER_TYPE_D:
598 case BRW_REGISTER_TYPE_UW:
599 case BRW_REGISTER_TYPE_W:
600 case BRW_REGISTER_TYPE_UQ:
601 case BRW_REGISTER_TYPE_Q:
602 /* Nothing to do. */
603 return false;
604 case BRW_REGISTER_TYPE_F:
605 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
606 break;
607 case BRW_REGISTER_TYPE_UB:
608 case BRW_REGISTER_TYPE_B:
609 unreachable("no UB/B immediates");
610 case BRW_REGISTER_TYPE_V:
611 case BRW_REGISTER_TYPE_UV:
612 case BRW_REGISTER_TYPE_VF:
613 unreachable("unimplemented: saturate vector immediate");
614 case BRW_REGISTER_TYPE_DF:
615 case BRW_REGISTER_TYPE_HF:
616 unreachable("unimplemented: saturate DF/HF immediate");
617 }
618
619 if (imm.ud != sat_imm.ud) {
620 reg->ud = sat_imm.ud;
621 return true;
622 }
623 return false;
624 }
625
626 bool
627 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
628 {
629 switch (type) {
630 case BRW_REGISTER_TYPE_D:
631 case BRW_REGISTER_TYPE_UD:
632 reg->d = -reg->d;
633 return true;
634 case BRW_REGISTER_TYPE_W:
635 case BRW_REGISTER_TYPE_UW:
636 reg->d = -(int16_t)reg->ud;
637 return true;
638 case BRW_REGISTER_TYPE_F:
639 reg->f = -reg->f;
640 return true;
641 case BRW_REGISTER_TYPE_VF:
642 reg->ud ^= 0x80808080;
643 return true;
644 case BRW_REGISTER_TYPE_UB:
645 case BRW_REGISTER_TYPE_B:
646 unreachable("no UB/B immediates");
647 case BRW_REGISTER_TYPE_UV:
648 case BRW_REGISTER_TYPE_V:
649 assert(!"unimplemented: negate UV/V immediate");
650 case BRW_REGISTER_TYPE_UQ:
651 case BRW_REGISTER_TYPE_Q:
652 assert(!"unimplemented: negate UQ/Q immediate");
653 case BRW_REGISTER_TYPE_DF:
654 case BRW_REGISTER_TYPE_HF:
655 assert(!"unimplemented: negate DF/HF immediate");
656 }
657
658 return false;
659 }
660
661 bool
662 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
663 {
664 switch (type) {
665 case BRW_REGISTER_TYPE_D:
666 reg->d = abs(reg->d);
667 return true;
668 case BRW_REGISTER_TYPE_W:
669 reg->d = abs((int16_t)reg->ud);
670 return true;
671 case BRW_REGISTER_TYPE_F:
672 reg->f = fabsf(reg->f);
673 return true;
674 case BRW_REGISTER_TYPE_VF:
675 reg->ud &= ~0x80808080;
676 return true;
677 case BRW_REGISTER_TYPE_UB:
678 case BRW_REGISTER_TYPE_B:
679 unreachable("no UB/B immediates");
680 case BRW_REGISTER_TYPE_UQ:
681 case BRW_REGISTER_TYPE_UD:
682 case BRW_REGISTER_TYPE_UW:
683 case BRW_REGISTER_TYPE_UV:
684 /* Presumably the absolute value modifier on an unsigned source is a
685 * nop, but it would be nice to confirm.
686 */
687 assert(!"unimplemented: abs unsigned immediate");
688 case BRW_REGISTER_TYPE_V:
689 assert(!"unimplemented: abs V immediate");
690 case BRW_REGISTER_TYPE_Q:
691 assert(!"unimplemented: abs Q immediate");
692 case BRW_REGISTER_TYPE_DF:
693 case BRW_REGISTER_TYPE_HF:
694 assert(!"unimplemented: abs DF/HF immediate");
695 }
696
697 return false;
698 }
699
700 backend_shader::backend_shader(const struct brw_compiler *compiler,
701 void *log_data,
702 void *mem_ctx,
703 const nir_shader *shader,
704 struct brw_stage_prog_data *stage_prog_data)
705 : compiler(compiler),
706 log_data(log_data),
707 devinfo(compiler->devinfo),
708 nir(shader),
709 stage_prog_data(stage_prog_data),
710 mem_ctx(mem_ctx),
711 cfg(NULL),
712 stage(shader->stage)
713 {
714 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
715 stage_name = _mesa_shader_stage_to_string(stage);
716 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
717 }
718
719 bool
720 backend_reg::equals(const backend_reg &r) const
721 {
722 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
723 reg_offset == r.reg_offset;
724 }
725
726 bool
727 backend_reg::is_zero() const
728 {
729 if (file != IMM)
730 return false;
731
732 return d == 0;
733 }
734
735 bool
736 backend_reg::is_one() const
737 {
738 if (file != IMM)
739 return false;
740
741 return type == BRW_REGISTER_TYPE_F
742 ? f == 1.0
743 : d == 1;
744 }
745
746 bool
747 backend_reg::is_negative_one() const
748 {
749 if (file != IMM)
750 return false;
751
752 switch (type) {
753 case BRW_REGISTER_TYPE_F:
754 return f == -1.0;
755 case BRW_REGISTER_TYPE_D:
756 return d == -1;
757 default:
758 return false;
759 }
760 }
761
762 bool
763 backend_reg::is_null() const
764 {
765 return file == ARF && nr == BRW_ARF_NULL;
766 }
767
768
769 bool
770 backend_reg::is_accumulator() const
771 {
772 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
773 }
774
775 bool
776 backend_reg::in_range(const backend_reg &r, unsigned n) const
777 {
778 return (file == r.file &&
779 nr == r.nr &&
780 reg_offset >= r.reg_offset &&
781 reg_offset < r.reg_offset + n);
782 }
783
784 bool
785 backend_instruction::is_commutative() const
786 {
787 switch (opcode) {
788 case BRW_OPCODE_AND:
789 case BRW_OPCODE_OR:
790 case BRW_OPCODE_XOR:
791 case BRW_OPCODE_ADD:
792 case BRW_OPCODE_MUL:
793 case SHADER_OPCODE_MULH:
794 return true;
795 case BRW_OPCODE_SEL:
796 /* MIN and MAX are commutative. */
797 if (conditional_mod == BRW_CONDITIONAL_GE ||
798 conditional_mod == BRW_CONDITIONAL_L) {
799 return true;
800 }
801 /* fallthrough */
802 default:
803 return false;
804 }
805 }
806
807 bool
808 backend_instruction::is_3src() const
809 {
810 return ::is_3src(opcode);
811 }
812
813 bool
814 backend_instruction::is_tex() const
815 {
816 return (opcode == SHADER_OPCODE_TEX ||
817 opcode == FS_OPCODE_TXB ||
818 opcode == SHADER_OPCODE_TXD ||
819 opcode == SHADER_OPCODE_TXF ||
820 opcode == SHADER_OPCODE_TXF_CMS ||
821 opcode == SHADER_OPCODE_TXF_CMS_W ||
822 opcode == SHADER_OPCODE_TXF_UMS ||
823 opcode == SHADER_OPCODE_TXF_MCS ||
824 opcode == SHADER_OPCODE_TXL ||
825 opcode == SHADER_OPCODE_TXS ||
826 opcode == SHADER_OPCODE_LOD ||
827 opcode == SHADER_OPCODE_TG4 ||
828 opcode == SHADER_OPCODE_TG4_OFFSET);
829 }
830
831 bool
832 backend_instruction::is_math() const
833 {
834 return (opcode == SHADER_OPCODE_RCP ||
835 opcode == SHADER_OPCODE_RSQ ||
836 opcode == SHADER_OPCODE_SQRT ||
837 opcode == SHADER_OPCODE_EXP2 ||
838 opcode == SHADER_OPCODE_LOG2 ||
839 opcode == SHADER_OPCODE_SIN ||
840 opcode == SHADER_OPCODE_COS ||
841 opcode == SHADER_OPCODE_INT_QUOTIENT ||
842 opcode == SHADER_OPCODE_INT_REMAINDER ||
843 opcode == SHADER_OPCODE_POW);
844 }
845
846 bool
847 backend_instruction::is_control_flow() const
848 {
849 switch (opcode) {
850 case BRW_OPCODE_DO:
851 case BRW_OPCODE_WHILE:
852 case BRW_OPCODE_IF:
853 case BRW_OPCODE_ELSE:
854 case BRW_OPCODE_ENDIF:
855 case BRW_OPCODE_BREAK:
856 case BRW_OPCODE_CONTINUE:
857 return true;
858 default:
859 return false;
860 }
861 }
862
863 bool
864 backend_instruction::can_do_source_mods() const
865 {
866 switch (opcode) {
867 case BRW_OPCODE_ADDC:
868 case BRW_OPCODE_BFE:
869 case BRW_OPCODE_BFI1:
870 case BRW_OPCODE_BFI2:
871 case BRW_OPCODE_BFREV:
872 case BRW_OPCODE_CBIT:
873 case BRW_OPCODE_FBH:
874 case BRW_OPCODE_FBL:
875 case BRW_OPCODE_SUBB:
876 return false;
877 default:
878 return true;
879 }
880 }
881
882 bool
883 backend_instruction::can_do_saturate() const
884 {
885 switch (opcode) {
886 case BRW_OPCODE_ADD:
887 case BRW_OPCODE_ASR:
888 case BRW_OPCODE_AVG:
889 case BRW_OPCODE_DP2:
890 case BRW_OPCODE_DP3:
891 case BRW_OPCODE_DP4:
892 case BRW_OPCODE_DPH:
893 case BRW_OPCODE_F16TO32:
894 case BRW_OPCODE_F32TO16:
895 case BRW_OPCODE_LINE:
896 case BRW_OPCODE_LRP:
897 case BRW_OPCODE_MAC:
898 case BRW_OPCODE_MAD:
899 case BRW_OPCODE_MATH:
900 case BRW_OPCODE_MOV:
901 case BRW_OPCODE_MUL:
902 case SHADER_OPCODE_MULH:
903 case BRW_OPCODE_PLN:
904 case BRW_OPCODE_RNDD:
905 case BRW_OPCODE_RNDE:
906 case BRW_OPCODE_RNDU:
907 case BRW_OPCODE_RNDZ:
908 case BRW_OPCODE_SEL:
909 case BRW_OPCODE_SHL:
910 case BRW_OPCODE_SHR:
911 case FS_OPCODE_LINTERP:
912 case SHADER_OPCODE_COS:
913 case SHADER_OPCODE_EXP2:
914 case SHADER_OPCODE_LOG2:
915 case SHADER_OPCODE_POW:
916 case SHADER_OPCODE_RCP:
917 case SHADER_OPCODE_RSQ:
918 case SHADER_OPCODE_SIN:
919 case SHADER_OPCODE_SQRT:
920 return true;
921 default:
922 return false;
923 }
924 }
925
926 bool
927 backend_instruction::can_do_cmod() const
928 {
929 switch (opcode) {
930 case BRW_OPCODE_ADD:
931 case BRW_OPCODE_ADDC:
932 case BRW_OPCODE_AND:
933 case BRW_OPCODE_ASR:
934 case BRW_OPCODE_AVG:
935 case BRW_OPCODE_CMP:
936 case BRW_OPCODE_CMPN:
937 case BRW_OPCODE_DP2:
938 case BRW_OPCODE_DP3:
939 case BRW_OPCODE_DP4:
940 case BRW_OPCODE_DPH:
941 case BRW_OPCODE_F16TO32:
942 case BRW_OPCODE_F32TO16:
943 case BRW_OPCODE_FRC:
944 case BRW_OPCODE_LINE:
945 case BRW_OPCODE_LRP:
946 case BRW_OPCODE_LZD:
947 case BRW_OPCODE_MAC:
948 case BRW_OPCODE_MACH:
949 case BRW_OPCODE_MAD:
950 case BRW_OPCODE_MOV:
951 case BRW_OPCODE_MUL:
952 case BRW_OPCODE_NOT:
953 case BRW_OPCODE_OR:
954 case BRW_OPCODE_PLN:
955 case BRW_OPCODE_RNDD:
956 case BRW_OPCODE_RNDE:
957 case BRW_OPCODE_RNDU:
958 case BRW_OPCODE_RNDZ:
959 case BRW_OPCODE_SAD2:
960 case BRW_OPCODE_SADA2:
961 case BRW_OPCODE_SHL:
962 case BRW_OPCODE_SHR:
963 case BRW_OPCODE_SUBB:
964 case BRW_OPCODE_XOR:
965 case FS_OPCODE_CINTERP:
966 case FS_OPCODE_LINTERP:
967 return true;
968 default:
969 return false;
970 }
971 }
972
973 bool
974 backend_instruction::reads_accumulator_implicitly() const
975 {
976 switch (opcode) {
977 case BRW_OPCODE_MAC:
978 case BRW_OPCODE_MACH:
979 case BRW_OPCODE_SADA2:
980 return true;
981 default:
982 return false;
983 }
984 }
985
986 bool
987 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
988 {
989 return writes_accumulator ||
990 (devinfo->gen < 6 &&
991 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
992 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
993 opcode != FS_OPCODE_CINTERP)));
994 }
995
996 bool
997 backend_instruction::has_side_effects() const
998 {
999 switch (opcode) {
1000 case SHADER_OPCODE_UNTYPED_ATOMIC:
1001 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1002 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1003 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1004 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1005 case SHADER_OPCODE_TYPED_ATOMIC:
1006 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1007 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1008 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1009 case SHADER_OPCODE_MEMORY_FENCE:
1010 case SHADER_OPCODE_URB_WRITE_SIMD8:
1011 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1012 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1013 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1014 case FS_OPCODE_FB_WRITE:
1015 case SHADER_OPCODE_BARRIER:
1016 case TCS_OPCODE_RELEASE_INPUT:
1017 return true;
1018 default:
1019 return false;
1020 }
1021 }
1022
1023 bool
1024 backend_instruction::is_volatile() const
1025 {
1026 switch (opcode) {
1027 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1028 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1029 case SHADER_OPCODE_TYPED_SURFACE_READ:
1030 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1031 return true;
1032 default:
1033 return false;
1034 }
1035 }
1036
1037 #ifndef NDEBUG
1038 static bool
1039 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1040 {
1041 bool found = false;
1042 foreach_inst_in_block (backend_instruction, i, block) {
1043 if (inst == i) {
1044 found = true;
1045 }
1046 }
1047 return found;
1048 }
1049 #endif
1050
1051 static void
1052 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1053 {
1054 for (bblock_t *block_iter = start_block->next();
1055 !block_iter->link.is_tail_sentinel();
1056 block_iter = block_iter->next()) {
1057 block_iter->start_ip += ip_adjustment;
1058 block_iter->end_ip += ip_adjustment;
1059 }
1060 }
1061
1062 void
1063 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1064 {
1065 if (!this->is_head_sentinel())
1066 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1067
1068 block->end_ip++;
1069
1070 adjust_later_block_ips(block, 1);
1071
1072 exec_node::insert_after(inst);
1073 }
1074
1075 void
1076 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1077 {
1078 if (!this->is_tail_sentinel())
1079 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1080
1081 block->end_ip++;
1082
1083 adjust_later_block_ips(block, 1);
1084
1085 exec_node::insert_before(inst);
1086 }
1087
1088 void
1089 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1090 {
1091 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1092
1093 unsigned num_inst = list->length();
1094
1095 block->end_ip += num_inst;
1096
1097 adjust_later_block_ips(block, num_inst);
1098
1099 exec_node::insert_before(list);
1100 }
1101
1102 void
1103 backend_instruction::remove(bblock_t *block)
1104 {
1105 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1106
1107 adjust_later_block_ips(block, -1);
1108
1109 if (block->start_ip == block->end_ip) {
1110 block->cfg->remove_block(block);
1111 } else {
1112 block->end_ip--;
1113 }
1114
1115 exec_node::remove();
1116 }
1117
1118 void
1119 backend_shader::dump_instructions()
1120 {
1121 dump_instructions(NULL);
1122 }
1123
1124 void
1125 backend_shader::dump_instructions(const char *name)
1126 {
1127 FILE *file = stderr;
1128 if (name && geteuid() != 0) {
1129 file = fopen(name, "w");
1130 if (!file)
1131 file = stderr;
1132 }
1133
1134 if (cfg) {
1135 int ip = 0;
1136 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1137 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1138 fprintf(file, "%4d: ", ip++);
1139 dump_instruction(inst, file);
1140 }
1141 } else {
1142 int ip = 0;
1143 foreach_in_list(backend_instruction, inst, &instructions) {
1144 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1145 fprintf(file, "%4d: ", ip++);
1146 dump_instruction(inst, file);
1147 }
1148 }
1149
1150 if (file != stderr) {
1151 fclose(file);
1152 }
1153 }
1154
1155 void
1156 backend_shader::calculate_cfg()
1157 {
1158 if (this->cfg)
1159 return;
1160 cfg = new(mem_ctx) cfg_t(&this->instructions);
1161 }
1162
1163 void
1164 backend_shader::invalidate_cfg()
1165 {
1166 ralloc_free(this->cfg);
1167 this->cfg = NULL;
1168 }
1169
1170 /**
1171 * Sets up the starting offsets for the groups of binding table entries
1172 * commong to all pipeline stages.
1173 *
1174 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1175 * unused but also make sure that addition of small offsets to them will
1176 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1177 */
1178 void
1179 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1180 const struct brw_device_info *devinfo,
1181 const struct gl_shader_program *shader_prog,
1182 const struct gl_program *prog,
1183 struct brw_stage_prog_data *stage_prog_data,
1184 uint32_t next_binding_table_offset)
1185 {
1186 const struct gl_shader *shader = NULL;
1187 int num_textures = _mesa_fls(prog->SamplersUsed);
1188
1189 if (shader_prog)
1190 shader = shader_prog->_LinkedShaders[stage];
1191
1192 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1193 next_binding_table_offset += num_textures;
1194
1195 if (shader) {
1196 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1197 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1198 next_binding_table_offset += shader->NumUniformBlocks;
1199
1200 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1201 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1202 next_binding_table_offset += shader->NumShaderStorageBlocks;
1203 } else {
1204 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1205 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1206 }
1207
1208 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1209 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1210 next_binding_table_offset++;
1211 } else {
1212 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1213 }
1214
1215 if (prog->UsesGather) {
1216 if (devinfo->gen >= 8) {
1217 stage_prog_data->binding_table.gather_texture_start =
1218 stage_prog_data->binding_table.texture_start;
1219 } else {
1220 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1221 next_binding_table_offset += num_textures;
1222 }
1223 } else {
1224 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1225 }
1226
1227 if (shader && shader->NumAtomicBuffers) {
1228 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1229 next_binding_table_offset += shader->NumAtomicBuffers;
1230 } else {
1231 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1232 }
1233
1234 if (shader && shader->NumImages) {
1235 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1236 next_binding_table_offset += shader->NumImages;
1237 } else {
1238 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1239 }
1240
1241 /* This may or may not be used depending on how the compile goes. */
1242 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1243 next_binding_table_offset++;
1244
1245 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1246
1247 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1248 }
1249
1250 static void
1251 setup_vec4_uniform_value(const gl_constant_value **params,
1252 const gl_constant_value *values,
1253 unsigned n)
1254 {
1255 static const gl_constant_value zero = { 0 };
1256
1257 for (unsigned i = 0; i < n; ++i)
1258 params[i] = &values[i];
1259
1260 for (unsigned i = n; i < 4; ++i)
1261 params[i] = &zero;
1262 }
1263
1264 void
1265 brw_setup_image_uniform_values(gl_shader_stage stage,
1266 struct brw_stage_prog_data *stage_prog_data,
1267 unsigned param_start_index,
1268 const gl_uniform_storage *storage)
1269 {
1270 const gl_constant_value **param =
1271 &stage_prog_data->param[param_start_index];
1272
1273 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1274 const unsigned image_idx = storage->opaque[stage].index + i;
1275 const brw_image_param *image_param =
1276 &stage_prog_data->image_param[image_idx];
1277
1278 /* Upload the brw_image_param structure. The order is expected to match
1279 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1280 */
1281 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1282 (const gl_constant_value *)&image_param->surface_idx, 1);
1283 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1284 (const gl_constant_value *)image_param->offset, 2);
1285 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1286 (const gl_constant_value *)image_param->size, 3);
1287 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1288 (const gl_constant_value *)image_param->stride, 4);
1289 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1290 (const gl_constant_value *)image_param->tiling, 3);
1291 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1292 (const gl_constant_value *)image_param->swizzling, 2);
1293 param += BRW_IMAGE_PARAM_SIZE;
1294
1295 brw_mark_surface_used(
1296 stage_prog_data,
1297 stage_prog_data->binding_table.image_start + image_idx);
1298 }
1299 }
1300
1301 /**
1302 * Decide which set of clip planes should be used when clipping via
1303 * gl_Position or gl_ClipVertex.
1304 */
1305 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1306 {
1307 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1308 /* There is currently a GLSL vertex shader, so clip according to GLSL
1309 * rules, which means compare gl_ClipVertex (or gl_Position, if
1310 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1311 * that were stored in EyeUserPlane at the time the clip planes were
1312 * specified.
1313 */
1314 return ctx->Transform.EyeUserPlane;
1315 } else {
1316 /* Either we are using fixed function or an ARB vertex program. In
1317 * either case the clip planes are going to be compared against
1318 * gl_Position (which is in clip coordinates) so we have to clip using
1319 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1320 * core.
1321 */
1322 return ctx->Transform._ClipUserPlane;
1323 }
1324 }
1325
1326 extern "C" const unsigned *
1327 brw_compile_tes(const struct brw_compiler *compiler,
1328 void *log_data,
1329 void *mem_ctx,
1330 const struct brw_tes_prog_key *key,
1331 struct brw_tes_prog_data *prog_data,
1332 const nir_shader *src_shader,
1333 struct gl_shader_program *shader_prog,
1334 int shader_time_index,
1335 unsigned *final_assembly_size,
1336 char **error_str)
1337 {
1338 const struct brw_device_info *devinfo = compiler->devinfo;
1339 struct gl_shader *shader =
1340 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1341 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1342
1343 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1344 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1345 nir->info.inputs_read = key->inputs_read;
1346 nir->info.patch_inputs_read = key->patch_inputs_read;
1347 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1348 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1349
1350 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1351 nir->info.outputs_written,
1352 nir->info.separate_shader);
1353
1354 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1355
1356 assert(output_size_bytes >= 1);
1357 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1358 if (error_str)
1359 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1360 return NULL;
1361 }
1362
1363 /* URB entry sizes are stored as a multiple of 64 bytes. */
1364 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1365
1366 struct brw_vue_map input_vue_map;
1367 brw_compute_tess_vue_map(&input_vue_map,
1368 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1369 nir->info.patch_inputs_read);
1370
1371 bool need_patch_header = nir->info.system_values_read &
1372 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1373 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1374
1375 /* The TES will pull most inputs using URB read messages.
1376 *
1377 * However, we push the patch header for TessLevel factors when required,
1378 * as it's a tiny amount of extra data.
1379 */
1380 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1381
1382 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1383 fprintf(stderr, "TES Input ");
1384 brw_print_vue_map(stderr, &input_vue_map);
1385 fprintf(stderr, "TES Output ");
1386 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1387 }
1388
1389 if (is_scalar) {
1390 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1391 &prog_data->base.base, shader->Program, nir, 8,
1392 shader_time_index, &input_vue_map);
1393 if (!v.run_tes()) {
1394 if (error_str)
1395 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1396 return NULL;
1397 }
1398
1399 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1400
1401 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1402 &prog_data->base.base, v.promoted_constants, false,
1403 "TES");
1404 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1405 g.enable_debug(ralloc_asprintf(mem_ctx,
1406 "%s tessellation evaluation shader %s",
1407 nir->info.label ? nir->info.label
1408 : "unnamed",
1409 nir->info.name));
1410 }
1411
1412 g.generate_code(v.cfg, 8);
1413
1414 return g.get_assembly(final_assembly_size);
1415 } else {
1416 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1417 nir, mem_ctx, shader_time_index);
1418 if (!v.run()) {
1419 if (error_str)
1420 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1421 return NULL;
1422 }
1423
1424 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1425 v.dump_instructions();
1426
1427 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1428 &prog_data->base, v.cfg,
1429 final_assembly_size);
1430 }
1431 }