i965: Defer input lowering for tessellation stages until specialization.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "glsl/glsl_parser_extras.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
32 #include "util/debug.h"
33
34 static void
35 shader_debug_log_mesa(void *data, const char *fmt, ...)
36 {
37 struct brw_context *brw = (struct brw_context *)data;
38 va_list args;
39
40 va_start(args, fmt);
41 GLuint msg_id = 0;
42 _mesa_gl_vdebug(&brw->ctx, &msg_id,
43 MESA_DEBUG_SOURCE_SHADER_COMPILER,
44 MESA_DEBUG_TYPE_OTHER,
45 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
46 va_end(args);
47 }
48
49 static void
50 shader_perf_log_mesa(void *data, const char *fmt, ...)
51 {
52 struct brw_context *brw = (struct brw_context *)data;
53
54 va_list args;
55 va_start(args, fmt);
56
57 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
58 va_list args_copy;
59 va_copy(args_copy, args);
60 vfprintf(stderr, fmt, args_copy);
61 va_end(args_copy);
62 }
63
64 if (brw->perf_debug) {
65 GLuint msg_id = 0;
66 _mesa_gl_vdebug(&brw->ctx, &msg_id,
67 MESA_DEBUG_SOURCE_SHADER_COMPILER,
68 MESA_DEBUG_TYPE_PERFORMANCE,
69 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
70 }
71 va_end(args);
72 }
73
74 struct brw_compiler *
75 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
76 {
77 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
78
79 compiler->devinfo = devinfo;
80 compiler->shader_debug_log = shader_debug_log_mesa;
81 compiler->shader_perf_log = shader_perf_log_mesa;
82
83 brw_fs_alloc_reg_sets(compiler);
84 brw_vec4_alloc_reg_set(compiler);
85
86 compiler->scalar_stage[MESA_SHADER_VERTEX] =
87 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
88 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
89 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] = true;
90 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
91 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
92 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
93 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
94
95 nir_shader_compiler_options *nir_options =
96 rzalloc(compiler, nir_shader_compiler_options);
97 nir_options->native_integers = true;
98 /* In order to help allow for better CSE at the NIR level we tell NIR
99 * to split all ffma instructions during opt_algebraic and we then
100 * re-combine them as a later step.
101 */
102 nir_options->lower_ffma = true;
103 nir_options->lower_sub = true;
104 /* In the vec4 backend, our dpN instruction replicates its result to all
105 * the components of a vec4. We would like NIR to give us replicated fdot
106 * instructions because it can optimize better for us.
107 *
108 * For the FS backend, it should be lowered away by the scalarizing pass so
109 * we should never see fdot anyway.
110 */
111 nir_options->fdot_replicates = true;
112
113 /* We want the GLSL compiler to emit code that uses condition codes */
114 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
115 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
116 compiler->glsl_compiler_options[i].MaxIfDepth =
117 devinfo->gen < 6 ? 16 : UINT_MAX;
118
119 compiler->glsl_compiler_options[i].EmitCondCodes = true;
120 compiler->glsl_compiler_options[i].EmitNoNoise = true;
121 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
122 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
123 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
124 compiler->glsl_compiler_options[i].LowerClipDistance = true;
125
126 bool is_scalar = compiler->scalar_stage[i];
127
128 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
129 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
130 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
131
132 /* !ARB_gpu_shader5 */
133 if (devinfo->gen < 7)
134 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
135
136 compiler->glsl_compiler_options[i].NirOptions = nir_options;
137
138 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
139 }
140
141 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
142 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
143
144 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
145 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
146
147 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
148 .LowerShaderSharedVariables = true;
149
150 return compiler;
151 }
152
153 extern "C" struct gl_shader *
154 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
155 {
156 struct brw_shader *shader;
157
158 shader = rzalloc(NULL, struct brw_shader);
159 if (shader) {
160 shader->base.Type = type;
161 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
162 shader->base.Name = name;
163 _mesa_init_shader(ctx, &shader->base);
164 }
165
166 return &shader->base;
167 }
168
169 extern "C" void
170 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
171 unsigned surf_index)
172 {
173 assert(surf_index < BRW_MAX_SURFACES);
174
175 prog_data->binding_table.size_bytes =
176 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
177 }
178
179 enum brw_reg_type
180 brw_type_for_base_type(const struct glsl_type *type)
181 {
182 switch (type->base_type) {
183 case GLSL_TYPE_FLOAT:
184 return BRW_REGISTER_TYPE_F;
185 case GLSL_TYPE_INT:
186 case GLSL_TYPE_BOOL:
187 case GLSL_TYPE_SUBROUTINE:
188 return BRW_REGISTER_TYPE_D;
189 case GLSL_TYPE_UINT:
190 return BRW_REGISTER_TYPE_UD;
191 case GLSL_TYPE_ARRAY:
192 return brw_type_for_base_type(type->fields.array);
193 case GLSL_TYPE_STRUCT:
194 case GLSL_TYPE_SAMPLER:
195 case GLSL_TYPE_ATOMIC_UINT:
196 /* These should be overridden with the type of the member when
197 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
198 * way to trip up if we don't.
199 */
200 return BRW_REGISTER_TYPE_UD;
201 case GLSL_TYPE_IMAGE:
202 return BRW_REGISTER_TYPE_UD;
203 case GLSL_TYPE_VOID:
204 case GLSL_TYPE_ERROR:
205 case GLSL_TYPE_INTERFACE:
206 case GLSL_TYPE_DOUBLE:
207 unreachable("not reached");
208 }
209
210 return BRW_REGISTER_TYPE_F;
211 }
212
213 enum brw_conditional_mod
214 brw_conditional_for_comparison(unsigned int op)
215 {
216 switch (op) {
217 case ir_binop_less:
218 return BRW_CONDITIONAL_L;
219 case ir_binop_greater:
220 return BRW_CONDITIONAL_G;
221 case ir_binop_lequal:
222 return BRW_CONDITIONAL_LE;
223 case ir_binop_gequal:
224 return BRW_CONDITIONAL_GE;
225 case ir_binop_equal:
226 case ir_binop_all_equal: /* same as equal for scalars */
227 return BRW_CONDITIONAL_Z;
228 case ir_binop_nequal:
229 case ir_binop_any_nequal: /* same as nequal for scalars */
230 return BRW_CONDITIONAL_NZ;
231 default:
232 unreachable("not reached: bad operation for comparison");
233 }
234 }
235
236 uint32_t
237 brw_math_function(enum opcode op)
238 {
239 switch (op) {
240 case SHADER_OPCODE_RCP:
241 return BRW_MATH_FUNCTION_INV;
242 case SHADER_OPCODE_RSQ:
243 return BRW_MATH_FUNCTION_RSQ;
244 case SHADER_OPCODE_SQRT:
245 return BRW_MATH_FUNCTION_SQRT;
246 case SHADER_OPCODE_EXP2:
247 return BRW_MATH_FUNCTION_EXP;
248 case SHADER_OPCODE_LOG2:
249 return BRW_MATH_FUNCTION_LOG;
250 case SHADER_OPCODE_POW:
251 return BRW_MATH_FUNCTION_POW;
252 case SHADER_OPCODE_SIN:
253 return BRW_MATH_FUNCTION_SIN;
254 case SHADER_OPCODE_COS:
255 return BRW_MATH_FUNCTION_COS;
256 case SHADER_OPCODE_INT_QUOTIENT:
257 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
258 case SHADER_OPCODE_INT_REMAINDER:
259 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
260 default:
261 unreachable("not reached: unknown math function");
262 }
263 }
264
265 uint32_t
266 brw_texture_offset(int *offsets, unsigned num_components)
267 {
268 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
269
270 /* Combine all three offsets into a single unsigned dword:
271 *
272 * bits 11:8 - U Offset (X component)
273 * bits 7:4 - V Offset (Y component)
274 * bits 3:0 - R Offset (Z component)
275 */
276 unsigned offset_bits = 0;
277 for (unsigned i = 0; i < num_components; i++) {
278 const unsigned shift = 4 * (2 - i);
279 offset_bits |= (offsets[i] << shift) & (0xF << shift);
280 }
281 return offset_bits;
282 }
283
284 const char *
285 brw_instruction_name(enum opcode op)
286 {
287 switch (op) {
288 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
289 assert(opcode_descs[op].name);
290 return opcode_descs[op].name;
291 case FS_OPCODE_FB_WRITE:
292 return "fb_write";
293 case FS_OPCODE_FB_WRITE_LOGICAL:
294 return "fb_write_logical";
295 case FS_OPCODE_PACK_STENCIL_REF:
296 return "pack_stencil_ref";
297 case FS_OPCODE_BLORP_FB_WRITE:
298 return "blorp_fb_write";
299 case FS_OPCODE_REP_FB_WRITE:
300 return "rep_fb_write";
301
302 case SHADER_OPCODE_RCP:
303 return "rcp";
304 case SHADER_OPCODE_RSQ:
305 return "rsq";
306 case SHADER_OPCODE_SQRT:
307 return "sqrt";
308 case SHADER_OPCODE_EXP2:
309 return "exp2";
310 case SHADER_OPCODE_LOG2:
311 return "log2";
312 case SHADER_OPCODE_POW:
313 return "pow";
314 case SHADER_OPCODE_INT_QUOTIENT:
315 return "int_quot";
316 case SHADER_OPCODE_INT_REMAINDER:
317 return "int_rem";
318 case SHADER_OPCODE_SIN:
319 return "sin";
320 case SHADER_OPCODE_COS:
321 return "cos";
322
323 case SHADER_OPCODE_TEX:
324 return "tex";
325 case SHADER_OPCODE_TEX_LOGICAL:
326 return "tex_logical";
327 case SHADER_OPCODE_TXD:
328 return "txd";
329 case SHADER_OPCODE_TXD_LOGICAL:
330 return "txd_logical";
331 case SHADER_OPCODE_TXF:
332 return "txf";
333 case SHADER_OPCODE_TXF_LOGICAL:
334 return "txf_logical";
335 case SHADER_OPCODE_TXL:
336 return "txl";
337 case SHADER_OPCODE_TXL_LOGICAL:
338 return "txl_logical";
339 case SHADER_OPCODE_TXS:
340 return "txs";
341 case SHADER_OPCODE_TXS_LOGICAL:
342 return "txs_logical";
343 case FS_OPCODE_TXB:
344 return "txb";
345 case FS_OPCODE_TXB_LOGICAL:
346 return "txb_logical";
347 case SHADER_OPCODE_TXF_CMS:
348 return "txf_cms";
349 case SHADER_OPCODE_TXF_CMS_LOGICAL:
350 return "txf_cms_logical";
351 case SHADER_OPCODE_TXF_CMS_W:
352 return "txf_cms_w";
353 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
354 return "txf_cms_w_logical";
355 case SHADER_OPCODE_TXF_UMS:
356 return "txf_ums";
357 case SHADER_OPCODE_TXF_UMS_LOGICAL:
358 return "txf_ums_logical";
359 case SHADER_OPCODE_TXF_MCS:
360 return "txf_mcs";
361 case SHADER_OPCODE_TXF_MCS_LOGICAL:
362 return "txf_mcs_logical";
363 case SHADER_OPCODE_LOD:
364 return "lod";
365 case SHADER_OPCODE_LOD_LOGICAL:
366 return "lod_logical";
367 case SHADER_OPCODE_TG4:
368 return "tg4";
369 case SHADER_OPCODE_TG4_LOGICAL:
370 return "tg4_logical";
371 case SHADER_OPCODE_TG4_OFFSET:
372 return "tg4_offset";
373 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
374 return "tg4_offset_logical";
375 case SHADER_OPCODE_SAMPLEINFO:
376 return "sampleinfo";
377
378 case SHADER_OPCODE_SHADER_TIME_ADD:
379 return "shader_time_add";
380
381 case SHADER_OPCODE_UNTYPED_ATOMIC:
382 return "untyped_atomic";
383 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
384 return "untyped_atomic_logical";
385 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
386 return "untyped_surface_read";
387 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
388 return "untyped_surface_read_logical";
389 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
390 return "untyped_surface_write";
391 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
392 return "untyped_surface_write_logical";
393 case SHADER_OPCODE_TYPED_ATOMIC:
394 return "typed_atomic";
395 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
396 return "typed_atomic_logical";
397 case SHADER_OPCODE_TYPED_SURFACE_READ:
398 return "typed_surface_read";
399 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
400 return "typed_surface_read_logical";
401 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
402 return "typed_surface_write";
403 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
404 return "typed_surface_write_logical";
405 case SHADER_OPCODE_MEMORY_FENCE:
406 return "memory_fence";
407
408 case SHADER_OPCODE_LOAD_PAYLOAD:
409 return "load_payload";
410
411 case SHADER_OPCODE_GEN4_SCRATCH_READ:
412 return "gen4_scratch_read";
413 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
414 return "gen4_scratch_write";
415 case SHADER_OPCODE_GEN7_SCRATCH_READ:
416 return "gen7_scratch_read";
417 case SHADER_OPCODE_URB_WRITE_SIMD8:
418 return "gen8_urb_write_simd8";
419 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
420 return "gen8_urb_write_simd8_per_slot";
421 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
422 return "gen8_urb_write_simd8_masked";
423 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
424 return "gen8_urb_write_simd8_masked_per_slot";
425 case SHADER_OPCODE_URB_READ_SIMD8:
426 return "urb_read_simd8";
427 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
428 return "urb_read_simd8_per_slot";
429
430 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
431 return "find_live_channel";
432 case SHADER_OPCODE_BROADCAST:
433 return "broadcast";
434
435 case VEC4_OPCODE_MOV_BYTES:
436 return "mov_bytes";
437 case VEC4_OPCODE_PACK_BYTES:
438 return "pack_bytes";
439 case VEC4_OPCODE_UNPACK_UNIFORM:
440 return "unpack_uniform";
441
442 case FS_OPCODE_DDX_COARSE:
443 return "ddx_coarse";
444 case FS_OPCODE_DDX_FINE:
445 return "ddx_fine";
446 case FS_OPCODE_DDY_COARSE:
447 return "ddy_coarse";
448 case FS_OPCODE_DDY_FINE:
449 return "ddy_fine";
450
451 case FS_OPCODE_CINTERP:
452 return "cinterp";
453 case FS_OPCODE_LINTERP:
454 return "linterp";
455
456 case FS_OPCODE_PIXEL_X:
457 return "pixel_x";
458 case FS_OPCODE_PIXEL_Y:
459 return "pixel_y";
460
461 case FS_OPCODE_GET_BUFFER_SIZE:
462 return "fs_get_buffer_size";
463
464 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
465 return "uniform_pull_const";
466 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
467 return "uniform_pull_const_gen7";
468 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
469 return "varying_pull_const";
470 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
471 return "varying_pull_const_gen7";
472
473 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
474 return "mov_dispatch_to_flags";
475 case FS_OPCODE_DISCARD_JUMP:
476 return "discard_jump";
477
478 case FS_OPCODE_SET_SAMPLE_ID:
479 return "set_sample_id";
480 case FS_OPCODE_SET_SIMD4X2_OFFSET:
481 return "set_simd4x2_offset";
482
483 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
484 return "pack_half_2x16_split";
485 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
486 return "unpack_half_2x16_split_x";
487 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
488 return "unpack_half_2x16_split_y";
489
490 case FS_OPCODE_PLACEHOLDER_HALT:
491 return "placeholder_halt";
492
493 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
494 return "interp_centroid";
495 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
496 return "interp_sample";
497 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
498 return "interp_shared_offset";
499 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
500 return "interp_per_slot_offset";
501
502 case VS_OPCODE_URB_WRITE:
503 return "vs_urb_write";
504 case VS_OPCODE_PULL_CONSTANT_LOAD:
505 return "pull_constant_load";
506 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
507 return "pull_constant_load_gen7";
508
509 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
510 return "set_simd4x2_header_gen9";
511
512 case VS_OPCODE_GET_BUFFER_SIZE:
513 return "vs_get_buffer_size";
514
515 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
516 return "unpack_flags_simd4x2";
517
518 case GS_OPCODE_URB_WRITE:
519 return "gs_urb_write";
520 case GS_OPCODE_URB_WRITE_ALLOCATE:
521 return "gs_urb_write_allocate";
522 case GS_OPCODE_THREAD_END:
523 return "gs_thread_end";
524 case GS_OPCODE_SET_WRITE_OFFSET:
525 return "set_write_offset";
526 case GS_OPCODE_SET_VERTEX_COUNT:
527 return "set_vertex_count";
528 case GS_OPCODE_SET_DWORD_2:
529 return "set_dword_2";
530 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
531 return "prepare_channel_masks";
532 case GS_OPCODE_SET_CHANNEL_MASKS:
533 return "set_channel_masks";
534 case GS_OPCODE_GET_INSTANCE_ID:
535 return "get_instance_id";
536 case GS_OPCODE_FF_SYNC:
537 return "ff_sync";
538 case GS_OPCODE_SET_PRIMITIVE_ID:
539 return "set_primitive_id";
540 case GS_OPCODE_SVB_WRITE:
541 return "gs_svb_write";
542 case GS_OPCODE_SVB_SET_DST_INDEX:
543 return "gs_svb_set_dst_index";
544 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
545 return "gs_ff_sync_set_primitives";
546 case CS_OPCODE_CS_TERMINATE:
547 return "cs_terminate";
548 case SHADER_OPCODE_BARRIER:
549 return "barrier";
550 case SHADER_OPCODE_MULH:
551 return "mulh";
552 case SHADER_OPCODE_MOV_INDIRECT:
553 return "mov_indirect";
554
555 case VEC4_OPCODE_URB_READ:
556 return "urb_read";
557 case TCS_OPCODE_GET_INSTANCE_ID:
558 return "tcs_get_instance_id";
559 case TCS_OPCODE_URB_WRITE:
560 return "tcs_urb_write";
561 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
562 return "tcs_set_input_urb_offsets";
563 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
564 return "tcs_set_output_urb_offsets";
565 case TCS_OPCODE_GET_PRIMITIVE_ID:
566 return "tcs_get_primitive_id";
567 case TCS_OPCODE_CREATE_BARRIER_HEADER:
568 return "tcs_create_barrier_header";
569 }
570
571 unreachable("not reached");
572 }
573
574 bool
575 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
576 {
577 union {
578 unsigned ud;
579 int d;
580 float f;
581 } imm = { reg->ud }, sat_imm = { 0 };
582
583 switch (type) {
584 case BRW_REGISTER_TYPE_UD:
585 case BRW_REGISTER_TYPE_D:
586 case BRW_REGISTER_TYPE_UW:
587 case BRW_REGISTER_TYPE_W:
588 case BRW_REGISTER_TYPE_UQ:
589 case BRW_REGISTER_TYPE_Q:
590 /* Nothing to do. */
591 return false;
592 case BRW_REGISTER_TYPE_F:
593 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
594 break;
595 case BRW_REGISTER_TYPE_UB:
596 case BRW_REGISTER_TYPE_B:
597 unreachable("no UB/B immediates");
598 case BRW_REGISTER_TYPE_V:
599 case BRW_REGISTER_TYPE_UV:
600 case BRW_REGISTER_TYPE_VF:
601 unreachable("unimplemented: saturate vector immediate");
602 case BRW_REGISTER_TYPE_DF:
603 case BRW_REGISTER_TYPE_HF:
604 unreachable("unimplemented: saturate DF/HF immediate");
605 }
606
607 if (imm.ud != sat_imm.ud) {
608 reg->ud = sat_imm.ud;
609 return true;
610 }
611 return false;
612 }
613
614 bool
615 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
616 {
617 switch (type) {
618 case BRW_REGISTER_TYPE_D:
619 case BRW_REGISTER_TYPE_UD:
620 reg->d = -reg->d;
621 return true;
622 case BRW_REGISTER_TYPE_W:
623 case BRW_REGISTER_TYPE_UW:
624 reg->d = -(int16_t)reg->ud;
625 return true;
626 case BRW_REGISTER_TYPE_F:
627 reg->f = -reg->f;
628 return true;
629 case BRW_REGISTER_TYPE_VF:
630 reg->ud ^= 0x80808080;
631 return true;
632 case BRW_REGISTER_TYPE_UB:
633 case BRW_REGISTER_TYPE_B:
634 unreachable("no UB/B immediates");
635 case BRW_REGISTER_TYPE_UV:
636 case BRW_REGISTER_TYPE_V:
637 assert(!"unimplemented: negate UV/V immediate");
638 case BRW_REGISTER_TYPE_UQ:
639 case BRW_REGISTER_TYPE_Q:
640 assert(!"unimplemented: negate UQ/Q immediate");
641 case BRW_REGISTER_TYPE_DF:
642 case BRW_REGISTER_TYPE_HF:
643 assert(!"unimplemented: negate DF/HF immediate");
644 }
645
646 return false;
647 }
648
649 bool
650 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
651 {
652 switch (type) {
653 case BRW_REGISTER_TYPE_D:
654 reg->d = abs(reg->d);
655 return true;
656 case BRW_REGISTER_TYPE_W:
657 reg->d = abs((int16_t)reg->ud);
658 return true;
659 case BRW_REGISTER_TYPE_F:
660 reg->f = fabsf(reg->f);
661 return true;
662 case BRW_REGISTER_TYPE_VF:
663 reg->ud &= ~0x80808080;
664 return true;
665 case BRW_REGISTER_TYPE_UB:
666 case BRW_REGISTER_TYPE_B:
667 unreachable("no UB/B immediates");
668 case BRW_REGISTER_TYPE_UQ:
669 case BRW_REGISTER_TYPE_UD:
670 case BRW_REGISTER_TYPE_UW:
671 case BRW_REGISTER_TYPE_UV:
672 /* Presumably the absolute value modifier on an unsigned source is a
673 * nop, but it would be nice to confirm.
674 */
675 assert(!"unimplemented: abs unsigned immediate");
676 case BRW_REGISTER_TYPE_V:
677 assert(!"unimplemented: abs V immediate");
678 case BRW_REGISTER_TYPE_Q:
679 assert(!"unimplemented: abs Q immediate");
680 case BRW_REGISTER_TYPE_DF:
681 case BRW_REGISTER_TYPE_HF:
682 assert(!"unimplemented: abs DF/HF immediate");
683 }
684
685 return false;
686 }
687
688 backend_shader::backend_shader(const struct brw_compiler *compiler,
689 void *log_data,
690 void *mem_ctx,
691 const nir_shader *shader,
692 struct brw_stage_prog_data *stage_prog_data)
693 : compiler(compiler),
694 log_data(log_data),
695 devinfo(compiler->devinfo),
696 nir(shader),
697 stage_prog_data(stage_prog_data),
698 mem_ctx(mem_ctx),
699 cfg(NULL),
700 stage(shader->stage)
701 {
702 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
703 stage_name = _mesa_shader_stage_to_string(stage);
704 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
705 }
706
707 bool
708 backend_reg::equals(const backend_reg &r) const
709 {
710 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
711 reg_offset == r.reg_offset;
712 }
713
714 bool
715 backend_reg::is_zero() const
716 {
717 if (file != IMM)
718 return false;
719
720 return d == 0;
721 }
722
723 bool
724 backend_reg::is_one() const
725 {
726 if (file != IMM)
727 return false;
728
729 return type == BRW_REGISTER_TYPE_F
730 ? f == 1.0
731 : d == 1;
732 }
733
734 bool
735 backend_reg::is_negative_one() const
736 {
737 if (file != IMM)
738 return false;
739
740 switch (type) {
741 case BRW_REGISTER_TYPE_F:
742 return f == -1.0;
743 case BRW_REGISTER_TYPE_D:
744 return d == -1;
745 default:
746 return false;
747 }
748 }
749
750 bool
751 backend_reg::is_null() const
752 {
753 return file == ARF && nr == BRW_ARF_NULL;
754 }
755
756
757 bool
758 backend_reg::is_accumulator() const
759 {
760 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
761 }
762
763 bool
764 backend_reg::in_range(const backend_reg &r, unsigned n) const
765 {
766 return (file == r.file &&
767 nr == r.nr &&
768 reg_offset >= r.reg_offset &&
769 reg_offset < r.reg_offset + n);
770 }
771
772 bool
773 backend_instruction::is_commutative() const
774 {
775 switch (opcode) {
776 case BRW_OPCODE_AND:
777 case BRW_OPCODE_OR:
778 case BRW_OPCODE_XOR:
779 case BRW_OPCODE_ADD:
780 case BRW_OPCODE_MUL:
781 case SHADER_OPCODE_MULH:
782 return true;
783 case BRW_OPCODE_SEL:
784 /* MIN and MAX are commutative. */
785 if (conditional_mod == BRW_CONDITIONAL_GE ||
786 conditional_mod == BRW_CONDITIONAL_L) {
787 return true;
788 }
789 /* fallthrough */
790 default:
791 return false;
792 }
793 }
794
795 bool
796 backend_instruction::is_3src() const
797 {
798 return ::is_3src(opcode);
799 }
800
801 bool
802 backend_instruction::is_tex() const
803 {
804 return (opcode == SHADER_OPCODE_TEX ||
805 opcode == FS_OPCODE_TXB ||
806 opcode == SHADER_OPCODE_TXD ||
807 opcode == SHADER_OPCODE_TXF ||
808 opcode == SHADER_OPCODE_TXF_CMS ||
809 opcode == SHADER_OPCODE_TXF_CMS_W ||
810 opcode == SHADER_OPCODE_TXF_UMS ||
811 opcode == SHADER_OPCODE_TXF_MCS ||
812 opcode == SHADER_OPCODE_TXL ||
813 opcode == SHADER_OPCODE_TXS ||
814 opcode == SHADER_OPCODE_LOD ||
815 opcode == SHADER_OPCODE_TG4 ||
816 opcode == SHADER_OPCODE_TG4_OFFSET);
817 }
818
819 bool
820 backend_instruction::is_math() const
821 {
822 return (opcode == SHADER_OPCODE_RCP ||
823 opcode == SHADER_OPCODE_RSQ ||
824 opcode == SHADER_OPCODE_SQRT ||
825 opcode == SHADER_OPCODE_EXP2 ||
826 opcode == SHADER_OPCODE_LOG2 ||
827 opcode == SHADER_OPCODE_SIN ||
828 opcode == SHADER_OPCODE_COS ||
829 opcode == SHADER_OPCODE_INT_QUOTIENT ||
830 opcode == SHADER_OPCODE_INT_REMAINDER ||
831 opcode == SHADER_OPCODE_POW);
832 }
833
834 bool
835 backend_instruction::is_control_flow() const
836 {
837 switch (opcode) {
838 case BRW_OPCODE_DO:
839 case BRW_OPCODE_WHILE:
840 case BRW_OPCODE_IF:
841 case BRW_OPCODE_ELSE:
842 case BRW_OPCODE_ENDIF:
843 case BRW_OPCODE_BREAK:
844 case BRW_OPCODE_CONTINUE:
845 return true;
846 default:
847 return false;
848 }
849 }
850
851 bool
852 backend_instruction::can_do_source_mods() const
853 {
854 switch (opcode) {
855 case BRW_OPCODE_ADDC:
856 case BRW_OPCODE_BFE:
857 case BRW_OPCODE_BFI1:
858 case BRW_OPCODE_BFI2:
859 case BRW_OPCODE_BFREV:
860 case BRW_OPCODE_CBIT:
861 case BRW_OPCODE_FBH:
862 case BRW_OPCODE_FBL:
863 case BRW_OPCODE_SUBB:
864 return false;
865 default:
866 return true;
867 }
868 }
869
870 bool
871 backend_instruction::can_do_saturate() const
872 {
873 switch (opcode) {
874 case BRW_OPCODE_ADD:
875 case BRW_OPCODE_ASR:
876 case BRW_OPCODE_AVG:
877 case BRW_OPCODE_DP2:
878 case BRW_OPCODE_DP3:
879 case BRW_OPCODE_DP4:
880 case BRW_OPCODE_DPH:
881 case BRW_OPCODE_F16TO32:
882 case BRW_OPCODE_F32TO16:
883 case BRW_OPCODE_LINE:
884 case BRW_OPCODE_LRP:
885 case BRW_OPCODE_MAC:
886 case BRW_OPCODE_MAD:
887 case BRW_OPCODE_MATH:
888 case BRW_OPCODE_MOV:
889 case BRW_OPCODE_MUL:
890 case SHADER_OPCODE_MULH:
891 case BRW_OPCODE_PLN:
892 case BRW_OPCODE_RNDD:
893 case BRW_OPCODE_RNDE:
894 case BRW_OPCODE_RNDU:
895 case BRW_OPCODE_RNDZ:
896 case BRW_OPCODE_SEL:
897 case BRW_OPCODE_SHL:
898 case BRW_OPCODE_SHR:
899 case FS_OPCODE_LINTERP:
900 case SHADER_OPCODE_COS:
901 case SHADER_OPCODE_EXP2:
902 case SHADER_OPCODE_LOG2:
903 case SHADER_OPCODE_POW:
904 case SHADER_OPCODE_RCP:
905 case SHADER_OPCODE_RSQ:
906 case SHADER_OPCODE_SIN:
907 case SHADER_OPCODE_SQRT:
908 return true;
909 default:
910 return false;
911 }
912 }
913
914 bool
915 backend_instruction::can_do_cmod() const
916 {
917 switch (opcode) {
918 case BRW_OPCODE_ADD:
919 case BRW_OPCODE_ADDC:
920 case BRW_OPCODE_AND:
921 case BRW_OPCODE_ASR:
922 case BRW_OPCODE_AVG:
923 case BRW_OPCODE_CMP:
924 case BRW_OPCODE_CMPN:
925 case BRW_OPCODE_DP2:
926 case BRW_OPCODE_DP3:
927 case BRW_OPCODE_DP4:
928 case BRW_OPCODE_DPH:
929 case BRW_OPCODE_F16TO32:
930 case BRW_OPCODE_F32TO16:
931 case BRW_OPCODE_FRC:
932 case BRW_OPCODE_LINE:
933 case BRW_OPCODE_LRP:
934 case BRW_OPCODE_LZD:
935 case BRW_OPCODE_MAC:
936 case BRW_OPCODE_MACH:
937 case BRW_OPCODE_MAD:
938 case BRW_OPCODE_MOV:
939 case BRW_OPCODE_MUL:
940 case BRW_OPCODE_NOT:
941 case BRW_OPCODE_OR:
942 case BRW_OPCODE_PLN:
943 case BRW_OPCODE_RNDD:
944 case BRW_OPCODE_RNDE:
945 case BRW_OPCODE_RNDU:
946 case BRW_OPCODE_RNDZ:
947 case BRW_OPCODE_SAD2:
948 case BRW_OPCODE_SADA2:
949 case BRW_OPCODE_SHL:
950 case BRW_OPCODE_SHR:
951 case BRW_OPCODE_SUBB:
952 case BRW_OPCODE_XOR:
953 case FS_OPCODE_CINTERP:
954 case FS_OPCODE_LINTERP:
955 return true;
956 default:
957 return false;
958 }
959 }
960
961 bool
962 backend_instruction::reads_accumulator_implicitly() const
963 {
964 switch (opcode) {
965 case BRW_OPCODE_MAC:
966 case BRW_OPCODE_MACH:
967 case BRW_OPCODE_SADA2:
968 return true;
969 default:
970 return false;
971 }
972 }
973
974 bool
975 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
976 {
977 return writes_accumulator ||
978 (devinfo->gen < 6 &&
979 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
980 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
981 opcode != FS_OPCODE_CINTERP)));
982 }
983
984 bool
985 backend_instruction::has_side_effects() const
986 {
987 switch (opcode) {
988 case SHADER_OPCODE_UNTYPED_ATOMIC:
989 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
990 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
991 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
992 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
993 case SHADER_OPCODE_TYPED_ATOMIC:
994 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
995 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
996 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
997 case SHADER_OPCODE_MEMORY_FENCE:
998 case SHADER_OPCODE_URB_WRITE_SIMD8:
999 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1000 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1001 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1002 case FS_OPCODE_FB_WRITE:
1003 case SHADER_OPCODE_BARRIER:
1004 return true;
1005 default:
1006 return false;
1007 }
1008 }
1009
1010 bool
1011 backend_instruction::is_volatile() const
1012 {
1013 switch (opcode) {
1014 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1015 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1016 case SHADER_OPCODE_TYPED_SURFACE_READ:
1017 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1018 return true;
1019 default:
1020 return false;
1021 }
1022 }
1023
1024 #ifndef NDEBUG
1025 static bool
1026 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1027 {
1028 bool found = false;
1029 foreach_inst_in_block (backend_instruction, i, block) {
1030 if (inst == i) {
1031 found = true;
1032 }
1033 }
1034 return found;
1035 }
1036 #endif
1037
1038 static void
1039 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1040 {
1041 for (bblock_t *block_iter = start_block->next();
1042 !block_iter->link.is_tail_sentinel();
1043 block_iter = block_iter->next()) {
1044 block_iter->start_ip += ip_adjustment;
1045 block_iter->end_ip += ip_adjustment;
1046 }
1047 }
1048
1049 void
1050 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1051 {
1052 if (!this->is_head_sentinel())
1053 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1054
1055 block->end_ip++;
1056
1057 adjust_later_block_ips(block, 1);
1058
1059 exec_node::insert_after(inst);
1060 }
1061
1062 void
1063 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1064 {
1065 if (!this->is_tail_sentinel())
1066 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1067
1068 block->end_ip++;
1069
1070 adjust_later_block_ips(block, 1);
1071
1072 exec_node::insert_before(inst);
1073 }
1074
1075 void
1076 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1077 {
1078 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1079
1080 unsigned num_inst = list->length();
1081
1082 block->end_ip += num_inst;
1083
1084 adjust_later_block_ips(block, num_inst);
1085
1086 exec_node::insert_before(list);
1087 }
1088
1089 void
1090 backend_instruction::remove(bblock_t *block)
1091 {
1092 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1093
1094 adjust_later_block_ips(block, -1);
1095
1096 if (block->start_ip == block->end_ip) {
1097 block->cfg->remove_block(block);
1098 } else {
1099 block->end_ip--;
1100 }
1101
1102 exec_node::remove();
1103 }
1104
1105 void
1106 backend_shader::dump_instructions()
1107 {
1108 dump_instructions(NULL);
1109 }
1110
1111 void
1112 backend_shader::dump_instructions(const char *name)
1113 {
1114 FILE *file = stderr;
1115 if (name && geteuid() != 0) {
1116 file = fopen(name, "w");
1117 if (!file)
1118 file = stderr;
1119 }
1120
1121 if (cfg) {
1122 int ip = 0;
1123 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1124 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1125 fprintf(file, "%4d: ", ip++);
1126 dump_instruction(inst, file);
1127 }
1128 } else {
1129 int ip = 0;
1130 foreach_in_list(backend_instruction, inst, &instructions) {
1131 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1132 fprintf(file, "%4d: ", ip++);
1133 dump_instruction(inst, file);
1134 }
1135 }
1136
1137 if (file != stderr) {
1138 fclose(file);
1139 }
1140 }
1141
1142 void
1143 backend_shader::calculate_cfg()
1144 {
1145 if (this->cfg)
1146 return;
1147 cfg = new(mem_ctx) cfg_t(&this->instructions);
1148 }
1149
1150 void
1151 backend_shader::invalidate_cfg()
1152 {
1153 ralloc_free(this->cfg);
1154 this->cfg = NULL;
1155 }
1156
1157 /**
1158 * Sets up the starting offsets for the groups of binding table entries
1159 * commong to all pipeline stages.
1160 *
1161 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1162 * unused but also make sure that addition of small offsets to them will
1163 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1164 */
1165 void
1166 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1167 const struct brw_device_info *devinfo,
1168 const struct gl_shader_program *shader_prog,
1169 const struct gl_program *prog,
1170 struct brw_stage_prog_data *stage_prog_data,
1171 uint32_t next_binding_table_offset)
1172 {
1173 const struct gl_shader *shader = NULL;
1174 int num_textures = _mesa_fls(prog->SamplersUsed);
1175
1176 if (shader_prog)
1177 shader = shader_prog->_LinkedShaders[stage];
1178
1179 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1180 next_binding_table_offset += num_textures;
1181
1182 if (shader) {
1183 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1184 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1185 next_binding_table_offset += shader->NumUniformBlocks;
1186
1187 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1188 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1189 next_binding_table_offset += shader->NumShaderStorageBlocks;
1190 } else {
1191 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1192 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1193 }
1194
1195 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1196 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1197 next_binding_table_offset++;
1198 } else {
1199 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1200 }
1201
1202 if (prog->UsesGather) {
1203 if (devinfo->gen >= 8) {
1204 stage_prog_data->binding_table.gather_texture_start =
1205 stage_prog_data->binding_table.texture_start;
1206 } else {
1207 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1208 next_binding_table_offset += num_textures;
1209 }
1210 } else {
1211 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1212 }
1213
1214 if (shader && shader->NumAtomicBuffers) {
1215 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1216 next_binding_table_offset += shader->NumAtomicBuffers;
1217 } else {
1218 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1219 }
1220
1221 if (shader && shader->NumImages) {
1222 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1223 next_binding_table_offset += shader->NumImages;
1224 } else {
1225 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1226 }
1227
1228 /* This may or may not be used depending on how the compile goes. */
1229 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1230 next_binding_table_offset++;
1231
1232 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1233
1234 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1235 }
1236
1237 static void
1238 setup_vec4_uniform_value(const gl_constant_value **params,
1239 const gl_constant_value *values,
1240 unsigned n)
1241 {
1242 static const gl_constant_value zero = { 0 };
1243
1244 for (unsigned i = 0; i < n; ++i)
1245 params[i] = &values[i];
1246
1247 for (unsigned i = n; i < 4; ++i)
1248 params[i] = &zero;
1249 }
1250
1251 void
1252 brw_setup_image_uniform_values(gl_shader_stage stage,
1253 struct brw_stage_prog_data *stage_prog_data,
1254 unsigned param_start_index,
1255 const gl_uniform_storage *storage)
1256 {
1257 const gl_constant_value **param =
1258 &stage_prog_data->param[param_start_index];
1259
1260 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1261 const unsigned image_idx = storage->opaque[stage].index + i;
1262 const brw_image_param *image_param =
1263 &stage_prog_data->image_param[image_idx];
1264
1265 /* Upload the brw_image_param structure. The order is expected to match
1266 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1267 */
1268 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1269 (const gl_constant_value *)&image_param->surface_idx, 1);
1270 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1271 (const gl_constant_value *)image_param->offset, 2);
1272 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1273 (const gl_constant_value *)image_param->size, 3);
1274 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1275 (const gl_constant_value *)image_param->stride, 4);
1276 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1277 (const gl_constant_value *)image_param->tiling, 3);
1278 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1279 (const gl_constant_value *)image_param->swizzling, 2);
1280 param += BRW_IMAGE_PARAM_SIZE;
1281
1282 brw_mark_surface_used(
1283 stage_prog_data,
1284 stage_prog_data->binding_table.image_start + image_idx);
1285 }
1286 }
1287
1288 /**
1289 * Decide which set of clip planes should be used when clipping via
1290 * gl_Position or gl_ClipVertex.
1291 */
1292 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1293 {
1294 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1295 /* There is currently a GLSL vertex shader, so clip according to GLSL
1296 * rules, which means compare gl_ClipVertex (or gl_Position, if
1297 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1298 * that were stored in EyeUserPlane at the time the clip planes were
1299 * specified.
1300 */
1301 return ctx->Transform.EyeUserPlane;
1302 } else {
1303 /* Either we are using fixed function or an ARB vertex program. In
1304 * either case the clip planes are going to be compared against
1305 * gl_Position (which is in clip coordinates) so we have to clip using
1306 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1307 * core.
1308 */
1309 return ctx->Transform._ClipUserPlane;
1310 }
1311 }
1312
1313 extern "C" const unsigned *
1314 brw_compile_tes(const struct brw_compiler *compiler,
1315 void *log_data,
1316 void *mem_ctx,
1317 const struct brw_tes_prog_key *key,
1318 struct brw_tes_prog_data *prog_data,
1319 const nir_shader *src_shader,
1320 struct gl_shader_program *shader_prog,
1321 int shader_time_index,
1322 unsigned *final_assembly_size,
1323 char **error_str)
1324 {
1325 const struct brw_device_info *devinfo = compiler->devinfo;
1326 struct gl_shader *shader =
1327 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1328 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1329
1330 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1331 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1332 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1333 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1334
1335 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1336 nir->info.outputs_written,
1337 nir->info.separate_shader);
1338
1339 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1340
1341 assert(output_size_bytes >= 1);
1342 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1343 if (error_str)
1344 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1345 return NULL;
1346 }
1347
1348 /* URB entry sizes are stored as a multiple of 64 bytes. */
1349 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1350
1351 struct brw_vue_map input_vue_map;
1352 brw_compute_tess_vue_map(&input_vue_map,
1353 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1354 nir->info.patch_inputs_read);
1355
1356 bool need_patch_header = nir->info.system_values_read &
1357 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1358 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1359
1360 /* The TES will pull most inputs using URB read messages.
1361 *
1362 * However, we push the patch header for TessLevel factors when required,
1363 * as it's a tiny amount of extra data.
1364 */
1365 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1366
1367 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1368 fprintf(stderr, "TES Input ");
1369 brw_print_vue_map(stderr, &input_vue_map);
1370 fprintf(stderr, "TES Output ");
1371 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1372 }
1373
1374 if (is_scalar) {
1375 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1376 &prog_data->base.base, shader->Program, nir, 8,
1377 shader_time_index, &input_vue_map);
1378 if (!v.run_tes()) {
1379 if (error_str)
1380 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1381 return NULL;
1382 }
1383
1384 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1385
1386 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1387 &prog_data->base.base, v.promoted_constants, false,
1388 "TES");
1389 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1390 g.enable_debug(ralloc_asprintf(mem_ctx,
1391 "%s tessellation evaluation shader %s",
1392 nir->info.label ? nir->info.label
1393 : "unnamed",
1394 nir->info.name));
1395 }
1396
1397 g.generate_code(v.cfg, 8);
1398
1399 return g.get_assembly(final_assembly_size);
1400 } else {
1401 unreachable("XXX: vec4 tessellation evalation shaders not merged yet.");
1402 }
1403 }