i965: Allocate space in the binding table for non-coherent FB fetch.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "main/uniforms.h"
31
32 extern "C" void
33 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
34 unsigned surf_index)
35 {
36 assert(surf_index < BRW_MAX_SURFACES);
37
38 prog_data->binding_table.size_bytes =
39 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
40 }
41
42 enum brw_reg_type
43 brw_type_for_base_type(const struct glsl_type *type)
44 {
45 switch (type->base_type) {
46 case GLSL_TYPE_FLOAT:
47 return BRW_REGISTER_TYPE_F;
48 case GLSL_TYPE_INT:
49 case GLSL_TYPE_BOOL:
50 case GLSL_TYPE_SUBROUTINE:
51 return BRW_REGISTER_TYPE_D;
52 case GLSL_TYPE_UINT:
53 return BRW_REGISTER_TYPE_UD;
54 case GLSL_TYPE_ARRAY:
55 return brw_type_for_base_type(type->fields.array);
56 case GLSL_TYPE_STRUCT:
57 case GLSL_TYPE_SAMPLER:
58 case GLSL_TYPE_ATOMIC_UINT:
59 /* These should be overridden with the type of the member when
60 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
61 * way to trip up if we don't.
62 */
63 return BRW_REGISTER_TYPE_UD;
64 case GLSL_TYPE_IMAGE:
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_DOUBLE:
67 return BRW_REGISTER_TYPE_DF;
68 case GLSL_TYPE_VOID:
69 case GLSL_TYPE_ERROR:
70 case GLSL_TYPE_INTERFACE:
71 case GLSL_TYPE_FUNCTION:
72 unreachable("not reached");
73 }
74
75 return BRW_REGISTER_TYPE_F;
76 }
77
78 enum brw_conditional_mod
79 brw_conditional_for_comparison(unsigned int op)
80 {
81 switch (op) {
82 case ir_binop_less:
83 return BRW_CONDITIONAL_L;
84 case ir_binop_greater:
85 return BRW_CONDITIONAL_G;
86 case ir_binop_lequal:
87 return BRW_CONDITIONAL_LE;
88 case ir_binop_gequal:
89 return BRW_CONDITIONAL_GE;
90 case ir_binop_equal:
91 case ir_binop_all_equal: /* same as equal for scalars */
92 return BRW_CONDITIONAL_Z;
93 case ir_binop_nequal:
94 case ir_binop_any_nequal: /* same as nequal for scalars */
95 return BRW_CONDITIONAL_NZ;
96 default:
97 unreachable("not reached: bad operation for comparison");
98 }
99 }
100
101 uint32_t
102 brw_math_function(enum opcode op)
103 {
104 switch (op) {
105 case SHADER_OPCODE_RCP:
106 return BRW_MATH_FUNCTION_INV;
107 case SHADER_OPCODE_RSQ:
108 return BRW_MATH_FUNCTION_RSQ;
109 case SHADER_OPCODE_SQRT:
110 return BRW_MATH_FUNCTION_SQRT;
111 case SHADER_OPCODE_EXP2:
112 return BRW_MATH_FUNCTION_EXP;
113 case SHADER_OPCODE_LOG2:
114 return BRW_MATH_FUNCTION_LOG;
115 case SHADER_OPCODE_POW:
116 return BRW_MATH_FUNCTION_POW;
117 case SHADER_OPCODE_SIN:
118 return BRW_MATH_FUNCTION_SIN;
119 case SHADER_OPCODE_COS:
120 return BRW_MATH_FUNCTION_COS;
121 case SHADER_OPCODE_INT_QUOTIENT:
122 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
123 case SHADER_OPCODE_INT_REMAINDER:
124 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
125 default:
126 unreachable("not reached: unknown math function");
127 }
128 }
129
130 uint32_t
131 brw_texture_offset(int *offsets, unsigned num_components)
132 {
133 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
134
135 /* Combine all three offsets into a single unsigned dword:
136 *
137 * bits 11:8 - U Offset (X component)
138 * bits 7:4 - V Offset (Y component)
139 * bits 3:0 - R Offset (Z component)
140 */
141 unsigned offset_bits = 0;
142 for (unsigned i = 0; i < num_components; i++) {
143 const unsigned shift = 4 * (2 - i);
144 offset_bits |= (offsets[i] << shift) & (0xF << shift);
145 }
146 return offset_bits;
147 }
148
149 const char *
150 brw_instruction_name(const struct brw_device_info *devinfo, enum opcode op)
151 {
152 switch (op) {
153 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
154 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
155 * start of a loop in the IR.
156 */
157 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
158 return "do";
159
160 assert(brw_opcode_desc(devinfo, op)->name);
161 return brw_opcode_desc(devinfo, op)->name;
162 case FS_OPCODE_FB_WRITE:
163 return "fb_write";
164 case FS_OPCODE_FB_WRITE_LOGICAL:
165 return "fb_write_logical";
166 case FS_OPCODE_REP_FB_WRITE:
167 return "rep_fb_write";
168
169 case SHADER_OPCODE_RCP:
170 return "rcp";
171 case SHADER_OPCODE_RSQ:
172 return "rsq";
173 case SHADER_OPCODE_SQRT:
174 return "sqrt";
175 case SHADER_OPCODE_EXP2:
176 return "exp2";
177 case SHADER_OPCODE_LOG2:
178 return "log2";
179 case SHADER_OPCODE_POW:
180 return "pow";
181 case SHADER_OPCODE_INT_QUOTIENT:
182 return "int_quot";
183 case SHADER_OPCODE_INT_REMAINDER:
184 return "int_rem";
185 case SHADER_OPCODE_SIN:
186 return "sin";
187 case SHADER_OPCODE_COS:
188 return "cos";
189
190 case SHADER_OPCODE_TEX:
191 return "tex";
192 case SHADER_OPCODE_TEX_LOGICAL:
193 return "tex_logical";
194 case SHADER_OPCODE_TXD:
195 return "txd";
196 case SHADER_OPCODE_TXD_LOGICAL:
197 return "txd_logical";
198 case SHADER_OPCODE_TXF:
199 return "txf";
200 case SHADER_OPCODE_TXF_LOGICAL:
201 return "txf_logical";
202 case SHADER_OPCODE_TXF_LZ:
203 return "txf_lz";
204 case SHADER_OPCODE_TXL:
205 return "txl";
206 case SHADER_OPCODE_TXL_LOGICAL:
207 return "txl_logical";
208 case SHADER_OPCODE_TXL_LZ:
209 return "txl_lz";
210 case SHADER_OPCODE_TXS:
211 return "txs";
212 case SHADER_OPCODE_TXS_LOGICAL:
213 return "txs_logical";
214 case FS_OPCODE_TXB:
215 return "txb";
216 case FS_OPCODE_TXB_LOGICAL:
217 return "txb_logical";
218 case SHADER_OPCODE_TXF_CMS:
219 return "txf_cms";
220 case SHADER_OPCODE_TXF_CMS_LOGICAL:
221 return "txf_cms_logical";
222 case SHADER_OPCODE_TXF_CMS_W:
223 return "txf_cms_w";
224 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
225 return "txf_cms_w_logical";
226 case SHADER_OPCODE_TXF_UMS:
227 return "txf_ums";
228 case SHADER_OPCODE_TXF_UMS_LOGICAL:
229 return "txf_ums_logical";
230 case SHADER_OPCODE_TXF_MCS:
231 return "txf_mcs";
232 case SHADER_OPCODE_TXF_MCS_LOGICAL:
233 return "txf_mcs_logical";
234 case SHADER_OPCODE_LOD:
235 return "lod";
236 case SHADER_OPCODE_LOD_LOGICAL:
237 return "lod_logical";
238 case SHADER_OPCODE_TG4:
239 return "tg4";
240 case SHADER_OPCODE_TG4_LOGICAL:
241 return "tg4_logical";
242 case SHADER_OPCODE_TG4_OFFSET:
243 return "tg4_offset";
244 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
245 return "tg4_offset_logical";
246 case SHADER_OPCODE_SAMPLEINFO:
247 return "sampleinfo";
248 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
249 return "sampleinfo_logical";
250
251 case SHADER_OPCODE_SHADER_TIME_ADD:
252 return "shader_time_add";
253
254 case SHADER_OPCODE_UNTYPED_ATOMIC:
255 return "untyped_atomic";
256 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
257 return "untyped_atomic_logical";
258 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
259 return "untyped_surface_read";
260 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
261 return "untyped_surface_read_logical";
262 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
263 return "untyped_surface_write";
264 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
265 return "untyped_surface_write_logical";
266 case SHADER_OPCODE_TYPED_ATOMIC:
267 return "typed_atomic";
268 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
269 return "typed_atomic_logical";
270 case SHADER_OPCODE_TYPED_SURFACE_READ:
271 return "typed_surface_read";
272 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
273 return "typed_surface_read_logical";
274 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
275 return "typed_surface_write";
276 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
277 return "typed_surface_write_logical";
278 case SHADER_OPCODE_MEMORY_FENCE:
279 return "memory_fence";
280
281 case SHADER_OPCODE_LOAD_PAYLOAD:
282 return "load_payload";
283 case FS_OPCODE_PACK:
284 return "pack";
285
286 case SHADER_OPCODE_GEN4_SCRATCH_READ:
287 return "gen4_scratch_read";
288 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
289 return "gen4_scratch_write";
290 case SHADER_OPCODE_GEN7_SCRATCH_READ:
291 return "gen7_scratch_read";
292 case SHADER_OPCODE_URB_WRITE_SIMD8:
293 return "gen8_urb_write_simd8";
294 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
295 return "gen8_urb_write_simd8_per_slot";
296 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
297 return "gen8_urb_write_simd8_masked";
298 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
299 return "gen8_urb_write_simd8_masked_per_slot";
300 case SHADER_OPCODE_URB_READ_SIMD8:
301 return "urb_read_simd8";
302 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
303 return "urb_read_simd8_per_slot";
304
305 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
306 return "find_live_channel";
307 case SHADER_OPCODE_BROADCAST:
308 return "broadcast";
309
310 case VEC4_OPCODE_MOV_BYTES:
311 return "mov_bytes";
312 case VEC4_OPCODE_PACK_BYTES:
313 return "pack_bytes";
314 case VEC4_OPCODE_UNPACK_UNIFORM:
315 return "unpack_uniform";
316
317 case FS_OPCODE_DDX_COARSE:
318 return "ddx_coarse";
319 case FS_OPCODE_DDX_FINE:
320 return "ddx_fine";
321 case FS_OPCODE_DDY_COARSE:
322 return "ddy_coarse";
323 case FS_OPCODE_DDY_FINE:
324 return "ddy_fine";
325
326 case FS_OPCODE_CINTERP:
327 return "cinterp";
328 case FS_OPCODE_LINTERP:
329 return "linterp";
330
331 case FS_OPCODE_PIXEL_X:
332 return "pixel_x";
333 case FS_OPCODE_PIXEL_Y:
334 return "pixel_y";
335
336 case FS_OPCODE_GET_BUFFER_SIZE:
337 return "fs_get_buffer_size";
338
339 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
340 return "uniform_pull_const";
341 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
342 return "uniform_pull_const_gen7";
343 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
344 return "varying_pull_const_gen4";
345 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
346 return "varying_pull_const_gen7";
347 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
348 return "varying_pull_const_logical";
349
350 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
351 return "mov_dispatch_to_flags";
352 case FS_OPCODE_DISCARD_JUMP:
353 return "discard_jump";
354
355 case FS_OPCODE_SET_SAMPLE_ID:
356 return "set_sample_id";
357 case FS_OPCODE_SET_SIMD4X2_OFFSET:
358 return "set_simd4x2_offset";
359
360 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
361 return "pack_half_2x16_split";
362 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
363 return "unpack_half_2x16_split_x";
364 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
365 return "unpack_half_2x16_split_y";
366
367 case FS_OPCODE_PLACEHOLDER_HALT:
368 return "placeholder_halt";
369
370 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
371 return "interp_sample";
372 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
373 return "interp_shared_offset";
374 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
375 return "interp_per_slot_offset";
376
377 case VS_OPCODE_URB_WRITE:
378 return "vs_urb_write";
379 case VS_OPCODE_PULL_CONSTANT_LOAD:
380 return "pull_constant_load";
381 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
382 return "pull_constant_load_gen7";
383
384 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
385 return "set_simd4x2_header_gen9";
386
387 case VS_OPCODE_GET_BUFFER_SIZE:
388 return "vs_get_buffer_size";
389
390 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
391 return "unpack_flags_simd4x2";
392
393 case GS_OPCODE_URB_WRITE:
394 return "gs_urb_write";
395 case GS_OPCODE_URB_WRITE_ALLOCATE:
396 return "gs_urb_write_allocate";
397 case GS_OPCODE_THREAD_END:
398 return "gs_thread_end";
399 case GS_OPCODE_SET_WRITE_OFFSET:
400 return "set_write_offset";
401 case GS_OPCODE_SET_VERTEX_COUNT:
402 return "set_vertex_count";
403 case GS_OPCODE_SET_DWORD_2:
404 return "set_dword_2";
405 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
406 return "prepare_channel_masks";
407 case GS_OPCODE_SET_CHANNEL_MASKS:
408 return "set_channel_masks";
409 case GS_OPCODE_GET_INSTANCE_ID:
410 return "get_instance_id";
411 case GS_OPCODE_FF_SYNC:
412 return "ff_sync";
413 case GS_OPCODE_SET_PRIMITIVE_ID:
414 return "set_primitive_id";
415 case GS_OPCODE_SVB_WRITE:
416 return "gs_svb_write";
417 case GS_OPCODE_SVB_SET_DST_INDEX:
418 return "gs_svb_set_dst_index";
419 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
420 return "gs_ff_sync_set_primitives";
421 case CS_OPCODE_CS_TERMINATE:
422 return "cs_terminate";
423 case SHADER_OPCODE_BARRIER:
424 return "barrier";
425 case SHADER_OPCODE_MULH:
426 return "mulh";
427 case SHADER_OPCODE_MOV_INDIRECT:
428 return "mov_indirect";
429
430 case VEC4_OPCODE_URB_READ:
431 return "urb_read";
432 case TCS_OPCODE_GET_INSTANCE_ID:
433 return "tcs_get_instance_id";
434 case TCS_OPCODE_URB_WRITE:
435 return "tcs_urb_write";
436 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
437 return "tcs_set_input_urb_offsets";
438 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
439 return "tcs_set_output_urb_offsets";
440 case TCS_OPCODE_GET_PRIMITIVE_ID:
441 return "tcs_get_primitive_id";
442 case TCS_OPCODE_CREATE_BARRIER_HEADER:
443 return "tcs_create_barrier_header";
444 case TCS_OPCODE_SRC0_010_IS_ZERO:
445 return "tcs_src0<0,1,0>_is_zero";
446 case TCS_OPCODE_RELEASE_INPUT:
447 return "tcs_release_input";
448 case TCS_OPCODE_THREAD_END:
449 return "tcs_thread_end";
450 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
451 return "tes_create_input_read_header";
452 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
453 return "tes_add_indirect_urb_offset";
454 case TES_OPCODE_GET_PRIMITIVE_ID:
455 return "tes_get_primitive_id";
456 }
457
458 unreachable("not reached");
459 }
460
461 bool
462 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
463 {
464 union {
465 unsigned ud;
466 int d;
467 float f;
468 double df;
469 } imm, sat_imm = { 0 };
470
471 const unsigned size = type_sz(type);
472
473 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
474 * irrelevant, so just check the size of the type and copy from/to an
475 * appropriately sized field.
476 */
477 if (size < 8)
478 imm.ud = reg->ud;
479 else
480 imm.df = reg->df;
481
482 switch (type) {
483 case BRW_REGISTER_TYPE_UD:
484 case BRW_REGISTER_TYPE_D:
485 case BRW_REGISTER_TYPE_UW:
486 case BRW_REGISTER_TYPE_W:
487 case BRW_REGISTER_TYPE_UQ:
488 case BRW_REGISTER_TYPE_Q:
489 /* Nothing to do. */
490 return false;
491 case BRW_REGISTER_TYPE_F:
492 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
493 break;
494 case BRW_REGISTER_TYPE_DF:
495 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
496 break;
497 case BRW_REGISTER_TYPE_UB:
498 case BRW_REGISTER_TYPE_B:
499 unreachable("no UB/B immediates");
500 case BRW_REGISTER_TYPE_V:
501 case BRW_REGISTER_TYPE_UV:
502 case BRW_REGISTER_TYPE_VF:
503 unreachable("unimplemented: saturate vector immediate");
504 case BRW_REGISTER_TYPE_HF:
505 unreachable("unimplemented: saturate HF immediate");
506 }
507
508 if (size < 8) {
509 if (imm.ud != sat_imm.ud) {
510 reg->ud = sat_imm.ud;
511 return true;
512 }
513 } else {
514 if (imm.df != sat_imm.df) {
515 reg->df = sat_imm.df;
516 return true;
517 }
518 }
519 return false;
520 }
521
522 bool
523 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
524 {
525 switch (type) {
526 case BRW_REGISTER_TYPE_D:
527 case BRW_REGISTER_TYPE_UD:
528 reg->d = -reg->d;
529 return true;
530 case BRW_REGISTER_TYPE_W:
531 case BRW_REGISTER_TYPE_UW:
532 reg->d = -(int16_t)reg->ud;
533 return true;
534 case BRW_REGISTER_TYPE_F:
535 reg->f = -reg->f;
536 return true;
537 case BRW_REGISTER_TYPE_VF:
538 reg->ud ^= 0x80808080;
539 return true;
540 case BRW_REGISTER_TYPE_DF:
541 reg->df = -reg->df;
542 return true;
543 case BRW_REGISTER_TYPE_UB:
544 case BRW_REGISTER_TYPE_B:
545 unreachable("no UB/B immediates");
546 case BRW_REGISTER_TYPE_UV:
547 case BRW_REGISTER_TYPE_V:
548 assert(!"unimplemented: negate UV/V immediate");
549 case BRW_REGISTER_TYPE_UQ:
550 case BRW_REGISTER_TYPE_Q:
551 assert(!"unimplemented: negate UQ/Q immediate");
552 case BRW_REGISTER_TYPE_HF:
553 assert(!"unimplemented: negate HF immediate");
554 }
555
556 return false;
557 }
558
559 bool
560 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
561 {
562 switch (type) {
563 case BRW_REGISTER_TYPE_D:
564 reg->d = abs(reg->d);
565 return true;
566 case BRW_REGISTER_TYPE_W:
567 reg->d = abs((int16_t)reg->ud);
568 return true;
569 case BRW_REGISTER_TYPE_F:
570 reg->f = fabsf(reg->f);
571 return true;
572 case BRW_REGISTER_TYPE_DF:
573 reg->df = fabs(reg->df);
574 return true;
575 case BRW_REGISTER_TYPE_VF:
576 reg->ud &= ~0x80808080;
577 return true;
578 case BRW_REGISTER_TYPE_UB:
579 case BRW_REGISTER_TYPE_B:
580 unreachable("no UB/B immediates");
581 case BRW_REGISTER_TYPE_UQ:
582 case BRW_REGISTER_TYPE_UD:
583 case BRW_REGISTER_TYPE_UW:
584 case BRW_REGISTER_TYPE_UV:
585 /* Presumably the absolute value modifier on an unsigned source is a
586 * nop, but it would be nice to confirm.
587 */
588 assert(!"unimplemented: abs unsigned immediate");
589 case BRW_REGISTER_TYPE_V:
590 assert(!"unimplemented: abs V immediate");
591 case BRW_REGISTER_TYPE_Q:
592 assert(!"unimplemented: abs Q immediate");
593 case BRW_REGISTER_TYPE_HF:
594 assert(!"unimplemented: abs HF immediate");
595 }
596
597 return false;
598 }
599
600 unsigned
601 tesslevel_outer_components(GLenum tes_primitive_mode)
602 {
603 switch (tes_primitive_mode) {
604 case GL_QUADS:
605 return 4;
606 case GL_TRIANGLES:
607 return 3;
608 case GL_ISOLINES:
609 return 2;
610 default:
611 unreachable("Bogus tessellation domain");
612 }
613 return 0;
614 }
615
616 unsigned
617 tesslevel_inner_components(GLenum tes_primitive_mode)
618 {
619 switch (tes_primitive_mode) {
620 case GL_QUADS:
621 return 2;
622 case GL_TRIANGLES:
623 return 1;
624 case GL_ISOLINES:
625 return 0;
626 default:
627 unreachable("Bogus tessellation domain");
628 }
629 return 0;
630 }
631
632 /**
633 * Given a normal .xyzw writemask, convert it to a writemask for a vector
634 * that's stored backwards, i.e. .wzyx.
635 */
636 unsigned
637 writemask_for_backwards_vector(unsigned mask)
638 {
639 unsigned new_mask = 0;
640
641 for (int i = 0; i < 4; i++)
642 new_mask |= ((mask >> i) & 1) << (3 - i);
643
644 return new_mask;
645 }
646
647 backend_shader::backend_shader(const struct brw_compiler *compiler,
648 void *log_data,
649 void *mem_ctx,
650 const nir_shader *shader,
651 struct brw_stage_prog_data *stage_prog_data)
652 : compiler(compiler),
653 log_data(log_data),
654 devinfo(compiler->devinfo),
655 nir(shader),
656 stage_prog_data(stage_prog_data),
657 mem_ctx(mem_ctx),
658 cfg(NULL),
659 stage(shader->stage)
660 {
661 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
662 stage_name = _mesa_shader_stage_to_string(stage);
663 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
664 is_passthrough_shader =
665 nir->info.name && strcmp(nir->info.name, "passthrough") == 0;
666 }
667
668 bool
669 backend_reg::equals(const backend_reg &r) const
670 {
671 return brw_regs_equal(this, &r) && reg_offset == r.reg_offset;
672 }
673
674 bool
675 backend_reg::is_zero() const
676 {
677 if (file != IMM)
678 return false;
679
680 switch (type) {
681 case BRW_REGISTER_TYPE_F:
682 return f == 0;
683 case BRW_REGISTER_TYPE_DF:
684 return df == 0;
685 case BRW_REGISTER_TYPE_D:
686 case BRW_REGISTER_TYPE_UD:
687 return d == 0;
688 default:
689 return false;
690 }
691 }
692
693 bool
694 backend_reg::is_one() const
695 {
696 if (file != IMM)
697 return false;
698
699 switch (type) {
700 case BRW_REGISTER_TYPE_F:
701 return f == 1.0f;
702 case BRW_REGISTER_TYPE_DF:
703 return df == 1.0;
704 case BRW_REGISTER_TYPE_D:
705 case BRW_REGISTER_TYPE_UD:
706 return d == 1;
707 default:
708 return false;
709 }
710 }
711
712 bool
713 backend_reg::is_negative_one() const
714 {
715 if (file != IMM)
716 return false;
717
718 switch (type) {
719 case BRW_REGISTER_TYPE_F:
720 return f == -1.0;
721 case BRW_REGISTER_TYPE_DF:
722 return df == -1.0;
723 case BRW_REGISTER_TYPE_D:
724 return d == -1;
725 default:
726 return false;
727 }
728 }
729
730 bool
731 backend_reg::is_null() const
732 {
733 return file == ARF && nr == BRW_ARF_NULL;
734 }
735
736
737 bool
738 backend_reg::is_accumulator() const
739 {
740 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
741 }
742
743 bool
744 backend_reg::in_range(const backend_reg &r, unsigned n) const
745 {
746 return (file == r.file &&
747 nr == r.nr &&
748 reg_offset >= r.reg_offset &&
749 reg_offset < r.reg_offset + n);
750 }
751
752 bool
753 backend_instruction::is_commutative() const
754 {
755 switch (opcode) {
756 case BRW_OPCODE_AND:
757 case BRW_OPCODE_OR:
758 case BRW_OPCODE_XOR:
759 case BRW_OPCODE_ADD:
760 case BRW_OPCODE_MUL:
761 case SHADER_OPCODE_MULH:
762 return true;
763 case BRW_OPCODE_SEL:
764 /* MIN and MAX are commutative. */
765 if (conditional_mod == BRW_CONDITIONAL_GE ||
766 conditional_mod == BRW_CONDITIONAL_L) {
767 return true;
768 }
769 /* fallthrough */
770 default:
771 return false;
772 }
773 }
774
775 bool
776 backend_instruction::is_3src(const struct brw_device_info *devinfo) const
777 {
778 return ::is_3src(devinfo, opcode);
779 }
780
781 bool
782 backend_instruction::is_tex() const
783 {
784 return (opcode == SHADER_OPCODE_TEX ||
785 opcode == FS_OPCODE_TXB ||
786 opcode == SHADER_OPCODE_TXD ||
787 opcode == SHADER_OPCODE_TXF ||
788 opcode == SHADER_OPCODE_TXF_LZ ||
789 opcode == SHADER_OPCODE_TXF_CMS ||
790 opcode == SHADER_OPCODE_TXF_CMS_W ||
791 opcode == SHADER_OPCODE_TXF_UMS ||
792 opcode == SHADER_OPCODE_TXF_MCS ||
793 opcode == SHADER_OPCODE_TXL ||
794 opcode == SHADER_OPCODE_TXL_LZ ||
795 opcode == SHADER_OPCODE_TXS ||
796 opcode == SHADER_OPCODE_LOD ||
797 opcode == SHADER_OPCODE_TG4 ||
798 opcode == SHADER_OPCODE_TG4_OFFSET ||
799 opcode == SHADER_OPCODE_SAMPLEINFO);
800 }
801
802 bool
803 backend_instruction::is_math() const
804 {
805 return (opcode == SHADER_OPCODE_RCP ||
806 opcode == SHADER_OPCODE_RSQ ||
807 opcode == SHADER_OPCODE_SQRT ||
808 opcode == SHADER_OPCODE_EXP2 ||
809 opcode == SHADER_OPCODE_LOG2 ||
810 opcode == SHADER_OPCODE_SIN ||
811 opcode == SHADER_OPCODE_COS ||
812 opcode == SHADER_OPCODE_INT_QUOTIENT ||
813 opcode == SHADER_OPCODE_INT_REMAINDER ||
814 opcode == SHADER_OPCODE_POW);
815 }
816
817 bool
818 backend_instruction::is_control_flow() const
819 {
820 switch (opcode) {
821 case BRW_OPCODE_DO:
822 case BRW_OPCODE_WHILE:
823 case BRW_OPCODE_IF:
824 case BRW_OPCODE_ELSE:
825 case BRW_OPCODE_ENDIF:
826 case BRW_OPCODE_BREAK:
827 case BRW_OPCODE_CONTINUE:
828 return true;
829 default:
830 return false;
831 }
832 }
833
834 bool
835 backend_instruction::can_do_source_mods() const
836 {
837 switch (opcode) {
838 case BRW_OPCODE_ADDC:
839 case BRW_OPCODE_BFE:
840 case BRW_OPCODE_BFI1:
841 case BRW_OPCODE_BFI2:
842 case BRW_OPCODE_BFREV:
843 case BRW_OPCODE_CBIT:
844 case BRW_OPCODE_FBH:
845 case BRW_OPCODE_FBL:
846 case BRW_OPCODE_SUBB:
847 return false;
848 default:
849 return true;
850 }
851 }
852
853 bool
854 backend_instruction::can_do_saturate() const
855 {
856 switch (opcode) {
857 case BRW_OPCODE_ADD:
858 case BRW_OPCODE_ASR:
859 case BRW_OPCODE_AVG:
860 case BRW_OPCODE_DP2:
861 case BRW_OPCODE_DP3:
862 case BRW_OPCODE_DP4:
863 case BRW_OPCODE_DPH:
864 case BRW_OPCODE_F16TO32:
865 case BRW_OPCODE_F32TO16:
866 case BRW_OPCODE_LINE:
867 case BRW_OPCODE_LRP:
868 case BRW_OPCODE_MAC:
869 case BRW_OPCODE_MAD:
870 case BRW_OPCODE_MATH:
871 case BRW_OPCODE_MOV:
872 case BRW_OPCODE_MUL:
873 case SHADER_OPCODE_MULH:
874 case BRW_OPCODE_PLN:
875 case BRW_OPCODE_RNDD:
876 case BRW_OPCODE_RNDE:
877 case BRW_OPCODE_RNDU:
878 case BRW_OPCODE_RNDZ:
879 case BRW_OPCODE_SEL:
880 case BRW_OPCODE_SHL:
881 case BRW_OPCODE_SHR:
882 case FS_OPCODE_LINTERP:
883 case SHADER_OPCODE_COS:
884 case SHADER_OPCODE_EXP2:
885 case SHADER_OPCODE_LOG2:
886 case SHADER_OPCODE_POW:
887 case SHADER_OPCODE_RCP:
888 case SHADER_OPCODE_RSQ:
889 case SHADER_OPCODE_SIN:
890 case SHADER_OPCODE_SQRT:
891 return true;
892 default:
893 return false;
894 }
895 }
896
897 bool
898 backend_instruction::can_do_cmod() const
899 {
900 switch (opcode) {
901 case BRW_OPCODE_ADD:
902 case BRW_OPCODE_ADDC:
903 case BRW_OPCODE_AND:
904 case BRW_OPCODE_ASR:
905 case BRW_OPCODE_AVG:
906 case BRW_OPCODE_CMP:
907 case BRW_OPCODE_CMPN:
908 case BRW_OPCODE_DP2:
909 case BRW_OPCODE_DP3:
910 case BRW_OPCODE_DP4:
911 case BRW_OPCODE_DPH:
912 case BRW_OPCODE_F16TO32:
913 case BRW_OPCODE_F32TO16:
914 case BRW_OPCODE_FRC:
915 case BRW_OPCODE_LINE:
916 case BRW_OPCODE_LRP:
917 case BRW_OPCODE_LZD:
918 case BRW_OPCODE_MAC:
919 case BRW_OPCODE_MACH:
920 case BRW_OPCODE_MAD:
921 case BRW_OPCODE_MOV:
922 case BRW_OPCODE_MUL:
923 case BRW_OPCODE_NOT:
924 case BRW_OPCODE_OR:
925 case BRW_OPCODE_PLN:
926 case BRW_OPCODE_RNDD:
927 case BRW_OPCODE_RNDE:
928 case BRW_OPCODE_RNDU:
929 case BRW_OPCODE_RNDZ:
930 case BRW_OPCODE_SAD2:
931 case BRW_OPCODE_SADA2:
932 case BRW_OPCODE_SHL:
933 case BRW_OPCODE_SHR:
934 case BRW_OPCODE_SUBB:
935 case BRW_OPCODE_XOR:
936 case FS_OPCODE_CINTERP:
937 case FS_OPCODE_LINTERP:
938 return true;
939 default:
940 return false;
941 }
942 }
943
944 bool
945 backend_instruction::reads_accumulator_implicitly() const
946 {
947 switch (opcode) {
948 case BRW_OPCODE_MAC:
949 case BRW_OPCODE_MACH:
950 case BRW_OPCODE_SADA2:
951 return true;
952 default:
953 return false;
954 }
955 }
956
957 bool
958 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
959 {
960 return writes_accumulator ||
961 (devinfo->gen < 6 &&
962 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
963 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
964 opcode != FS_OPCODE_CINTERP)));
965 }
966
967 bool
968 backend_instruction::has_side_effects() const
969 {
970 switch (opcode) {
971 case SHADER_OPCODE_UNTYPED_ATOMIC:
972 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
973 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
974 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
975 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
976 case SHADER_OPCODE_TYPED_ATOMIC:
977 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
978 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
979 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
980 case SHADER_OPCODE_MEMORY_FENCE:
981 case SHADER_OPCODE_URB_WRITE_SIMD8:
982 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
983 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
984 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
985 case FS_OPCODE_FB_WRITE:
986 case FS_OPCODE_FB_WRITE_LOGICAL:
987 case SHADER_OPCODE_BARRIER:
988 case TCS_OPCODE_URB_WRITE:
989 case TCS_OPCODE_RELEASE_INPUT:
990 return true;
991 default:
992 return false;
993 }
994 }
995
996 bool
997 backend_instruction::is_volatile() const
998 {
999 switch (opcode) {
1000 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1001 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1002 case SHADER_OPCODE_TYPED_SURFACE_READ:
1003 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1004 case SHADER_OPCODE_URB_READ_SIMD8:
1005 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1006 case VEC4_OPCODE_URB_READ:
1007 return true;
1008 default:
1009 return false;
1010 }
1011 }
1012
1013 #ifndef NDEBUG
1014 static bool
1015 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1016 {
1017 bool found = false;
1018 foreach_inst_in_block (backend_instruction, i, block) {
1019 if (inst == i) {
1020 found = true;
1021 }
1022 }
1023 return found;
1024 }
1025 #endif
1026
1027 static void
1028 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1029 {
1030 for (bblock_t *block_iter = start_block->next();
1031 block_iter;
1032 block_iter = block_iter->next()) {
1033 block_iter->start_ip += ip_adjustment;
1034 block_iter->end_ip += ip_adjustment;
1035 }
1036 }
1037
1038 void
1039 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1040 {
1041 assert(this != inst);
1042
1043 if (!this->is_head_sentinel())
1044 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1045
1046 block->end_ip++;
1047
1048 adjust_later_block_ips(block, 1);
1049
1050 exec_node::insert_after(inst);
1051 }
1052
1053 void
1054 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1055 {
1056 assert(this != inst);
1057
1058 if (!this->is_tail_sentinel())
1059 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1060
1061 block->end_ip++;
1062
1063 adjust_later_block_ips(block, 1);
1064
1065 exec_node::insert_before(inst);
1066 }
1067
1068 void
1069 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1070 {
1071 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1072
1073 unsigned num_inst = list->length();
1074
1075 block->end_ip += num_inst;
1076
1077 adjust_later_block_ips(block, num_inst);
1078
1079 exec_node::insert_before(list);
1080 }
1081
1082 void
1083 backend_instruction::remove(bblock_t *block)
1084 {
1085 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1086
1087 adjust_later_block_ips(block, -1);
1088
1089 if (block->start_ip == block->end_ip) {
1090 block->cfg->remove_block(block);
1091 } else {
1092 block->end_ip--;
1093 }
1094
1095 exec_node::remove();
1096 }
1097
1098 void
1099 backend_shader::dump_instructions()
1100 {
1101 dump_instructions(NULL);
1102 }
1103
1104 void
1105 backend_shader::dump_instructions(const char *name)
1106 {
1107 FILE *file = stderr;
1108 if (name && geteuid() != 0) {
1109 file = fopen(name, "w");
1110 if (!file)
1111 file = stderr;
1112 }
1113
1114 if (cfg) {
1115 int ip = 0;
1116 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1117 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1118 fprintf(file, "%4d: ", ip++);
1119 dump_instruction(inst, file);
1120 }
1121 } else {
1122 int ip = 0;
1123 foreach_in_list(backend_instruction, inst, &instructions) {
1124 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1125 fprintf(file, "%4d: ", ip++);
1126 dump_instruction(inst, file);
1127 }
1128 }
1129
1130 if (file != stderr) {
1131 fclose(file);
1132 }
1133 }
1134
1135 void
1136 backend_shader::calculate_cfg()
1137 {
1138 if (this->cfg)
1139 return;
1140 cfg = new(mem_ctx) cfg_t(&this->instructions);
1141 }
1142
1143 /**
1144 * Sets up the starting offsets for the groups of binding table entries
1145 * commong to all pipeline stages.
1146 *
1147 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1148 * unused but also make sure that addition of small offsets to them will
1149 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1150 */
1151 uint32_t
1152 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1153 const struct brw_device_info *devinfo,
1154 const struct gl_shader_program *shader_prog,
1155 const struct gl_program *prog,
1156 struct brw_stage_prog_data *stage_prog_data,
1157 uint32_t next_binding_table_offset)
1158 {
1159 const struct gl_linked_shader *shader = NULL;
1160 int num_textures = util_last_bit(prog->SamplersUsed);
1161
1162 if (shader_prog)
1163 shader = shader_prog->_LinkedShaders[stage];
1164
1165 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1166 next_binding_table_offset += num_textures;
1167
1168 if (shader) {
1169 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1170 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1171 next_binding_table_offset += shader->NumUniformBlocks;
1172
1173 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1174 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1175 next_binding_table_offset += shader->NumShaderStorageBlocks;
1176 } else {
1177 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1178 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1179 }
1180
1181 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1182 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1183 next_binding_table_offset++;
1184 } else {
1185 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1186 }
1187
1188 if (prog->UsesGather) {
1189 if (devinfo->gen >= 8) {
1190 stage_prog_data->binding_table.gather_texture_start =
1191 stage_prog_data->binding_table.texture_start;
1192 } else {
1193 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1194 next_binding_table_offset += num_textures;
1195 }
1196 } else {
1197 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1198 }
1199
1200 if (shader && shader->NumAtomicBuffers) {
1201 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1202 next_binding_table_offset += shader->NumAtomicBuffers;
1203 } else {
1204 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1205 }
1206
1207 if (shader && shader->NumImages) {
1208 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1209 next_binding_table_offset += shader->NumImages;
1210 } else {
1211 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1212 }
1213
1214 /* This may or may not be used depending on how the compile goes. */
1215 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1216 next_binding_table_offset++;
1217
1218 /* Plane 0 is just the regular texture section */
1219 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
1220
1221 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
1222 next_binding_table_offset += num_textures;
1223
1224 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
1225 next_binding_table_offset += num_textures;
1226
1227 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1228
1229 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1230 return next_binding_table_offset;
1231 }
1232
1233 static void
1234 setup_vec4_uniform_value(const gl_constant_value **params,
1235 const gl_constant_value *values,
1236 unsigned n)
1237 {
1238 static const gl_constant_value zero = { 0 };
1239
1240 for (unsigned i = 0; i < n; ++i)
1241 params[i] = &values[i];
1242
1243 for (unsigned i = n; i < 4; ++i)
1244 params[i] = &zero;
1245 }
1246
1247 void
1248 brw_setup_image_uniform_values(gl_shader_stage stage,
1249 struct brw_stage_prog_data *stage_prog_data,
1250 unsigned param_start_index,
1251 const gl_uniform_storage *storage)
1252 {
1253 const gl_constant_value **param =
1254 &stage_prog_data->param[param_start_index];
1255
1256 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1257 const unsigned image_idx = storage->opaque[stage].index + i;
1258 const brw_image_param *image_param =
1259 &stage_prog_data->image_param[image_idx];
1260
1261 /* Upload the brw_image_param structure. The order is expected to match
1262 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1263 */
1264 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1265 (const gl_constant_value *)&image_param->surface_idx, 1);
1266 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1267 (const gl_constant_value *)image_param->offset, 2);
1268 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1269 (const gl_constant_value *)image_param->size, 3);
1270 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1271 (const gl_constant_value *)image_param->stride, 4);
1272 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1273 (const gl_constant_value *)image_param->tiling, 3);
1274 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1275 (const gl_constant_value *)image_param->swizzling, 2);
1276 param += BRW_IMAGE_PARAM_SIZE;
1277
1278 brw_mark_surface_used(
1279 stage_prog_data,
1280 stage_prog_data->binding_table.image_start + image_idx);
1281 }
1282 }
1283
1284 /**
1285 * Decide which set of clip planes should be used when clipping via
1286 * gl_Position or gl_ClipVertex.
1287 */
1288 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1289 {
1290 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1291 /* There is currently a GLSL vertex shader, so clip according to GLSL
1292 * rules, which means compare gl_ClipVertex (or gl_Position, if
1293 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1294 * that were stored in EyeUserPlane at the time the clip planes were
1295 * specified.
1296 */
1297 return ctx->Transform.EyeUserPlane;
1298 } else {
1299 /* Either we are using fixed function or an ARB vertex program. In
1300 * either case the clip planes are going to be compared against
1301 * gl_Position (which is in clip coordinates) so we have to clip using
1302 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1303 * core.
1304 */
1305 return ctx->Transform._ClipUserPlane;
1306 }
1307 }
1308
1309 extern "C" const unsigned *
1310 brw_compile_tes(const struct brw_compiler *compiler,
1311 void *log_data,
1312 void *mem_ctx,
1313 const struct brw_tes_prog_key *key,
1314 struct brw_tes_prog_data *prog_data,
1315 const nir_shader *src_shader,
1316 struct gl_shader_program *shader_prog,
1317 int shader_time_index,
1318 unsigned *final_assembly_size,
1319 char **error_str)
1320 {
1321 const struct brw_device_info *devinfo = compiler->devinfo;
1322 struct gl_linked_shader *shader =
1323 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1324 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1325
1326 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1327 nir->info.inputs_read = key->inputs_read;
1328 nir->info.patch_inputs_read = key->patch_inputs_read;
1329
1330 struct brw_vue_map input_vue_map;
1331 brw_compute_tess_vue_map(&input_vue_map,
1332 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1333 nir->info.patch_inputs_read);
1334
1335 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1336 brw_nir_lower_tes_inputs(nir, &input_vue_map);
1337 brw_nir_lower_vue_outputs(nir, is_scalar);
1338 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1339
1340 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1341 nir->info.outputs_written,
1342 nir->info.separate_shader);
1343
1344 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1345
1346 assert(output_size_bytes >= 1);
1347 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1348 if (error_str)
1349 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1350 return NULL;
1351 }
1352
1353 /* URB entry sizes are stored as a multiple of 64 bytes. */
1354 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1355
1356 bool need_patch_header = nir->info.system_values_read &
1357 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1358 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1359
1360 /* The TES will pull most inputs using URB read messages.
1361 *
1362 * However, we push the patch header for TessLevel factors when required,
1363 * as it's a tiny amount of extra data.
1364 */
1365 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1366
1367 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1368 fprintf(stderr, "TES Input ");
1369 brw_print_vue_map(stderr, &input_vue_map);
1370 fprintf(stderr, "TES Output ");
1371 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1372 }
1373
1374 if (is_scalar) {
1375 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1376 &prog_data->base.base, shader->Program, nir, 8,
1377 shader_time_index, &input_vue_map);
1378 if (!v.run_tes()) {
1379 if (error_str)
1380 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1381 return NULL;
1382 }
1383
1384 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1385 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1386
1387 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1388 &prog_data->base.base, v.promoted_constants, false,
1389 MESA_SHADER_TESS_EVAL);
1390 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1391 g.enable_debug(ralloc_asprintf(mem_ctx,
1392 "%s tessellation evaluation shader %s",
1393 nir->info.label ? nir->info.label
1394 : "unnamed",
1395 nir->info.name));
1396 }
1397
1398 g.generate_code(v.cfg, 8);
1399
1400 return g.get_assembly(final_assembly_size);
1401 } else {
1402 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1403 nir, mem_ctx, shader_time_index);
1404 if (!v.run()) {
1405 if (error_str)
1406 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1407 return NULL;
1408 }
1409
1410 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1411 v.dump_instructions();
1412
1413 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1414 &prog_data->base, v.cfg,
1415 final_assembly_size);
1416 }
1417 }