2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "brw_context.h"
29 #include "brw_vec4_tes.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
33 extern "C" struct gl_shader
*
34 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
36 struct brw_shader
*shader
;
38 shader
= rzalloc(NULL
, struct brw_shader
);
40 shader
->base
.Type
= type
;
41 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
42 shader
->base
.Name
= name
;
43 _mesa_init_shader(ctx
, &shader
->base
);
50 brw_mark_surface_used(struct brw_stage_prog_data
*prog_data
,
53 assert(surf_index
< BRW_MAX_SURFACES
);
55 prog_data
->binding_table
.size_bytes
=
56 MAX2(prog_data
->binding_table
.size_bytes
, (surf_index
+ 1) * 4);
60 brw_type_for_base_type(const struct glsl_type
*type
)
62 switch (type
->base_type
) {
64 return BRW_REGISTER_TYPE_F
;
67 case GLSL_TYPE_SUBROUTINE
:
68 return BRW_REGISTER_TYPE_D
;
70 return BRW_REGISTER_TYPE_UD
;
72 return brw_type_for_base_type(type
->fields
.array
);
73 case GLSL_TYPE_STRUCT
:
74 case GLSL_TYPE_SAMPLER
:
75 case GLSL_TYPE_ATOMIC_UINT
:
76 /* These should be overridden with the type of the member when
77 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
78 * way to trip up if we don't.
80 return BRW_REGISTER_TYPE_UD
;
82 return BRW_REGISTER_TYPE_UD
;
85 case GLSL_TYPE_INTERFACE
:
86 case GLSL_TYPE_DOUBLE
:
87 unreachable("not reached");
90 return BRW_REGISTER_TYPE_F
;
93 enum brw_conditional_mod
94 brw_conditional_for_comparison(unsigned int op
)
98 return BRW_CONDITIONAL_L
;
99 case ir_binop_greater
:
100 return BRW_CONDITIONAL_G
;
101 case ir_binop_lequal
:
102 return BRW_CONDITIONAL_LE
;
103 case ir_binop_gequal
:
104 return BRW_CONDITIONAL_GE
;
106 case ir_binop_all_equal
: /* same as equal for scalars */
107 return BRW_CONDITIONAL_Z
;
108 case ir_binop_nequal
:
109 case ir_binop_any_nequal
: /* same as nequal for scalars */
110 return BRW_CONDITIONAL_NZ
;
112 unreachable("not reached: bad operation for comparison");
117 brw_math_function(enum opcode op
)
120 case SHADER_OPCODE_RCP
:
121 return BRW_MATH_FUNCTION_INV
;
122 case SHADER_OPCODE_RSQ
:
123 return BRW_MATH_FUNCTION_RSQ
;
124 case SHADER_OPCODE_SQRT
:
125 return BRW_MATH_FUNCTION_SQRT
;
126 case SHADER_OPCODE_EXP2
:
127 return BRW_MATH_FUNCTION_EXP
;
128 case SHADER_OPCODE_LOG2
:
129 return BRW_MATH_FUNCTION_LOG
;
130 case SHADER_OPCODE_POW
:
131 return BRW_MATH_FUNCTION_POW
;
132 case SHADER_OPCODE_SIN
:
133 return BRW_MATH_FUNCTION_SIN
;
134 case SHADER_OPCODE_COS
:
135 return BRW_MATH_FUNCTION_COS
;
136 case SHADER_OPCODE_INT_QUOTIENT
:
137 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
138 case SHADER_OPCODE_INT_REMAINDER
:
139 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
141 unreachable("not reached: unknown math function");
146 brw_texture_offset(int *offsets
, unsigned num_components
)
148 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
150 /* Combine all three offsets into a single unsigned dword:
152 * bits 11:8 - U Offset (X component)
153 * bits 7:4 - V Offset (Y component)
154 * bits 3:0 - R Offset (Z component)
156 unsigned offset_bits
= 0;
157 for (unsigned i
= 0; i
< num_components
; i
++) {
158 const unsigned shift
= 4 * (2 - i
);
159 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
165 brw_instruction_name(enum opcode op
)
168 case BRW_OPCODE_ILLEGAL
... BRW_OPCODE_NOP
:
169 assert(opcode_descs
[op
].name
);
170 return opcode_descs
[op
].name
;
171 case FS_OPCODE_FB_WRITE
:
173 case FS_OPCODE_FB_WRITE_LOGICAL
:
174 return "fb_write_logical";
175 case FS_OPCODE_PACK_STENCIL_REF
:
176 return "pack_stencil_ref";
177 case FS_OPCODE_BLORP_FB_WRITE
:
178 return "blorp_fb_write";
179 case FS_OPCODE_REP_FB_WRITE
:
180 return "rep_fb_write";
182 case SHADER_OPCODE_RCP
:
184 case SHADER_OPCODE_RSQ
:
186 case SHADER_OPCODE_SQRT
:
188 case SHADER_OPCODE_EXP2
:
190 case SHADER_OPCODE_LOG2
:
192 case SHADER_OPCODE_POW
:
194 case SHADER_OPCODE_INT_QUOTIENT
:
196 case SHADER_OPCODE_INT_REMAINDER
:
198 case SHADER_OPCODE_SIN
:
200 case SHADER_OPCODE_COS
:
203 case SHADER_OPCODE_TEX
:
205 case SHADER_OPCODE_TEX_LOGICAL
:
206 return "tex_logical";
207 case SHADER_OPCODE_TXD
:
209 case SHADER_OPCODE_TXD_LOGICAL
:
210 return "txd_logical";
211 case SHADER_OPCODE_TXF
:
213 case SHADER_OPCODE_TXF_LOGICAL
:
214 return "txf_logical";
215 case SHADER_OPCODE_TXL
:
217 case SHADER_OPCODE_TXL_LOGICAL
:
218 return "txl_logical";
219 case SHADER_OPCODE_TXS
:
221 case SHADER_OPCODE_TXS_LOGICAL
:
222 return "txs_logical";
225 case FS_OPCODE_TXB_LOGICAL
:
226 return "txb_logical";
227 case SHADER_OPCODE_TXF_CMS
:
229 case SHADER_OPCODE_TXF_CMS_LOGICAL
:
230 return "txf_cms_logical";
231 case SHADER_OPCODE_TXF_CMS_W
:
233 case SHADER_OPCODE_TXF_CMS_W_LOGICAL
:
234 return "txf_cms_w_logical";
235 case SHADER_OPCODE_TXF_UMS
:
237 case SHADER_OPCODE_TXF_UMS_LOGICAL
:
238 return "txf_ums_logical";
239 case SHADER_OPCODE_TXF_MCS
:
241 case SHADER_OPCODE_TXF_MCS_LOGICAL
:
242 return "txf_mcs_logical";
243 case SHADER_OPCODE_LOD
:
245 case SHADER_OPCODE_LOD_LOGICAL
:
246 return "lod_logical";
247 case SHADER_OPCODE_TG4
:
249 case SHADER_OPCODE_TG4_LOGICAL
:
250 return "tg4_logical";
251 case SHADER_OPCODE_TG4_OFFSET
:
253 case SHADER_OPCODE_TG4_OFFSET_LOGICAL
:
254 return "tg4_offset_logical";
255 case SHADER_OPCODE_SAMPLEINFO
:
258 case SHADER_OPCODE_SHADER_TIME_ADD
:
259 return "shader_time_add";
261 case SHADER_OPCODE_UNTYPED_ATOMIC
:
262 return "untyped_atomic";
263 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
264 return "untyped_atomic_logical";
265 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
266 return "untyped_surface_read";
267 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
268 return "untyped_surface_read_logical";
269 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
270 return "untyped_surface_write";
271 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
272 return "untyped_surface_write_logical";
273 case SHADER_OPCODE_TYPED_ATOMIC
:
274 return "typed_atomic";
275 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
276 return "typed_atomic_logical";
277 case SHADER_OPCODE_TYPED_SURFACE_READ
:
278 return "typed_surface_read";
279 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
280 return "typed_surface_read_logical";
281 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
282 return "typed_surface_write";
283 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
284 return "typed_surface_write_logical";
285 case SHADER_OPCODE_MEMORY_FENCE
:
286 return "memory_fence";
288 case SHADER_OPCODE_LOAD_PAYLOAD
:
289 return "load_payload";
291 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
292 return "gen4_scratch_read";
293 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
294 return "gen4_scratch_write";
295 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
296 return "gen7_scratch_read";
297 case SHADER_OPCODE_URB_WRITE_SIMD8
:
298 return "gen8_urb_write_simd8";
299 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
300 return "gen8_urb_write_simd8_per_slot";
301 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
302 return "gen8_urb_write_simd8_masked";
303 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
304 return "gen8_urb_write_simd8_masked_per_slot";
305 case SHADER_OPCODE_URB_READ_SIMD8
:
306 return "urb_read_simd8";
307 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
308 return "urb_read_simd8_per_slot";
310 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
311 return "find_live_channel";
312 case SHADER_OPCODE_BROADCAST
:
315 case SHADER_OPCODE_EXTRACT_BYTE
:
316 return "extract_byte";
317 case SHADER_OPCODE_EXTRACT_WORD
:
318 return "extract_word";
319 case VEC4_OPCODE_MOV_BYTES
:
321 case VEC4_OPCODE_PACK_BYTES
:
323 case VEC4_OPCODE_UNPACK_UNIFORM
:
324 return "unpack_uniform";
326 case FS_OPCODE_DDX_COARSE
:
328 case FS_OPCODE_DDX_FINE
:
330 case FS_OPCODE_DDY_COARSE
:
332 case FS_OPCODE_DDY_FINE
:
335 case FS_OPCODE_CINTERP
:
337 case FS_OPCODE_LINTERP
:
340 case FS_OPCODE_PIXEL_X
:
342 case FS_OPCODE_PIXEL_Y
:
345 case FS_OPCODE_GET_BUFFER_SIZE
:
346 return "fs_get_buffer_size";
348 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
349 return "uniform_pull_const";
350 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
351 return "uniform_pull_const_gen7";
352 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
353 return "varying_pull_const";
354 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
355 return "varying_pull_const_gen7";
357 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
358 return "mov_dispatch_to_flags";
359 case FS_OPCODE_DISCARD_JUMP
:
360 return "discard_jump";
362 case FS_OPCODE_SET_SAMPLE_ID
:
363 return "set_sample_id";
364 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
365 return "set_simd4x2_offset";
367 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
368 return "pack_half_2x16_split";
369 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
370 return "unpack_half_2x16_split_x";
371 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
372 return "unpack_half_2x16_split_y";
374 case FS_OPCODE_PLACEHOLDER_HALT
:
375 return "placeholder_halt";
377 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
378 return "interp_centroid";
379 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
380 return "interp_sample";
381 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
382 return "interp_shared_offset";
383 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
384 return "interp_per_slot_offset";
386 case VS_OPCODE_URB_WRITE
:
387 return "vs_urb_write";
388 case VS_OPCODE_PULL_CONSTANT_LOAD
:
389 return "pull_constant_load";
390 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
391 return "pull_constant_load_gen7";
393 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
394 return "set_simd4x2_header_gen9";
396 case VS_OPCODE_GET_BUFFER_SIZE
:
397 return "vs_get_buffer_size";
399 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
400 return "unpack_flags_simd4x2";
402 case GS_OPCODE_URB_WRITE
:
403 return "gs_urb_write";
404 case GS_OPCODE_URB_WRITE_ALLOCATE
:
405 return "gs_urb_write_allocate";
406 case GS_OPCODE_THREAD_END
:
407 return "gs_thread_end";
408 case GS_OPCODE_SET_WRITE_OFFSET
:
409 return "set_write_offset";
410 case GS_OPCODE_SET_VERTEX_COUNT
:
411 return "set_vertex_count";
412 case GS_OPCODE_SET_DWORD_2
:
413 return "set_dword_2";
414 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
415 return "prepare_channel_masks";
416 case GS_OPCODE_SET_CHANNEL_MASKS
:
417 return "set_channel_masks";
418 case GS_OPCODE_GET_INSTANCE_ID
:
419 return "get_instance_id";
420 case GS_OPCODE_FF_SYNC
:
422 case GS_OPCODE_SET_PRIMITIVE_ID
:
423 return "set_primitive_id";
424 case GS_OPCODE_SVB_WRITE
:
425 return "gs_svb_write";
426 case GS_OPCODE_SVB_SET_DST_INDEX
:
427 return "gs_svb_set_dst_index";
428 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
429 return "gs_ff_sync_set_primitives";
430 case CS_OPCODE_CS_TERMINATE
:
431 return "cs_terminate";
432 case SHADER_OPCODE_BARRIER
:
434 case SHADER_OPCODE_MULH
:
436 case SHADER_OPCODE_MOV_INDIRECT
:
437 return "mov_indirect";
439 case VEC4_OPCODE_URB_READ
:
441 case TCS_OPCODE_GET_INSTANCE_ID
:
442 return "tcs_get_instance_id";
443 case TCS_OPCODE_URB_WRITE
:
444 return "tcs_urb_write";
445 case TCS_OPCODE_SET_INPUT_URB_OFFSETS
:
446 return "tcs_set_input_urb_offsets";
447 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS
:
448 return "tcs_set_output_urb_offsets";
449 case TCS_OPCODE_GET_PRIMITIVE_ID
:
450 return "tcs_get_primitive_id";
451 case TCS_OPCODE_CREATE_BARRIER_HEADER
:
452 return "tcs_create_barrier_header";
453 case TCS_OPCODE_SRC0_010_IS_ZERO
:
454 return "tcs_src0<0,1,0>_is_zero";
455 case TCS_OPCODE_RELEASE_INPUT
:
456 return "tcs_release_input";
457 case TCS_OPCODE_THREAD_END
:
458 return "tcs_thread_end";
459 case TES_OPCODE_CREATE_INPUT_READ_HEADER
:
460 return "tes_create_input_read_header";
461 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET
:
462 return "tes_add_indirect_urb_offset";
463 case TES_OPCODE_GET_PRIMITIVE_ID
:
464 return "tes_get_primitive_id";
467 unreachable("not reached");
471 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
477 } imm
= { reg
->ud
}, sat_imm
= { 0 };
480 case BRW_REGISTER_TYPE_UD
:
481 case BRW_REGISTER_TYPE_D
:
482 case BRW_REGISTER_TYPE_UW
:
483 case BRW_REGISTER_TYPE_W
:
484 case BRW_REGISTER_TYPE_UQ
:
485 case BRW_REGISTER_TYPE_Q
:
488 case BRW_REGISTER_TYPE_F
:
489 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
491 case BRW_REGISTER_TYPE_UB
:
492 case BRW_REGISTER_TYPE_B
:
493 unreachable("no UB/B immediates");
494 case BRW_REGISTER_TYPE_V
:
495 case BRW_REGISTER_TYPE_UV
:
496 case BRW_REGISTER_TYPE_VF
:
497 unreachable("unimplemented: saturate vector immediate");
498 case BRW_REGISTER_TYPE_DF
:
499 case BRW_REGISTER_TYPE_HF
:
500 unreachable("unimplemented: saturate DF/HF immediate");
503 if (imm
.ud
!= sat_imm
.ud
) {
504 reg
->ud
= sat_imm
.ud
;
511 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
514 case BRW_REGISTER_TYPE_D
:
515 case BRW_REGISTER_TYPE_UD
:
518 case BRW_REGISTER_TYPE_W
:
519 case BRW_REGISTER_TYPE_UW
:
520 reg
->d
= -(int16_t)reg
->ud
;
522 case BRW_REGISTER_TYPE_F
:
525 case BRW_REGISTER_TYPE_VF
:
526 reg
->ud
^= 0x80808080;
528 case BRW_REGISTER_TYPE_UB
:
529 case BRW_REGISTER_TYPE_B
:
530 unreachable("no UB/B immediates");
531 case BRW_REGISTER_TYPE_UV
:
532 case BRW_REGISTER_TYPE_V
:
533 assert(!"unimplemented: negate UV/V immediate");
534 case BRW_REGISTER_TYPE_UQ
:
535 case BRW_REGISTER_TYPE_Q
:
536 assert(!"unimplemented: negate UQ/Q immediate");
537 case BRW_REGISTER_TYPE_DF
:
538 case BRW_REGISTER_TYPE_HF
:
539 assert(!"unimplemented: negate DF/HF immediate");
546 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
549 case BRW_REGISTER_TYPE_D
:
550 reg
->d
= abs(reg
->d
);
552 case BRW_REGISTER_TYPE_W
:
553 reg
->d
= abs((int16_t)reg
->ud
);
555 case BRW_REGISTER_TYPE_F
:
556 reg
->f
= fabsf(reg
->f
);
558 case BRW_REGISTER_TYPE_VF
:
559 reg
->ud
&= ~0x80808080;
561 case BRW_REGISTER_TYPE_UB
:
562 case BRW_REGISTER_TYPE_B
:
563 unreachable("no UB/B immediates");
564 case BRW_REGISTER_TYPE_UQ
:
565 case BRW_REGISTER_TYPE_UD
:
566 case BRW_REGISTER_TYPE_UW
:
567 case BRW_REGISTER_TYPE_UV
:
568 /* Presumably the absolute value modifier on an unsigned source is a
569 * nop, but it would be nice to confirm.
571 assert(!"unimplemented: abs unsigned immediate");
572 case BRW_REGISTER_TYPE_V
:
573 assert(!"unimplemented: abs V immediate");
574 case BRW_REGISTER_TYPE_Q
:
575 assert(!"unimplemented: abs Q immediate");
576 case BRW_REGISTER_TYPE_DF
:
577 case BRW_REGISTER_TYPE_HF
:
578 assert(!"unimplemented: abs DF/HF immediate");
584 backend_shader::backend_shader(const struct brw_compiler
*compiler
,
587 const nir_shader
*shader
,
588 struct brw_stage_prog_data
*stage_prog_data
)
589 : compiler(compiler
),
591 devinfo(compiler
->devinfo
),
593 stage_prog_data(stage_prog_data
),
598 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
599 stage_name
= _mesa_shader_stage_to_string(stage
);
600 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
604 backend_reg::equals(const backend_reg
&r
) const
606 return memcmp((brw_reg
*)this, (brw_reg
*)&r
, sizeof(brw_reg
)) == 0 &&
607 reg_offset
== r
.reg_offset
;
611 backend_reg::is_zero() const
620 backend_reg::is_one() const
625 return type
== BRW_REGISTER_TYPE_F
631 backend_reg::is_negative_one() const
637 case BRW_REGISTER_TYPE_F
:
639 case BRW_REGISTER_TYPE_D
:
647 backend_reg::is_null() const
649 return file
== ARF
&& nr
== BRW_ARF_NULL
;
654 backend_reg::is_accumulator() const
656 return file
== ARF
&& nr
== BRW_ARF_ACCUMULATOR
;
660 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
662 return (file
== r
.file
&&
664 reg_offset
>= r
.reg_offset
&&
665 reg_offset
< r
.reg_offset
+ n
);
669 backend_instruction::is_commutative() const
677 case SHADER_OPCODE_MULH
:
680 /* MIN and MAX are commutative. */
681 if (conditional_mod
== BRW_CONDITIONAL_GE
||
682 conditional_mod
== BRW_CONDITIONAL_L
) {
692 backend_instruction::is_3src() const
694 return ::is_3src(opcode
);
698 backend_instruction::is_tex() const
700 return (opcode
== SHADER_OPCODE_TEX
||
701 opcode
== FS_OPCODE_TXB
||
702 opcode
== SHADER_OPCODE_TXD
||
703 opcode
== SHADER_OPCODE_TXF
||
704 opcode
== SHADER_OPCODE_TXF_CMS
||
705 opcode
== SHADER_OPCODE_TXF_CMS_W
||
706 opcode
== SHADER_OPCODE_TXF_UMS
||
707 opcode
== SHADER_OPCODE_TXF_MCS
||
708 opcode
== SHADER_OPCODE_TXL
||
709 opcode
== SHADER_OPCODE_TXS
||
710 opcode
== SHADER_OPCODE_LOD
||
711 opcode
== SHADER_OPCODE_TG4
||
712 opcode
== SHADER_OPCODE_TG4_OFFSET
);
716 backend_instruction::is_math() const
718 return (opcode
== SHADER_OPCODE_RCP
||
719 opcode
== SHADER_OPCODE_RSQ
||
720 opcode
== SHADER_OPCODE_SQRT
||
721 opcode
== SHADER_OPCODE_EXP2
||
722 opcode
== SHADER_OPCODE_LOG2
||
723 opcode
== SHADER_OPCODE_SIN
||
724 opcode
== SHADER_OPCODE_COS
||
725 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
726 opcode
== SHADER_OPCODE_INT_REMAINDER
||
727 opcode
== SHADER_OPCODE_POW
);
731 backend_instruction::is_control_flow() const
735 case BRW_OPCODE_WHILE
:
737 case BRW_OPCODE_ELSE
:
738 case BRW_OPCODE_ENDIF
:
739 case BRW_OPCODE_BREAK
:
740 case BRW_OPCODE_CONTINUE
:
748 backend_instruction::can_do_source_mods() const
751 case BRW_OPCODE_ADDC
:
753 case BRW_OPCODE_BFI1
:
754 case BRW_OPCODE_BFI2
:
755 case BRW_OPCODE_BFREV
:
756 case BRW_OPCODE_CBIT
:
759 case BRW_OPCODE_SUBB
:
767 backend_instruction::can_do_saturate() const
777 case BRW_OPCODE_F16TO32
:
778 case BRW_OPCODE_F32TO16
:
779 case BRW_OPCODE_LINE
:
783 case BRW_OPCODE_MATH
:
786 case SHADER_OPCODE_MULH
:
788 case BRW_OPCODE_RNDD
:
789 case BRW_OPCODE_RNDE
:
790 case BRW_OPCODE_RNDU
:
791 case BRW_OPCODE_RNDZ
:
795 case FS_OPCODE_LINTERP
:
796 case SHADER_OPCODE_COS
:
797 case SHADER_OPCODE_EXP2
:
798 case SHADER_OPCODE_LOG2
:
799 case SHADER_OPCODE_POW
:
800 case SHADER_OPCODE_RCP
:
801 case SHADER_OPCODE_RSQ
:
802 case SHADER_OPCODE_SIN
:
803 case SHADER_OPCODE_SQRT
:
811 backend_instruction::can_do_cmod() const
815 case BRW_OPCODE_ADDC
:
820 case BRW_OPCODE_CMPN
:
825 case BRW_OPCODE_F16TO32
:
826 case BRW_OPCODE_F32TO16
:
828 case BRW_OPCODE_LINE
:
832 case BRW_OPCODE_MACH
:
839 case BRW_OPCODE_RNDD
:
840 case BRW_OPCODE_RNDE
:
841 case BRW_OPCODE_RNDU
:
842 case BRW_OPCODE_RNDZ
:
843 case BRW_OPCODE_SAD2
:
844 case BRW_OPCODE_SADA2
:
847 case BRW_OPCODE_SUBB
:
849 case FS_OPCODE_CINTERP
:
850 case FS_OPCODE_LINTERP
:
858 backend_instruction::reads_accumulator_implicitly() const
862 case BRW_OPCODE_MACH
:
863 case BRW_OPCODE_SADA2
:
871 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info
*devinfo
) const
873 return writes_accumulator
||
875 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
876 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
877 opcode
!= FS_OPCODE_CINTERP
)));
881 backend_instruction::has_side_effects() const
884 case SHADER_OPCODE_UNTYPED_ATOMIC
:
885 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
886 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
887 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
888 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
889 case SHADER_OPCODE_TYPED_ATOMIC
:
890 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
891 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
892 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
893 case SHADER_OPCODE_MEMORY_FENCE
:
894 case SHADER_OPCODE_URB_WRITE_SIMD8
:
895 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
896 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
897 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
898 case FS_OPCODE_FB_WRITE
:
899 case SHADER_OPCODE_BARRIER
:
900 case TCS_OPCODE_URB_WRITE
:
901 case TCS_OPCODE_RELEASE_INPUT
:
909 backend_instruction::is_volatile() const
912 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
913 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
914 case SHADER_OPCODE_TYPED_SURFACE_READ
:
915 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
924 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
927 foreach_inst_in_block (backend_instruction
, i
, block
) {
937 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
939 for (bblock_t
*block_iter
= start_block
->next();
940 !block_iter
->link
.is_tail_sentinel();
941 block_iter
= block_iter
->next()) {
942 block_iter
->start_ip
+= ip_adjustment
;
943 block_iter
->end_ip
+= ip_adjustment
;
948 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
950 if (!this->is_head_sentinel())
951 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
955 adjust_later_block_ips(block
, 1);
957 exec_node::insert_after(inst
);
961 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
963 if (!this->is_tail_sentinel())
964 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
968 adjust_later_block_ips(block
, 1);
970 exec_node::insert_before(inst
);
974 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
976 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
978 unsigned num_inst
= list
->length();
980 block
->end_ip
+= num_inst
;
982 adjust_later_block_ips(block
, num_inst
);
984 exec_node::insert_before(list
);
988 backend_instruction::remove(bblock_t
*block
)
990 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
992 adjust_later_block_ips(block
, -1);
994 if (block
->start_ip
== block
->end_ip
) {
995 block
->cfg
->remove_block(block
);
1000 exec_node::remove();
1004 backend_shader::dump_instructions()
1006 dump_instructions(NULL
);
1010 backend_shader::dump_instructions(const char *name
)
1012 FILE *file
= stderr
;
1013 if (name
&& geteuid() != 0) {
1014 file
= fopen(name
, "w");
1021 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1022 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1023 fprintf(file
, "%4d: ", ip
++);
1024 dump_instruction(inst
, file
);
1028 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1029 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1030 fprintf(file
, "%4d: ", ip
++);
1031 dump_instruction(inst
, file
);
1035 if (file
!= stderr
) {
1041 backend_shader::calculate_cfg()
1045 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1049 backend_shader::invalidate_cfg()
1051 ralloc_free(this->cfg
);
1056 * Sets up the starting offsets for the groups of binding table entries
1057 * commong to all pipeline stages.
1059 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1060 * unused but also make sure that addition of small offsets to them will
1061 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1064 brw_assign_common_binding_table_offsets(gl_shader_stage stage
,
1065 const struct brw_device_info
*devinfo
,
1066 const struct gl_shader_program
*shader_prog
,
1067 const struct gl_program
*prog
,
1068 struct brw_stage_prog_data
*stage_prog_data
,
1069 uint32_t next_binding_table_offset
)
1071 const struct gl_shader
*shader
= NULL
;
1072 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1075 shader
= shader_prog
->_LinkedShaders
[stage
];
1077 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1078 next_binding_table_offset
+= num_textures
;
1081 assert(shader
->NumUniformBlocks
<= BRW_MAX_UBO
);
1082 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1083 next_binding_table_offset
+= shader
->NumUniformBlocks
;
1085 assert(shader
->NumShaderStorageBlocks
<= BRW_MAX_SSBO
);
1086 stage_prog_data
->binding_table
.ssbo_start
= next_binding_table_offset
;
1087 next_binding_table_offset
+= shader
->NumShaderStorageBlocks
;
1089 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1090 stage_prog_data
->binding_table
.ssbo_start
= 0xd0d0d0d0;
1093 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1094 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1095 next_binding_table_offset
++;
1097 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1100 if (prog
->UsesGather
) {
1101 if (devinfo
->gen
>= 8) {
1102 stage_prog_data
->binding_table
.gather_texture_start
=
1103 stage_prog_data
->binding_table
.texture_start
;
1105 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1106 next_binding_table_offset
+= num_textures
;
1109 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1112 if (shader
&& shader
->NumAtomicBuffers
) {
1113 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1114 next_binding_table_offset
+= shader
->NumAtomicBuffers
;
1116 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1119 if (shader
&& shader
->NumImages
) {
1120 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1121 next_binding_table_offset
+= shader
->NumImages
;
1123 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1126 /* This may or may not be used depending on how the compile goes. */
1127 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1128 next_binding_table_offset
++;
1130 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1132 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1136 setup_vec4_uniform_value(const gl_constant_value
**params
,
1137 const gl_constant_value
*values
,
1140 static const gl_constant_value zero
= { 0 };
1142 for (unsigned i
= 0; i
< n
; ++i
)
1143 params
[i
] = &values
[i
];
1145 for (unsigned i
= n
; i
< 4; ++i
)
1150 brw_setup_image_uniform_values(gl_shader_stage stage
,
1151 struct brw_stage_prog_data
*stage_prog_data
,
1152 unsigned param_start_index
,
1153 const gl_uniform_storage
*storage
)
1155 const gl_constant_value
**param
=
1156 &stage_prog_data
->param
[param_start_index
];
1158 for (unsigned i
= 0; i
< MAX2(storage
->array_elements
, 1); i
++) {
1159 const unsigned image_idx
= storage
->opaque
[stage
].index
+ i
;
1160 const brw_image_param
*image_param
=
1161 &stage_prog_data
->image_param
[image_idx
];
1163 /* Upload the brw_image_param structure. The order is expected to match
1164 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1166 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET
,
1167 (const gl_constant_value
*)&image_param
->surface_idx
, 1);
1168 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_OFFSET_OFFSET
,
1169 (const gl_constant_value
*)image_param
->offset
, 2);
1170 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SIZE_OFFSET
,
1171 (const gl_constant_value
*)image_param
->size
, 3);
1172 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_STRIDE_OFFSET
,
1173 (const gl_constant_value
*)image_param
->stride
, 4);
1174 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_TILING_OFFSET
,
1175 (const gl_constant_value
*)image_param
->tiling
, 3);
1176 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SWIZZLING_OFFSET
,
1177 (const gl_constant_value
*)image_param
->swizzling
, 2);
1178 param
+= BRW_IMAGE_PARAM_SIZE
;
1180 brw_mark_surface_used(
1182 stage_prog_data
->binding_table
.image_start
+ image_idx
);
1187 * Decide which set of clip planes should be used when clipping via
1188 * gl_Position or gl_ClipVertex.
1190 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
)
1192 if (ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
]) {
1193 /* There is currently a GLSL vertex shader, so clip according to GLSL
1194 * rules, which means compare gl_ClipVertex (or gl_Position, if
1195 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1196 * that were stored in EyeUserPlane at the time the clip planes were
1199 return ctx
->Transform
.EyeUserPlane
;
1201 /* Either we are using fixed function or an ARB vertex program. In
1202 * either case the clip planes are going to be compared against
1203 * gl_Position (which is in clip coordinates) so we have to clip using
1204 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1207 return ctx
->Transform
._ClipUserPlane
;
1211 extern "C" const unsigned *
1212 brw_compile_tes(const struct brw_compiler
*compiler
,
1215 const struct brw_tes_prog_key
*key
,
1216 struct brw_tes_prog_data
*prog_data
,
1217 const nir_shader
*src_shader
,
1218 struct gl_shader_program
*shader_prog
,
1219 int shader_time_index
,
1220 unsigned *final_assembly_size
,
1223 const struct brw_device_info
*devinfo
= compiler
->devinfo
;
1224 struct gl_shader
*shader
=
1225 shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
];
1226 const bool is_scalar
= compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
];
1228 nir_shader
*nir
= nir_shader_clone(mem_ctx
, src_shader
);
1229 nir
= brw_nir_apply_sampler_key(nir
, devinfo
, &key
->tex
, is_scalar
);
1230 nir
->info
.inputs_read
= key
->inputs_read
;
1231 nir
->info
.patch_inputs_read
= key
->patch_inputs_read
;
1232 nir
= brw_nir_lower_io(nir
, compiler
->devinfo
, is_scalar
);
1233 nir
= brw_postprocess_nir(nir
, compiler
->devinfo
, is_scalar
);
1235 brw_compute_vue_map(devinfo
, &prog_data
->base
.vue_map
,
1236 nir
->info
.outputs_written
,
1237 nir
->info
.separate_shader
);
1239 unsigned output_size_bytes
= prog_data
->base
.vue_map
.num_slots
* 4 * 4;
1241 assert(output_size_bytes
>= 1);
1242 if (output_size_bytes
> GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES
) {
1244 *error_str
= ralloc_strdup(mem_ctx
, "DS outputs exceed maximum size");
1248 /* URB entry sizes are stored as a multiple of 64 bytes. */
1249 prog_data
->base
.urb_entry_size
= ALIGN(output_size_bytes
, 64) / 64;
1251 struct brw_vue_map input_vue_map
;
1252 brw_compute_tess_vue_map(&input_vue_map
,
1253 nir
->info
.inputs_read
& ~VARYING_BIT_PRIMITIVE_ID
,
1254 nir
->info
.patch_inputs_read
);
1256 bool need_patch_header
= nir
->info
.system_values_read
&
1257 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER
) |
1258 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER
));
1260 /* The TES will pull most inputs using URB read messages.
1262 * However, we push the patch header for TessLevel factors when required,
1263 * as it's a tiny amount of extra data.
1265 prog_data
->base
.urb_read_length
= need_patch_header
? 1 : 0;
1267 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1268 fprintf(stderr
, "TES Input ");
1269 brw_print_vue_map(stderr
, &input_vue_map
);
1270 fprintf(stderr
, "TES Output ");
1271 brw_print_vue_map(stderr
, &prog_data
->base
.vue_map
);
1275 fs_visitor
v(compiler
, log_data
, mem_ctx
, (void *) key
,
1276 &prog_data
->base
.base
, shader
->Program
, nir
, 8,
1277 shader_time_index
, &input_vue_map
);
1280 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1284 prog_data
->base
.dispatch_mode
= DISPATCH_MODE_SIMD8
;
1286 fs_generator
g(compiler
, log_data
, mem_ctx
, (void *) key
,
1287 &prog_data
->base
.base
, v
.promoted_constants
, false,
1288 MESA_SHADER_TESS_EVAL
);
1289 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1290 g
.enable_debug(ralloc_asprintf(mem_ctx
,
1291 "%s tessellation evaluation shader %s",
1292 nir
->info
.label
? nir
->info
.label
1297 g
.generate_code(v
.cfg
, 8);
1299 return g
.get_assembly(final_assembly_size
);
1301 brw::vec4_tes_visitor
v(compiler
, log_data
, key
, prog_data
,
1302 nir
, mem_ctx
, shader_time_index
);
1305 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1309 if (unlikely(INTEL_DEBUG
& DEBUG_TES
))
1310 v
.dump_instructions();
1312 return brw_vec4_generate_assembly(compiler
, log_data
, mem_ctx
, nir
,
1313 &prog_data
->base
, v
.cfg
,
1314 final_assembly_size
);