i965/fs: Implement support for extract_word.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
32
33 extern "C" struct gl_shader *
34 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
35 {
36 struct brw_shader *shader;
37
38 shader = rzalloc(NULL, struct brw_shader);
39 if (shader) {
40 shader->base.Type = type;
41 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
42 shader->base.Name = name;
43 _mesa_init_shader(ctx, &shader->base);
44 }
45
46 return &shader->base;
47 }
48
49 extern "C" void
50 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
51 unsigned surf_index)
52 {
53 assert(surf_index < BRW_MAX_SURFACES);
54
55 prog_data->binding_table.size_bytes =
56 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
57 }
58
59 enum brw_reg_type
60 brw_type_for_base_type(const struct glsl_type *type)
61 {
62 switch (type->base_type) {
63 case GLSL_TYPE_FLOAT:
64 return BRW_REGISTER_TYPE_F;
65 case GLSL_TYPE_INT:
66 case GLSL_TYPE_BOOL:
67 case GLSL_TYPE_SUBROUTINE:
68 return BRW_REGISTER_TYPE_D;
69 case GLSL_TYPE_UINT:
70 return BRW_REGISTER_TYPE_UD;
71 case GLSL_TYPE_ARRAY:
72 return brw_type_for_base_type(type->fields.array);
73 case GLSL_TYPE_STRUCT:
74 case GLSL_TYPE_SAMPLER:
75 case GLSL_TYPE_ATOMIC_UINT:
76 /* These should be overridden with the type of the member when
77 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
78 * way to trip up if we don't.
79 */
80 return BRW_REGISTER_TYPE_UD;
81 case GLSL_TYPE_IMAGE:
82 return BRW_REGISTER_TYPE_UD;
83 case GLSL_TYPE_VOID:
84 case GLSL_TYPE_ERROR:
85 case GLSL_TYPE_INTERFACE:
86 case GLSL_TYPE_DOUBLE:
87 unreachable("not reached");
88 }
89
90 return BRW_REGISTER_TYPE_F;
91 }
92
93 enum brw_conditional_mod
94 brw_conditional_for_comparison(unsigned int op)
95 {
96 switch (op) {
97 case ir_binop_less:
98 return BRW_CONDITIONAL_L;
99 case ir_binop_greater:
100 return BRW_CONDITIONAL_G;
101 case ir_binop_lequal:
102 return BRW_CONDITIONAL_LE;
103 case ir_binop_gequal:
104 return BRW_CONDITIONAL_GE;
105 case ir_binop_equal:
106 case ir_binop_all_equal: /* same as equal for scalars */
107 return BRW_CONDITIONAL_Z;
108 case ir_binop_nequal:
109 case ir_binop_any_nequal: /* same as nequal for scalars */
110 return BRW_CONDITIONAL_NZ;
111 default:
112 unreachable("not reached: bad operation for comparison");
113 }
114 }
115
116 uint32_t
117 brw_math_function(enum opcode op)
118 {
119 switch (op) {
120 case SHADER_OPCODE_RCP:
121 return BRW_MATH_FUNCTION_INV;
122 case SHADER_OPCODE_RSQ:
123 return BRW_MATH_FUNCTION_RSQ;
124 case SHADER_OPCODE_SQRT:
125 return BRW_MATH_FUNCTION_SQRT;
126 case SHADER_OPCODE_EXP2:
127 return BRW_MATH_FUNCTION_EXP;
128 case SHADER_OPCODE_LOG2:
129 return BRW_MATH_FUNCTION_LOG;
130 case SHADER_OPCODE_POW:
131 return BRW_MATH_FUNCTION_POW;
132 case SHADER_OPCODE_SIN:
133 return BRW_MATH_FUNCTION_SIN;
134 case SHADER_OPCODE_COS:
135 return BRW_MATH_FUNCTION_COS;
136 case SHADER_OPCODE_INT_QUOTIENT:
137 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
138 case SHADER_OPCODE_INT_REMAINDER:
139 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
140 default:
141 unreachable("not reached: unknown math function");
142 }
143 }
144
145 uint32_t
146 brw_texture_offset(int *offsets, unsigned num_components)
147 {
148 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
149
150 /* Combine all three offsets into a single unsigned dword:
151 *
152 * bits 11:8 - U Offset (X component)
153 * bits 7:4 - V Offset (Y component)
154 * bits 3:0 - R Offset (Z component)
155 */
156 unsigned offset_bits = 0;
157 for (unsigned i = 0; i < num_components; i++) {
158 const unsigned shift = 4 * (2 - i);
159 offset_bits |= (offsets[i] << shift) & (0xF << shift);
160 }
161 return offset_bits;
162 }
163
164 const char *
165 brw_instruction_name(enum opcode op)
166 {
167 switch (op) {
168 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
169 assert(opcode_descs[op].name);
170 return opcode_descs[op].name;
171 case FS_OPCODE_FB_WRITE:
172 return "fb_write";
173 case FS_OPCODE_FB_WRITE_LOGICAL:
174 return "fb_write_logical";
175 case FS_OPCODE_PACK_STENCIL_REF:
176 return "pack_stencil_ref";
177 case FS_OPCODE_BLORP_FB_WRITE:
178 return "blorp_fb_write";
179 case FS_OPCODE_REP_FB_WRITE:
180 return "rep_fb_write";
181
182 case SHADER_OPCODE_RCP:
183 return "rcp";
184 case SHADER_OPCODE_RSQ:
185 return "rsq";
186 case SHADER_OPCODE_SQRT:
187 return "sqrt";
188 case SHADER_OPCODE_EXP2:
189 return "exp2";
190 case SHADER_OPCODE_LOG2:
191 return "log2";
192 case SHADER_OPCODE_POW:
193 return "pow";
194 case SHADER_OPCODE_INT_QUOTIENT:
195 return "int_quot";
196 case SHADER_OPCODE_INT_REMAINDER:
197 return "int_rem";
198 case SHADER_OPCODE_SIN:
199 return "sin";
200 case SHADER_OPCODE_COS:
201 return "cos";
202
203 case SHADER_OPCODE_TEX:
204 return "tex";
205 case SHADER_OPCODE_TEX_LOGICAL:
206 return "tex_logical";
207 case SHADER_OPCODE_TXD:
208 return "txd";
209 case SHADER_OPCODE_TXD_LOGICAL:
210 return "txd_logical";
211 case SHADER_OPCODE_TXF:
212 return "txf";
213 case SHADER_OPCODE_TXF_LOGICAL:
214 return "txf_logical";
215 case SHADER_OPCODE_TXL:
216 return "txl";
217 case SHADER_OPCODE_TXL_LOGICAL:
218 return "txl_logical";
219 case SHADER_OPCODE_TXS:
220 return "txs";
221 case SHADER_OPCODE_TXS_LOGICAL:
222 return "txs_logical";
223 case FS_OPCODE_TXB:
224 return "txb";
225 case FS_OPCODE_TXB_LOGICAL:
226 return "txb_logical";
227 case SHADER_OPCODE_TXF_CMS:
228 return "txf_cms";
229 case SHADER_OPCODE_TXF_CMS_LOGICAL:
230 return "txf_cms_logical";
231 case SHADER_OPCODE_TXF_CMS_W:
232 return "txf_cms_w";
233 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
234 return "txf_cms_w_logical";
235 case SHADER_OPCODE_TXF_UMS:
236 return "txf_ums";
237 case SHADER_OPCODE_TXF_UMS_LOGICAL:
238 return "txf_ums_logical";
239 case SHADER_OPCODE_TXF_MCS:
240 return "txf_mcs";
241 case SHADER_OPCODE_TXF_MCS_LOGICAL:
242 return "txf_mcs_logical";
243 case SHADER_OPCODE_LOD:
244 return "lod";
245 case SHADER_OPCODE_LOD_LOGICAL:
246 return "lod_logical";
247 case SHADER_OPCODE_TG4:
248 return "tg4";
249 case SHADER_OPCODE_TG4_LOGICAL:
250 return "tg4_logical";
251 case SHADER_OPCODE_TG4_OFFSET:
252 return "tg4_offset";
253 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
254 return "tg4_offset_logical";
255 case SHADER_OPCODE_SAMPLEINFO:
256 return "sampleinfo";
257
258 case SHADER_OPCODE_SHADER_TIME_ADD:
259 return "shader_time_add";
260
261 case SHADER_OPCODE_UNTYPED_ATOMIC:
262 return "untyped_atomic";
263 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
264 return "untyped_atomic_logical";
265 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
266 return "untyped_surface_read";
267 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
268 return "untyped_surface_read_logical";
269 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
270 return "untyped_surface_write";
271 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
272 return "untyped_surface_write_logical";
273 case SHADER_OPCODE_TYPED_ATOMIC:
274 return "typed_atomic";
275 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
276 return "typed_atomic_logical";
277 case SHADER_OPCODE_TYPED_SURFACE_READ:
278 return "typed_surface_read";
279 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
280 return "typed_surface_read_logical";
281 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
282 return "typed_surface_write";
283 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
284 return "typed_surface_write_logical";
285 case SHADER_OPCODE_MEMORY_FENCE:
286 return "memory_fence";
287
288 case SHADER_OPCODE_LOAD_PAYLOAD:
289 return "load_payload";
290
291 case SHADER_OPCODE_GEN4_SCRATCH_READ:
292 return "gen4_scratch_read";
293 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
294 return "gen4_scratch_write";
295 case SHADER_OPCODE_GEN7_SCRATCH_READ:
296 return "gen7_scratch_read";
297 case SHADER_OPCODE_URB_WRITE_SIMD8:
298 return "gen8_urb_write_simd8";
299 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
300 return "gen8_urb_write_simd8_per_slot";
301 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
302 return "gen8_urb_write_simd8_masked";
303 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
304 return "gen8_urb_write_simd8_masked_per_slot";
305 case SHADER_OPCODE_URB_READ_SIMD8:
306 return "urb_read_simd8";
307 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
308 return "urb_read_simd8_per_slot";
309
310 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
311 return "find_live_channel";
312 case SHADER_OPCODE_BROADCAST:
313 return "broadcast";
314
315 case SHADER_OPCODE_EXTRACT_BYTE:
316 return "extract_byte";
317 case SHADER_OPCODE_EXTRACT_WORD:
318 return "extract_word";
319 case VEC4_OPCODE_MOV_BYTES:
320 return "mov_bytes";
321 case VEC4_OPCODE_PACK_BYTES:
322 return "pack_bytes";
323 case VEC4_OPCODE_UNPACK_UNIFORM:
324 return "unpack_uniform";
325
326 case FS_OPCODE_DDX_COARSE:
327 return "ddx_coarse";
328 case FS_OPCODE_DDX_FINE:
329 return "ddx_fine";
330 case FS_OPCODE_DDY_COARSE:
331 return "ddy_coarse";
332 case FS_OPCODE_DDY_FINE:
333 return "ddy_fine";
334
335 case FS_OPCODE_CINTERP:
336 return "cinterp";
337 case FS_OPCODE_LINTERP:
338 return "linterp";
339
340 case FS_OPCODE_PIXEL_X:
341 return "pixel_x";
342 case FS_OPCODE_PIXEL_Y:
343 return "pixel_y";
344
345 case FS_OPCODE_GET_BUFFER_SIZE:
346 return "fs_get_buffer_size";
347
348 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
349 return "uniform_pull_const";
350 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
351 return "uniform_pull_const_gen7";
352 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
353 return "varying_pull_const";
354 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
355 return "varying_pull_const_gen7";
356
357 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
358 return "mov_dispatch_to_flags";
359 case FS_OPCODE_DISCARD_JUMP:
360 return "discard_jump";
361
362 case FS_OPCODE_SET_SAMPLE_ID:
363 return "set_sample_id";
364 case FS_OPCODE_SET_SIMD4X2_OFFSET:
365 return "set_simd4x2_offset";
366
367 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
368 return "pack_half_2x16_split";
369 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
370 return "unpack_half_2x16_split_x";
371 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
372 return "unpack_half_2x16_split_y";
373
374 case FS_OPCODE_PLACEHOLDER_HALT:
375 return "placeholder_halt";
376
377 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
378 return "interp_centroid";
379 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
380 return "interp_sample";
381 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
382 return "interp_shared_offset";
383 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
384 return "interp_per_slot_offset";
385
386 case VS_OPCODE_URB_WRITE:
387 return "vs_urb_write";
388 case VS_OPCODE_PULL_CONSTANT_LOAD:
389 return "pull_constant_load";
390 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
391 return "pull_constant_load_gen7";
392
393 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
394 return "set_simd4x2_header_gen9";
395
396 case VS_OPCODE_GET_BUFFER_SIZE:
397 return "vs_get_buffer_size";
398
399 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
400 return "unpack_flags_simd4x2";
401
402 case GS_OPCODE_URB_WRITE:
403 return "gs_urb_write";
404 case GS_OPCODE_URB_WRITE_ALLOCATE:
405 return "gs_urb_write_allocate";
406 case GS_OPCODE_THREAD_END:
407 return "gs_thread_end";
408 case GS_OPCODE_SET_WRITE_OFFSET:
409 return "set_write_offset";
410 case GS_OPCODE_SET_VERTEX_COUNT:
411 return "set_vertex_count";
412 case GS_OPCODE_SET_DWORD_2:
413 return "set_dword_2";
414 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
415 return "prepare_channel_masks";
416 case GS_OPCODE_SET_CHANNEL_MASKS:
417 return "set_channel_masks";
418 case GS_OPCODE_GET_INSTANCE_ID:
419 return "get_instance_id";
420 case GS_OPCODE_FF_SYNC:
421 return "ff_sync";
422 case GS_OPCODE_SET_PRIMITIVE_ID:
423 return "set_primitive_id";
424 case GS_OPCODE_SVB_WRITE:
425 return "gs_svb_write";
426 case GS_OPCODE_SVB_SET_DST_INDEX:
427 return "gs_svb_set_dst_index";
428 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
429 return "gs_ff_sync_set_primitives";
430 case CS_OPCODE_CS_TERMINATE:
431 return "cs_terminate";
432 case SHADER_OPCODE_BARRIER:
433 return "barrier";
434 case SHADER_OPCODE_MULH:
435 return "mulh";
436 case SHADER_OPCODE_MOV_INDIRECT:
437 return "mov_indirect";
438
439 case VEC4_OPCODE_URB_READ:
440 return "urb_read";
441 case TCS_OPCODE_GET_INSTANCE_ID:
442 return "tcs_get_instance_id";
443 case TCS_OPCODE_URB_WRITE:
444 return "tcs_urb_write";
445 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
446 return "tcs_set_input_urb_offsets";
447 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
448 return "tcs_set_output_urb_offsets";
449 case TCS_OPCODE_GET_PRIMITIVE_ID:
450 return "tcs_get_primitive_id";
451 case TCS_OPCODE_CREATE_BARRIER_HEADER:
452 return "tcs_create_barrier_header";
453 case TCS_OPCODE_SRC0_010_IS_ZERO:
454 return "tcs_src0<0,1,0>_is_zero";
455 case TCS_OPCODE_RELEASE_INPUT:
456 return "tcs_release_input";
457 case TCS_OPCODE_THREAD_END:
458 return "tcs_thread_end";
459 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
460 return "tes_create_input_read_header";
461 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
462 return "tes_add_indirect_urb_offset";
463 case TES_OPCODE_GET_PRIMITIVE_ID:
464 return "tes_get_primitive_id";
465 }
466
467 unreachable("not reached");
468 }
469
470 bool
471 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
472 {
473 union {
474 unsigned ud;
475 int d;
476 float f;
477 } imm = { reg->ud }, sat_imm = { 0 };
478
479 switch (type) {
480 case BRW_REGISTER_TYPE_UD:
481 case BRW_REGISTER_TYPE_D:
482 case BRW_REGISTER_TYPE_UW:
483 case BRW_REGISTER_TYPE_W:
484 case BRW_REGISTER_TYPE_UQ:
485 case BRW_REGISTER_TYPE_Q:
486 /* Nothing to do. */
487 return false;
488 case BRW_REGISTER_TYPE_F:
489 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
490 break;
491 case BRW_REGISTER_TYPE_UB:
492 case BRW_REGISTER_TYPE_B:
493 unreachable("no UB/B immediates");
494 case BRW_REGISTER_TYPE_V:
495 case BRW_REGISTER_TYPE_UV:
496 case BRW_REGISTER_TYPE_VF:
497 unreachable("unimplemented: saturate vector immediate");
498 case BRW_REGISTER_TYPE_DF:
499 case BRW_REGISTER_TYPE_HF:
500 unreachable("unimplemented: saturate DF/HF immediate");
501 }
502
503 if (imm.ud != sat_imm.ud) {
504 reg->ud = sat_imm.ud;
505 return true;
506 }
507 return false;
508 }
509
510 bool
511 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
512 {
513 switch (type) {
514 case BRW_REGISTER_TYPE_D:
515 case BRW_REGISTER_TYPE_UD:
516 reg->d = -reg->d;
517 return true;
518 case BRW_REGISTER_TYPE_W:
519 case BRW_REGISTER_TYPE_UW:
520 reg->d = -(int16_t)reg->ud;
521 return true;
522 case BRW_REGISTER_TYPE_F:
523 reg->f = -reg->f;
524 return true;
525 case BRW_REGISTER_TYPE_VF:
526 reg->ud ^= 0x80808080;
527 return true;
528 case BRW_REGISTER_TYPE_UB:
529 case BRW_REGISTER_TYPE_B:
530 unreachable("no UB/B immediates");
531 case BRW_REGISTER_TYPE_UV:
532 case BRW_REGISTER_TYPE_V:
533 assert(!"unimplemented: negate UV/V immediate");
534 case BRW_REGISTER_TYPE_UQ:
535 case BRW_REGISTER_TYPE_Q:
536 assert(!"unimplemented: negate UQ/Q immediate");
537 case BRW_REGISTER_TYPE_DF:
538 case BRW_REGISTER_TYPE_HF:
539 assert(!"unimplemented: negate DF/HF immediate");
540 }
541
542 return false;
543 }
544
545 bool
546 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
547 {
548 switch (type) {
549 case BRW_REGISTER_TYPE_D:
550 reg->d = abs(reg->d);
551 return true;
552 case BRW_REGISTER_TYPE_W:
553 reg->d = abs((int16_t)reg->ud);
554 return true;
555 case BRW_REGISTER_TYPE_F:
556 reg->f = fabsf(reg->f);
557 return true;
558 case BRW_REGISTER_TYPE_VF:
559 reg->ud &= ~0x80808080;
560 return true;
561 case BRW_REGISTER_TYPE_UB:
562 case BRW_REGISTER_TYPE_B:
563 unreachable("no UB/B immediates");
564 case BRW_REGISTER_TYPE_UQ:
565 case BRW_REGISTER_TYPE_UD:
566 case BRW_REGISTER_TYPE_UW:
567 case BRW_REGISTER_TYPE_UV:
568 /* Presumably the absolute value modifier on an unsigned source is a
569 * nop, but it would be nice to confirm.
570 */
571 assert(!"unimplemented: abs unsigned immediate");
572 case BRW_REGISTER_TYPE_V:
573 assert(!"unimplemented: abs V immediate");
574 case BRW_REGISTER_TYPE_Q:
575 assert(!"unimplemented: abs Q immediate");
576 case BRW_REGISTER_TYPE_DF:
577 case BRW_REGISTER_TYPE_HF:
578 assert(!"unimplemented: abs DF/HF immediate");
579 }
580
581 return false;
582 }
583
584 backend_shader::backend_shader(const struct brw_compiler *compiler,
585 void *log_data,
586 void *mem_ctx,
587 const nir_shader *shader,
588 struct brw_stage_prog_data *stage_prog_data)
589 : compiler(compiler),
590 log_data(log_data),
591 devinfo(compiler->devinfo),
592 nir(shader),
593 stage_prog_data(stage_prog_data),
594 mem_ctx(mem_ctx),
595 cfg(NULL),
596 stage(shader->stage)
597 {
598 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
599 stage_name = _mesa_shader_stage_to_string(stage);
600 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
601 }
602
603 bool
604 backend_reg::equals(const backend_reg &r) const
605 {
606 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
607 reg_offset == r.reg_offset;
608 }
609
610 bool
611 backend_reg::is_zero() const
612 {
613 if (file != IMM)
614 return false;
615
616 return d == 0;
617 }
618
619 bool
620 backend_reg::is_one() const
621 {
622 if (file != IMM)
623 return false;
624
625 return type == BRW_REGISTER_TYPE_F
626 ? f == 1.0
627 : d == 1;
628 }
629
630 bool
631 backend_reg::is_negative_one() const
632 {
633 if (file != IMM)
634 return false;
635
636 switch (type) {
637 case BRW_REGISTER_TYPE_F:
638 return f == -1.0;
639 case BRW_REGISTER_TYPE_D:
640 return d == -1;
641 default:
642 return false;
643 }
644 }
645
646 bool
647 backend_reg::is_null() const
648 {
649 return file == ARF && nr == BRW_ARF_NULL;
650 }
651
652
653 bool
654 backend_reg::is_accumulator() const
655 {
656 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
657 }
658
659 bool
660 backend_reg::in_range(const backend_reg &r, unsigned n) const
661 {
662 return (file == r.file &&
663 nr == r.nr &&
664 reg_offset >= r.reg_offset &&
665 reg_offset < r.reg_offset + n);
666 }
667
668 bool
669 backend_instruction::is_commutative() const
670 {
671 switch (opcode) {
672 case BRW_OPCODE_AND:
673 case BRW_OPCODE_OR:
674 case BRW_OPCODE_XOR:
675 case BRW_OPCODE_ADD:
676 case BRW_OPCODE_MUL:
677 case SHADER_OPCODE_MULH:
678 return true;
679 case BRW_OPCODE_SEL:
680 /* MIN and MAX are commutative. */
681 if (conditional_mod == BRW_CONDITIONAL_GE ||
682 conditional_mod == BRW_CONDITIONAL_L) {
683 return true;
684 }
685 /* fallthrough */
686 default:
687 return false;
688 }
689 }
690
691 bool
692 backend_instruction::is_3src() const
693 {
694 return ::is_3src(opcode);
695 }
696
697 bool
698 backend_instruction::is_tex() const
699 {
700 return (opcode == SHADER_OPCODE_TEX ||
701 opcode == FS_OPCODE_TXB ||
702 opcode == SHADER_OPCODE_TXD ||
703 opcode == SHADER_OPCODE_TXF ||
704 opcode == SHADER_OPCODE_TXF_CMS ||
705 opcode == SHADER_OPCODE_TXF_CMS_W ||
706 opcode == SHADER_OPCODE_TXF_UMS ||
707 opcode == SHADER_OPCODE_TXF_MCS ||
708 opcode == SHADER_OPCODE_TXL ||
709 opcode == SHADER_OPCODE_TXS ||
710 opcode == SHADER_OPCODE_LOD ||
711 opcode == SHADER_OPCODE_TG4 ||
712 opcode == SHADER_OPCODE_TG4_OFFSET);
713 }
714
715 bool
716 backend_instruction::is_math() const
717 {
718 return (opcode == SHADER_OPCODE_RCP ||
719 opcode == SHADER_OPCODE_RSQ ||
720 opcode == SHADER_OPCODE_SQRT ||
721 opcode == SHADER_OPCODE_EXP2 ||
722 opcode == SHADER_OPCODE_LOG2 ||
723 opcode == SHADER_OPCODE_SIN ||
724 opcode == SHADER_OPCODE_COS ||
725 opcode == SHADER_OPCODE_INT_QUOTIENT ||
726 opcode == SHADER_OPCODE_INT_REMAINDER ||
727 opcode == SHADER_OPCODE_POW);
728 }
729
730 bool
731 backend_instruction::is_control_flow() const
732 {
733 switch (opcode) {
734 case BRW_OPCODE_DO:
735 case BRW_OPCODE_WHILE:
736 case BRW_OPCODE_IF:
737 case BRW_OPCODE_ELSE:
738 case BRW_OPCODE_ENDIF:
739 case BRW_OPCODE_BREAK:
740 case BRW_OPCODE_CONTINUE:
741 return true;
742 default:
743 return false;
744 }
745 }
746
747 bool
748 backend_instruction::can_do_source_mods() const
749 {
750 switch (opcode) {
751 case BRW_OPCODE_ADDC:
752 case BRW_OPCODE_BFE:
753 case BRW_OPCODE_BFI1:
754 case BRW_OPCODE_BFI2:
755 case BRW_OPCODE_BFREV:
756 case BRW_OPCODE_CBIT:
757 case BRW_OPCODE_FBH:
758 case BRW_OPCODE_FBL:
759 case BRW_OPCODE_SUBB:
760 return false;
761 default:
762 return true;
763 }
764 }
765
766 bool
767 backend_instruction::can_do_saturate() const
768 {
769 switch (opcode) {
770 case BRW_OPCODE_ADD:
771 case BRW_OPCODE_ASR:
772 case BRW_OPCODE_AVG:
773 case BRW_OPCODE_DP2:
774 case BRW_OPCODE_DP3:
775 case BRW_OPCODE_DP4:
776 case BRW_OPCODE_DPH:
777 case BRW_OPCODE_F16TO32:
778 case BRW_OPCODE_F32TO16:
779 case BRW_OPCODE_LINE:
780 case BRW_OPCODE_LRP:
781 case BRW_OPCODE_MAC:
782 case BRW_OPCODE_MAD:
783 case BRW_OPCODE_MATH:
784 case BRW_OPCODE_MOV:
785 case BRW_OPCODE_MUL:
786 case SHADER_OPCODE_MULH:
787 case BRW_OPCODE_PLN:
788 case BRW_OPCODE_RNDD:
789 case BRW_OPCODE_RNDE:
790 case BRW_OPCODE_RNDU:
791 case BRW_OPCODE_RNDZ:
792 case BRW_OPCODE_SEL:
793 case BRW_OPCODE_SHL:
794 case BRW_OPCODE_SHR:
795 case FS_OPCODE_LINTERP:
796 case SHADER_OPCODE_COS:
797 case SHADER_OPCODE_EXP2:
798 case SHADER_OPCODE_LOG2:
799 case SHADER_OPCODE_POW:
800 case SHADER_OPCODE_RCP:
801 case SHADER_OPCODE_RSQ:
802 case SHADER_OPCODE_SIN:
803 case SHADER_OPCODE_SQRT:
804 return true;
805 default:
806 return false;
807 }
808 }
809
810 bool
811 backend_instruction::can_do_cmod() const
812 {
813 switch (opcode) {
814 case BRW_OPCODE_ADD:
815 case BRW_OPCODE_ADDC:
816 case BRW_OPCODE_AND:
817 case BRW_OPCODE_ASR:
818 case BRW_OPCODE_AVG:
819 case BRW_OPCODE_CMP:
820 case BRW_OPCODE_CMPN:
821 case BRW_OPCODE_DP2:
822 case BRW_OPCODE_DP3:
823 case BRW_OPCODE_DP4:
824 case BRW_OPCODE_DPH:
825 case BRW_OPCODE_F16TO32:
826 case BRW_OPCODE_F32TO16:
827 case BRW_OPCODE_FRC:
828 case BRW_OPCODE_LINE:
829 case BRW_OPCODE_LRP:
830 case BRW_OPCODE_LZD:
831 case BRW_OPCODE_MAC:
832 case BRW_OPCODE_MACH:
833 case BRW_OPCODE_MAD:
834 case BRW_OPCODE_MOV:
835 case BRW_OPCODE_MUL:
836 case BRW_OPCODE_NOT:
837 case BRW_OPCODE_OR:
838 case BRW_OPCODE_PLN:
839 case BRW_OPCODE_RNDD:
840 case BRW_OPCODE_RNDE:
841 case BRW_OPCODE_RNDU:
842 case BRW_OPCODE_RNDZ:
843 case BRW_OPCODE_SAD2:
844 case BRW_OPCODE_SADA2:
845 case BRW_OPCODE_SHL:
846 case BRW_OPCODE_SHR:
847 case BRW_OPCODE_SUBB:
848 case BRW_OPCODE_XOR:
849 case FS_OPCODE_CINTERP:
850 case FS_OPCODE_LINTERP:
851 return true;
852 default:
853 return false;
854 }
855 }
856
857 bool
858 backend_instruction::reads_accumulator_implicitly() const
859 {
860 switch (opcode) {
861 case BRW_OPCODE_MAC:
862 case BRW_OPCODE_MACH:
863 case BRW_OPCODE_SADA2:
864 return true;
865 default:
866 return false;
867 }
868 }
869
870 bool
871 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
872 {
873 return writes_accumulator ||
874 (devinfo->gen < 6 &&
875 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
876 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
877 opcode != FS_OPCODE_CINTERP)));
878 }
879
880 bool
881 backend_instruction::has_side_effects() const
882 {
883 switch (opcode) {
884 case SHADER_OPCODE_UNTYPED_ATOMIC:
885 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
886 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
887 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
888 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
889 case SHADER_OPCODE_TYPED_ATOMIC:
890 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
891 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
892 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
893 case SHADER_OPCODE_MEMORY_FENCE:
894 case SHADER_OPCODE_URB_WRITE_SIMD8:
895 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
896 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
897 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
898 case FS_OPCODE_FB_WRITE:
899 case SHADER_OPCODE_BARRIER:
900 case TCS_OPCODE_URB_WRITE:
901 case TCS_OPCODE_RELEASE_INPUT:
902 return true;
903 default:
904 return false;
905 }
906 }
907
908 bool
909 backend_instruction::is_volatile() const
910 {
911 switch (opcode) {
912 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
913 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
914 case SHADER_OPCODE_TYPED_SURFACE_READ:
915 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
916 return true;
917 default:
918 return false;
919 }
920 }
921
922 #ifndef NDEBUG
923 static bool
924 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
925 {
926 bool found = false;
927 foreach_inst_in_block (backend_instruction, i, block) {
928 if (inst == i) {
929 found = true;
930 }
931 }
932 return found;
933 }
934 #endif
935
936 static void
937 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
938 {
939 for (bblock_t *block_iter = start_block->next();
940 !block_iter->link.is_tail_sentinel();
941 block_iter = block_iter->next()) {
942 block_iter->start_ip += ip_adjustment;
943 block_iter->end_ip += ip_adjustment;
944 }
945 }
946
947 void
948 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
949 {
950 if (!this->is_head_sentinel())
951 assert(inst_is_in_block(block, this) || !"Instruction not in block");
952
953 block->end_ip++;
954
955 adjust_later_block_ips(block, 1);
956
957 exec_node::insert_after(inst);
958 }
959
960 void
961 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
962 {
963 if (!this->is_tail_sentinel())
964 assert(inst_is_in_block(block, this) || !"Instruction not in block");
965
966 block->end_ip++;
967
968 adjust_later_block_ips(block, 1);
969
970 exec_node::insert_before(inst);
971 }
972
973 void
974 backend_instruction::insert_before(bblock_t *block, exec_list *list)
975 {
976 assert(inst_is_in_block(block, this) || !"Instruction not in block");
977
978 unsigned num_inst = list->length();
979
980 block->end_ip += num_inst;
981
982 adjust_later_block_ips(block, num_inst);
983
984 exec_node::insert_before(list);
985 }
986
987 void
988 backend_instruction::remove(bblock_t *block)
989 {
990 assert(inst_is_in_block(block, this) || !"Instruction not in block");
991
992 adjust_later_block_ips(block, -1);
993
994 if (block->start_ip == block->end_ip) {
995 block->cfg->remove_block(block);
996 } else {
997 block->end_ip--;
998 }
999
1000 exec_node::remove();
1001 }
1002
1003 void
1004 backend_shader::dump_instructions()
1005 {
1006 dump_instructions(NULL);
1007 }
1008
1009 void
1010 backend_shader::dump_instructions(const char *name)
1011 {
1012 FILE *file = stderr;
1013 if (name && geteuid() != 0) {
1014 file = fopen(name, "w");
1015 if (!file)
1016 file = stderr;
1017 }
1018
1019 if (cfg) {
1020 int ip = 0;
1021 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1022 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1023 fprintf(file, "%4d: ", ip++);
1024 dump_instruction(inst, file);
1025 }
1026 } else {
1027 int ip = 0;
1028 foreach_in_list(backend_instruction, inst, &instructions) {
1029 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1030 fprintf(file, "%4d: ", ip++);
1031 dump_instruction(inst, file);
1032 }
1033 }
1034
1035 if (file != stderr) {
1036 fclose(file);
1037 }
1038 }
1039
1040 void
1041 backend_shader::calculate_cfg()
1042 {
1043 if (this->cfg)
1044 return;
1045 cfg = new(mem_ctx) cfg_t(&this->instructions);
1046 }
1047
1048 void
1049 backend_shader::invalidate_cfg()
1050 {
1051 ralloc_free(this->cfg);
1052 this->cfg = NULL;
1053 }
1054
1055 /**
1056 * Sets up the starting offsets for the groups of binding table entries
1057 * commong to all pipeline stages.
1058 *
1059 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1060 * unused but also make sure that addition of small offsets to them will
1061 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1062 */
1063 void
1064 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1065 const struct brw_device_info *devinfo,
1066 const struct gl_shader_program *shader_prog,
1067 const struct gl_program *prog,
1068 struct brw_stage_prog_data *stage_prog_data,
1069 uint32_t next_binding_table_offset)
1070 {
1071 const struct gl_shader *shader = NULL;
1072 int num_textures = _mesa_fls(prog->SamplersUsed);
1073
1074 if (shader_prog)
1075 shader = shader_prog->_LinkedShaders[stage];
1076
1077 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1078 next_binding_table_offset += num_textures;
1079
1080 if (shader) {
1081 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1082 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1083 next_binding_table_offset += shader->NumUniformBlocks;
1084
1085 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1086 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1087 next_binding_table_offset += shader->NumShaderStorageBlocks;
1088 } else {
1089 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1090 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1091 }
1092
1093 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1094 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1095 next_binding_table_offset++;
1096 } else {
1097 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1098 }
1099
1100 if (prog->UsesGather) {
1101 if (devinfo->gen >= 8) {
1102 stage_prog_data->binding_table.gather_texture_start =
1103 stage_prog_data->binding_table.texture_start;
1104 } else {
1105 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1106 next_binding_table_offset += num_textures;
1107 }
1108 } else {
1109 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1110 }
1111
1112 if (shader && shader->NumAtomicBuffers) {
1113 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1114 next_binding_table_offset += shader->NumAtomicBuffers;
1115 } else {
1116 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1117 }
1118
1119 if (shader && shader->NumImages) {
1120 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1121 next_binding_table_offset += shader->NumImages;
1122 } else {
1123 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1124 }
1125
1126 /* This may or may not be used depending on how the compile goes. */
1127 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1128 next_binding_table_offset++;
1129
1130 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1131
1132 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1133 }
1134
1135 static void
1136 setup_vec4_uniform_value(const gl_constant_value **params,
1137 const gl_constant_value *values,
1138 unsigned n)
1139 {
1140 static const gl_constant_value zero = { 0 };
1141
1142 for (unsigned i = 0; i < n; ++i)
1143 params[i] = &values[i];
1144
1145 for (unsigned i = n; i < 4; ++i)
1146 params[i] = &zero;
1147 }
1148
1149 void
1150 brw_setup_image_uniform_values(gl_shader_stage stage,
1151 struct brw_stage_prog_data *stage_prog_data,
1152 unsigned param_start_index,
1153 const gl_uniform_storage *storage)
1154 {
1155 const gl_constant_value **param =
1156 &stage_prog_data->param[param_start_index];
1157
1158 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1159 const unsigned image_idx = storage->opaque[stage].index + i;
1160 const brw_image_param *image_param =
1161 &stage_prog_data->image_param[image_idx];
1162
1163 /* Upload the brw_image_param structure. The order is expected to match
1164 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1165 */
1166 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1167 (const gl_constant_value *)&image_param->surface_idx, 1);
1168 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1169 (const gl_constant_value *)image_param->offset, 2);
1170 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1171 (const gl_constant_value *)image_param->size, 3);
1172 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1173 (const gl_constant_value *)image_param->stride, 4);
1174 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1175 (const gl_constant_value *)image_param->tiling, 3);
1176 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1177 (const gl_constant_value *)image_param->swizzling, 2);
1178 param += BRW_IMAGE_PARAM_SIZE;
1179
1180 brw_mark_surface_used(
1181 stage_prog_data,
1182 stage_prog_data->binding_table.image_start + image_idx);
1183 }
1184 }
1185
1186 /**
1187 * Decide which set of clip planes should be used when clipping via
1188 * gl_Position or gl_ClipVertex.
1189 */
1190 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1191 {
1192 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1193 /* There is currently a GLSL vertex shader, so clip according to GLSL
1194 * rules, which means compare gl_ClipVertex (or gl_Position, if
1195 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1196 * that were stored in EyeUserPlane at the time the clip planes were
1197 * specified.
1198 */
1199 return ctx->Transform.EyeUserPlane;
1200 } else {
1201 /* Either we are using fixed function or an ARB vertex program. In
1202 * either case the clip planes are going to be compared against
1203 * gl_Position (which is in clip coordinates) so we have to clip using
1204 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1205 * core.
1206 */
1207 return ctx->Transform._ClipUserPlane;
1208 }
1209 }
1210
1211 extern "C" const unsigned *
1212 brw_compile_tes(const struct brw_compiler *compiler,
1213 void *log_data,
1214 void *mem_ctx,
1215 const struct brw_tes_prog_key *key,
1216 struct brw_tes_prog_data *prog_data,
1217 const nir_shader *src_shader,
1218 struct gl_shader_program *shader_prog,
1219 int shader_time_index,
1220 unsigned *final_assembly_size,
1221 char **error_str)
1222 {
1223 const struct brw_device_info *devinfo = compiler->devinfo;
1224 struct gl_shader *shader =
1225 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1226 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1227
1228 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1229 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1230 nir->info.inputs_read = key->inputs_read;
1231 nir->info.patch_inputs_read = key->patch_inputs_read;
1232 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1233 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1234
1235 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1236 nir->info.outputs_written,
1237 nir->info.separate_shader);
1238
1239 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1240
1241 assert(output_size_bytes >= 1);
1242 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1243 if (error_str)
1244 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1245 return NULL;
1246 }
1247
1248 /* URB entry sizes are stored as a multiple of 64 bytes. */
1249 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1250
1251 struct brw_vue_map input_vue_map;
1252 brw_compute_tess_vue_map(&input_vue_map,
1253 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1254 nir->info.patch_inputs_read);
1255
1256 bool need_patch_header = nir->info.system_values_read &
1257 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1258 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1259
1260 /* The TES will pull most inputs using URB read messages.
1261 *
1262 * However, we push the patch header for TessLevel factors when required,
1263 * as it's a tiny amount of extra data.
1264 */
1265 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1266
1267 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1268 fprintf(stderr, "TES Input ");
1269 brw_print_vue_map(stderr, &input_vue_map);
1270 fprintf(stderr, "TES Output ");
1271 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1272 }
1273
1274 if (is_scalar) {
1275 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1276 &prog_data->base.base, shader->Program, nir, 8,
1277 shader_time_index, &input_vue_map);
1278 if (!v.run_tes()) {
1279 if (error_str)
1280 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1281 return NULL;
1282 }
1283
1284 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1285
1286 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1287 &prog_data->base.base, v.promoted_constants, false,
1288 MESA_SHADER_TESS_EVAL);
1289 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1290 g.enable_debug(ralloc_asprintf(mem_ctx,
1291 "%s tessellation evaluation shader %s",
1292 nir->info.label ? nir->info.label
1293 : "unnamed",
1294 nir->info.name));
1295 }
1296
1297 g.generate_code(v.cfg, 8);
1298
1299 return g.get_assembly(final_assembly_size);
1300 } else {
1301 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1302 nir, mem_ctx, shader_time_index);
1303 if (!v.run()) {
1304 if (error_str)
1305 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1306 return NULL;
1307 }
1308
1309 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1310 v.dump_instructions();
1311
1312 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1313 &prog_data->base, v.cfg,
1314 final_assembly_size);
1315 }
1316 }