i965: Add is_3src() to backend_instruction.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 extern "C" {
25 #include "main/macros.h"
26 #include "brw_context.h"
27 }
28 #include "brw_vs.h"
29 #include "brw_gs.h"
30 #include "brw_fs.h"
31 #include "brw_cfg.h"
32 #include "glsl/ir_optimization.h"
33 #include "glsl/glsl_parser_extras.h"
34 #include "main/shaderapi.h"
35
36 struct gl_shader *
37 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
38 {
39 struct brw_shader *shader;
40
41 shader = rzalloc(NULL, struct brw_shader);
42 if (shader) {
43 shader->base.Type = type;
44 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
45 shader->base.Name = name;
46 _mesa_init_shader(ctx, &shader->base);
47 }
48
49 return &shader->base;
50 }
51
52 /**
53 * Performs a compile of the shader stages even when we don't know
54 * what non-orthogonal state will be set, in the hope that it reflects
55 * the eventual NOS used, and thus allows us to produce link failures.
56 */
57 static bool
58 brw_shader_precompile(struct gl_context *ctx,
59 struct gl_shader_program *sh_prog)
60 {
61 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
62 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
63 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
64
65 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
66 return false;
67
68 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
69 return false;
70
71 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
72 return false;
73
74 return true;
75 }
76
77 static inline bool
78 is_scalar_shader_stage(struct brw_context *brw, int stage)
79 {
80 switch (stage) {
81 case MESA_SHADER_FRAGMENT:
82 return true;
83 case MESA_SHADER_VERTEX:
84 return brw->scalar_vs;
85 default:
86 return false;
87 }
88 }
89
90 static void
91 brw_lower_packing_builtins(struct brw_context *brw,
92 gl_shader_stage shader_type,
93 exec_list *ir)
94 {
95 int ops = LOWER_PACK_SNORM_2x16
96 | LOWER_UNPACK_SNORM_2x16
97 | LOWER_PACK_UNORM_2x16
98 | LOWER_UNPACK_UNORM_2x16;
99
100 if (is_scalar_shader_stage(brw, shader_type)) {
101 ops |= LOWER_UNPACK_UNORM_4x8
102 | LOWER_UNPACK_SNORM_4x8
103 | LOWER_PACK_UNORM_4x8
104 | LOWER_PACK_SNORM_4x8;
105 }
106
107 if (brw->gen >= 7) {
108 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
109 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
110 * lowering is needed. For SOA code, the Half2x16 ops must be
111 * scalarized.
112 */
113 if (is_scalar_shader_stage(brw, shader_type)) {
114 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
115 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
116 }
117 } else {
118 ops |= LOWER_PACK_HALF_2x16
119 | LOWER_UNPACK_HALF_2x16;
120 }
121
122 lower_packing_builtins(ir, ops);
123 }
124
125 GLboolean
126 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
127 {
128 struct brw_context *brw = brw_context(ctx);
129 unsigned int stage;
130
131 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
132 const struct gl_shader_compiler_options *options =
133 &ctx->Const.ShaderCompilerOptions[stage];
134 struct brw_shader *shader =
135 (struct brw_shader *)shProg->_LinkedShaders[stage];
136
137 if (!shader)
138 continue;
139
140 struct gl_program *prog =
141 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
142 shader->base.Name);
143 if (!prog)
144 return false;
145 prog->Parameters = _mesa_new_parameter_list();
146
147 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
148
149 bool progress;
150
151 /* lower_packing_builtins() inserts arithmetic instructions, so it
152 * must precede lower_instructions().
153 */
154 brw_lower_packing_builtins(brw, (gl_shader_stage) stage, shader->base.ir);
155 do_mat_op_to_vec(shader->base.ir);
156 const int bitfield_insert = brw->gen >= 7
157 ? BITFIELD_INSERT_TO_BFM_BFI
158 : 0;
159 lower_instructions(shader->base.ir,
160 MOD_TO_FRACT |
161 DIV_TO_MUL_RCP |
162 SUB_TO_ADD_NEG |
163 EXP_TO_EXP2 |
164 LOG_TO_LOG2 |
165 bitfield_insert |
166 LDEXP_TO_ARITH);
167
168 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
169 * if-statements need to be flattened.
170 */
171 if (brw->gen < 6)
172 lower_if_to_cond_assign(shader->base.ir, 16);
173
174 do_lower_texture_projection(shader->base.ir);
175 brw_lower_texture_gradients(brw, shader->base.ir);
176 do_vec_index_to_cond_assign(shader->base.ir);
177 lower_vector_insert(shader->base.ir, true);
178 brw_do_cubemap_normalize(shader->base.ir);
179 lower_offset_arrays(shader->base.ir);
180 brw_do_lower_unnormalized_offset(shader->base.ir);
181 lower_noise(shader->base.ir);
182 lower_quadop_vector(shader->base.ir, false);
183
184 bool lowered_variable_indexing =
185 lower_variable_index_to_cond_assign(shader->base.ir,
186 options->EmitNoIndirectInput,
187 options->EmitNoIndirectOutput,
188 options->EmitNoIndirectTemp,
189 options->EmitNoIndirectUniform);
190
191 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
192 perf_debug("Unsupported form of variable indexing in FS; falling "
193 "back to very inefficient code generation\n");
194 }
195
196 lower_ubo_reference(&shader->base, shader->base.ir);
197
198 do {
199 progress = false;
200
201 if (is_scalar_shader_stage(brw, stage)) {
202 brw_do_channel_expressions(shader->base.ir);
203 brw_do_vector_splitting(shader->base.ir);
204 }
205
206 progress = do_lower_jumps(shader->base.ir, true, true,
207 true, /* main return */
208 false, /* continue */
209 false /* loops */
210 ) || progress;
211
212 progress = do_common_optimization(shader->base.ir, true, true,
213 options, ctx->Const.NativeIntegers)
214 || progress;
215 } while (progress);
216
217 /* Make a pass over the IR to add state references for any built-in
218 * uniforms that are used. This has to be done now (during linking).
219 * Code generation doesn't happen until the first time this shader is
220 * used for rendering. Waiting until then to generate the parameters is
221 * too late. At that point, the values for the built-in uniforms won't
222 * get sent to the shader.
223 */
224 foreach_in_list(ir_instruction, node, shader->base.ir) {
225 ir_variable *var = node->as_variable();
226
227 if ((var == NULL) || (var->data.mode != ir_var_uniform)
228 || (strncmp(var->name, "gl_", 3) != 0))
229 continue;
230
231 const ir_state_slot *const slots = var->get_state_slots();
232 assert(slots != NULL);
233
234 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
235 _mesa_add_state_reference(prog->Parameters,
236 (gl_state_index *) slots[i].tokens);
237 }
238 }
239
240 validate_ir_tree(shader->base.ir);
241
242 do_set_program_inouts(shader->base.ir, prog, shader->base.Stage);
243
244 prog->SamplersUsed = shader->base.active_samplers;
245 prog->ShadowSamplers = shader->base.shadow_samplers;
246 _mesa_update_shader_textures_used(shProg, prog);
247
248 _mesa_reference_program(ctx, &shader->base.Program, prog);
249
250 brw_add_texrect_params(prog);
251
252 _mesa_reference_program(ctx, &prog, NULL);
253
254 if (ctx->_Shader->Flags & GLSL_DUMP) {
255 fprintf(stderr, "\n");
256 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
257 _mesa_shader_stage_to_string(shader->base.Stage),
258 shProg->Name);
259 _mesa_print_ir(stderr, shader->base.ir, NULL);
260 fprintf(stderr, "\n");
261 }
262 }
263
264 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
265 for (unsigned i = 0; i < shProg->NumShaders; i++) {
266 const struct gl_shader *sh = shProg->Shaders[i];
267 if (!sh)
268 continue;
269
270 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
271 _mesa_shader_stage_to_string(sh->Stage),
272 i, shProg->Name);
273 fprintf(stderr, "%s", sh->Source);
274 fprintf(stderr, "\n");
275 }
276 }
277
278 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
279 return false;
280
281 return true;
282 }
283
284
285 enum brw_reg_type
286 brw_type_for_base_type(const struct glsl_type *type)
287 {
288 switch (type->base_type) {
289 case GLSL_TYPE_FLOAT:
290 return BRW_REGISTER_TYPE_F;
291 case GLSL_TYPE_INT:
292 case GLSL_TYPE_BOOL:
293 return BRW_REGISTER_TYPE_D;
294 case GLSL_TYPE_UINT:
295 return BRW_REGISTER_TYPE_UD;
296 case GLSL_TYPE_ARRAY:
297 return brw_type_for_base_type(type->fields.array);
298 case GLSL_TYPE_STRUCT:
299 case GLSL_TYPE_SAMPLER:
300 case GLSL_TYPE_ATOMIC_UINT:
301 /* These should be overridden with the type of the member when
302 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
303 * way to trip up if we don't.
304 */
305 return BRW_REGISTER_TYPE_UD;
306 case GLSL_TYPE_IMAGE:
307 return BRW_REGISTER_TYPE_UD;
308 case GLSL_TYPE_VOID:
309 case GLSL_TYPE_ERROR:
310 case GLSL_TYPE_INTERFACE:
311 unreachable("not reached");
312 }
313
314 return BRW_REGISTER_TYPE_F;
315 }
316
317 enum brw_conditional_mod
318 brw_conditional_for_comparison(unsigned int op)
319 {
320 switch (op) {
321 case ir_binop_less:
322 return BRW_CONDITIONAL_L;
323 case ir_binop_greater:
324 return BRW_CONDITIONAL_G;
325 case ir_binop_lequal:
326 return BRW_CONDITIONAL_LE;
327 case ir_binop_gequal:
328 return BRW_CONDITIONAL_GE;
329 case ir_binop_equal:
330 case ir_binop_all_equal: /* same as equal for scalars */
331 return BRW_CONDITIONAL_Z;
332 case ir_binop_nequal:
333 case ir_binop_any_nequal: /* same as nequal for scalars */
334 return BRW_CONDITIONAL_NZ;
335 default:
336 unreachable("not reached: bad operation for comparison");
337 }
338 }
339
340 uint32_t
341 brw_math_function(enum opcode op)
342 {
343 switch (op) {
344 case SHADER_OPCODE_RCP:
345 return BRW_MATH_FUNCTION_INV;
346 case SHADER_OPCODE_RSQ:
347 return BRW_MATH_FUNCTION_RSQ;
348 case SHADER_OPCODE_SQRT:
349 return BRW_MATH_FUNCTION_SQRT;
350 case SHADER_OPCODE_EXP2:
351 return BRW_MATH_FUNCTION_EXP;
352 case SHADER_OPCODE_LOG2:
353 return BRW_MATH_FUNCTION_LOG;
354 case SHADER_OPCODE_POW:
355 return BRW_MATH_FUNCTION_POW;
356 case SHADER_OPCODE_SIN:
357 return BRW_MATH_FUNCTION_SIN;
358 case SHADER_OPCODE_COS:
359 return BRW_MATH_FUNCTION_COS;
360 case SHADER_OPCODE_INT_QUOTIENT:
361 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
362 case SHADER_OPCODE_INT_REMAINDER:
363 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
364 default:
365 unreachable("not reached: unknown math function");
366 }
367 }
368
369 uint32_t
370 brw_texture_offset(struct gl_context *ctx, int *offsets,
371 unsigned num_components)
372 {
373 /* If the driver does not support GL_ARB_gpu_shader5, the offset
374 * must be constant.
375 */
376 assert(offsets != NULL || ctx->Extensions.ARB_gpu_shader5);
377
378 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
379
380 /* Combine all three offsets into a single unsigned dword:
381 *
382 * bits 11:8 - U Offset (X component)
383 * bits 7:4 - V Offset (Y component)
384 * bits 3:0 - R Offset (Z component)
385 */
386 unsigned offset_bits = 0;
387 for (unsigned i = 0; i < num_components; i++) {
388 const unsigned shift = 4 * (2 - i);
389 offset_bits |= (offsets[i] << shift) & (0xF << shift);
390 }
391 return offset_bits;
392 }
393
394 const char *
395 brw_instruction_name(enum opcode op)
396 {
397 switch (op) {
398 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
399 assert(opcode_descs[op].name);
400 return opcode_descs[op].name;
401 case FS_OPCODE_FB_WRITE:
402 return "fb_write";
403 case FS_OPCODE_BLORP_FB_WRITE:
404 return "blorp_fb_write";
405 case FS_OPCODE_REP_FB_WRITE:
406 return "rep_fb_write";
407
408 case SHADER_OPCODE_RCP:
409 return "rcp";
410 case SHADER_OPCODE_RSQ:
411 return "rsq";
412 case SHADER_OPCODE_SQRT:
413 return "sqrt";
414 case SHADER_OPCODE_EXP2:
415 return "exp2";
416 case SHADER_OPCODE_LOG2:
417 return "log2";
418 case SHADER_OPCODE_POW:
419 return "pow";
420 case SHADER_OPCODE_INT_QUOTIENT:
421 return "int_quot";
422 case SHADER_OPCODE_INT_REMAINDER:
423 return "int_rem";
424 case SHADER_OPCODE_SIN:
425 return "sin";
426 case SHADER_OPCODE_COS:
427 return "cos";
428
429 case SHADER_OPCODE_TEX:
430 return "tex";
431 case SHADER_OPCODE_TXD:
432 return "txd";
433 case SHADER_OPCODE_TXF:
434 return "txf";
435 case SHADER_OPCODE_TXL:
436 return "txl";
437 case SHADER_OPCODE_TXS:
438 return "txs";
439 case FS_OPCODE_TXB:
440 return "txb";
441 case SHADER_OPCODE_TXF_CMS:
442 return "txf_cms";
443 case SHADER_OPCODE_TXF_UMS:
444 return "txf_ums";
445 case SHADER_OPCODE_TXF_MCS:
446 return "txf_mcs";
447 case SHADER_OPCODE_LOD:
448 return "lod";
449 case SHADER_OPCODE_TG4:
450 return "tg4";
451 case SHADER_OPCODE_TG4_OFFSET:
452 return "tg4_offset";
453 case SHADER_OPCODE_SHADER_TIME_ADD:
454 return "shader_time_add";
455
456 case SHADER_OPCODE_UNTYPED_ATOMIC:
457 return "untyped_atomic";
458 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
459 return "untyped_surface_read";
460
461 case SHADER_OPCODE_LOAD_PAYLOAD:
462 return "load_payload";
463
464 case SHADER_OPCODE_GEN4_SCRATCH_READ:
465 return "gen4_scratch_read";
466 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
467 return "gen4_scratch_write";
468 case SHADER_OPCODE_GEN7_SCRATCH_READ:
469 return "gen7_scratch_read";
470 case SHADER_OPCODE_URB_WRITE_SIMD8:
471 return "gen8_urb_write_simd8";
472
473 case VEC4_OPCODE_PACK_BYTES:
474 return "pack_bytes";
475 case VEC4_OPCODE_UNPACK_UNIFORM:
476 return "unpack_uniform";
477
478 case FS_OPCODE_DDX_COARSE:
479 return "ddx_coarse";
480 case FS_OPCODE_DDX_FINE:
481 return "ddx_fine";
482 case FS_OPCODE_DDY_COARSE:
483 return "ddy_coarse";
484 case FS_OPCODE_DDY_FINE:
485 return "ddy_fine";
486
487 case FS_OPCODE_PIXEL_X:
488 return "pixel_x";
489 case FS_OPCODE_PIXEL_Y:
490 return "pixel_y";
491
492 case FS_OPCODE_CINTERP:
493 return "cinterp";
494 case FS_OPCODE_LINTERP:
495 return "linterp";
496
497 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
498 return "uniform_pull_const";
499 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
500 return "uniform_pull_const_gen7";
501 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
502 return "varying_pull_const";
503 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
504 return "varying_pull_const_gen7";
505
506 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
507 return "mov_dispatch_to_flags";
508 case FS_OPCODE_DISCARD_JUMP:
509 return "discard_jump";
510
511 case FS_OPCODE_SET_OMASK:
512 return "set_omask";
513 case FS_OPCODE_SET_SAMPLE_ID:
514 return "set_sample_id";
515 case FS_OPCODE_SET_SIMD4X2_OFFSET:
516 return "set_simd4x2_offset";
517
518 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
519 return "pack_half_2x16_split";
520 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
521 return "unpack_half_2x16_split_x";
522 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
523 return "unpack_half_2x16_split_y";
524
525 case FS_OPCODE_PLACEHOLDER_HALT:
526 return "placeholder_halt";
527
528 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
529 return "interp_centroid";
530 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
531 return "interp_sample";
532 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
533 return "interp_shared_offset";
534 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
535 return "interp_per_slot_offset";
536
537 case VS_OPCODE_URB_WRITE:
538 return "vs_urb_write";
539 case VS_OPCODE_PULL_CONSTANT_LOAD:
540 return "pull_constant_load";
541 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
542 return "pull_constant_load_gen7";
543 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
544 return "unpack_flags_simd4x2";
545
546 case GS_OPCODE_URB_WRITE:
547 return "gs_urb_write";
548 case GS_OPCODE_URB_WRITE_ALLOCATE:
549 return "gs_urb_write_allocate";
550 case GS_OPCODE_THREAD_END:
551 return "gs_thread_end";
552 case GS_OPCODE_SET_WRITE_OFFSET:
553 return "set_write_offset";
554 case GS_OPCODE_SET_VERTEX_COUNT:
555 return "set_vertex_count";
556 case GS_OPCODE_SET_DWORD_2:
557 return "set_dword_2";
558 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
559 return "prepare_channel_masks";
560 case GS_OPCODE_SET_CHANNEL_MASKS:
561 return "set_channel_masks";
562 case GS_OPCODE_GET_INSTANCE_ID:
563 return "get_instance_id";
564 case GS_OPCODE_FF_SYNC:
565 return "ff_sync";
566 case GS_OPCODE_SET_PRIMITIVE_ID:
567 return "set_primitive_id";
568 case GS_OPCODE_SVB_WRITE:
569 return "gs_svb_write";
570 case GS_OPCODE_SVB_SET_DST_INDEX:
571 return "gs_svb_set_dst_index";
572 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
573 return "gs_ff_sync_set_primitives";
574 }
575
576 unreachable("not reached");
577 }
578
579 bool
580 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
581 {
582 union {
583 unsigned ud;
584 int d;
585 float f;
586 } imm = { reg->dw1.ud }, sat_imm;
587
588 switch (type) {
589 case BRW_REGISTER_TYPE_UD:
590 case BRW_REGISTER_TYPE_D:
591 case BRW_REGISTER_TYPE_UQ:
592 case BRW_REGISTER_TYPE_Q:
593 /* Nothing to do. */
594 return false;
595 case BRW_REGISTER_TYPE_UW:
596 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
597 break;
598 case BRW_REGISTER_TYPE_W:
599 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
600 break;
601 case BRW_REGISTER_TYPE_F:
602 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
603 break;
604 case BRW_REGISTER_TYPE_UB:
605 sat_imm.ud = CLAMP(imm.ud, 0, UCHAR_MAX);
606 break;
607 case BRW_REGISTER_TYPE_B:
608 sat_imm.d = CLAMP(imm.d, CHAR_MIN, CHAR_MAX);
609 break;
610 case BRW_REGISTER_TYPE_V:
611 case BRW_REGISTER_TYPE_UV:
612 case BRW_REGISTER_TYPE_VF:
613 assert(!"unimplemented: saturate vector immediate");
614 case BRW_REGISTER_TYPE_DF:
615 case BRW_REGISTER_TYPE_HF:
616 assert(!"unimplemented: saturate DF/HF immediate");
617 }
618
619 if (imm.ud != sat_imm.ud) {
620 reg->dw1.ud = sat_imm.ud;
621 return true;
622 }
623 return false;
624 }
625
626 backend_visitor::backend_visitor(struct brw_context *brw,
627 struct gl_shader_program *shader_prog,
628 struct gl_program *prog,
629 struct brw_stage_prog_data *stage_prog_data,
630 gl_shader_stage stage)
631 : brw(brw),
632 ctx(&brw->ctx),
633 shader(shader_prog ?
634 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
635 shader_prog(shader_prog),
636 prog(prog),
637 stage_prog_data(stage_prog_data),
638 cfg(NULL),
639 stage(stage)
640 {
641 }
642
643 bool
644 backend_reg::is_zero() const
645 {
646 if (file != IMM)
647 return false;
648
649 return fixed_hw_reg.dw1.d == 0;
650 }
651
652 bool
653 backend_reg::is_one() const
654 {
655 if (file != IMM)
656 return false;
657
658 return type == BRW_REGISTER_TYPE_F
659 ? fixed_hw_reg.dw1.f == 1.0
660 : fixed_hw_reg.dw1.d == 1;
661 }
662
663 bool
664 backend_reg::is_null() const
665 {
666 return file == HW_REG &&
667 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
668 fixed_hw_reg.nr == BRW_ARF_NULL;
669 }
670
671
672 bool
673 backend_reg::is_accumulator() const
674 {
675 return file == HW_REG &&
676 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
677 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
678 }
679
680 bool
681 backend_instruction::is_3src() const
682 {
683 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
684 }
685
686 bool
687 backend_instruction::is_tex() const
688 {
689 return (opcode == SHADER_OPCODE_TEX ||
690 opcode == FS_OPCODE_TXB ||
691 opcode == SHADER_OPCODE_TXD ||
692 opcode == SHADER_OPCODE_TXF ||
693 opcode == SHADER_OPCODE_TXF_CMS ||
694 opcode == SHADER_OPCODE_TXF_UMS ||
695 opcode == SHADER_OPCODE_TXF_MCS ||
696 opcode == SHADER_OPCODE_TXL ||
697 opcode == SHADER_OPCODE_TXS ||
698 opcode == SHADER_OPCODE_LOD ||
699 opcode == SHADER_OPCODE_TG4 ||
700 opcode == SHADER_OPCODE_TG4_OFFSET);
701 }
702
703 bool
704 backend_instruction::is_math() const
705 {
706 return (opcode == SHADER_OPCODE_RCP ||
707 opcode == SHADER_OPCODE_RSQ ||
708 opcode == SHADER_OPCODE_SQRT ||
709 opcode == SHADER_OPCODE_EXP2 ||
710 opcode == SHADER_OPCODE_LOG2 ||
711 opcode == SHADER_OPCODE_SIN ||
712 opcode == SHADER_OPCODE_COS ||
713 opcode == SHADER_OPCODE_INT_QUOTIENT ||
714 opcode == SHADER_OPCODE_INT_REMAINDER ||
715 opcode == SHADER_OPCODE_POW);
716 }
717
718 bool
719 backend_instruction::is_control_flow() const
720 {
721 switch (opcode) {
722 case BRW_OPCODE_DO:
723 case BRW_OPCODE_WHILE:
724 case BRW_OPCODE_IF:
725 case BRW_OPCODE_ELSE:
726 case BRW_OPCODE_ENDIF:
727 case BRW_OPCODE_BREAK:
728 case BRW_OPCODE_CONTINUE:
729 return true;
730 default:
731 return false;
732 }
733 }
734
735 bool
736 backend_instruction::can_do_source_mods() const
737 {
738 switch (opcode) {
739 case BRW_OPCODE_ADDC:
740 case BRW_OPCODE_BFE:
741 case BRW_OPCODE_BFI1:
742 case BRW_OPCODE_BFI2:
743 case BRW_OPCODE_BFREV:
744 case BRW_OPCODE_CBIT:
745 case BRW_OPCODE_FBH:
746 case BRW_OPCODE_FBL:
747 case BRW_OPCODE_SUBB:
748 return false;
749 default:
750 return true;
751 }
752 }
753
754 bool
755 backend_instruction::can_do_saturate() const
756 {
757 switch (opcode) {
758 case BRW_OPCODE_ADD:
759 case BRW_OPCODE_ASR:
760 case BRW_OPCODE_AVG:
761 case BRW_OPCODE_DP2:
762 case BRW_OPCODE_DP3:
763 case BRW_OPCODE_DP4:
764 case BRW_OPCODE_DPH:
765 case BRW_OPCODE_F16TO32:
766 case BRW_OPCODE_F32TO16:
767 case BRW_OPCODE_LINE:
768 case BRW_OPCODE_LRP:
769 case BRW_OPCODE_MAC:
770 case BRW_OPCODE_MACH:
771 case BRW_OPCODE_MAD:
772 case BRW_OPCODE_MATH:
773 case BRW_OPCODE_MOV:
774 case BRW_OPCODE_MUL:
775 case BRW_OPCODE_PLN:
776 case BRW_OPCODE_RNDD:
777 case BRW_OPCODE_RNDE:
778 case BRW_OPCODE_RNDU:
779 case BRW_OPCODE_RNDZ:
780 case BRW_OPCODE_SEL:
781 case BRW_OPCODE_SHL:
782 case BRW_OPCODE_SHR:
783 case FS_OPCODE_LINTERP:
784 case SHADER_OPCODE_COS:
785 case SHADER_OPCODE_EXP2:
786 case SHADER_OPCODE_LOG2:
787 case SHADER_OPCODE_POW:
788 case SHADER_OPCODE_RCP:
789 case SHADER_OPCODE_RSQ:
790 case SHADER_OPCODE_SIN:
791 case SHADER_OPCODE_SQRT:
792 return true;
793 default:
794 return false;
795 }
796 }
797
798 bool
799 backend_instruction::can_do_cmod() const
800 {
801 switch (opcode) {
802 case BRW_OPCODE_ADD:
803 case BRW_OPCODE_ADDC:
804 case BRW_OPCODE_AND:
805 case BRW_OPCODE_ASR:
806 case BRW_OPCODE_AVG:
807 case BRW_OPCODE_CMP:
808 case BRW_OPCODE_CMPN:
809 case BRW_OPCODE_DP2:
810 case BRW_OPCODE_DP3:
811 case BRW_OPCODE_DP4:
812 case BRW_OPCODE_DPH:
813 case BRW_OPCODE_F16TO32:
814 case BRW_OPCODE_F32TO16:
815 case BRW_OPCODE_FRC:
816 case BRW_OPCODE_LINE:
817 case BRW_OPCODE_LRP:
818 case BRW_OPCODE_LZD:
819 case BRW_OPCODE_MAC:
820 case BRW_OPCODE_MACH:
821 case BRW_OPCODE_MAD:
822 case BRW_OPCODE_MOV:
823 case BRW_OPCODE_MUL:
824 case BRW_OPCODE_NOT:
825 case BRW_OPCODE_OR:
826 case BRW_OPCODE_PLN:
827 case BRW_OPCODE_RNDD:
828 case BRW_OPCODE_RNDE:
829 case BRW_OPCODE_RNDU:
830 case BRW_OPCODE_RNDZ:
831 case BRW_OPCODE_SAD2:
832 case BRW_OPCODE_SADA2:
833 case BRW_OPCODE_SHL:
834 case BRW_OPCODE_SHR:
835 case BRW_OPCODE_SUBB:
836 case BRW_OPCODE_XOR:
837 return true;
838 default:
839 return false;
840 }
841 }
842
843 bool
844 backend_instruction::reads_accumulator_implicitly() const
845 {
846 switch (opcode) {
847 case BRW_OPCODE_MAC:
848 case BRW_OPCODE_MACH:
849 case BRW_OPCODE_SADA2:
850 return true;
851 default:
852 return false;
853 }
854 }
855
856 bool
857 backend_instruction::writes_accumulator_implicitly(struct brw_context *brw) const
858 {
859 return writes_accumulator ||
860 (brw->gen < 6 &&
861 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
862 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
863 opcode != FS_OPCODE_CINTERP)));
864 }
865
866 bool
867 backend_instruction::has_side_effects() const
868 {
869 switch (opcode) {
870 case SHADER_OPCODE_UNTYPED_ATOMIC:
871 case SHADER_OPCODE_URB_WRITE_SIMD8:
872 case FS_OPCODE_FB_WRITE:
873 return true;
874 default:
875 return false;
876 }
877 }
878
879 #ifndef NDEBUG
880 static bool
881 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
882 {
883 bool found = false;
884 foreach_inst_in_block (backend_instruction, i, block) {
885 if (inst == i) {
886 found = true;
887 }
888 }
889 return found;
890 }
891 #endif
892
893 static void
894 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
895 {
896 for (bblock_t *block_iter = start_block->next();
897 !block_iter->link.is_tail_sentinel();
898 block_iter = block_iter->next()) {
899 block_iter->start_ip += ip_adjustment;
900 block_iter->end_ip += ip_adjustment;
901 }
902 }
903
904 void
905 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
906 {
907 assert(inst_is_in_block(block, this) || !"Instruction not in block");
908
909 block->end_ip++;
910
911 adjust_later_block_ips(block, 1);
912
913 exec_node::insert_after(inst);
914 }
915
916 void
917 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
918 {
919 assert(inst_is_in_block(block, this) || !"Instruction not in block");
920
921 block->end_ip++;
922
923 adjust_later_block_ips(block, 1);
924
925 exec_node::insert_before(inst);
926 }
927
928 void
929 backend_instruction::insert_before(bblock_t *block, exec_list *list)
930 {
931 assert(inst_is_in_block(block, this) || !"Instruction not in block");
932
933 unsigned num_inst = list->length();
934
935 block->end_ip += num_inst;
936
937 adjust_later_block_ips(block, num_inst);
938
939 exec_node::insert_before(list);
940 }
941
942 void
943 backend_instruction::remove(bblock_t *block)
944 {
945 assert(inst_is_in_block(block, this) || !"Instruction not in block");
946
947 adjust_later_block_ips(block, -1);
948
949 if (block->start_ip == block->end_ip) {
950 block->cfg->remove_block(block);
951 } else {
952 block->end_ip--;
953 }
954
955 exec_node::remove();
956 }
957
958 void
959 backend_visitor::dump_instructions()
960 {
961 dump_instructions(NULL);
962 }
963
964 void
965 backend_visitor::dump_instructions(const char *name)
966 {
967 FILE *file = stderr;
968 if (name && geteuid() != 0) {
969 file = fopen(name, "w");
970 if (!file)
971 file = stderr;
972 }
973
974 int ip = 0;
975 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
976 if (!name)
977 fprintf(stderr, "%d: ", ip++);
978 dump_instruction(inst, file);
979 }
980
981 if (file != stderr) {
982 fclose(file);
983 }
984 }
985
986 void
987 backend_visitor::calculate_cfg()
988 {
989 if (this->cfg)
990 return;
991 cfg = new(mem_ctx) cfg_t(&this->instructions);
992 }
993
994 void
995 backend_visitor::invalidate_cfg()
996 {
997 ralloc_free(this->cfg);
998 this->cfg = NULL;
999 }
1000
1001 /**
1002 * Sets up the starting offsets for the groups of binding table entries
1003 * commong to all pipeline stages.
1004 *
1005 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1006 * unused but also make sure that addition of small offsets to them will
1007 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1008 */
1009 void
1010 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1011 {
1012 int num_textures = _mesa_fls(prog->SamplersUsed);
1013
1014 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1015 next_binding_table_offset += num_textures;
1016
1017 if (shader) {
1018 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1019 next_binding_table_offset += shader->base.NumUniformBlocks;
1020 } else {
1021 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1022 }
1023
1024 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1025 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1026 next_binding_table_offset++;
1027 } else {
1028 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1029 }
1030
1031 if (prog->UsesGather) {
1032 if (brw->gen >= 8) {
1033 stage_prog_data->binding_table.gather_texture_start =
1034 stage_prog_data->binding_table.texture_start;
1035 } else {
1036 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1037 next_binding_table_offset += num_textures;
1038 }
1039 } else {
1040 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1041 }
1042
1043 if (shader_prog && shader_prog->NumAtomicBuffers) {
1044 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1045 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1046 } else {
1047 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1048 }
1049
1050 /* This may or may not be used depending on how the compile goes. */
1051 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1052 next_binding_table_offset++;
1053
1054 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1055
1056 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1057 }