2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "brw_context.h"
29 #include "brw_vec4_tes.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
33 extern "C" struct gl_shader
*
34 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
36 struct brw_shader
*shader
;
38 shader
= rzalloc(NULL
, struct brw_shader
);
40 shader
->base
.Type
= type
;
41 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
42 shader
->base
.Name
= name
;
43 _mesa_init_shader(ctx
, &shader
->base
);
50 brw_mark_surface_used(struct brw_stage_prog_data
*prog_data
,
53 assert(surf_index
< BRW_MAX_SURFACES
);
55 prog_data
->binding_table
.size_bytes
=
56 MAX2(prog_data
->binding_table
.size_bytes
, (surf_index
+ 1) * 4);
60 brw_type_for_base_type(const struct glsl_type
*type
)
62 switch (type
->base_type
) {
64 return BRW_REGISTER_TYPE_F
;
67 case GLSL_TYPE_SUBROUTINE
:
68 return BRW_REGISTER_TYPE_D
;
70 return BRW_REGISTER_TYPE_UD
;
72 return brw_type_for_base_type(type
->fields
.array
);
73 case GLSL_TYPE_STRUCT
:
74 case GLSL_TYPE_SAMPLER
:
75 case GLSL_TYPE_ATOMIC_UINT
:
76 /* These should be overridden with the type of the member when
77 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
78 * way to trip up if we don't.
80 return BRW_REGISTER_TYPE_UD
;
82 return BRW_REGISTER_TYPE_UD
;
85 case GLSL_TYPE_INTERFACE
:
86 case GLSL_TYPE_DOUBLE
:
87 unreachable("not reached");
90 return BRW_REGISTER_TYPE_F
;
93 enum brw_conditional_mod
94 brw_conditional_for_comparison(unsigned int op
)
98 return BRW_CONDITIONAL_L
;
99 case ir_binop_greater
:
100 return BRW_CONDITIONAL_G
;
101 case ir_binop_lequal
:
102 return BRW_CONDITIONAL_LE
;
103 case ir_binop_gequal
:
104 return BRW_CONDITIONAL_GE
;
106 case ir_binop_all_equal
: /* same as equal for scalars */
107 return BRW_CONDITIONAL_Z
;
108 case ir_binop_nequal
:
109 case ir_binop_any_nequal
: /* same as nequal for scalars */
110 return BRW_CONDITIONAL_NZ
;
112 unreachable("not reached: bad operation for comparison");
117 brw_math_function(enum opcode op
)
120 case SHADER_OPCODE_RCP
:
121 return BRW_MATH_FUNCTION_INV
;
122 case SHADER_OPCODE_RSQ
:
123 return BRW_MATH_FUNCTION_RSQ
;
124 case SHADER_OPCODE_SQRT
:
125 return BRW_MATH_FUNCTION_SQRT
;
126 case SHADER_OPCODE_EXP2
:
127 return BRW_MATH_FUNCTION_EXP
;
128 case SHADER_OPCODE_LOG2
:
129 return BRW_MATH_FUNCTION_LOG
;
130 case SHADER_OPCODE_POW
:
131 return BRW_MATH_FUNCTION_POW
;
132 case SHADER_OPCODE_SIN
:
133 return BRW_MATH_FUNCTION_SIN
;
134 case SHADER_OPCODE_COS
:
135 return BRW_MATH_FUNCTION_COS
;
136 case SHADER_OPCODE_INT_QUOTIENT
:
137 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
138 case SHADER_OPCODE_INT_REMAINDER
:
139 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
141 unreachable("not reached: unknown math function");
146 brw_texture_offset(int *offsets
, unsigned num_components
)
148 if (!offsets
) return 0; /* nonconstant offset; caller will handle it. */
150 /* Combine all three offsets into a single unsigned dword:
152 * bits 11:8 - U Offset (X component)
153 * bits 7:4 - V Offset (Y component)
154 * bits 3:0 - R Offset (Z component)
156 unsigned offset_bits
= 0;
157 for (unsigned i
= 0; i
< num_components
; i
++) {
158 const unsigned shift
= 4 * (2 - i
);
159 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
165 brw_instruction_name(enum opcode op
)
168 case BRW_OPCODE_ILLEGAL
... BRW_OPCODE_NOP
:
169 assert(opcode_descs
[op
].name
);
170 return opcode_descs
[op
].name
;
171 case FS_OPCODE_FB_WRITE
:
173 case FS_OPCODE_FB_WRITE_LOGICAL
:
174 return "fb_write_logical";
175 case FS_OPCODE_PACK_STENCIL_REF
:
176 return "pack_stencil_ref";
177 case FS_OPCODE_BLORP_FB_WRITE
:
178 return "blorp_fb_write";
179 case FS_OPCODE_REP_FB_WRITE
:
180 return "rep_fb_write";
182 case SHADER_OPCODE_RCP
:
184 case SHADER_OPCODE_RSQ
:
186 case SHADER_OPCODE_SQRT
:
188 case SHADER_OPCODE_EXP2
:
190 case SHADER_OPCODE_LOG2
:
192 case SHADER_OPCODE_POW
:
194 case SHADER_OPCODE_INT_QUOTIENT
:
196 case SHADER_OPCODE_INT_REMAINDER
:
198 case SHADER_OPCODE_SIN
:
200 case SHADER_OPCODE_COS
:
203 case SHADER_OPCODE_TEX
:
205 case SHADER_OPCODE_TEX_LOGICAL
:
206 return "tex_logical";
207 case SHADER_OPCODE_TXD
:
209 case SHADER_OPCODE_TXD_LOGICAL
:
210 return "txd_logical";
211 case SHADER_OPCODE_TXF
:
213 case SHADER_OPCODE_TXF_LOGICAL
:
214 return "txf_logical";
215 case SHADER_OPCODE_TXL
:
217 case SHADER_OPCODE_TXL_LOGICAL
:
218 return "txl_logical";
219 case SHADER_OPCODE_TXS
:
221 case SHADER_OPCODE_TXS_LOGICAL
:
222 return "txs_logical";
225 case FS_OPCODE_TXB_LOGICAL
:
226 return "txb_logical";
227 case SHADER_OPCODE_TXF_CMS
:
229 case SHADER_OPCODE_TXF_CMS_LOGICAL
:
230 return "txf_cms_logical";
231 case SHADER_OPCODE_TXF_CMS_W
:
233 case SHADER_OPCODE_TXF_CMS_W_LOGICAL
:
234 return "txf_cms_w_logical";
235 case SHADER_OPCODE_TXF_UMS
:
237 case SHADER_OPCODE_TXF_UMS_LOGICAL
:
238 return "txf_ums_logical";
239 case SHADER_OPCODE_TXF_MCS
:
241 case SHADER_OPCODE_TXF_MCS_LOGICAL
:
242 return "txf_mcs_logical";
243 case SHADER_OPCODE_LOD
:
245 case SHADER_OPCODE_LOD_LOGICAL
:
246 return "lod_logical";
247 case SHADER_OPCODE_TG4
:
249 case SHADER_OPCODE_TG4_LOGICAL
:
250 return "tg4_logical";
251 case SHADER_OPCODE_TG4_OFFSET
:
253 case SHADER_OPCODE_TG4_OFFSET_LOGICAL
:
254 return "tg4_offset_logical";
255 case SHADER_OPCODE_SAMPLEINFO
:
258 case SHADER_OPCODE_SHADER_TIME_ADD
:
259 return "shader_time_add";
261 case SHADER_OPCODE_UNTYPED_ATOMIC
:
262 return "untyped_atomic";
263 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
264 return "untyped_atomic_logical";
265 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
266 return "untyped_surface_read";
267 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
268 return "untyped_surface_read_logical";
269 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
270 return "untyped_surface_write";
271 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
272 return "untyped_surface_write_logical";
273 case SHADER_OPCODE_TYPED_ATOMIC
:
274 return "typed_atomic";
275 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
276 return "typed_atomic_logical";
277 case SHADER_OPCODE_TYPED_SURFACE_READ
:
278 return "typed_surface_read";
279 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
280 return "typed_surface_read_logical";
281 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
282 return "typed_surface_write";
283 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
284 return "typed_surface_write_logical";
285 case SHADER_OPCODE_MEMORY_FENCE
:
286 return "memory_fence";
288 case SHADER_OPCODE_LOAD_PAYLOAD
:
289 return "load_payload";
291 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
292 return "gen4_scratch_read";
293 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
294 return "gen4_scratch_write";
295 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
296 return "gen7_scratch_read";
297 case SHADER_OPCODE_URB_WRITE_SIMD8
:
298 return "gen8_urb_write_simd8";
299 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
300 return "gen8_urb_write_simd8_per_slot";
301 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
302 return "gen8_urb_write_simd8_masked";
303 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
304 return "gen8_urb_write_simd8_masked_per_slot";
305 case SHADER_OPCODE_URB_READ_SIMD8
:
306 return "urb_read_simd8";
307 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
308 return "urb_read_simd8_per_slot";
310 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
311 return "find_live_channel";
312 case SHADER_OPCODE_BROADCAST
:
315 case VEC4_OPCODE_MOV_BYTES
:
317 case VEC4_OPCODE_PACK_BYTES
:
319 case VEC4_OPCODE_UNPACK_UNIFORM
:
320 return "unpack_uniform";
322 case FS_OPCODE_DDX_COARSE
:
324 case FS_OPCODE_DDX_FINE
:
326 case FS_OPCODE_DDY_COARSE
:
328 case FS_OPCODE_DDY_FINE
:
331 case FS_OPCODE_CINTERP
:
333 case FS_OPCODE_LINTERP
:
336 case FS_OPCODE_PIXEL_X
:
338 case FS_OPCODE_PIXEL_Y
:
341 case FS_OPCODE_GET_BUFFER_SIZE
:
342 return "fs_get_buffer_size";
344 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
345 return "uniform_pull_const";
346 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
347 return "uniform_pull_const_gen7";
348 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
349 return "varying_pull_const";
350 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
351 return "varying_pull_const_gen7";
353 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
354 return "mov_dispatch_to_flags";
355 case FS_OPCODE_DISCARD_JUMP
:
356 return "discard_jump";
358 case FS_OPCODE_SET_SAMPLE_ID
:
359 return "set_sample_id";
360 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
361 return "set_simd4x2_offset";
363 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
364 return "pack_half_2x16_split";
365 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
366 return "unpack_half_2x16_split_x";
367 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
368 return "unpack_half_2x16_split_y";
370 case FS_OPCODE_PLACEHOLDER_HALT
:
371 return "placeholder_halt";
373 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
374 return "interp_centroid";
375 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
376 return "interp_sample";
377 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
378 return "interp_shared_offset";
379 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
380 return "interp_per_slot_offset";
382 case VS_OPCODE_URB_WRITE
:
383 return "vs_urb_write";
384 case VS_OPCODE_PULL_CONSTANT_LOAD
:
385 return "pull_constant_load";
386 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
387 return "pull_constant_load_gen7";
389 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
390 return "set_simd4x2_header_gen9";
392 case VS_OPCODE_GET_BUFFER_SIZE
:
393 return "vs_get_buffer_size";
395 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
396 return "unpack_flags_simd4x2";
398 case GS_OPCODE_URB_WRITE
:
399 return "gs_urb_write";
400 case GS_OPCODE_URB_WRITE_ALLOCATE
:
401 return "gs_urb_write_allocate";
402 case GS_OPCODE_THREAD_END
:
403 return "gs_thread_end";
404 case GS_OPCODE_SET_WRITE_OFFSET
:
405 return "set_write_offset";
406 case GS_OPCODE_SET_VERTEX_COUNT
:
407 return "set_vertex_count";
408 case GS_OPCODE_SET_DWORD_2
:
409 return "set_dword_2";
410 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
411 return "prepare_channel_masks";
412 case GS_OPCODE_SET_CHANNEL_MASKS
:
413 return "set_channel_masks";
414 case GS_OPCODE_GET_INSTANCE_ID
:
415 return "get_instance_id";
416 case GS_OPCODE_FF_SYNC
:
418 case GS_OPCODE_SET_PRIMITIVE_ID
:
419 return "set_primitive_id";
420 case GS_OPCODE_SVB_WRITE
:
421 return "gs_svb_write";
422 case GS_OPCODE_SVB_SET_DST_INDEX
:
423 return "gs_svb_set_dst_index";
424 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
425 return "gs_ff_sync_set_primitives";
426 case CS_OPCODE_CS_TERMINATE
:
427 return "cs_terminate";
428 case SHADER_OPCODE_BARRIER
:
430 case SHADER_OPCODE_MULH
:
432 case SHADER_OPCODE_MOV_INDIRECT
:
433 return "mov_indirect";
435 case VEC4_OPCODE_URB_READ
:
437 case TCS_OPCODE_GET_INSTANCE_ID
:
438 return "tcs_get_instance_id";
439 case TCS_OPCODE_URB_WRITE
:
440 return "tcs_urb_write";
441 case TCS_OPCODE_SET_INPUT_URB_OFFSETS
:
442 return "tcs_set_input_urb_offsets";
443 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS
:
444 return "tcs_set_output_urb_offsets";
445 case TCS_OPCODE_GET_PRIMITIVE_ID
:
446 return "tcs_get_primitive_id";
447 case TCS_OPCODE_CREATE_BARRIER_HEADER
:
448 return "tcs_create_barrier_header";
449 case TCS_OPCODE_SRC0_010_IS_ZERO
:
450 return "tcs_src0<0,1,0>_is_zero";
451 case TCS_OPCODE_RELEASE_INPUT
:
452 return "tcs_release_input";
453 case TCS_OPCODE_THREAD_END
:
454 return "tcs_thread_end";
455 case TES_OPCODE_CREATE_INPUT_READ_HEADER
:
456 return "tes_create_input_read_header";
457 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET
:
458 return "tes_add_indirect_urb_offset";
459 case TES_OPCODE_GET_PRIMITIVE_ID
:
460 return "tes_get_primitive_id";
463 unreachable("not reached");
467 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
473 } imm
= { reg
->ud
}, sat_imm
= { 0 };
476 case BRW_REGISTER_TYPE_UD
:
477 case BRW_REGISTER_TYPE_D
:
478 case BRW_REGISTER_TYPE_UW
:
479 case BRW_REGISTER_TYPE_W
:
480 case BRW_REGISTER_TYPE_UQ
:
481 case BRW_REGISTER_TYPE_Q
:
484 case BRW_REGISTER_TYPE_F
:
485 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
487 case BRW_REGISTER_TYPE_UB
:
488 case BRW_REGISTER_TYPE_B
:
489 unreachable("no UB/B immediates");
490 case BRW_REGISTER_TYPE_V
:
491 case BRW_REGISTER_TYPE_UV
:
492 case BRW_REGISTER_TYPE_VF
:
493 unreachable("unimplemented: saturate vector immediate");
494 case BRW_REGISTER_TYPE_DF
:
495 case BRW_REGISTER_TYPE_HF
:
496 unreachable("unimplemented: saturate DF/HF immediate");
499 if (imm
.ud
!= sat_imm
.ud
) {
500 reg
->ud
= sat_imm
.ud
;
507 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
510 case BRW_REGISTER_TYPE_D
:
511 case BRW_REGISTER_TYPE_UD
:
514 case BRW_REGISTER_TYPE_W
:
515 case BRW_REGISTER_TYPE_UW
:
516 reg
->d
= -(int16_t)reg
->ud
;
518 case BRW_REGISTER_TYPE_F
:
521 case BRW_REGISTER_TYPE_VF
:
522 reg
->ud
^= 0x80808080;
524 case BRW_REGISTER_TYPE_UB
:
525 case BRW_REGISTER_TYPE_B
:
526 unreachable("no UB/B immediates");
527 case BRW_REGISTER_TYPE_UV
:
528 case BRW_REGISTER_TYPE_V
:
529 assert(!"unimplemented: negate UV/V immediate");
530 case BRW_REGISTER_TYPE_UQ
:
531 case BRW_REGISTER_TYPE_Q
:
532 assert(!"unimplemented: negate UQ/Q immediate");
533 case BRW_REGISTER_TYPE_DF
:
534 case BRW_REGISTER_TYPE_HF
:
535 assert(!"unimplemented: negate DF/HF immediate");
542 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
545 case BRW_REGISTER_TYPE_D
:
546 reg
->d
= abs(reg
->d
);
548 case BRW_REGISTER_TYPE_W
:
549 reg
->d
= abs((int16_t)reg
->ud
);
551 case BRW_REGISTER_TYPE_F
:
552 reg
->f
= fabsf(reg
->f
);
554 case BRW_REGISTER_TYPE_VF
:
555 reg
->ud
&= ~0x80808080;
557 case BRW_REGISTER_TYPE_UB
:
558 case BRW_REGISTER_TYPE_B
:
559 unreachable("no UB/B immediates");
560 case BRW_REGISTER_TYPE_UQ
:
561 case BRW_REGISTER_TYPE_UD
:
562 case BRW_REGISTER_TYPE_UW
:
563 case BRW_REGISTER_TYPE_UV
:
564 /* Presumably the absolute value modifier on an unsigned source is a
565 * nop, but it would be nice to confirm.
567 assert(!"unimplemented: abs unsigned immediate");
568 case BRW_REGISTER_TYPE_V
:
569 assert(!"unimplemented: abs V immediate");
570 case BRW_REGISTER_TYPE_Q
:
571 assert(!"unimplemented: abs Q immediate");
572 case BRW_REGISTER_TYPE_DF
:
573 case BRW_REGISTER_TYPE_HF
:
574 assert(!"unimplemented: abs DF/HF immediate");
580 backend_shader::backend_shader(const struct brw_compiler
*compiler
,
583 const nir_shader
*shader
,
584 struct brw_stage_prog_data
*stage_prog_data
)
585 : compiler(compiler
),
587 devinfo(compiler
->devinfo
),
589 stage_prog_data(stage_prog_data
),
594 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
595 stage_name
= _mesa_shader_stage_to_string(stage
);
596 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
600 backend_reg::equals(const backend_reg
&r
) const
602 return memcmp((brw_reg
*)this, (brw_reg
*)&r
, sizeof(brw_reg
)) == 0 &&
603 reg_offset
== r
.reg_offset
;
607 backend_reg::is_zero() const
616 backend_reg::is_one() const
621 return type
== BRW_REGISTER_TYPE_F
627 backend_reg::is_negative_one() const
633 case BRW_REGISTER_TYPE_F
:
635 case BRW_REGISTER_TYPE_D
:
643 backend_reg::is_null() const
645 return file
== ARF
&& nr
== BRW_ARF_NULL
;
650 backend_reg::is_accumulator() const
652 return file
== ARF
&& nr
== BRW_ARF_ACCUMULATOR
;
656 backend_reg::in_range(const backend_reg
&r
, unsigned n
) const
658 return (file
== r
.file
&&
660 reg_offset
>= r
.reg_offset
&&
661 reg_offset
< r
.reg_offset
+ n
);
665 backend_instruction::is_commutative() const
673 case SHADER_OPCODE_MULH
:
676 /* MIN and MAX are commutative. */
677 if (conditional_mod
== BRW_CONDITIONAL_GE
||
678 conditional_mod
== BRW_CONDITIONAL_L
) {
688 backend_instruction::is_3src() const
690 return ::is_3src(opcode
);
694 backend_instruction::is_tex() const
696 return (opcode
== SHADER_OPCODE_TEX
||
697 opcode
== FS_OPCODE_TXB
||
698 opcode
== SHADER_OPCODE_TXD
||
699 opcode
== SHADER_OPCODE_TXF
||
700 opcode
== SHADER_OPCODE_TXF_CMS
||
701 opcode
== SHADER_OPCODE_TXF_CMS_W
||
702 opcode
== SHADER_OPCODE_TXF_UMS
||
703 opcode
== SHADER_OPCODE_TXF_MCS
||
704 opcode
== SHADER_OPCODE_TXL
||
705 opcode
== SHADER_OPCODE_TXS
||
706 opcode
== SHADER_OPCODE_LOD
||
707 opcode
== SHADER_OPCODE_TG4
||
708 opcode
== SHADER_OPCODE_TG4_OFFSET
);
712 backend_instruction::is_math() const
714 return (opcode
== SHADER_OPCODE_RCP
||
715 opcode
== SHADER_OPCODE_RSQ
||
716 opcode
== SHADER_OPCODE_SQRT
||
717 opcode
== SHADER_OPCODE_EXP2
||
718 opcode
== SHADER_OPCODE_LOG2
||
719 opcode
== SHADER_OPCODE_SIN
||
720 opcode
== SHADER_OPCODE_COS
||
721 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
722 opcode
== SHADER_OPCODE_INT_REMAINDER
||
723 opcode
== SHADER_OPCODE_POW
);
727 backend_instruction::is_control_flow() const
731 case BRW_OPCODE_WHILE
:
733 case BRW_OPCODE_ELSE
:
734 case BRW_OPCODE_ENDIF
:
735 case BRW_OPCODE_BREAK
:
736 case BRW_OPCODE_CONTINUE
:
744 backend_instruction::can_do_source_mods() const
747 case BRW_OPCODE_ADDC
:
749 case BRW_OPCODE_BFI1
:
750 case BRW_OPCODE_BFI2
:
751 case BRW_OPCODE_BFREV
:
752 case BRW_OPCODE_CBIT
:
755 case BRW_OPCODE_SUBB
:
763 backend_instruction::can_do_saturate() const
773 case BRW_OPCODE_F16TO32
:
774 case BRW_OPCODE_F32TO16
:
775 case BRW_OPCODE_LINE
:
779 case BRW_OPCODE_MATH
:
782 case SHADER_OPCODE_MULH
:
784 case BRW_OPCODE_RNDD
:
785 case BRW_OPCODE_RNDE
:
786 case BRW_OPCODE_RNDU
:
787 case BRW_OPCODE_RNDZ
:
791 case FS_OPCODE_LINTERP
:
792 case SHADER_OPCODE_COS
:
793 case SHADER_OPCODE_EXP2
:
794 case SHADER_OPCODE_LOG2
:
795 case SHADER_OPCODE_POW
:
796 case SHADER_OPCODE_RCP
:
797 case SHADER_OPCODE_RSQ
:
798 case SHADER_OPCODE_SIN
:
799 case SHADER_OPCODE_SQRT
:
807 backend_instruction::can_do_cmod() const
811 case BRW_OPCODE_ADDC
:
816 case BRW_OPCODE_CMPN
:
821 case BRW_OPCODE_F16TO32
:
822 case BRW_OPCODE_F32TO16
:
824 case BRW_OPCODE_LINE
:
828 case BRW_OPCODE_MACH
:
835 case BRW_OPCODE_RNDD
:
836 case BRW_OPCODE_RNDE
:
837 case BRW_OPCODE_RNDU
:
838 case BRW_OPCODE_RNDZ
:
839 case BRW_OPCODE_SAD2
:
840 case BRW_OPCODE_SADA2
:
843 case BRW_OPCODE_SUBB
:
845 case FS_OPCODE_CINTERP
:
846 case FS_OPCODE_LINTERP
:
854 backend_instruction::reads_accumulator_implicitly() const
858 case BRW_OPCODE_MACH
:
859 case BRW_OPCODE_SADA2
:
867 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info
*devinfo
) const
869 return writes_accumulator
||
871 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
872 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
&&
873 opcode
!= FS_OPCODE_CINTERP
)));
877 backend_instruction::has_side_effects() const
880 case SHADER_OPCODE_UNTYPED_ATOMIC
:
881 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
882 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
883 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
884 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
885 case SHADER_OPCODE_TYPED_ATOMIC
:
886 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
887 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
888 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
889 case SHADER_OPCODE_MEMORY_FENCE
:
890 case SHADER_OPCODE_URB_WRITE_SIMD8
:
891 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
892 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
893 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
894 case FS_OPCODE_FB_WRITE
:
895 case SHADER_OPCODE_BARRIER
:
896 case TCS_OPCODE_URB_WRITE
:
897 case TCS_OPCODE_RELEASE_INPUT
:
905 backend_instruction::is_volatile() const
908 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
909 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
910 case SHADER_OPCODE_TYPED_SURFACE_READ
:
911 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
920 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
923 foreach_inst_in_block (backend_instruction
, i
, block
) {
933 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
935 for (bblock_t
*block_iter
= start_block
->next();
936 !block_iter
->link
.is_tail_sentinel();
937 block_iter
= block_iter
->next()) {
938 block_iter
->start_ip
+= ip_adjustment
;
939 block_iter
->end_ip
+= ip_adjustment
;
944 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
946 if (!this->is_head_sentinel())
947 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
951 adjust_later_block_ips(block
, 1);
953 exec_node::insert_after(inst
);
957 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
959 if (!this->is_tail_sentinel())
960 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
964 adjust_later_block_ips(block
, 1);
966 exec_node::insert_before(inst
);
970 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
972 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
974 unsigned num_inst
= list
->length();
976 block
->end_ip
+= num_inst
;
978 adjust_later_block_ips(block
, num_inst
);
980 exec_node::insert_before(list
);
984 backend_instruction::remove(bblock_t
*block
)
986 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
988 adjust_later_block_ips(block
, -1);
990 if (block
->start_ip
== block
->end_ip
) {
991 block
->cfg
->remove_block(block
);
1000 backend_shader::dump_instructions()
1002 dump_instructions(NULL
);
1006 backend_shader::dump_instructions(const char *name
)
1008 FILE *file
= stderr
;
1009 if (name
&& geteuid() != 0) {
1010 file
= fopen(name
, "w");
1017 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1018 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1019 fprintf(file
, "%4d: ", ip
++);
1020 dump_instruction(inst
, file
);
1024 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1025 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1026 fprintf(file
, "%4d: ", ip
++);
1027 dump_instruction(inst
, file
);
1031 if (file
!= stderr
) {
1037 backend_shader::calculate_cfg()
1041 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1045 backend_shader::invalidate_cfg()
1047 ralloc_free(this->cfg
);
1052 * Sets up the starting offsets for the groups of binding table entries
1053 * commong to all pipeline stages.
1055 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1056 * unused but also make sure that addition of small offsets to them will
1057 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1060 brw_assign_common_binding_table_offsets(gl_shader_stage stage
,
1061 const struct brw_device_info
*devinfo
,
1062 const struct gl_shader_program
*shader_prog
,
1063 const struct gl_program
*prog
,
1064 struct brw_stage_prog_data
*stage_prog_data
,
1065 uint32_t next_binding_table_offset
)
1067 const struct gl_shader
*shader
= NULL
;
1068 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
1071 shader
= shader_prog
->_LinkedShaders
[stage
];
1073 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
1074 next_binding_table_offset
+= num_textures
;
1077 assert(shader
->NumUniformBlocks
<= BRW_MAX_UBO
);
1078 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
1079 next_binding_table_offset
+= shader
->NumUniformBlocks
;
1081 assert(shader
->NumShaderStorageBlocks
<= BRW_MAX_SSBO
);
1082 stage_prog_data
->binding_table
.ssbo_start
= next_binding_table_offset
;
1083 next_binding_table_offset
+= shader
->NumShaderStorageBlocks
;
1085 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
1086 stage_prog_data
->binding_table
.ssbo_start
= 0xd0d0d0d0;
1089 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
1090 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
1091 next_binding_table_offset
++;
1093 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
1096 if (prog
->UsesGather
) {
1097 if (devinfo
->gen
>= 8) {
1098 stage_prog_data
->binding_table
.gather_texture_start
=
1099 stage_prog_data
->binding_table
.texture_start
;
1101 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
1102 next_binding_table_offset
+= num_textures
;
1105 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
1108 if (shader
&& shader
->NumAtomicBuffers
) {
1109 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
1110 next_binding_table_offset
+= shader
->NumAtomicBuffers
;
1112 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
1115 if (shader
&& shader
->NumImages
) {
1116 stage_prog_data
->binding_table
.image_start
= next_binding_table_offset
;
1117 next_binding_table_offset
+= shader
->NumImages
;
1119 stage_prog_data
->binding_table
.image_start
= 0xd0d0d0d0;
1122 /* This may or may not be used depending on how the compile goes. */
1123 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
1124 next_binding_table_offset
++;
1126 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
1128 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1132 setup_vec4_uniform_value(const gl_constant_value
**params
,
1133 const gl_constant_value
*values
,
1136 static const gl_constant_value zero
= { 0 };
1138 for (unsigned i
= 0; i
< n
; ++i
)
1139 params
[i
] = &values
[i
];
1141 for (unsigned i
= n
; i
< 4; ++i
)
1146 brw_setup_image_uniform_values(gl_shader_stage stage
,
1147 struct brw_stage_prog_data
*stage_prog_data
,
1148 unsigned param_start_index
,
1149 const gl_uniform_storage
*storage
)
1151 const gl_constant_value
**param
=
1152 &stage_prog_data
->param
[param_start_index
];
1154 for (unsigned i
= 0; i
< MAX2(storage
->array_elements
, 1); i
++) {
1155 const unsigned image_idx
= storage
->opaque
[stage
].index
+ i
;
1156 const brw_image_param
*image_param
=
1157 &stage_prog_data
->image_param
[image_idx
];
1159 /* Upload the brw_image_param structure. The order is expected to match
1160 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1162 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET
,
1163 (const gl_constant_value
*)&image_param
->surface_idx
, 1);
1164 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_OFFSET_OFFSET
,
1165 (const gl_constant_value
*)image_param
->offset
, 2);
1166 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SIZE_OFFSET
,
1167 (const gl_constant_value
*)image_param
->size
, 3);
1168 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_STRIDE_OFFSET
,
1169 (const gl_constant_value
*)image_param
->stride
, 4);
1170 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_TILING_OFFSET
,
1171 (const gl_constant_value
*)image_param
->tiling
, 3);
1172 setup_vec4_uniform_value(param
+ BRW_IMAGE_PARAM_SWIZZLING_OFFSET
,
1173 (const gl_constant_value
*)image_param
->swizzling
, 2);
1174 param
+= BRW_IMAGE_PARAM_SIZE
;
1176 brw_mark_surface_used(
1178 stage_prog_data
->binding_table
.image_start
+ image_idx
);
1183 * Decide which set of clip planes should be used when clipping via
1184 * gl_Position or gl_ClipVertex.
1186 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
)
1188 if (ctx
->_Shader
->CurrentProgram
[MESA_SHADER_VERTEX
]) {
1189 /* There is currently a GLSL vertex shader, so clip according to GLSL
1190 * rules, which means compare gl_ClipVertex (or gl_Position, if
1191 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1192 * that were stored in EyeUserPlane at the time the clip planes were
1195 return ctx
->Transform
.EyeUserPlane
;
1197 /* Either we are using fixed function or an ARB vertex program. In
1198 * either case the clip planes are going to be compared against
1199 * gl_Position (which is in clip coordinates) so we have to clip using
1200 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1203 return ctx
->Transform
._ClipUserPlane
;
1207 extern "C" const unsigned *
1208 brw_compile_tes(const struct brw_compiler
*compiler
,
1211 const struct brw_tes_prog_key
*key
,
1212 struct brw_tes_prog_data
*prog_data
,
1213 const nir_shader
*src_shader
,
1214 struct gl_shader_program
*shader_prog
,
1215 int shader_time_index
,
1216 unsigned *final_assembly_size
,
1219 const struct brw_device_info
*devinfo
= compiler
->devinfo
;
1220 struct gl_shader
*shader
=
1221 shader_prog
->_LinkedShaders
[MESA_SHADER_TESS_EVAL
];
1222 const bool is_scalar
= compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
];
1224 nir_shader
*nir
= nir_shader_clone(mem_ctx
, src_shader
);
1225 nir
= brw_nir_apply_sampler_key(nir
, devinfo
, &key
->tex
, is_scalar
);
1226 nir
->info
.inputs_read
= key
->inputs_read
;
1227 nir
->info
.patch_inputs_read
= key
->patch_inputs_read
;
1228 nir
= brw_nir_lower_io(nir
, compiler
->devinfo
, is_scalar
);
1229 nir
= brw_postprocess_nir(nir
, compiler
->devinfo
, is_scalar
);
1231 brw_compute_vue_map(devinfo
, &prog_data
->base
.vue_map
,
1232 nir
->info
.outputs_written
,
1233 nir
->info
.separate_shader
);
1235 unsigned output_size_bytes
= prog_data
->base
.vue_map
.num_slots
* 4 * 4;
1237 assert(output_size_bytes
>= 1);
1238 if (output_size_bytes
> GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES
) {
1240 *error_str
= ralloc_strdup(mem_ctx
, "DS outputs exceed maximum size");
1244 /* URB entry sizes are stored as a multiple of 64 bytes. */
1245 prog_data
->base
.urb_entry_size
= ALIGN(output_size_bytes
, 64) / 64;
1247 struct brw_vue_map input_vue_map
;
1248 brw_compute_tess_vue_map(&input_vue_map
,
1249 nir
->info
.inputs_read
& ~VARYING_BIT_PRIMITIVE_ID
,
1250 nir
->info
.patch_inputs_read
);
1252 bool need_patch_header
= nir
->info
.system_values_read
&
1253 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER
) |
1254 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER
));
1256 /* The TES will pull most inputs using URB read messages.
1258 * However, we push the patch header for TessLevel factors when required,
1259 * as it's a tiny amount of extra data.
1261 prog_data
->base
.urb_read_length
= need_patch_header
? 1 : 0;
1263 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1264 fprintf(stderr
, "TES Input ");
1265 brw_print_vue_map(stderr
, &input_vue_map
);
1266 fprintf(stderr
, "TES Output ");
1267 brw_print_vue_map(stderr
, &prog_data
->base
.vue_map
);
1271 fs_visitor
v(compiler
, log_data
, mem_ctx
, (void *) key
,
1272 &prog_data
->base
.base
, shader
->Program
, nir
, 8,
1273 shader_time_index
, &input_vue_map
);
1276 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1280 prog_data
->base
.dispatch_mode
= DISPATCH_MODE_SIMD8
;
1282 fs_generator
g(compiler
, log_data
, mem_ctx
, (void *) key
,
1283 &prog_data
->base
.base
, v
.promoted_constants
, false,
1284 MESA_SHADER_TESS_EVAL
);
1285 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1286 g
.enable_debug(ralloc_asprintf(mem_ctx
,
1287 "%s tessellation evaluation shader %s",
1288 nir
->info
.label
? nir
->info
.label
1293 g
.generate_code(v
.cfg
, 8);
1295 return g
.get_assembly(final_assembly_size
);
1297 brw::vec4_tes_visitor
v(compiler
, log_data
, key
, prog_data
,
1298 nir
, mem_ctx
, shader_time_index
);
1301 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1305 if (unlikely(INTEL_DEBUG
& DEBUG_TES
))
1306 v
.dump_instructions();
1308 return brw_vec4_generate_assembly(compiler
, log_data
, mem_ctx
, nir
,
1309 &prog_data
->base
, v
.cfg
,
1310 final_assembly_size
);