i965: Move brw_compiler_create() to new brw_compiler.c.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
32
33 extern "C" struct gl_shader *
34 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
35 {
36 struct brw_shader *shader;
37
38 shader = rzalloc(NULL, struct brw_shader);
39 if (shader) {
40 shader->base.Type = type;
41 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
42 shader->base.Name = name;
43 _mesa_init_shader(ctx, &shader->base);
44 }
45
46 return &shader->base;
47 }
48
49 extern "C" void
50 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
51 unsigned surf_index)
52 {
53 assert(surf_index < BRW_MAX_SURFACES);
54
55 prog_data->binding_table.size_bytes =
56 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
57 }
58
59 enum brw_reg_type
60 brw_type_for_base_type(const struct glsl_type *type)
61 {
62 switch (type->base_type) {
63 case GLSL_TYPE_FLOAT:
64 return BRW_REGISTER_TYPE_F;
65 case GLSL_TYPE_INT:
66 case GLSL_TYPE_BOOL:
67 case GLSL_TYPE_SUBROUTINE:
68 return BRW_REGISTER_TYPE_D;
69 case GLSL_TYPE_UINT:
70 return BRW_REGISTER_TYPE_UD;
71 case GLSL_TYPE_ARRAY:
72 return brw_type_for_base_type(type->fields.array);
73 case GLSL_TYPE_STRUCT:
74 case GLSL_TYPE_SAMPLER:
75 case GLSL_TYPE_ATOMIC_UINT:
76 /* These should be overridden with the type of the member when
77 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
78 * way to trip up if we don't.
79 */
80 return BRW_REGISTER_TYPE_UD;
81 case GLSL_TYPE_IMAGE:
82 return BRW_REGISTER_TYPE_UD;
83 case GLSL_TYPE_VOID:
84 case GLSL_TYPE_ERROR:
85 case GLSL_TYPE_INTERFACE:
86 case GLSL_TYPE_DOUBLE:
87 unreachable("not reached");
88 }
89
90 return BRW_REGISTER_TYPE_F;
91 }
92
93 enum brw_conditional_mod
94 brw_conditional_for_comparison(unsigned int op)
95 {
96 switch (op) {
97 case ir_binop_less:
98 return BRW_CONDITIONAL_L;
99 case ir_binop_greater:
100 return BRW_CONDITIONAL_G;
101 case ir_binop_lequal:
102 return BRW_CONDITIONAL_LE;
103 case ir_binop_gequal:
104 return BRW_CONDITIONAL_GE;
105 case ir_binop_equal:
106 case ir_binop_all_equal: /* same as equal for scalars */
107 return BRW_CONDITIONAL_Z;
108 case ir_binop_nequal:
109 case ir_binop_any_nequal: /* same as nequal for scalars */
110 return BRW_CONDITIONAL_NZ;
111 default:
112 unreachable("not reached: bad operation for comparison");
113 }
114 }
115
116 uint32_t
117 brw_math_function(enum opcode op)
118 {
119 switch (op) {
120 case SHADER_OPCODE_RCP:
121 return BRW_MATH_FUNCTION_INV;
122 case SHADER_OPCODE_RSQ:
123 return BRW_MATH_FUNCTION_RSQ;
124 case SHADER_OPCODE_SQRT:
125 return BRW_MATH_FUNCTION_SQRT;
126 case SHADER_OPCODE_EXP2:
127 return BRW_MATH_FUNCTION_EXP;
128 case SHADER_OPCODE_LOG2:
129 return BRW_MATH_FUNCTION_LOG;
130 case SHADER_OPCODE_POW:
131 return BRW_MATH_FUNCTION_POW;
132 case SHADER_OPCODE_SIN:
133 return BRW_MATH_FUNCTION_SIN;
134 case SHADER_OPCODE_COS:
135 return BRW_MATH_FUNCTION_COS;
136 case SHADER_OPCODE_INT_QUOTIENT:
137 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
138 case SHADER_OPCODE_INT_REMAINDER:
139 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
140 default:
141 unreachable("not reached: unknown math function");
142 }
143 }
144
145 uint32_t
146 brw_texture_offset(int *offsets, unsigned num_components)
147 {
148 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
149
150 /* Combine all three offsets into a single unsigned dword:
151 *
152 * bits 11:8 - U Offset (X component)
153 * bits 7:4 - V Offset (Y component)
154 * bits 3:0 - R Offset (Z component)
155 */
156 unsigned offset_bits = 0;
157 for (unsigned i = 0; i < num_components; i++) {
158 const unsigned shift = 4 * (2 - i);
159 offset_bits |= (offsets[i] << shift) & (0xF << shift);
160 }
161 return offset_bits;
162 }
163
164 const char *
165 brw_instruction_name(enum opcode op)
166 {
167 switch (op) {
168 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
169 assert(opcode_descs[op].name);
170 return opcode_descs[op].name;
171 case FS_OPCODE_FB_WRITE:
172 return "fb_write";
173 case FS_OPCODE_FB_WRITE_LOGICAL:
174 return "fb_write_logical";
175 case FS_OPCODE_PACK_STENCIL_REF:
176 return "pack_stencil_ref";
177 case FS_OPCODE_BLORP_FB_WRITE:
178 return "blorp_fb_write";
179 case FS_OPCODE_REP_FB_WRITE:
180 return "rep_fb_write";
181
182 case SHADER_OPCODE_RCP:
183 return "rcp";
184 case SHADER_OPCODE_RSQ:
185 return "rsq";
186 case SHADER_OPCODE_SQRT:
187 return "sqrt";
188 case SHADER_OPCODE_EXP2:
189 return "exp2";
190 case SHADER_OPCODE_LOG2:
191 return "log2";
192 case SHADER_OPCODE_POW:
193 return "pow";
194 case SHADER_OPCODE_INT_QUOTIENT:
195 return "int_quot";
196 case SHADER_OPCODE_INT_REMAINDER:
197 return "int_rem";
198 case SHADER_OPCODE_SIN:
199 return "sin";
200 case SHADER_OPCODE_COS:
201 return "cos";
202
203 case SHADER_OPCODE_TEX:
204 return "tex";
205 case SHADER_OPCODE_TEX_LOGICAL:
206 return "tex_logical";
207 case SHADER_OPCODE_TXD:
208 return "txd";
209 case SHADER_OPCODE_TXD_LOGICAL:
210 return "txd_logical";
211 case SHADER_OPCODE_TXF:
212 return "txf";
213 case SHADER_OPCODE_TXF_LOGICAL:
214 return "txf_logical";
215 case SHADER_OPCODE_TXL:
216 return "txl";
217 case SHADER_OPCODE_TXL_LOGICAL:
218 return "txl_logical";
219 case SHADER_OPCODE_TXS:
220 return "txs";
221 case SHADER_OPCODE_TXS_LOGICAL:
222 return "txs_logical";
223 case FS_OPCODE_TXB:
224 return "txb";
225 case FS_OPCODE_TXB_LOGICAL:
226 return "txb_logical";
227 case SHADER_OPCODE_TXF_CMS:
228 return "txf_cms";
229 case SHADER_OPCODE_TXF_CMS_LOGICAL:
230 return "txf_cms_logical";
231 case SHADER_OPCODE_TXF_CMS_W:
232 return "txf_cms_w";
233 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
234 return "txf_cms_w_logical";
235 case SHADER_OPCODE_TXF_UMS:
236 return "txf_ums";
237 case SHADER_OPCODE_TXF_UMS_LOGICAL:
238 return "txf_ums_logical";
239 case SHADER_OPCODE_TXF_MCS:
240 return "txf_mcs";
241 case SHADER_OPCODE_TXF_MCS_LOGICAL:
242 return "txf_mcs_logical";
243 case SHADER_OPCODE_LOD:
244 return "lod";
245 case SHADER_OPCODE_LOD_LOGICAL:
246 return "lod_logical";
247 case SHADER_OPCODE_TG4:
248 return "tg4";
249 case SHADER_OPCODE_TG4_LOGICAL:
250 return "tg4_logical";
251 case SHADER_OPCODE_TG4_OFFSET:
252 return "tg4_offset";
253 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
254 return "tg4_offset_logical";
255 case SHADER_OPCODE_SAMPLEINFO:
256 return "sampleinfo";
257
258 case SHADER_OPCODE_SHADER_TIME_ADD:
259 return "shader_time_add";
260
261 case SHADER_OPCODE_UNTYPED_ATOMIC:
262 return "untyped_atomic";
263 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
264 return "untyped_atomic_logical";
265 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
266 return "untyped_surface_read";
267 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
268 return "untyped_surface_read_logical";
269 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
270 return "untyped_surface_write";
271 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
272 return "untyped_surface_write_logical";
273 case SHADER_OPCODE_TYPED_ATOMIC:
274 return "typed_atomic";
275 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
276 return "typed_atomic_logical";
277 case SHADER_OPCODE_TYPED_SURFACE_READ:
278 return "typed_surface_read";
279 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
280 return "typed_surface_read_logical";
281 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
282 return "typed_surface_write";
283 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
284 return "typed_surface_write_logical";
285 case SHADER_OPCODE_MEMORY_FENCE:
286 return "memory_fence";
287
288 case SHADER_OPCODE_LOAD_PAYLOAD:
289 return "load_payload";
290
291 case SHADER_OPCODE_GEN4_SCRATCH_READ:
292 return "gen4_scratch_read";
293 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
294 return "gen4_scratch_write";
295 case SHADER_OPCODE_GEN7_SCRATCH_READ:
296 return "gen7_scratch_read";
297 case SHADER_OPCODE_URB_WRITE_SIMD8:
298 return "gen8_urb_write_simd8";
299 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
300 return "gen8_urb_write_simd8_per_slot";
301 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
302 return "gen8_urb_write_simd8_masked";
303 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
304 return "gen8_urb_write_simd8_masked_per_slot";
305 case SHADER_OPCODE_URB_READ_SIMD8:
306 return "urb_read_simd8";
307 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
308 return "urb_read_simd8_per_slot";
309
310 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
311 return "find_live_channel";
312 case SHADER_OPCODE_BROADCAST:
313 return "broadcast";
314
315 case VEC4_OPCODE_MOV_BYTES:
316 return "mov_bytes";
317 case VEC4_OPCODE_PACK_BYTES:
318 return "pack_bytes";
319 case VEC4_OPCODE_UNPACK_UNIFORM:
320 return "unpack_uniform";
321
322 case FS_OPCODE_DDX_COARSE:
323 return "ddx_coarse";
324 case FS_OPCODE_DDX_FINE:
325 return "ddx_fine";
326 case FS_OPCODE_DDY_COARSE:
327 return "ddy_coarse";
328 case FS_OPCODE_DDY_FINE:
329 return "ddy_fine";
330
331 case FS_OPCODE_CINTERP:
332 return "cinterp";
333 case FS_OPCODE_LINTERP:
334 return "linterp";
335
336 case FS_OPCODE_PIXEL_X:
337 return "pixel_x";
338 case FS_OPCODE_PIXEL_Y:
339 return "pixel_y";
340
341 case FS_OPCODE_GET_BUFFER_SIZE:
342 return "fs_get_buffer_size";
343
344 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
345 return "uniform_pull_const";
346 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
347 return "uniform_pull_const_gen7";
348 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
349 return "varying_pull_const";
350 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
351 return "varying_pull_const_gen7";
352
353 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
354 return "mov_dispatch_to_flags";
355 case FS_OPCODE_DISCARD_JUMP:
356 return "discard_jump";
357
358 case FS_OPCODE_SET_SAMPLE_ID:
359 return "set_sample_id";
360 case FS_OPCODE_SET_SIMD4X2_OFFSET:
361 return "set_simd4x2_offset";
362
363 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
364 return "pack_half_2x16_split";
365 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
366 return "unpack_half_2x16_split_x";
367 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
368 return "unpack_half_2x16_split_y";
369
370 case FS_OPCODE_PLACEHOLDER_HALT:
371 return "placeholder_halt";
372
373 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
374 return "interp_centroid";
375 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
376 return "interp_sample";
377 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
378 return "interp_shared_offset";
379 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
380 return "interp_per_slot_offset";
381
382 case VS_OPCODE_URB_WRITE:
383 return "vs_urb_write";
384 case VS_OPCODE_PULL_CONSTANT_LOAD:
385 return "pull_constant_load";
386 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
387 return "pull_constant_load_gen7";
388
389 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
390 return "set_simd4x2_header_gen9";
391
392 case VS_OPCODE_GET_BUFFER_SIZE:
393 return "vs_get_buffer_size";
394
395 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
396 return "unpack_flags_simd4x2";
397
398 case GS_OPCODE_URB_WRITE:
399 return "gs_urb_write";
400 case GS_OPCODE_URB_WRITE_ALLOCATE:
401 return "gs_urb_write_allocate";
402 case GS_OPCODE_THREAD_END:
403 return "gs_thread_end";
404 case GS_OPCODE_SET_WRITE_OFFSET:
405 return "set_write_offset";
406 case GS_OPCODE_SET_VERTEX_COUNT:
407 return "set_vertex_count";
408 case GS_OPCODE_SET_DWORD_2:
409 return "set_dword_2";
410 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
411 return "prepare_channel_masks";
412 case GS_OPCODE_SET_CHANNEL_MASKS:
413 return "set_channel_masks";
414 case GS_OPCODE_GET_INSTANCE_ID:
415 return "get_instance_id";
416 case GS_OPCODE_FF_SYNC:
417 return "ff_sync";
418 case GS_OPCODE_SET_PRIMITIVE_ID:
419 return "set_primitive_id";
420 case GS_OPCODE_SVB_WRITE:
421 return "gs_svb_write";
422 case GS_OPCODE_SVB_SET_DST_INDEX:
423 return "gs_svb_set_dst_index";
424 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
425 return "gs_ff_sync_set_primitives";
426 case CS_OPCODE_CS_TERMINATE:
427 return "cs_terminate";
428 case SHADER_OPCODE_BARRIER:
429 return "barrier";
430 case SHADER_OPCODE_MULH:
431 return "mulh";
432 case SHADER_OPCODE_MOV_INDIRECT:
433 return "mov_indirect";
434
435 case VEC4_OPCODE_URB_READ:
436 return "urb_read";
437 case TCS_OPCODE_GET_INSTANCE_ID:
438 return "tcs_get_instance_id";
439 case TCS_OPCODE_URB_WRITE:
440 return "tcs_urb_write";
441 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
442 return "tcs_set_input_urb_offsets";
443 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
444 return "tcs_set_output_urb_offsets";
445 case TCS_OPCODE_GET_PRIMITIVE_ID:
446 return "tcs_get_primitive_id";
447 case TCS_OPCODE_CREATE_BARRIER_HEADER:
448 return "tcs_create_barrier_header";
449 case TCS_OPCODE_SRC0_010_IS_ZERO:
450 return "tcs_src0<0,1,0>_is_zero";
451 case TCS_OPCODE_RELEASE_INPUT:
452 return "tcs_release_input";
453 case TCS_OPCODE_THREAD_END:
454 return "tcs_thread_end";
455 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
456 return "tes_create_input_read_header";
457 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
458 return "tes_add_indirect_urb_offset";
459 case TES_OPCODE_GET_PRIMITIVE_ID:
460 return "tes_get_primitive_id";
461 }
462
463 unreachable("not reached");
464 }
465
466 bool
467 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
468 {
469 union {
470 unsigned ud;
471 int d;
472 float f;
473 } imm = { reg->ud }, sat_imm = { 0 };
474
475 switch (type) {
476 case BRW_REGISTER_TYPE_UD:
477 case BRW_REGISTER_TYPE_D:
478 case BRW_REGISTER_TYPE_UW:
479 case BRW_REGISTER_TYPE_W:
480 case BRW_REGISTER_TYPE_UQ:
481 case BRW_REGISTER_TYPE_Q:
482 /* Nothing to do. */
483 return false;
484 case BRW_REGISTER_TYPE_F:
485 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
486 break;
487 case BRW_REGISTER_TYPE_UB:
488 case BRW_REGISTER_TYPE_B:
489 unreachable("no UB/B immediates");
490 case BRW_REGISTER_TYPE_V:
491 case BRW_REGISTER_TYPE_UV:
492 case BRW_REGISTER_TYPE_VF:
493 unreachable("unimplemented: saturate vector immediate");
494 case BRW_REGISTER_TYPE_DF:
495 case BRW_REGISTER_TYPE_HF:
496 unreachable("unimplemented: saturate DF/HF immediate");
497 }
498
499 if (imm.ud != sat_imm.ud) {
500 reg->ud = sat_imm.ud;
501 return true;
502 }
503 return false;
504 }
505
506 bool
507 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
508 {
509 switch (type) {
510 case BRW_REGISTER_TYPE_D:
511 case BRW_REGISTER_TYPE_UD:
512 reg->d = -reg->d;
513 return true;
514 case BRW_REGISTER_TYPE_W:
515 case BRW_REGISTER_TYPE_UW:
516 reg->d = -(int16_t)reg->ud;
517 return true;
518 case BRW_REGISTER_TYPE_F:
519 reg->f = -reg->f;
520 return true;
521 case BRW_REGISTER_TYPE_VF:
522 reg->ud ^= 0x80808080;
523 return true;
524 case BRW_REGISTER_TYPE_UB:
525 case BRW_REGISTER_TYPE_B:
526 unreachable("no UB/B immediates");
527 case BRW_REGISTER_TYPE_UV:
528 case BRW_REGISTER_TYPE_V:
529 assert(!"unimplemented: negate UV/V immediate");
530 case BRW_REGISTER_TYPE_UQ:
531 case BRW_REGISTER_TYPE_Q:
532 assert(!"unimplemented: negate UQ/Q immediate");
533 case BRW_REGISTER_TYPE_DF:
534 case BRW_REGISTER_TYPE_HF:
535 assert(!"unimplemented: negate DF/HF immediate");
536 }
537
538 return false;
539 }
540
541 bool
542 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
543 {
544 switch (type) {
545 case BRW_REGISTER_TYPE_D:
546 reg->d = abs(reg->d);
547 return true;
548 case BRW_REGISTER_TYPE_W:
549 reg->d = abs((int16_t)reg->ud);
550 return true;
551 case BRW_REGISTER_TYPE_F:
552 reg->f = fabsf(reg->f);
553 return true;
554 case BRW_REGISTER_TYPE_VF:
555 reg->ud &= ~0x80808080;
556 return true;
557 case BRW_REGISTER_TYPE_UB:
558 case BRW_REGISTER_TYPE_B:
559 unreachable("no UB/B immediates");
560 case BRW_REGISTER_TYPE_UQ:
561 case BRW_REGISTER_TYPE_UD:
562 case BRW_REGISTER_TYPE_UW:
563 case BRW_REGISTER_TYPE_UV:
564 /* Presumably the absolute value modifier on an unsigned source is a
565 * nop, but it would be nice to confirm.
566 */
567 assert(!"unimplemented: abs unsigned immediate");
568 case BRW_REGISTER_TYPE_V:
569 assert(!"unimplemented: abs V immediate");
570 case BRW_REGISTER_TYPE_Q:
571 assert(!"unimplemented: abs Q immediate");
572 case BRW_REGISTER_TYPE_DF:
573 case BRW_REGISTER_TYPE_HF:
574 assert(!"unimplemented: abs DF/HF immediate");
575 }
576
577 return false;
578 }
579
580 backend_shader::backend_shader(const struct brw_compiler *compiler,
581 void *log_data,
582 void *mem_ctx,
583 const nir_shader *shader,
584 struct brw_stage_prog_data *stage_prog_data)
585 : compiler(compiler),
586 log_data(log_data),
587 devinfo(compiler->devinfo),
588 nir(shader),
589 stage_prog_data(stage_prog_data),
590 mem_ctx(mem_ctx),
591 cfg(NULL),
592 stage(shader->stage)
593 {
594 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
595 stage_name = _mesa_shader_stage_to_string(stage);
596 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
597 }
598
599 bool
600 backend_reg::equals(const backend_reg &r) const
601 {
602 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
603 reg_offset == r.reg_offset;
604 }
605
606 bool
607 backend_reg::is_zero() const
608 {
609 if (file != IMM)
610 return false;
611
612 return d == 0;
613 }
614
615 bool
616 backend_reg::is_one() const
617 {
618 if (file != IMM)
619 return false;
620
621 return type == BRW_REGISTER_TYPE_F
622 ? f == 1.0
623 : d == 1;
624 }
625
626 bool
627 backend_reg::is_negative_one() const
628 {
629 if (file != IMM)
630 return false;
631
632 switch (type) {
633 case BRW_REGISTER_TYPE_F:
634 return f == -1.0;
635 case BRW_REGISTER_TYPE_D:
636 return d == -1;
637 default:
638 return false;
639 }
640 }
641
642 bool
643 backend_reg::is_null() const
644 {
645 return file == ARF && nr == BRW_ARF_NULL;
646 }
647
648
649 bool
650 backend_reg::is_accumulator() const
651 {
652 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
653 }
654
655 bool
656 backend_reg::in_range(const backend_reg &r, unsigned n) const
657 {
658 return (file == r.file &&
659 nr == r.nr &&
660 reg_offset >= r.reg_offset &&
661 reg_offset < r.reg_offset + n);
662 }
663
664 bool
665 backend_instruction::is_commutative() const
666 {
667 switch (opcode) {
668 case BRW_OPCODE_AND:
669 case BRW_OPCODE_OR:
670 case BRW_OPCODE_XOR:
671 case BRW_OPCODE_ADD:
672 case BRW_OPCODE_MUL:
673 case SHADER_OPCODE_MULH:
674 return true;
675 case BRW_OPCODE_SEL:
676 /* MIN and MAX are commutative. */
677 if (conditional_mod == BRW_CONDITIONAL_GE ||
678 conditional_mod == BRW_CONDITIONAL_L) {
679 return true;
680 }
681 /* fallthrough */
682 default:
683 return false;
684 }
685 }
686
687 bool
688 backend_instruction::is_3src() const
689 {
690 return ::is_3src(opcode);
691 }
692
693 bool
694 backend_instruction::is_tex() const
695 {
696 return (opcode == SHADER_OPCODE_TEX ||
697 opcode == FS_OPCODE_TXB ||
698 opcode == SHADER_OPCODE_TXD ||
699 opcode == SHADER_OPCODE_TXF ||
700 opcode == SHADER_OPCODE_TXF_CMS ||
701 opcode == SHADER_OPCODE_TXF_CMS_W ||
702 opcode == SHADER_OPCODE_TXF_UMS ||
703 opcode == SHADER_OPCODE_TXF_MCS ||
704 opcode == SHADER_OPCODE_TXL ||
705 opcode == SHADER_OPCODE_TXS ||
706 opcode == SHADER_OPCODE_LOD ||
707 opcode == SHADER_OPCODE_TG4 ||
708 opcode == SHADER_OPCODE_TG4_OFFSET);
709 }
710
711 bool
712 backend_instruction::is_math() const
713 {
714 return (opcode == SHADER_OPCODE_RCP ||
715 opcode == SHADER_OPCODE_RSQ ||
716 opcode == SHADER_OPCODE_SQRT ||
717 opcode == SHADER_OPCODE_EXP2 ||
718 opcode == SHADER_OPCODE_LOG2 ||
719 opcode == SHADER_OPCODE_SIN ||
720 opcode == SHADER_OPCODE_COS ||
721 opcode == SHADER_OPCODE_INT_QUOTIENT ||
722 opcode == SHADER_OPCODE_INT_REMAINDER ||
723 opcode == SHADER_OPCODE_POW);
724 }
725
726 bool
727 backend_instruction::is_control_flow() const
728 {
729 switch (opcode) {
730 case BRW_OPCODE_DO:
731 case BRW_OPCODE_WHILE:
732 case BRW_OPCODE_IF:
733 case BRW_OPCODE_ELSE:
734 case BRW_OPCODE_ENDIF:
735 case BRW_OPCODE_BREAK:
736 case BRW_OPCODE_CONTINUE:
737 return true;
738 default:
739 return false;
740 }
741 }
742
743 bool
744 backend_instruction::can_do_source_mods() const
745 {
746 switch (opcode) {
747 case BRW_OPCODE_ADDC:
748 case BRW_OPCODE_BFE:
749 case BRW_OPCODE_BFI1:
750 case BRW_OPCODE_BFI2:
751 case BRW_OPCODE_BFREV:
752 case BRW_OPCODE_CBIT:
753 case BRW_OPCODE_FBH:
754 case BRW_OPCODE_FBL:
755 case BRW_OPCODE_SUBB:
756 return false;
757 default:
758 return true;
759 }
760 }
761
762 bool
763 backend_instruction::can_do_saturate() const
764 {
765 switch (opcode) {
766 case BRW_OPCODE_ADD:
767 case BRW_OPCODE_ASR:
768 case BRW_OPCODE_AVG:
769 case BRW_OPCODE_DP2:
770 case BRW_OPCODE_DP3:
771 case BRW_OPCODE_DP4:
772 case BRW_OPCODE_DPH:
773 case BRW_OPCODE_F16TO32:
774 case BRW_OPCODE_F32TO16:
775 case BRW_OPCODE_LINE:
776 case BRW_OPCODE_LRP:
777 case BRW_OPCODE_MAC:
778 case BRW_OPCODE_MAD:
779 case BRW_OPCODE_MATH:
780 case BRW_OPCODE_MOV:
781 case BRW_OPCODE_MUL:
782 case SHADER_OPCODE_MULH:
783 case BRW_OPCODE_PLN:
784 case BRW_OPCODE_RNDD:
785 case BRW_OPCODE_RNDE:
786 case BRW_OPCODE_RNDU:
787 case BRW_OPCODE_RNDZ:
788 case BRW_OPCODE_SEL:
789 case BRW_OPCODE_SHL:
790 case BRW_OPCODE_SHR:
791 case FS_OPCODE_LINTERP:
792 case SHADER_OPCODE_COS:
793 case SHADER_OPCODE_EXP2:
794 case SHADER_OPCODE_LOG2:
795 case SHADER_OPCODE_POW:
796 case SHADER_OPCODE_RCP:
797 case SHADER_OPCODE_RSQ:
798 case SHADER_OPCODE_SIN:
799 case SHADER_OPCODE_SQRT:
800 return true;
801 default:
802 return false;
803 }
804 }
805
806 bool
807 backend_instruction::can_do_cmod() const
808 {
809 switch (opcode) {
810 case BRW_OPCODE_ADD:
811 case BRW_OPCODE_ADDC:
812 case BRW_OPCODE_AND:
813 case BRW_OPCODE_ASR:
814 case BRW_OPCODE_AVG:
815 case BRW_OPCODE_CMP:
816 case BRW_OPCODE_CMPN:
817 case BRW_OPCODE_DP2:
818 case BRW_OPCODE_DP3:
819 case BRW_OPCODE_DP4:
820 case BRW_OPCODE_DPH:
821 case BRW_OPCODE_F16TO32:
822 case BRW_OPCODE_F32TO16:
823 case BRW_OPCODE_FRC:
824 case BRW_OPCODE_LINE:
825 case BRW_OPCODE_LRP:
826 case BRW_OPCODE_LZD:
827 case BRW_OPCODE_MAC:
828 case BRW_OPCODE_MACH:
829 case BRW_OPCODE_MAD:
830 case BRW_OPCODE_MOV:
831 case BRW_OPCODE_MUL:
832 case BRW_OPCODE_NOT:
833 case BRW_OPCODE_OR:
834 case BRW_OPCODE_PLN:
835 case BRW_OPCODE_RNDD:
836 case BRW_OPCODE_RNDE:
837 case BRW_OPCODE_RNDU:
838 case BRW_OPCODE_RNDZ:
839 case BRW_OPCODE_SAD2:
840 case BRW_OPCODE_SADA2:
841 case BRW_OPCODE_SHL:
842 case BRW_OPCODE_SHR:
843 case BRW_OPCODE_SUBB:
844 case BRW_OPCODE_XOR:
845 case FS_OPCODE_CINTERP:
846 case FS_OPCODE_LINTERP:
847 return true;
848 default:
849 return false;
850 }
851 }
852
853 bool
854 backend_instruction::reads_accumulator_implicitly() const
855 {
856 switch (opcode) {
857 case BRW_OPCODE_MAC:
858 case BRW_OPCODE_MACH:
859 case BRW_OPCODE_SADA2:
860 return true;
861 default:
862 return false;
863 }
864 }
865
866 bool
867 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
868 {
869 return writes_accumulator ||
870 (devinfo->gen < 6 &&
871 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
872 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
873 opcode != FS_OPCODE_CINTERP)));
874 }
875
876 bool
877 backend_instruction::has_side_effects() const
878 {
879 switch (opcode) {
880 case SHADER_OPCODE_UNTYPED_ATOMIC:
881 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
882 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
883 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
884 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
885 case SHADER_OPCODE_TYPED_ATOMIC:
886 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
887 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
888 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
889 case SHADER_OPCODE_MEMORY_FENCE:
890 case SHADER_OPCODE_URB_WRITE_SIMD8:
891 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
892 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
893 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
894 case FS_OPCODE_FB_WRITE:
895 case SHADER_OPCODE_BARRIER:
896 case TCS_OPCODE_URB_WRITE:
897 case TCS_OPCODE_RELEASE_INPUT:
898 return true;
899 default:
900 return false;
901 }
902 }
903
904 bool
905 backend_instruction::is_volatile() const
906 {
907 switch (opcode) {
908 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
909 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
910 case SHADER_OPCODE_TYPED_SURFACE_READ:
911 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
912 return true;
913 default:
914 return false;
915 }
916 }
917
918 #ifndef NDEBUG
919 static bool
920 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
921 {
922 bool found = false;
923 foreach_inst_in_block (backend_instruction, i, block) {
924 if (inst == i) {
925 found = true;
926 }
927 }
928 return found;
929 }
930 #endif
931
932 static void
933 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
934 {
935 for (bblock_t *block_iter = start_block->next();
936 !block_iter->link.is_tail_sentinel();
937 block_iter = block_iter->next()) {
938 block_iter->start_ip += ip_adjustment;
939 block_iter->end_ip += ip_adjustment;
940 }
941 }
942
943 void
944 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
945 {
946 if (!this->is_head_sentinel())
947 assert(inst_is_in_block(block, this) || !"Instruction not in block");
948
949 block->end_ip++;
950
951 adjust_later_block_ips(block, 1);
952
953 exec_node::insert_after(inst);
954 }
955
956 void
957 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
958 {
959 if (!this->is_tail_sentinel())
960 assert(inst_is_in_block(block, this) || !"Instruction not in block");
961
962 block->end_ip++;
963
964 adjust_later_block_ips(block, 1);
965
966 exec_node::insert_before(inst);
967 }
968
969 void
970 backend_instruction::insert_before(bblock_t *block, exec_list *list)
971 {
972 assert(inst_is_in_block(block, this) || !"Instruction not in block");
973
974 unsigned num_inst = list->length();
975
976 block->end_ip += num_inst;
977
978 adjust_later_block_ips(block, num_inst);
979
980 exec_node::insert_before(list);
981 }
982
983 void
984 backend_instruction::remove(bblock_t *block)
985 {
986 assert(inst_is_in_block(block, this) || !"Instruction not in block");
987
988 adjust_later_block_ips(block, -1);
989
990 if (block->start_ip == block->end_ip) {
991 block->cfg->remove_block(block);
992 } else {
993 block->end_ip--;
994 }
995
996 exec_node::remove();
997 }
998
999 void
1000 backend_shader::dump_instructions()
1001 {
1002 dump_instructions(NULL);
1003 }
1004
1005 void
1006 backend_shader::dump_instructions(const char *name)
1007 {
1008 FILE *file = stderr;
1009 if (name && geteuid() != 0) {
1010 file = fopen(name, "w");
1011 if (!file)
1012 file = stderr;
1013 }
1014
1015 if (cfg) {
1016 int ip = 0;
1017 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1018 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1019 fprintf(file, "%4d: ", ip++);
1020 dump_instruction(inst, file);
1021 }
1022 } else {
1023 int ip = 0;
1024 foreach_in_list(backend_instruction, inst, &instructions) {
1025 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1026 fprintf(file, "%4d: ", ip++);
1027 dump_instruction(inst, file);
1028 }
1029 }
1030
1031 if (file != stderr) {
1032 fclose(file);
1033 }
1034 }
1035
1036 void
1037 backend_shader::calculate_cfg()
1038 {
1039 if (this->cfg)
1040 return;
1041 cfg = new(mem_ctx) cfg_t(&this->instructions);
1042 }
1043
1044 void
1045 backend_shader::invalidate_cfg()
1046 {
1047 ralloc_free(this->cfg);
1048 this->cfg = NULL;
1049 }
1050
1051 /**
1052 * Sets up the starting offsets for the groups of binding table entries
1053 * commong to all pipeline stages.
1054 *
1055 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1056 * unused but also make sure that addition of small offsets to them will
1057 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1058 */
1059 void
1060 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1061 const struct brw_device_info *devinfo,
1062 const struct gl_shader_program *shader_prog,
1063 const struct gl_program *prog,
1064 struct brw_stage_prog_data *stage_prog_data,
1065 uint32_t next_binding_table_offset)
1066 {
1067 const struct gl_shader *shader = NULL;
1068 int num_textures = _mesa_fls(prog->SamplersUsed);
1069
1070 if (shader_prog)
1071 shader = shader_prog->_LinkedShaders[stage];
1072
1073 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1074 next_binding_table_offset += num_textures;
1075
1076 if (shader) {
1077 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1078 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1079 next_binding_table_offset += shader->NumUniformBlocks;
1080
1081 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1082 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1083 next_binding_table_offset += shader->NumShaderStorageBlocks;
1084 } else {
1085 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1086 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1087 }
1088
1089 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1090 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1091 next_binding_table_offset++;
1092 } else {
1093 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1094 }
1095
1096 if (prog->UsesGather) {
1097 if (devinfo->gen >= 8) {
1098 stage_prog_data->binding_table.gather_texture_start =
1099 stage_prog_data->binding_table.texture_start;
1100 } else {
1101 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1102 next_binding_table_offset += num_textures;
1103 }
1104 } else {
1105 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1106 }
1107
1108 if (shader && shader->NumAtomicBuffers) {
1109 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1110 next_binding_table_offset += shader->NumAtomicBuffers;
1111 } else {
1112 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1113 }
1114
1115 if (shader && shader->NumImages) {
1116 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1117 next_binding_table_offset += shader->NumImages;
1118 } else {
1119 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1120 }
1121
1122 /* This may or may not be used depending on how the compile goes. */
1123 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1124 next_binding_table_offset++;
1125
1126 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1127
1128 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1129 }
1130
1131 static void
1132 setup_vec4_uniform_value(const gl_constant_value **params,
1133 const gl_constant_value *values,
1134 unsigned n)
1135 {
1136 static const gl_constant_value zero = { 0 };
1137
1138 for (unsigned i = 0; i < n; ++i)
1139 params[i] = &values[i];
1140
1141 for (unsigned i = n; i < 4; ++i)
1142 params[i] = &zero;
1143 }
1144
1145 void
1146 brw_setup_image_uniform_values(gl_shader_stage stage,
1147 struct brw_stage_prog_data *stage_prog_data,
1148 unsigned param_start_index,
1149 const gl_uniform_storage *storage)
1150 {
1151 const gl_constant_value **param =
1152 &stage_prog_data->param[param_start_index];
1153
1154 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1155 const unsigned image_idx = storage->opaque[stage].index + i;
1156 const brw_image_param *image_param =
1157 &stage_prog_data->image_param[image_idx];
1158
1159 /* Upload the brw_image_param structure. The order is expected to match
1160 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1161 */
1162 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1163 (const gl_constant_value *)&image_param->surface_idx, 1);
1164 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1165 (const gl_constant_value *)image_param->offset, 2);
1166 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1167 (const gl_constant_value *)image_param->size, 3);
1168 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1169 (const gl_constant_value *)image_param->stride, 4);
1170 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1171 (const gl_constant_value *)image_param->tiling, 3);
1172 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1173 (const gl_constant_value *)image_param->swizzling, 2);
1174 param += BRW_IMAGE_PARAM_SIZE;
1175
1176 brw_mark_surface_used(
1177 stage_prog_data,
1178 stage_prog_data->binding_table.image_start + image_idx);
1179 }
1180 }
1181
1182 /**
1183 * Decide which set of clip planes should be used when clipping via
1184 * gl_Position or gl_ClipVertex.
1185 */
1186 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1187 {
1188 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1189 /* There is currently a GLSL vertex shader, so clip according to GLSL
1190 * rules, which means compare gl_ClipVertex (or gl_Position, if
1191 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1192 * that were stored in EyeUserPlane at the time the clip planes were
1193 * specified.
1194 */
1195 return ctx->Transform.EyeUserPlane;
1196 } else {
1197 /* Either we are using fixed function or an ARB vertex program. In
1198 * either case the clip planes are going to be compared against
1199 * gl_Position (which is in clip coordinates) so we have to clip using
1200 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1201 * core.
1202 */
1203 return ctx->Transform._ClipUserPlane;
1204 }
1205 }
1206
1207 extern "C" const unsigned *
1208 brw_compile_tes(const struct brw_compiler *compiler,
1209 void *log_data,
1210 void *mem_ctx,
1211 const struct brw_tes_prog_key *key,
1212 struct brw_tes_prog_data *prog_data,
1213 const nir_shader *src_shader,
1214 struct gl_shader_program *shader_prog,
1215 int shader_time_index,
1216 unsigned *final_assembly_size,
1217 char **error_str)
1218 {
1219 const struct brw_device_info *devinfo = compiler->devinfo;
1220 struct gl_shader *shader =
1221 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1222 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1223
1224 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1225 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1226 nir->info.inputs_read = key->inputs_read;
1227 nir->info.patch_inputs_read = key->patch_inputs_read;
1228 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1229 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1230
1231 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1232 nir->info.outputs_written,
1233 nir->info.separate_shader);
1234
1235 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1236
1237 assert(output_size_bytes >= 1);
1238 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1239 if (error_str)
1240 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1241 return NULL;
1242 }
1243
1244 /* URB entry sizes are stored as a multiple of 64 bytes. */
1245 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1246
1247 struct brw_vue_map input_vue_map;
1248 brw_compute_tess_vue_map(&input_vue_map,
1249 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1250 nir->info.patch_inputs_read);
1251
1252 bool need_patch_header = nir->info.system_values_read &
1253 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1254 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1255
1256 /* The TES will pull most inputs using URB read messages.
1257 *
1258 * However, we push the patch header for TessLevel factors when required,
1259 * as it's a tiny amount of extra data.
1260 */
1261 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1262
1263 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1264 fprintf(stderr, "TES Input ");
1265 brw_print_vue_map(stderr, &input_vue_map);
1266 fprintf(stderr, "TES Output ");
1267 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1268 }
1269
1270 if (is_scalar) {
1271 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1272 &prog_data->base.base, shader->Program, nir, 8,
1273 shader_time_index, &input_vue_map);
1274 if (!v.run_tes()) {
1275 if (error_str)
1276 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1277 return NULL;
1278 }
1279
1280 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1281
1282 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1283 &prog_data->base.base, v.promoted_constants, false,
1284 MESA_SHADER_TESS_EVAL);
1285 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1286 g.enable_debug(ralloc_asprintf(mem_ctx,
1287 "%s tessellation evaluation shader %s",
1288 nir->info.label ? nir->info.label
1289 : "unnamed",
1290 nir->info.name));
1291 }
1292
1293 g.generate_code(v.cfg, 8);
1294
1295 return g.get_assembly(final_assembly_size);
1296 } else {
1297 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1298 nir, mem_ctx, shader_time_index);
1299 if (!v.run()) {
1300 if (error_str)
1301 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1302 return NULL;
1303 }
1304
1305 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1306 v.dump_instructions();
1307
1308 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1309 &prog_data->base, v.cfg,
1310 final_assembly_size);
1311 }
1312 }