i965/fs: Remove extract virtual opcodes.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "main/uniforms.h"
31
32 extern "C" void
33 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
34 unsigned surf_index)
35 {
36 assert(surf_index < BRW_MAX_SURFACES);
37
38 prog_data->binding_table.size_bytes =
39 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
40 }
41
42 enum brw_reg_type
43 brw_type_for_base_type(const struct glsl_type *type)
44 {
45 switch (type->base_type) {
46 case GLSL_TYPE_FLOAT:
47 return BRW_REGISTER_TYPE_F;
48 case GLSL_TYPE_INT:
49 case GLSL_TYPE_BOOL:
50 case GLSL_TYPE_SUBROUTINE:
51 return BRW_REGISTER_TYPE_D;
52 case GLSL_TYPE_UINT:
53 return BRW_REGISTER_TYPE_UD;
54 case GLSL_TYPE_ARRAY:
55 return brw_type_for_base_type(type->fields.array);
56 case GLSL_TYPE_STRUCT:
57 case GLSL_TYPE_SAMPLER:
58 case GLSL_TYPE_ATOMIC_UINT:
59 /* These should be overridden with the type of the member when
60 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
61 * way to trip up if we don't.
62 */
63 return BRW_REGISTER_TYPE_UD;
64 case GLSL_TYPE_IMAGE:
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_DOUBLE:
67 return BRW_REGISTER_TYPE_DF;
68 case GLSL_TYPE_VOID:
69 case GLSL_TYPE_ERROR:
70 case GLSL_TYPE_INTERFACE:
71 case GLSL_TYPE_FUNCTION:
72 unreachable("not reached");
73 }
74
75 return BRW_REGISTER_TYPE_F;
76 }
77
78 enum brw_conditional_mod
79 brw_conditional_for_comparison(unsigned int op)
80 {
81 switch (op) {
82 case ir_binop_less:
83 return BRW_CONDITIONAL_L;
84 case ir_binop_greater:
85 return BRW_CONDITIONAL_G;
86 case ir_binop_lequal:
87 return BRW_CONDITIONAL_LE;
88 case ir_binop_gequal:
89 return BRW_CONDITIONAL_GE;
90 case ir_binop_equal:
91 case ir_binop_all_equal: /* same as equal for scalars */
92 return BRW_CONDITIONAL_Z;
93 case ir_binop_nequal:
94 case ir_binop_any_nequal: /* same as nequal for scalars */
95 return BRW_CONDITIONAL_NZ;
96 default:
97 unreachable("not reached: bad operation for comparison");
98 }
99 }
100
101 uint32_t
102 brw_math_function(enum opcode op)
103 {
104 switch (op) {
105 case SHADER_OPCODE_RCP:
106 return BRW_MATH_FUNCTION_INV;
107 case SHADER_OPCODE_RSQ:
108 return BRW_MATH_FUNCTION_RSQ;
109 case SHADER_OPCODE_SQRT:
110 return BRW_MATH_FUNCTION_SQRT;
111 case SHADER_OPCODE_EXP2:
112 return BRW_MATH_FUNCTION_EXP;
113 case SHADER_OPCODE_LOG2:
114 return BRW_MATH_FUNCTION_LOG;
115 case SHADER_OPCODE_POW:
116 return BRW_MATH_FUNCTION_POW;
117 case SHADER_OPCODE_SIN:
118 return BRW_MATH_FUNCTION_SIN;
119 case SHADER_OPCODE_COS:
120 return BRW_MATH_FUNCTION_COS;
121 case SHADER_OPCODE_INT_QUOTIENT:
122 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
123 case SHADER_OPCODE_INT_REMAINDER:
124 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
125 default:
126 unreachable("not reached: unknown math function");
127 }
128 }
129
130 uint32_t
131 brw_texture_offset(int *offsets, unsigned num_components)
132 {
133 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
134
135 /* Combine all three offsets into a single unsigned dword:
136 *
137 * bits 11:8 - U Offset (X component)
138 * bits 7:4 - V Offset (Y component)
139 * bits 3:0 - R Offset (Z component)
140 */
141 unsigned offset_bits = 0;
142 for (unsigned i = 0; i < num_components; i++) {
143 const unsigned shift = 4 * (2 - i);
144 offset_bits |= (offsets[i] << shift) & (0xF << shift);
145 }
146 return offset_bits;
147 }
148
149 const char *
150 brw_instruction_name(const struct brw_device_info *devinfo, enum opcode op)
151 {
152 switch (op) {
153 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
154 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
155 * start of a loop in the IR.
156 */
157 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
158 return "do";
159
160 assert(brw_opcode_desc(devinfo, op)->name);
161 return brw_opcode_desc(devinfo, op)->name;
162 case FS_OPCODE_FB_WRITE:
163 return "fb_write";
164 case FS_OPCODE_FB_WRITE_LOGICAL:
165 return "fb_write_logical";
166 case FS_OPCODE_PACK_STENCIL_REF:
167 return "pack_stencil_ref";
168 case FS_OPCODE_REP_FB_WRITE:
169 return "rep_fb_write";
170
171 case SHADER_OPCODE_RCP:
172 return "rcp";
173 case SHADER_OPCODE_RSQ:
174 return "rsq";
175 case SHADER_OPCODE_SQRT:
176 return "sqrt";
177 case SHADER_OPCODE_EXP2:
178 return "exp2";
179 case SHADER_OPCODE_LOG2:
180 return "log2";
181 case SHADER_OPCODE_POW:
182 return "pow";
183 case SHADER_OPCODE_INT_QUOTIENT:
184 return "int_quot";
185 case SHADER_OPCODE_INT_REMAINDER:
186 return "int_rem";
187 case SHADER_OPCODE_SIN:
188 return "sin";
189 case SHADER_OPCODE_COS:
190 return "cos";
191
192 case SHADER_OPCODE_TEX:
193 return "tex";
194 case SHADER_OPCODE_TEX_LOGICAL:
195 return "tex_logical";
196 case SHADER_OPCODE_TXD:
197 return "txd";
198 case SHADER_OPCODE_TXD_LOGICAL:
199 return "txd_logical";
200 case SHADER_OPCODE_TXF:
201 return "txf";
202 case SHADER_OPCODE_TXF_LOGICAL:
203 return "txf_logical";
204 case SHADER_OPCODE_TXF_LZ:
205 return "txf_lz";
206 case SHADER_OPCODE_TXL:
207 return "txl";
208 case SHADER_OPCODE_TXL_LOGICAL:
209 return "txl_logical";
210 case SHADER_OPCODE_TXL_LZ:
211 return "txl_lz";
212 case SHADER_OPCODE_TXS:
213 return "txs";
214 case SHADER_OPCODE_TXS_LOGICAL:
215 return "txs_logical";
216 case FS_OPCODE_TXB:
217 return "txb";
218 case FS_OPCODE_TXB_LOGICAL:
219 return "txb_logical";
220 case SHADER_OPCODE_TXF_CMS:
221 return "txf_cms";
222 case SHADER_OPCODE_TXF_CMS_LOGICAL:
223 return "txf_cms_logical";
224 case SHADER_OPCODE_TXF_CMS_W:
225 return "txf_cms_w";
226 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
227 return "txf_cms_w_logical";
228 case SHADER_OPCODE_TXF_UMS:
229 return "txf_ums";
230 case SHADER_OPCODE_TXF_UMS_LOGICAL:
231 return "txf_ums_logical";
232 case SHADER_OPCODE_TXF_MCS:
233 return "txf_mcs";
234 case SHADER_OPCODE_TXF_MCS_LOGICAL:
235 return "txf_mcs_logical";
236 case SHADER_OPCODE_LOD:
237 return "lod";
238 case SHADER_OPCODE_LOD_LOGICAL:
239 return "lod_logical";
240 case SHADER_OPCODE_TG4:
241 return "tg4";
242 case SHADER_OPCODE_TG4_LOGICAL:
243 return "tg4_logical";
244 case SHADER_OPCODE_TG4_OFFSET:
245 return "tg4_offset";
246 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
247 return "tg4_offset_logical";
248 case SHADER_OPCODE_SAMPLEINFO:
249 return "sampleinfo";
250 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
251 return "sampleinfo_logical";
252
253 case SHADER_OPCODE_SHADER_TIME_ADD:
254 return "shader_time_add";
255
256 case SHADER_OPCODE_UNTYPED_ATOMIC:
257 return "untyped_atomic";
258 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
259 return "untyped_atomic_logical";
260 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
261 return "untyped_surface_read";
262 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
263 return "untyped_surface_read_logical";
264 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
265 return "untyped_surface_write";
266 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
267 return "untyped_surface_write_logical";
268 case SHADER_OPCODE_TYPED_ATOMIC:
269 return "typed_atomic";
270 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
271 return "typed_atomic_logical";
272 case SHADER_OPCODE_TYPED_SURFACE_READ:
273 return "typed_surface_read";
274 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
275 return "typed_surface_read_logical";
276 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
277 return "typed_surface_write";
278 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
279 return "typed_surface_write_logical";
280 case SHADER_OPCODE_MEMORY_FENCE:
281 return "memory_fence";
282
283 case SHADER_OPCODE_LOAD_PAYLOAD:
284 return "load_payload";
285 case FS_OPCODE_PACK:
286 return "pack";
287
288 case SHADER_OPCODE_GEN4_SCRATCH_READ:
289 return "gen4_scratch_read";
290 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
291 return "gen4_scratch_write";
292 case SHADER_OPCODE_GEN7_SCRATCH_READ:
293 return "gen7_scratch_read";
294 case SHADER_OPCODE_URB_WRITE_SIMD8:
295 return "gen8_urb_write_simd8";
296 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
297 return "gen8_urb_write_simd8_per_slot";
298 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
299 return "gen8_urb_write_simd8_masked";
300 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
301 return "gen8_urb_write_simd8_masked_per_slot";
302 case SHADER_OPCODE_URB_READ_SIMD8:
303 return "urb_read_simd8";
304 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
305 return "urb_read_simd8_per_slot";
306
307 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
308 return "find_live_channel";
309 case SHADER_OPCODE_BROADCAST:
310 return "broadcast";
311
312 case VEC4_OPCODE_MOV_BYTES:
313 return "mov_bytes";
314 case VEC4_OPCODE_PACK_BYTES:
315 return "pack_bytes";
316 case VEC4_OPCODE_UNPACK_UNIFORM:
317 return "unpack_uniform";
318
319 case FS_OPCODE_DDX_COARSE:
320 return "ddx_coarse";
321 case FS_OPCODE_DDX_FINE:
322 return "ddx_fine";
323 case FS_OPCODE_DDY_COARSE:
324 return "ddy_coarse";
325 case FS_OPCODE_DDY_FINE:
326 return "ddy_fine";
327
328 case FS_OPCODE_CINTERP:
329 return "cinterp";
330 case FS_OPCODE_LINTERP:
331 return "linterp";
332
333 case FS_OPCODE_PIXEL_X:
334 return "pixel_x";
335 case FS_OPCODE_PIXEL_Y:
336 return "pixel_y";
337
338 case FS_OPCODE_GET_BUFFER_SIZE:
339 return "fs_get_buffer_size";
340
341 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
342 return "uniform_pull_const";
343 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
344 return "uniform_pull_const_gen7";
345 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
346 return "varying_pull_const_gen4";
347 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
348 return "varying_pull_const_gen7";
349 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
350 return "varying_pull_const_logical";
351
352 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
353 return "mov_dispatch_to_flags";
354 case FS_OPCODE_DISCARD_JUMP:
355 return "discard_jump";
356
357 case FS_OPCODE_SET_SAMPLE_ID:
358 return "set_sample_id";
359 case FS_OPCODE_SET_SIMD4X2_OFFSET:
360 return "set_simd4x2_offset";
361
362 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
363 return "pack_half_2x16_split";
364 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
365 return "unpack_half_2x16_split_x";
366 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
367 return "unpack_half_2x16_split_y";
368
369 case FS_OPCODE_PLACEHOLDER_HALT:
370 return "placeholder_halt";
371
372 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
373 return "interp_centroid";
374 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
375 return "interp_sample";
376 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
377 return "interp_shared_offset";
378 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
379 return "interp_per_slot_offset";
380
381 case VS_OPCODE_URB_WRITE:
382 return "vs_urb_write";
383 case VS_OPCODE_PULL_CONSTANT_LOAD:
384 return "pull_constant_load";
385 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
386 return "pull_constant_load_gen7";
387
388 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
389 return "set_simd4x2_header_gen9";
390
391 case VS_OPCODE_GET_BUFFER_SIZE:
392 return "vs_get_buffer_size";
393
394 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
395 return "unpack_flags_simd4x2";
396
397 case GS_OPCODE_URB_WRITE:
398 return "gs_urb_write";
399 case GS_OPCODE_URB_WRITE_ALLOCATE:
400 return "gs_urb_write_allocate";
401 case GS_OPCODE_THREAD_END:
402 return "gs_thread_end";
403 case GS_OPCODE_SET_WRITE_OFFSET:
404 return "set_write_offset";
405 case GS_OPCODE_SET_VERTEX_COUNT:
406 return "set_vertex_count";
407 case GS_OPCODE_SET_DWORD_2:
408 return "set_dword_2";
409 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
410 return "prepare_channel_masks";
411 case GS_OPCODE_SET_CHANNEL_MASKS:
412 return "set_channel_masks";
413 case GS_OPCODE_GET_INSTANCE_ID:
414 return "get_instance_id";
415 case GS_OPCODE_FF_SYNC:
416 return "ff_sync";
417 case GS_OPCODE_SET_PRIMITIVE_ID:
418 return "set_primitive_id";
419 case GS_OPCODE_SVB_WRITE:
420 return "gs_svb_write";
421 case GS_OPCODE_SVB_SET_DST_INDEX:
422 return "gs_svb_set_dst_index";
423 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
424 return "gs_ff_sync_set_primitives";
425 case CS_OPCODE_CS_TERMINATE:
426 return "cs_terminate";
427 case SHADER_OPCODE_BARRIER:
428 return "barrier";
429 case SHADER_OPCODE_MULH:
430 return "mulh";
431 case SHADER_OPCODE_MOV_INDIRECT:
432 return "mov_indirect";
433
434 case VEC4_OPCODE_URB_READ:
435 return "urb_read";
436 case TCS_OPCODE_GET_INSTANCE_ID:
437 return "tcs_get_instance_id";
438 case TCS_OPCODE_URB_WRITE:
439 return "tcs_urb_write";
440 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
441 return "tcs_set_input_urb_offsets";
442 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
443 return "tcs_set_output_urb_offsets";
444 case TCS_OPCODE_GET_PRIMITIVE_ID:
445 return "tcs_get_primitive_id";
446 case TCS_OPCODE_CREATE_BARRIER_HEADER:
447 return "tcs_create_barrier_header";
448 case TCS_OPCODE_SRC0_010_IS_ZERO:
449 return "tcs_src0<0,1,0>_is_zero";
450 case TCS_OPCODE_RELEASE_INPUT:
451 return "tcs_release_input";
452 case TCS_OPCODE_THREAD_END:
453 return "tcs_thread_end";
454 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
455 return "tes_create_input_read_header";
456 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
457 return "tes_add_indirect_urb_offset";
458 case TES_OPCODE_GET_PRIMITIVE_ID:
459 return "tes_get_primitive_id";
460 }
461
462 unreachable("not reached");
463 }
464
465 bool
466 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
467 {
468 union {
469 unsigned ud;
470 int d;
471 float f;
472 double df;
473 } imm, sat_imm = { 0 };
474
475 const unsigned size = type_sz(type);
476
477 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
478 * irrelevant, so just check the size of the type and copy from/to an
479 * appropriately sized field.
480 */
481 if (size < 8)
482 imm.ud = reg->ud;
483 else
484 imm.df = reg->df;
485
486 switch (type) {
487 case BRW_REGISTER_TYPE_UD:
488 case BRW_REGISTER_TYPE_D:
489 case BRW_REGISTER_TYPE_UW:
490 case BRW_REGISTER_TYPE_W:
491 case BRW_REGISTER_TYPE_UQ:
492 case BRW_REGISTER_TYPE_Q:
493 /* Nothing to do. */
494 return false;
495 case BRW_REGISTER_TYPE_F:
496 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
497 break;
498 case BRW_REGISTER_TYPE_DF:
499 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
500 break;
501 case BRW_REGISTER_TYPE_UB:
502 case BRW_REGISTER_TYPE_B:
503 unreachable("no UB/B immediates");
504 case BRW_REGISTER_TYPE_V:
505 case BRW_REGISTER_TYPE_UV:
506 case BRW_REGISTER_TYPE_VF:
507 unreachable("unimplemented: saturate vector immediate");
508 case BRW_REGISTER_TYPE_HF:
509 unreachable("unimplemented: saturate HF immediate");
510 }
511
512 if (size < 8) {
513 if (imm.ud != sat_imm.ud) {
514 reg->ud = sat_imm.ud;
515 return true;
516 }
517 } else {
518 if (imm.df != sat_imm.df) {
519 reg->df = sat_imm.df;
520 return true;
521 }
522 }
523 return false;
524 }
525
526 bool
527 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
528 {
529 switch (type) {
530 case BRW_REGISTER_TYPE_D:
531 case BRW_REGISTER_TYPE_UD:
532 reg->d = -reg->d;
533 return true;
534 case BRW_REGISTER_TYPE_W:
535 case BRW_REGISTER_TYPE_UW:
536 reg->d = -(int16_t)reg->ud;
537 return true;
538 case BRW_REGISTER_TYPE_F:
539 reg->f = -reg->f;
540 return true;
541 case BRW_REGISTER_TYPE_VF:
542 reg->ud ^= 0x80808080;
543 return true;
544 case BRW_REGISTER_TYPE_DF:
545 reg->df = -reg->df;
546 return true;
547 case BRW_REGISTER_TYPE_UB:
548 case BRW_REGISTER_TYPE_B:
549 unreachable("no UB/B immediates");
550 case BRW_REGISTER_TYPE_UV:
551 case BRW_REGISTER_TYPE_V:
552 assert(!"unimplemented: negate UV/V immediate");
553 case BRW_REGISTER_TYPE_UQ:
554 case BRW_REGISTER_TYPE_Q:
555 assert(!"unimplemented: negate UQ/Q immediate");
556 case BRW_REGISTER_TYPE_HF:
557 assert(!"unimplemented: negate HF immediate");
558 }
559
560 return false;
561 }
562
563 bool
564 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
565 {
566 switch (type) {
567 case BRW_REGISTER_TYPE_D:
568 reg->d = abs(reg->d);
569 return true;
570 case BRW_REGISTER_TYPE_W:
571 reg->d = abs((int16_t)reg->ud);
572 return true;
573 case BRW_REGISTER_TYPE_F:
574 reg->f = fabsf(reg->f);
575 return true;
576 case BRW_REGISTER_TYPE_DF:
577 reg->df = fabs(reg->df);
578 return true;
579 case BRW_REGISTER_TYPE_VF:
580 reg->ud &= ~0x80808080;
581 return true;
582 case BRW_REGISTER_TYPE_UB:
583 case BRW_REGISTER_TYPE_B:
584 unreachable("no UB/B immediates");
585 case BRW_REGISTER_TYPE_UQ:
586 case BRW_REGISTER_TYPE_UD:
587 case BRW_REGISTER_TYPE_UW:
588 case BRW_REGISTER_TYPE_UV:
589 /* Presumably the absolute value modifier on an unsigned source is a
590 * nop, but it would be nice to confirm.
591 */
592 assert(!"unimplemented: abs unsigned immediate");
593 case BRW_REGISTER_TYPE_V:
594 assert(!"unimplemented: abs V immediate");
595 case BRW_REGISTER_TYPE_Q:
596 assert(!"unimplemented: abs Q immediate");
597 case BRW_REGISTER_TYPE_HF:
598 assert(!"unimplemented: abs HF immediate");
599 }
600
601 return false;
602 }
603
604 unsigned
605 tesslevel_outer_components(GLenum tes_primitive_mode)
606 {
607 switch (tes_primitive_mode) {
608 case GL_QUADS:
609 return 4;
610 case GL_TRIANGLES:
611 return 3;
612 case GL_ISOLINES:
613 return 2;
614 default:
615 unreachable("Bogus tessellation domain");
616 }
617 return 0;
618 }
619
620 unsigned
621 tesslevel_inner_components(GLenum tes_primitive_mode)
622 {
623 switch (tes_primitive_mode) {
624 case GL_QUADS:
625 return 2;
626 case GL_TRIANGLES:
627 return 1;
628 case GL_ISOLINES:
629 return 0;
630 default:
631 unreachable("Bogus tessellation domain");
632 }
633 return 0;
634 }
635
636 /**
637 * Given a normal .xyzw writemask, convert it to a writemask for a vector
638 * that's stored backwards, i.e. .wzyx.
639 */
640 unsigned
641 writemask_for_backwards_vector(unsigned mask)
642 {
643 unsigned new_mask = 0;
644
645 for (int i = 0; i < 4; i++)
646 new_mask |= ((mask >> i) & 1) << (3 - i);
647
648 return new_mask;
649 }
650
651 backend_shader::backend_shader(const struct brw_compiler *compiler,
652 void *log_data,
653 void *mem_ctx,
654 const nir_shader *shader,
655 struct brw_stage_prog_data *stage_prog_data)
656 : compiler(compiler),
657 log_data(log_data),
658 devinfo(compiler->devinfo),
659 nir(shader),
660 stage_prog_data(stage_prog_data),
661 mem_ctx(mem_ctx),
662 cfg(NULL),
663 stage(shader->stage)
664 {
665 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
666 stage_name = _mesa_shader_stage_to_string(stage);
667 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
668 is_passthrough_shader =
669 nir->info.name && strcmp(nir->info.name, "passthrough") == 0;
670 }
671
672 bool
673 backend_reg::equals(const backend_reg &r) const
674 {
675 return brw_regs_equal(this, &r) && reg_offset == r.reg_offset;
676 }
677
678 bool
679 backend_reg::is_zero() const
680 {
681 if (file != IMM)
682 return false;
683
684 switch (type) {
685 case BRW_REGISTER_TYPE_F:
686 return f == 0;
687 case BRW_REGISTER_TYPE_DF:
688 return df == 0;
689 case BRW_REGISTER_TYPE_D:
690 case BRW_REGISTER_TYPE_UD:
691 return d == 0;
692 default:
693 return false;
694 }
695 }
696
697 bool
698 backend_reg::is_one() const
699 {
700 if (file != IMM)
701 return false;
702
703 switch (type) {
704 case BRW_REGISTER_TYPE_F:
705 return f == 1.0f;
706 case BRW_REGISTER_TYPE_DF:
707 return df == 1.0;
708 case BRW_REGISTER_TYPE_D:
709 case BRW_REGISTER_TYPE_UD:
710 return d == 1;
711 default:
712 return false;
713 }
714 }
715
716 bool
717 backend_reg::is_negative_one() const
718 {
719 if (file != IMM)
720 return false;
721
722 switch (type) {
723 case BRW_REGISTER_TYPE_F:
724 return f == -1.0;
725 case BRW_REGISTER_TYPE_DF:
726 return df == -1.0;
727 case BRW_REGISTER_TYPE_D:
728 return d == -1;
729 default:
730 return false;
731 }
732 }
733
734 bool
735 backend_reg::is_null() const
736 {
737 return file == ARF && nr == BRW_ARF_NULL;
738 }
739
740
741 bool
742 backend_reg::is_accumulator() const
743 {
744 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
745 }
746
747 bool
748 backend_reg::in_range(const backend_reg &r, unsigned n) const
749 {
750 return (file == r.file &&
751 nr == r.nr &&
752 reg_offset >= r.reg_offset &&
753 reg_offset < r.reg_offset + n);
754 }
755
756 bool
757 backend_instruction::is_commutative() const
758 {
759 switch (opcode) {
760 case BRW_OPCODE_AND:
761 case BRW_OPCODE_OR:
762 case BRW_OPCODE_XOR:
763 case BRW_OPCODE_ADD:
764 case BRW_OPCODE_MUL:
765 case SHADER_OPCODE_MULH:
766 return true;
767 case BRW_OPCODE_SEL:
768 /* MIN and MAX are commutative. */
769 if (conditional_mod == BRW_CONDITIONAL_GE ||
770 conditional_mod == BRW_CONDITIONAL_L) {
771 return true;
772 }
773 /* fallthrough */
774 default:
775 return false;
776 }
777 }
778
779 bool
780 backend_instruction::is_3src(const struct brw_device_info *devinfo) const
781 {
782 return ::is_3src(devinfo, opcode);
783 }
784
785 bool
786 backend_instruction::is_tex() const
787 {
788 return (opcode == SHADER_OPCODE_TEX ||
789 opcode == FS_OPCODE_TXB ||
790 opcode == SHADER_OPCODE_TXD ||
791 opcode == SHADER_OPCODE_TXF ||
792 opcode == SHADER_OPCODE_TXF_LZ ||
793 opcode == SHADER_OPCODE_TXF_CMS ||
794 opcode == SHADER_OPCODE_TXF_CMS_W ||
795 opcode == SHADER_OPCODE_TXF_UMS ||
796 opcode == SHADER_OPCODE_TXF_MCS ||
797 opcode == SHADER_OPCODE_TXL ||
798 opcode == SHADER_OPCODE_TXL_LZ ||
799 opcode == SHADER_OPCODE_TXS ||
800 opcode == SHADER_OPCODE_LOD ||
801 opcode == SHADER_OPCODE_TG4 ||
802 opcode == SHADER_OPCODE_TG4_OFFSET ||
803 opcode == SHADER_OPCODE_SAMPLEINFO);
804 }
805
806 bool
807 backend_instruction::is_math() const
808 {
809 return (opcode == SHADER_OPCODE_RCP ||
810 opcode == SHADER_OPCODE_RSQ ||
811 opcode == SHADER_OPCODE_SQRT ||
812 opcode == SHADER_OPCODE_EXP2 ||
813 opcode == SHADER_OPCODE_LOG2 ||
814 opcode == SHADER_OPCODE_SIN ||
815 opcode == SHADER_OPCODE_COS ||
816 opcode == SHADER_OPCODE_INT_QUOTIENT ||
817 opcode == SHADER_OPCODE_INT_REMAINDER ||
818 opcode == SHADER_OPCODE_POW);
819 }
820
821 bool
822 backend_instruction::is_control_flow() const
823 {
824 switch (opcode) {
825 case BRW_OPCODE_DO:
826 case BRW_OPCODE_WHILE:
827 case BRW_OPCODE_IF:
828 case BRW_OPCODE_ELSE:
829 case BRW_OPCODE_ENDIF:
830 case BRW_OPCODE_BREAK:
831 case BRW_OPCODE_CONTINUE:
832 return true;
833 default:
834 return false;
835 }
836 }
837
838 bool
839 backend_instruction::can_do_source_mods() const
840 {
841 switch (opcode) {
842 case BRW_OPCODE_ADDC:
843 case BRW_OPCODE_BFE:
844 case BRW_OPCODE_BFI1:
845 case BRW_OPCODE_BFI2:
846 case BRW_OPCODE_BFREV:
847 case BRW_OPCODE_CBIT:
848 case BRW_OPCODE_FBH:
849 case BRW_OPCODE_FBL:
850 case BRW_OPCODE_SUBB:
851 return false;
852 default:
853 return true;
854 }
855 }
856
857 bool
858 backend_instruction::can_do_saturate() const
859 {
860 switch (opcode) {
861 case BRW_OPCODE_ADD:
862 case BRW_OPCODE_ASR:
863 case BRW_OPCODE_AVG:
864 case BRW_OPCODE_DP2:
865 case BRW_OPCODE_DP3:
866 case BRW_OPCODE_DP4:
867 case BRW_OPCODE_DPH:
868 case BRW_OPCODE_F16TO32:
869 case BRW_OPCODE_F32TO16:
870 case BRW_OPCODE_LINE:
871 case BRW_OPCODE_LRP:
872 case BRW_OPCODE_MAC:
873 case BRW_OPCODE_MAD:
874 case BRW_OPCODE_MATH:
875 case BRW_OPCODE_MOV:
876 case BRW_OPCODE_MUL:
877 case SHADER_OPCODE_MULH:
878 case BRW_OPCODE_PLN:
879 case BRW_OPCODE_RNDD:
880 case BRW_OPCODE_RNDE:
881 case BRW_OPCODE_RNDU:
882 case BRW_OPCODE_RNDZ:
883 case BRW_OPCODE_SEL:
884 case BRW_OPCODE_SHL:
885 case BRW_OPCODE_SHR:
886 case FS_OPCODE_LINTERP:
887 case SHADER_OPCODE_COS:
888 case SHADER_OPCODE_EXP2:
889 case SHADER_OPCODE_LOG2:
890 case SHADER_OPCODE_POW:
891 case SHADER_OPCODE_RCP:
892 case SHADER_OPCODE_RSQ:
893 case SHADER_OPCODE_SIN:
894 case SHADER_OPCODE_SQRT:
895 return true;
896 default:
897 return false;
898 }
899 }
900
901 bool
902 backend_instruction::can_do_cmod() const
903 {
904 switch (opcode) {
905 case BRW_OPCODE_ADD:
906 case BRW_OPCODE_ADDC:
907 case BRW_OPCODE_AND:
908 case BRW_OPCODE_ASR:
909 case BRW_OPCODE_AVG:
910 case BRW_OPCODE_CMP:
911 case BRW_OPCODE_CMPN:
912 case BRW_OPCODE_DP2:
913 case BRW_OPCODE_DP3:
914 case BRW_OPCODE_DP4:
915 case BRW_OPCODE_DPH:
916 case BRW_OPCODE_F16TO32:
917 case BRW_OPCODE_F32TO16:
918 case BRW_OPCODE_FRC:
919 case BRW_OPCODE_LINE:
920 case BRW_OPCODE_LRP:
921 case BRW_OPCODE_LZD:
922 case BRW_OPCODE_MAC:
923 case BRW_OPCODE_MACH:
924 case BRW_OPCODE_MAD:
925 case BRW_OPCODE_MOV:
926 case BRW_OPCODE_MUL:
927 case BRW_OPCODE_NOT:
928 case BRW_OPCODE_OR:
929 case BRW_OPCODE_PLN:
930 case BRW_OPCODE_RNDD:
931 case BRW_OPCODE_RNDE:
932 case BRW_OPCODE_RNDU:
933 case BRW_OPCODE_RNDZ:
934 case BRW_OPCODE_SAD2:
935 case BRW_OPCODE_SADA2:
936 case BRW_OPCODE_SHL:
937 case BRW_OPCODE_SHR:
938 case BRW_OPCODE_SUBB:
939 case BRW_OPCODE_XOR:
940 case FS_OPCODE_CINTERP:
941 case FS_OPCODE_LINTERP:
942 return true;
943 default:
944 return false;
945 }
946 }
947
948 bool
949 backend_instruction::reads_accumulator_implicitly() const
950 {
951 switch (opcode) {
952 case BRW_OPCODE_MAC:
953 case BRW_OPCODE_MACH:
954 case BRW_OPCODE_SADA2:
955 return true;
956 default:
957 return false;
958 }
959 }
960
961 bool
962 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
963 {
964 return writes_accumulator ||
965 (devinfo->gen < 6 &&
966 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
967 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
968 opcode != FS_OPCODE_CINTERP)));
969 }
970
971 bool
972 backend_instruction::has_side_effects() const
973 {
974 switch (opcode) {
975 case SHADER_OPCODE_UNTYPED_ATOMIC:
976 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
977 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
978 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
979 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
980 case SHADER_OPCODE_TYPED_ATOMIC:
981 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
982 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
983 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
984 case SHADER_OPCODE_MEMORY_FENCE:
985 case SHADER_OPCODE_URB_WRITE_SIMD8:
986 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
987 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
988 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
989 case FS_OPCODE_FB_WRITE:
990 case SHADER_OPCODE_BARRIER:
991 case TCS_OPCODE_URB_WRITE:
992 case TCS_OPCODE_RELEASE_INPUT:
993 return true;
994 default:
995 return false;
996 }
997 }
998
999 bool
1000 backend_instruction::is_volatile() const
1001 {
1002 switch (opcode) {
1003 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1004 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1005 case SHADER_OPCODE_TYPED_SURFACE_READ:
1006 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1007 case SHADER_OPCODE_URB_READ_SIMD8:
1008 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1009 case VEC4_OPCODE_URB_READ:
1010 return true;
1011 default:
1012 return false;
1013 }
1014 }
1015
1016 #ifndef NDEBUG
1017 static bool
1018 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1019 {
1020 bool found = false;
1021 foreach_inst_in_block (backend_instruction, i, block) {
1022 if (inst == i) {
1023 found = true;
1024 }
1025 }
1026 return found;
1027 }
1028 #endif
1029
1030 static void
1031 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1032 {
1033 for (bblock_t *block_iter = start_block->next();
1034 block_iter;
1035 block_iter = block_iter->next()) {
1036 block_iter->start_ip += ip_adjustment;
1037 block_iter->end_ip += ip_adjustment;
1038 }
1039 }
1040
1041 void
1042 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1043 {
1044 assert(this != inst);
1045
1046 if (!this->is_head_sentinel())
1047 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1048
1049 block->end_ip++;
1050
1051 adjust_later_block_ips(block, 1);
1052
1053 exec_node::insert_after(inst);
1054 }
1055
1056 void
1057 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1058 {
1059 assert(this != inst);
1060
1061 if (!this->is_tail_sentinel())
1062 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1063
1064 block->end_ip++;
1065
1066 adjust_later_block_ips(block, 1);
1067
1068 exec_node::insert_before(inst);
1069 }
1070
1071 void
1072 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1073 {
1074 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1075
1076 unsigned num_inst = list->length();
1077
1078 block->end_ip += num_inst;
1079
1080 adjust_later_block_ips(block, num_inst);
1081
1082 exec_node::insert_before(list);
1083 }
1084
1085 void
1086 backend_instruction::remove(bblock_t *block)
1087 {
1088 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1089
1090 adjust_later_block_ips(block, -1);
1091
1092 if (block->start_ip == block->end_ip) {
1093 block->cfg->remove_block(block);
1094 } else {
1095 block->end_ip--;
1096 }
1097
1098 exec_node::remove();
1099 }
1100
1101 void
1102 backend_shader::dump_instructions()
1103 {
1104 dump_instructions(NULL);
1105 }
1106
1107 void
1108 backend_shader::dump_instructions(const char *name)
1109 {
1110 FILE *file = stderr;
1111 if (name && geteuid() != 0) {
1112 file = fopen(name, "w");
1113 if (!file)
1114 file = stderr;
1115 }
1116
1117 if (cfg) {
1118 int ip = 0;
1119 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1120 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1121 fprintf(file, "%4d: ", ip++);
1122 dump_instruction(inst, file);
1123 }
1124 } else {
1125 int ip = 0;
1126 foreach_in_list(backend_instruction, inst, &instructions) {
1127 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1128 fprintf(file, "%4d: ", ip++);
1129 dump_instruction(inst, file);
1130 }
1131 }
1132
1133 if (file != stderr) {
1134 fclose(file);
1135 }
1136 }
1137
1138 void
1139 backend_shader::calculate_cfg()
1140 {
1141 if (this->cfg)
1142 return;
1143 cfg = new(mem_ctx) cfg_t(&this->instructions);
1144 }
1145
1146 /**
1147 * Sets up the starting offsets for the groups of binding table entries
1148 * commong to all pipeline stages.
1149 *
1150 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1151 * unused but also make sure that addition of small offsets to them will
1152 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1153 */
1154 void
1155 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1156 const struct brw_device_info *devinfo,
1157 const struct gl_shader_program *shader_prog,
1158 const struct gl_program *prog,
1159 struct brw_stage_prog_data *stage_prog_data,
1160 uint32_t next_binding_table_offset)
1161 {
1162 const struct gl_shader *shader = NULL;
1163 int num_textures = _mesa_fls(prog->SamplersUsed);
1164
1165 if (shader_prog)
1166 shader = shader_prog->_LinkedShaders[stage];
1167
1168 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1169 next_binding_table_offset += num_textures;
1170
1171 if (shader) {
1172 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1173 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1174 next_binding_table_offset += shader->NumUniformBlocks;
1175
1176 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1177 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1178 next_binding_table_offset += shader->NumShaderStorageBlocks;
1179 } else {
1180 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1181 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1182 }
1183
1184 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1185 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1186 next_binding_table_offset++;
1187 } else {
1188 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1189 }
1190
1191 if (prog->UsesGather) {
1192 if (devinfo->gen >= 8) {
1193 stage_prog_data->binding_table.gather_texture_start =
1194 stage_prog_data->binding_table.texture_start;
1195 } else {
1196 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1197 next_binding_table_offset += num_textures;
1198 }
1199 } else {
1200 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1201 }
1202
1203 if (shader && shader->NumAtomicBuffers) {
1204 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1205 next_binding_table_offset += shader->NumAtomicBuffers;
1206 } else {
1207 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1208 }
1209
1210 if (shader && shader->NumImages) {
1211 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1212 next_binding_table_offset += shader->NumImages;
1213 } else {
1214 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1215 }
1216
1217 /* This may or may not be used depending on how the compile goes. */
1218 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1219 next_binding_table_offset++;
1220
1221 /* Plane 0 is just the regular texture section */
1222 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
1223
1224 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
1225 next_binding_table_offset += num_textures;
1226
1227 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
1228 next_binding_table_offset += num_textures;
1229
1230 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1231
1232 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1233 }
1234
1235 static void
1236 setup_vec4_uniform_value(const gl_constant_value **params,
1237 const gl_constant_value *values,
1238 unsigned n)
1239 {
1240 static const gl_constant_value zero = { 0 };
1241
1242 for (unsigned i = 0; i < n; ++i)
1243 params[i] = &values[i];
1244
1245 for (unsigned i = n; i < 4; ++i)
1246 params[i] = &zero;
1247 }
1248
1249 void
1250 brw_setup_image_uniform_values(gl_shader_stage stage,
1251 struct brw_stage_prog_data *stage_prog_data,
1252 unsigned param_start_index,
1253 const gl_uniform_storage *storage)
1254 {
1255 const gl_constant_value **param =
1256 &stage_prog_data->param[param_start_index];
1257
1258 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1259 const unsigned image_idx = storage->opaque[stage].index + i;
1260 const brw_image_param *image_param =
1261 &stage_prog_data->image_param[image_idx];
1262
1263 /* Upload the brw_image_param structure. The order is expected to match
1264 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1265 */
1266 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1267 (const gl_constant_value *)&image_param->surface_idx, 1);
1268 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1269 (const gl_constant_value *)image_param->offset, 2);
1270 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1271 (const gl_constant_value *)image_param->size, 3);
1272 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1273 (const gl_constant_value *)image_param->stride, 4);
1274 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1275 (const gl_constant_value *)image_param->tiling, 3);
1276 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1277 (const gl_constant_value *)image_param->swizzling, 2);
1278 param += BRW_IMAGE_PARAM_SIZE;
1279
1280 brw_mark_surface_used(
1281 stage_prog_data,
1282 stage_prog_data->binding_table.image_start + image_idx);
1283 }
1284 }
1285
1286 /**
1287 * Decide which set of clip planes should be used when clipping via
1288 * gl_Position or gl_ClipVertex.
1289 */
1290 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1291 {
1292 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1293 /* There is currently a GLSL vertex shader, so clip according to GLSL
1294 * rules, which means compare gl_ClipVertex (or gl_Position, if
1295 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1296 * that were stored in EyeUserPlane at the time the clip planes were
1297 * specified.
1298 */
1299 return ctx->Transform.EyeUserPlane;
1300 } else {
1301 /* Either we are using fixed function or an ARB vertex program. In
1302 * either case the clip planes are going to be compared against
1303 * gl_Position (which is in clip coordinates) so we have to clip using
1304 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1305 * core.
1306 */
1307 return ctx->Transform._ClipUserPlane;
1308 }
1309 }
1310
1311 extern "C" const unsigned *
1312 brw_compile_tes(const struct brw_compiler *compiler,
1313 void *log_data,
1314 void *mem_ctx,
1315 const struct brw_tes_prog_key *key,
1316 struct brw_tes_prog_data *prog_data,
1317 const nir_shader *src_shader,
1318 struct gl_shader_program *shader_prog,
1319 int shader_time_index,
1320 unsigned *final_assembly_size,
1321 char **error_str)
1322 {
1323 const struct brw_device_info *devinfo = compiler->devinfo;
1324 struct gl_shader *shader =
1325 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1326 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1327
1328 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1329 nir->info.inputs_read = key->inputs_read;
1330 nir->info.patch_inputs_read = key->patch_inputs_read;
1331
1332 struct brw_vue_map input_vue_map;
1333 brw_compute_tess_vue_map(&input_vue_map,
1334 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1335 nir->info.patch_inputs_read);
1336
1337 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1338 brw_nir_lower_tes_inputs(nir, &input_vue_map);
1339 brw_nir_lower_vue_outputs(nir, is_scalar);
1340 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1341
1342 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1343 nir->info.outputs_written,
1344 nir->info.separate_shader);
1345
1346 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1347
1348 assert(output_size_bytes >= 1);
1349 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1350 if (error_str)
1351 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1352 return NULL;
1353 }
1354
1355 /* URB entry sizes are stored as a multiple of 64 bytes. */
1356 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1357
1358 bool need_patch_header = nir->info.system_values_read &
1359 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1360 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1361
1362 /* The TES will pull most inputs using URB read messages.
1363 *
1364 * However, we push the patch header for TessLevel factors when required,
1365 * as it's a tiny amount of extra data.
1366 */
1367 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1368
1369 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1370 fprintf(stderr, "TES Input ");
1371 brw_print_vue_map(stderr, &input_vue_map);
1372 fprintf(stderr, "TES Output ");
1373 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1374 }
1375
1376 if (is_scalar) {
1377 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1378 &prog_data->base.base, shader->Program, nir, 8,
1379 shader_time_index, &input_vue_map);
1380 if (!v.run_tes()) {
1381 if (error_str)
1382 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1383 return NULL;
1384 }
1385
1386 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1387 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1388
1389 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1390 &prog_data->base.base, v.promoted_constants, false,
1391 MESA_SHADER_TESS_EVAL);
1392 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1393 g.enable_debug(ralloc_asprintf(mem_ctx,
1394 "%s tessellation evaluation shader %s",
1395 nir->info.label ? nir->info.label
1396 : "unnamed",
1397 nir->info.name));
1398 }
1399
1400 g.generate_code(v.cfg, 8);
1401
1402 return g.get_assembly(final_assembly_size);
1403 } else {
1404 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1405 nir, mem_ctx, shader_time_index);
1406 if (!v.run()) {
1407 if (error_str)
1408 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1409 return NULL;
1410 }
1411
1412 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1413 v.dump_instructions();
1414
1415 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1416 &prog_data->base, v.cfg,
1417 final_assembly_size);
1418 }
1419 }