i965: Add a SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT opcode.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 bool
76 is_scalar_shader_stage(const struct brw_compiler *compiler, int stage)
77 {
78 switch (stage) {
79 case MESA_SHADER_FRAGMENT:
80 case MESA_SHADER_COMPUTE:
81 return true;
82 case MESA_SHADER_GEOMETRY:
83 return compiler->scalar_gs;
84 case MESA_SHADER_VERTEX:
85 return compiler->scalar_vs;
86 default:
87 return false;
88 }
89 }
90
91 struct brw_compiler *
92 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
93 {
94 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
95
96 compiler->devinfo = devinfo;
97 compiler->shader_debug_log = shader_debug_log_mesa;
98 compiler->shader_perf_log = shader_perf_log_mesa;
99
100 brw_fs_alloc_reg_sets(compiler);
101 brw_vec4_alloc_reg_set(compiler);
102
103 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
104 compiler->scalar_vs = true;
105
106 if (devinfo->gen >= 8 && brw_env_var_as_boolean("INTEL_SCALAR_GS", false))
107 compiler->scalar_gs = true;
108
109 nir_shader_compiler_options *nir_options =
110 rzalloc(compiler, nir_shader_compiler_options);
111 nir_options->native_integers = true;
112 /* In order to help allow for better CSE at the NIR level we tell NIR
113 * to split all ffma instructions during opt_algebraic and we then
114 * re-combine them as a later step.
115 */
116 nir_options->lower_ffma = true;
117 nir_options->lower_sub = true;
118 /* In the vec4 backend, our dpN instruction replicates its result to all
119 * the components of a vec4. We would like NIR to give us replicated fdot
120 * instructions because it can optimize better for us.
121 *
122 * For the FS backend, it should be lowered away by the scalarizing pass so
123 * we should never see fdot anyway.
124 */
125 nir_options->fdot_replicates = true;
126
127 /* We want the GLSL compiler to emit code that uses condition codes */
128 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
129 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
130 compiler->glsl_compiler_options[i].MaxIfDepth =
131 devinfo->gen < 6 ? 16 : UINT_MAX;
132
133 compiler->glsl_compiler_options[i].EmitCondCodes = true;
134 compiler->glsl_compiler_options[i].EmitNoNoise = true;
135 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
136 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
137 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
138 compiler->glsl_compiler_options[i].LowerClipDistance = true;
139
140 bool is_scalar = is_scalar_shader_stage(compiler, i);
141
142 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
143 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
144 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
145
146 /* !ARB_gpu_shader5 */
147 if (devinfo->gen < 7)
148 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
149
150 compiler->glsl_compiler_options[i].NirOptions = nir_options;
151
152 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
153 }
154
155 return compiler;
156 }
157
158 struct gl_shader *
159 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
160 {
161 struct brw_shader *shader;
162
163 shader = rzalloc(NULL, struct brw_shader);
164 if (shader) {
165 shader->base.Type = type;
166 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
167 shader->base.Name = name;
168 _mesa_init_shader(ctx, &shader->base);
169 }
170
171 return &shader->base;
172 }
173
174 void
175 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
176 unsigned surf_index)
177 {
178 assert(surf_index < BRW_MAX_SURFACES);
179
180 prog_data->binding_table.size_bytes =
181 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
182 }
183
184 enum brw_reg_type
185 brw_type_for_base_type(const struct glsl_type *type)
186 {
187 switch (type->base_type) {
188 case GLSL_TYPE_FLOAT:
189 return BRW_REGISTER_TYPE_F;
190 case GLSL_TYPE_INT:
191 case GLSL_TYPE_BOOL:
192 case GLSL_TYPE_SUBROUTINE:
193 return BRW_REGISTER_TYPE_D;
194 case GLSL_TYPE_UINT:
195 return BRW_REGISTER_TYPE_UD;
196 case GLSL_TYPE_ARRAY:
197 return brw_type_for_base_type(type->fields.array);
198 case GLSL_TYPE_STRUCT:
199 case GLSL_TYPE_SAMPLER:
200 case GLSL_TYPE_ATOMIC_UINT:
201 /* These should be overridden with the type of the member when
202 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
203 * way to trip up if we don't.
204 */
205 return BRW_REGISTER_TYPE_UD;
206 case GLSL_TYPE_IMAGE:
207 return BRW_REGISTER_TYPE_UD;
208 case GLSL_TYPE_VOID:
209 case GLSL_TYPE_ERROR:
210 case GLSL_TYPE_INTERFACE:
211 case GLSL_TYPE_DOUBLE:
212 unreachable("not reached");
213 }
214
215 return BRW_REGISTER_TYPE_F;
216 }
217
218 enum brw_conditional_mod
219 brw_conditional_for_comparison(unsigned int op)
220 {
221 switch (op) {
222 case ir_binop_less:
223 return BRW_CONDITIONAL_L;
224 case ir_binop_greater:
225 return BRW_CONDITIONAL_G;
226 case ir_binop_lequal:
227 return BRW_CONDITIONAL_LE;
228 case ir_binop_gequal:
229 return BRW_CONDITIONAL_GE;
230 case ir_binop_equal:
231 case ir_binop_all_equal: /* same as equal for scalars */
232 return BRW_CONDITIONAL_Z;
233 case ir_binop_nequal:
234 case ir_binop_any_nequal: /* same as nequal for scalars */
235 return BRW_CONDITIONAL_NZ;
236 default:
237 unreachable("not reached: bad operation for comparison");
238 }
239 }
240
241 uint32_t
242 brw_math_function(enum opcode op)
243 {
244 switch (op) {
245 case SHADER_OPCODE_RCP:
246 return BRW_MATH_FUNCTION_INV;
247 case SHADER_OPCODE_RSQ:
248 return BRW_MATH_FUNCTION_RSQ;
249 case SHADER_OPCODE_SQRT:
250 return BRW_MATH_FUNCTION_SQRT;
251 case SHADER_OPCODE_EXP2:
252 return BRW_MATH_FUNCTION_EXP;
253 case SHADER_OPCODE_LOG2:
254 return BRW_MATH_FUNCTION_LOG;
255 case SHADER_OPCODE_POW:
256 return BRW_MATH_FUNCTION_POW;
257 case SHADER_OPCODE_SIN:
258 return BRW_MATH_FUNCTION_SIN;
259 case SHADER_OPCODE_COS:
260 return BRW_MATH_FUNCTION_COS;
261 case SHADER_OPCODE_INT_QUOTIENT:
262 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
263 case SHADER_OPCODE_INT_REMAINDER:
264 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
265 default:
266 unreachable("not reached: unknown math function");
267 }
268 }
269
270 uint32_t
271 brw_texture_offset(int *offsets, unsigned num_components)
272 {
273 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
274
275 /* Combine all three offsets into a single unsigned dword:
276 *
277 * bits 11:8 - U Offset (X component)
278 * bits 7:4 - V Offset (Y component)
279 * bits 3:0 - R Offset (Z component)
280 */
281 unsigned offset_bits = 0;
282 for (unsigned i = 0; i < num_components; i++) {
283 const unsigned shift = 4 * (2 - i);
284 offset_bits |= (offsets[i] << shift) & (0xF << shift);
285 }
286 return offset_bits;
287 }
288
289 const char *
290 brw_instruction_name(enum opcode op)
291 {
292 switch (op) {
293 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
294 assert(opcode_descs[op].name);
295 return opcode_descs[op].name;
296 case FS_OPCODE_FB_WRITE:
297 return "fb_write";
298 case FS_OPCODE_FB_WRITE_LOGICAL:
299 return "fb_write_logical";
300 case FS_OPCODE_PACK_STENCIL_REF:
301 return "pack_stencil_ref";
302 case FS_OPCODE_BLORP_FB_WRITE:
303 return "blorp_fb_write";
304 case FS_OPCODE_REP_FB_WRITE:
305 return "rep_fb_write";
306
307 case SHADER_OPCODE_RCP:
308 return "rcp";
309 case SHADER_OPCODE_RSQ:
310 return "rsq";
311 case SHADER_OPCODE_SQRT:
312 return "sqrt";
313 case SHADER_OPCODE_EXP2:
314 return "exp2";
315 case SHADER_OPCODE_LOG2:
316 return "log2";
317 case SHADER_OPCODE_POW:
318 return "pow";
319 case SHADER_OPCODE_INT_QUOTIENT:
320 return "int_quot";
321 case SHADER_OPCODE_INT_REMAINDER:
322 return "int_rem";
323 case SHADER_OPCODE_SIN:
324 return "sin";
325 case SHADER_OPCODE_COS:
326 return "cos";
327
328 case SHADER_OPCODE_TEX:
329 return "tex";
330 case SHADER_OPCODE_TEX_LOGICAL:
331 return "tex_logical";
332 case SHADER_OPCODE_TXD:
333 return "txd";
334 case SHADER_OPCODE_TXD_LOGICAL:
335 return "txd_logical";
336 case SHADER_OPCODE_TXF:
337 return "txf";
338 case SHADER_OPCODE_TXF_LOGICAL:
339 return "txf_logical";
340 case SHADER_OPCODE_TXL:
341 return "txl";
342 case SHADER_OPCODE_TXL_LOGICAL:
343 return "txl_logical";
344 case SHADER_OPCODE_TXS:
345 return "txs";
346 case SHADER_OPCODE_TXS_LOGICAL:
347 return "txs_logical";
348 case FS_OPCODE_TXB:
349 return "txb";
350 case FS_OPCODE_TXB_LOGICAL:
351 return "txb_logical";
352 case SHADER_OPCODE_TXF_CMS:
353 return "txf_cms";
354 case SHADER_OPCODE_TXF_CMS_LOGICAL:
355 return "txf_cms_logical";
356 case SHADER_OPCODE_TXF_CMS_W:
357 return "txf_cms_w";
358 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
359 return "txf_cms_w_logical";
360 case SHADER_OPCODE_TXF_UMS:
361 return "txf_ums";
362 case SHADER_OPCODE_TXF_UMS_LOGICAL:
363 return "txf_ums_logical";
364 case SHADER_OPCODE_TXF_MCS:
365 return "txf_mcs";
366 case SHADER_OPCODE_TXF_MCS_LOGICAL:
367 return "txf_mcs_logical";
368 case SHADER_OPCODE_LOD:
369 return "lod";
370 case SHADER_OPCODE_LOD_LOGICAL:
371 return "lod_logical";
372 case SHADER_OPCODE_TG4:
373 return "tg4";
374 case SHADER_OPCODE_TG4_LOGICAL:
375 return "tg4_logical";
376 case SHADER_OPCODE_TG4_OFFSET:
377 return "tg4_offset";
378 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
379 return "tg4_offset_logical";
380 case SHADER_OPCODE_SAMPLEINFO:
381 return "sampleinfo";
382
383 case SHADER_OPCODE_SHADER_TIME_ADD:
384 return "shader_time_add";
385
386 case SHADER_OPCODE_UNTYPED_ATOMIC:
387 return "untyped_atomic";
388 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
389 return "untyped_atomic_logical";
390 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
391 return "untyped_surface_read";
392 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
393 return "untyped_surface_read_logical";
394 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
395 return "untyped_surface_write";
396 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
397 return "untyped_surface_write_logical";
398 case SHADER_OPCODE_TYPED_ATOMIC:
399 return "typed_atomic";
400 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
401 return "typed_atomic_logical";
402 case SHADER_OPCODE_TYPED_SURFACE_READ:
403 return "typed_surface_read";
404 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
405 return "typed_surface_read_logical";
406 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
407 return "typed_surface_write";
408 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
409 return "typed_surface_write_logical";
410 case SHADER_OPCODE_MEMORY_FENCE:
411 return "memory_fence";
412
413 case SHADER_OPCODE_LOAD_PAYLOAD:
414 return "load_payload";
415
416 case SHADER_OPCODE_GEN4_SCRATCH_READ:
417 return "gen4_scratch_read";
418 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
419 return "gen4_scratch_write";
420 case SHADER_OPCODE_GEN7_SCRATCH_READ:
421 return "gen7_scratch_read";
422 case SHADER_OPCODE_URB_WRITE_SIMD8:
423 return "gen8_urb_write_simd8";
424 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
425 return "gen8_urb_write_simd8_per_slot";
426 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
427 return "gen8_urb_write_simd8_masked";
428 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
429 return "gen8_urb_write_simd8_masked_per_slot";
430 case SHADER_OPCODE_URB_READ_SIMD8:
431 return "urb_read_simd8";
432 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
433 return "urb_read_simd8_per_slot";
434
435 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
436 return "find_live_channel";
437 case SHADER_OPCODE_BROADCAST:
438 return "broadcast";
439
440 case VEC4_OPCODE_MOV_BYTES:
441 return "mov_bytes";
442 case VEC4_OPCODE_PACK_BYTES:
443 return "pack_bytes";
444 case VEC4_OPCODE_UNPACK_UNIFORM:
445 return "unpack_uniform";
446
447 case FS_OPCODE_DDX_COARSE:
448 return "ddx_coarse";
449 case FS_OPCODE_DDX_FINE:
450 return "ddx_fine";
451 case FS_OPCODE_DDY_COARSE:
452 return "ddy_coarse";
453 case FS_OPCODE_DDY_FINE:
454 return "ddy_fine";
455
456 case FS_OPCODE_CINTERP:
457 return "cinterp";
458 case FS_OPCODE_LINTERP:
459 return "linterp";
460
461 case FS_OPCODE_PIXEL_X:
462 return "pixel_x";
463 case FS_OPCODE_PIXEL_Y:
464 return "pixel_y";
465
466 case FS_OPCODE_GET_BUFFER_SIZE:
467 return "fs_get_buffer_size";
468
469 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
470 return "uniform_pull_const";
471 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
472 return "uniform_pull_const_gen7";
473 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
474 return "varying_pull_const";
475 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
476 return "varying_pull_const_gen7";
477
478 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
479 return "mov_dispatch_to_flags";
480 case FS_OPCODE_DISCARD_JUMP:
481 return "discard_jump";
482
483 case FS_OPCODE_SET_SAMPLE_ID:
484 return "set_sample_id";
485 case FS_OPCODE_SET_SIMD4X2_OFFSET:
486 return "set_simd4x2_offset";
487
488 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
489 return "pack_half_2x16_split";
490 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
491 return "unpack_half_2x16_split_x";
492 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
493 return "unpack_half_2x16_split_y";
494
495 case FS_OPCODE_PLACEHOLDER_HALT:
496 return "placeholder_halt";
497
498 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
499 return "interp_centroid";
500 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
501 return "interp_sample";
502 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
503 return "interp_shared_offset";
504 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
505 return "interp_per_slot_offset";
506
507 case VS_OPCODE_URB_WRITE:
508 return "vs_urb_write";
509 case VS_OPCODE_PULL_CONSTANT_LOAD:
510 return "pull_constant_load";
511 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
512 return "pull_constant_load_gen7";
513
514 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
515 return "set_simd4x2_header_gen9";
516
517 case VS_OPCODE_GET_BUFFER_SIZE:
518 return "vs_get_buffer_size";
519
520 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
521 return "unpack_flags_simd4x2";
522
523 case GS_OPCODE_URB_WRITE:
524 return "gs_urb_write";
525 case GS_OPCODE_URB_WRITE_ALLOCATE:
526 return "gs_urb_write_allocate";
527 case GS_OPCODE_THREAD_END:
528 return "gs_thread_end";
529 case GS_OPCODE_SET_WRITE_OFFSET:
530 return "set_write_offset";
531 case GS_OPCODE_SET_VERTEX_COUNT:
532 return "set_vertex_count";
533 case GS_OPCODE_SET_DWORD_2:
534 return "set_dword_2";
535 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
536 return "prepare_channel_masks";
537 case GS_OPCODE_SET_CHANNEL_MASKS:
538 return "set_channel_masks";
539 case GS_OPCODE_GET_INSTANCE_ID:
540 return "get_instance_id";
541 case GS_OPCODE_FF_SYNC:
542 return "ff_sync";
543 case GS_OPCODE_SET_PRIMITIVE_ID:
544 return "set_primitive_id";
545 case GS_OPCODE_SVB_WRITE:
546 return "gs_svb_write";
547 case GS_OPCODE_SVB_SET_DST_INDEX:
548 return "gs_svb_set_dst_index";
549 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
550 return "gs_ff_sync_set_primitives";
551 case CS_OPCODE_CS_TERMINATE:
552 return "cs_terminate";
553 case SHADER_OPCODE_BARRIER:
554 return "barrier";
555 case SHADER_OPCODE_MULH:
556 return "mulh";
557 }
558
559 unreachable("not reached");
560 }
561
562 bool
563 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
564 {
565 union {
566 unsigned ud;
567 int d;
568 float f;
569 } imm = { reg->ud }, sat_imm = { 0 };
570
571 switch (type) {
572 case BRW_REGISTER_TYPE_UD:
573 case BRW_REGISTER_TYPE_D:
574 case BRW_REGISTER_TYPE_UQ:
575 case BRW_REGISTER_TYPE_Q:
576 /* Nothing to do. */
577 return false;
578 case BRW_REGISTER_TYPE_UW:
579 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
580 break;
581 case BRW_REGISTER_TYPE_W:
582 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
583 break;
584 case BRW_REGISTER_TYPE_F:
585 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
586 break;
587 case BRW_REGISTER_TYPE_UB:
588 case BRW_REGISTER_TYPE_B:
589 unreachable("no UB/B immediates");
590 case BRW_REGISTER_TYPE_V:
591 case BRW_REGISTER_TYPE_UV:
592 case BRW_REGISTER_TYPE_VF:
593 unreachable("unimplemented: saturate vector immediate");
594 case BRW_REGISTER_TYPE_DF:
595 case BRW_REGISTER_TYPE_HF:
596 unreachable("unimplemented: saturate DF/HF immediate");
597 }
598
599 if (imm.ud != sat_imm.ud) {
600 reg->ud = sat_imm.ud;
601 return true;
602 }
603 return false;
604 }
605
606 bool
607 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
608 {
609 switch (type) {
610 case BRW_REGISTER_TYPE_D:
611 case BRW_REGISTER_TYPE_UD:
612 reg->d = -reg->d;
613 return true;
614 case BRW_REGISTER_TYPE_W:
615 case BRW_REGISTER_TYPE_UW:
616 reg->d = -(int16_t)reg->ud;
617 return true;
618 case BRW_REGISTER_TYPE_F:
619 reg->f = -reg->f;
620 return true;
621 case BRW_REGISTER_TYPE_VF:
622 reg->ud ^= 0x80808080;
623 return true;
624 case BRW_REGISTER_TYPE_UB:
625 case BRW_REGISTER_TYPE_B:
626 unreachable("no UB/B immediates");
627 case BRW_REGISTER_TYPE_UV:
628 case BRW_REGISTER_TYPE_V:
629 assert(!"unimplemented: negate UV/V immediate");
630 case BRW_REGISTER_TYPE_UQ:
631 case BRW_REGISTER_TYPE_Q:
632 assert(!"unimplemented: negate UQ/Q immediate");
633 case BRW_REGISTER_TYPE_DF:
634 case BRW_REGISTER_TYPE_HF:
635 assert(!"unimplemented: negate DF/HF immediate");
636 }
637
638 return false;
639 }
640
641 bool
642 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
643 {
644 switch (type) {
645 case BRW_REGISTER_TYPE_D:
646 reg->d = abs(reg->d);
647 return true;
648 case BRW_REGISTER_TYPE_W:
649 reg->d = abs((int16_t)reg->ud);
650 return true;
651 case BRW_REGISTER_TYPE_F:
652 reg->f = fabsf(reg->f);
653 return true;
654 case BRW_REGISTER_TYPE_VF:
655 reg->ud &= ~0x80808080;
656 return true;
657 case BRW_REGISTER_TYPE_UB:
658 case BRW_REGISTER_TYPE_B:
659 unreachable("no UB/B immediates");
660 case BRW_REGISTER_TYPE_UQ:
661 case BRW_REGISTER_TYPE_UD:
662 case BRW_REGISTER_TYPE_UW:
663 case BRW_REGISTER_TYPE_UV:
664 /* Presumably the absolute value modifier on an unsigned source is a
665 * nop, but it would be nice to confirm.
666 */
667 assert(!"unimplemented: abs unsigned immediate");
668 case BRW_REGISTER_TYPE_V:
669 assert(!"unimplemented: abs V immediate");
670 case BRW_REGISTER_TYPE_Q:
671 assert(!"unimplemented: abs Q immediate");
672 case BRW_REGISTER_TYPE_DF:
673 case BRW_REGISTER_TYPE_HF:
674 assert(!"unimplemented: abs DF/HF immediate");
675 }
676
677 return false;
678 }
679
680 backend_shader::backend_shader(const struct brw_compiler *compiler,
681 void *log_data,
682 void *mem_ctx,
683 const nir_shader *shader,
684 struct brw_stage_prog_data *stage_prog_data)
685 : compiler(compiler),
686 log_data(log_data),
687 devinfo(compiler->devinfo),
688 nir(shader),
689 stage_prog_data(stage_prog_data),
690 mem_ctx(mem_ctx),
691 cfg(NULL),
692 stage(shader->stage)
693 {
694 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
695 stage_name = _mesa_shader_stage_to_string(stage);
696 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
697 }
698
699 bool
700 backend_reg::is_zero() const
701 {
702 if (file != IMM)
703 return false;
704
705 return d == 0;
706 }
707
708 bool
709 backend_reg::is_one() const
710 {
711 if (file != IMM)
712 return false;
713
714 return type == BRW_REGISTER_TYPE_F
715 ? f == 1.0
716 : d == 1;
717 }
718
719 bool
720 backend_reg::is_negative_one() const
721 {
722 if (file != IMM)
723 return false;
724
725 switch (type) {
726 case BRW_REGISTER_TYPE_F:
727 return f == -1.0;
728 case BRW_REGISTER_TYPE_D:
729 return d == -1;
730 default:
731 return false;
732 }
733 }
734
735 bool
736 backend_reg::is_null() const
737 {
738 return file == ARF && nr == BRW_ARF_NULL;
739 }
740
741
742 bool
743 backend_reg::is_accumulator() const
744 {
745 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
746 }
747
748 bool
749 backend_reg::in_range(const backend_reg &r, unsigned n) const
750 {
751 return (file == r.file &&
752 nr == r.nr &&
753 reg_offset >= r.reg_offset &&
754 reg_offset < r.reg_offset + n);
755 }
756
757 bool
758 backend_instruction::is_commutative() const
759 {
760 switch (opcode) {
761 case BRW_OPCODE_AND:
762 case BRW_OPCODE_OR:
763 case BRW_OPCODE_XOR:
764 case BRW_OPCODE_ADD:
765 case BRW_OPCODE_MUL:
766 case SHADER_OPCODE_MULH:
767 return true;
768 case BRW_OPCODE_SEL:
769 /* MIN and MAX are commutative. */
770 if (conditional_mod == BRW_CONDITIONAL_GE ||
771 conditional_mod == BRW_CONDITIONAL_L) {
772 return true;
773 }
774 /* fallthrough */
775 default:
776 return false;
777 }
778 }
779
780 bool
781 backend_instruction::is_3src() const
782 {
783 return ::is_3src(opcode);
784 }
785
786 bool
787 backend_instruction::is_tex() const
788 {
789 return (opcode == SHADER_OPCODE_TEX ||
790 opcode == FS_OPCODE_TXB ||
791 opcode == SHADER_OPCODE_TXD ||
792 opcode == SHADER_OPCODE_TXF ||
793 opcode == SHADER_OPCODE_TXF_CMS ||
794 opcode == SHADER_OPCODE_TXF_CMS_W ||
795 opcode == SHADER_OPCODE_TXF_UMS ||
796 opcode == SHADER_OPCODE_TXF_MCS ||
797 opcode == SHADER_OPCODE_TXL ||
798 opcode == SHADER_OPCODE_TXS ||
799 opcode == SHADER_OPCODE_LOD ||
800 opcode == SHADER_OPCODE_TG4 ||
801 opcode == SHADER_OPCODE_TG4_OFFSET);
802 }
803
804 bool
805 backend_instruction::is_math() const
806 {
807 return (opcode == SHADER_OPCODE_RCP ||
808 opcode == SHADER_OPCODE_RSQ ||
809 opcode == SHADER_OPCODE_SQRT ||
810 opcode == SHADER_OPCODE_EXP2 ||
811 opcode == SHADER_OPCODE_LOG2 ||
812 opcode == SHADER_OPCODE_SIN ||
813 opcode == SHADER_OPCODE_COS ||
814 opcode == SHADER_OPCODE_INT_QUOTIENT ||
815 opcode == SHADER_OPCODE_INT_REMAINDER ||
816 opcode == SHADER_OPCODE_POW);
817 }
818
819 bool
820 backend_instruction::is_control_flow() const
821 {
822 switch (opcode) {
823 case BRW_OPCODE_DO:
824 case BRW_OPCODE_WHILE:
825 case BRW_OPCODE_IF:
826 case BRW_OPCODE_ELSE:
827 case BRW_OPCODE_ENDIF:
828 case BRW_OPCODE_BREAK:
829 case BRW_OPCODE_CONTINUE:
830 return true;
831 default:
832 return false;
833 }
834 }
835
836 bool
837 backend_instruction::can_do_source_mods() const
838 {
839 switch (opcode) {
840 case BRW_OPCODE_ADDC:
841 case BRW_OPCODE_BFE:
842 case BRW_OPCODE_BFI1:
843 case BRW_OPCODE_BFI2:
844 case BRW_OPCODE_BFREV:
845 case BRW_OPCODE_CBIT:
846 case BRW_OPCODE_FBH:
847 case BRW_OPCODE_FBL:
848 case BRW_OPCODE_SUBB:
849 return false;
850 default:
851 return true;
852 }
853 }
854
855 bool
856 backend_instruction::can_do_saturate() const
857 {
858 switch (opcode) {
859 case BRW_OPCODE_ADD:
860 case BRW_OPCODE_ASR:
861 case BRW_OPCODE_AVG:
862 case BRW_OPCODE_DP2:
863 case BRW_OPCODE_DP3:
864 case BRW_OPCODE_DP4:
865 case BRW_OPCODE_DPH:
866 case BRW_OPCODE_F16TO32:
867 case BRW_OPCODE_F32TO16:
868 case BRW_OPCODE_LINE:
869 case BRW_OPCODE_LRP:
870 case BRW_OPCODE_MAC:
871 case BRW_OPCODE_MAD:
872 case BRW_OPCODE_MATH:
873 case BRW_OPCODE_MOV:
874 case BRW_OPCODE_MUL:
875 case SHADER_OPCODE_MULH:
876 case BRW_OPCODE_PLN:
877 case BRW_OPCODE_RNDD:
878 case BRW_OPCODE_RNDE:
879 case BRW_OPCODE_RNDU:
880 case BRW_OPCODE_RNDZ:
881 case BRW_OPCODE_SEL:
882 case BRW_OPCODE_SHL:
883 case BRW_OPCODE_SHR:
884 case FS_OPCODE_LINTERP:
885 case SHADER_OPCODE_COS:
886 case SHADER_OPCODE_EXP2:
887 case SHADER_OPCODE_LOG2:
888 case SHADER_OPCODE_POW:
889 case SHADER_OPCODE_RCP:
890 case SHADER_OPCODE_RSQ:
891 case SHADER_OPCODE_SIN:
892 case SHADER_OPCODE_SQRT:
893 return true;
894 default:
895 return false;
896 }
897 }
898
899 bool
900 backend_instruction::can_do_cmod() const
901 {
902 switch (opcode) {
903 case BRW_OPCODE_ADD:
904 case BRW_OPCODE_ADDC:
905 case BRW_OPCODE_AND:
906 case BRW_OPCODE_ASR:
907 case BRW_OPCODE_AVG:
908 case BRW_OPCODE_CMP:
909 case BRW_OPCODE_CMPN:
910 case BRW_OPCODE_DP2:
911 case BRW_OPCODE_DP3:
912 case BRW_OPCODE_DP4:
913 case BRW_OPCODE_DPH:
914 case BRW_OPCODE_F16TO32:
915 case BRW_OPCODE_F32TO16:
916 case BRW_OPCODE_FRC:
917 case BRW_OPCODE_LINE:
918 case BRW_OPCODE_LRP:
919 case BRW_OPCODE_LZD:
920 case BRW_OPCODE_MAC:
921 case BRW_OPCODE_MACH:
922 case BRW_OPCODE_MAD:
923 case BRW_OPCODE_MOV:
924 case BRW_OPCODE_MUL:
925 case BRW_OPCODE_NOT:
926 case BRW_OPCODE_OR:
927 case BRW_OPCODE_PLN:
928 case BRW_OPCODE_RNDD:
929 case BRW_OPCODE_RNDE:
930 case BRW_OPCODE_RNDU:
931 case BRW_OPCODE_RNDZ:
932 case BRW_OPCODE_SAD2:
933 case BRW_OPCODE_SADA2:
934 case BRW_OPCODE_SHL:
935 case BRW_OPCODE_SHR:
936 case BRW_OPCODE_SUBB:
937 case BRW_OPCODE_XOR:
938 case FS_OPCODE_CINTERP:
939 case FS_OPCODE_LINTERP:
940 return true;
941 default:
942 return false;
943 }
944 }
945
946 bool
947 backend_instruction::reads_accumulator_implicitly() const
948 {
949 switch (opcode) {
950 case BRW_OPCODE_MAC:
951 case BRW_OPCODE_MACH:
952 case BRW_OPCODE_SADA2:
953 return true;
954 default:
955 return false;
956 }
957 }
958
959 bool
960 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
961 {
962 return writes_accumulator ||
963 (devinfo->gen < 6 &&
964 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
965 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
966 opcode != FS_OPCODE_CINTERP)));
967 }
968
969 bool
970 backend_instruction::has_side_effects() const
971 {
972 switch (opcode) {
973 case SHADER_OPCODE_UNTYPED_ATOMIC:
974 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
975 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
976 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
977 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
978 case SHADER_OPCODE_TYPED_ATOMIC:
979 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
980 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
981 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
982 case SHADER_OPCODE_MEMORY_FENCE:
983 case SHADER_OPCODE_URB_WRITE_SIMD8:
984 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
985 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
986 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
987 case FS_OPCODE_FB_WRITE:
988 case SHADER_OPCODE_BARRIER:
989 return true;
990 default:
991 return false;
992 }
993 }
994
995 bool
996 backend_instruction::is_volatile() const
997 {
998 switch (opcode) {
999 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1000 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1001 case SHADER_OPCODE_TYPED_SURFACE_READ:
1002 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1003 return true;
1004 default:
1005 return false;
1006 }
1007 }
1008
1009 #ifndef NDEBUG
1010 static bool
1011 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1012 {
1013 bool found = false;
1014 foreach_inst_in_block (backend_instruction, i, block) {
1015 if (inst == i) {
1016 found = true;
1017 }
1018 }
1019 return found;
1020 }
1021 #endif
1022
1023 static void
1024 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1025 {
1026 for (bblock_t *block_iter = start_block->next();
1027 !block_iter->link.is_tail_sentinel();
1028 block_iter = block_iter->next()) {
1029 block_iter->start_ip += ip_adjustment;
1030 block_iter->end_ip += ip_adjustment;
1031 }
1032 }
1033
1034 void
1035 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1036 {
1037 if (!this->is_head_sentinel())
1038 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1039
1040 block->end_ip++;
1041
1042 adjust_later_block_ips(block, 1);
1043
1044 exec_node::insert_after(inst);
1045 }
1046
1047 void
1048 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1049 {
1050 if (!this->is_tail_sentinel())
1051 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1052
1053 block->end_ip++;
1054
1055 adjust_later_block_ips(block, 1);
1056
1057 exec_node::insert_before(inst);
1058 }
1059
1060 void
1061 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1062 {
1063 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1064
1065 unsigned num_inst = list->length();
1066
1067 block->end_ip += num_inst;
1068
1069 adjust_later_block_ips(block, num_inst);
1070
1071 exec_node::insert_before(list);
1072 }
1073
1074 void
1075 backend_instruction::remove(bblock_t *block)
1076 {
1077 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1078
1079 adjust_later_block_ips(block, -1);
1080
1081 if (block->start_ip == block->end_ip) {
1082 block->cfg->remove_block(block);
1083 } else {
1084 block->end_ip--;
1085 }
1086
1087 exec_node::remove();
1088 }
1089
1090 void
1091 backend_shader::dump_instructions()
1092 {
1093 dump_instructions(NULL);
1094 }
1095
1096 void
1097 backend_shader::dump_instructions(const char *name)
1098 {
1099 FILE *file = stderr;
1100 if (name && geteuid() != 0) {
1101 file = fopen(name, "w");
1102 if (!file)
1103 file = stderr;
1104 }
1105
1106 if (cfg) {
1107 int ip = 0;
1108 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1109 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1110 fprintf(file, "%4d: ", ip++);
1111 dump_instruction(inst, file);
1112 }
1113 } else {
1114 int ip = 0;
1115 foreach_in_list(backend_instruction, inst, &instructions) {
1116 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1117 fprintf(file, "%4d: ", ip++);
1118 dump_instruction(inst, file);
1119 }
1120 }
1121
1122 if (file != stderr) {
1123 fclose(file);
1124 }
1125 }
1126
1127 void
1128 backend_shader::calculate_cfg()
1129 {
1130 if (this->cfg)
1131 return;
1132 cfg = new(mem_ctx) cfg_t(&this->instructions);
1133 }
1134
1135 void
1136 backend_shader::invalidate_cfg()
1137 {
1138 ralloc_free(this->cfg);
1139 this->cfg = NULL;
1140 }
1141
1142 /**
1143 * Sets up the starting offsets for the groups of binding table entries
1144 * commong to all pipeline stages.
1145 *
1146 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1147 * unused but also make sure that addition of small offsets to them will
1148 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1149 */
1150 void
1151 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1152 const struct brw_device_info *devinfo,
1153 const struct gl_shader_program *shader_prog,
1154 const struct gl_program *prog,
1155 struct brw_stage_prog_data *stage_prog_data,
1156 uint32_t next_binding_table_offset)
1157 {
1158 const struct gl_shader *shader = NULL;
1159 int num_textures = _mesa_fls(prog->SamplersUsed);
1160
1161 if (shader_prog)
1162 shader = shader_prog->_LinkedShaders[stage];
1163
1164 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1165 next_binding_table_offset += num_textures;
1166
1167 if (shader) {
1168 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1169 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1170 next_binding_table_offset += shader->NumUniformBlocks;
1171
1172 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1173 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1174 next_binding_table_offset += shader->NumShaderStorageBlocks;
1175 } else {
1176 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1177 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1178 }
1179
1180 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1181 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1182 next_binding_table_offset++;
1183 } else {
1184 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1185 }
1186
1187 if (prog->UsesGather) {
1188 if (devinfo->gen >= 8) {
1189 stage_prog_data->binding_table.gather_texture_start =
1190 stage_prog_data->binding_table.texture_start;
1191 } else {
1192 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1193 next_binding_table_offset += num_textures;
1194 }
1195 } else {
1196 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1197 }
1198
1199 if (shader && shader->NumAtomicBuffers) {
1200 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1201 next_binding_table_offset += shader->NumAtomicBuffers;
1202 } else {
1203 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1204 }
1205
1206 if (shader && shader->NumImages) {
1207 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1208 next_binding_table_offset += shader->NumImages;
1209 } else {
1210 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1211 }
1212
1213 /* This may or may not be used depending on how the compile goes. */
1214 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1215 next_binding_table_offset++;
1216
1217 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1218
1219 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1220 }
1221
1222 static void
1223 setup_vec4_uniform_value(const gl_constant_value **params,
1224 const gl_constant_value *values,
1225 unsigned n)
1226 {
1227 static const gl_constant_value zero = { 0 };
1228
1229 for (unsigned i = 0; i < n; ++i)
1230 params[i] = &values[i];
1231
1232 for (unsigned i = n; i < 4; ++i)
1233 params[i] = &zero;
1234 }
1235
1236 void
1237 brw_setup_image_uniform_values(gl_shader_stage stage,
1238 struct brw_stage_prog_data *stage_prog_data,
1239 unsigned param_start_index,
1240 const gl_uniform_storage *storage)
1241 {
1242 const gl_constant_value **param =
1243 &stage_prog_data->param[param_start_index];
1244
1245 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1246 const unsigned image_idx = storage->opaque[stage].index + i;
1247 const brw_image_param *image_param =
1248 &stage_prog_data->image_param[image_idx];
1249
1250 /* Upload the brw_image_param structure. The order is expected to match
1251 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1252 */
1253 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1254 (const gl_constant_value *)&image_param->surface_idx, 1);
1255 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1256 (const gl_constant_value *)image_param->offset, 2);
1257 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1258 (const gl_constant_value *)image_param->size, 3);
1259 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1260 (const gl_constant_value *)image_param->stride, 4);
1261 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1262 (const gl_constant_value *)image_param->tiling, 3);
1263 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1264 (const gl_constant_value *)image_param->swizzling, 2);
1265 param += BRW_IMAGE_PARAM_SIZE;
1266
1267 brw_mark_surface_used(
1268 stage_prog_data,
1269 stage_prog_data->binding_table.image_start + image_idx);
1270 }
1271 }
1272
1273 /**
1274 * Decide which set of clip planes should be used when clipping via
1275 * gl_Position or gl_ClipVertex.
1276 */
1277 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1278 {
1279 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1280 /* There is currently a GLSL vertex shader, so clip according to GLSL
1281 * rules, which means compare gl_ClipVertex (or gl_Position, if
1282 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1283 * that were stored in EyeUserPlane at the time the clip planes were
1284 * specified.
1285 */
1286 return ctx->Transform.EyeUserPlane;
1287 } else {
1288 /* Either we are using fixed function or an ARB vertex program. In
1289 * either case the clip planes are going to be compared against
1290 * gl_Position (which is in clip coordinates) so we have to clip using
1291 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1292 * core.
1293 */
1294 return ctx->Transform._ClipUserPlane;
1295 }
1296 }
1297