2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "main/macros.h"
26 #include "brw_context.h"
29 #include "brw_vec4_gs.h"
32 #include "glsl/ir_optimization.h"
33 #include "glsl/glsl_parser_extras.h"
34 #include "main/shaderapi.h"
37 brw_new_shader(struct gl_context
*ctx
, GLuint name
, GLuint type
)
39 struct brw_shader
*shader
;
41 shader
= rzalloc(NULL
, struct brw_shader
);
43 shader
->base
.Type
= type
;
44 shader
->base
.Stage
= _mesa_shader_enum_to_shader_stage(type
);
45 shader
->base
.Name
= name
;
46 _mesa_init_shader(ctx
, &shader
->base
);
52 struct gl_shader_program
*
53 brw_new_shader_program(struct gl_context
*ctx
, GLuint name
)
55 struct gl_shader_program
*prog
= rzalloc(NULL
, struct gl_shader_program
);
58 _mesa_init_shader_program(ctx
, prog
);
64 * Performs a compile of the shader stages even when we don't know
65 * what non-orthogonal state will be set, in the hope that it reflects
66 * the eventual NOS used, and thus allows us to produce link failures.
69 brw_shader_precompile(struct gl_context
*ctx
, struct gl_shader_program
*prog
)
71 struct brw_context
*brw
= brw_context(ctx
);
73 if (brw
->precompile
&& !brw_fs_precompile(ctx
, prog
))
76 if (brw
->precompile
&& !brw_gs_precompile(ctx
, prog
))
79 if (brw
->precompile
&& !brw_vs_precompile(ctx
, prog
))
86 brw_lower_packing_builtins(struct brw_context
*brw
,
87 gl_shader_stage shader_type
,
90 int ops
= LOWER_PACK_SNORM_2x16
91 | LOWER_UNPACK_SNORM_2x16
92 | LOWER_PACK_UNORM_2x16
93 | LOWER_UNPACK_UNORM_2x16
94 | LOWER_PACK_SNORM_4x8
95 | LOWER_UNPACK_SNORM_4x8
96 | LOWER_PACK_UNORM_4x8
97 | LOWER_UNPACK_UNORM_4x8
;
100 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
101 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
102 * lowering is needed. For SOA code, the Half2x16 ops must be
105 if (shader_type
== MESA_SHADER_FRAGMENT
) {
106 ops
|= LOWER_PACK_HALF_2x16_TO_SPLIT
107 | LOWER_UNPACK_HALF_2x16_TO_SPLIT
;
110 ops
|= LOWER_PACK_HALF_2x16
111 | LOWER_UNPACK_HALF_2x16
;
114 lower_packing_builtins(ir
, ops
);
118 brw_link_shader(struct gl_context
*ctx
, struct gl_shader_program
*shProg
)
120 struct brw_context
*brw
= brw_context(ctx
);
123 for (stage
= 0; stage
< ARRAY_SIZE(shProg
->_LinkedShaders
); stage
++) {
124 const struct gl_shader_compiler_options
*options
=
125 &ctx
->Const
.ShaderCompilerOptions
[stage
];
126 struct brw_shader
*shader
=
127 (struct brw_shader
*)shProg
->_LinkedShaders
[stage
];
132 struct gl_program
*prog
=
133 ctx
->Driver
.NewProgram(ctx
, _mesa_shader_stage_to_program(stage
),
137 prog
->Parameters
= _mesa_new_parameter_list();
139 _mesa_copy_linked_program_data((gl_shader_stage
) stage
, shProg
, prog
);
143 /* lower_packing_builtins() inserts arithmetic instructions, so it
144 * must precede lower_instructions().
146 brw_lower_packing_builtins(brw
, (gl_shader_stage
) stage
, shader
->base
.ir
);
147 do_mat_op_to_vec(shader
->base
.ir
);
148 const int bitfield_insert
= brw
->gen
>= 7
149 ? BITFIELD_INSERT_TO_BFM_BFI
151 lower_instructions(shader
->base
.ir
,
160 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
161 * if-statements need to be flattened.
164 lower_if_to_cond_assign(shader
->base
.ir
, 16);
166 do_lower_texture_projection(shader
->base
.ir
);
167 brw_lower_texture_gradients(brw
, shader
->base
.ir
);
168 do_vec_index_to_cond_assign(shader
->base
.ir
);
169 lower_vector_insert(shader
->base
.ir
, true);
170 brw_do_cubemap_normalize(shader
->base
.ir
);
171 lower_offset_arrays(shader
->base
.ir
);
172 brw_do_lower_unnormalized_offset(shader
->base
.ir
);
173 lower_noise(shader
->base
.ir
);
174 lower_quadop_vector(shader
->base
.ir
, false);
176 bool lowered_variable_indexing
=
177 lower_variable_index_to_cond_assign(shader
->base
.ir
,
178 options
->EmitNoIndirectInput
,
179 options
->EmitNoIndirectOutput
,
180 options
->EmitNoIndirectTemp
,
181 options
->EmitNoIndirectUniform
);
183 if (unlikely(brw
->perf_debug
&& lowered_variable_indexing
)) {
184 perf_debug("Unsupported form of variable indexing in FS; falling "
185 "back to very inefficient code generation\n");
188 lower_ubo_reference(&shader
->base
, shader
->base
.ir
);
193 if (stage
== MESA_SHADER_FRAGMENT
) {
194 brw_do_channel_expressions(shader
->base
.ir
);
195 brw_do_vector_splitting(shader
->base
.ir
);
198 progress
= do_lower_jumps(shader
->base
.ir
, true, true,
199 true, /* main return */
200 false, /* continue */
204 progress
= do_common_optimization(shader
->base
.ir
, true, true,
205 options
, ctx
->Const
.NativeIntegers
)
209 /* Make a pass over the IR to add state references for any built-in
210 * uniforms that are used. This has to be done now (during linking).
211 * Code generation doesn't happen until the first time this shader is
212 * used for rendering. Waiting until then to generate the parameters is
213 * too late. At that point, the values for the built-in uniforms won't
214 * get sent to the shader.
216 foreach_in_list(ir_instruction
, node
, shader
->base
.ir
) {
217 ir_variable
*var
= node
->as_variable();
219 if ((var
== NULL
) || (var
->data
.mode
!= ir_var_uniform
)
220 || (strncmp(var
->name
, "gl_", 3) != 0))
223 const ir_state_slot
*const slots
= var
->state_slots
;
224 assert(var
->state_slots
!= NULL
);
226 for (unsigned int i
= 0; i
< var
->num_state_slots
; i
++) {
227 _mesa_add_state_reference(prog
->Parameters
,
228 (gl_state_index
*) slots
[i
].tokens
);
232 validate_ir_tree(shader
->base
.ir
);
234 do_set_program_inouts(shader
->base
.ir
, prog
, shader
->base
.Stage
);
236 prog
->SamplersUsed
= shader
->base
.active_samplers
;
237 _mesa_update_shader_textures_used(shProg
, prog
);
239 _mesa_reference_program(ctx
, &shader
->base
.Program
, prog
);
241 brw_add_texrect_params(prog
);
243 _mesa_reference_program(ctx
, &prog
, NULL
);
245 if (ctx
->_Shader
->Flags
& GLSL_DUMP
) {
246 fprintf(stderr
, "\n");
247 fprintf(stderr
, "GLSL IR for linked %s program %d:\n",
248 _mesa_shader_stage_to_string(shader
->base
.Stage
),
250 _mesa_print_ir(stderr
, shader
->base
.ir
, NULL
);
251 fprintf(stderr
, "\n");
255 if ((ctx
->_Shader
->Flags
& GLSL_DUMP
) && shProg
->Name
!= 0) {
256 for (unsigned i
= 0; i
< shProg
->NumShaders
; i
++) {
257 const struct gl_shader
*sh
= shProg
->Shaders
[i
];
261 fprintf(stderr
, "GLSL %s shader %d source for linked program %d:\n",
262 _mesa_shader_stage_to_string(sh
->Stage
),
264 fprintf(stderr
, "%s", sh
->Source
);
265 fprintf(stderr
, "\n");
269 if (!brw_shader_precompile(ctx
, shProg
))
277 brw_type_for_base_type(const struct glsl_type
*type
)
279 switch (type
->base_type
) {
280 case GLSL_TYPE_FLOAT
:
281 return BRW_REGISTER_TYPE_F
;
284 return BRW_REGISTER_TYPE_D
;
286 return BRW_REGISTER_TYPE_UD
;
287 case GLSL_TYPE_ARRAY
:
288 return brw_type_for_base_type(type
->fields
.array
);
289 case GLSL_TYPE_STRUCT
:
290 case GLSL_TYPE_SAMPLER
:
291 case GLSL_TYPE_ATOMIC_UINT
:
292 /* These should be overridden with the type of the member when
293 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
294 * way to trip up if we don't.
296 return BRW_REGISTER_TYPE_UD
;
297 case GLSL_TYPE_IMAGE
:
298 return BRW_REGISTER_TYPE_UD
;
300 case GLSL_TYPE_ERROR
:
301 case GLSL_TYPE_INTERFACE
:
302 unreachable("not reached");
305 return BRW_REGISTER_TYPE_F
;
308 enum brw_conditional_mod
309 brw_conditional_for_comparison(unsigned int op
)
313 return BRW_CONDITIONAL_L
;
314 case ir_binop_greater
:
315 return BRW_CONDITIONAL_G
;
316 case ir_binop_lequal
:
317 return BRW_CONDITIONAL_LE
;
318 case ir_binop_gequal
:
319 return BRW_CONDITIONAL_GE
;
321 case ir_binop_all_equal
: /* same as equal for scalars */
322 return BRW_CONDITIONAL_Z
;
323 case ir_binop_nequal
:
324 case ir_binop_any_nequal
: /* same as nequal for scalars */
325 return BRW_CONDITIONAL_NZ
;
327 unreachable("not reached: bad operation for comparison");
332 brw_math_function(enum opcode op
)
335 case SHADER_OPCODE_RCP
:
336 return BRW_MATH_FUNCTION_INV
;
337 case SHADER_OPCODE_RSQ
:
338 return BRW_MATH_FUNCTION_RSQ
;
339 case SHADER_OPCODE_SQRT
:
340 return BRW_MATH_FUNCTION_SQRT
;
341 case SHADER_OPCODE_EXP2
:
342 return BRW_MATH_FUNCTION_EXP
;
343 case SHADER_OPCODE_LOG2
:
344 return BRW_MATH_FUNCTION_LOG
;
345 case SHADER_OPCODE_POW
:
346 return BRW_MATH_FUNCTION_POW
;
347 case SHADER_OPCODE_SIN
:
348 return BRW_MATH_FUNCTION_SIN
;
349 case SHADER_OPCODE_COS
:
350 return BRW_MATH_FUNCTION_COS
;
351 case SHADER_OPCODE_INT_QUOTIENT
:
352 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
353 case SHADER_OPCODE_INT_REMAINDER
:
354 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
356 unreachable("not reached: unknown math function");
361 brw_texture_offset(struct gl_context
*ctx
, ir_constant
*offset
)
363 /* If the driver does not support GL_ARB_gpu_shader5, the offset
366 assert(offset
!= NULL
|| ctx
->Extensions
.ARB_gpu_shader5
);
368 if (!offset
) return 0; /* nonconstant offset; caller will handle it. */
370 signed char offsets
[3];
371 for (unsigned i
= 0; i
< offset
->type
->vector_elements
; i
++)
372 offsets
[i
] = (signed char) offset
->value
.i
[i
];
374 /* Combine all three offsets into a single unsigned dword:
376 * bits 11:8 - U Offset (X component)
377 * bits 7:4 - V Offset (Y component)
378 * bits 3:0 - R Offset (Z component)
380 unsigned offset_bits
= 0;
381 for (unsigned i
= 0; i
< offset
->type
->vector_elements
; i
++) {
382 const unsigned shift
= 4 * (2 - i
);
383 offset_bits
|= (offsets
[i
] << shift
) & (0xF << shift
);
389 brw_instruction_name(enum opcode op
)
393 if (op
< ARRAY_SIZE(opcode_descs
) && opcode_descs
[op
].name
)
394 return opcode_descs
[op
].name
;
397 case FS_OPCODE_FB_WRITE
:
399 case FS_OPCODE_BLORP_FB_WRITE
:
400 return "blorp_fb_write";
402 case SHADER_OPCODE_RCP
:
404 case SHADER_OPCODE_RSQ
:
406 case SHADER_OPCODE_SQRT
:
408 case SHADER_OPCODE_EXP2
:
410 case SHADER_OPCODE_LOG2
:
412 case SHADER_OPCODE_POW
:
414 case SHADER_OPCODE_INT_QUOTIENT
:
416 case SHADER_OPCODE_INT_REMAINDER
:
418 case SHADER_OPCODE_SIN
:
420 case SHADER_OPCODE_COS
:
423 case SHADER_OPCODE_TEX
:
425 case SHADER_OPCODE_TXD
:
427 case SHADER_OPCODE_TXF
:
429 case SHADER_OPCODE_TXL
:
431 case SHADER_OPCODE_TXS
:
435 case SHADER_OPCODE_TXF_CMS
:
437 case SHADER_OPCODE_TXF_UMS
:
439 case SHADER_OPCODE_TXF_MCS
:
441 case SHADER_OPCODE_TG4
:
443 case SHADER_OPCODE_TG4_OFFSET
:
445 case SHADER_OPCODE_SHADER_TIME_ADD
:
446 return "shader_time_add";
448 case SHADER_OPCODE_LOAD_PAYLOAD
:
449 return "load_payload";
451 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
452 return "gen4_scratch_read";
453 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
454 return "gen4_scratch_write";
455 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
456 return "gen7_scratch_read";
463 case FS_OPCODE_PIXEL_X
:
465 case FS_OPCODE_PIXEL_Y
:
468 case FS_OPCODE_CINTERP
:
470 case FS_OPCODE_LINTERP
:
473 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
474 return "uniform_pull_const";
475 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
476 return "uniform_pull_const_gen7";
477 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
478 return "varying_pull_const";
479 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
480 return "varying_pull_const_gen7";
482 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS
:
483 return "mov_dispatch_to_flags";
484 case FS_OPCODE_DISCARD_JUMP
:
485 return "discard_jump";
487 case FS_OPCODE_SET_SIMD4X2_OFFSET
:
488 return "set_simd4x2_offset";
490 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
491 return "pack_half_2x16_split";
492 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X
:
493 return "unpack_half_2x16_split_x";
494 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y
:
495 return "unpack_half_2x16_split_y";
497 case FS_OPCODE_PLACEHOLDER_HALT
:
498 return "placeholder_halt";
500 case VS_OPCODE_URB_WRITE
:
501 return "vs_urb_write";
502 case VS_OPCODE_PULL_CONSTANT_LOAD
:
503 return "pull_constant_load";
504 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
505 return "pull_constant_load_gen7";
506 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
507 return "unpack_flags_simd4x2";
509 case GS_OPCODE_URB_WRITE
:
510 return "gs_urb_write";
511 case GS_OPCODE_URB_WRITE_ALLOCATE
:
512 return "gs_urb_write_allocate";
513 case GS_OPCODE_THREAD_END
:
514 return "gs_thread_end";
515 case GS_OPCODE_SET_WRITE_OFFSET
:
516 return "set_write_offset";
517 case GS_OPCODE_SET_VERTEX_COUNT
:
518 return "set_vertex_count";
519 case GS_OPCODE_SET_DWORD_2
:
520 return "set_dword_2";
521 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
522 return "prepare_channel_masks";
523 case GS_OPCODE_SET_CHANNEL_MASKS
:
524 return "set_channel_masks";
525 case GS_OPCODE_GET_INSTANCE_ID
:
526 return "get_instance_id";
527 case GS_OPCODE_FF_SYNC
:
529 case GS_OPCODE_SET_PRIMITIVE_ID
:
530 return "set_primitive_id";
531 case GS_OPCODE_SVB_WRITE
:
532 return "gs_svb_write";
533 case GS_OPCODE_SVB_SET_DST_INDEX
:
534 return "gs_svb_set_dst_index";
537 /* Yes, this leaks. It's in debug code, it should never occur, and if
538 * it does, you should just add the case to the list above.
540 asprintf(&fallback
, "op%d", op
);
545 backend_visitor::backend_visitor(struct brw_context
*brw
,
546 struct gl_shader_program
*shader_prog
,
547 struct gl_program
*prog
,
548 struct brw_stage_prog_data
*stage_prog_data
,
549 gl_shader_stage stage
)
553 (struct brw_shader
*)shader_prog
->_LinkedShaders
[stage
] : NULL
),
554 shader_prog(shader_prog
),
556 stage_prog_data(stage_prog_data
),
563 backend_reg::is_zero() const
568 return fixed_hw_reg
.dw1
.d
== 0;
572 backend_reg::is_one() const
577 return type
== BRW_REGISTER_TYPE_F
578 ? fixed_hw_reg
.dw1
.f
== 1.0
579 : fixed_hw_reg
.dw1
.d
== 1;
583 backend_reg::is_null() const
585 return file
== HW_REG
&&
586 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
587 fixed_hw_reg
.nr
== BRW_ARF_NULL
;
592 backend_reg::is_accumulator() const
594 return file
== HW_REG
&&
595 fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
&&
596 fixed_hw_reg
.nr
== BRW_ARF_ACCUMULATOR
;
600 backend_instruction::is_tex() const
602 return (opcode
== SHADER_OPCODE_TEX
||
603 opcode
== FS_OPCODE_TXB
||
604 opcode
== SHADER_OPCODE_TXD
||
605 opcode
== SHADER_OPCODE_TXF
||
606 opcode
== SHADER_OPCODE_TXF_CMS
||
607 opcode
== SHADER_OPCODE_TXF_UMS
||
608 opcode
== SHADER_OPCODE_TXF_MCS
||
609 opcode
== SHADER_OPCODE_TXL
||
610 opcode
== SHADER_OPCODE_TXS
||
611 opcode
== SHADER_OPCODE_LOD
||
612 opcode
== SHADER_OPCODE_TG4
||
613 opcode
== SHADER_OPCODE_TG4_OFFSET
);
617 backend_instruction::is_math() const
619 return (opcode
== SHADER_OPCODE_RCP
||
620 opcode
== SHADER_OPCODE_RSQ
||
621 opcode
== SHADER_OPCODE_SQRT
||
622 opcode
== SHADER_OPCODE_EXP2
||
623 opcode
== SHADER_OPCODE_LOG2
||
624 opcode
== SHADER_OPCODE_SIN
||
625 opcode
== SHADER_OPCODE_COS
||
626 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
627 opcode
== SHADER_OPCODE_INT_REMAINDER
||
628 opcode
== SHADER_OPCODE_POW
);
632 backend_instruction::is_control_flow() const
636 case BRW_OPCODE_WHILE
:
638 case BRW_OPCODE_ELSE
:
639 case BRW_OPCODE_ENDIF
:
640 case BRW_OPCODE_BREAK
:
641 case BRW_OPCODE_CONTINUE
:
649 backend_instruction::can_do_source_mods() const
652 case BRW_OPCODE_ADDC
:
654 case BRW_OPCODE_BFI1
:
655 case BRW_OPCODE_BFI2
:
656 case BRW_OPCODE_BFREV
:
657 case BRW_OPCODE_CBIT
:
660 case BRW_OPCODE_SUBB
:
668 backend_instruction::can_do_saturate() const
678 case BRW_OPCODE_F16TO32
:
679 case BRW_OPCODE_F32TO16
:
680 case BRW_OPCODE_LINE
:
683 case BRW_OPCODE_MACH
:
685 case BRW_OPCODE_MATH
:
689 case BRW_OPCODE_RNDD
:
690 case BRW_OPCODE_RNDE
:
691 case BRW_OPCODE_RNDU
:
692 case BRW_OPCODE_RNDZ
:
696 case FS_OPCODE_LINTERP
:
697 case SHADER_OPCODE_COS
:
698 case SHADER_OPCODE_EXP2
:
699 case SHADER_OPCODE_LOG2
:
700 case SHADER_OPCODE_POW
:
701 case SHADER_OPCODE_RCP
:
702 case SHADER_OPCODE_RSQ
:
703 case SHADER_OPCODE_SIN
:
704 case SHADER_OPCODE_SQRT
:
712 backend_instruction::reads_accumulator_implicitly() const
716 case BRW_OPCODE_MACH
:
717 case BRW_OPCODE_SADA2
:
725 backend_instruction::writes_accumulator_implicitly(struct brw_context
*brw
) const
727 return writes_accumulator
||
729 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
730 (opcode
>= FS_OPCODE_DDX
&& opcode
<= FS_OPCODE_LINTERP
&&
731 opcode
!= FS_OPCODE_CINTERP
)));
735 backend_instruction::has_side_effects() const
738 case SHADER_OPCODE_UNTYPED_ATOMIC
:
747 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
750 foreach_inst_in_block (backend_instruction
, i
, block
) {
760 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
762 for (bblock_t
*block_iter
= (bblock_t
*)start_block
->link
.next
;
763 !block_iter
->link
.is_tail_sentinel();
764 block_iter
= (bblock_t
*)block_iter
->link
.next
) {
765 block_iter
->start_ip
+= ip_adjustment
;
766 block_iter
->end_ip
+= ip_adjustment
;
771 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
773 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
777 adjust_later_block_ips(block
, 1);
779 if (block
->end
== this)
782 exec_node::insert_after(inst
);
786 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
788 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
792 adjust_later_block_ips(block
, 1);
794 if (block
->start
== this)
797 exec_node::insert_before(inst
);
801 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
803 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
805 unsigned num_inst
= list
->length();
807 block
->end_ip
+= num_inst
;
809 adjust_later_block_ips(block
, num_inst
);
811 if (block
->start
== this)
812 block
->start
= (backend_instruction
*)list
->get_head();
814 exec_node::insert_before(list
);
818 backend_instruction::remove(bblock_t
*block
)
820 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
822 adjust_later_block_ips(block
, -1);
824 if (block
->start_ip
== block
->end_ip
) {
825 block
->cfg
->remove_block(block
);
829 if (block
->start
== this)
830 block
->start
= (backend_instruction
*)this->next
;
831 if (block
->end
== this)
832 block
->end
= (backend_instruction
*)this->prev
;
839 backend_visitor::dump_instructions()
841 dump_instructions(NULL
);
845 backend_visitor::dump_instructions(const char *name
)
848 if (name
&& geteuid() != 0) {
849 file
= fopen(name
, "w");
855 foreach_in_list(backend_instruction
, inst
, &instructions
) {
857 fprintf(stderr
, "%d: ", ip
++);
858 dump_instruction(inst
, file
);
861 if (file
!= stderr
) {
867 backend_visitor::calculate_cfg()
871 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
875 backend_visitor::invalidate_cfg()
877 ralloc_free(this->cfg
);
882 * Sets up the starting offsets for the groups of binding table entries
883 * commong to all pipeline stages.
885 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
886 * unused but also make sure that addition of small offsets to them will
887 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
890 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset
)
892 int num_textures
= _mesa_fls(prog
->SamplersUsed
);
894 stage_prog_data
->binding_table
.texture_start
= next_binding_table_offset
;
895 next_binding_table_offset
+= num_textures
;
898 stage_prog_data
->binding_table
.ubo_start
= next_binding_table_offset
;
899 next_binding_table_offset
+= shader
->base
.NumUniformBlocks
;
901 stage_prog_data
->binding_table
.ubo_start
= 0xd0d0d0d0;
904 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
905 stage_prog_data
->binding_table
.shader_time_start
= next_binding_table_offset
;
906 next_binding_table_offset
++;
908 stage_prog_data
->binding_table
.shader_time_start
= 0xd0d0d0d0;
911 if (prog
->UsesGather
) {
913 stage_prog_data
->binding_table
.gather_texture_start
=
914 stage_prog_data
->binding_table
.texture_start
;
916 stage_prog_data
->binding_table
.gather_texture_start
= next_binding_table_offset
;
917 next_binding_table_offset
+= num_textures
;
920 stage_prog_data
->binding_table
.gather_texture_start
= 0xd0d0d0d0;
923 if (shader_prog
&& shader_prog
->NumAtomicBuffers
) {
924 stage_prog_data
->binding_table
.abo_start
= next_binding_table_offset
;
925 next_binding_table_offset
+= shader_prog
->NumAtomicBuffers
;
927 stage_prog_data
->binding_table
.abo_start
= 0xd0d0d0d0;
930 /* This may or may not be used depending on how the compile goes. */
931 stage_prog_data
->binding_table
.pull_constants_start
= next_binding_table_offset
;
932 next_binding_table_offset
++;
934 assert(next_binding_table_offset
<= BRW_MAX_SURFACES
);
936 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */