i965/gen6/gs: implement GS_OPCODE_SVB_SET_DST_INDEX opcode
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 extern "C" {
25 #include "main/macros.h"
26 #include "brw_context.h"
27 }
28 #include "brw_vs.h"
29 #include "brw_vec4_gs.h"
30 #include "brw_fs.h"
31 #include "brw_cfg.h"
32 #include "glsl/ir_optimization.h"
33 #include "glsl/glsl_parser_extras.h"
34 #include "main/shaderapi.h"
35
36 struct gl_shader *
37 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
38 {
39 struct brw_shader *shader;
40
41 shader = rzalloc(NULL, struct brw_shader);
42 if (shader) {
43 shader->base.Type = type;
44 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
45 shader->base.Name = name;
46 _mesa_init_shader(ctx, &shader->base);
47 }
48
49 return &shader->base;
50 }
51
52 struct gl_shader_program *
53 brw_new_shader_program(struct gl_context *ctx, GLuint name)
54 {
55 struct gl_shader_program *prog = rzalloc(NULL, struct gl_shader_program);
56 if (prog) {
57 prog->Name = name;
58 _mesa_init_shader_program(ctx, prog);
59 }
60 return prog;
61 }
62
63 /**
64 * Performs a compile of the shader stages even when we don't know
65 * what non-orthogonal state will be set, in the hope that it reflects
66 * the eventual NOS used, and thus allows us to produce link failures.
67 */
68 static bool
69 brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
70 {
71 struct brw_context *brw = brw_context(ctx);
72
73 if (brw->precompile && !brw_fs_precompile(ctx, prog))
74 return false;
75
76 if (brw->precompile && !brw_gs_precompile(ctx, prog))
77 return false;
78
79 if (brw->precompile && !brw_vs_precompile(ctx, prog))
80 return false;
81
82 return true;
83 }
84
85 static void
86 brw_lower_packing_builtins(struct brw_context *brw,
87 gl_shader_stage shader_type,
88 exec_list *ir)
89 {
90 int ops = LOWER_PACK_SNORM_2x16
91 | LOWER_UNPACK_SNORM_2x16
92 | LOWER_PACK_UNORM_2x16
93 | LOWER_UNPACK_UNORM_2x16
94 | LOWER_PACK_SNORM_4x8
95 | LOWER_UNPACK_SNORM_4x8
96 | LOWER_PACK_UNORM_4x8
97 | LOWER_UNPACK_UNORM_4x8;
98
99 if (brw->gen >= 7) {
100 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
101 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
102 * lowering is needed. For SOA code, the Half2x16 ops must be
103 * scalarized.
104 */
105 if (shader_type == MESA_SHADER_FRAGMENT) {
106 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
107 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
108 }
109 } else {
110 ops |= LOWER_PACK_HALF_2x16
111 | LOWER_UNPACK_HALF_2x16;
112 }
113
114 lower_packing_builtins(ir, ops);
115 }
116
117 GLboolean
118 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
119 {
120 struct brw_context *brw = brw_context(ctx);
121 unsigned int stage;
122
123 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
124 const struct gl_shader_compiler_options *options =
125 &ctx->Const.ShaderCompilerOptions[stage];
126 struct brw_shader *shader =
127 (struct brw_shader *)shProg->_LinkedShaders[stage];
128
129 if (!shader)
130 continue;
131
132 struct gl_program *prog =
133 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
134 shader->base.Name);
135 if (!prog)
136 return false;
137 prog->Parameters = _mesa_new_parameter_list();
138
139 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
140
141 bool progress;
142
143 /* lower_packing_builtins() inserts arithmetic instructions, so it
144 * must precede lower_instructions().
145 */
146 brw_lower_packing_builtins(brw, (gl_shader_stage) stage, shader->base.ir);
147 do_mat_op_to_vec(shader->base.ir);
148 const int bitfield_insert = brw->gen >= 7
149 ? BITFIELD_INSERT_TO_BFM_BFI
150 : 0;
151 lower_instructions(shader->base.ir,
152 MOD_TO_FRACT |
153 DIV_TO_MUL_RCP |
154 SUB_TO_ADD_NEG |
155 EXP_TO_EXP2 |
156 LOG_TO_LOG2 |
157 bitfield_insert |
158 LDEXP_TO_ARITH);
159
160 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
161 * if-statements need to be flattened.
162 */
163 if (brw->gen < 6)
164 lower_if_to_cond_assign(shader->base.ir, 16);
165
166 do_lower_texture_projection(shader->base.ir);
167 brw_lower_texture_gradients(brw, shader->base.ir);
168 do_vec_index_to_cond_assign(shader->base.ir);
169 lower_vector_insert(shader->base.ir, true);
170 brw_do_cubemap_normalize(shader->base.ir);
171 lower_offset_arrays(shader->base.ir);
172 brw_do_lower_unnormalized_offset(shader->base.ir);
173 lower_noise(shader->base.ir);
174 lower_quadop_vector(shader->base.ir, false);
175
176 bool lowered_variable_indexing =
177 lower_variable_index_to_cond_assign(shader->base.ir,
178 options->EmitNoIndirectInput,
179 options->EmitNoIndirectOutput,
180 options->EmitNoIndirectTemp,
181 options->EmitNoIndirectUniform);
182
183 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
184 perf_debug("Unsupported form of variable indexing in FS; falling "
185 "back to very inefficient code generation\n");
186 }
187
188 lower_ubo_reference(&shader->base, shader->base.ir);
189
190 do {
191 progress = false;
192
193 if (stage == MESA_SHADER_FRAGMENT) {
194 brw_do_channel_expressions(shader->base.ir);
195 brw_do_vector_splitting(shader->base.ir);
196 }
197
198 progress = do_lower_jumps(shader->base.ir, true, true,
199 true, /* main return */
200 false, /* continue */
201 false /* loops */
202 ) || progress;
203
204 progress = do_common_optimization(shader->base.ir, true, true,
205 options, ctx->Const.NativeIntegers)
206 || progress;
207 } while (progress);
208
209 /* Make a pass over the IR to add state references for any built-in
210 * uniforms that are used. This has to be done now (during linking).
211 * Code generation doesn't happen until the first time this shader is
212 * used for rendering. Waiting until then to generate the parameters is
213 * too late. At that point, the values for the built-in uniforms won't
214 * get sent to the shader.
215 */
216 foreach_in_list(ir_instruction, node, shader->base.ir) {
217 ir_variable *var = node->as_variable();
218
219 if ((var == NULL) || (var->data.mode != ir_var_uniform)
220 || (strncmp(var->name, "gl_", 3) != 0))
221 continue;
222
223 const ir_state_slot *const slots = var->state_slots;
224 assert(var->state_slots != NULL);
225
226 for (unsigned int i = 0; i < var->num_state_slots; i++) {
227 _mesa_add_state_reference(prog->Parameters,
228 (gl_state_index *) slots[i].tokens);
229 }
230 }
231
232 validate_ir_tree(shader->base.ir);
233
234 do_set_program_inouts(shader->base.ir, prog, shader->base.Stage);
235
236 prog->SamplersUsed = shader->base.active_samplers;
237 _mesa_update_shader_textures_used(shProg, prog);
238
239 _mesa_reference_program(ctx, &shader->base.Program, prog);
240
241 brw_add_texrect_params(prog);
242
243 _mesa_reference_program(ctx, &prog, NULL);
244
245 if (ctx->_Shader->Flags & GLSL_DUMP) {
246 fprintf(stderr, "\n");
247 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
248 _mesa_shader_stage_to_string(shader->base.Stage),
249 shProg->Name);
250 _mesa_print_ir(stderr, shader->base.ir, NULL);
251 fprintf(stderr, "\n");
252 }
253 }
254
255 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
256 for (unsigned i = 0; i < shProg->NumShaders; i++) {
257 const struct gl_shader *sh = shProg->Shaders[i];
258 if (!sh)
259 continue;
260
261 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
262 _mesa_shader_stage_to_string(sh->Stage),
263 i, shProg->Name);
264 fprintf(stderr, "%s", sh->Source);
265 fprintf(stderr, "\n");
266 }
267 }
268
269 if (!brw_shader_precompile(ctx, shProg))
270 return false;
271
272 return true;
273 }
274
275
276 enum brw_reg_type
277 brw_type_for_base_type(const struct glsl_type *type)
278 {
279 switch (type->base_type) {
280 case GLSL_TYPE_FLOAT:
281 return BRW_REGISTER_TYPE_F;
282 case GLSL_TYPE_INT:
283 case GLSL_TYPE_BOOL:
284 return BRW_REGISTER_TYPE_D;
285 case GLSL_TYPE_UINT:
286 return BRW_REGISTER_TYPE_UD;
287 case GLSL_TYPE_ARRAY:
288 return brw_type_for_base_type(type->fields.array);
289 case GLSL_TYPE_STRUCT:
290 case GLSL_TYPE_SAMPLER:
291 case GLSL_TYPE_ATOMIC_UINT:
292 /* These should be overridden with the type of the member when
293 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
294 * way to trip up if we don't.
295 */
296 return BRW_REGISTER_TYPE_UD;
297 case GLSL_TYPE_IMAGE:
298 return BRW_REGISTER_TYPE_UD;
299 case GLSL_TYPE_VOID:
300 case GLSL_TYPE_ERROR:
301 case GLSL_TYPE_INTERFACE:
302 unreachable("not reached");
303 }
304
305 return BRW_REGISTER_TYPE_F;
306 }
307
308 enum brw_conditional_mod
309 brw_conditional_for_comparison(unsigned int op)
310 {
311 switch (op) {
312 case ir_binop_less:
313 return BRW_CONDITIONAL_L;
314 case ir_binop_greater:
315 return BRW_CONDITIONAL_G;
316 case ir_binop_lequal:
317 return BRW_CONDITIONAL_LE;
318 case ir_binop_gequal:
319 return BRW_CONDITIONAL_GE;
320 case ir_binop_equal:
321 case ir_binop_all_equal: /* same as equal for scalars */
322 return BRW_CONDITIONAL_Z;
323 case ir_binop_nequal:
324 case ir_binop_any_nequal: /* same as nequal for scalars */
325 return BRW_CONDITIONAL_NZ;
326 default:
327 unreachable("not reached: bad operation for comparison");
328 }
329 }
330
331 uint32_t
332 brw_math_function(enum opcode op)
333 {
334 switch (op) {
335 case SHADER_OPCODE_RCP:
336 return BRW_MATH_FUNCTION_INV;
337 case SHADER_OPCODE_RSQ:
338 return BRW_MATH_FUNCTION_RSQ;
339 case SHADER_OPCODE_SQRT:
340 return BRW_MATH_FUNCTION_SQRT;
341 case SHADER_OPCODE_EXP2:
342 return BRW_MATH_FUNCTION_EXP;
343 case SHADER_OPCODE_LOG2:
344 return BRW_MATH_FUNCTION_LOG;
345 case SHADER_OPCODE_POW:
346 return BRW_MATH_FUNCTION_POW;
347 case SHADER_OPCODE_SIN:
348 return BRW_MATH_FUNCTION_SIN;
349 case SHADER_OPCODE_COS:
350 return BRW_MATH_FUNCTION_COS;
351 case SHADER_OPCODE_INT_QUOTIENT:
352 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
353 case SHADER_OPCODE_INT_REMAINDER:
354 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
355 default:
356 unreachable("not reached: unknown math function");
357 }
358 }
359
360 uint32_t
361 brw_texture_offset(struct gl_context *ctx, ir_constant *offset)
362 {
363 /* If the driver does not support GL_ARB_gpu_shader5, the offset
364 * must be constant.
365 */
366 assert(offset != NULL || ctx->Extensions.ARB_gpu_shader5);
367
368 if (!offset) return 0; /* nonconstant offset; caller will handle it. */
369
370 signed char offsets[3];
371 for (unsigned i = 0; i < offset->type->vector_elements; i++)
372 offsets[i] = (signed char) offset->value.i[i];
373
374 /* Combine all three offsets into a single unsigned dword:
375 *
376 * bits 11:8 - U Offset (X component)
377 * bits 7:4 - V Offset (Y component)
378 * bits 3:0 - R Offset (Z component)
379 */
380 unsigned offset_bits = 0;
381 for (unsigned i = 0; i < offset->type->vector_elements; i++) {
382 const unsigned shift = 4 * (2 - i);
383 offset_bits |= (offsets[i] << shift) & (0xF << shift);
384 }
385 return offset_bits;
386 }
387
388 const char *
389 brw_instruction_name(enum opcode op)
390 {
391 char *fallback;
392
393 if (op < ARRAY_SIZE(opcode_descs) && opcode_descs[op].name)
394 return opcode_descs[op].name;
395
396 switch (op) {
397 case FS_OPCODE_FB_WRITE:
398 return "fb_write";
399 case FS_OPCODE_BLORP_FB_WRITE:
400 return "blorp_fb_write";
401
402 case SHADER_OPCODE_RCP:
403 return "rcp";
404 case SHADER_OPCODE_RSQ:
405 return "rsq";
406 case SHADER_OPCODE_SQRT:
407 return "sqrt";
408 case SHADER_OPCODE_EXP2:
409 return "exp2";
410 case SHADER_OPCODE_LOG2:
411 return "log2";
412 case SHADER_OPCODE_POW:
413 return "pow";
414 case SHADER_OPCODE_INT_QUOTIENT:
415 return "int_quot";
416 case SHADER_OPCODE_INT_REMAINDER:
417 return "int_rem";
418 case SHADER_OPCODE_SIN:
419 return "sin";
420 case SHADER_OPCODE_COS:
421 return "cos";
422
423 case SHADER_OPCODE_TEX:
424 return "tex";
425 case SHADER_OPCODE_TXD:
426 return "txd";
427 case SHADER_OPCODE_TXF:
428 return "txf";
429 case SHADER_OPCODE_TXL:
430 return "txl";
431 case SHADER_OPCODE_TXS:
432 return "txs";
433 case FS_OPCODE_TXB:
434 return "txb";
435 case SHADER_OPCODE_TXF_CMS:
436 return "txf_cms";
437 case SHADER_OPCODE_TXF_UMS:
438 return "txf_ums";
439 case SHADER_OPCODE_TXF_MCS:
440 return "txf_mcs";
441 case SHADER_OPCODE_TG4:
442 return "tg4";
443 case SHADER_OPCODE_TG4_OFFSET:
444 return "tg4_offset";
445 case SHADER_OPCODE_SHADER_TIME_ADD:
446 return "shader_time_add";
447
448 case SHADER_OPCODE_LOAD_PAYLOAD:
449 return "load_payload";
450
451 case SHADER_OPCODE_GEN4_SCRATCH_READ:
452 return "gen4_scratch_read";
453 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
454 return "gen4_scratch_write";
455 case SHADER_OPCODE_GEN7_SCRATCH_READ:
456 return "gen7_scratch_read";
457
458 case FS_OPCODE_DDX:
459 return "ddx";
460 case FS_OPCODE_DDY:
461 return "ddy";
462
463 case FS_OPCODE_PIXEL_X:
464 return "pixel_x";
465 case FS_OPCODE_PIXEL_Y:
466 return "pixel_y";
467
468 case FS_OPCODE_CINTERP:
469 return "cinterp";
470 case FS_OPCODE_LINTERP:
471 return "linterp";
472
473 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
474 return "uniform_pull_const";
475 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
476 return "uniform_pull_const_gen7";
477 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
478 return "varying_pull_const";
479 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
480 return "varying_pull_const_gen7";
481
482 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
483 return "mov_dispatch_to_flags";
484 case FS_OPCODE_DISCARD_JUMP:
485 return "discard_jump";
486
487 case FS_OPCODE_SET_SIMD4X2_OFFSET:
488 return "set_simd4x2_offset";
489
490 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
491 return "pack_half_2x16_split";
492 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
493 return "unpack_half_2x16_split_x";
494 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
495 return "unpack_half_2x16_split_y";
496
497 case FS_OPCODE_PLACEHOLDER_HALT:
498 return "placeholder_halt";
499
500 case VS_OPCODE_URB_WRITE:
501 return "vs_urb_write";
502 case VS_OPCODE_PULL_CONSTANT_LOAD:
503 return "pull_constant_load";
504 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
505 return "pull_constant_load_gen7";
506 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
507 return "unpack_flags_simd4x2";
508
509 case GS_OPCODE_URB_WRITE:
510 return "gs_urb_write";
511 case GS_OPCODE_URB_WRITE_ALLOCATE:
512 return "gs_urb_write_allocate";
513 case GS_OPCODE_THREAD_END:
514 return "gs_thread_end";
515 case GS_OPCODE_SET_WRITE_OFFSET:
516 return "set_write_offset";
517 case GS_OPCODE_SET_VERTEX_COUNT:
518 return "set_vertex_count";
519 case GS_OPCODE_SET_DWORD_2:
520 return "set_dword_2";
521 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
522 return "prepare_channel_masks";
523 case GS_OPCODE_SET_CHANNEL_MASKS:
524 return "set_channel_masks";
525 case GS_OPCODE_GET_INSTANCE_ID:
526 return "get_instance_id";
527 case GS_OPCODE_FF_SYNC:
528 return "ff_sync";
529 case GS_OPCODE_SET_PRIMITIVE_ID:
530 return "set_primitive_id";
531 case GS_OPCODE_SVB_WRITE:
532 return "gs_svb_write";
533 case GS_OPCODE_SVB_SET_DST_INDEX:
534 return "gs_svb_set_dst_index";
535
536 default:
537 /* Yes, this leaks. It's in debug code, it should never occur, and if
538 * it does, you should just add the case to the list above.
539 */
540 asprintf(&fallback, "op%d", op);
541 return fallback;
542 }
543 }
544
545 backend_visitor::backend_visitor(struct brw_context *brw,
546 struct gl_shader_program *shader_prog,
547 struct gl_program *prog,
548 struct brw_stage_prog_data *stage_prog_data,
549 gl_shader_stage stage)
550 : brw(brw),
551 ctx(&brw->ctx),
552 shader(shader_prog ?
553 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
554 shader_prog(shader_prog),
555 prog(prog),
556 stage_prog_data(stage_prog_data),
557 cfg(NULL),
558 stage(stage)
559 {
560 }
561
562 bool
563 backend_reg::is_zero() const
564 {
565 if (file != IMM)
566 return false;
567
568 return fixed_hw_reg.dw1.d == 0;
569 }
570
571 bool
572 backend_reg::is_one() const
573 {
574 if (file != IMM)
575 return false;
576
577 return type == BRW_REGISTER_TYPE_F
578 ? fixed_hw_reg.dw1.f == 1.0
579 : fixed_hw_reg.dw1.d == 1;
580 }
581
582 bool
583 backend_reg::is_null() const
584 {
585 return file == HW_REG &&
586 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
587 fixed_hw_reg.nr == BRW_ARF_NULL;
588 }
589
590
591 bool
592 backend_reg::is_accumulator() const
593 {
594 return file == HW_REG &&
595 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
596 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
597 }
598
599 bool
600 backend_instruction::is_tex() const
601 {
602 return (opcode == SHADER_OPCODE_TEX ||
603 opcode == FS_OPCODE_TXB ||
604 opcode == SHADER_OPCODE_TXD ||
605 opcode == SHADER_OPCODE_TXF ||
606 opcode == SHADER_OPCODE_TXF_CMS ||
607 opcode == SHADER_OPCODE_TXF_UMS ||
608 opcode == SHADER_OPCODE_TXF_MCS ||
609 opcode == SHADER_OPCODE_TXL ||
610 opcode == SHADER_OPCODE_TXS ||
611 opcode == SHADER_OPCODE_LOD ||
612 opcode == SHADER_OPCODE_TG4 ||
613 opcode == SHADER_OPCODE_TG4_OFFSET);
614 }
615
616 bool
617 backend_instruction::is_math() const
618 {
619 return (opcode == SHADER_OPCODE_RCP ||
620 opcode == SHADER_OPCODE_RSQ ||
621 opcode == SHADER_OPCODE_SQRT ||
622 opcode == SHADER_OPCODE_EXP2 ||
623 opcode == SHADER_OPCODE_LOG2 ||
624 opcode == SHADER_OPCODE_SIN ||
625 opcode == SHADER_OPCODE_COS ||
626 opcode == SHADER_OPCODE_INT_QUOTIENT ||
627 opcode == SHADER_OPCODE_INT_REMAINDER ||
628 opcode == SHADER_OPCODE_POW);
629 }
630
631 bool
632 backend_instruction::is_control_flow() const
633 {
634 switch (opcode) {
635 case BRW_OPCODE_DO:
636 case BRW_OPCODE_WHILE:
637 case BRW_OPCODE_IF:
638 case BRW_OPCODE_ELSE:
639 case BRW_OPCODE_ENDIF:
640 case BRW_OPCODE_BREAK:
641 case BRW_OPCODE_CONTINUE:
642 return true;
643 default:
644 return false;
645 }
646 }
647
648 bool
649 backend_instruction::can_do_source_mods() const
650 {
651 switch (opcode) {
652 case BRW_OPCODE_ADDC:
653 case BRW_OPCODE_BFE:
654 case BRW_OPCODE_BFI1:
655 case BRW_OPCODE_BFI2:
656 case BRW_OPCODE_BFREV:
657 case BRW_OPCODE_CBIT:
658 case BRW_OPCODE_FBH:
659 case BRW_OPCODE_FBL:
660 case BRW_OPCODE_SUBB:
661 return false;
662 default:
663 return true;
664 }
665 }
666
667 bool
668 backend_instruction::can_do_saturate() const
669 {
670 switch (opcode) {
671 case BRW_OPCODE_ADD:
672 case BRW_OPCODE_ASR:
673 case BRW_OPCODE_AVG:
674 case BRW_OPCODE_DP2:
675 case BRW_OPCODE_DP3:
676 case BRW_OPCODE_DP4:
677 case BRW_OPCODE_DPH:
678 case BRW_OPCODE_F16TO32:
679 case BRW_OPCODE_F32TO16:
680 case BRW_OPCODE_LINE:
681 case BRW_OPCODE_LRP:
682 case BRW_OPCODE_MAC:
683 case BRW_OPCODE_MACH:
684 case BRW_OPCODE_MAD:
685 case BRW_OPCODE_MATH:
686 case BRW_OPCODE_MOV:
687 case BRW_OPCODE_MUL:
688 case BRW_OPCODE_PLN:
689 case BRW_OPCODE_RNDD:
690 case BRW_OPCODE_RNDE:
691 case BRW_OPCODE_RNDU:
692 case BRW_OPCODE_RNDZ:
693 case BRW_OPCODE_SEL:
694 case BRW_OPCODE_SHL:
695 case BRW_OPCODE_SHR:
696 case FS_OPCODE_LINTERP:
697 case SHADER_OPCODE_COS:
698 case SHADER_OPCODE_EXP2:
699 case SHADER_OPCODE_LOG2:
700 case SHADER_OPCODE_POW:
701 case SHADER_OPCODE_RCP:
702 case SHADER_OPCODE_RSQ:
703 case SHADER_OPCODE_SIN:
704 case SHADER_OPCODE_SQRT:
705 return true;
706 default:
707 return false;
708 }
709 }
710
711 bool
712 backend_instruction::reads_accumulator_implicitly() const
713 {
714 switch (opcode) {
715 case BRW_OPCODE_MAC:
716 case BRW_OPCODE_MACH:
717 case BRW_OPCODE_SADA2:
718 return true;
719 default:
720 return false;
721 }
722 }
723
724 bool
725 backend_instruction::writes_accumulator_implicitly(struct brw_context *brw) const
726 {
727 return writes_accumulator ||
728 (brw->gen < 6 &&
729 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
730 (opcode >= FS_OPCODE_DDX && opcode <= FS_OPCODE_LINTERP &&
731 opcode != FS_OPCODE_CINTERP)));
732 }
733
734 bool
735 backend_instruction::has_side_effects() const
736 {
737 switch (opcode) {
738 case SHADER_OPCODE_UNTYPED_ATOMIC:
739 return true;
740 default:
741 return false;
742 }
743 }
744
745 #ifndef NDEBUG
746 static bool
747 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
748 {
749 bool found = false;
750 foreach_inst_in_block (backend_instruction, i, block) {
751 if (inst == i) {
752 found = true;
753 }
754 }
755 return found;
756 }
757 #endif
758
759 static void
760 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
761 {
762 for (bblock_t *block_iter = (bblock_t *)start_block->link.next;
763 !block_iter->link.is_tail_sentinel();
764 block_iter = (bblock_t *)block_iter->link.next) {
765 block_iter->start_ip += ip_adjustment;
766 block_iter->end_ip += ip_adjustment;
767 }
768 }
769
770 void
771 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
772 {
773 assert(inst_is_in_block(block, this) || !"Instruction not in block");
774
775 block->end_ip++;
776
777 adjust_later_block_ips(block, 1);
778
779 if (block->end == this)
780 block->end = inst;
781
782 exec_node::insert_after(inst);
783 }
784
785 void
786 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
787 {
788 assert(inst_is_in_block(block, this) || !"Instruction not in block");
789
790 block->end_ip++;
791
792 adjust_later_block_ips(block, 1);
793
794 if (block->start == this)
795 block->start = inst;
796
797 exec_node::insert_before(inst);
798 }
799
800 void
801 backend_instruction::insert_before(bblock_t *block, exec_list *list)
802 {
803 assert(inst_is_in_block(block, this) || !"Instruction not in block");
804
805 unsigned num_inst = list->length();
806
807 block->end_ip += num_inst;
808
809 adjust_later_block_ips(block, num_inst);
810
811 if (block->start == this)
812 block->start = (backend_instruction *)list->get_head();
813
814 exec_node::insert_before(list);
815 }
816
817 void
818 backend_instruction::remove(bblock_t *block)
819 {
820 assert(inst_is_in_block(block, this) || !"Instruction not in block");
821
822 adjust_later_block_ips(block, -1);
823
824 if (block->start_ip == block->end_ip) {
825 block->cfg->remove_block(block);
826 } else {
827 block->end_ip--;
828
829 if (block->start == this)
830 block->start = (backend_instruction *)this->next;
831 if (block->end == this)
832 block->end = (backend_instruction *)this->prev;
833 }
834
835 exec_node::remove();
836 }
837
838 void
839 backend_visitor::dump_instructions()
840 {
841 dump_instructions(NULL);
842 }
843
844 void
845 backend_visitor::dump_instructions(const char *name)
846 {
847 FILE *file = stderr;
848 if (name && geteuid() != 0) {
849 file = fopen(name, "w");
850 if (!file)
851 file = stderr;
852 }
853
854 int ip = 0;
855 foreach_in_list(backend_instruction, inst, &instructions) {
856 if (!name)
857 fprintf(stderr, "%d: ", ip++);
858 dump_instruction(inst, file);
859 }
860
861 if (file != stderr) {
862 fclose(file);
863 }
864 }
865
866 void
867 backend_visitor::calculate_cfg()
868 {
869 if (this->cfg)
870 return;
871 cfg = new(mem_ctx) cfg_t(&this->instructions);
872 }
873
874 void
875 backend_visitor::invalidate_cfg()
876 {
877 ralloc_free(this->cfg);
878 this->cfg = NULL;
879 }
880
881 /**
882 * Sets up the starting offsets for the groups of binding table entries
883 * commong to all pipeline stages.
884 *
885 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
886 * unused but also make sure that addition of small offsets to them will
887 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
888 */
889 void
890 backend_visitor::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
891 {
892 int num_textures = _mesa_fls(prog->SamplersUsed);
893
894 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
895 next_binding_table_offset += num_textures;
896
897 if (shader) {
898 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
899 next_binding_table_offset += shader->base.NumUniformBlocks;
900 } else {
901 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
902 }
903
904 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
905 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
906 next_binding_table_offset++;
907 } else {
908 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
909 }
910
911 if (prog->UsesGather) {
912 if (brw->gen >= 8) {
913 stage_prog_data->binding_table.gather_texture_start =
914 stage_prog_data->binding_table.texture_start;
915 } else {
916 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
917 next_binding_table_offset += num_textures;
918 }
919 } else {
920 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
921 }
922
923 if (shader_prog && shader_prog->NumAtomicBuffers) {
924 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
925 next_binding_table_offset += shader_prog->NumAtomicBuffers;
926 } else {
927 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
928 }
929
930 /* This may or may not be used depending on how the compile goes. */
931 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
932 next_binding_table_offset++;
933
934 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
935
936 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
937 }