i965/compiler: Enable more lowering in NIR
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "glsl/glsl_parser_extras.h"
31 #include "main/shaderobj.h"
32 #include "main/uniforms.h"
33 #include "util/debug.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 compiler->scalar_stage[MESA_SHADER_VERTEX] =
88 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
89 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
90 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
91 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
92 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
93 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
94 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
95 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
96
97 nir_shader_compiler_options *nir_options =
98 rzalloc(compiler, nir_shader_compiler_options);
99 nir_options->native_integers = true;
100 /* In order to help allow for better CSE at the NIR level we tell NIR
101 * to split all ffma instructions during opt_algebraic and we then
102 * re-combine them as a later step.
103 */
104 nir_options->lower_ffma = true;
105 nir_options->lower_sub = true;
106 nir_options->lower_fdiv = true;
107 nir_options->lower_scmp = true;
108 nir_options->lower_fmod = true;
109 nir_options->lower_bitfield_insert = true;
110 nir_options->lower_uadd_carry = true;
111 nir_options->lower_usub_borrow = true;
112
113 /* In the vec4 backend, our dpN instruction replicates its result to all
114 * the components of a vec4. We would like NIR to give us replicated fdot
115 * instructions because it can optimize better for us.
116 *
117 * For the FS backend, it should be lowered away by the scalarizing pass so
118 * we should never see fdot anyway.
119 */
120 nir_options->fdot_replicates = true;
121
122 /* We want the GLSL compiler to emit code that uses condition codes */
123 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
124 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
125 compiler->glsl_compiler_options[i].MaxIfDepth =
126 devinfo->gen < 6 ? 16 : UINT_MAX;
127
128 compiler->glsl_compiler_options[i].EmitCondCodes = true;
129 compiler->glsl_compiler_options[i].EmitNoNoise = true;
130 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
131 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
132 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
133 compiler->glsl_compiler_options[i].LowerClipDistance = true;
134
135 bool is_scalar = compiler->scalar_stage[i];
136
137 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
138 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
139 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
140
141 /* !ARB_gpu_shader5 */
142 if (devinfo->gen < 7)
143 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
144
145 compiler->glsl_compiler_options[i].NirOptions = nir_options;
146
147 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
148 }
149
150 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
151 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
152
153 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
154 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
155
156 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
157 .LowerShaderSharedVariables = true;
158
159 return compiler;
160 }
161
162 extern "C" struct gl_shader *
163 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
164 {
165 struct brw_shader *shader;
166
167 shader = rzalloc(NULL, struct brw_shader);
168 if (shader) {
169 shader->base.Type = type;
170 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
171 shader->base.Name = name;
172 _mesa_init_shader(ctx, &shader->base);
173 }
174
175 return &shader->base;
176 }
177
178 extern "C" void
179 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
180 unsigned surf_index)
181 {
182 assert(surf_index < BRW_MAX_SURFACES);
183
184 prog_data->binding_table.size_bytes =
185 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
186 }
187
188 enum brw_reg_type
189 brw_type_for_base_type(const struct glsl_type *type)
190 {
191 switch (type->base_type) {
192 case GLSL_TYPE_FLOAT:
193 return BRW_REGISTER_TYPE_F;
194 case GLSL_TYPE_INT:
195 case GLSL_TYPE_BOOL:
196 case GLSL_TYPE_SUBROUTINE:
197 return BRW_REGISTER_TYPE_D;
198 case GLSL_TYPE_UINT:
199 return BRW_REGISTER_TYPE_UD;
200 case GLSL_TYPE_ARRAY:
201 return brw_type_for_base_type(type->fields.array);
202 case GLSL_TYPE_STRUCT:
203 case GLSL_TYPE_SAMPLER:
204 case GLSL_TYPE_ATOMIC_UINT:
205 /* These should be overridden with the type of the member when
206 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
207 * way to trip up if we don't.
208 */
209 return BRW_REGISTER_TYPE_UD;
210 case GLSL_TYPE_IMAGE:
211 return BRW_REGISTER_TYPE_UD;
212 case GLSL_TYPE_VOID:
213 case GLSL_TYPE_ERROR:
214 case GLSL_TYPE_INTERFACE:
215 case GLSL_TYPE_DOUBLE:
216 case GLSL_TYPE_FUNCTION:
217 unreachable("not reached");
218 }
219
220 return BRW_REGISTER_TYPE_F;
221 }
222
223 enum brw_conditional_mod
224 brw_conditional_for_comparison(unsigned int op)
225 {
226 switch (op) {
227 case ir_binop_less:
228 return BRW_CONDITIONAL_L;
229 case ir_binop_greater:
230 return BRW_CONDITIONAL_G;
231 case ir_binop_lequal:
232 return BRW_CONDITIONAL_LE;
233 case ir_binop_gequal:
234 return BRW_CONDITIONAL_GE;
235 case ir_binop_equal:
236 case ir_binop_all_equal: /* same as equal for scalars */
237 return BRW_CONDITIONAL_Z;
238 case ir_binop_nequal:
239 case ir_binop_any_nequal: /* same as nequal for scalars */
240 return BRW_CONDITIONAL_NZ;
241 default:
242 unreachable("not reached: bad operation for comparison");
243 }
244 }
245
246 uint32_t
247 brw_math_function(enum opcode op)
248 {
249 switch (op) {
250 case SHADER_OPCODE_RCP:
251 return BRW_MATH_FUNCTION_INV;
252 case SHADER_OPCODE_RSQ:
253 return BRW_MATH_FUNCTION_RSQ;
254 case SHADER_OPCODE_SQRT:
255 return BRW_MATH_FUNCTION_SQRT;
256 case SHADER_OPCODE_EXP2:
257 return BRW_MATH_FUNCTION_EXP;
258 case SHADER_OPCODE_LOG2:
259 return BRW_MATH_FUNCTION_LOG;
260 case SHADER_OPCODE_POW:
261 return BRW_MATH_FUNCTION_POW;
262 case SHADER_OPCODE_SIN:
263 return BRW_MATH_FUNCTION_SIN;
264 case SHADER_OPCODE_COS:
265 return BRW_MATH_FUNCTION_COS;
266 case SHADER_OPCODE_INT_QUOTIENT:
267 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
268 case SHADER_OPCODE_INT_REMAINDER:
269 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
270 default:
271 unreachable("not reached: unknown math function");
272 }
273 }
274
275 uint32_t
276 brw_texture_offset(int *offsets, unsigned num_components)
277 {
278 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
279
280 /* Combine all three offsets into a single unsigned dword:
281 *
282 * bits 11:8 - U Offset (X component)
283 * bits 7:4 - V Offset (Y component)
284 * bits 3:0 - R Offset (Z component)
285 */
286 unsigned offset_bits = 0;
287 for (unsigned i = 0; i < num_components; i++) {
288 const unsigned shift = 4 * (2 - i);
289 offset_bits |= (offsets[i] << shift) & (0xF << shift);
290 }
291 return offset_bits;
292 }
293
294 const char *
295 brw_instruction_name(enum opcode op)
296 {
297 switch (op) {
298 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
299 assert(opcode_descs[op].name);
300 return opcode_descs[op].name;
301 case FS_OPCODE_FB_WRITE:
302 return "fb_write";
303 case FS_OPCODE_FB_WRITE_LOGICAL:
304 return "fb_write_logical";
305 case FS_OPCODE_PACK_STENCIL_REF:
306 return "pack_stencil_ref";
307 case FS_OPCODE_BLORP_FB_WRITE:
308 return "blorp_fb_write";
309 case FS_OPCODE_REP_FB_WRITE:
310 return "rep_fb_write";
311
312 case SHADER_OPCODE_RCP:
313 return "rcp";
314 case SHADER_OPCODE_RSQ:
315 return "rsq";
316 case SHADER_OPCODE_SQRT:
317 return "sqrt";
318 case SHADER_OPCODE_EXP2:
319 return "exp2";
320 case SHADER_OPCODE_LOG2:
321 return "log2";
322 case SHADER_OPCODE_POW:
323 return "pow";
324 case SHADER_OPCODE_INT_QUOTIENT:
325 return "int_quot";
326 case SHADER_OPCODE_INT_REMAINDER:
327 return "int_rem";
328 case SHADER_OPCODE_SIN:
329 return "sin";
330 case SHADER_OPCODE_COS:
331 return "cos";
332
333 case SHADER_OPCODE_TEX:
334 return "tex";
335 case SHADER_OPCODE_TEX_LOGICAL:
336 return "tex_logical";
337 case SHADER_OPCODE_TXD:
338 return "txd";
339 case SHADER_OPCODE_TXD_LOGICAL:
340 return "txd_logical";
341 case SHADER_OPCODE_TXF:
342 return "txf";
343 case SHADER_OPCODE_TXF_LOGICAL:
344 return "txf_logical";
345 case SHADER_OPCODE_TXL:
346 return "txl";
347 case SHADER_OPCODE_TXL_LOGICAL:
348 return "txl_logical";
349 case SHADER_OPCODE_TXS:
350 return "txs";
351 case SHADER_OPCODE_TXS_LOGICAL:
352 return "txs_logical";
353 case FS_OPCODE_TXB:
354 return "txb";
355 case FS_OPCODE_TXB_LOGICAL:
356 return "txb_logical";
357 case SHADER_OPCODE_TXF_CMS:
358 return "txf_cms";
359 case SHADER_OPCODE_TXF_CMS_LOGICAL:
360 return "txf_cms_logical";
361 case SHADER_OPCODE_TXF_CMS_W:
362 return "txf_cms_w";
363 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
364 return "txf_cms_w_logical";
365 case SHADER_OPCODE_TXF_UMS:
366 return "txf_ums";
367 case SHADER_OPCODE_TXF_UMS_LOGICAL:
368 return "txf_ums_logical";
369 case SHADER_OPCODE_TXF_MCS:
370 return "txf_mcs";
371 case SHADER_OPCODE_TXF_MCS_LOGICAL:
372 return "txf_mcs_logical";
373 case SHADER_OPCODE_LOD:
374 return "lod";
375 case SHADER_OPCODE_LOD_LOGICAL:
376 return "lod_logical";
377 case SHADER_OPCODE_TG4:
378 return "tg4";
379 case SHADER_OPCODE_TG4_LOGICAL:
380 return "tg4_logical";
381 case SHADER_OPCODE_TG4_OFFSET:
382 return "tg4_offset";
383 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
384 return "tg4_offset_logical";
385 case SHADER_OPCODE_SAMPLEINFO:
386 return "sampleinfo";
387
388 case SHADER_OPCODE_SHADER_TIME_ADD:
389 return "shader_time_add";
390
391 case SHADER_OPCODE_UNTYPED_ATOMIC:
392 return "untyped_atomic";
393 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
394 return "untyped_atomic_logical";
395 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
396 return "untyped_surface_read";
397 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
398 return "untyped_surface_read_logical";
399 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
400 return "untyped_surface_write";
401 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
402 return "untyped_surface_write_logical";
403 case SHADER_OPCODE_TYPED_ATOMIC:
404 return "typed_atomic";
405 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
406 return "typed_atomic_logical";
407 case SHADER_OPCODE_TYPED_SURFACE_READ:
408 return "typed_surface_read";
409 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
410 return "typed_surface_read_logical";
411 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
412 return "typed_surface_write";
413 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
414 return "typed_surface_write_logical";
415 case SHADER_OPCODE_MEMORY_FENCE:
416 return "memory_fence";
417
418 case SHADER_OPCODE_LOAD_PAYLOAD:
419 return "load_payload";
420
421 case SHADER_OPCODE_GEN4_SCRATCH_READ:
422 return "gen4_scratch_read";
423 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
424 return "gen4_scratch_write";
425 case SHADER_OPCODE_GEN7_SCRATCH_READ:
426 return "gen7_scratch_read";
427 case SHADER_OPCODE_URB_WRITE_SIMD8:
428 return "gen8_urb_write_simd8";
429 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
430 return "gen8_urb_write_simd8_per_slot";
431 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
432 return "gen8_urb_write_simd8_masked";
433 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
434 return "gen8_urb_write_simd8_masked_per_slot";
435 case SHADER_OPCODE_URB_READ_SIMD8:
436 return "urb_read_simd8";
437 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
438 return "urb_read_simd8_per_slot";
439
440 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
441 return "find_live_channel";
442 case SHADER_OPCODE_BROADCAST:
443 return "broadcast";
444
445 case VEC4_OPCODE_MOV_BYTES:
446 return "mov_bytes";
447 case VEC4_OPCODE_PACK_BYTES:
448 return "pack_bytes";
449 case VEC4_OPCODE_UNPACK_UNIFORM:
450 return "unpack_uniform";
451
452 case FS_OPCODE_DDX_COARSE:
453 return "ddx_coarse";
454 case FS_OPCODE_DDX_FINE:
455 return "ddx_fine";
456 case FS_OPCODE_DDY_COARSE:
457 return "ddy_coarse";
458 case FS_OPCODE_DDY_FINE:
459 return "ddy_fine";
460
461 case FS_OPCODE_CINTERP:
462 return "cinterp";
463 case FS_OPCODE_LINTERP:
464 return "linterp";
465
466 case FS_OPCODE_PIXEL_X:
467 return "pixel_x";
468 case FS_OPCODE_PIXEL_Y:
469 return "pixel_y";
470
471 case FS_OPCODE_GET_BUFFER_SIZE:
472 return "fs_get_buffer_size";
473
474 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
475 return "uniform_pull_const";
476 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
477 return "uniform_pull_const_gen7";
478 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
479 return "varying_pull_const";
480 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
481 return "varying_pull_const_gen7";
482
483 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
484 return "mov_dispatch_to_flags";
485 case FS_OPCODE_DISCARD_JUMP:
486 return "discard_jump";
487
488 case FS_OPCODE_SET_SAMPLE_ID:
489 return "set_sample_id";
490 case FS_OPCODE_SET_SIMD4X2_OFFSET:
491 return "set_simd4x2_offset";
492
493 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
494 return "pack_half_2x16_split";
495 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
496 return "unpack_half_2x16_split_x";
497 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
498 return "unpack_half_2x16_split_y";
499
500 case FS_OPCODE_PLACEHOLDER_HALT:
501 return "placeholder_halt";
502
503 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
504 return "interp_centroid";
505 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
506 return "interp_sample";
507 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
508 return "interp_shared_offset";
509 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
510 return "interp_per_slot_offset";
511
512 case VS_OPCODE_URB_WRITE:
513 return "vs_urb_write";
514 case VS_OPCODE_PULL_CONSTANT_LOAD:
515 return "pull_constant_load";
516 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
517 return "pull_constant_load_gen7";
518
519 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
520 return "set_simd4x2_header_gen9";
521
522 case VS_OPCODE_GET_BUFFER_SIZE:
523 return "vs_get_buffer_size";
524
525 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
526 return "unpack_flags_simd4x2";
527
528 case GS_OPCODE_URB_WRITE:
529 return "gs_urb_write";
530 case GS_OPCODE_URB_WRITE_ALLOCATE:
531 return "gs_urb_write_allocate";
532 case GS_OPCODE_THREAD_END:
533 return "gs_thread_end";
534 case GS_OPCODE_SET_WRITE_OFFSET:
535 return "set_write_offset";
536 case GS_OPCODE_SET_VERTEX_COUNT:
537 return "set_vertex_count";
538 case GS_OPCODE_SET_DWORD_2:
539 return "set_dword_2";
540 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
541 return "prepare_channel_masks";
542 case GS_OPCODE_SET_CHANNEL_MASKS:
543 return "set_channel_masks";
544 case GS_OPCODE_GET_INSTANCE_ID:
545 return "get_instance_id";
546 case GS_OPCODE_FF_SYNC:
547 return "ff_sync";
548 case GS_OPCODE_SET_PRIMITIVE_ID:
549 return "set_primitive_id";
550 case GS_OPCODE_SVB_WRITE:
551 return "gs_svb_write";
552 case GS_OPCODE_SVB_SET_DST_INDEX:
553 return "gs_svb_set_dst_index";
554 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
555 return "gs_ff_sync_set_primitives";
556 case CS_OPCODE_CS_TERMINATE:
557 return "cs_terminate";
558 case SHADER_OPCODE_BARRIER:
559 return "barrier";
560 case SHADER_OPCODE_MULH:
561 return "mulh";
562 case SHADER_OPCODE_MOV_INDIRECT:
563 return "mov_indirect";
564
565 case VEC4_OPCODE_URB_READ:
566 return "urb_read";
567 case TCS_OPCODE_GET_INSTANCE_ID:
568 return "tcs_get_instance_id";
569 case TCS_OPCODE_URB_WRITE:
570 return "tcs_urb_write";
571 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
572 return "tcs_set_input_urb_offsets";
573 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
574 return "tcs_set_output_urb_offsets";
575 case TCS_OPCODE_GET_PRIMITIVE_ID:
576 return "tcs_get_primitive_id";
577 case TCS_OPCODE_CREATE_BARRIER_HEADER:
578 return "tcs_create_barrier_header";
579 case TCS_OPCODE_SRC0_010_IS_ZERO:
580 return "tcs_src0<0,1,0>_is_zero";
581 case TCS_OPCODE_RELEASE_INPUT:
582 return "tcs_release_input";
583 case TCS_OPCODE_THREAD_END:
584 return "tcs_thread_end";
585 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
586 return "tes_create_input_read_header";
587 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
588 return "tes_add_indirect_urb_offset";
589 case TES_OPCODE_GET_PRIMITIVE_ID:
590 return "tes_get_primitive_id";
591 }
592
593 unreachable("not reached");
594 }
595
596 bool
597 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
598 {
599 union {
600 unsigned ud;
601 int d;
602 float f;
603 } imm = { reg->ud }, sat_imm = { 0 };
604
605 switch (type) {
606 case BRW_REGISTER_TYPE_UD:
607 case BRW_REGISTER_TYPE_D:
608 case BRW_REGISTER_TYPE_UW:
609 case BRW_REGISTER_TYPE_W:
610 case BRW_REGISTER_TYPE_UQ:
611 case BRW_REGISTER_TYPE_Q:
612 /* Nothing to do. */
613 return false;
614 case BRW_REGISTER_TYPE_F:
615 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
616 break;
617 case BRW_REGISTER_TYPE_UB:
618 case BRW_REGISTER_TYPE_B:
619 unreachable("no UB/B immediates");
620 case BRW_REGISTER_TYPE_V:
621 case BRW_REGISTER_TYPE_UV:
622 case BRW_REGISTER_TYPE_VF:
623 unreachable("unimplemented: saturate vector immediate");
624 case BRW_REGISTER_TYPE_DF:
625 case BRW_REGISTER_TYPE_HF:
626 unreachable("unimplemented: saturate DF/HF immediate");
627 }
628
629 if (imm.ud != sat_imm.ud) {
630 reg->ud = sat_imm.ud;
631 return true;
632 }
633 return false;
634 }
635
636 bool
637 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
638 {
639 switch (type) {
640 case BRW_REGISTER_TYPE_D:
641 case BRW_REGISTER_TYPE_UD:
642 reg->d = -reg->d;
643 return true;
644 case BRW_REGISTER_TYPE_W:
645 case BRW_REGISTER_TYPE_UW:
646 reg->d = -(int16_t)reg->ud;
647 return true;
648 case BRW_REGISTER_TYPE_F:
649 reg->f = -reg->f;
650 return true;
651 case BRW_REGISTER_TYPE_VF:
652 reg->ud ^= 0x80808080;
653 return true;
654 case BRW_REGISTER_TYPE_UB:
655 case BRW_REGISTER_TYPE_B:
656 unreachable("no UB/B immediates");
657 case BRW_REGISTER_TYPE_UV:
658 case BRW_REGISTER_TYPE_V:
659 assert(!"unimplemented: negate UV/V immediate");
660 case BRW_REGISTER_TYPE_UQ:
661 case BRW_REGISTER_TYPE_Q:
662 assert(!"unimplemented: negate UQ/Q immediate");
663 case BRW_REGISTER_TYPE_DF:
664 case BRW_REGISTER_TYPE_HF:
665 assert(!"unimplemented: negate DF/HF immediate");
666 }
667
668 return false;
669 }
670
671 bool
672 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
673 {
674 switch (type) {
675 case BRW_REGISTER_TYPE_D:
676 reg->d = abs(reg->d);
677 return true;
678 case BRW_REGISTER_TYPE_W:
679 reg->d = abs((int16_t)reg->ud);
680 return true;
681 case BRW_REGISTER_TYPE_F:
682 reg->f = fabsf(reg->f);
683 return true;
684 case BRW_REGISTER_TYPE_VF:
685 reg->ud &= ~0x80808080;
686 return true;
687 case BRW_REGISTER_TYPE_UB:
688 case BRW_REGISTER_TYPE_B:
689 unreachable("no UB/B immediates");
690 case BRW_REGISTER_TYPE_UQ:
691 case BRW_REGISTER_TYPE_UD:
692 case BRW_REGISTER_TYPE_UW:
693 case BRW_REGISTER_TYPE_UV:
694 /* Presumably the absolute value modifier on an unsigned source is a
695 * nop, but it would be nice to confirm.
696 */
697 assert(!"unimplemented: abs unsigned immediate");
698 case BRW_REGISTER_TYPE_V:
699 assert(!"unimplemented: abs V immediate");
700 case BRW_REGISTER_TYPE_Q:
701 assert(!"unimplemented: abs Q immediate");
702 case BRW_REGISTER_TYPE_DF:
703 case BRW_REGISTER_TYPE_HF:
704 assert(!"unimplemented: abs DF/HF immediate");
705 }
706
707 return false;
708 }
709
710 backend_shader::backend_shader(const struct brw_compiler *compiler,
711 void *log_data,
712 void *mem_ctx,
713 const nir_shader *shader,
714 struct brw_stage_prog_data *stage_prog_data)
715 : compiler(compiler),
716 log_data(log_data),
717 devinfo(compiler->devinfo),
718 nir(shader),
719 stage_prog_data(stage_prog_data),
720 mem_ctx(mem_ctx),
721 cfg(NULL),
722 stage(shader->stage)
723 {
724 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
725 stage_name = _mesa_shader_stage_to_string(stage);
726 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
727 }
728
729 bool
730 backend_reg::equals(const backend_reg &r) const
731 {
732 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
733 reg_offset == r.reg_offset;
734 }
735
736 bool
737 backend_reg::is_zero() const
738 {
739 if (file != IMM)
740 return false;
741
742 return d == 0;
743 }
744
745 bool
746 backend_reg::is_one() const
747 {
748 if (file != IMM)
749 return false;
750
751 return type == BRW_REGISTER_TYPE_F
752 ? f == 1.0
753 : d == 1;
754 }
755
756 bool
757 backend_reg::is_negative_one() const
758 {
759 if (file != IMM)
760 return false;
761
762 switch (type) {
763 case BRW_REGISTER_TYPE_F:
764 return f == -1.0;
765 case BRW_REGISTER_TYPE_D:
766 return d == -1;
767 default:
768 return false;
769 }
770 }
771
772 bool
773 backend_reg::is_null() const
774 {
775 return file == ARF && nr == BRW_ARF_NULL;
776 }
777
778
779 bool
780 backend_reg::is_accumulator() const
781 {
782 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
783 }
784
785 bool
786 backend_reg::in_range(const backend_reg &r, unsigned n) const
787 {
788 return (file == r.file &&
789 nr == r.nr &&
790 reg_offset >= r.reg_offset &&
791 reg_offset < r.reg_offset + n);
792 }
793
794 bool
795 backend_instruction::is_commutative() const
796 {
797 switch (opcode) {
798 case BRW_OPCODE_AND:
799 case BRW_OPCODE_OR:
800 case BRW_OPCODE_XOR:
801 case BRW_OPCODE_ADD:
802 case BRW_OPCODE_MUL:
803 case SHADER_OPCODE_MULH:
804 return true;
805 case BRW_OPCODE_SEL:
806 /* MIN and MAX are commutative. */
807 if (conditional_mod == BRW_CONDITIONAL_GE ||
808 conditional_mod == BRW_CONDITIONAL_L) {
809 return true;
810 }
811 /* fallthrough */
812 default:
813 return false;
814 }
815 }
816
817 bool
818 backend_instruction::is_3src() const
819 {
820 return ::is_3src(opcode);
821 }
822
823 bool
824 backend_instruction::is_tex() const
825 {
826 return (opcode == SHADER_OPCODE_TEX ||
827 opcode == FS_OPCODE_TXB ||
828 opcode == SHADER_OPCODE_TXD ||
829 opcode == SHADER_OPCODE_TXF ||
830 opcode == SHADER_OPCODE_TXF_CMS ||
831 opcode == SHADER_OPCODE_TXF_CMS_W ||
832 opcode == SHADER_OPCODE_TXF_UMS ||
833 opcode == SHADER_OPCODE_TXF_MCS ||
834 opcode == SHADER_OPCODE_TXL ||
835 opcode == SHADER_OPCODE_TXS ||
836 opcode == SHADER_OPCODE_LOD ||
837 opcode == SHADER_OPCODE_TG4 ||
838 opcode == SHADER_OPCODE_TG4_OFFSET);
839 }
840
841 bool
842 backend_instruction::is_math() const
843 {
844 return (opcode == SHADER_OPCODE_RCP ||
845 opcode == SHADER_OPCODE_RSQ ||
846 opcode == SHADER_OPCODE_SQRT ||
847 opcode == SHADER_OPCODE_EXP2 ||
848 opcode == SHADER_OPCODE_LOG2 ||
849 opcode == SHADER_OPCODE_SIN ||
850 opcode == SHADER_OPCODE_COS ||
851 opcode == SHADER_OPCODE_INT_QUOTIENT ||
852 opcode == SHADER_OPCODE_INT_REMAINDER ||
853 opcode == SHADER_OPCODE_POW);
854 }
855
856 bool
857 backend_instruction::is_control_flow() const
858 {
859 switch (opcode) {
860 case BRW_OPCODE_DO:
861 case BRW_OPCODE_WHILE:
862 case BRW_OPCODE_IF:
863 case BRW_OPCODE_ELSE:
864 case BRW_OPCODE_ENDIF:
865 case BRW_OPCODE_BREAK:
866 case BRW_OPCODE_CONTINUE:
867 return true;
868 default:
869 return false;
870 }
871 }
872
873 bool
874 backend_instruction::can_do_source_mods() const
875 {
876 switch (opcode) {
877 case BRW_OPCODE_ADDC:
878 case BRW_OPCODE_BFE:
879 case BRW_OPCODE_BFI1:
880 case BRW_OPCODE_BFI2:
881 case BRW_OPCODE_BFREV:
882 case BRW_OPCODE_CBIT:
883 case BRW_OPCODE_FBH:
884 case BRW_OPCODE_FBL:
885 case BRW_OPCODE_SUBB:
886 return false;
887 default:
888 return true;
889 }
890 }
891
892 bool
893 backend_instruction::can_do_saturate() const
894 {
895 switch (opcode) {
896 case BRW_OPCODE_ADD:
897 case BRW_OPCODE_ASR:
898 case BRW_OPCODE_AVG:
899 case BRW_OPCODE_DP2:
900 case BRW_OPCODE_DP3:
901 case BRW_OPCODE_DP4:
902 case BRW_OPCODE_DPH:
903 case BRW_OPCODE_F16TO32:
904 case BRW_OPCODE_F32TO16:
905 case BRW_OPCODE_LINE:
906 case BRW_OPCODE_LRP:
907 case BRW_OPCODE_MAC:
908 case BRW_OPCODE_MAD:
909 case BRW_OPCODE_MATH:
910 case BRW_OPCODE_MOV:
911 case BRW_OPCODE_MUL:
912 case SHADER_OPCODE_MULH:
913 case BRW_OPCODE_PLN:
914 case BRW_OPCODE_RNDD:
915 case BRW_OPCODE_RNDE:
916 case BRW_OPCODE_RNDU:
917 case BRW_OPCODE_RNDZ:
918 case BRW_OPCODE_SEL:
919 case BRW_OPCODE_SHL:
920 case BRW_OPCODE_SHR:
921 case FS_OPCODE_LINTERP:
922 case SHADER_OPCODE_COS:
923 case SHADER_OPCODE_EXP2:
924 case SHADER_OPCODE_LOG2:
925 case SHADER_OPCODE_POW:
926 case SHADER_OPCODE_RCP:
927 case SHADER_OPCODE_RSQ:
928 case SHADER_OPCODE_SIN:
929 case SHADER_OPCODE_SQRT:
930 return true;
931 default:
932 return false;
933 }
934 }
935
936 bool
937 backend_instruction::can_do_cmod() const
938 {
939 switch (opcode) {
940 case BRW_OPCODE_ADD:
941 case BRW_OPCODE_ADDC:
942 case BRW_OPCODE_AND:
943 case BRW_OPCODE_ASR:
944 case BRW_OPCODE_AVG:
945 case BRW_OPCODE_CMP:
946 case BRW_OPCODE_CMPN:
947 case BRW_OPCODE_DP2:
948 case BRW_OPCODE_DP3:
949 case BRW_OPCODE_DP4:
950 case BRW_OPCODE_DPH:
951 case BRW_OPCODE_F16TO32:
952 case BRW_OPCODE_F32TO16:
953 case BRW_OPCODE_FRC:
954 case BRW_OPCODE_LINE:
955 case BRW_OPCODE_LRP:
956 case BRW_OPCODE_LZD:
957 case BRW_OPCODE_MAC:
958 case BRW_OPCODE_MACH:
959 case BRW_OPCODE_MAD:
960 case BRW_OPCODE_MOV:
961 case BRW_OPCODE_MUL:
962 case BRW_OPCODE_NOT:
963 case BRW_OPCODE_OR:
964 case BRW_OPCODE_PLN:
965 case BRW_OPCODE_RNDD:
966 case BRW_OPCODE_RNDE:
967 case BRW_OPCODE_RNDU:
968 case BRW_OPCODE_RNDZ:
969 case BRW_OPCODE_SAD2:
970 case BRW_OPCODE_SADA2:
971 case BRW_OPCODE_SHL:
972 case BRW_OPCODE_SHR:
973 case BRW_OPCODE_SUBB:
974 case BRW_OPCODE_XOR:
975 case FS_OPCODE_CINTERP:
976 case FS_OPCODE_LINTERP:
977 return true;
978 default:
979 return false;
980 }
981 }
982
983 bool
984 backend_instruction::reads_accumulator_implicitly() const
985 {
986 switch (opcode) {
987 case BRW_OPCODE_MAC:
988 case BRW_OPCODE_MACH:
989 case BRW_OPCODE_SADA2:
990 return true;
991 default:
992 return false;
993 }
994 }
995
996 bool
997 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
998 {
999 return writes_accumulator ||
1000 (devinfo->gen < 6 &&
1001 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1002 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1003 opcode != FS_OPCODE_CINTERP)));
1004 }
1005
1006 bool
1007 backend_instruction::has_side_effects() const
1008 {
1009 switch (opcode) {
1010 case SHADER_OPCODE_UNTYPED_ATOMIC:
1011 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1012 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1013 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1014 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1015 case SHADER_OPCODE_TYPED_ATOMIC:
1016 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1017 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1018 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1019 case SHADER_OPCODE_MEMORY_FENCE:
1020 case SHADER_OPCODE_URB_WRITE_SIMD8:
1021 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1022 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1023 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1024 case FS_OPCODE_FB_WRITE:
1025 case SHADER_OPCODE_BARRIER:
1026 case TCS_OPCODE_RELEASE_INPUT:
1027 return true;
1028 default:
1029 return false;
1030 }
1031 }
1032
1033 bool
1034 backend_instruction::is_volatile() const
1035 {
1036 switch (opcode) {
1037 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1038 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1039 case SHADER_OPCODE_TYPED_SURFACE_READ:
1040 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1041 return true;
1042 default:
1043 return false;
1044 }
1045 }
1046
1047 #ifndef NDEBUG
1048 static bool
1049 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1050 {
1051 bool found = false;
1052 foreach_inst_in_block (backend_instruction, i, block) {
1053 if (inst == i) {
1054 found = true;
1055 }
1056 }
1057 return found;
1058 }
1059 #endif
1060
1061 static void
1062 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1063 {
1064 for (bblock_t *block_iter = start_block->next();
1065 !block_iter->link.is_tail_sentinel();
1066 block_iter = block_iter->next()) {
1067 block_iter->start_ip += ip_adjustment;
1068 block_iter->end_ip += ip_adjustment;
1069 }
1070 }
1071
1072 void
1073 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1074 {
1075 if (!this->is_head_sentinel())
1076 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1077
1078 block->end_ip++;
1079
1080 adjust_later_block_ips(block, 1);
1081
1082 exec_node::insert_after(inst);
1083 }
1084
1085 void
1086 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1087 {
1088 if (!this->is_tail_sentinel())
1089 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1090
1091 block->end_ip++;
1092
1093 adjust_later_block_ips(block, 1);
1094
1095 exec_node::insert_before(inst);
1096 }
1097
1098 void
1099 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1100 {
1101 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1102
1103 unsigned num_inst = list->length();
1104
1105 block->end_ip += num_inst;
1106
1107 adjust_later_block_ips(block, num_inst);
1108
1109 exec_node::insert_before(list);
1110 }
1111
1112 void
1113 backend_instruction::remove(bblock_t *block)
1114 {
1115 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1116
1117 adjust_later_block_ips(block, -1);
1118
1119 if (block->start_ip == block->end_ip) {
1120 block->cfg->remove_block(block);
1121 } else {
1122 block->end_ip--;
1123 }
1124
1125 exec_node::remove();
1126 }
1127
1128 void
1129 backend_shader::dump_instructions()
1130 {
1131 dump_instructions(NULL);
1132 }
1133
1134 void
1135 backend_shader::dump_instructions(const char *name)
1136 {
1137 FILE *file = stderr;
1138 if (name && geteuid() != 0) {
1139 file = fopen(name, "w");
1140 if (!file)
1141 file = stderr;
1142 }
1143
1144 if (cfg) {
1145 int ip = 0;
1146 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1147 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1148 fprintf(file, "%4d: ", ip++);
1149 dump_instruction(inst, file);
1150 }
1151 } else {
1152 int ip = 0;
1153 foreach_in_list(backend_instruction, inst, &instructions) {
1154 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1155 fprintf(file, "%4d: ", ip++);
1156 dump_instruction(inst, file);
1157 }
1158 }
1159
1160 if (file != stderr) {
1161 fclose(file);
1162 }
1163 }
1164
1165 void
1166 backend_shader::calculate_cfg()
1167 {
1168 if (this->cfg)
1169 return;
1170 cfg = new(mem_ctx) cfg_t(&this->instructions);
1171 }
1172
1173 void
1174 backend_shader::invalidate_cfg()
1175 {
1176 ralloc_free(this->cfg);
1177 this->cfg = NULL;
1178 }
1179
1180 /**
1181 * Sets up the starting offsets for the groups of binding table entries
1182 * commong to all pipeline stages.
1183 *
1184 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1185 * unused but also make sure that addition of small offsets to them will
1186 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1187 */
1188 void
1189 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1190 const struct brw_device_info *devinfo,
1191 const struct gl_shader_program *shader_prog,
1192 const struct gl_program *prog,
1193 struct brw_stage_prog_data *stage_prog_data,
1194 uint32_t next_binding_table_offset)
1195 {
1196 const struct gl_shader *shader = NULL;
1197 int num_textures = _mesa_fls(prog->SamplersUsed);
1198
1199 if (shader_prog)
1200 shader = shader_prog->_LinkedShaders[stage];
1201
1202 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1203 next_binding_table_offset += num_textures;
1204
1205 if (shader) {
1206 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1207 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1208 next_binding_table_offset += shader->NumUniformBlocks;
1209
1210 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1211 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1212 next_binding_table_offset += shader->NumShaderStorageBlocks;
1213 } else {
1214 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1215 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1216 }
1217
1218 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1219 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1220 next_binding_table_offset++;
1221 } else {
1222 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1223 }
1224
1225 if (prog->UsesGather) {
1226 if (devinfo->gen >= 8) {
1227 stage_prog_data->binding_table.gather_texture_start =
1228 stage_prog_data->binding_table.texture_start;
1229 } else {
1230 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1231 next_binding_table_offset += num_textures;
1232 }
1233 } else {
1234 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1235 }
1236
1237 if (shader && shader->NumAtomicBuffers) {
1238 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1239 next_binding_table_offset += shader->NumAtomicBuffers;
1240 } else {
1241 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1242 }
1243
1244 if (shader && shader->NumImages) {
1245 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1246 next_binding_table_offset += shader->NumImages;
1247 } else {
1248 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1249 }
1250
1251 /* This may or may not be used depending on how the compile goes. */
1252 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1253 next_binding_table_offset++;
1254
1255 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1256
1257 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1258 }
1259
1260 static void
1261 setup_vec4_uniform_value(const gl_constant_value **params,
1262 const gl_constant_value *values,
1263 unsigned n)
1264 {
1265 static const gl_constant_value zero = { 0 };
1266
1267 for (unsigned i = 0; i < n; ++i)
1268 params[i] = &values[i];
1269
1270 for (unsigned i = n; i < 4; ++i)
1271 params[i] = &zero;
1272 }
1273
1274 void
1275 brw_setup_image_uniform_values(gl_shader_stage stage,
1276 struct brw_stage_prog_data *stage_prog_data,
1277 unsigned param_start_index,
1278 const gl_uniform_storage *storage)
1279 {
1280 const gl_constant_value **param =
1281 &stage_prog_data->param[param_start_index];
1282
1283 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1284 const unsigned image_idx = storage->opaque[stage].index + i;
1285 const brw_image_param *image_param =
1286 &stage_prog_data->image_param[image_idx];
1287
1288 /* Upload the brw_image_param structure. The order is expected to match
1289 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1290 */
1291 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1292 (const gl_constant_value *)&image_param->surface_idx, 1);
1293 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1294 (const gl_constant_value *)image_param->offset, 2);
1295 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1296 (const gl_constant_value *)image_param->size, 3);
1297 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1298 (const gl_constant_value *)image_param->stride, 4);
1299 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1300 (const gl_constant_value *)image_param->tiling, 3);
1301 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1302 (const gl_constant_value *)image_param->swizzling, 2);
1303 param += BRW_IMAGE_PARAM_SIZE;
1304
1305 brw_mark_surface_used(
1306 stage_prog_data,
1307 stage_prog_data->binding_table.image_start + image_idx);
1308 }
1309 }
1310
1311 /**
1312 * Decide which set of clip planes should be used when clipping via
1313 * gl_Position or gl_ClipVertex.
1314 */
1315 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1316 {
1317 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1318 /* There is currently a GLSL vertex shader, so clip according to GLSL
1319 * rules, which means compare gl_ClipVertex (or gl_Position, if
1320 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1321 * that were stored in EyeUserPlane at the time the clip planes were
1322 * specified.
1323 */
1324 return ctx->Transform.EyeUserPlane;
1325 } else {
1326 /* Either we are using fixed function or an ARB vertex program. In
1327 * either case the clip planes are going to be compared against
1328 * gl_Position (which is in clip coordinates) so we have to clip using
1329 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1330 * core.
1331 */
1332 return ctx->Transform._ClipUserPlane;
1333 }
1334 }
1335
1336 extern "C" const unsigned *
1337 brw_compile_tes(const struct brw_compiler *compiler,
1338 void *log_data,
1339 void *mem_ctx,
1340 const struct brw_tes_prog_key *key,
1341 struct brw_tes_prog_data *prog_data,
1342 const nir_shader *src_shader,
1343 struct gl_shader_program *shader_prog,
1344 int shader_time_index,
1345 unsigned *final_assembly_size,
1346 char **error_str)
1347 {
1348 const struct brw_device_info *devinfo = compiler->devinfo;
1349 struct gl_shader *shader =
1350 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1351 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1352
1353 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1354 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1355 nir->info.inputs_read = key->inputs_read;
1356 nir->info.patch_inputs_read = key->patch_inputs_read;
1357 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1358 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1359
1360 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1361 nir->info.outputs_written,
1362 nir->info.separate_shader);
1363
1364 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1365
1366 assert(output_size_bytes >= 1);
1367 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1368 if (error_str)
1369 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1370 return NULL;
1371 }
1372
1373 /* URB entry sizes are stored as a multiple of 64 bytes. */
1374 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1375
1376 struct brw_vue_map input_vue_map;
1377 brw_compute_tess_vue_map(&input_vue_map,
1378 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1379 nir->info.patch_inputs_read);
1380
1381 bool need_patch_header = nir->info.system_values_read &
1382 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1383 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1384
1385 /* The TES will pull most inputs using URB read messages.
1386 *
1387 * However, we push the patch header for TessLevel factors when required,
1388 * as it's a tiny amount of extra data.
1389 */
1390 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1391
1392 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1393 fprintf(stderr, "TES Input ");
1394 brw_print_vue_map(stderr, &input_vue_map);
1395 fprintf(stderr, "TES Output ");
1396 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1397 }
1398
1399 if (is_scalar) {
1400 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1401 &prog_data->base.base, shader->Program, nir, 8,
1402 shader_time_index, &input_vue_map);
1403 if (!v.run_tes()) {
1404 if (error_str)
1405 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1406 return NULL;
1407 }
1408
1409 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1410
1411 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1412 &prog_data->base.base, v.promoted_constants, false,
1413 "TES");
1414 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1415 g.enable_debug(ralloc_asprintf(mem_ctx,
1416 "%s tessellation evaluation shader %s",
1417 nir->info.label ? nir->info.label
1418 : "unnamed",
1419 nir->info.name));
1420 }
1421
1422 g.generate_code(v.cfg, 8);
1423
1424 return g.get_assembly(final_assembly_size);
1425 } else {
1426 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1427 nir, mem_ctx, shader_time_index);
1428 if (!v.run()) {
1429 if (error_str)
1430 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1431 return NULL;
1432 }
1433
1434 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1435 v.dump_instructions();
1436
1437 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1438 &prog_data->base, v.cfg,
1439 final_assembly_size);
1440 }
1441 }