i965: use EmitNoIndirectSampler for gen < 7
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 if (devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
88 compiler->scalar_vs = true;
89
90 nir_shader_compiler_options *nir_options =
91 rzalloc(compiler, nir_shader_compiler_options);
92 nir_options->native_integers = true;
93 /* In order to help allow for better CSE at the NIR level we tell NIR
94 * to split all ffma instructions during opt_algebraic and we then
95 * re-combine them as a later step.
96 */
97 nir_options->lower_ffma = true;
98 nir_options->lower_sub = true;
99
100 /* We want the GLSL compiler to emit code that uses condition codes */
101 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
102 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
103 compiler->glsl_compiler_options[i].MaxIfDepth =
104 devinfo->gen < 6 ? 16 : UINT_MAX;
105
106 compiler->glsl_compiler_options[i].EmitCondCodes = true;
107 compiler->glsl_compiler_options[i].EmitNoNoise = true;
108 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
109 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
110 compiler->glsl_compiler_options[i].EmitNoIndirectOutput =
111 (i == MESA_SHADER_FRAGMENT);
112 compiler->glsl_compiler_options[i].EmitNoIndirectTemp =
113 (i == MESA_SHADER_FRAGMENT);
114 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
115 compiler->glsl_compiler_options[i].LowerClipDistance = true;
116
117 /* !ARB_gpu_shader5 */
118 if (devinfo->gen < 7)
119 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
120 }
121
122 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
123 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
124
125 if (compiler->scalar_vs) {
126 /* If we're using the scalar backend for vertex shaders, we need to
127 * configure these accordingly.
128 */
129 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
130 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
131 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
132
133 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
134 }
135
136 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
137 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;
138
139 return compiler;
140 }
141
142 struct gl_shader *
143 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
144 {
145 struct brw_shader *shader;
146
147 shader = rzalloc(NULL, struct brw_shader);
148 if (shader) {
149 shader->base.Type = type;
150 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
151 shader->base.Name = name;
152 _mesa_init_shader(ctx, &shader->base);
153 }
154
155 return &shader->base;
156 }
157
158 /**
159 * Performs a compile of the shader stages even when we don't know
160 * what non-orthogonal state will be set, in the hope that it reflects
161 * the eventual NOS used, and thus allows us to produce link failures.
162 */
163 static bool
164 brw_shader_precompile(struct gl_context *ctx,
165 struct gl_shader_program *sh_prog)
166 {
167 struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
168 struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
169 struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
170 struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
171
172 if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
173 return false;
174
175 if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program))
176 return false;
177
178 if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program))
179 return false;
180
181 if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program))
182 return false;
183
184 return true;
185 }
186
187 static inline bool
188 is_scalar_shader_stage(struct brw_context *brw, int stage)
189 {
190 switch (stage) {
191 case MESA_SHADER_FRAGMENT:
192 return true;
193 case MESA_SHADER_VERTEX:
194 return brw->intelScreen->compiler->scalar_vs;
195 default:
196 return false;
197 }
198 }
199
200 static void
201 brw_lower_packing_builtins(struct brw_context *brw,
202 gl_shader_stage shader_type,
203 exec_list *ir)
204 {
205 int ops = LOWER_PACK_SNORM_2x16
206 | LOWER_UNPACK_SNORM_2x16
207 | LOWER_PACK_UNORM_2x16
208 | LOWER_UNPACK_UNORM_2x16;
209
210 if (is_scalar_shader_stage(brw, shader_type)) {
211 ops |= LOWER_UNPACK_UNORM_4x8
212 | LOWER_UNPACK_SNORM_4x8
213 | LOWER_PACK_UNORM_4x8
214 | LOWER_PACK_SNORM_4x8;
215 }
216
217 if (brw->gen >= 7) {
218 /* Gen7 introduced the f32to16 and f16to32 instructions, which can be
219 * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no
220 * lowering is needed. For SOA code, the Half2x16 ops must be
221 * scalarized.
222 */
223 if (is_scalar_shader_stage(brw, shader_type)) {
224 ops |= LOWER_PACK_HALF_2x16_TO_SPLIT
225 | LOWER_UNPACK_HALF_2x16_TO_SPLIT;
226 }
227 } else {
228 ops |= LOWER_PACK_HALF_2x16
229 | LOWER_UNPACK_HALF_2x16;
230 }
231
232 lower_packing_builtins(ir, ops);
233 }
234
235 static void
236 process_glsl_ir(struct brw_context *brw,
237 struct gl_shader_program *shader_prog,
238 struct gl_shader *shader)
239 {
240 struct gl_context *ctx = &brw->ctx;
241 const struct gl_shader_compiler_options *options =
242 &ctx->Const.ShaderCompilerOptions[shader->Stage];
243
244 /* Temporary memory context for any new IR. */
245 void *mem_ctx = ralloc_context(NULL);
246
247 ralloc_adopt(mem_ctx, shader->ir);
248
249 /* lower_packing_builtins() inserts arithmetic instructions, so it
250 * must precede lower_instructions().
251 */
252 brw_lower_packing_builtins(brw, shader->Stage, shader->ir);
253 do_mat_op_to_vec(shader->ir);
254 const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0;
255 lower_instructions(shader->ir,
256 MOD_TO_FLOOR |
257 DIV_TO_MUL_RCP |
258 SUB_TO_ADD_NEG |
259 EXP_TO_EXP2 |
260 LOG_TO_LOG2 |
261 bitfield_insert |
262 LDEXP_TO_ARITH);
263
264 /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
265 * if-statements need to be flattened.
266 */
267 if (brw->gen < 6)
268 lower_if_to_cond_assign(shader->ir, 16);
269
270 do_lower_texture_projection(shader->ir);
271 brw_lower_texture_gradients(brw, shader->ir);
272 do_vec_index_to_cond_assign(shader->ir);
273 lower_vector_insert(shader->ir, true);
274 if (options->NirOptions == NULL)
275 brw_do_cubemap_normalize(shader->ir);
276 lower_offset_arrays(shader->ir);
277 brw_do_lower_unnormalized_offset(shader->ir);
278 lower_noise(shader->ir);
279 lower_quadop_vector(shader->ir, false);
280
281 bool lowered_variable_indexing =
282 lower_variable_index_to_cond_assign(shader->ir,
283 options->EmitNoIndirectInput,
284 options->EmitNoIndirectOutput,
285 options->EmitNoIndirectTemp,
286 options->EmitNoIndirectUniform);
287
288 if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
289 perf_debug("Unsupported form of variable indexing in FS; falling "
290 "back to very inefficient code generation\n");
291 }
292
293 lower_ubo_reference(shader, shader->ir);
294
295 bool progress;
296 do {
297 progress = false;
298
299 if (is_scalar_shader_stage(brw, shader->Stage)) {
300 brw_do_channel_expressions(shader->ir);
301 brw_do_vector_splitting(shader->ir);
302 }
303
304 progress = do_lower_jumps(shader->ir, true, true,
305 true, /* main return */
306 false, /* continue */
307 false /* loops */
308 ) || progress;
309
310 progress = do_common_optimization(shader->ir, true, true,
311 options, ctx->Const.NativeIntegers) || progress;
312 } while (progress);
313
314 if (options->NirOptions != NULL)
315 lower_output_reads(shader->ir);
316
317 validate_ir_tree(shader->ir);
318
319 /* Now that we've finished altering the linked IR, reparent any live IR back
320 * to the permanent memory context, and free the temporary one (discarding any
321 * junk we optimized away).
322 */
323 reparent_ir(shader->ir, shader->ir);
324 ralloc_free(mem_ctx);
325
326 if (ctx->_Shader->Flags & GLSL_DUMP) {
327 fprintf(stderr, "\n");
328 fprintf(stderr, "GLSL IR for linked %s program %d:\n",
329 _mesa_shader_stage_to_string(shader->Stage),
330 shader_prog->Name);
331 _mesa_print_ir(stderr, shader->ir, NULL);
332 fprintf(stderr, "\n");
333 }
334 }
335
336 GLboolean
337 brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
338 {
339 struct brw_context *brw = brw_context(ctx);
340 unsigned int stage;
341
342 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
343 struct gl_shader *shader = shProg->_LinkedShaders[stage];
344 const struct gl_shader_compiler_options *options =
345 &ctx->Const.ShaderCompilerOptions[stage];
346
347 if (!shader)
348 continue;
349
350 struct gl_program *prog =
351 ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
352 shader->Name);
353 if (!prog)
354 return false;
355 prog->Parameters = _mesa_new_parameter_list();
356
357 _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog);
358
359 process_glsl_ir(brw, shProg, shader);
360
361 /* Make a pass over the IR to add state references for any built-in
362 * uniforms that are used. This has to be done now (during linking).
363 * Code generation doesn't happen until the first time this shader is
364 * used for rendering. Waiting until then to generate the parameters is
365 * too late. At that point, the values for the built-in uniforms won't
366 * get sent to the shader.
367 */
368 foreach_in_list(ir_instruction, node, shader->ir) {
369 ir_variable *var = node->as_variable();
370
371 if ((var == NULL) || (var->data.mode != ir_var_uniform)
372 || (strncmp(var->name, "gl_", 3) != 0))
373 continue;
374
375 const ir_state_slot *const slots = var->get_state_slots();
376 assert(slots != NULL);
377
378 for (unsigned int i = 0; i < var->get_num_state_slots(); i++) {
379 _mesa_add_state_reference(prog->Parameters,
380 (gl_state_index *) slots[i].tokens);
381 }
382 }
383
384 do_set_program_inouts(shader->ir, prog, shader->Stage);
385
386 prog->SamplersUsed = shader->active_samplers;
387 prog->ShadowSamplers = shader->shadow_samplers;
388 _mesa_update_shader_textures_used(shProg, prog);
389
390 _mesa_reference_program(ctx, &shader->Program, prog);
391
392 brw_add_texrect_params(prog);
393
394 if (options->NirOptions)
395 prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
396
397 _mesa_reference_program(ctx, &prog, NULL);
398 }
399
400 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
401 for (unsigned i = 0; i < shProg->NumShaders; i++) {
402 const struct gl_shader *sh = shProg->Shaders[i];
403 if (!sh)
404 continue;
405
406 fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
407 _mesa_shader_stage_to_string(sh->Stage),
408 i, shProg->Name);
409 fprintf(stderr, "%s", sh->Source);
410 fprintf(stderr, "\n");
411 }
412 }
413
414 if (brw->precompile && !brw_shader_precompile(ctx, shProg))
415 return false;
416
417 return true;
418 }
419
420
421 enum brw_reg_type
422 brw_type_for_base_type(const struct glsl_type *type)
423 {
424 switch (type->base_type) {
425 case GLSL_TYPE_FLOAT:
426 return BRW_REGISTER_TYPE_F;
427 case GLSL_TYPE_INT:
428 case GLSL_TYPE_BOOL:
429 return BRW_REGISTER_TYPE_D;
430 case GLSL_TYPE_UINT:
431 return BRW_REGISTER_TYPE_UD;
432 case GLSL_TYPE_ARRAY:
433 return brw_type_for_base_type(type->fields.array);
434 case GLSL_TYPE_STRUCT:
435 case GLSL_TYPE_SAMPLER:
436 case GLSL_TYPE_ATOMIC_UINT:
437 /* These should be overridden with the type of the member when
438 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
439 * way to trip up if we don't.
440 */
441 return BRW_REGISTER_TYPE_UD;
442 case GLSL_TYPE_IMAGE:
443 return BRW_REGISTER_TYPE_UD;
444 case GLSL_TYPE_VOID:
445 case GLSL_TYPE_ERROR:
446 case GLSL_TYPE_INTERFACE:
447 case GLSL_TYPE_DOUBLE:
448 unreachable("not reached");
449 }
450
451 return BRW_REGISTER_TYPE_F;
452 }
453
454 enum brw_conditional_mod
455 brw_conditional_for_comparison(unsigned int op)
456 {
457 switch (op) {
458 case ir_binop_less:
459 return BRW_CONDITIONAL_L;
460 case ir_binop_greater:
461 return BRW_CONDITIONAL_G;
462 case ir_binop_lequal:
463 return BRW_CONDITIONAL_LE;
464 case ir_binop_gequal:
465 return BRW_CONDITIONAL_GE;
466 case ir_binop_equal:
467 case ir_binop_all_equal: /* same as equal for scalars */
468 return BRW_CONDITIONAL_Z;
469 case ir_binop_nequal:
470 case ir_binop_any_nequal: /* same as nequal for scalars */
471 return BRW_CONDITIONAL_NZ;
472 default:
473 unreachable("not reached: bad operation for comparison");
474 }
475 }
476
477 uint32_t
478 brw_math_function(enum opcode op)
479 {
480 switch (op) {
481 case SHADER_OPCODE_RCP:
482 return BRW_MATH_FUNCTION_INV;
483 case SHADER_OPCODE_RSQ:
484 return BRW_MATH_FUNCTION_RSQ;
485 case SHADER_OPCODE_SQRT:
486 return BRW_MATH_FUNCTION_SQRT;
487 case SHADER_OPCODE_EXP2:
488 return BRW_MATH_FUNCTION_EXP;
489 case SHADER_OPCODE_LOG2:
490 return BRW_MATH_FUNCTION_LOG;
491 case SHADER_OPCODE_POW:
492 return BRW_MATH_FUNCTION_POW;
493 case SHADER_OPCODE_SIN:
494 return BRW_MATH_FUNCTION_SIN;
495 case SHADER_OPCODE_COS:
496 return BRW_MATH_FUNCTION_COS;
497 case SHADER_OPCODE_INT_QUOTIENT:
498 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
499 case SHADER_OPCODE_INT_REMAINDER:
500 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
501 default:
502 unreachable("not reached: unknown math function");
503 }
504 }
505
506 uint32_t
507 brw_texture_offset(int *offsets, unsigned num_components)
508 {
509 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
510
511 /* Combine all three offsets into a single unsigned dword:
512 *
513 * bits 11:8 - U Offset (X component)
514 * bits 7:4 - V Offset (Y component)
515 * bits 3:0 - R Offset (Z component)
516 */
517 unsigned offset_bits = 0;
518 for (unsigned i = 0; i < num_components; i++) {
519 const unsigned shift = 4 * (2 - i);
520 offset_bits |= (offsets[i] << shift) & (0xF << shift);
521 }
522 return offset_bits;
523 }
524
525 const char *
526 brw_instruction_name(enum opcode op)
527 {
528 switch (op) {
529 case BRW_OPCODE_MOV ... BRW_OPCODE_NOP:
530 assert(opcode_descs[op].name);
531 return opcode_descs[op].name;
532 case FS_OPCODE_FB_WRITE:
533 return "fb_write";
534 case FS_OPCODE_BLORP_FB_WRITE:
535 return "blorp_fb_write";
536 case FS_OPCODE_REP_FB_WRITE:
537 return "rep_fb_write";
538
539 case SHADER_OPCODE_RCP:
540 return "rcp";
541 case SHADER_OPCODE_RSQ:
542 return "rsq";
543 case SHADER_OPCODE_SQRT:
544 return "sqrt";
545 case SHADER_OPCODE_EXP2:
546 return "exp2";
547 case SHADER_OPCODE_LOG2:
548 return "log2";
549 case SHADER_OPCODE_POW:
550 return "pow";
551 case SHADER_OPCODE_INT_QUOTIENT:
552 return "int_quot";
553 case SHADER_OPCODE_INT_REMAINDER:
554 return "int_rem";
555 case SHADER_OPCODE_SIN:
556 return "sin";
557 case SHADER_OPCODE_COS:
558 return "cos";
559
560 case SHADER_OPCODE_TEX:
561 return "tex";
562 case SHADER_OPCODE_TXD:
563 return "txd";
564 case SHADER_OPCODE_TXF:
565 return "txf";
566 case SHADER_OPCODE_TXL:
567 return "txl";
568 case SHADER_OPCODE_TXS:
569 return "txs";
570 case FS_OPCODE_TXB:
571 return "txb";
572 case SHADER_OPCODE_TXF_CMS:
573 return "txf_cms";
574 case SHADER_OPCODE_TXF_UMS:
575 return "txf_ums";
576 case SHADER_OPCODE_TXF_MCS:
577 return "txf_mcs";
578 case SHADER_OPCODE_LOD:
579 return "lod";
580 case SHADER_OPCODE_TG4:
581 return "tg4";
582 case SHADER_OPCODE_TG4_OFFSET:
583 return "tg4_offset";
584 case SHADER_OPCODE_SHADER_TIME_ADD:
585 return "shader_time_add";
586
587 case SHADER_OPCODE_UNTYPED_ATOMIC:
588 return "untyped_atomic";
589 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
590 return "untyped_surface_read";
591 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
592 return "untyped_surface_write";
593 case SHADER_OPCODE_TYPED_ATOMIC:
594 return "typed_atomic";
595 case SHADER_OPCODE_TYPED_SURFACE_READ:
596 return "typed_surface_read";
597 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
598 return "typed_surface_write";
599 case SHADER_OPCODE_MEMORY_FENCE:
600 return "memory_fence";
601
602 case SHADER_OPCODE_LOAD_PAYLOAD:
603 return "load_payload";
604
605 case SHADER_OPCODE_GEN4_SCRATCH_READ:
606 return "gen4_scratch_read";
607 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
608 return "gen4_scratch_write";
609 case SHADER_OPCODE_GEN7_SCRATCH_READ:
610 return "gen7_scratch_read";
611 case SHADER_OPCODE_URB_WRITE_SIMD8:
612 return "gen8_urb_write_simd8";
613
614 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
615 return "find_live_channel";
616 case SHADER_OPCODE_BROADCAST:
617 return "broadcast";
618
619 case VEC4_OPCODE_MOV_BYTES:
620 return "mov_bytes";
621 case VEC4_OPCODE_PACK_BYTES:
622 return "pack_bytes";
623 case VEC4_OPCODE_UNPACK_UNIFORM:
624 return "unpack_uniform";
625
626 case FS_OPCODE_DDX_COARSE:
627 return "ddx_coarse";
628 case FS_OPCODE_DDX_FINE:
629 return "ddx_fine";
630 case FS_OPCODE_DDY_COARSE:
631 return "ddy_coarse";
632 case FS_OPCODE_DDY_FINE:
633 return "ddy_fine";
634
635 case FS_OPCODE_CINTERP:
636 return "cinterp";
637 case FS_OPCODE_LINTERP:
638 return "linterp";
639
640 case FS_OPCODE_PIXEL_X:
641 return "pixel_x";
642 case FS_OPCODE_PIXEL_Y:
643 return "pixel_y";
644
645 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
646 return "uniform_pull_const";
647 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
648 return "uniform_pull_const_gen7";
649 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
650 return "varying_pull_const";
651 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
652 return "varying_pull_const_gen7";
653
654 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
655 return "mov_dispatch_to_flags";
656 case FS_OPCODE_DISCARD_JUMP:
657 return "discard_jump";
658
659 case FS_OPCODE_SET_OMASK:
660 return "set_omask";
661 case FS_OPCODE_SET_SAMPLE_ID:
662 return "set_sample_id";
663 case FS_OPCODE_SET_SIMD4X2_OFFSET:
664 return "set_simd4x2_offset";
665
666 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
667 return "pack_half_2x16_split";
668 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
669 return "unpack_half_2x16_split_x";
670 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
671 return "unpack_half_2x16_split_y";
672
673 case FS_OPCODE_PLACEHOLDER_HALT:
674 return "placeholder_halt";
675
676 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
677 return "interp_centroid";
678 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
679 return "interp_sample";
680 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
681 return "interp_shared_offset";
682 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
683 return "interp_per_slot_offset";
684
685 case VS_OPCODE_URB_WRITE:
686 return "vs_urb_write";
687 case VS_OPCODE_PULL_CONSTANT_LOAD:
688 return "pull_constant_load";
689 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
690 return "pull_constant_load_gen7";
691
692 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
693 return "set_simd4x2_header_gen9";
694
695 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
696 return "unpack_flags_simd4x2";
697
698 case GS_OPCODE_URB_WRITE:
699 return "gs_urb_write";
700 case GS_OPCODE_URB_WRITE_ALLOCATE:
701 return "gs_urb_write_allocate";
702 case GS_OPCODE_THREAD_END:
703 return "gs_thread_end";
704 case GS_OPCODE_SET_WRITE_OFFSET:
705 return "set_write_offset";
706 case GS_OPCODE_SET_VERTEX_COUNT:
707 return "set_vertex_count";
708 case GS_OPCODE_SET_DWORD_2:
709 return "set_dword_2";
710 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
711 return "prepare_channel_masks";
712 case GS_OPCODE_SET_CHANNEL_MASKS:
713 return "set_channel_masks";
714 case GS_OPCODE_GET_INSTANCE_ID:
715 return "get_instance_id";
716 case GS_OPCODE_FF_SYNC:
717 return "ff_sync";
718 case GS_OPCODE_SET_PRIMITIVE_ID:
719 return "set_primitive_id";
720 case GS_OPCODE_SVB_WRITE:
721 return "gs_svb_write";
722 case GS_OPCODE_SVB_SET_DST_INDEX:
723 return "gs_svb_set_dst_index";
724 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
725 return "gs_ff_sync_set_primitives";
726 case CS_OPCODE_CS_TERMINATE:
727 return "cs_terminate";
728 case SHADER_OPCODE_BARRIER:
729 return "barrier";
730 }
731
732 unreachable("not reached");
733 }
734
735 bool
736 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
737 {
738 union {
739 unsigned ud;
740 int d;
741 float f;
742 } imm = { reg->dw1.ud }, sat_imm = { 0 };
743
744 switch (type) {
745 case BRW_REGISTER_TYPE_UD:
746 case BRW_REGISTER_TYPE_D:
747 case BRW_REGISTER_TYPE_UQ:
748 case BRW_REGISTER_TYPE_Q:
749 /* Nothing to do. */
750 return false;
751 case BRW_REGISTER_TYPE_UW:
752 sat_imm.ud = CLAMP(imm.ud, 0, USHRT_MAX);
753 break;
754 case BRW_REGISTER_TYPE_W:
755 sat_imm.d = CLAMP(imm.d, SHRT_MIN, SHRT_MAX);
756 break;
757 case BRW_REGISTER_TYPE_F:
758 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
759 break;
760 case BRW_REGISTER_TYPE_UB:
761 case BRW_REGISTER_TYPE_B:
762 unreachable("no UB/B immediates");
763 case BRW_REGISTER_TYPE_V:
764 case BRW_REGISTER_TYPE_UV:
765 case BRW_REGISTER_TYPE_VF:
766 unreachable("unimplemented: saturate vector immediate");
767 case BRW_REGISTER_TYPE_DF:
768 case BRW_REGISTER_TYPE_HF:
769 unreachable("unimplemented: saturate DF/HF immediate");
770 }
771
772 if (imm.ud != sat_imm.ud) {
773 reg->dw1.ud = sat_imm.ud;
774 return true;
775 }
776 return false;
777 }
778
779 bool
780 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
781 {
782 switch (type) {
783 case BRW_REGISTER_TYPE_D:
784 case BRW_REGISTER_TYPE_UD:
785 reg->dw1.d = -reg->dw1.d;
786 return true;
787 case BRW_REGISTER_TYPE_W:
788 case BRW_REGISTER_TYPE_UW:
789 reg->dw1.d = -(int16_t)reg->dw1.ud;
790 return true;
791 case BRW_REGISTER_TYPE_F:
792 reg->dw1.f = -reg->dw1.f;
793 return true;
794 case BRW_REGISTER_TYPE_VF:
795 reg->dw1.ud ^= 0x80808080;
796 return true;
797 case BRW_REGISTER_TYPE_UB:
798 case BRW_REGISTER_TYPE_B:
799 unreachable("no UB/B immediates");
800 case BRW_REGISTER_TYPE_UV:
801 case BRW_REGISTER_TYPE_V:
802 assert(!"unimplemented: negate UV/V immediate");
803 case BRW_REGISTER_TYPE_UQ:
804 case BRW_REGISTER_TYPE_Q:
805 assert(!"unimplemented: negate UQ/Q immediate");
806 case BRW_REGISTER_TYPE_DF:
807 case BRW_REGISTER_TYPE_HF:
808 assert(!"unimplemented: negate DF/HF immediate");
809 }
810
811 return false;
812 }
813
814 bool
815 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
816 {
817 switch (type) {
818 case BRW_REGISTER_TYPE_D:
819 reg->dw1.d = abs(reg->dw1.d);
820 return true;
821 case BRW_REGISTER_TYPE_W:
822 reg->dw1.d = abs((int16_t)reg->dw1.ud);
823 return true;
824 case BRW_REGISTER_TYPE_F:
825 reg->dw1.f = fabsf(reg->dw1.f);
826 return true;
827 case BRW_REGISTER_TYPE_VF:
828 reg->dw1.ud &= ~0x80808080;
829 return true;
830 case BRW_REGISTER_TYPE_UB:
831 case BRW_REGISTER_TYPE_B:
832 unreachable("no UB/B immediates");
833 case BRW_REGISTER_TYPE_UQ:
834 case BRW_REGISTER_TYPE_UD:
835 case BRW_REGISTER_TYPE_UW:
836 case BRW_REGISTER_TYPE_UV:
837 /* Presumably the absolute value modifier on an unsigned source is a
838 * nop, but it would be nice to confirm.
839 */
840 assert(!"unimplemented: abs unsigned immediate");
841 case BRW_REGISTER_TYPE_V:
842 assert(!"unimplemented: abs V immediate");
843 case BRW_REGISTER_TYPE_Q:
844 assert(!"unimplemented: abs Q immediate");
845 case BRW_REGISTER_TYPE_DF:
846 case BRW_REGISTER_TYPE_HF:
847 assert(!"unimplemented: abs DF/HF immediate");
848 }
849
850 return false;
851 }
852
853 backend_shader::backend_shader(const struct brw_compiler *compiler,
854 void *log_data,
855 void *mem_ctx,
856 struct gl_shader_program *shader_prog,
857 struct gl_program *prog,
858 struct brw_stage_prog_data *stage_prog_data,
859 gl_shader_stage stage)
860 : compiler(compiler),
861 log_data(log_data),
862 devinfo(compiler->devinfo),
863 shader(shader_prog ?
864 (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
865 shader_prog(shader_prog),
866 prog(prog),
867 stage_prog_data(stage_prog_data),
868 mem_ctx(mem_ctx),
869 cfg(NULL),
870 stage(stage)
871 {
872 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
873 stage_name = _mesa_shader_stage_to_string(stage);
874 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
875 }
876
877 bool
878 backend_reg::is_zero() const
879 {
880 if (file != IMM)
881 return false;
882
883 return fixed_hw_reg.dw1.d == 0;
884 }
885
886 bool
887 backend_reg::is_one() const
888 {
889 if (file != IMM)
890 return false;
891
892 return type == BRW_REGISTER_TYPE_F
893 ? fixed_hw_reg.dw1.f == 1.0
894 : fixed_hw_reg.dw1.d == 1;
895 }
896
897 bool
898 backend_reg::is_negative_one() const
899 {
900 if (file != IMM)
901 return false;
902
903 switch (type) {
904 case BRW_REGISTER_TYPE_F:
905 return fixed_hw_reg.dw1.f == -1.0;
906 case BRW_REGISTER_TYPE_D:
907 return fixed_hw_reg.dw1.d == -1;
908 default:
909 return false;
910 }
911 }
912
913 bool
914 backend_reg::is_null() const
915 {
916 return file == HW_REG &&
917 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
918 fixed_hw_reg.nr == BRW_ARF_NULL;
919 }
920
921
922 bool
923 backend_reg::is_accumulator() const
924 {
925 return file == HW_REG &&
926 fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
927 fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
928 }
929
930 bool
931 backend_reg::in_range(const backend_reg &r, unsigned n) const
932 {
933 return (file == r.file &&
934 reg == r.reg &&
935 reg_offset >= r.reg_offset &&
936 reg_offset < r.reg_offset + n);
937 }
938
939 bool
940 backend_instruction::is_commutative() const
941 {
942 switch (opcode) {
943 case BRW_OPCODE_AND:
944 case BRW_OPCODE_OR:
945 case BRW_OPCODE_XOR:
946 case BRW_OPCODE_ADD:
947 case BRW_OPCODE_MUL:
948 return true;
949 case BRW_OPCODE_SEL:
950 /* MIN and MAX are commutative. */
951 if (conditional_mod == BRW_CONDITIONAL_GE ||
952 conditional_mod == BRW_CONDITIONAL_L) {
953 return true;
954 }
955 /* fallthrough */
956 default:
957 return false;
958 }
959 }
960
961 bool
962 backend_instruction::is_3src() const
963 {
964 return opcode < ARRAY_SIZE(opcode_descs) && opcode_descs[opcode].nsrc == 3;
965 }
966
967 bool
968 backend_instruction::is_tex() const
969 {
970 return (opcode == SHADER_OPCODE_TEX ||
971 opcode == FS_OPCODE_TXB ||
972 opcode == SHADER_OPCODE_TXD ||
973 opcode == SHADER_OPCODE_TXF ||
974 opcode == SHADER_OPCODE_TXF_CMS ||
975 opcode == SHADER_OPCODE_TXF_UMS ||
976 opcode == SHADER_OPCODE_TXF_MCS ||
977 opcode == SHADER_OPCODE_TXL ||
978 opcode == SHADER_OPCODE_TXS ||
979 opcode == SHADER_OPCODE_LOD ||
980 opcode == SHADER_OPCODE_TG4 ||
981 opcode == SHADER_OPCODE_TG4_OFFSET);
982 }
983
984 bool
985 backend_instruction::is_math() const
986 {
987 return (opcode == SHADER_OPCODE_RCP ||
988 opcode == SHADER_OPCODE_RSQ ||
989 opcode == SHADER_OPCODE_SQRT ||
990 opcode == SHADER_OPCODE_EXP2 ||
991 opcode == SHADER_OPCODE_LOG2 ||
992 opcode == SHADER_OPCODE_SIN ||
993 opcode == SHADER_OPCODE_COS ||
994 opcode == SHADER_OPCODE_INT_QUOTIENT ||
995 opcode == SHADER_OPCODE_INT_REMAINDER ||
996 opcode == SHADER_OPCODE_POW);
997 }
998
999 bool
1000 backend_instruction::is_control_flow() const
1001 {
1002 switch (opcode) {
1003 case BRW_OPCODE_DO:
1004 case BRW_OPCODE_WHILE:
1005 case BRW_OPCODE_IF:
1006 case BRW_OPCODE_ELSE:
1007 case BRW_OPCODE_ENDIF:
1008 case BRW_OPCODE_BREAK:
1009 case BRW_OPCODE_CONTINUE:
1010 return true;
1011 default:
1012 return false;
1013 }
1014 }
1015
1016 bool
1017 backend_instruction::can_do_source_mods() const
1018 {
1019 switch (opcode) {
1020 case BRW_OPCODE_ADDC:
1021 case BRW_OPCODE_BFE:
1022 case BRW_OPCODE_BFI1:
1023 case BRW_OPCODE_BFI2:
1024 case BRW_OPCODE_BFREV:
1025 case BRW_OPCODE_CBIT:
1026 case BRW_OPCODE_FBH:
1027 case BRW_OPCODE_FBL:
1028 case BRW_OPCODE_SUBB:
1029 return false;
1030 default:
1031 return true;
1032 }
1033 }
1034
1035 bool
1036 backend_instruction::can_do_saturate() const
1037 {
1038 switch (opcode) {
1039 case BRW_OPCODE_ADD:
1040 case BRW_OPCODE_ASR:
1041 case BRW_OPCODE_AVG:
1042 case BRW_OPCODE_DP2:
1043 case BRW_OPCODE_DP3:
1044 case BRW_OPCODE_DP4:
1045 case BRW_OPCODE_DPH:
1046 case BRW_OPCODE_F16TO32:
1047 case BRW_OPCODE_F32TO16:
1048 case BRW_OPCODE_LINE:
1049 case BRW_OPCODE_LRP:
1050 case BRW_OPCODE_MAC:
1051 case BRW_OPCODE_MAD:
1052 case BRW_OPCODE_MATH:
1053 case BRW_OPCODE_MOV:
1054 case BRW_OPCODE_MUL:
1055 case BRW_OPCODE_PLN:
1056 case BRW_OPCODE_RNDD:
1057 case BRW_OPCODE_RNDE:
1058 case BRW_OPCODE_RNDU:
1059 case BRW_OPCODE_RNDZ:
1060 case BRW_OPCODE_SEL:
1061 case BRW_OPCODE_SHL:
1062 case BRW_OPCODE_SHR:
1063 case FS_OPCODE_LINTERP:
1064 case SHADER_OPCODE_COS:
1065 case SHADER_OPCODE_EXP2:
1066 case SHADER_OPCODE_LOG2:
1067 case SHADER_OPCODE_POW:
1068 case SHADER_OPCODE_RCP:
1069 case SHADER_OPCODE_RSQ:
1070 case SHADER_OPCODE_SIN:
1071 case SHADER_OPCODE_SQRT:
1072 return true;
1073 default:
1074 return false;
1075 }
1076 }
1077
1078 bool
1079 backend_instruction::can_do_cmod() const
1080 {
1081 switch (opcode) {
1082 case BRW_OPCODE_ADD:
1083 case BRW_OPCODE_ADDC:
1084 case BRW_OPCODE_AND:
1085 case BRW_OPCODE_ASR:
1086 case BRW_OPCODE_AVG:
1087 case BRW_OPCODE_CMP:
1088 case BRW_OPCODE_CMPN:
1089 case BRW_OPCODE_DP2:
1090 case BRW_OPCODE_DP3:
1091 case BRW_OPCODE_DP4:
1092 case BRW_OPCODE_DPH:
1093 case BRW_OPCODE_F16TO32:
1094 case BRW_OPCODE_F32TO16:
1095 case BRW_OPCODE_FRC:
1096 case BRW_OPCODE_LINE:
1097 case BRW_OPCODE_LRP:
1098 case BRW_OPCODE_LZD:
1099 case BRW_OPCODE_MAC:
1100 case BRW_OPCODE_MACH:
1101 case BRW_OPCODE_MAD:
1102 case BRW_OPCODE_MOV:
1103 case BRW_OPCODE_MUL:
1104 case BRW_OPCODE_NOT:
1105 case BRW_OPCODE_OR:
1106 case BRW_OPCODE_PLN:
1107 case BRW_OPCODE_RNDD:
1108 case BRW_OPCODE_RNDE:
1109 case BRW_OPCODE_RNDU:
1110 case BRW_OPCODE_RNDZ:
1111 case BRW_OPCODE_SAD2:
1112 case BRW_OPCODE_SADA2:
1113 case BRW_OPCODE_SHL:
1114 case BRW_OPCODE_SHR:
1115 case BRW_OPCODE_SUBB:
1116 case BRW_OPCODE_XOR:
1117 case FS_OPCODE_CINTERP:
1118 case FS_OPCODE_LINTERP:
1119 return true;
1120 default:
1121 return false;
1122 }
1123 }
1124
1125 bool
1126 backend_instruction::reads_accumulator_implicitly() const
1127 {
1128 switch (opcode) {
1129 case BRW_OPCODE_MAC:
1130 case BRW_OPCODE_MACH:
1131 case BRW_OPCODE_SADA2:
1132 return true;
1133 default:
1134 return false;
1135 }
1136 }
1137
1138 bool
1139 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
1140 {
1141 return writes_accumulator ||
1142 (devinfo->gen < 6 &&
1143 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1144 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
1145 opcode != FS_OPCODE_CINTERP)));
1146 }
1147
1148 bool
1149 backend_instruction::has_side_effects() const
1150 {
1151 switch (opcode) {
1152 case SHADER_OPCODE_UNTYPED_ATOMIC:
1153 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1154 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1155 case SHADER_OPCODE_TYPED_ATOMIC:
1156 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1157 case SHADER_OPCODE_MEMORY_FENCE:
1158 case SHADER_OPCODE_URB_WRITE_SIMD8:
1159 case FS_OPCODE_FB_WRITE:
1160 case SHADER_OPCODE_BARRIER:
1161 return true;
1162 default:
1163 return false;
1164 }
1165 }
1166
1167 #ifndef NDEBUG
1168 static bool
1169 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1170 {
1171 bool found = false;
1172 foreach_inst_in_block (backend_instruction, i, block) {
1173 if (inst == i) {
1174 found = true;
1175 }
1176 }
1177 return found;
1178 }
1179 #endif
1180
1181 static void
1182 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1183 {
1184 for (bblock_t *block_iter = start_block->next();
1185 !block_iter->link.is_tail_sentinel();
1186 block_iter = block_iter->next()) {
1187 block_iter->start_ip += ip_adjustment;
1188 block_iter->end_ip += ip_adjustment;
1189 }
1190 }
1191
1192 void
1193 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1194 {
1195 if (!this->is_head_sentinel())
1196 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1197
1198 block->end_ip++;
1199
1200 adjust_later_block_ips(block, 1);
1201
1202 exec_node::insert_after(inst);
1203 }
1204
1205 void
1206 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1207 {
1208 if (!this->is_tail_sentinel())
1209 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1210
1211 block->end_ip++;
1212
1213 adjust_later_block_ips(block, 1);
1214
1215 exec_node::insert_before(inst);
1216 }
1217
1218 void
1219 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1220 {
1221 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1222
1223 unsigned num_inst = list->length();
1224
1225 block->end_ip += num_inst;
1226
1227 adjust_later_block_ips(block, num_inst);
1228
1229 exec_node::insert_before(list);
1230 }
1231
1232 void
1233 backend_instruction::remove(bblock_t *block)
1234 {
1235 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1236
1237 adjust_later_block_ips(block, -1);
1238
1239 if (block->start_ip == block->end_ip) {
1240 block->cfg->remove_block(block);
1241 } else {
1242 block->end_ip--;
1243 }
1244
1245 exec_node::remove();
1246 }
1247
1248 void
1249 backend_shader::dump_instructions()
1250 {
1251 dump_instructions(NULL);
1252 }
1253
1254 void
1255 backend_shader::dump_instructions(const char *name)
1256 {
1257 FILE *file = stderr;
1258 if (name && geteuid() != 0) {
1259 file = fopen(name, "w");
1260 if (!file)
1261 file = stderr;
1262 }
1263
1264 if (cfg) {
1265 int ip = 0;
1266 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1267 fprintf(file, "%4d: ", ip++);
1268 dump_instruction(inst, file);
1269 }
1270 } else {
1271 int ip = 0;
1272 foreach_in_list(backend_instruction, inst, &instructions) {
1273 fprintf(file, "%4d: ", ip++);
1274 dump_instruction(inst, file);
1275 }
1276 }
1277
1278 if (file != stderr) {
1279 fclose(file);
1280 }
1281 }
1282
1283 void
1284 backend_shader::calculate_cfg()
1285 {
1286 if (this->cfg)
1287 return;
1288 cfg = new(mem_ctx) cfg_t(&this->instructions);
1289 }
1290
1291 void
1292 backend_shader::invalidate_cfg()
1293 {
1294 ralloc_free(this->cfg);
1295 this->cfg = NULL;
1296 }
1297
1298 /**
1299 * Sets up the starting offsets for the groups of binding table entries
1300 * commong to all pipeline stages.
1301 *
1302 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1303 * unused but also make sure that addition of small offsets to them will
1304 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1305 */
1306 void
1307 backend_shader::assign_common_binding_table_offsets(uint32_t next_binding_table_offset)
1308 {
1309 int num_textures = _mesa_fls(prog->SamplersUsed);
1310
1311 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1312 next_binding_table_offset += num_textures;
1313
1314 if (shader) {
1315 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1316 next_binding_table_offset += shader->base.NumUniformBlocks;
1317 } else {
1318 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1319 }
1320
1321 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1322 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1323 next_binding_table_offset++;
1324 } else {
1325 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1326 }
1327
1328 if (prog->UsesGather) {
1329 if (devinfo->gen >= 8) {
1330 stage_prog_data->binding_table.gather_texture_start =
1331 stage_prog_data->binding_table.texture_start;
1332 } else {
1333 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1334 next_binding_table_offset += num_textures;
1335 }
1336 } else {
1337 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1338 }
1339
1340 if (shader_prog && shader_prog->NumAtomicBuffers) {
1341 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1342 next_binding_table_offset += shader_prog->NumAtomicBuffers;
1343 } else {
1344 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1345 }
1346
1347 if (shader && shader->base.NumImages) {
1348 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1349 next_binding_table_offset += shader->base.NumImages;
1350 } else {
1351 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1352 }
1353
1354 /* This may or may not be used depending on how the compile goes. */
1355 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1356 next_binding_table_offset++;
1357
1358 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1359
1360 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1361 }