i965/fs: Use brw_imm_uw().
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "main/macros.h"
25 #include "brw_context.h"
26 #include "brw_vs.h"
27 #include "brw_gs.h"
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "brw_nir.h"
31 #include "glsl/ir_optimization.h"
32 #include "glsl/glsl_parser_extras.h"
33 #include "main/shaderapi.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 compiler->scalar_stage[MESA_SHADER_VERTEX] =
88 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
89 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
90 devinfo->gen >= 8 && brw_env_var_as_boolean("INTEL_SCALAR_GS", false);
91 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
92 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
93
94 nir_shader_compiler_options *nir_options =
95 rzalloc(compiler, nir_shader_compiler_options);
96 nir_options->native_integers = true;
97 /* In order to help allow for better CSE at the NIR level we tell NIR
98 * to split all ffma instructions during opt_algebraic and we then
99 * re-combine them as a later step.
100 */
101 nir_options->lower_ffma = true;
102 nir_options->lower_sub = true;
103 /* In the vec4 backend, our dpN instruction replicates its result to all
104 * the components of a vec4. We would like NIR to give us replicated fdot
105 * instructions because it can optimize better for us.
106 *
107 * For the FS backend, it should be lowered away by the scalarizing pass so
108 * we should never see fdot anyway.
109 */
110 nir_options->fdot_replicates = true;
111
112 /* We want the GLSL compiler to emit code that uses condition codes */
113 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
114 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
115 compiler->glsl_compiler_options[i].MaxIfDepth =
116 devinfo->gen < 6 ? 16 : UINT_MAX;
117
118 compiler->glsl_compiler_options[i].EmitCondCodes = true;
119 compiler->glsl_compiler_options[i].EmitNoNoise = true;
120 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
121 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
122 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
123 compiler->glsl_compiler_options[i].LowerClipDistance = true;
124
125 bool is_scalar = compiler->scalar_stage[i];
126
127 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
128 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
129 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
130
131 /* !ARB_gpu_shader5 */
132 if (devinfo->gen < 7)
133 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
134
135 compiler->glsl_compiler_options[i].NirOptions = nir_options;
136
137 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
138 }
139
140 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
141 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
142
143 return compiler;
144 }
145
146 struct gl_shader *
147 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
148 {
149 struct brw_shader *shader;
150
151 shader = rzalloc(NULL, struct brw_shader);
152 if (shader) {
153 shader->base.Type = type;
154 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
155 shader->base.Name = name;
156 _mesa_init_shader(ctx, &shader->base);
157 }
158
159 return &shader->base;
160 }
161
162 void
163 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
164 unsigned surf_index)
165 {
166 assert(surf_index < BRW_MAX_SURFACES);
167
168 prog_data->binding_table.size_bytes =
169 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
170 }
171
172 enum brw_reg_type
173 brw_type_for_base_type(const struct glsl_type *type)
174 {
175 switch (type->base_type) {
176 case GLSL_TYPE_FLOAT:
177 return BRW_REGISTER_TYPE_F;
178 case GLSL_TYPE_INT:
179 case GLSL_TYPE_BOOL:
180 case GLSL_TYPE_SUBROUTINE:
181 return BRW_REGISTER_TYPE_D;
182 case GLSL_TYPE_UINT:
183 return BRW_REGISTER_TYPE_UD;
184 case GLSL_TYPE_ARRAY:
185 return brw_type_for_base_type(type->fields.array);
186 case GLSL_TYPE_STRUCT:
187 case GLSL_TYPE_SAMPLER:
188 case GLSL_TYPE_ATOMIC_UINT:
189 /* These should be overridden with the type of the member when
190 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
191 * way to trip up if we don't.
192 */
193 return BRW_REGISTER_TYPE_UD;
194 case GLSL_TYPE_IMAGE:
195 return BRW_REGISTER_TYPE_UD;
196 case GLSL_TYPE_VOID:
197 case GLSL_TYPE_ERROR:
198 case GLSL_TYPE_INTERFACE:
199 case GLSL_TYPE_DOUBLE:
200 unreachable("not reached");
201 }
202
203 return BRW_REGISTER_TYPE_F;
204 }
205
206 enum brw_conditional_mod
207 brw_conditional_for_comparison(unsigned int op)
208 {
209 switch (op) {
210 case ir_binop_less:
211 return BRW_CONDITIONAL_L;
212 case ir_binop_greater:
213 return BRW_CONDITIONAL_G;
214 case ir_binop_lequal:
215 return BRW_CONDITIONAL_LE;
216 case ir_binop_gequal:
217 return BRW_CONDITIONAL_GE;
218 case ir_binop_equal:
219 case ir_binop_all_equal: /* same as equal for scalars */
220 return BRW_CONDITIONAL_Z;
221 case ir_binop_nequal:
222 case ir_binop_any_nequal: /* same as nequal for scalars */
223 return BRW_CONDITIONAL_NZ;
224 default:
225 unreachable("not reached: bad operation for comparison");
226 }
227 }
228
229 uint32_t
230 brw_math_function(enum opcode op)
231 {
232 switch (op) {
233 case SHADER_OPCODE_RCP:
234 return BRW_MATH_FUNCTION_INV;
235 case SHADER_OPCODE_RSQ:
236 return BRW_MATH_FUNCTION_RSQ;
237 case SHADER_OPCODE_SQRT:
238 return BRW_MATH_FUNCTION_SQRT;
239 case SHADER_OPCODE_EXP2:
240 return BRW_MATH_FUNCTION_EXP;
241 case SHADER_OPCODE_LOG2:
242 return BRW_MATH_FUNCTION_LOG;
243 case SHADER_OPCODE_POW:
244 return BRW_MATH_FUNCTION_POW;
245 case SHADER_OPCODE_SIN:
246 return BRW_MATH_FUNCTION_SIN;
247 case SHADER_OPCODE_COS:
248 return BRW_MATH_FUNCTION_COS;
249 case SHADER_OPCODE_INT_QUOTIENT:
250 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
251 case SHADER_OPCODE_INT_REMAINDER:
252 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
253 default:
254 unreachable("not reached: unknown math function");
255 }
256 }
257
258 uint32_t
259 brw_texture_offset(int *offsets, unsigned num_components)
260 {
261 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
262
263 /* Combine all three offsets into a single unsigned dword:
264 *
265 * bits 11:8 - U Offset (X component)
266 * bits 7:4 - V Offset (Y component)
267 * bits 3:0 - R Offset (Z component)
268 */
269 unsigned offset_bits = 0;
270 for (unsigned i = 0; i < num_components; i++) {
271 const unsigned shift = 4 * (2 - i);
272 offset_bits |= (offsets[i] << shift) & (0xF << shift);
273 }
274 return offset_bits;
275 }
276
277 const char *
278 brw_instruction_name(enum opcode op)
279 {
280 switch (op) {
281 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
282 assert(opcode_descs[op].name);
283 return opcode_descs[op].name;
284 case FS_OPCODE_FB_WRITE:
285 return "fb_write";
286 case FS_OPCODE_FB_WRITE_LOGICAL:
287 return "fb_write_logical";
288 case FS_OPCODE_PACK_STENCIL_REF:
289 return "pack_stencil_ref";
290 case FS_OPCODE_BLORP_FB_WRITE:
291 return "blorp_fb_write";
292 case FS_OPCODE_REP_FB_WRITE:
293 return "rep_fb_write";
294
295 case SHADER_OPCODE_RCP:
296 return "rcp";
297 case SHADER_OPCODE_RSQ:
298 return "rsq";
299 case SHADER_OPCODE_SQRT:
300 return "sqrt";
301 case SHADER_OPCODE_EXP2:
302 return "exp2";
303 case SHADER_OPCODE_LOG2:
304 return "log2";
305 case SHADER_OPCODE_POW:
306 return "pow";
307 case SHADER_OPCODE_INT_QUOTIENT:
308 return "int_quot";
309 case SHADER_OPCODE_INT_REMAINDER:
310 return "int_rem";
311 case SHADER_OPCODE_SIN:
312 return "sin";
313 case SHADER_OPCODE_COS:
314 return "cos";
315
316 case SHADER_OPCODE_TEX:
317 return "tex";
318 case SHADER_OPCODE_TEX_LOGICAL:
319 return "tex_logical";
320 case SHADER_OPCODE_TXD:
321 return "txd";
322 case SHADER_OPCODE_TXD_LOGICAL:
323 return "txd_logical";
324 case SHADER_OPCODE_TXF:
325 return "txf";
326 case SHADER_OPCODE_TXF_LOGICAL:
327 return "txf_logical";
328 case SHADER_OPCODE_TXL:
329 return "txl";
330 case SHADER_OPCODE_TXL_LOGICAL:
331 return "txl_logical";
332 case SHADER_OPCODE_TXS:
333 return "txs";
334 case SHADER_OPCODE_TXS_LOGICAL:
335 return "txs_logical";
336 case FS_OPCODE_TXB:
337 return "txb";
338 case FS_OPCODE_TXB_LOGICAL:
339 return "txb_logical";
340 case SHADER_OPCODE_TXF_CMS:
341 return "txf_cms";
342 case SHADER_OPCODE_TXF_CMS_LOGICAL:
343 return "txf_cms_logical";
344 case SHADER_OPCODE_TXF_CMS_W:
345 return "txf_cms_w";
346 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
347 return "txf_cms_w_logical";
348 case SHADER_OPCODE_TXF_UMS:
349 return "txf_ums";
350 case SHADER_OPCODE_TXF_UMS_LOGICAL:
351 return "txf_ums_logical";
352 case SHADER_OPCODE_TXF_MCS:
353 return "txf_mcs";
354 case SHADER_OPCODE_TXF_MCS_LOGICAL:
355 return "txf_mcs_logical";
356 case SHADER_OPCODE_LOD:
357 return "lod";
358 case SHADER_OPCODE_LOD_LOGICAL:
359 return "lod_logical";
360 case SHADER_OPCODE_TG4:
361 return "tg4";
362 case SHADER_OPCODE_TG4_LOGICAL:
363 return "tg4_logical";
364 case SHADER_OPCODE_TG4_OFFSET:
365 return "tg4_offset";
366 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
367 return "tg4_offset_logical";
368 case SHADER_OPCODE_SAMPLEINFO:
369 return "sampleinfo";
370
371 case SHADER_OPCODE_SHADER_TIME_ADD:
372 return "shader_time_add";
373
374 case SHADER_OPCODE_UNTYPED_ATOMIC:
375 return "untyped_atomic";
376 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
377 return "untyped_atomic_logical";
378 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
379 return "untyped_surface_read";
380 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
381 return "untyped_surface_read_logical";
382 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
383 return "untyped_surface_write";
384 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
385 return "untyped_surface_write_logical";
386 case SHADER_OPCODE_TYPED_ATOMIC:
387 return "typed_atomic";
388 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
389 return "typed_atomic_logical";
390 case SHADER_OPCODE_TYPED_SURFACE_READ:
391 return "typed_surface_read";
392 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
393 return "typed_surface_read_logical";
394 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
395 return "typed_surface_write";
396 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
397 return "typed_surface_write_logical";
398 case SHADER_OPCODE_MEMORY_FENCE:
399 return "memory_fence";
400
401 case SHADER_OPCODE_LOAD_PAYLOAD:
402 return "load_payload";
403
404 case SHADER_OPCODE_GEN4_SCRATCH_READ:
405 return "gen4_scratch_read";
406 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
407 return "gen4_scratch_write";
408 case SHADER_OPCODE_GEN7_SCRATCH_READ:
409 return "gen7_scratch_read";
410 case SHADER_OPCODE_URB_WRITE_SIMD8:
411 return "gen8_urb_write_simd8";
412 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
413 return "gen8_urb_write_simd8_per_slot";
414 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
415 return "gen8_urb_write_simd8_masked";
416 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
417 return "gen8_urb_write_simd8_masked_per_slot";
418 case SHADER_OPCODE_URB_READ_SIMD8:
419 return "urb_read_simd8";
420 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
421 return "urb_read_simd8_per_slot";
422
423 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
424 return "find_live_channel";
425 case SHADER_OPCODE_BROADCAST:
426 return "broadcast";
427
428 case VEC4_OPCODE_MOV_BYTES:
429 return "mov_bytes";
430 case VEC4_OPCODE_PACK_BYTES:
431 return "pack_bytes";
432 case VEC4_OPCODE_UNPACK_UNIFORM:
433 return "unpack_uniform";
434
435 case FS_OPCODE_DDX_COARSE:
436 return "ddx_coarse";
437 case FS_OPCODE_DDX_FINE:
438 return "ddx_fine";
439 case FS_OPCODE_DDY_COARSE:
440 return "ddy_coarse";
441 case FS_OPCODE_DDY_FINE:
442 return "ddy_fine";
443
444 case FS_OPCODE_CINTERP:
445 return "cinterp";
446 case FS_OPCODE_LINTERP:
447 return "linterp";
448
449 case FS_OPCODE_PIXEL_X:
450 return "pixel_x";
451 case FS_OPCODE_PIXEL_Y:
452 return "pixel_y";
453
454 case FS_OPCODE_GET_BUFFER_SIZE:
455 return "fs_get_buffer_size";
456
457 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
458 return "uniform_pull_const";
459 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
460 return "uniform_pull_const_gen7";
461 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
462 return "varying_pull_const";
463 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
464 return "varying_pull_const_gen7";
465
466 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
467 return "mov_dispatch_to_flags";
468 case FS_OPCODE_DISCARD_JUMP:
469 return "discard_jump";
470
471 case FS_OPCODE_SET_SAMPLE_ID:
472 return "set_sample_id";
473 case FS_OPCODE_SET_SIMD4X2_OFFSET:
474 return "set_simd4x2_offset";
475
476 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
477 return "pack_half_2x16_split";
478 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
479 return "unpack_half_2x16_split_x";
480 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
481 return "unpack_half_2x16_split_y";
482
483 case FS_OPCODE_PLACEHOLDER_HALT:
484 return "placeholder_halt";
485
486 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
487 return "interp_centroid";
488 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
489 return "interp_sample";
490 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
491 return "interp_shared_offset";
492 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
493 return "interp_per_slot_offset";
494
495 case VS_OPCODE_URB_WRITE:
496 return "vs_urb_write";
497 case VS_OPCODE_PULL_CONSTANT_LOAD:
498 return "pull_constant_load";
499 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
500 return "pull_constant_load_gen7";
501
502 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
503 return "set_simd4x2_header_gen9";
504
505 case VS_OPCODE_GET_BUFFER_SIZE:
506 return "vs_get_buffer_size";
507
508 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
509 return "unpack_flags_simd4x2";
510
511 case GS_OPCODE_URB_WRITE:
512 return "gs_urb_write";
513 case GS_OPCODE_URB_WRITE_ALLOCATE:
514 return "gs_urb_write_allocate";
515 case GS_OPCODE_THREAD_END:
516 return "gs_thread_end";
517 case GS_OPCODE_SET_WRITE_OFFSET:
518 return "set_write_offset";
519 case GS_OPCODE_SET_VERTEX_COUNT:
520 return "set_vertex_count";
521 case GS_OPCODE_SET_DWORD_2:
522 return "set_dword_2";
523 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
524 return "prepare_channel_masks";
525 case GS_OPCODE_SET_CHANNEL_MASKS:
526 return "set_channel_masks";
527 case GS_OPCODE_GET_INSTANCE_ID:
528 return "get_instance_id";
529 case GS_OPCODE_FF_SYNC:
530 return "ff_sync";
531 case GS_OPCODE_SET_PRIMITIVE_ID:
532 return "set_primitive_id";
533 case GS_OPCODE_SVB_WRITE:
534 return "gs_svb_write";
535 case GS_OPCODE_SVB_SET_DST_INDEX:
536 return "gs_svb_set_dst_index";
537 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
538 return "gs_ff_sync_set_primitives";
539 case CS_OPCODE_CS_TERMINATE:
540 return "cs_terminate";
541 case SHADER_OPCODE_BARRIER:
542 return "barrier";
543 case SHADER_OPCODE_MULH:
544 return "mulh";
545 case SHADER_OPCODE_MOV_INDIRECT:
546 return "mov_indirect";
547 }
548
549 unreachable("not reached");
550 }
551
552 bool
553 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
554 {
555 union {
556 unsigned ud;
557 int d;
558 float f;
559 } imm = { reg->ud }, sat_imm = { 0 };
560
561 switch (type) {
562 case BRW_REGISTER_TYPE_UD:
563 case BRW_REGISTER_TYPE_D:
564 case BRW_REGISTER_TYPE_UW:
565 case BRW_REGISTER_TYPE_W:
566 case BRW_REGISTER_TYPE_UQ:
567 case BRW_REGISTER_TYPE_Q:
568 /* Nothing to do. */
569 return false;
570 case BRW_REGISTER_TYPE_F:
571 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
572 break;
573 case BRW_REGISTER_TYPE_UB:
574 case BRW_REGISTER_TYPE_B:
575 unreachable("no UB/B immediates");
576 case BRW_REGISTER_TYPE_V:
577 case BRW_REGISTER_TYPE_UV:
578 case BRW_REGISTER_TYPE_VF:
579 unreachable("unimplemented: saturate vector immediate");
580 case BRW_REGISTER_TYPE_DF:
581 case BRW_REGISTER_TYPE_HF:
582 unreachable("unimplemented: saturate DF/HF immediate");
583 }
584
585 if (imm.ud != sat_imm.ud) {
586 reg->ud = sat_imm.ud;
587 return true;
588 }
589 return false;
590 }
591
592 bool
593 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
594 {
595 switch (type) {
596 case BRW_REGISTER_TYPE_D:
597 case BRW_REGISTER_TYPE_UD:
598 reg->d = -reg->d;
599 return true;
600 case BRW_REGISTER_TYPE_W:
601 case BRW_REGISTER_TYPE_UW:
602 reg->d = -(int16_t)reg->ud;
603 return true;
604 case BRW_REGISTER_TYPE_F:
605 reg->f = -reg->f;
606 return true;
607 case BRW_REGISTER_TYPE_VF:
608 reg->ud ^= 0x80808080;
609 return true;
610 case BRW_REGISTER_TYPE_UB:
611 case BRW_REGISTER_TYPE_B:
612 unreachable("no UB/B immediates");
613 case BRW_REGISTER_TYPE_UV:
614 case BRW_REGISTER_TYPE_V:
615 assert(!"unimplemented: negate UV/V immediate");
616 case BRW_REGISTER_TYPE_UQ:
617 case BRW_REGISTER_TYPE_Q:
618 assert(!"unimplemented: negate UQ/Q immediate");
619 case BRW_REGISTER_TYPE_DF:
620 case BRW_REGISTER_TYPE_HF:
621 assert(!"unimplemented: negate DF/HF immediate");
622 }
623
624 return false;
625 }
626
627 bool
628 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
629 {
630 switch (type) {
631 case BRW_REGISTER_TYPE_D:
632 reg->d = abs(reg->d);
633 return true;
634 case BRW_REGISTER_TYPE_W:
635 reg->d = abs((int16_t)reg->ud);
636 return true;
637 case BRW_REGISTER_TYPE_F:
638 reg->f = fabsf(reg->f);
639 return true;
640 case BRW_REGISTER_TYPE_VF:
641 reg->ud &= ~0x80808080;
642 return true;
643 case BRW_REGISTER_TYPE_UB:
644 case BRW_REGISTER_TYPE_B:
645 unreachable("no UB/B immediates");
646 case BRW_REGISTER_TYPE_UQ:
647 case BRW_REGISTER_TYPE_UD:
648 case BRW_REGISTER_TYPE_UW:
649 case BRW_REGISTER_TYPE_UV:
650 /* Presumably the absolute value modifier on an unsigned source is a
651 * nop, but it would be nice to confirm.
652 */
653 assert(!"unimplemented: abs unsigned immediate");
654 case BRW_REGISTER_TYPE_V:
655 assert(!"unimplemented: abs V immediate");
656 case BRW_REGISTER_TYPE_Q:
657 assert(!"unimplemented: abs Q immediate");
658 case BRW_REGISTER_TYPE_DF:
659 case BRW_REGISTER_TYPE_HF:
660 assert(!"unimplemented: abs DF/HF immediate");
661 }
662
663 return false;
664 }
665
666 backend_shader::backend_shader(const struct brw_compiler *compiler,
667 void *log_data,
668 void *mem_ctx,
669 const nir_shader *shader,
670 struct brw_stage_prog_data *stage_prog_data)
671 : compiler(compiler),
672 log_data(log_data),
673 devinfo(compiler->devinfo),
674 nir(shader),
675 stage_prog_data(stage_prog_data),
676 mem_ctx(mem_ctx),
677 cfg(NULL),
678 stage(shader->stage)
679 {
680 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
681 stage_name = _mesa_shader_stage_to_string(stage);
682 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
683 }
684
685 bool
686 backend_reg::is_zero() const
687 {
688 if (file != IMM)
689 return false;
690
691 return d == 0;
692 }
693
694 bool
695 backend_reg::is_one() const
696 {
697 if (file != IMM)
698 return false;
699
700 return type == BRW_REGISTER_TYPE_F
701 ? f == 1.0
702 : d == 1;
703 }
704
705 bool
706 backend_reg::is_negative_one() const
707 {
708 if (file != IMM)
709 return false;
710
711 switch (type) {
712 case BRW_REGISTER_TYPE_F:
713 return f == -1.0;
714 case BRW_REGISTER_TYPE_D:
715 return d == -1;
716 default:
717 return false;
718 }
719 }
720
721 bool
722 backend_reg::is_null() const
723 {
724 return file == ARF && nr == BRW_ARF_NULL;
725 }
726
727
728 bool
729 backend_reg::is_accumulator() const
730 {
731 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
732 }
733
734 bool
735 backend_reg::in_range(const backend_reg &r, unsigned n) const
736 {
737 return (file == r.file &&
738 nr == r.nr &&
739 reg_offset >= r.reg_offset &&
740 reg_offset < r.reg_offset + n);
741 }
742
743 bool
744 backend_instruction::is_commutative() const
745 {
746 switch (opcode) {
747 case BRW_OPCODE_AND:
748 case BRW_OPCODE_OR:
749 case BRW_OPCODE_XOR:
750 case BRW_OPCODE_ADD:
751 case BRW_OPCODE_MUL:
752 case SHADER_OPCODE_MULH:
753 return true;
754 case BRW_OPCODE_SEL:
755 /* MIN and MAX are commutative. */
756 if (conditional_mod == BRW_CONDITIONAL_GE ||
757 conditional_mod == BRW_CONDITIONAL_L) {
758 return true;
759 }
760 /* fallthrough */
761 default:
762 return false;
763 }
764 }
765
766 bool
767 backend_instruction::is_3src() const
768 {
769 return ::is_3src(opcode);
770 }
771
772 bool
773 backend_instruction::is_tex() const
774 {
775 return (opcode == SHADER_OPCODE_TEX ||
776 opcode == FS_OPCODE_TXB ||
777 opcode == SHADER_OPCODE_TXD ||
778 opcode == SHADER_OPCODE_TXF ||
779 opcode == SHADER_OPCODE_TXF_CMS ||
780 opcode == SHADER_OPCODE_TXF_CMS_W ||
781 opcode == SHADER_OPCODE_TXF_UMS ||
782 opcode == SHADER_OPCODE_TXF_MCS ||
783 opcode == SHADER_OPCODE_TXL ||
784 opcode == SHADER_OPCODE_TXS ||
785 opcode == SHADER_OPCODE_LOD ||
786 opcode == SHADER_OPCODE_TG4 ||
787 opcode == SHADER_OPCODE_TG4_OFFSET);
788 }
789
790 bool
791 backend_instruction::is_math() const
792 {
793 return (opcode == SHADER_OPCODE_RCP ||
794 opcode == SHADER_OPCODE_RSQ ||
795 opcode == SHADER_OPCODE_SQRT ||
796 opcode == SHADER_OPCODE_EXP2 ||
797 opcode == SHADER_OPCODE_LOG2 ||
798 opcode == SHADER_OPCODE_SIN ||
799 opcode == SHADER_OPCODE_COS ||
800 opcode == SHADER_OPCODE_INT_QUOTIENT ||
801 opcode == SHADER_OPCODE_INT_REMAINDER ||
802 opcode == SHADER_OPCODE_POW);
803 }
804
805 bool
806 backend_instruction::is_control_flow() const
807 {
808 switch (opcode) {
809 case BRW_OPCODE_DO:
810 case BRW_OPCODE_WHILE:
811 case BRW_OPCODE_IF:
812 case BRW_OPCODE_ELSE:
813 case BRW_OPCODE_ENDIF:
814 case BRW_OPCODE_BREAK:
815 case BRW_OPCODE_CONTINUE:
816 return true;
817 default:
818 return false;
819 }
820 }
821
822 bool
823 backend_instruction::can_do_source_mods() const
824 {
825 switch (opcode) {
826 case BRW_OPCODE_ADDC:
827 case BRW_OPCODE_BFE:
828 case BRW_OPCODE_BFI1:
829 case BRW_OPCODE_BFI2:
830 case BRW_OPCODE_BFREV:
831 case BRW_OPCODE_CBIT:
832 case BRW_OPCODE_FBH:
833 case BRW_OPCODE_FBL:
834 case BRW_OPCODE_SUBB:
835 return false;
836 default:
837 return true;
838 }
839 }
840
841 bool
842 backend_instruction::can_do_saturate() const
843 {
844 switch (opcode) {
845 case BRW_OPCODE_ADD:
846 case BRW_OPCODE_ASR:
847 case BRW_OPCODE_AVG:
848 case BRW_OPCODE_DP2:
849 case BRW_OPCODE_DP3:
850 case BRW_OPCODE_DP4:
851 case BRW_OPCODE_DPH:
852 case BRW_OPCODE_F16TO32:
853 case BRW_OPCODE_F32TO16:
854 case BRW_OPCODE_LINE:
855 case BRW_OPCODE_LRP:
856 case BRW_OPCODE_MAC:
857 case BRW_OPCODE_MAD:
858 case BRW_OPCODE_MATH:
859 case BRW_OPCODE_MOV:
860 case BRW_OPCODE_MUL:
861 case SHADER_OPCODE_MULH:
862 case BRW_OPCODE_PLN:
863 case BRW_OPCODE_RNDD:
864 case BRW_OPCODE_RNDE:
865 case BRW_OPCODE_RNDU:
866 case BRW_OPCODE_RNDZ:
867 case BRW_OPCODE_SEL:
868 case BRW_OPCODE_SHL:
869 case BRW_OPCODE_SHR:
870 case FS_OPCODE_LINTERP:
871 case SHADER_OPCODE_COS:
872 case SHADER_OPCODE_EXP2:
873 case SHADER_OPCODE_LOG2:
874 case SHADER_OPCODE_POW:
875 case SHADER_OPCODE_RCP:
876 case SHADER_OPCODE_RSQ:
877 case SHADER_OPCODE_SIN:
878 case SHADER_OPCODE_SQRT:
879 return true;
880 default:
881 return false;
882 }
883 }
884
885 bool
886 backend_instruction::can_do_cmod() const
887 {
888 switch (opcode) {
889 case BRW_OPCODE_ADD:
890 case BRW_OPCODE_ADDC:
891 case BRW_OPCODE_AND:
892 case BRW_OPCODE_ASR:
893 case BRW_OPCODE_AVG:
894 case BRW_OPCODE_CMP:
895 case BRW_OPCODE_CMPN:
896 case BRW_OPCODE_DP2:
897 case BRW_OPCODE_DP3:
898 case BRW_OPCODE_DP4:
899 case BRW_OPCODE_DPH:
900 case BRW_OPCODE_F16TO32:
901 case BRW_OPCODE_F32TO16:
902 case BRW_OPCODE_FRC:
903 case BRW_OPCODE_LINE:
904 case BRW_OPCODE_LRP:
905 case BRW_OPCODE_LZD:
906 case BRW_OPCODE_MAC:
907 case BRW_OPCODE_MACH:
908 case BRW_OPCODE_MAD:
909 case BRW_OPCODE_MOV:
910 case BRW_OPCODE_MUL:
911 case BRW_OPCODE_NOT:
912 case BRW_OPCODE_OR:
913 case BRW_OPCODE_PLN:
914 case BRW_OPCODE_RNDD:
915 case BRW_OPCODE_RNDE:
916 case BRW_OPCODE_RNDU:
917 case BRW_OPCODE_RNDZ:
918 case BRW_OPCODE_SAD2:
919 case BRW_OPCODE_SADA2:
920 case BRW_OPCODE_SHL:
921 case BRW_OPCODE_SHR:
922 case BRW_OPCODE_SUBB:
923 case BRW_OPCODE_XOR:
924 case FS_OPCODE_CINTERP:
925 case FS_OPCODE_LINTERP:
926 return true;
927 default:
928 return false;
929 }
930 }
931
932 bool
933 backend_instruction::reads_accumulator_implicitly() const
934 {
935 switch (opcode) {
936 case BRW_OPCODE_MAC:
937 case BRW_OPCODE_MACH:
938 case BRW_OPCODE_SADA2:
939 return true;
940 default:
941 return false;
942 }
943 }
944
945 bool
946 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
947 {
948 return writes_accumulator ||
949 (devinfo->gen < 6 &&
950 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
951 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
952 opcode != FS_OPCODE_CINTERP)));
953 }
954
955 bool
956 backend_instruction::has_side_effects() const
957 {
958 switch (opcode) {
959 case SHADER_OPCODE_UNTYPED_ATOMIC:
960 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
961 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
962 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
963 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
964 case SHADER_OPCODE_TYPED_ATOMIC:
965 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
966 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
967 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
968 case SHADER_OPCODE_MEMORY_FENCE:
969 case SHADER_OPCODE_URB_WRITE_SIMD8:
970 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
971 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
972 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
973 case FS_OPCODE_FB_WRITE:
974 case SHADER_OPCODE_BARRIER:
975 return true;
976 default:
977 return false;
978 }
979 }
980
981 bool
982 backend_instruction::is_volatile() const
983 {
984 switch (opcode) {
985 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
986 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
987 case SHADER_OPCODE_TYPED_SURFACE_READ:
988 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
989 return true;
990 default:
991 return false;
992 }
993 }
994
995 #ifndef NDEBUG
996 static bool
997 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
998 {
999 bool found = false;
1000 foreach_inst_in_block (backend_instruction, i, block) {
1001 if (inst == i) {
1002 found = true;
1003 }
1004 }
1005 return found;
1006 }
1007 #endif
1008
1009 static void
1010 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1011 {
1012 for (bblock_t *block_iter = start_block->next();
1013 !block_iter->link.is_tail_sentinel();
1014 block_iter = block_iter->next()) {
1015 block_iter->start_ip += ip_adjustment;
1016 block_iter->end_ip += ip_adjustment;
1017 }
1018 }
1019
1020 void
1021 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1022 {
1023 if (!this->is_head_sentinel())
1024 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1025
1026 block->end_ip++;
1027
1028 adjust_later_block_ips(block, 1);
1029
1030 exec_node::insert_after(inst);
1031 }
1032
1033 void
1034 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1035 {
1036 if (!this->is_tail_sentinel())
1037 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1038
1039 block->end_ip++;
1040
1041 adjust_later_block_ips(block, 1);
1042
1043 exec_node::insert_before(inst);
1044 }
1045
1046 void
1047 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1048 {
1049 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1050
1051 unsigned num_inst = list->length();
1052
1053 block->end_ip += num_inst;
1054
1055 adjust_later_block_ips(block, num_inst);
1056
1057 exec_node::insert_before(list);
1058 }
1059
1060 void
1061 backend_instruction::remove(bblock_t *block)
1062 {
1063 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1064
1065 adjust_later_block_ips(block, -1);
1066
1067 if (block->start_ip == block->end_ip) {
1068 block->cfg->remove_block(block);
1069 } else {
1070 block->end_ip--;
1071 }
1072
1073 exec_node::remove();
1074 }
1075
1076 void
1077 backend_shader::dump_instructions()
1078 {
1079 dump_instructions(NULL);
1080 }
1081
1082 void
1083 backend_shader::dump_instructions(const char *name)
1084 {
1085 FILE *file = stderr;
1086 if (name && geteuid() != 0) {
1087 file = fopen(name, "w");
1088 if (!file)
1089 file = stderr;
1090 }
1091
1092 if (cfg) {
1093 int ip = 0;
1094 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1095 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1096 fprintf(file, "%4d: ", ip++);
1097 dump_instruction(inst, file);
1098 }
1099 } else {
1100 int ip = 0;
1101 foreach_in_list(backend_instruction, inst, &instructions) {
1102 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1103 fprintf(file, "%4d: ", ip++);
1104 dump_instruction(inst, file);
1105 }
1106 }
1107
1108 if (file != stderr) {
1109 fclose(file);
1110 }
1111 }
1112
1113 void
1114 backend_shader::calculate_cfg()
1115 {
1116 if (this->cfg)
1117 return;
1118 cfg = new(mem_ctx) cfg_t(&this->instructions);
1119 }
1120
1121 void
1122 backend_shader::invalidate_cfg()
1123 {
1124 ralloc_free(this->cfg);
1125 this->cfg = NULL;
1126 }
1127
1128 /**
1129 * Sets up the starting offsets for the groups of binding table entries
1130 * commong to all pipeline stages.
1131 *
1132 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1133 * unused but also make sure that addition of small offsets to them will
1134 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1135 */
1136 void
1137 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1138 const struct brw_device_info *devinfo,
1139 const struct gl_shader_program *shader_prog,
1140 const struct gl_program *prog,
1141 struct brw_stage_prog_data *stage_prog_data,
1142 uint32_t next_binding_table_offset)
1143 {
1144 const struct gl_shader *shader = NULL;
1145 int num_textures = _mesa_fls(prog->SamplersUsed);
1146
1147 if (shader_prog)
1148 shader = shader_prog->_LinkedShaders[stage];
1149
1150 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1151 next_binding_table_offset += num_textures;
1152
1153 if (shader) {
1154 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1155 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1156 next_binding_table_offset += shader->NumUniformBlocks;
1157
1158 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1159 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1160 next_binding_table_offset += shader->NumShaderStorageBlocks;
1161 } else {
1162 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1163 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1164 }
1165
1166 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1167 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1168 next_binding_table_offset++;
1169 } else {
1170 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1171 }
1172
1173 if (prog->UsesGather) {
1174 if (devinfo->gen >= 8) {
1175 stage_prog_data->binding_table.gather_texture_start =
1176 stage_prog_data->binding_table.texture_start;
1177 } else {
1178 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1179 next_binding_table_offset += num_textures;
1180 }
1181 } else {
1182 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1183 }
1184
1185 if (shader && shader->NumAtomicBuffers) {
1186 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1187 next_binding_table_offset += shader->NumAtomicBuffers;
1188 } else {
1189 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1190 }
1191
1192 if (shader && shader->NumImages) {
1193 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1194 next_binding_table_offset += shader->NumImages;
1195 } else {
1196 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1197 }
1198
1199 /* This may or may not be used depending on how the compile goes. */
1200 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1201 next_binding_table_offset++;
1202
1203 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1204
1205 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1206 }
1207
1208 static void
1209 setup_vec4_uniform_value(const gl_constant_value **params,
1210 const gl_constant_value *values,
1211 unsigned n)
1212 {
1213 static const gl_constant_value zero = { 0 };
1214
1215 for (unsigned i = 0; i < n; ++i)
1216 params[i] = &values[i];
1217
1218 for (unsigned i = n; i < 4; ++i)
1219 params[i] = &zero;
1220 }
1221
1222 void
1223 brw_setup_image_uniform_values(gl_shader_stage stage,
1224 struct brw_stage_prog_data *stage_prog_data,
1225 unsigned param_start_index,
1226 const gl_uniform_storage *storage)
1227 {
1228 const gl_constant_value **param =
1229 &stage_prog_data->param[param_start_index];
1230
1231 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1232 const unsigned image_idx = storage->opaque[stage].index + i;
1233 const brw_image_param *image_param =
1234 &stage_prog_data->image_param[image_idx];
1235
1236 /* Upload the brw_image_param structure. The order is expected to match
1237 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1238 */
1239 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1240 (const gl_constant_value *)&image_param->surface_idx, 1);
1241 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1242 (const gl_constant_value *)image_param->offset, 2);
1243 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1244 (const gl_constant_value *)image_param->size, 3);
1245 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1246 (const gl_constant_value *)image_param->stride, 4);
1247 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1248 (const gl_constant_value *)image_param->tiling, 3);
1249 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1250 (const gl_constant_value *)image_param->swizzling, 2);
1251 param += BRW_IMAGE_PARAM_SIZE;
1252
1253 brw_mark_surface_used(
1254 stage_prog_data,
1255 stage_prog_data->binding_table.image_start + image_idx);
1256 }
1257 }
1258
1259 /**
1260 * Decide which set of clip planes should be used when clipping via
1261 * gl_Position or gl_ClipVertex.
1262 */
1263 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1264 {
1265 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1266 /* There is currently a GLSL vertex shader, so clip according to GLSL
1267 * rules, which means compare gl_ClipVertex (or gl_Position, if
1268 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1269 * that were stored in EyeUserPlane at the time the clip planes were
1270 * specified.
1271 */
1272 return ctx->Transform.EyeUserPlane;
1273 } else {
1274 /* Either we are using fixed function or an ARB vertex program. In
1275 * either case the clip planes are going to be compared against
1276 * gl_Position (which is in clip coordinates) so we have to clip using
1277 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1278 * core.
1279 */
1280 return ctx->Transform._ClipUserPlane;
1281 }
1282 }
1283