Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "brw_vec4_tes.h"
30 #include "glsl/glsl_parser_extras.h"
31 #include "main/shaderobj.h"
32 #include "main/uniforms.h"
33 #include "util/debug.h"
34
35 static void
36 shader_debug_log_mesa(void *data, const char *fmt, ...)
37 {
38 struct brw_context *brw = (struct brw_context *)data;
39 va_list args;
40
41 va_start(args, fmt);
42 GLuint msg_id = 0;
43 _mesa_gl_vdebug(&brw->ctx, &msg_id,
44 MESA_DEBUG_SOURCE_SHADER_COMPILER,
45 MESA_DEBUG_TYPE_OTHER,
46 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
47 va_end(args);
48 }
49
50 static void
51 shader_perf_log_mesa(void *data, const char *fmt, ...)
52 {
53 struct brw_context *brw = (struct brw_context *)data;
54
55 va_list args;
56 va_start(args, fmt);
57
58 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
59 va_list args_copy;
60 va_copy(args_copy, args);
61 vfprintf(stderr, fmt, args_copy);
62 va_end(args_copy);
63 }
64
65 if (brw->perf_debug) {
66 GLuint msg_id = 0;
67 _mesa_gl_vdebug(&brw->ctx, &msg_id,
68 MESA_DEBUG_SOURCE_SHADER_COMPILER,
69 MESA_DEBUG_TYPE_PERFORMANCE,
70 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
71 }
72 va_end(args);
73 }
74
75 struct brw_compiler *
76 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
77 {
78 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
79
80 compiler->devinfo = devinfo;
81 compiler->shader_debug_log = shader_debug_log_mesa;
82 compiler->shader_perf_log = shader_perf_log_mesa;
83
84 brw_fs_alloc_reg_sets(compiler);
85 brw_vec4_alloc_reg_set(compiler);
86
87 compiler->scalar_stage[MESA_SHADER_VERTEX] =
88 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
89 compiler->scalar_stage[MESA_SHADER_TESS_CTRL] = false;
90 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
91 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
92 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
93 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
94 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
95 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
96
97 nir_shader_compiler_options *nir_options =
98 rzalloc(compiler, nir_shader_compiler_options);
99 nir_options->native_integers = true;
100 /* In order to help allow for better CSE at the NIR level we tell NIR
101 * to split all ffma instructions during opt_algebraic and we then
102 * re-combine them as a later step.
103 */
104 nir_options->lower_ffma = true;
105 nir_options->lower_sub = true;
106 nir_options->lower_fdiv = true;
107
108 /* In the vec4 backend, our dpN instruction replicates its result to all
109 * the components of a vec4. We would like NIR to give us replicated fdot
110 * instructions because it can optimize better for us.
111 *
112 * For the FS backend, it should be lowered away by the scalarizing pass so
113 * we should never see fdot anyway.
114 */
115 nir_options->fdot_replicates = true;
116
117 /* We want the GLSL compiler to emit code that uses condition codes */
118 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
119 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
120 compiler->glsl_compiler_options[i].MaxIfDepth =
121 devinfo->gen < 6 ? 16 : UINT_MAX;
122
123 compiler->glsl_compiler_options[i].EmitCondCodes = true;
124 compiler->glsl_compiler_options[i].EmitNoNoise = true;
125 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
126 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
127 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
128 compiler->glsl_compiler_options[i].LowerClipDistance = true;
129
130 bool is_scalar = compiler->scalar_stage[i];
131
132 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
133 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
134 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
135
136 /* !ARB_gpu_shader5 */
137 if (devinfo->gen < 7)
138 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
139
140 compiler->glsl_compiler_options[i].NirOptions = nir_options;
141
142 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
143 }
144
145 compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
146 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
147
148 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
149 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
150
151 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
152 .LowerShaderSharedVariables = true;
153
154 return compiler;
155 }
156
157 extern "C" struct gl_shader *
158 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
159 {
160 struct brw_shader *shader;
161
162 shader = rzalloc(NULL, struct brw_shader);
163 if (shader) {
164 shader->base.Type = type;
165 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
166 shader->base.Name = name;
167 _mesa_init_shader(ctx, &shader->base);
168 }
169
170 return &shader->base;
171 }
172
173 extern "C" void
174 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
175 unsigned surf_index)
176 {
177 assert(surf_index < BRW_MAX_SURFACES);
178
179 prog_data->binding_table.size_bytes =
180 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
181 }
182
183 enum brw_reg_type
184 brw_type_for_base_type(const struct glsl_type *type)
185 {
186 switch (type->base_type) {
187 case GLSL_TYPE_FLOAT:
188 return BRW_REGISTER_TYPE_F;
189 case GLSL_TYPE_INT:
190 case GLSL_TYPE_BOOL:
191 case GLSL_TYPE_SUBROUTINE:
192 return BRW_REGISTER_TYPE_D;
193 case GLSL_TYPE_UINT:
194 return BRW_REGISTER_TYPE_UD;
195 case GLSL_TYPE_ARRAY:
196 return brw_type_for_base_type(type->fields.array);
197 case GLSL_TYPE_STRUCT:
198 case GLSL_TYPE_SAMPLER:
199 case GLSL_TYPE_ATOMIC_UINT:
200 /* These should be overridden with the type of the member when
201 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
202 * way to trip up if we don't.
203 */
204 return BRW_REGISTER_TYPE_UD;
205 case GLSL_TYPE_IMAGE:
206 return BRW_REGISTER_TYPE_UD;
207 case GLSL_TYPE_VOID:
208 case GLSL_TYPE_ERROR:
209 case GLSL_TYPE_INTERFACE:
210 case GLSL_TYPE_DOUBLE:
211 case GLSL_TYPE_FUNCTION:
212 unreachable("not reached");
213 }
214
215 return BRW_REGISTER_TYPE_F;
216 }
217
218 enum brw_conditional_mod
219 brw_conditional_for_comparison(unsigned int op)
220 {
221 switch (op) {
222 case ir_binop_less:
223 return BRW_CONDITIONAL_L;
224 case ir_binop_greater:
225 return BRW_CONDITIONAL_G;
226 case ir_binop_lequal:
227 return BRW_CONDITIONAL_LE;
228 case ir_binop_gequal:
229 return BRW_CONDITIONAL_GE;
230 case ir_binop_equal:
231 case ir_binop_all_equal: /* same as equal for scalars */
232 return BRW_CONDITIONAL_Z;
233 case ir_binop_nequal:
234 case ir_binop_any_nequal: /* same as nequal for scalars */
235 return BRW_CONDITIONAL_NZ;
236 default:
237 unreachable("not reached: bad operation for comparison");
238 }
239 }
240
241 uint32_t
242 brw_math_function(enum opcode op)
243 {
244 switch (op) {
245 case SHADER_OPCODE_RCP:
246 return BRW_MATH_FUNCTION_INV;
247 case SHADER_OPCODE_RSQ:
248 return BRW_MATH_FUNCTION_RSQ;
249 case SHADER_OPCODE_SQRT:
250 return BRW_MATH_FUNCTION_SQRT;
251 case SHADER_OPCODE_EXP2:
252 return BRW_MATH_FUNCTION_EXP;
253 case SHADER_OPCODE_LOG2:
254 return BRW_MATH_FUNCTION_LOG;
255 case SHADER_OPCODE_POW:
256 return BRW_MATH_FUNCTION_POW;
257 case SHADER_OPCODE_SIN:
258 return BRW_MATH_FUNCTION_SIN;
259 case SHADER_OPCODE_COS:
260 return BRW_MATH_FUNCTION_COS;
261 case SHADER_OPCODE_INT_QUOTIENT:
262 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
263 case SHADER_OPCODE_INT_REMAINDER:
264 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
265 default:
266 unreachable("not reached: unknown math function");
267 }
268 }
269
270 uint32_t
271 brw_texture_offset(int *offsets, unsigned num_components)
272 {
273 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
274
275 /* Combine all three offsets into a single unsigned dword:
276 *
277 * bits 11:8 - U Offset (X component)
278 * bits 7:4 - V Offset (Y component)
279 * bits 3:0 - R Offset (Z component)
280 */
281 unsigned offset_bits = 0;
282 for (unsigned i = 0; i < num_components; i++) {
283 const unsigned shift = 4 * (2 - i);
284 offset_bits |= (offsets[i] << shift) & (0xF << shift);
285 }
286 return offset_bits;
287 }
288
289 const char *
290 brw_instruction_name(enum opcode op)
291 {
292 switch (op) {
293 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
294 assert(opcode_descs[op].name);
295 return opcode_descs[op].name;
296 case FS_OPCODE_FB_WRITE:
297 return "fb_write";
298 case FS_OPCODE_FB_WRITE_LOGICAL:
299 return "fb_write_logical";
300 case FS_OPCODE_PACK_STENCIL_REF:
301 return "pack_stencil_ref";
302 case FS_OPCODE_BLORP_FB_WRITE:
303 return "blorp_fb_write";
304 case FS_OPCODE_REP_FB_WRITE:
305 return "rep_fb_write";
306
307 case SHADER_OPCODE_RCP:
308 return "rcp";
309 case SHADER_OPCODE_RSQ:
310 return "rsq";
311 case SHADER_OPCODE_SQRT:
312 return "sqrt";
313 case SHADER_OPCODE_EXP2:
314 return "exp2";
315 case SHADER_OPCODE_LOG2:
316 return "log2";
317 case SHADER_OPCODE_POW:
318 return "pow";
319 case SHADER_OPCODE_INT_QUOTIENT:
320 return "int_quot";
321 case SHADER_OPCODE_INT_REMAINDER:
322 return "int_rem";
323 case SHADER_OPCODE_SIN:
324 return "sin";
325 case SHADER_OPCODE_COS:
326 return "cos";
327
328 case SHADER_OPCODE_TEX:
329 return "tex";
330 case SHADER_OPCODE_TEX_LOGICAL:
331 return "tex_logical";
332 case SHADER_OPCODE_TXD:
333 return "txd";
334 case SHADER_OPCODE_TXD_LOGICAL:
335 return "txd_logical";
336 case SHADER_OPCODE_TXF:
337 return "txf";
338 case SHADER_OPCODE_TXF_LOGICAL:
339 return "txf_logical";
340 case SHADER_OPCODE_TXL:
341 return "txl";
342 case SHADER_OPCODE_TXL_LOGICAL:
343 return "txl_logical";
344 case SHADER_OPCODE_TXS:
345 return "txs";
346 case SHADER_OPCODE_TXS_LOGICAL:
347 return "txs_logical";
348 case FS_OPCODE_TXB:
349 return "txb";
350 case FS_OPCODE_TXB_LOGICAL:
351 return "txb_logical";
352 case SHADER_OPCODE_TXF_CMS:
353 return "txf_cms";
354 case SHADER_OPCODE_TXF_CMS_LOGICAL:
355 return "txf_cms_logical";
356 case SHADER_OPCODE_TXF_CMS_W:
357 return "txf_cms_w";
358 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
359 return "txf_cms_w_logical";
360 case SHADER_OPCODE_TXF_UMS:
361 return "txf_ums";
362 case SHADER_OPCODE_TXF_UMS_LOGICAL:
363 return "txf_ums_logical";
364 case SHADER_OPCODE_TXF_MCS:
365 return "txf_mcs";
366 case SHADER_OPCODE_TXF_MCS_LOGICAL:
367 return "txf_mcs_logical";
368 case SHADER_OPCODE_LOD:
369 return "lod";
370 case SHADER_OPCODE_LOD_LOGICAL:
371 return "lod_logical";
372 case SHADER_OPCODE_TG4:
373 return "tg4";
374 case SHADER_OPCODE_TG4_LOGICAL:
375 return "tg4_logical";
376 case SHADER_OPCODE_TG4_OFFSET:
377 return "tg4_offset";
378 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
379 return "tg4_offset_logical";
380 case SHADER_OPCODE_SAMPLEINFO:
381 return "sampleinfo";
382
383 case SHADER_OPCODE_SHADER_TIME_ADD:
384 return "shader_time_add";
385
386 case SHADER_OPCODE_UNTYPED_ATOMIC:
387 return "untyped_atomic";
388 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
389 return "untyped_atomic_logical";
390 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
391 return "untyped_surface_read";
392 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
393 return "untyped_surface_read_logical";
394 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
395 return "untyped_surface_write";
396 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
397 return "untyped_surface_write_logical";
398 case SHADER_OPCODE_TYPED_ATOMIC:
399 return "typed_atomic";
400 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
401 return "typed_atomic_logical";
402 case SHADER_OPCODE_TYPED_SURFACE_READ:
403 return "typed_surface_read";
404 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
405 return "typed_surface_read_logical";
406 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
407 return "typed_surface_write";
408 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
409 return "typed_surface_write_logical";
410 case SHADER_OPCODE_MEMORY_FENCE:
411 return "memory_fence";
412
413 case SHADER_OPCODE_LOAD_PAYLOAD:
414 return "load_payload";
415
416 case SHADER_OPCODE_GEN4_SCRATCH_READ:
417 return "gen4_scratch_read";
418 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
419 return "gen4_scratch_write";
420 case SHADER_OPCODE_GEN7_SCRATCH_READ:
421 return "gen7_scratch_read";
422 case SHADER_OPCODE_URB_WRITE_SIMD8:
423 return "gen8_urb_write_simd8";
424 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
425 return "gen8_urb_write_simd8_per_slot";
426 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
427 return "gen8_urb_write_simd8_masked";
428 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
429 return "gen8_urb_write_simd8_masked_per_slot";
430 case SHADER_OPCODE_URB_READ_SIMD8:
431 return "urb_read_simd8";
432 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
433 return "urb_read_simd8_per_slot";
434
435 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
436 return "find_live_channel";
437 case SHADER_OPCODE_BROADCAST:
438 return "broadcast";
439
440 case VEC4_OPCODE_MOV_BYTES:
441 return "mov_bytes";
442 case VEC4_OPCODE_PACK_BYTES:
443 return "pack_bytes";
444 case VEC4_OPCODE_UNPACK_UNIFORM:
445 return "unpack_uniform";
446
447 case FS_OPCODE_DDX_COARSE:
448 return "ddx_coarse";
449 case FS_OPCODE_DDX_FINE:
450 return "ddx_fine";
451 case FS_OPCODE_DDY_COARSE:
452 return "ddy_coarse";
453 case FS_OPCODE_DDY_FINE:
454 return "ddy_fine";
455
456 case FS_OPCODE_CINTERP:
457 return "cinterp";
458 case FS_OPCODE_LINTERP:
459 return "linterp";
460
461 case FS_OPCODE_PIXEL_X:
462 return "pixel_x";
463 case FS_OPCODE_PIXEL_Y:
464 return "pixel_y";
465
466 case FS_OPCODE_GET_BUFFER_SIZE:
467 return "fs_get_buffer_size";
468
469 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
470 return "uniform_pull_const";
471 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
472 return "uniform_pull_const_gen7";
473 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
474 return "varying_pull_const";
475 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
476 return "varying_pull_const_gen7";
477
478 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
479 return "mov_dispatch_to_flags";
480 case FS_OPCODE_DISCARD_JUMP:
481 return "discard_jump";
482
483 case FS_OPCODE_SET_SAMPLE_ID:
484 return "set_sample_id";
485 case FS_OPCODE_SET_SIMD4X2_OFFSET:
486 return "set_simd4x2_offset";
487
488 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
489 return "pack_half_2x16_split";
490 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
491 return "unpack_half_2x16_split_x";
492 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
493 return "unpack_half_2x16_split_y";
494
495 case FS_OPCODE_PLACEHOLDER_HALT:
496 return "placeholder_halt";
497
498 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
499 return "interp_centroid";
500 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
501 return "interp_sample";
502 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
503 return "interp_shared_offset";
504 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
505 return "interp_per_slot_offset";
506
507 case VS_OPCODE_URB_WRITE:
508 return "vs_urb_write";
509 case VS_OPCODE_PULL_CONSTANT_LOAD:
510 return "pull_constant_load";
511 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
512 return "pull_constant_load_gen7";
513
514 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
515 return "set_simd4x2_header_gen9";
516
517 case VS_OPCODE_GET_BUFFER_SIZE:
518 return "vs_get_buffer_size";
519
520 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
521 return "unpack_flags_simd4x2";
522
523 case GS_OPCODE_URB_WRITE:
524 return "gs_urb_write";
525 case GS_OPCODE_URB_WRITE_ALLOCATE:
526 return "gs_urb_write_allocate";
527 case GS_OPCODE_THREAD_END:
528 return "gs_thread_end";
529 case GS_OPCODE_SET_WRITE_OFFSET:
530 return "set_write_offset";
531 case GS_OPCODE_SET_VERTEX_COUNT:
532 return "set_vertex_count";
533 case GS_OPCODE_SET_DWORD_2:
534 return "set_dword_2";
535 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
536 return "prepare_channel_masks";
537 case GS_OPCODE_SET_CHANNEL_MASKS:
538 return "set_channel_masks";
539 case GS_OPCODE_GET_INSTANCE_ID:
540 return "get_instance_id";
541 case GS_OPCODE_FF_SYNC:
542 return "ff_sync";
543 case GS_OPCODE_SET_PRIMITIVE_ID:
544 return "set_primitive_id";
545 case GS_OPCODE_SVB_WRITE:
546 return "gs_svb_write";
547 case GS_OPCODE_SVB_SET_DST_INDEX:
548 return "gs_svb_set_dst_index";
549 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
550 return "gs_ff_sync_set_primitives";
551 case CS_OPCODE_CS_TERMINATE:
552 return "cs_terminate";
553 case SHADER_OPCODE_BARRIER:
554 return "barrier";
555 case SHADER_OPCODE_MULH:
556 return "mulh";
557 case SHADER_OPCODE_MOV_INDIRECT:
558 return "mov_indirect";
559
560 case VEC4_OPCODE_URB_READ:
561 return "urb_read";
562 case TCS_OPCODE_GET_INSTANCE_ID:
563 return "tcs_get_instance_id";
564 case TCS_OPCODE_URB_WRITE:
565 return "tcs_urb_write";
566 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
567 return "tcs_set_input_urb_offsets";
568 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
569 return "tcs_set_output_urb_offsets";
570 case TCS_OPCODE_GET_PRIMITIVE_ID:
571 return "tcs_get_primitive_id";
572 case TCS_OPCODE_CREATE_BARRIER_HEADER:
573 return "tcs_create_barrier_header";
574 case TCS_OPCODE_SRC0_010_IS_ZERO:
575 return "tcs_src0<0,1,0>_is_zero";
576 case TCS_OPCODE_RELEASE_INPUT:
577 return "tcs_release_input";
578 case TCS_OPCODE_THREAD_END:
579 return "tcs_thread_end";
580 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
581 return "tes_create_input_read_header";
582 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
583 return "tes_add_indirect_urb_offset";
584 case TES_OPCODE_GET_PRIMITIVE_ID:
585 return "tes_get_primitive_id";
586 }
587
588 unreachable("not reached");
589 }
590
591 bool
592 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
593 {
594 union {
595 unsigned ud;
596 int d;
597 float f;
598 } imm = { reg->ud }, sat_imm = { 0 };
599
600 switch (type) {
601 case BRW_REGISTER_TYPE_UD:
602 case BRW_REGISTER_TYPE_D:
603 case BRW_REGISTER_TYPE_UW:
604 case BRW_REGISTER_TYPE_W:
605 case BRW_REGISTER_TYPE_UQ:
606 case BRW_REGISTER_TYPE_Q:
607 /* Nothing to do. */
608 return false;
609 case BRW_REGISTER_TYPE_F:
610 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
611 break;
612 case BRW_REGISTER_TYPE_UB:
613 case BRW_REGISTER_TYPE_B:
614 unreachable("no UB/B immediates");
615 case BRW_REGISTER_TYPE_V:
616 case BRW_REGISTER_TYPE_UV:
617 case BRW_REGISTER_TYPE_VF:
618 unreachable("unimplemented: saturate vector immediate");
619 case BRW_REGISTER_TYPE_DF:
620 case BRW_REGISTER_TYPE_HF:
621 unreachable("unimplemented: saturate DF/HF immediate");
622 }
623
624 if (imm.ud != sat_imm.ud) {
625 reg->ud = sat_imm.ud;
626 return true;
627 }
628 return false;
629 }
630
631 bool
632 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
633 {
634 switch (type) {
635 case BRW_REGISTER_TYPE_D:
636 case BRW_REGISTER_TYPE_UD:
637 reg->d = -reg->d;
638 return true;
639 case BRW_REGISTER_TYPE_W:
640 case BRW_REGISTER_TYPE_UW:
641 reg->d = -(int16_t)reg->ud;
642 return true;
643 case BRW_REGISTER_TYPE_F:
644 reg->f = -reg->f;
645 return true;
646 case BRW_REGISTER_TYPE_VF:
647 reg->ud ^= 0x80808080;
648 return true;
649 case BRW_REGISTER_TYPE_UB:
650 case BRW_REGISTER_TYPE_B:
651 unreachable("no UB/B immediates");
652 case BRW_REGISTER_TYPE_UV:
653 case BRW_REGISTER_TYPE_V:
654 assert(!"unimplemented: negate UV/V immediate");
655 case BRW_REGISTER_TYPE_UQ:
656 case BRW_REGISTER_TYPE_Q:
657 assert(!"unimplemented: negate UQ/Q immediate");
658 case BRW_REGISTER_TYPE_DF:
659 case BRW_REGISTER_TYPE_HF:
660 assert(!"unimplemented: negate DF/HF immediate");
661 }
662
663 return false;
664 }
665
666 bool
667 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
668 {
669 switch (type) {
670 case BRW_REGISTER_TYPE_D:
671 reg->d = abs(reg->d);
672 return true;
673 case BRW_REGISTER_TYPE_W:
674 reg->d = abs((int16_t)reg->ud);
675 return true;
676 case BRW_REGISTER_TYPE_F:
677 reg->f = fabsf(reg->f);
678 return true;
679 case BRW_REGISTER_TYPE_VF:
680 reg->ud &= ~0x80808080;
681 return true;
682 case BRW_REGISTER_TYPE_UB:
683 case BRW_REGISTER_TYPE_B:
684 unreachable("no UB/B immediates");
685 case BRW_REGISTER_TYPE_UQ:
686 case BRW_REGISTER_TYPE_UD:
687 case BRW_REGISTER_TYPE_UW:
688 case BRW_REGISTER_TYPE_UV:
689 /* Presumably the absolute value modifier on an unsigned source is a
690 * nop, but it would be nice to confirm.
691 */
692 assert(!"unimplemented: abs unsigned immediate");
693 case BRW_REGISTER_TYPE_V:
694 assert(!"unimplemented: abs V immediate");
695 case BRW_REGISTER_TYPE_Q:
696 assert(!"unimplemented: abs Q immediate");
697 case BRW_REGISTER_TYPE_DF:
698 case BRW_REGISTER_TYPE_HF:
699 assert(!"unimplemented: abs DF/HF immediate");
700 }
701
702 return false;
703 }
704
705 backend_shader::backend_shader(const struct brw_compiler *compiler,
706 void *log_data,
707 void *mem_ctx,
708 const nir_shader *shader,
709 struct brw_stage_prog_data *stage_prog_data)
710 : compiler(compiler),
711 log_data(log_data),
712 devinfo(compiler->devinfo),
713 nir(shader),
714 stage_prog_data(stage_prog_data),
715 mem_ctx(mem_ctx),
716 cfg(NULL),
717 stage(shader->stage)
718 {
719 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
720 stage_name = _mesa_shader_stage_to_string(stage);
721 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
722 }
723
724 bool
725 backend_reg::equals(const backend_reg &r) const
726 {
727 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
728 reg_offset == r.reg_offset;
729 }
730
731 bool
732 backend_reg::is_zero() const
733 {
734 if (file != IMM)
735 return false;
736
737 return d == 0;
738 }
739
740 bool
741 backend_reg::is_one() const
742 {
743 if (file != IMM)
744 return false;
745
746 return type == BRW_REGISTER_TYPE_F
747 ? f == 1.0
748 : d == 1;
749 }
750
751 bool
752 backend_reg::is_negative_one() const
753 {
754 if (file != IMM)
755 return false;
756
757 switch (type) {
758 case BRW_REGISTER_TYPE_F:
759 return f == -1.0;
760 case BRW_REGISTER_TYPE_D:
761 return d == -1;
762 default:
763 return false;
764 }
765 }
766
767 bool
768 backend_reg::is_null() const
769 {
770 return file == ARF && nr == BRW_ARF_NULL;
771 }
772
773
774 bool
775 backend_reg::is_accumulator() const
776 {
777 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
778 }
779
780 bool
781 backend_reg::in_range(const backend_reg &r, unsigned n) const
782 {
783 return (file == r.file &&
784 nr == r.nr &&
785 reg_offset >= r.reg_offset &&
786 reg_offset < r.reg_offset + n);
787 }
788
789 bool
790 backend_instruction::is_commutative() const
791 {
792 switch (opcode) {
793 case BRW_OPCODE_AND:
794 case BRW_OPCODE_OR:
795 case BRW_OPCODE_XOR:
796 case BRW_OPCODE_ADD:
797 case BRW_OPCODE_MUL:
798 case SHADER_OPCODE_MULH:
799 return true;
800 case BRW_OPCODE_SEL:
801 /* MIN and MAX are commutative. */
802 if (conditional_mod == BRW_CONDITIONAL_GE ||
803 conditional_mod == BRW_CONDITIONAL_L) {
804 return true;
805 }
806 /* fallthrough */
807 default:
808 return false;
809 }
810 }
811
812 bool
813 backend_instruction::is_3src() const
814 {
815 return ::is_3src(opcode);
816 }
817
818 bool
819 backend_instruction::is_tex() const
820 {
821 return (opcode == SHADER_OPCODE_TEX ||
822 opcode == FS_OPCODE_TXB ||
823 opcode == SHADER_OPCODE_TXD ||
824 opcode == SHADER_OPCODE_TXF ||
825 opcode == SHADER_OPCODE_TXF_CMS ||
826 opcode == SHADER_OPCODE_TXF_CMS_W ||
827 opcode == SHADER_OPCODE_TXF_UMS ||
828 opcode == SHADER_OPCODE_TXF_MCS ||
829 opcode == SHADER_OPCODE_TXL ||
830 opcode == SHADER_OPCODE_TXS ||
831 opcode == SHADER_OPCODE_LOD ||
832 opcode == SHADER_OPCODE_TG4 ||
833 opcode == SHADER_OPCODE_TG4_OFFSET);
834 }
835
836 bool
837 backend_instruction::is_math() const
838 {
839 return (opcode == SHADER_OPCODE_RCP ||
840 opcode == SHADER_OPCODE_RSQ ||
841 opcode == SHADER_OPCODE_SQRT ||
842 opcode == SHADER_OPCODE_EXP2 ||
843 opcode == SHADER_OPCODE_LOG2 ||
844 opcode == SHADER_OPCODE_SIN ||
845 opcode == SHADER_OPCODE_COS ||
846 opcode == SHADER_OPCODE_INT_QUOTIENT ||
847 opcode == SHADER_OPCODE_INT_REMAINDER ||
848 opcode == SHADER_OPCODE_POW);
849 }
850
851 bool
852 backend_instruction::is_control_flow() const
853 {
854 switch (opcode) {
855 case BRW_OPCODE_DO:
856 case BRW_OPCODE_WHILE:
857 case BRW_OPCODE_IF:
858 case BRW_OPCODE_ELSE:
859 case BRW_OPCODE_ENDIF:
860 case BRW_OPCODE_BREAK:
861 case BRW_OPCODE_CONTINUE:
862 return true;
863 default:
864 return false;
865 }
866 }
867
868 bool
869 backend_instruction::can_do_source_mods() const
870 {
871 switch (opcode) {
872 case BRW_OPCODE_ADDC:
873 case BRW_OPCODE_BFE:
874 case BRW_OPCODE_BFI1:
875 case BRW_OPCODE_BFI2:
876 case BRW_OPCODE_BFREV:
877 case BRW_OPCODE_CBIT:
878 case BRW_OPCODE_FBH:
879 case BRW_OPCODE_FBL:
880 case BRW_OPCODE_SUBB:
881 return false;
882 default:
883 return true;
884 }
885 }
886
887 bool
888 backend_instruction::can_do_saturate() const
889 {
890 switch (opcode) {
891 case BRW_OPCODE_ADD:
892 case BRW_OPCODE_ASR:
893 case BRW_OPCODE_AVG:
894 case BRW_OPCODE_DP2:
895 case BRW_OPCODE_DP3:
896 case BRW_OPCODE_DP4:
897 case BRW_OPCODE_DPH:
898 case BRW_OPCODE_F16TO32:
899 case BRW_OPCODE_F32TO16:
900 case BRW_OPCODE_LINE:
901 case BRW_OPCODE_LRP:
902 case BRW_OPCODE_MAC:
903 case BRW_OPCODE_MAD:
904 case BRW_OPCODE_MATH:
905 case BRW_OPCODE_MOV:
906 case BRW_OPCODE_MUL:
907 case SHADER_OPCODE_MULH:
908 case BRW_OPCODE_PLN:
909 case BRW_OPCODE_RNDD:
910 case BRW_OPCODE_RNDE:
911 case BRW_OPCODE_RNDU:
912 case BRW_OPCODE_RNDZ:
913 case BRW_OPCODE_SEL:
914 case BRW_OPCODE_SHL:
915 case BRW_OPCODE_SHR:
916 case FS_OPCODE_LINTERP:
917 case SHADER_OPCODE_COS:
918 case SHADER_OPCODE_EXP2:
919 case SHADER_OPCODE_LOG2:
920 case SHADER_OPCODE_POW:
921 case SHADER_OPCODE_RCP:
922 case SHADER_OPCODE_RSQ:
923 case SHADER_OPCODE_SIN:
924 case SHADER_OPCODE_SQRT:
925 return true;
926 default:
927 return false;
928 }
929 }
930
931 bool
932 backend_instruction::can_do_cmod() const
933 {
934 switch (opcode) {
935 case BRW_OPCODE_ADD:
936 case BRW_OPCODE_ADDC:
937 case BRW_OPCODE_AND:
938 case BRW_OPCODE_ASR:
939 case BRW_OPCODE_AVG:
940 case BRW_OPCODE_CMP:
941 case BRW_OPCODE_CMPN:
942 case BRW_OPCODE_DP2:
943 case BRW_OPCODE_DP3:
944 case BRW_OPCODE_DP4:
945 case BRW_OPCODE_DPH:
946 case BRW_OPCODE_F16TO32:
947 case BRW_OPCODE_F32TO16:
948 case BRW_OPCODE_FRC:
949 case BRW_OPCODE_LINE:
950 case BRW_OPCODE_LRP:
951 case BRW_OPCODE_LZD:
952 case BRW_OPCODE_MAC:
953 case BRW_OPCODE_MACH:
954 case BRW_OPCODE_MAD:
955 case BRW_OPCODE_MOV:
956 case BRW_OPCODE_MUL:
957 case BRW_OPCODE_NOT:
958 case BRW_OPCODE_OR:
959 case BRW_OPCODE_PLN:
960 case BRW_OPCODE_RNDD:
961 case BRW_OPCODE_RNDE:
962 case BRW_OPCODE_RNDU:
963 case BRW_OPCODE_RNDZ:
964 case BRW_OPCODE_SAD2:
965 case BRW_OPCODE_SADA2:
966 case BRW_OPCODE_SHL:
967 case BRW_OPCODE_SHR:
968 case BRW_OPCODE_SUBB:
969 case BRW_OPCODE_XOR:
970 case FS_OPCODE_CINTERP:
971 case FS_OPCODE_LINTERP:
972 return true;
973 default:
974 return false;
975 }
976 }
977
978 bool
979 backend_instruction::reads_accumulator_implicitly() const
980 {
981 switch (opcode) {
982 case BRW_OPCODE_MAC:
983 case BRW_OPCODE_MACH:
984 case BRW_OPCODE_SADA2:
985 return true;
986 default:
987 return false;
988 }
989 }
990
991 bool
992 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
993 {
994 return writes_accumulator ||
995 (devinfo->gen < 6 &&
996 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
997 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
998 opcode != FS_OPCODE_CINTERP)));
999 }
1000
1001 bool
1002 backend_instruction::has_side_effects() const
1003 {
1004 switch (opcode) {
1005 case SHADER_OPCODE_UNTYPED_ATOMIC:
1006 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1007 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1008 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1009 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1010 case SHADER_OPCODE_TYPED_ATOMIC:
1011 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1012 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1013 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1014 case SHADER_OPCODE_MEMORY_FENCE:
1015 case SHADER_OPCODE_URB_WRITE_SIMD8:
1016 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1017 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1018 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1019 case FS_OPCODE_FB_WRITE:
1020 case SHADER_OPCODE_BARRIER:
1021 case TCS_OPCODE_RELEASE_INPUT:
1022 return true;
1023 default:
1024 return false;
1025 }
1026 }
1027
1028 bool
1029 backend_instruction::is_volatile() const
1030 {
1031 switch (opcode) {
1032 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1033 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1034 case SHADER_OPCODE_TYPED_SURFACE_READ:
1035 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1036 return true;
1037 default:
1038 return false;
1039 }
1040 }
1041
1042 #ifndef NDEBUG
1043 static bool
1044 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1045 {
1046 bool found = false;
1047 foreach_inst_in_block (backend_instruction, i, block) {
1048 if (inst == i) {
1049 found = true;
1050 }
1051 }
1052 return found;
1053 }
1054 #endif
1055
1056 static void
1057 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1058 {
1059 for (bblock_t *block_iter = start_block->next();
1060 !block_iter->link.is_tail_sentinel();
1061 block_iter = block_iter->next()) {
1062 block_iter->start_ip += ip_adjustment;
1063 block_iter->end_ip += ip_adjustment;
1064 }
1065 }
1066
1067 void
1068 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1069 {
1070 if (!this->is_head_sentinel())
1071 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1072
1073 block->end_ip++;
1074
1075 adjust_later_block_ips(block, 1);
1076
1077 exec_node::insert_after(inst);
1078 }
1079
1080 void
1081 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1082 {
1083 if (!this->is_tail_sentinel())
1084 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1085
1086 block->end_ip++;
1087
1088 adjust_later_block_ips(block, 1);
1089
1090 exec_node::insert_before(inst);
1091 }
1092
1093 void
1094 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1095 {
1096 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1097
1098 unsigned num_inst = list->length();
1099
1100 block->end_ip += num_inst;
1101
1102 adjust_later_block_ips(block, num_inst);
1103
1104 exec_node::insert_before(list);
1105 }
1106
1107 void
1108 backend_instruction::remove(bblock_t *block)
1109 {
1110 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1111
1112 adjust_later_block_ips(block, -1);
1113
1114 if (block->start_ip == block->end_ip) {
1115 block->cfg->remove_block(block);
1116 } else {
1117 block->end_ip--;
1118 }
1119
1120 exec_node::remove();
1121 }
1122
1123 void
1124 backend_shader::dump_instructions()
1125 {
1126 dump_instructions(NULL);
1127 }
1128
1129 void
1130 backend_shader::dump_instructions(const char *name)
1131 {
1132 FILE *file = stderr;
1133 if (name && geteuid() != 0) {
1134 file = fopen(name, "w");
1135 if (!file)
1136 file = stderr;
1137 }
1138
1139 if (cfg) {
1140 int ip = 0;
1141 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1142 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1143 fprintf(file, "%4d: ", ip++);
1144 dump_instruction(inst, file);
1145 }
1146 } else {
1147 int ip = 0;
1148 foreach_in_list(backend_instruction, inst, &instructions) {
1149 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1150 fprintf(file, "%4d: ", ip++);
1151 dump_instruction(inst, file);
1152 }
1153 }
1154
1155 if (file != stderr) {
1156 fclose(file);
1157 }
1158 }
1159
1160 void
1161 backend_shader::calculate_cfg()
1162 {
1163 if (this->cfg)
1164 return;
1165 cfg = new(mem_ctx) cfg_t(&this->instructions);
1166 }
1167
1168 void
1169 backend_shader::invalidate_cfg()
1170 {
1171 ralloc_free(this->cfg);
1172 this->cfg = NULL;
1173 }
1174
1175 /**
1176 * Sets up the starting offsets for the groups of binding table entries
1177 * commong to all pipeline stages.
1178 *
1179 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1180 * unused but also make sure that addition of small offsets to them will
1181 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1182 */
1183 void
1184 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1185 const struct brw_device_info *devinfo,
1186 const struct gl_shader_program *shader_prog,
1187 const struct gl_program *prog,
1188 struct brw_stage_prog_data *stage_prog_data,
1189 uint32_t next_binding_table_offset)
1190 {
1191 const struct gl_shader *shader = NULL;
1192 int num_textures = _mesa_fls(prog->SamplersUsed);
1193
1194 if (shader_prog)
1195 shader = shader_prog->_LinkedShaders[stage];
1196
1197 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1198 next_binding_table_offset += num_textures;
1199
1200 if (shader) {
1201 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1202 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1203 next_binding_table_offset += shader->NumUniformBlocks;
1204
1205 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1206 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1207 next_binding_table_offset += shader->NumShaderStorageBlocks;
1208 } else {
1209 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1210 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1211 }
1212
1213 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1214 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1215 next_binding_table_offset++;
1216 } else {
1217 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1218 }
1219
1220 if (prog->UsesGather) {
1221 if (devinfo->gen >= 8) {
1222 stage_prog_data->binding_table.gather_texture_start =
1223 stage_prog_data->binding_table.texture_start;
1224 } else {
1225 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1226 next_binding_table_offset += num_textures;
1227 }
1228 } else {
1229 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1230 }
1231
1232 if (shader && shader->NumAtomicBuffers) {
1233 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1234 next_binding_table_offset += shader->NumAtomicBuffers;
1235 } else {
1236 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1237 }
1238
1239 if (shader && shader->NumImages) {
1240 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1241 next_binding_table_offset += shader->NumImages;
1242 } else {
1243 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1244 }
1245
1246 /* This may or may not be used depending on how the compile goes. */
1247 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1248 next_binding_table_offset++;
1249
1250 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1251
1252 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1253 }
1254
1255 static void
1256 setup_vec4_uniform_value(const gl_constant_value **params,
1257 const gl_constant_value *values,
1258 unsigned n)
1259 {
1260 static const gl_constant_value zero = { 0 };
1261
1262 for (unsigned i = 0; i < n; ++i)
1263 params[i] = &values[i];
1264
1265 for (unsigned i = n; i < 4; ++i)
1266 params[i] = &zero;
1267 }
1268
1269 void
1270 brw_setup_image_uniform_values(gl_shader_stage stage,
1271 struct brw_stage_prog_data *stage_prog_data,
1272 unsigned param_start_index,
1273 const gl_uniform_storage *storage)
1274 {
1275 const gl_constant_value **param =
1276 &stage_prog_data->param[param_start_index];
1277
1278 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1279 const unsigned image_idx = storage->opaque[stage].index + i;
1280 const brw_image_param *image_param =
1281 &stage_prog_data->image_param[image_idx];
1282
1283 /* Upload the brw_image_param structure. The order is expected to match
1284 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1285 */
1286 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1287 (const gl_constant_value *)&image_param->surface_idx, 1);
1288 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1289 (const gl_constant_value *)image_param->offset, 2);
1290 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1291 (const gl_constant_value *)image_param->size, 3);
1292 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1293 (const gl_constant_value *)image_param->stride, 4);
1294 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1295 (const gl_constant_value *)image_param->tiling, 3);
1296 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1297 (const gl_constant_value *)image_param->swizzling, 2);
1298 param += BRW_IMAGE_PARAM_SIZE;
1299
1300 brw_mark_surface_used(
1301 stage_prog_data,
1302 stage_prog_data->binding_table.image_start + image_idx);
1303 }
1304 }
1305
1306 /**
1307 * Decide which set of clip planes should be used when clipping via
1308 * gl_Position or gl_ClipVertex.
1309 */
1310 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1311 {
1312 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1313 /* There is currently a GLSL vertex shader, so clip according to GLSL
1314 * rules, which means compare gl_ClipVertex (or gl_Position, if
1315 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1316 * that were stored in EyeUserPlane at the time the clip planes were
1317 * specified.
1318 */
1319 return ctx->Transform.EyeUserPlane;
1320 } else {
1321 /* Either we are using fixed function or an ARB vertex program. In
1322 * either case the clip planes are going to be compared against
1323 * gl_Position (which is in clip coordinates) so we have to clip using
1324 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1325 * core.
1326 */
1327 return ctx->Transform._ClipUserPlane;
1328 }
1329 }
1330
1331 extern "C" const unsigned *
1332 brw_compile_tes(const struct brw_compiler *compiler,
1333 void *log_data,
1334 void *mem_ctx,
1335 const struct brw_tes_prog_key *key,
1336 struct brw_tes_prog_data *prog_data,
1337 const nir_shader *src_shader,
1338 struct gl_shader_program *shader_prog,
1339 int shader_time_index,
1340 unsigned *final_assembly_size,
1341 char **error_str)
1342 {
1343 const struct brw_device_info *devinfo = compiler->devinfo;
1344 struct gl_shader *shader =
1345 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1346 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1347
1348 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1349 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1350 nir->info.inputs_read = key->inputs_read;
1351 nir->info.patch_inputs_read = key->patch_inputs_read;
1352 nir = brw_nir_lower_io(nir, compiler->devinfo, is_scalar);
1353 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1354
1355 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1356 nir->info.outputs_written,
1357 nir->info.separate_shader);
1358
1359 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1360
1361 assert(output_size_bytes >= 1);
1362 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1363 if (error_str)
1364 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1365 return NULL;
1366 }
1367
1368 /* URB entry sizes are stored as a multiple of 64 bytes. */
1369 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1370
1371 struct brw_vue_map input_vue_map;
1372 brw_compute_tess_vue_map(&input_vue_map,
1373 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1374 nir->info.patch_inputs_read);
1375
1376 bool need_patch_header = nir->info.system_values_read &
1377 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1378 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1379
1380 /* The TES will pull most inputs using URB read messages.
1381 *
1382 * However, we push the patch header for TessLevel factors when required,
1383 * as it's a tiny amount of extra data.
1384 */
1385 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1386
1387 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1388 fprintf(stderr, "TES Input ");
1389 brw_print_vue_map(stderr, &input_vue_map);
1390 fprintf(stderr, "TES Output ");
1391 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1392 }
1393
1394 if (is_scalar) {
1395 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1396 &prog_data->base.base, shader->Program, nir, 8,
1397 shader_time_index, &input_vue_map);
1398 if (!v.run_tes()) {
1399 if (error_str)
1400 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1401 return NULL;
1402 }
1403
1404 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1405
1406 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1407 &prog_data->base.base, v.promoted_constants, false,
1408 "TES");
1409 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1410 g.enable_debug(ralloc_asprintf(mem_ctx,
1411 "%s tessellation evaluation shader %s",
1412 nir->info.label ? nir->info.label
1413 : "unnamed",
1414 nir->info.name));
1415 }
1416
1417 g.generate_code(v.cfg, 8);
1418
1419 return g.get_assembly(final_assembly_size);
1420 } else {
1421 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1422 nir, mem_ctx, shader_time_index);
1423 if (!v.run()) {
1424 if (error_str)
1425 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1426 return NULL;
1427 }
1428
1429 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1430 v.dump_instructions();
1431
1432 return brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1433 &prog_data->base, v.cfg,
1434 final_assembly_size);
1435 }
1436 }