i965: Add tessellation evaluation shaders
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_cfg.h"
26 #include "brw_eu.h"
27 #include "brw_fs.h"
28 #include "brw_nir.h"
29 #include "glsl/glsl_parser_extras.h"
30 #include "main/shaderobj.h"
31 #include "main/uniforms.h"
32 #include "util/debug.h"
33
34 static void
35 shader_debug_log_mesa(void *data, const char *fmt, ...)
36 {
37 struct brw_context *brw = (struct brw_context *)data;
38 va_list args;
39
40 va_start(args, fmt);
41 GLuint msg_id = 0;
42 _mesa_gl_vdebug(&brw->ctx, &msg_id,
43 MESA_DEBUG_SOURCE_SHADER_COMPILER,
44 MESA_DEBUG_TYPE_OTHER,
45 MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
46 va_end(args);
47 }
48
49 static void
50 shader_perf_log_mesa(void *data, const char *fmt, ...)
51 {
52 struct brw_context *brw = (struct brw_context *)data;
53
54 va_list args;
55 va_start(args, fmt);
56
57 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
58 va_list args_copy;
59 va_copy(args_copy, args);
60 vfprintf(stderr, fmt, args_copy);
61 va_end(args_copy);
62 }
63
64 if (brw->perf_debug) {
65 GLuint msg_id = 0;
66 _mesa_gl_vdebug(&brw->ctx, &msg_id,
67 MESA_DEBUG_SOURCE_SHADER_COMPILER,
68 MESA_DEBUG_TYPE_PERFORMANCE,
69 MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
70 }
71 va_end(args);
72 }
73
74 struct brw_compiler *
75 brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
76 {
77 struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
78
79 compiler->devinfo = devinfo;
80 compiler->shader_debug_log = shader_debug_log_mesa;
81 compiler->shader_perf_log = shader_perf_log_mesa;
82
83 brw_fs_alloc_reg_sets(compiler);
84 brw_vec4_alloc_reg_set(compiler);
85
86 compiler->scalar_stage[MESA_SHADER_VERTEX] =
87 devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
88 compiler->scalar_stage[MESA_SHADER_TESS_EVAL] = true;
89 compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
90 devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
91 compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
92 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
93
94 nir_shader_compiler_options *nir_options =
95 rzalloc(compiler, nir_shader_compiler_options);
96 nir_options->native_integers = true;
97 /* In order to help allow for better CSE at the NIR level we tell NIR
98 * to split all ffma instructions during opt_algebraic and we then
99 * re-combine them as a later step.
100 */
101 nir_options->lower_ffma = true;
102 nir_options->lower_sub = true;
103 /* In the vec4 backend, our dpN instruction replicates its result to all
104 * the components of a vec4. We would like NIR to give us replicated fdot
105 * instructions because it can optimize better for us.
106 *
107 * For the FS backend, it should be lowered away by the scalarizing pass so
108 * we should never see fdot anyway.
109 */
110 nir_options->fdot_replicates = true;
111
112 /* We want the GLSL compiler to emit code that uses condition codes */
113 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
114 compiler->glsl_compiler_options[i].MaxUnrollIterations = 32;
115 compiler->glsl_compiler_options[i].MaxIfDepth =
116 devinfo->gen < 6 ? 16 : UINT_MAX;
117
118 compiler->glsl_compiler_options[i].EmitCondCodes = true;
119 compiler->glsl_compiler_options[i].EmitNoNoise = true;
120 compiler->glsl_compiler_options[i].EmitNoMainReturn = true;
121 compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
122 compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
123 compiler->glsl_compiler_options[i].LowerClipDistance = true;
124
125 bool is_scalar = compiler->scalar_stage[i];
126
127 compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
128 compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
129 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
130
131 /* !ARB_gpu_shader5 */
132 if (devinfo->gen < 7)
133 compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true;
134
135 compiler->glsl_compiler_options[i].NirOptions = nir_options;
136
137 compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true;
138 }
139
140 compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
141
142 if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
143 compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
144
145 compiler->glsl_compiler_options[MESA_SHADER_COMPUTE]
146 .LowerShaderSharedVariables = true;
147
148 return compiler;
149 }
150
151 extern "C" struct gl_shader *
152 brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
153 {
154 struct brw_shader *shader;
155
156 shader = rzalloc(NULL, struct brw_shader);
157 if (shader) {
158 shader->base.Type = type;
159 shader->base.Stage = _mesa_shader_enum_to_shader_stage(type);
160 shader->base.Name = name;
161 _mesa_init_shader(ctx, &shader->base);
162 }
163
164 return &shader->base;
165 }
166
167 extern "C" void
168 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
169 unsigned surf_index)
170 {
171 assert(surf_index < BRW_MAX_SURFACES);
172
173 prog_data->binding_table.size_bytes =
174 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
175 }
176
177 enum brw_reg_type
178 brw_type_for_base_type(const struct glsl_type *type)
179 {
180 switch (type->base_type) {
181 case GLSL_TYPE_FLOAT:
182 return BRW_REGISTER_TYPE_F;
183 case GLSL_TYPE_INT:
184 case GLSL_TYPE_BOOL:
185 case GLSL_TYPE_SUBROUTINE:
186 return BRW_REGISTER_TYPE_D;
187 case GLSL_TYPE_UINT:
188 return BRW_REGISTER_TYPE_UD;
189 case GLSL_TYPE_ARRAY:
190 return brw_type_for_base_type(type->fields.array);
191 case GLSL_TYPE_STRUCT:
192 case GLSL_TYPE_SAMPLER:
193 case GLSL_TYPE_ATOMIC_UINT:
194 /* These should be overridden with the type of the member when
195 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
196 * way to trip up if we don't.
197 */
198 return BRW_REGISTER_TYPE_UD;
199 case GLSL_TYPE_IMAGE:
200 return BRW_REGISTER_TYPE_UD;
201 case GLSL_TYPE_VOID:
202 case GLSL_TYPE_ERROR:
203 case GLSL_TYPE_INTERFACE:
204 case GLSL_TYPE_DOUBLE:
205 unreachable("not reached");
206 }
207
208 return BRW_REGISTER_TYPE_F;
209 }
210
211 enum brw_conditional_mod
212 brw_conditional_for_comparison(unsigned int op)
213 {
214 switch (op) {
215 case ir_binop_less:
216 return BRW_CONDITIONAL_L;
217 case ir_binop_greater:
218 return BRW_CONDITIONAL_G;
219 case ir_binop_lequal:
220 return BRW_CONDITIONAL_LE;
221 case ir_binop_gequal:
222 return BRW_CONDITIONAL_GE;
223 case ir_binop_equal:
224 case ir_binop_all_equal: /* same as equal for scalars */
225 return BRW_CONDITIONAL_Z;
226 case ir_binop_nequal:
227 case ir_binop_any_nequal: /* same as nequal for scalars */
228 return BRW_CONDITIONAL_NZ;
229 default:
230 unreachable("not reached: bad operation for comparison");
231 }
232 }
233
234 uint32_t
235 brw_math_function(enum opcode op)
236 {
237 switch (op) {
238 case SHADER_OPCODE_RCP:
239 return BRW_MATH_FUNCTION_INV;
240 case SHADER_OPCODE_RSQ:
241 return BRW_MATH_FUNCTION_RSQ;
242 case SHADER_OPCODE_SQRT:
243 return BRW_MATH_FUNCTION_SQRT;
244 case SHADER_OPCODE_EXP2:
245 return BRW_MATH_FUNCTION_EXP;
246 case SHADER_OPCODE_LOG2:
247 return BRW_MATH_FUNCTION_LOG;
248 case SHADER_OPCODE_POW:
249 return BRW_MATH_FUNCTION_POW;
250 case SHADER_OPCODE_SIN:
251 return BRW_MATH_FUNCTION_SIN;
252 case SHADER_OPCODE_COS:
253 return BRW_MATH_FUNCTION_COS;
254 case SHADER_OPCODE_INT_QUOTIENT:
255 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
256 case SHADER_OPCODE_INT_REMAINDER:
257 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
258 default:
259 unreachable("not reached: unknown math function");
260 }
261 }
262
263 uint32_t
264 brw_texture_offset(int *offsets, unsigned num_components)
265 {
266 if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
267
268 /* Combine all three offsets into a single unsigned dword:
269 *
270 * bits 11:8 - U Offset (X component)
271 * bits 7:4 - V Offset (Y component)
272 * bits 3:0 - R Offset (Z component)
273 */
274 unsigned offset_bits = 0;
275 for (unsigned i = 0; i < num_components; i++) {
276 const unsigned shift = 4 * (2 - i);
277 offset_bits |= (offsets[i] << shift) & (0xF << shift);
278 }
279 return offset_bits;
280 }
281
282 const char *
283 brw_instruction_name(enum opcode op)
284 {
285 switch (op) {
286 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
287 assert(opcode_descs[op].name);
288 return opcode_descs[op].name;
289 case FS_OPCODE_FB_WRITE:
290 return "fb_write";
291 case FS_OPCODE_FB_WRITE_LOGICAL:
292 return "fb_write_logical";
293 case FS_OPCODE_PACK_STENCIL_REF:
294 return "pack_stencil_ref";
295 case FS_OPCODE_BLORP_FB_WRITE:
296 return "blorp_fb_write";
297 case FS_OPCODE_REP_FB_WRITE:
298 return "rep_fb_write";
299
300 case SHADER_OPCODE_RCP:
301 return "rcp";
302 case SHADER_OPCODE_RSQ:
303 return "rsq";
304 case SHADER_OPCODE_SQRT:
305 return "sqrt";
306 case SHADER_OPCODE_EXP2:
307 return "exp2";
308 case SHADER_OPCODE_LOG2:
309 return "log2";
310 case SHADER_OPCODE_POW:
311 return "pow";
312 case SHADER_OPCODE_INT_QUOTIENT:
313 return "int_quot";
314 case SHADER_OPCODE_INT_REMAINDER:
315 return "int_rem";
316 case SHADER_OPCODE_SIN:
317 return "sin";
318 case SHADER_OPCODE_COS:
319 return "cos";
320
321 case SHADER_OPCODE_TEX:
322 return "tex";
323 case SHADER_OPCODE_TEX_LOGICAL:
324 return "tex_logical";
325 case SHADER_OPCODE_TXD:
326 return "txd";
327 case SHADER_OPCODE_TXD_LOGICAL:
328 return "txd_logical";
329 case SHADER_OPCODE_TXF:
330 return "txf";
331 case SHADER_OPCODE_TXF_LOGICAL:
332 return "txf_logical";
333 case SHADER_OPCODE_TXL:
334 return "txl";
335 case SHADER_OPCODE_TXL_LOGICAL:
336 return "txl_logical";
337 case SHADER_OPCODE_TXS:
338 return "txs";
339 case SHADER_OPCODE_TXS_LOGICAL:
340 return "txs_logical";
341 case FS_OPCODE_TXB:
342 return "txb";
343 case FS_OPCODE_TXB_LOGICAL:
344 return "txb_logical";
345 case SHADER_OPCODE_TXF_CMS:
346 return "txf_cms";
347 case SHADER_OPCODE_TXF_CMS_LOGICAL:
348 return "txf_cms_logical";
349 case SHADER_OPCODE_TXF_CMS_W:
350 return "txf_cms_w";
351 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
352 return "txf_cms_w_logical";
353 case SHADER_OPCODE_TXF_UMS:
354 return "txf_ums";
355 case SHADER_OPCODE_TXF_UMS_LOGICAL:
356 return "txf_ums_logical";
357 case SHADER_OPCODE_TXF_MCS:
358 return "txf_mcs";
359 case SHADER_OPCODE_TXF_MCS_LOGICAL:
360 return "txf_mcs_logical";
361 case SHADER_OPCODE_LOD:
362 return "lod";
363 case SHADER_OPCODE_LOD_LOGICAL:
364 return "lod_logical";
365 case SHADER_OPCODE_TG4:
366 return "tg4";
367 case SHADER_OPCODE_TG4_LOGICAL:
368 return "tg4_logical";
369 case SHADER_OPCODE_TG4_OFFSET:
370 return "tg4_offset";
371 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
372 return "tg4_offset_logical";
373 case SHADER_OPCODE_SAMPLEINFO:
374 return "sampleinfo";
375
376 case SHADER_OPCODE_SHADER_TIME_ADD:
377 return "shader_time_add";
378
379 case SHADER_OPCODE_UNTYPED_ATOMIC:
380 return "untyped_atomic";
381 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
382 return "untyped_atomic_logical";
383 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
384 return "untyped_surface_read";
385 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
386 return "untyped_surface_read_logical";
387 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
388 return "untyped_surface_write";
389 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
390 return "untyped_surface_write_logical";
391 case SHADER_OPCODE_TYPED_ATOMIC:
392 return "typed_atomic";
393 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
394 return "typed_atomic_logical";
395 case SHADER_OPCODE_TYPED_SURFACE_READ:
396 return "typed_surface_read";
397 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
398 return "typed_surface_read_logical";
399 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
400 return "typed_surface_write";
401 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
402 return "typed_surface_write_logical";
403 case SHADER_OPCODE_MEMORY_FENCE:
404 return "memory_fence";
405
406 case SHADER_OPCODE_LOAD_PAYLOAD:
407 return "load_payload";
408
409 case SHADER_OPCODE_GEN4_SCRATCH_READ:
410 return "gen4_scratch_read";
411 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
412 return "gen4_scratch_write";
413 case SHADER_OPCODE_GEN7_SCRATCH_READ:
414 return "gen7_scratch_read";
415 case SHADER_OPCODE_URB_WRITE_SIMD8:
416 return "gen8_urb_write_simd8";
417 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
418 return "gen8_urb_write_simd8_per_slot";
419 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
420 return "gen8_urb_write_simd8_masked";
421 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
422 return "gen8_urb_write_simd8_masked_per_slot";
423 case SHADER_OPCODE_URB_READ_SIMD8:
424 return "urb_read_simd8";
425 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
426 return "urb_read_simd8_per_slot";
427
428 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
429 return "find_live_channel";
430 case SHADER_OPCODE_BROADCAST:
431 return "broadcast";
432
433 case VEC4_OPCODE_MOV_BYTES:
434 return "mov_bytes";
435 case VEC4_OPCODE_PACK_BYTES:
436 return "pack_bytes";
437 case VEC4_OPCODE_UNPACK_UNIFORM:
438 return "unpack_uniform";
439
440 case FS_OPCODE_DDX_COARSE:
441 return "ddx_coarse";
442 case FS_OPCODE_DDX_FINE:
443 return "ddx_fine";
444 case FS_OPCODE_DDY_COARSE:
445 return "ddy_coarse";
446 case FS_OPCODE_DDY_FINE:
447 return "ddy_fine";
448
449 case FS_OPCODE_CINTERP:
450 return "cinterp";
451 case FS_OPCODE_LINTERP:
452 return "linterp";
453
454 case FS_OPCODE_PIXEL_X:
455 return "pixel_x";
456 case FS_OPCODE_PIXEL_Y:
457 return "pixel_y";
458
459 case FS_OPCODE_GET_BUFFER_SIZE:
460 return "fs_get_buffer_size";
461
462 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
463 return "uniform_pull_const";
464 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
465 return "uniform_pull_const_gen7";
466 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
467 return "varying_pull_const";
468 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
469 return "varying_pull_const_gen7";
470
471 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
472 return "mov_dispatch_to_flags";
473 case FS_OPCODE_DISCARD_JUMP:
474 return "discard_jump";
475
476 case FS_OPCODE_SET_SAMPLE_ID:
477 return "set_sample_id";
478 case FS_OPCODE_SET_SIMD4X2_OFFSET:
479 return "set_simd4x2_offset";
480
481 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
482 return "pack_half_2x16_split";
483 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
484 return "unpack_half_2x16_split_x";
485 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
486 return "unpack_half_2x16_split_y";
487
488 case FS_OPCODE_PLACEHOLDER_HALT:
489 return "placeholder_halt";
490
491 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
492 return "interp_centroid";
493 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
494 return "interp_sample";
495 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
496 return "interp_shared_offset";
497 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
498 return "interp_per_slot_offset";
499
500 case VS_OPCODE_URB_WRITE:
501 return "vs_urb_write";
502 case VS_OPCODE_PULL_CONSTANT_LOAD:
503 return "pull_constant_load";
504 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
505 return "pull_constant_load_gen7";
506
507 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
508 return "set_simd4x2_header_gen9";
509
510 case VS_OPCODE_GET_BUFFER_SIZE:
511 return "vs_get_buffer_size";
512
513 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
514 return "unpack_flags_simd4x2";
515
516 case GS_OPCODE_URB_WRITE:
517 return "gs_urb_write";
518 case GS_OPCODE_URB_WRITE_ALLOCATE:
519 return "gs_urb_write_allocate";
520 case GS_OPCODE_THREAD_END:
521 return "gs_thread_end";
522 case GS_OPCODE_SET_WRITE_OFFSET:
523 return "set_write_offset";
524 case GS_OPCODE_SET_VERTEX_COUNT:
525 return "set_vertex_count";
526 case GS_OPCODE_SET_DWORD_2:
527 return "set_dword_2";
528 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
529 return "prepare_channel_masks";
530 case GS_OPCODE_SET_CHANNEL_MASKS:
531 return "set_channel_masks";
532 case GS_OPCODE_GET_INSTANCE_ID:
533 return "get_instance_id";
534 case GS_OPCODE_FF_SYNC:
535 return "ff_sync";
536 case GS_OPCODE_SET_PRIMITIVE_ID:
537 return "set_primitive_id";
538 case GS_OPCODE_SVB_WRITE:
539 return "gs_svb_write";
540 case GS_OPCODE_SVB_SET_DST_INDEX:
541 return "gs_svb_set_dst_index";
542 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
543 return "gs_ff_sync_set_primitives";
544 case CS_OPCODE_CS_TERMINATE:
545 return "cs_terminate";
546 case SHADER_OPCODE_BARRIER:
547 return "barrier";
548 case SHADER_OPCODE_MULH:
549 return "mulh";
550 case SHADER_OPCODE_MOV_INDIRECT:
551 return "mov_indirect";
552 }
553
554 unreachable("not reached");
555 }
556
557 bool
558 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
559 {
560 union {
561 unsigned ud;
562 int d;
563 float f;
564 } imm = { reg->ud }, sat_imm = { 0 };
565
566 switch (type) {
567 case BRW_REGISTER_TYPE_UD:
568 case BRW_REGISTER_TYPE_D:
569 case BRW_REGISTER_TYPE_UW:
570 case BRW_REGISTER_TYPE_W:
571 case BRW_REGISTER_TYPE_UQ:
572 case BRW_REGISTER_TYPE_Q:
573 /* Nothing to do. */
574 return false;
575 case BRW_REGISTER_TYPE_F:
576 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
577 break;
578 case BRW_REGISTER_TYPE_UB:
579 case BRW_REGISTER_TYPE_B:
580 unreachable("no UB/B immediates");
581 case BRW_REGISTER_TYPE_V:
582 case BRW_REGISTER_TYPE_UV:
583 case BRW_REGISTER_TYPE_VF:
584 unreachable("unimplemented: saturate vector immediate");
585 case BRW_REGISTER_TYPE_DF:
586 case BRW_REGISTER_TYPE_HF:
587 unreachable("unimplemented: saturate DF/HF immediate");
588 }
589
590 if (imm.ud != sat_imm.ud) {
591 reg->ud = sat_imm.ud;
592 return true;
593 }
594 return false;
595 }
596
597 bool
598 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
599 {
600 switch (type) {
601 case BRW_REGISTER_TYPE_D:
602 case BRW_REGISTER_TYPE_UD:
603 reg->d = -reg->d;
604 return true;
605 case BRW_REGISTER_TYPE_W:
606 case BRW_REGISTER_TYPE_UW:
607 reg->d = -(int16_t)reg->ud;
608 return true;
609 case BRW_REGISTER_TYPE_F:
610 reg->f = -reg->f;
611 return true;
612 case BRW_REGISTER_TYPE_VF:
613 reg->ud ^= 0x80808080;
614 return true;
615 case BRW_REGISTER_TYPE_UB:
616 case BRW_REGISTER_TYPE_B:
617 unreachable("no UB/B immediates");
618 case BRW_REGISTER_TYPE_UV:
619 case BRW_REGISTER_TYPE_V:
620 assert(!"unimplemented: negate UV/V immediate");
621 case BRW_REGISTER_TYPE_UQ:
622 case BRW_REGISTER_TYPE_Q:
623 assert(!"unimplemented: negate UQ/Q immediate");
624 case BRW_REGISTER_TYPE_DF:
625 case BRW_REGISTER_TYPE_HF:
626 assert(!"unimplemented: negate DF/HF immediate");
627 }
628
629 return false;
630 }
631
632 bool
633 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
634 {
635 switch (type) {
636 case BRW_REGISTER_TYPE_D:
637 reg->d = abs(reg->d);
638 return true;
639 case BRW_REGISTER_TYPE_W:
640 reg->d = abs((int16_t)reg->ud);
641 return true;
642 case BRW_REGISTER_TYPE_F:
643 reg->f = fabsf(reg->f);
644 return true;
645 case BRW_REGISTER_TYPE_VF:
646 reg->ud &= ~0x80808080;
647 return true;
648 case BRW_REGISTER_TYPE_UB:
649 case BRW_REGISTER_TYPE_B:
650 unreachable("no UB/B immediates");
651 case BRW_REGISTER_TYPE_UQ:
652 case BRW_REGISTER_TYPE_UD:
653 case BRW_REGISTER_TYPE_UW:
654 case BRW_REGISTER_TYPE_UV:
655 /* Presumably the absolute value modifier on an unsigned source is a
656 * nop, but it would be nice to confirm.
657 */
658 assert(!"unimplemented: abs unsigned immediate");
659 case BRW_REGISTER_TYPE_V:
660 assert(!"unimplemented: abs V immediate");
661 case BRW_REGISTER_TYPE_Q:
662 assert(!"unimplemented: abs Q immediate");
663 case BRW_REGISTER_TYPE_DF:
664 case BRW_REGISTER_TYPE_HF:
665 assert(!"unimplemented: abs DF/HF immediate");
666 }
667
668 return false;
669 }
670
671 backend_shader::backend_shader(const struct brw_compiler *compiler,
672 void *log_data,
673 void *mem_ctx,
674 const nir_shader *shader,
675 struct brw_stage_prog_data *stage_prog_data)
676 : compiler(compiler),
677 log_data(log_data),
678 devinfo(compiler->devinfo),
679 nir(shader),
680 stage_prog_data(stage_prog_data),
681 mem_ctx(mem_ctx),
682 cfg(NULL),
683 stage(shader->stage)
684 {
685 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
686 stage_name = _mesa_shader_stage_to_string(stage);
687 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
688 }
689
690 bool
691 backend_reg::equals(const backend_reg &r) const
692 {
693 return memcmp((brw_reg *)this, (brw_reg *)&r, sizeof(brw_reg)) == 0 &&
694 reg_offset == r.reg_offset;
695 }
696
697 bool
698 backend_reg::is_zero() const
699 {
700 if (file != IMM)
701 return false;
702
703 return d == 0;
704 }
705
706 bool
707 backend_reg::is_one() const
708 {
709 if (file != IMM)
710 return false;
711
712 return type == BRW_REGISTER_TYPE_F
713 ? f == 1.0
714 : d == 1;
715 }
716
717 bool
718 backend_reg::is_negative_one() const
719 {
720 if (file != IMM)
721 return false;
722
723 switch (type) {
724 case BRW_REGISTER_TYPE_F:
725 return f == -1.0;
726 case BRW_REGISTER_TYPE_D:
727 return d == -1;
728 default:
729 return false;
730 }
731 }
732
733 bool
734 backend_reg::is_null() const
735 {
736 return file == ARF && nr == BRW_ARF_NULL;
737 }
738
739
740 bool
741 backend_reg::is_accumulator() const
742 {
743 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
744 }
745
746 bool
747 backend_reg::in_range(const backend_reg &r, unsigned n) const
748 {
749 return (file == r.file &&
750 nr == r.nr &&
751 reg_offset >= r.reg_offset &&
752 reg_offset < r.reg_offset + n);
753 }
754
755 bool
756 backend_instruction::is_commutative() const
757 {
758 switch (opcode) {
759 case BRW_OPCODE_AND:
760 case BRW_OPCODE_OR:
761 case BRW_OPCODE_XOR:
762 case BRW_OPCODE_ADD:
763 case BRW_OPCODE_MUL:
764 case SHADER_OPCODE_MULH:
765 return true;
766 case BRW_OPCODE_SEL:
767 /* MIN and MAX are commutative. */
768 if (conditional_mod == BRW_CONDITIONAL_GE ||
769 conditional_mod == BRW_CONDITIONAL_L) {
770 return true;
771 }
772 /* fallthrough */
773 default:
774 return false;
775 }
776 }
777
778 bool
779 backend_instruction::is_3src() const
780 {
781 return ::is_3src(opcode);
782 }
783
784 bool
785 backend_instruction::is_tex() const
786 {
787 return (opcode == SHADER_OPCODE_TEX ||
788 opcode == FS_OPCODE_TXB ||
789 opcode == SHADER_OPCODE_TXD ||
790 opcode == SHADER_OPCODE_TXF ||
791 opcode == SHADER_OPCODE_TXF_CMS ||
792 opcode == SHADER_OPCODE_TXF_CMS_W ||
793 opcode == SHADER_OPCODE_TXF_UMS ||
794 opcode == SHADER_OPCODE_TXF_MCS ||
795 opcode == SHADER_OPCODE_TXL ||
796 opcode == SHADER_OPCODE_TXS ||
797 opcode == SHADER_OPCODE_LOD ||
798 opcode == SHADER_OPCODE_TG4 ||
799 opcode == SHADER_OPCODE_TG4_OFFSET);
800 }
801
802 bool
803 backend_instruction::is_math() const
804 {
805 return (opcode == SHADER_OPCODE_RCP ||
806 opcode == SHADER_OPCODE_RSQ ||
807 opcode == SHADER_OPCODE_SQRT ||
808 opcode == SHADER_OPCODE_EXP2 ||
809 opcode == SHADER_OPCODE_LOG2 ||
810 opcode == SHADER_OPCODE_SIN ||
811 opcode == SHADER_OPCODE_COS ||
812 opcode == SHADER_OPCODE_INT_QUOTIENT ||
813 opcode == SHADER_OPCODE_INT_REMAINDER ||
814 opcode == SHADER_OPCODE_POW);
815 }
816
817 bool
818 backend_instruction::is_control_flow() const
819 {
820 switch (opcode) {
821 case BRW_OPCODE_DO:
822 case BRW_OPCODE_WHILE:
823 case BRW_OPCODE_IF:
824 case BRW_OPCODE_ELSE:
825 case BRW_OPCODE_ENDIF:
826 case BRW_OPCODE_BREAK:
827 case BRW_OPCODE_CONTINUE:
828 return true;
829 default:
830 return false;
831 }
832 }
833
834 bool
835 backend_instruction::can_do_source_mods() const
836 {
837 switch (opcode) {
838 case BRW_OPCODE_ADDC:
839 case BRW_OPCODE_BFE:
840 case BRW_OPCODE_BFI1:
841 case BRW_OPCODE_BFI2:
842 case BRW_OPCODE_BFREV:
843 case BRW_OPCODE_CBIT:
844 case BRW_OPCODE_FBH:
845 case BRW_OPCODE_FBL:
846 case BRW_OPCODE_SUBB:
847 return false;
848 default:
849 return true;
850 }
851 }
852
853 bool
854 backend_instruction::can_do_saturate() const
855 {
856 switch (opcode) {
857 case BRW_OPCODE_ADD:
858 case BRW_OPCODE_ASR:
859 case BRW_OPCODE_AVG:
860 case BRW_OPCODE_DP2:
861 case BRW_OPCODE_DP3:
862 case BRW_OPCODE_DP4:
863 case BRW_OPCODE_DPH:
864 case BRW_OPCODE_F16TO32:
865 case BRW_OPCODE_F32TO16:
866 case BRW_OPCODE_LINE:
867 case BRW_OPCODE_LRP:
868 case BRW_OPCODE_MAC:
869 case BRW_OPCODE_MAD:
870 case BRW_OPCODE_MATH:
871 case BRW_OPCODE_MOV:
872 case BRW_OPCODE_MUL:
873 case SHADER_OPCODE_MULH:
874 case BRW_OPCODE_PLN:
875 case BRW_OPCODE_RNDD:
876 case BRW_OPCODE_RNDE:
877 case BRW_OPCODE_RNDU:
878 case BRW_OPCODE_RNDZ:
879 case BRW_OPCODE_SEL:
880 case BRW_OPCODE_SHL:
881 case BRW_OPCODE_SHR:
882 case FS_OPCODE_LINTERP:
883 case SHADER_OPCODE_COS:
884 case SHADER_OPCODE_EXP2:
885 case SHADER_OPCODE_LOG2:
886 case SHADER_OPCODE_POW:
887 case SHADER_OPCODE_RCP:
888 case SHADER_OPCODE_RSQ:
889 case SHADER_OPCODE_SIN:
890 case SHADER_OPCODE_SQRT:
891 return true;
892 default:
893 return false;
894 }
895 }
896
897 bool
898 backend_instruction::can_do_cmod() const
899 {
900 switch (opcode) {
901 case BRW_OPCODE_ADD:
902 case BRW_OPCODE_ADDC:
903 case BRW_OPCODE_AND:
904 case BRW_OPCODE_ASR:
905 case BRW_OPCODE_AVG:
906 case BRW_OPCODE_CMP:
907 case BRW_OPCODE_CMPN:
908 case BRW_OPCODE_DP2:
909 case BRW_OPCODE_DP3:
910 case BRW_OPCODE_DP4:
911 case BRW_OPCODE_DPH:
912 case BRW_OPCODE_F16TO32:
913 case BRW_OPCODE_F32TO16:
914 case BRW_OPCODE_FRC:
915 case BRW_OPCODE_LINE:
916 case BRW_OPCODE_LRP:
917 case BRW_OPCODE_LZD:
918 case BRW_OPCODE_MAC:
919 case BRW_OPCODE_MACH:
920 case BRW_OPCODE_MAD:
921 case BRW_OPCODE_MOV:
922 case BRW_OPCODE_MUL:
923 case BRW_OPCODE_NOT:
924 case BRW_OPCODE_OR:
925 case BRW_OPCODE_PLN:
926 case BRW_OPCODE_RNDD:
927 case BRW_OPCODE_RNDE:
928 case BRW_OPCODE_RNDU:
929 case BRW_OPCODE_RNDZ:
930 case BRW_OPCODE_SAD2:
931 case BRW_OPCODE_SADA2:
932 case BRW_OPCODE_SHL:
933 case BRW_OPCODE_SHR:
934 case BRW_OPCODE_SUBB:
935 case BRW_OPCODE_XOR:
936 case FS_OPCODE_CINTERP:
937 case FS_OPCODE_LINTERP:
938 return true;
939 default:
940 return false;
941 }
942 }
943
944 bool
945 backend_instruction::reads_accumulator_implicitly() const
946 {
947 switch (opcode) {
948 case BRW_OPCODE_MAC:
949 case BRW_OPCODE_MACH:
950 case BRW_OPCODE_SADA2:
951 return true;
952 default:
953 return false;
954 }
955 }
956
957 bool
958 backend_instruction::writes_accumulator_implicitly(const struct brw_device_info *devinfo) const
959 {
960 return writes_accumulator ||
961 (devinfo->gen < 6 &&
962 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
963 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
964 opcode != FS_OPCODE_CINTERP)));
965 }
966
967 bool
968 backend_instruction::has_side_effects() const
969 {
970 switch (opcode) {
971 case SHADER_OPCODE_UNTYPED_ATOMIC:
972 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
973 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
974 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
975 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
976 case SHADER_OPCODE_TYPED_ATOMIC:
977 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
978 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
979 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
980 case SHADER_OPCODE_MEMORY_FENCE:
981 case SHADER_OPCODE_URB_WRITE_SIMD8:
982 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
983 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
984 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
985 case FS_OPCODE_FB_WRITE:
986 case SHADER_OPCODE_BARRIER:
987 return true;
988 default:
989 return false;
990 }
991 }
992
993 bool
994 backend_instruction::is_volatile() const
995 {
996 switch (opcode) {
997 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
998 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
999 case SHADER_OPCODE_TYPED_SURFACE_READ:
1000 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1001 return true;
1002 default:
1003 return false;
1004 }
1005 }
1006
1007 #ifndef NDEBUG
1008 static bool
1009 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1010 {
1011 bool found = false;
1012 foreach_inst_in_block (backend_instruction, i, block) {
1013 if (inst == i) {
1014 found = true;
1015 }
1016 }
1017 return found;
1018 }
1019 #endif
1020
1021 static void
1022 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1023 {
1024 for (bblock_t *block_iter = start_block->next();
1025 !block_iter->link.is_tail_sentinel();
1026 block_iter = block_iter->next()) {
1027 block_iter->start_ip += ip_adjustment;
1028 block_iter->end_ip += ip_adjustment;
1029 }
1030 }
1031
1032 void
1033 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1034 {
1035 if (!this->is_head_sentinel())
1036 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1037
1038 block->end_ip++;
1039
1040 adjust_later_block_ips(block, 1);
1041
1042 exec_node::insert_after(inst);
1043 }
1044
1045 void
1046 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1047 {
1048 if (!this->is_tail_sentinel())
1049 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1050
1051 block->end_ip++;
1052
1053 adjust_later_block_ips(block, 1);
1054
1055 exec_node::insert_before(inst);
1056 }
1057
1058 void
1059 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1060 {
1061 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1062
1063 unsigned num_inst = list->length();
1064
1065 block->end_ip += num_inst;
1066
1067 adjust_later_block_ips(block, num_inst);
1068
1069 exec_node::insert_before(list);
1070 }
1071
1072 void
1073 backend_instruction::remove(bblock_t *block)
1074 {
1075 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1076
1077 adjust_later_block_ips(block, -1);
1078
1079 if (block->start_ip == block->end_ip) {
1080 block->cfg->remove_block(block);
1081 } else {
1082 block->end_ip--;
1083 }
1084
1085 exec_node::remove();
1086 }
1087
1088 void
1089 backend_shader::dump_instructions()
1090 {
1091 dump_instructions(NULL);
1092 }
1093
1094 void
1095 backend_shader::dump_instructions(const char *name)
1096 {
1097 FILE *file = stderr;
1098 if (name && geteuid() != 0) {
1099 file = fopen(name, "w");
1100 if (!file)
1101 file = stderr;
1102 }
1103
1104 if (cfg) {
1105 int ip = 0;
1106 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1107 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1108 fprintf(file, "%4d: ", ip++);
1109 dump_instruction(inst, file);
1110 }
1111 } else {
1112 int ip = 0;
1113 foreach_in_list(backend_instruction, inst, &instructions) {
1114 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1115 fprintf(file, "%4d: ", ip++);
1116 dump_instruction(inst, file);
1117 }
1118 }
1119
1120 if (file != stderr) {
1121 fclose(file);
1122 }
1123 }
1124
1125 void
1126 backend_shader::calculate_cfg()
1127 {
1128 if (this->cfg)
1129 return;
1130 cfg = new(mem_ctx) cfg_t(&this->instructions);
1131 }
1132
1133 void
1134 backend_shader::invalidate_cfg()
1135 {
1136 ralloc_free(this->cfg);
1137 this->cfg = NULL;
1138 }
1139
1140 /**
1141 * Sets up the starting offsets for the groups of binding table entries
1142 * commong to all pipeline stages.
1143 *
1144 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
1145 * unused but also make sure that addition of small offsets to them will
1146 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
1147 */
1148 void
1149 brw_assign_common_binding_table_offsets(gl_shader_stage stage,
1150 const struct brw_device_info *devinfo,
1151 const struct gl_shader_program *shader_prog,
1152 const struct gl_program *prog,
1153 struct brw_stage_prog_data *stage_prog_data,
1154 uint32_t next_binding_table_offset)
1155 {
1156 const struct gl_shader *shader = NULL;
1157 int num_textures = _mesa_fls(prog->SamplersUsed);
1158
1159 if (shader_prog)
1160 shader = shader_prog->_LinkedShaders[stage];
1161
1162 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
1163 next_binding_table_offset += num_textures;
1164
1165 if (shader) {
1166 assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
1167 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
1168 next_binding_table_offset += shader->NumUniformBlocks;
1169
1170 assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
1171 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
1172 next_binding_table_offset += shader->NumShaderStorageBlocks;
1173 } else {
1174 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
1175 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
1176 }
1177
1178 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1179 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
1180 next_binding_table_offset++;
1181 } else {
1182 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
1183 }
1184
1185 if (prog->UsesGather) {
1186 if (devinfo->gen >= 8) {
1187 stage_prog_data->binding_table.gather_texture_start =
1188 stage_prog_data->binding_table.texture_start;
1189 } else {
1190 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
1191 next_binding_table_offset += num_textures;
1192 }
1193 } else {
1194 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
1195 }
1196
1197 if (shader && shader->NumAtomicBuffers) {
1198 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
1199 next_binding_table_offset += shader->NumAtomicBuffers;
1200 } else {
1201 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
1202 }
1203
1204 if (shader && shader->NumImages) {
1205 stage_prog_data->binding_table.image_start = next_binding_table_offset;
1206 next_binding_table_offset += shader->NumImages;
1207 } else {
1208 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
1209 }
1210
1211 /* This may or may not be used depending on how the compile goes. */
1212 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
1213 next_binding_table_offset++;
1214
1215 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
1216
1217 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
1218 }
1219
1220 static void
1221 setup_vec4_uniform_value(const gl_constant_value **params,
1222 const gl_constant_value *values,
1223 unsigned n)
1224 {
1225 static const gl_constant_value zero = { 0 };
1226
1227 for (unsigned i = 0; i < n; ++i)
1228 params[i] = &values[i];
1229
1230 for (unsigned i = n; i < 4; ++i)
1231 params[i] = &zero;
1232 }
1233
1234 void
1235 brw_setup_image_uniform_values(gl_shader_stage stage,
1236 struct brw_stage_prog_data *stage_prog_data,
1237 unsigned param_start_index,
1238 const gl_uniform_storage *storage)
1239 {
1240 const gl_constant_value **param =
1241 &stage_prog_data->param[param_start_index];
1242
1243 for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
1244 const unsigned image_idx = storage->opaque[stage].index + i;
1245 const brw_image_param *image_param =
1246 &stage_prog_data->image_param[image_idx];
1247
1248 /* Upload the brw_image_param structure. The order is expected to match
1249 * the BRW_IMAGE_PARAM_*_OFFSET defines.
1250 */
1251 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
1252 (const gl_constant_value *)&image_param->surface_idx, 1);
1253 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
1254 (const gl_constant_value *)image_param->offset, 2);
1255 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
1256 (const gl_constant_value *)image_param->size, 3);
1257 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
1258 (const gl_constant_value *)image_param->stride, 4);
1259 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
1260 (const gl_constant_value *)image_param->tiling, 3);
1261 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
1262 (const gl_constant_value *)image_param->swizzling, 2);
1263 param += BRW_IMAGE_PARAM_SIZE;
1264
1265 brw_mark_surface_used(
1266 stage_prog_data,
1267 stage_prog_data->binding_table.image_start + image_idx);
1268 }
1269 }
1270
1271 /**
1272 * Decide which set of clip planes should be used when clipping via
1273 * gl_Position or gl_ClipVertex.
1274 */
1275 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx)
1276 {
1277 if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) {
1278 /* There is currently a GLSL vertex shader, so clip according to GLSL
1279 * rules, which means compare gl_ClipVertex (or gl_Position, if
1280 * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes
1281 * that were stored in EyeUserPlane at the time the clip planes were
1282 * specified.
1283 */
1284 return ctx->Transform.EyeUserPlane;
1285 } else {
1286 /* Either we are using fixed function or an ARB vertex program. In
1287 * either case the clip planes are going to be compared against
1288 * gl_Position (which is in clip coordinates) so we have to clip using
1289 * _ClipUserPlane, which was transformed into clip coordinates by Mesa
1290 * core.
1291 */
1292 return ctx->Transform._ClipUserPlane;
1293 }
1294 }
1295
1296 extern "C" const unsigned *
1297 brw_compile_tes(const struct brw_compiler *compiler,
1298 void *log_data,
1299 void *mem_ctx,
1300 const struct brw_tes_prog_key *key,
1301 struct brw_tes_prog_data *prog_data,
1302 const nir_shader *src_shader,
1303 struct gl_shader_program *shader_prog,
1304 int shader_time_index,
1305 unsigned *final_assembly_size,
1306 char **error_str)
1307 {
1308 const struct brw_device_info *devinfo = compiler->devinfo;
1309 struct gl_shader *shader =
1310 shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
1311 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1312
1313 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1314 nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
1315 nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
1316
1317 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1318 nir->info.outputs_written,
1319 nir->info.separate_shader);
1320
1321 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1322
1323 assert(output_size_bytes >= 1);
1324 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1325 if (error_str)
1326 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1327 return NULL;
1328 }
1329
1330 /* URB entry sizes are stored as a multiple of 64 bytes. */
1331 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1332
1333 struct brw_vue_map input_vue_map;
1334 brw_compute_tess_vue_map(&input_vue_map,
1335 nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
1336 nir->info.patch_inputs_read);
1337
1338 bool need_patch_header = nir->info.system_values_read &
1339 (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
1340 BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
1341
1342 /* The TES will pull most inputs using URB read messages.
1343 *
1344 * However, we push the patch header for TessLevel factors when required,
1345 * as it's a tiny amount of extra data.
1346 */
1347 prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
1348
1349 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1350 fprintf(stderr, "TES Input ");
1351 brw_print_vue_map(stderr, &input_vue_map);
1352 fprintf(stderr, "TES Output ");
1353 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1354 }
1355
1356 if (is_scalar) {
1357 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1358 &prog_data->base.base, shader->Program, nir, 8,
1359 shader_time_index, &input_vue_map);
1360 if (!v.run_tes()) {
1361 if (error_str)
1362 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1363 return NULL;
1364 }
1365
1366 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1367
1368 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1369 &prog_data->base.base, v.promoted_constants, false,
1370 "TES");
1371 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1372 g.enable_debug(ralloc_asprintf(mem_ctx,
1373 "%s tessellation evaluation shader %s",
1374 nir->info.label ? nir->info.label
1375 : "unnamed",
1376 nir->info.name));
1377 }
1378
1379 g.generate_code(v.cfg, 8);
1380
1381 return g.get_assembly(final_assembly_size);
1382 } else {
1383 unreachable("XXX: vec4 tessellation evalation shaders not merged yet.");
1384 }
1385 }